This commit is contained in:
LordMZTE 2022-03-05 01:51:54 +01:00
commit 8acca2fbac
Signed by: LordMZTE
GPG Key ID: B64802DC33A64FF6
738 changed files with 67703 additions and 0 deletions

2
.gitignore vendored Normal file
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build/
.mpt/

11
modpacktoolsconfig.toml Normal file
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[Locations]
# The location of the source
src = "src"
# The location used to store temporary files
tempDir = ".mpt"
[Downloads]
# The maximum number of threads that will be used for downloads
maxThreads = 5
# The timeout of http requests in ms
httpTimeout = 30000

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src/modpack.lua Normal file
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local function contains(list, x)
for _, v in pairs(list) do
if v == x then
return true
end
end
return false
end
local function cursemod(project_id, file_id, id)
return {
id = id or tostring(project_id),
file = {
installer = "internal.dir:mods",
artifact = "curse.maven:" .. project_id .. ":" .. file_id,
repository = "curseforge",
},
type = "mod",
options = {
"required",
"client",
"server",
"included",
},
}
end
local function resourcepack(link, id, name, description)
return {
id = id,
file = {
installer = "internal.dir:resourcepacks",
link = link,
},
type = "mod",
options = {
"required",
"client",
"included",
},
meta = {
name = name,
description = description,
},
}
end
local rels = {
-- default mods
cursemod(382216, 3457851),
cursemod(236542, 3302417),
cursemod(233019, 3031978),
cursemod(227795, 3398190),
cursemod(248787, 3512372),
cursemod(223794, 3528122),
cursemod(60028, 3454318),
cursemod(433862, 3414676),
cursemod(419699, 3500014),
cursemod(229061, 3224955),
cursemod(272515, 3317873),
cursemod(353434, 3332323),
cursemod(220318, 3407189),
cursemod(425991, 3513453),
cursemod(261251, 3430455),
cursemod(459701, 3529457),
cursemod(441706, 3441327),
cursemod(258426, 3529432),
cursemod(235279, 3376782),
cursemod(231095, 3510598),
cursemod(267193, 3507658),
cursemod(348521, 3521275),
cursemod(256717, 3481298),
cursemod(402256, 3147020),
cursemod(470193, 3510357),
cursemod(250398, 3531453),
cursemod(222908, 3524822),
cursemod(316582, 3447907),
cursemod(233071, 3330406),
cursemod(371813, 3400648),
cursemod(267602, 3137659),
cursemod(296676, 3217589),
cursemod(309927, 3456953),
cursemod(460681, 3458010),
cursemod(362528, 3166283),
cursemod(421760, 3311520),
cursemod(232131, 3330403),
cursemod(445926, 3520961),
cursemod(534161, 3521846),
cursemod(324973, 3418221),
cursemod(348076, 3239927),
cursemod(291509, 3154938),
cursemod(245174, 3361748),
cursemod(270183, 3207546),
cursemod(242830, 3521872),
cursemod(338779, 3085297),
cursemod(233342, 3216206),
cursemod(389989, 3091598),
cursemod(230976, 3052146),
cursemod(288885, 3245271),
cursemod(429235, 3485636),
cursemod(486392, 3535459),
cursemod(314904, 3482306),
cursemod(289412, 3498398),
cursemod(404468, 3535953),
cursemod(238911, 3504717),
cursemod(356646, 3198017),
cursemod(270457, 3509641),
cursemod(240633, 3077903),
cursemod(309674, 3376819),
cursemod(324717, 3467445),
cursemod(238222, 3530253),
cursemod(429371, 3407451),
cursemod(236541, 3305524),
cursemod(284745, 3224434),
cursemod(324985, 3415449),
cursemod(317792, 3089690),
cursemod(440845, 3524860),
cursemod(530858, 3480574),
cursemod(69118, 3215383),
cursemod(60089, 3202662),
cursemod(252848, 3382150),
cursemod(432072, 3152473),
cursemod(354339, 3199872),
cursemod(492376, 3436979),
cursemod(242436, 3520897),
cursemod(252042, 3131044),
cursemod(306770, 3459118),
cursemod(373323, 3273985),
cursemod(443900, 3525428),
cursemod(283644, 3437009),
cursemod(425973, 3512385),
cursemod(291493, 3524478),
cursemod(376737, 3472990),
cursemod(228702, 3535644),
cursemod(229046, 3535646),
cursemod(229045, 3535645),
cursemod(478939, 3535648),
cursemod(523013, 3532356),
cursemod(469185, 3453788),
cursemod(241319, 3361285),
cursemod(368293, 3527137),
cursemod(416294, 3525704),
cursemod(522039, 3474866),
cursemod(471286, 3276638),
cursemod(499980, 3517008),
cursemod(407174, 3188120),
cursemod(222789, 3039955),
cursemod(361579, 3337641),
cursemod(399022, 3161147),
cursemod(223852, 3402515),
cursemod(387580, 3057272),
cursemod(491151, 3404723),
cursemod(287342, 3525770),
cursemod(254268, 3433163),
cursemod(416935, 3508441),
cursemod(246939, 3073517),
cursemod(539336, 3499582),
cursemod(497637, 3406131),
cursemod(521714, 3540229),
cursemod(328085, 3536025),
cursemod(229060, 3539371),
cursemod(538587, 3521746),
cursemod(353399, 3554751),
cursemod(282001, 3559365),
cursemod(242818, 3553742),
cursemod(69162, 3556973),
cursemod(399558, 3562328),
cursemod(237307, 3540310),
cursemod(398521, 3559260),
cursemod(309858, 3541860),
cursemod(314906, 3538223),
cursemod(404465, 3553840),
cursemod(238086, 3552913),
cursemod(421694, 3555593),
cursemod(361276, 3562133),
cursemod(74924, 3551291),
cursemod(412082, 3544548),
cursemod(74072, 3551295),
cursemod(69163, 3556990),
cursemod(222880, 3556953),
cursemod(291737, 3556270),
cursemod(406959, 3555670),
cursemod(457570, 3546348),
cursemod(361026, 3532979),
cursemod(332695, 3195333),
-- MZTE edition mods
cursemod(413102, 3155998, "spackenmobs"),
}
if contains(mpt.defines, "texturepacks") then
local texturepacks = {
resourcepack(
"https://edge.forgecdn.net/files/3190/886/Unity-1.16.X-Base-2.4.0.zip",
"unity",
"Unity",
"16x16 texture pack that gives the game a fresh look"
),
resourcepack(
"https://edge.forgecdn.net/files/3190/891/Unity-1.16.X-Modded-1.3.0.zip",
"unity-modded",
"Unity Modded",
"Mod support for the Unity texture pack."
),
resourcepack(
"https://edge.forgecdn.net/files/3013/824/Unity-1.16.X-Extras-1.0.0.zip",
"unity-extras",
"Unity Extras",
"Extra stuff of the Unity texture pack"
),
resourcepack(
"https://edge.forgecdn.net/files/3190/888/Unity-1.16.X-Dark-0.7.0.zip",
"unity-dark",
"Unity Dark",
"Dark mode UIs"
),
}
for _, t in pairs(texturepacks) do
table.insert(rels, t)
end
end
manifest = {
id = "create-above-and-beyond-mzte",
type = "modpack",
meta = {
name = "Create: Above and Beyond: MZTE edition",
description = "MZTE edition of a quest modpack about the create mod",
contributors = {
{
name = "LordMZTE",
roles = { "Owner" },
},
},
},
repositories = {
{
id = "curseforge",
type = "curseforge",
url = "https://cursemaven.com/",
},
},
versions = {
{
version = "1.3",
mcversion = { "1.16.5" },
files = {
{
id = "overrides",
installer = "internal.override",
link = "file://overrides",
options = {
"included",
"server",
"required",
"client",
},
},
},
relations = rels,
},
},
}

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"saws" {
"stone_saw" {
I:"durability"=512
}
"iron_saw" {
I:"durability"=1024
}
"diamond_saw" {
I:"durability"=2048
}
}
# Set this to true to show all MicroBlocks in JEI. By default only Stone is shown.
B:"showAllMicroblocks"=false

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# If Players with OP permissions bypass chunk loading restrictions.
B:"opsBypassRestrictions"=false
# If Players with OP permissions can manage other users ChunkLoaders
B:"opsAccessAllLoaders"=true
# If chunks should stay loaded when a ChunkLoader's owner is offline.
B:"allowOffline"=true
# How long in minutes ChickenChunks should wait after a Player logs out to unload their chunks. Only effective when allowOffline=false
I:"offlineTimeout"=0
# The number of chunks each player is allowed to load in total.
I:"totalAllowedChunks"=5000
# The number of chunks each ChunkLoader is allowed to load in total.
I:"chunksPerLoader"=400
# Specifies restrictions for each player, Use /chickenchunks instead.
"playerRestrictions" {
}

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# The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1
# Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false

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#Exchangers Config
[modules]
#If true, enables Vanilla-based exchangers.
vanillaModule = true
#If true, enables Ender IO-based exchangers (Requires Ender IO to be installed).
enderIOModule = true
#If true, enables Ender IO Endergy-based exchangers (Requires Ender IO Endergy to be installed).
enderIOEndergyModule = true
#If true, enables Thermal Series-based exchangers (Requires Thermal Foundation and Thermal Innovation to be installed).
thermalModule = true
#If true, enables Mekanism-based exchangers (Requires Mekanism to be installed).
mekanismModule = true
#If true, enables Immersive Engineering-based exchangers (Requires Immersive Engineering to be installed).
immersiveEngineeringModule = true
#If true, enables special exchangers (e.g. Tuberous Exchanger).
specialModule = true
[vanilla_tweaks]
#Set the durability for Wooden Exchanger
#Range: > 1
woodenExchangerMaxDamage = 256
#Set the max harvest level for Wooden Exchanger
#Range: > 0
woodenExchangerMaxHarvestLevel = 0
#Set the max range for Wooden Exchanger
#Range: 0 ~ 12
woodenExchangerMaxRange = 0
#Set the durability for Stone Exchanger
#Range: > 1
stoneExchangerMaxDamage = 384
#Set the max harvest level for Stone Exchanger
#Range: > 0
stoneExchangerMaxHarvestLevel = 1
#Set the max range for Stone Exchanger
#Range: 0 ~ 12
stoneExchangerMaxRange = 1
#Set the durability for Golden Exchanger
#Range: > 1
goldenExchangerMaxDamage = 512
#Set the max harvest level for Golden Exchanger
#Range: > 0
goldenExchangerMaxHarvestLevel = 1
#Set the max range for Golden Exchanger
#Range: 0 ~ 12
goldenExchangerMaxRange = 2
#Set the durability for Iron Exchanger
#Range: > 1
ironExchangerMaxDamage = 1024
#Set the max harvest level for Iron Exchanger
#Range: > 0
ironExchangerMaxHarvestLevel = 2
#Set the max range for Iron Exchanger
#Range: 0 ~ 12
ironExchangerMaxRange = 3
#Set the durability for Diamond Exchanger
#Range: > 1
diamondExchangerMaxDamage = 4096
#Set the max harvest level for Diamond Exchanger
#Range: > 0
diamondExchangerMaxHarvestLevel = 3
#Set the max range for Diamond Exchanger
#Range: 0 ~ 12
diamondExchangerMaxRange = 4
#Set the durability for Emerald Exchanger
#Range: > 1
emeraldExchangerMaxDamage = 8192
#Set the max harvest level for Emerald Exchanger
#Range: > 0
emeraldExchangerMaxHarvestLevel = 4
#Set the max range for Emerald Exchanger
#Range: 0 ~ 12
emeraldExchangerMaxRange = 5
#Set the durability for Obsidian Exchanger
#Range: > 1
obsidianExchangerMaxDamage = 16384
#Set the max harvest level for Obsidian Exchanger
#Range: > 0
obsidianExchangerMaxHarvestLevel = 4
#Set the max range for Obsidian Exchanger
#Range: 0 ~ 12
obsidianExchangerMaxRange = 6
#Set the durability for End Exchanger
#Range: > 1
endExchangerMaxDamage = 32768
#Set the max harvest level for End Exchanger
#Range: > 0
endExchangerMaxHarvestLevel = 5
#Set the max range for End Exchanger
#Range: 0 ~ 12
endExchangerMaxRange = 7
[ender_io_tweaks]
#Set the energy capacity for Conductive Iron Exchanger
#Range: > 1000
conductiveIronExchangerMaxEnergy = 50000
#Set the energy consumption per block for Conductive Iron Exchanger
#Range: > 1
conductiveIronExchangerPerBlockUse = 50
#Set the max harvest level for Conductive Iron Exchanger
#Range: > 0
conductiveIronExchangerMaxHarvestLevel = 1
#Set the max range for Conductive Iron Exchanger
#Range: 0 ~ 12
conductiveIronExchangerMaxRange = 1
#Set the energy capacity for Pulsating Iron Exchanger
#Range: > 1000
pulsatingIronExchangerMaxEnergy = 250000
#Set the energy consumption per block for Pulsating Iron Exchanger
#Range: > 1
pulsatingIronExchangerPerBlockUse = 100
#Set the max harvest level for Pulsating Iron Exchanger
#Range: > 0
pulsatingIronExchangerMaxHarvestLevel = 2
#Set the max range for Pulsating Iron Exchanger
#Range: 0 ~ 12
pulsatingIronExchangerMaxRange = 2
#Set the energy capacity for Electrical Steel Exchanger
#Range: > 1000
electricalSteelExchangerMaxEnergy = 1000000
#Set the energy consumption per block for Electrical Steel Exchanger
#Range: > 1
electricalSteelExchangerPerBlockUse = 500
#Set the max harvest level for Electrical Steel Exchanger
#Range: > 0
electricalSteelExchangerMaxHarvestLevel = 3
#Set the max range for Electrical Steel Exchanger
#Range: 0 ~ 12
electricalSteelExchangerMaxRange = 4
#Set the energy capacity for Energetic Exchanger
#Range: > 1000
energeticExchangerMaxEnergy = 5000000
#Set the energy consumption per block for Energetic Exchanger
#Range: > 1
energeticExchangerPerBlockUse = 1000
#Set the max harvest level for Energetic Exchanger
#Range: > 0
energeticExchangerMaxHarvestLevel = 3
#Set the max range for Energetic Exchanger
#Range: 0 ~ 12
energeticExchangerMaxRange = 5
#Set the energy capacity for Dark Steel Exchanger
#Range: > 1000
darkSteelExchangerMaxEnergy = 10000000
#Set the energy consumption per block for Dark Steel Exchanger
#Range: > 1
darkSteelExchangerPerBlockUse = 1500
#Set the max harvest level for Dark Steel Exchanger
#Range: > 0
darkSteelExchangerMaxHarvestLevel = 4
#Set the max range for Dark Steel Exchanger
#Range: 0 ~ 12
darkSteelExchangerMaxRange = 6
#Set the energy capacity for Vibrant Exchanger
#Range: > 1000
vibrantExchangerMaxEnergy = 25000000
#Set the energy consumption per block for Vibrant Exchanger
#Range: > 1
vibrantExchangerPerBlockUse = 2500
#Set the max harvest level for Vibrant Exchanger
#Range: > 0
vibrantExchangerMaxHarvestLevel = 4
#Set the max range for Vibrant Exchanger
#Range: 0 ~ 12
vibrantExchangerMaxRange = 7
#Set the energy capacity for End Steel Exchanger
#Range: > 1000
endSteelExchangerMaxEnergy = 50000000
#Set the energy consumption per block for End Steel Exchanger
#Range: > 1
endSteelExchangerPerBlockUse = 5000
#Set the max harvest level for End Steel Exchanger
#Range: > 0
endSteelExchangerMaxHarvestLevel = 5
#Set the max range for End Steel Exchanger
#Range: 0 ~ 12
endSteelExchangerMaxRange = 7
[ender_io_endergy_tweaks]
#Set the energy capacity for Crude Steel Exchanger
#Range: > 1000
crudeSteelExchangerMaxEnergy = 50000
#Set the energy consumption per block for Crude Steel Exchanger
#Range: > 1
crudeSteelExchangerPerBlockUse = 50
#Set the max harvest level for Crude Steel Exchanger
#Range: > 0
crudeSteelExchangerMaxHarvestLevel = 1
#Set the max range for Crude Steel Exchanger
#Range: 0 ~ 12
crudeSteelExchangerMaxRange = 1
#Set the energy capacity for Energetic Silver Exchanger
#Range: > 1000
energeticSilverExchangerMaxEnergy = 250000
#Set the energy consumption per block for Energetic Silver Exchanger
#Range: > 1
energeticSilverExchangerPerBlockUse = 100
#Set the max harvest level for Energetic Silver Exchanger
#Range: > 0
energeticSilverExchangerMaxHarvestLevel = 2
#Set the max range for Energetic Silver Exchanger
#Range: 0 ~ 12
energeticSilverExchangerMaxRange = 2
#Set the energy capacity for Vivid Exchanger
#Range: > 1000
vividExchangerMaxEnergy = 1000000
#Set the energy consumption per block for Vivid Exchanger
#Range: > 1
vividExchangerPerBlockUse = 500
#Set the max harvest level for Vivid Exchanger
#Range: > 0
vividExchangerMaxHarvestLevel = 3
#Set the max range for Vivid Exchanger
#Range: 0 ~ 12
vividExchangerMaxRange = 4
#Set the energy capacity for Crystalline Exchanger
#Range: > 1000
crystallineExchangerMaxEnergy = 10000000
#Set the energy consumption per block for Crystalline Exchanger
#Range: > 1
crystallineExchangerPerBlockUse = 1500
#Set the max harvest level for Crystalline Exchanger
#Range: > 0
crystallineExchangerMaxHarvestLevel = 3
#Set the max range for Crystalline Exchanger
#Range: 0 ~ 12
crystallineExchangerMaxRange = 5
#Set the energy capacity for Melodic Exchanger
#Range: > 1000
melodicExchangerMaxEnergy = 50000000
#Set the energy consumption per block for Melodic Exchanger
#Range: > 1
melodicExchangerPerBlockUse = 2500
#Set the max harvest level for Melodic Exchanger
#Range: > 0
melodicExchangerMaxHarvestLevel = 4
#Set the max range for Melodic Exchanger
#Range: 0 ~ 12
melodicExchangerMaxRange = 7
#Set the energy capacity for Stellar Exchanger
#Range: > 1000
stellarExchangerMaxEnergy = 100000000
#Set the energy consumption per block for Stellar Exchanger
#Range: > 1
stellarExchangerPerBlockUse = 5000
#Set the max harvest level for Stellar Exchanger
#Range: > 0
stellarExchangerMaxHarvestLevel = 5
#Set the max range for Stellar Exchanger
#Range: 0 ~ 12
stellarExchangerMaxRange = 9
[thermal_tweaks]
#Set the energy capacity for Leadstone Exchanger
#Range: > 1000
leadstoneExchangerMaxEnergy = 100000
#Set the energy consumption per block for Leadstone Exchanger
#Range: > 1
leadstoneExchangerPerBlockUse = 50
#Set the max harvest level for Leadstone Exchanger
#Range: > 0
leadstoneExchangerMaxHarvestLevel = 1
#Set the max range for Leadstone Exchanger
#Range: 0 ~ 12
leadstoneExchangerMaxRange = 1
#Set the energy capacity for Hardened Exchanger
#Range: > 1000
hardenedExchangerMaxEnergy = 500000
#Set the energy consumption per block for Hardened Exchanger
#Range: > 1
hardenedExchangerPerBlockUse = 150
#Set the max harvest level for Hardened Exchanger
#Range: > 0
hardenedExchangerMaxHarvestLevel = 2
#Set the max range for Hardened Exchanger
#Range: 0 ~ 12
hardenedExchangerMaxRange = 3
#Set the energy capacity for Reinforced Exchanger
#Range: > 1000
reinforcedExchangerMaxEnergy = 1000000
#Set the energy consumption per block for Reinforced Exchanger
#Range: > 1
reinforcedExchangerPerBlockUse = 250
#Set the max harvest level for Reinforced Exchanger
#Range: > 0
reinforcedExchangerMaxHarvestLevel = 3
#Set the max range for Reinforced Exchanger
#Range: 0 ~ 12
reinforcedExchangerMaxRange = 5
#Set the energy capacity for Signalum Exchanger
#Range: > 1000
signalumExchangerMaxEnergy = 10000000
#Set the energy consumption per block for Signalum Exchanger
#Range: > 1
signalumExchangerPerBlockUse = 500
#Set the max harvest level for Signalum Exchanger
#Range: > 0
signalumExchangerMaxHarvestLevel = 4
#Set the max range for Signalum Exchanger
#Range: 0 ~ 12
signalumExchangerMaxRange = 6
#Set the energy capacity for Resonant Exchanger
#Range: > 1000
resonantExchangerMaxEnergy = 25000000
#Set the energy consumption per block for Resonant Exchanger
#Range: > 1
resonantExchangerPerBlockUse = 1500
#Set the max harvest level for Resonant Exchanger
#Range: > 0
resonantExchangerMaxHarvestLevel = 4
#Set the max range for Resonant Exchanger
#Range: 0 ~ 12
resonantExchangerMaxRange = 7
[mekanism_tweaks]
#Set the energy capacity for Basic Exchanger
#Range: > 1000
basicExchangerMaxEnergy = 250000
#Set the energy consumption per block for Basic Exchanger
#Range: > 1
basicExchangerPerBlockUse = 50
#Set the max harvest level for Basic Exchanger
#Range: > 0
basicExchangerMaxHarvestLevel = 1
#Set the max range for Basic Exchanger
#Range: 0 ~ 12
basicExchangerMaxRange = 3
#Set the energy capacity for Advanced Exchanger
#Range: > 1000
advancedExchangerMaxEnergy = 1000000
#Set the energy consumption per block for Advanced Exchanger
#Range: > 1
advancedExchangerPerBlockUse = 150
#Set the max harvest level for Advanced Exchanger
#Range: > 0
advancedExchangerMaxHarvestLevel = 2
#Set the max range for Advanced Exchanger
#Range: 0 ~ 12
advancedExchangerMaxRange = 5
#Set the energy capacity for Elite Exchanger
#Range: > 1000
eliteExchangerMaxEnergy = 5000000
#Set the energy consumption per block for Elite Exchanger
#Range: > 1
eliteExchangerPerBlockUse = 500
#Set the max harvest level for Elite Exchanger
#Range: > 0
eliteExchangerMaxHarvestLevel = 3
#Set the max range for Elite Exchanger
#Range: 0 ~ 12
eliteExchangerMaxRange = 6
#Set the energy capacity for Ultimate Exchanger
#Range: > 1000
ultimateExchangerMaxEnergy = 10000000
#Set the energy consumption per block for Ultimate Exchanger
#Range: > 1
ultimateExchangerPerBlockUse = 1000
#Set the max harvest level for Ultimate Exchanger
#Range: > 0
ultimateExchangerMaxHarvestLevel = 4
#Set the max range for Ultimate Exchanger
#Range: 0 ~ 12
ultimateExchangerMaxRange = 7
[immersive_engineering_tweaks]
#Set the energy capacity for LV Exchanger
#Range: > 1000
lvExchangerMaxEnergy = 100000
#Set the energy consumption per block for LV Exchanger
#Range: > 1
lvExchangerPerBlockUse = 50
#Set the max harvest level for LV Exchanger
#Range: > 0
lvExchangerMaxHarvestLevel = 2
#Set the max range for LV Exchanger
#Range: 0 ~ 12
lvExchangerMaxRange = 3
#Set the energy capacity for MV Exchanger
#Range: > 1000
mvExchangerMaxEnergy = 500000
#Set the energy consumption per block for MV Exchanger
#Range: > 1
mvExchangerPerBlockUse = 250
#Set the max harvest level for MV Exchanger
#Range: > 0
mvExchangerMaxHarvestLevel = 3
#Set the max range for MV Exchanger
#Range: 0 ~ 12
mvExchangerMaxRange = 5
#Set the energy capacity for HV Exchanger
#Range: > 1000
hvExchangerMaxEnergy = 2500000
#Set the energy consumption per block for HV Exchanger
#Range: > 1
hvExchangerPerBlockUse = 500
#Set the max harvest level for HV Exchanger
#Range: > 0
hvExchangerMaxHarvestLevel = 4
#Set the max range for HV Exchanger
#Range: 0 ~ 12
hvExchangerMaxRange = 7
[recipe_tweaks]
#Set the recipes type for Vanilla-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
vanillaRecipesType = "normal"
#Set the recipes type for Ender IO-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
enderIORecipesType = "normal"
#Set the recipes type for Ender IO Endergy-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
enderIOEndergyRecipesType = "normal"
#Set the recipes type for Thermal Series-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
thermalRecipesType = "normal"
#Set the recipes type for Mekanism-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
mekanismRecipesType = "normal"
#Set the recipes type for Immersive Engineering-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
immersiveEngineeringRecipesType = "normal"
[misc]
#Certain blocks might be blacklisted by Exchangers if they're Tile Entities.
#Put a list of block registry names that you wish to be whitelisted from Exchangers.
#Separate each entry with semicolon.
#(e.g. "tconstruct:seared;thermal:energy_cell;minecraft:conduit")
blocksWhitelist = "tconstruct:seared"
#Put a list of block registry names that you wish to be blacklisted from Exchangers.
#Note: Blacklisting a block will prevent it from being selected or being exchanged.
#Separate each entry with semicolon.
#(e.g. "minecraft:grass;minecraft:cake;minecraft:dragon_egg")
blocksBlacklist = ""
#If true, allows the Holding Enchantment from CoFH Core to be used on Powered Exchangers
#Calculation formula: Base Energy + (Base Energy * Enchantment Level / 2)
holdingEnchantment = true
#If true, allows Unbreaking Enchantment to affect Powered Exchangers
unbreakingPoweredExchangers = true
#If true, enables Silk Touch (gets the blocks itself rather than drops) on all Exchangers
doExchangersSilkTouch = true
#Set the energy unit shown on Powered Exchangers:
#'FE' Forge Energy
#'RF' Redstone Flux
energyUnit = "FE"

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#Exchangers Config
[modules]
#If true, enables Immersive Engineering-based exchangers (Requires Immersive Engineering to be installed).
immersiveEngineeringModule = true
#If true, enables Vanilla-based exchangers.
vanillaModule = true
#If true, enables Ender IO-based exchangers (Requires Ender IO to be installed).
enderIOModule = true
#If true, enables Mekanism-based exchangers (Requires Mekanism to be installed).
mekanismModule = true
#If true, enables Ender IO Endergy-based exchangers (Requires Ender IO Endergy to be installed).
enderIOEndergyModule = true
#If true, enables Thermal Series-based exchangers (Requires Thermal Foundation and Thermal Innovation to be installed).
thermalModule = true
#If true, enables special exchangers (e.g. Tuberous Exchanger).
specialModule = true
[vanilla_tweaks]
#Set the max range for Emerald Exchanger
#Range: 0 ~ 12
emeraldExchangerMaxRange = 5
#Set the max harvest level for Stone Exchanger
#Range: > 0
stoneExchangerMaxHarvestLevel = 1
#Set the max range for End Exchanger
#Range: 0 ~ 12
endExchangerMaxRange = 7
#Set the max harvest level for Iron Exchanger
#Range: > 0
ironExchangerMaxHarvestLevel = 2
#Set the max range for Wooden Exchanger
#Range: 0 ~ 12
woodenExchangerMaxRange = 0
#Set the durability for Emerald Exchanger
#Range: > 1
emeraldExchangerMaxDamage = 8192
#Set the max range for Obsidian Exchanger
#Range: 0 ~ 12
obsidianExchangerMaxRange = 6
#Set the durability for End Exchanger
#Range: > 1
endExchangerMaxDamage = 32768
#Set the max range for Golden Exchanger
#Range: 0 ~ 12
goldenExchangerMaxRange = 2
#Set the max range for Stone Exchanger
#Range: 0 ~ 12
stoneExchangerMaxRange = 1
#Set the max harvest level for Golden Exchanger
#Range: > 0
goldenExchangerMaxHarvestLevel = 1
#Set the max range for Diamond Exchanger
#Range: 0 ~ 12
diamondExchangerMaxRange = 4
#Set the max harvest level for Emerald Exchanger
#Range: > 0
emeraldExchangerMaxHarvestLevel = 4
#Set the max harvest level for Diamond Exchanger
#Range: > 0
diamondExchangerMaxHarvestLevel = 3
#Set the durability for Iron Exchanger
#Range: > 1
ironExchangerMaxDamage = 1024
#Set the durability for Stone Exchanger
#Range: > 1
stoneExchangerMaxDamage = 384
#Set the max harvest level for End Exchanger
#Range: > 0
endExchangerMaxHarvestLevel = 5
#Set the durability for Golden Exchanger
#Range: > 1
goldenExchangerMaxDamage = 512
#Set the durability for Wooden Exchanger
#Range: > 1
woodenExchangerMaxDamage = 256
#Set the durability for Diamond Exchanger
#Range: > 1
diamondExchangerMaxDamage = 4096
#Set the max harvest level for Wooden Exchanger
#Range: > 0
woodenExchangerMaxHarvestLevel = 0
#Set the max harvest level for Obsidian Exchanger
#Range: > 0
obsidianExchangerMaxHarvestLevel = 4
#Set the durability for Obsidian Exchanger
#Range: > 1
obsidianExchangerMaxDamage = 16384
#Set the max range for Iron Exchanger
#Range: 0 ~ 12
ironExchangerMaxRange = 3
[ender_io_tweaks]
#Set the energy capacity for Pulsating Iron Exchanger
#Range: > 1000
pulsatingIronExchangerMaxEnergy = 250000
#Set the energy consumption per block for Energetic Exchanger
#Range: > 1
energeticExchangerPerBlockUse = 1000
#Set the energy consumption per block for Vibrant Exchanger
#Range: > 1
vibrantExchangerPerBlockUse = 2500
#Set the energy consumption per block for Conductive Iron Exchanger
#Range: > 1
conductiveIronExchangerPerBlockUse = 50
#Set the max range for Electrical Steel Exchanger
#Range: 0 ~ 12
electricalSteelExchangerMaxRange = 4
#Set the energy capacity for Dark Steel Exchanger
#Range: > 1000
darkSteelExchangerMaxEnergy = 10000000
#Set the energy capacity for End Steel Exchanger
#Range: > 1000
endSteelExchangerMaxEnergy = 50000000
#Set the energy consumption per block for End Steel Exchanger
#Range: > 1
endSteelExchangerPerBlockUse = 5000
#Set the energy capacity for Electrical Steel Exchanger
#Range: > 1000
electricalSteelExchangerMaxEnergy = 1000000
#Set the max harvest level for Conductive Iron Exchanger
#Range: > 0
conductiveIronExchangerMaxHarvestLevel = 1
#Set the energy capacity for Conductive Iron Exchanger
#Range: > 1000
conductiveIronExchangerMaxEnergy = 50000
#Set the max range for Vibrant Exchanger
#Range: 0 ~ 12
vibrantExchangerMaxRange = 7
#Set the max harvest level for End Steel Exchanger
#Range: > 0
endSteelExchangerMaxHarvestLevel = 5
#Set the energy capacity for Energetic Exchanger
#Range: > 1000
energeticExchangerMaxEnergy = 5000000
#Set the energy consumption per block for Dark Steel Exchanger
#Range: > 1
darkSteelExchangerPerBlockUse = 1500
#Set the max range for End Steel Exchanger
#Range: 0 ~ 12
endSteelExchangerMaxRange = 7
#Set the max harvest level for Vibrant Exchanger
#Range: > 0
vibrantExchangerMaxHarvestLevel = 4
#Set the max range for Dark Steel Exchanger
#Range: 0 ~ 12
darkSteelExchangerMaxRange = 6
#Set the energy capacity for Vibrant Exchanger
#Range: > 1000
vibrantExchangerMaxEnergy = 25000000
#Set the energy consumption per block for Pulsating Iron Exchanger
#Range: > 1
pulsatingIronExchangerPerBlockUse = 100
#Set the max harvest level for Energetic Exchanger
#Range: > 0
energeticExchangerMaxHarvestLevel = 3
#Set the max harvest level for Pulsating Iron Exchanger
#Range: > 0
pulsatingIronExchangerMaxHarvestLevel = 2
#Set the max range for Energetic Exchanger
#Range: 0 ~ 12
energeticExchangerMaxRange = 5
#Set the energy consumption per block for Electrical Steel Exchanger
#Range: > 1
electricalSteelExchangerPerBlockUse = 500
#Set the max harvest level for Electrical Steel Exchanger
#Range: > 0
electricalSteelExchangerMaxHarvestLevel = 3
#Set the max range for Conductive Iron Exchanger
#Range: 0 ~ 12
conductiveIronExchangerMaxRange = 1
#Set the max range for Pulsating Iron Exchanger
#Range: 0 ~ 12
pulsatingIronExchangerMaxRange = 2
#Set the max harvest level for Dark Steel Exchanger
#Range: > 0
darkSteelExchangerMaxHarvestLevel = 4
[ender_io_endergy_tweaks]
#Set the max range for Crude Steel Exchanger
#Range: 0 ~ 12
crudeSteelExchangerMaxRange = 1
#Set the energy consumption per block for Vivid Exchanger
#Range: > 1
vividExchangerPerBlockUse = 500
#Set the energy capacity for Energetic Silver Exchanger
#Range: > 1000
energeticSilverExchangerMaxEnergy = 250000
#Set the max harvest level for Vivid Exchanger
#Range: > 0
vividExchangerMaxHarvestLevel = 3
#Set the energy consumption per block for Stellar Exchanger
#Range: > 1
stellarExchangerPerBlockUse = 5000
#Set the energy consumption per block for Crude Steel Exchanger
#Range: > 1
crudeSteelExchangerPerBlockUse = 50
#Set the energy capacity for Melodic Exchanger
#Range: > 1000
melodicExchangerMaxEnergy = 50000000
#Set the energy consumption per block for Energetic Silver Exchanger
#Range: > 1
energeticSilverExchangerPerBlockUse = 100
#Set the energy capacity for Vivid Exchanger
#Range: > 1000
vividExchangerMaxEnergy = 1000000
#Set the energy capacity for Crude Steel Exchanger
#Range: > 1000
crudeSteelExchangerMaxEnergy = 50000
#Set the energy consumption per block for Crystalline Exchanger
#Range: > 1
crystallineExchangerPerBlockUse = 1500
#Set the max harvest level for Crystalline Exchanger
#Range: > 0
crystallineExchangerMaxHarvestLevel = 3
#Set the max range for Stellar Exchanger
#Range: 0 ~ 12
stellarExchangerMaxRange = 9
#Set the max harvest level for Energetic Silver Exchanger
#Range: > 0
energeticSilverExchangerMaxHarvestLevel = 2
#Set the energy capacity for Crystalline Exchanger
#Range: > 1000
crystallineExchangerMaxEnergy = 10000000
#Set the max range for Crystalline Exchanger
#Range: 0 ~ 12
crystallineExchangerMaxRange = 5
#Set the max range for Energetic Silver Exchanger
#Range: 0 ~ 12
energeticSilverExchangerMaxRange = 2
#Set the max harvest level for Stellar Exchanger
#Range: > 0
stellarExchangerMaxHarvestLevel = 5
#Set the max harvest level for Crude Steel Exchanger
#Range: > 0
crudeSteelExchangerMaxHarvestLevel = 1
#Set the energy capacity for Stellar Exchanger
#Range: > 1000
stellarExchangerMaxEnergy = 100000000
#Set the energy consumption per block for Melodic Exchanger
#Range: > 1
melodicExchangerPerBlockUse = 2500
#Set the max harvest level for Melodic Exchanger
#Range: > 0
melodicExchangerMaxHarvestLevel = 4
#Set the max range for Melodic Exchanger
#Range: 0 ~ 12
melodicExchangerMaxRange = 7
#Set the max range for Vivid Exchanger
#Range: 0 ~ 12
vividExchangerMaxRange = 4
[thermal_tweaks]
#Set the max range for Reinforced Exchanger
#Range: 0 ~ 12
reinforcedExchangerMaxRange = 5
#Set the energy consumption per block for Hardened Exchanger
#Range: > 1
hardenedExchangerPerBlockUse = 150
#Set the energy capacity for Hardened Exchanger
#Range: > 1000
hardenedExchangerMaxEnergy = 500000
#Set the max range for Hardened Exchanger
#Range: 0 ~ 12
hardenedExchangerMaxRange = 3
#Set the energy consumption per block for Signalum Exchanger
#Range: > 1
signalumExchangerPerBlockUse = 500
#Set the max harvest level for Hardened Exchanger
#Range: > 0
hardenedExchangerMaxHarvestLevel = 2
#Set the max harvest level for Reinforced Exchanger
#Range: > 0
reinforcedExchangerMaxHarvestLevel = 3
#Set the max harvest level for Resonant Exchanger
#Range: > 0
resonantExchangerMaxHarvestLevel = 4
#Set the max harvest level for Signalum Exchanger
#Range: > 0
signalumExchangerMaxHarvestLevel = 4
#Set the energy capacity for Reinforced Exchanger
#Range: > 1000
reinforcedExchangerMaxEnergy = 1000000
#Set the energy consumption per block for Reinforced Exchanger
#Range: > 1
reinforcedExchangerPerBlockUse = 250
#Set the energy consumption per block for Leadstone Exchanger
#Range: > 1
leadstoneExchangerPerBlockUse = 50
#Set the energy consumption per block for Resonant Exchanger
#Range: > 1
resonantExchangerPerBlockUse = 1500
#Set the max harvest level for Leadstone Exchanger
#Range: > 0
leadstoneExchangerMaxHarvestLevel = 1
#Set the energy capacity for Resonant Exchanger
#Range: > 1000
resonantExchangerMaxEnergy = 25000000
#Set the max range for Resonant Exchanger
#Range: 0 ~ 12
resonantExchangerMaxRange = 7
#Set the max range for Signalum Exchanger
#Range: 0 ~ 12
signalumExchangerMaxRange = 6
#Set the energy capacity for Leadstone Exchanger
#Range: > 1000
leadstoneExchangerMaxEnergy = 100000
#Set the max range for Leadstone Exchanger
#Range: 0 ~ 12
leadstoneExchangerMaxRange = 1
#Set the energy capacity for Signalum Exchanger
#Range: > 1000
signalumExchangerMaxEnergy = 10000000
[mekanism_tweaks]
#Set the energy capacity for Elite Exchanger
#Range: > 1000
eliteExchangerMaxEnergy = 5000000
#Set the max harvest level for Ultimate Exchanger
#Range: > 0
ultimateExchangerMaxHarvestLevel = 4
#Set the energy capacity for Basic Exchanger
#Range: > 1000
basicExchangerMaxEnergy = 250000
#Set the max range for Ultimate Exchanger
#Range: 0 ~ 12
ultimateExchangerMaxRange = 7
#Set the max harvest level for Advanced Exchanger
#Range: > 0
advancedExchangerMaxHarvestLevel = 2
#Set the energy consumption per block for Ultimate Exchanger
#Range: > 1
ultimateExchangerPerBlockUse = 1000
#Set the energy consumption per block for Advanced Exchanger
#Range: > 1
advancedExchangerPerBlockUse = 150
#Set the energy capacity for Ultimate Exchanger
#Range: > 1000
ultimateExchangerMaxEnergy = 10000000
#Set the energy consumption per block for Basic Exchanger
#Range: > 1
basicExchangerPerBlockUse = 50
#Set the energy capacity for Advanced Exchanger
#Range: > 1000
advancedExchangerMaxEnergy = 1000000
#Set the max range for Advanced Exchanger
#Range: 0 ~ 12
advancedExchangerMaxRange = 5
#Set the max range for Basic Exchanger
#Range: 0 ~ 12
basicExchangerMaxRange = 3
#Set the max harvest level for Elite Exchanger
#Range: > 0
eliteExchangerMaxHarvestLevel = 3
#Set the energy consumption per block for Elite Exchanger
#Range: > 1
eliteExchangerPerBlockUse = 500
#Set the max range for Elite Exchanger
#Range: 0 ~ 12
eliteExchangerMaxRange = 6
#Set the max harvest level for Basic Exchanger
#Range: > 0
basicExchangerMaxHarvestLevel = 1
[immersive_engineering_tweaks]
#Set the energy consumption per block for LV Exchanger
#Range: > 1
lvExchangerPerBlockUse = 50
#Set the max harvest level for MV Exchanger
#Range: > 0
mvExchangerMaxHarvestLevel = 3
#Set the max harvest level for HV Exchanger
#Range: > 0
hvExchangerMaxHarvestLevel = 4
#Set the max range for LV Exchanger
#Range: 0 ~ 12
lvExchangerMaxRange = 3
#Set the energy consumption per block for MV Exchanger
#Range: > 1
mvExchangerPerBlockUse = 250
#Set the max range for HV Exchanger
#Range: 0 ~ 12
hvExchangerMaxRange = 7
#Set the max range for MV Exchanger
#Range: 0 ~ 12
mvExchangerMaxRange = 5
#Set the energy consumption per block for HV Exchanger
#Range: > 1
hvExchangerPerBlockUse = 500
#Set the max harvest level for LV Exchanger
#Range: > 0
lvExchangerMaxHarvestLevel = 2
#Set the energy capacity for MV Exchanger
#Range: > 1000
mvExchangerMaxEnergy = 500000
#Set the energy capacity for LV Exchanger
#Range: > 1000
lvExchangerMaxEnergy = 100000
#Set the energy capacity for HV Exchanger
#Range: > 1000
hvExchangerMaxEnergy = 2500000
[recipe_tweaks]
#Set the recipes type for Immersive Engineering-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
immersiveEngineeringRecipesType = "normal"
#Set the recipes type for Ender IO-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
enderIORecipesType = "normal"
#Set the recipes type for Mekanism-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
mekanismRecipesType = "normal"
#Set the recipes type for Thermal Series-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
thermalRecipesType = "normal"
#Set the recipes type for Ender IO Endergy-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
enderIOEndergyRecipesType = "normal"
#Set the recipes type for Vanilla-based exchangers:
#'easy' Easy recipes, non-progressive, lowest recipe costs.
#'normal' Normal recipes, progressive, moderate recipe costs.
#'hard' Hard recipes, progressive, expensive recipe costs.
vanillaRecipesType = "normal"
[misc]
#Certain blocks might be blacklisted by Exchangers if they're Tile Entities.
#Put a list of block registry names that you wish to be whitelisted from Exchangers.
#Separate each entry with semicolon.
#(e.g. "tconstruct:seared;thermal:energy_cell;minecraft:conduit")
blocksWhitelist = "tconstruct:seared"
#If true, allows the Holding Enchantment from CoFH Core to be used on Powered Exchangers
#Calculation formula: Base Energy + (Base Energy * Enchantment Level / 2)
holdingEnchantment = true
#If true, allows Unbreaking Enchantment to affect Powered Exchangers
unbreakingPoweredExchangers = true
#Put a list of block registry names that you wish to be blacklisted from Exchangers.
#Note: Blacklisting a block will prevent it from being selected or being exchanged.
#Separate each entry with semicolon.
#(e.g. "minecraft:grass;minecraft:cake;minecraft:dragon_egg")
blocksBlacklist = ""
#If true, enables Silk Touch (gets the blocks itself rather than drops) on all Exchangers
doExchangersSilkTouch = true
#Set the energy unit shown on Powered Exchangers:
#'FE' Forge Energy
#'RF' Redstone Flux
energyUnit = "FE"

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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[general]
#Defines if the SyncChunkWrite config should be not forcefully set to false. Note: SyncChunkWrite "May" Prevent data corruption. Though this was only enabled since 1.16 before it was always disabled. Downside of this is that HDDs/SSDs during pregen are at 100% usage ALL the time instead of less then 5%. This can lead to hardware failure much much much much more quickly. This is why the override is enabled by default
"Disable ChunkSyncOverride" = false
#Defines if the Profiler should run in the background or not
enable-profiler = false
#Changes the World Generator to process Multiple chunks at the same time (Multithreading) to use more resources if present, may cause crashes with mods
Multithread-Hack = false
#Defines how many milliseconds the Chunk Deleter gets per tick
#Range: 1 ~ 1000
"Deletion Time" = 10
#Defines how many Dimensions can be generated at the same time, this is due to thread limitations mcs worldgen has. 0 => Single Dimension, 1 => Up to 3 dimensions (Ensures each dimension has at least 2 threads), 2 => Up to 5 Dimensions (Dimensions will fight over CPU Threads due to limitations)
#Range: 0 ~ 2
"Threading Rule" = 2
#Defines if the pregenerator should automatically restart on server start. Automatically set to true when a task is running, and automatically set to false if no task is running
auto-restart = false
#Defines if the Improved Command Arguments should be used on Command Creation. If enabled mod is required on client
"Advanced Command Arguments" = true
#Defines how many Players have to be online for the Processor to Auto Pause, -1 = Disabled. It is Inclusive 2 = Allows 1 Player
#Range: > -1
"Player Limit" = -1
[client]
[client.pregen-overlay]
#Defines the Horizontal Alignment of the UI, left to right
#Allowed Values: START, CENTER, END
horizontal-alignment = "START"
#Defines if the Pregen Overlay should be enabled
pregen-overlay = true
#Defines the Vertical Alignment of the UI, top to bottom
#Allowed Values: START, CENTER, END
vertical-alignment = "START"
#Defines the Scale of the Overlay
#Range: 0.1 ~ 10.0
scale = 1.0
[client.profiler-overlay]
#Defines the Horizontal Alignment of the UI, left to right
#Allowed Values: START, CENTER, END
horizontal-alignment = "START"
#Reference to save which dimension is currently detailed
detailed-dimension = "minecraft:overworld"
#Defines if the Profiler Overlay should be enabled
profiler-overlay = true
#Defines the Vertical Alignment of the UI, top to bottom
#Allowed Values: START, CENTER, END
vertical-alignment = "START"
#Defines the Scale of the Overlay
#Range: 0.1 ~ 10.0
scale = 1.0

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# Contains basic settings for the mod.
"General Settings" {
# If set to false, logic gates will not make sounds.
B:"Logic Sounds"=true
# Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.
I:"Minimum Timer Ticks"=4
# If set to true, sticks will be used instead of wood strips in framed wire recipes.
B:"Simple Framed Wire Recipe"=false
# If set to true, the basic screwdriver will not take damage.
B:"Unbreakable Screwdriver"=false
# Max number of pipes to explore when connecting to other routers.
I:"Routed Pipes: Max Detection Count"=100
# Ticks between router searches.
I:"Routed Pipes: Detection Frequency"=40
# Number of active route table update threads.
I:"Routed Pipes: Update Threads"=4
# Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.
I:"Routed Pipes: Max Wander Distance"=0
# If set to false, logic gates will not emit light.
B:"Logic Gate Lights"=true
}
# Contains settings related to machines and devices.
"Machine Settings" {
# Allow the Diamond Block Breaker to be crafted.
B:"Enable the Diamond Block Breaker"=false
}
# Contains settings related to how things render in-game.
"Render Settings" {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
B:"3D Logic Wires"=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer.
B:"Static Wires"=true
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer.
B:"Static Gates"=true
# Number of lights to render, -1 for unlimited
I:"Light Halo Render Count"=-1
# If set to false, routed pipes will not render routing fx such as bubbles and lasers.
B:"Routed Pipe FX"=true
}
# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.
"World Gen" {
#
B:"Ruby Ore"=true
#
B:"Sapphire Ore"=true
#
B:"Peridot Ore"=true
#
B:"Marble Caves"=true
#
B:"Copper Ore"=true
#
B:"Tin Ore"=true
#
B:"Silver Ore"=true
#
B:"Electrotine Ore"=true
#
I:"Ruby Ore vein size"=8
#
I:"Sapphire Ore vein size"=8
#
I:"Peridot Ore vein size"=10
#
I:"Copper Ore vein size"=8
#
I:"Tin Ore vein size"=8
#
I:"Silver Ore vein size"=9
#
I:"Electrotine Ore vein size"=8
}
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
"Compatibility" {
# This allows computers to connect to bundled cables with the RS API.
B:"ComputerCraft: Bundled Cables"=true
}

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#Client only settings for Abnormals Core.
[client]
#Scale for screen shake effects; Default: 1.0
#Range: 0.0 ~ 1.0
screenShakeScale = 1.0
#If sky color transition should be smooth; Default: True
smoothSkyColor = true
#Max amount of sources that can contribute to screen shaking, adjustable for performance and preference reasons. 0 will disable the addition of shake sources; Default: 256
#Range: > 0
maxScreenShakers = 256
#Slabfish patron hat settings.
[client.slabfishSettings]
#If the slabfish hat's custom type should be enabled. If false, the default swamp slabfish appears; Default: True
typeEnabled = true
#If the slabfish hat's backpack should be enabled; Default: True
backpackEnabled = true
#If the slabfish hat's sweater should be enabled; Default: True
sweaterEnabled = true
#If the slabfish hat should be enabled; Default: True
enabled = true

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#Common only settings for Abnormals Core, this will affect all depending mods
[common]
#Compatibility with Quark's poisonous potatoes feature
[common.poisonousPotatoCompat]
#If growth stunting should give baby mobs poison; Default: True
poisonEffect = true
#The chance to stunt baby mob growth when feeding a poisonous potato; Default: 0.1
#Range: 0.0 ~ 1.0
poisonChance = 0.1
#If baby mobs can be fed a poisonous potato to stunt their growth when Quark is installed; Default: True
poisonPotatoCompatEnabled = true

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<Asteroids>
<asteroid name="Small Asteroid" distance="10" mass="100" massVariability="0.5" minLevel="0" probability="10" richness="0.2" richnessVariability="0.5">
<ore itemStack="minecraft:iron_ore" chance="15" />
<ore itemStack="minecraft:gold_ore" chance="10" />
<ore itemStack="minecraft:redstone_ore" chance="10" />
</asteroid>
<asteroid name="Iridium Enriched asteroid" distance="100" mass="25" massVariability="0.5" minLevel="0" probability="0.75" richness="0.2" richnessVariability="0.3">
<ore itemStack="minecraft:iron_ore" chance="25" />
<ore itemStack="libvulpes:ore0 10" chance="5" />
</asteroid>
</Asteroids>

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@ -0,0 +1,2 @@
<OreConfig>
</OreConfig>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<galaxy>
<star blackHole="false" name="Sol" numGasGiants="0" numPlanets="0" size="1.0" temp="100" x="0" y="0">
<planet DIMID="minecraft:overworld" dimMapping="" name=" Earth ">
<isKnown>true</isKnown>
<fogColor>1.0,1.0,1.0</fogColor>
<skyColor>1.0,1.0,1.0</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>100</orbitalDistance>
<orbitalTheta>-180</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<retrograde>false</retrograde>
<peakInsolation>0.9995093734316032</peakInsolation>
<peakInsolationNoAtmosphere>1.308</peakInsolationNoAtmosphere>
<avgTemperature>287</avgTemperature>
<rotationalPeriod>24000</rotationalPeriod>
<atmosphereDensity>100</atmosphereDensity>
<generateCraters>false</generateCraters>
<generateVolcanos>false</generateVolcanos>
<generateStructures>false</generateStructures>
<generateGeodes>false</generateGeodes>
<planet DIMID="custommoon:moon" dimMapping="" name=" The Moon ">
<isKnown>true</isKnown>
<fogColor>1.0,1.0,1.0</fogColor>
<skyColor>1.0,1.0,1.0</skyColor>
<gravitationalMultiplier>16</gravitationalMultiplier>
<orbitalDistance>75</orbitalDistance>
<orbitalTheta>-180</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<retrograde>false</retrograde>
<peakInsolation>0.5813333333333334</peakInsolation>
<peakInsolationNoAtmosphere>0.5813333333333334</peakInsolationNoAtmosphere>
<avgTemperature>208</avgTemperature>
<rotationalPeriod>128000</rotationalPeriod>
<atmosphereDensity>0</atmosphereDensity>
<generateCraters>true</generateCraters>
<generateVolcanos>false</generateVolcanos>
<generateStructures>false</generateStructures>
<generateGeodes>false</generateGeodes>
<craterFrequencyMultiplier>1.0</craterFrequencyMultiplier>
<biomeIds>minecraft:moon</biomeIds>
<oceanBlock>minecraft:water</oceanBlock>
<fillerBlock>minecraft:stone</fillerBlock>
</planet>
<oceanBlock>minecraft:water</oceanBlock>
<fillerBlock>minecraft:stone</fillerBlock>
</planet>
</star>
</galaxy>

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[General]
#Maximum gravity the crystallizer can work at. 0 to disable!
crystalliserMaximumGravity = 0
#Multiplier for the build speed of the Rocket Builder (0.5 is twice as fast 2 is half as fast
buildSpeedMultiplier = 1.0
#Multiplier for the amount of fluid this tank can hold
blockTankCapacity = 1.0
#If true, the boots only protect the player on planets with low gravity
lowGravityBoots = false
#Amount of force the jetpack provides with respect to gravity
jetPackForce = 1.3
#If false, the gravity controller cannot be built or used
enableGravityMachine = true
#Should the cutting machine be able to cut vanilla wood into planks
sawMillCutVanillaWood = true
#If true, the machines from AdvancedRocketry will produce things like plates/rods for other mods even if Advanced Rocketry itself does not use the material (This can increase load time)
makeMaterialsForOtherMods = true
["Orbital Laser Drill"]
#Power multiplier for the laser drill machine
LaserDrillPowerMultiplier = 1.0
#List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> or by <modname>:<blockname>:<meta>:<size> where size is optional
laserDrillOres = ["oreIron", "oreGold", "oreCopper", "oreTin", "oreRedstone", "oreDiamond"]
#Laser drill will not mine these dimension
spaceLaserDimIdBlackList = []
#Enables the laser drill machine
EnableLaserDrill = true
#If true, the orbital laser will actually mine blocks on the planet below
laserDrillPlanet = false
#True if the ores in laserDrillOres should be a blacklist, false for a whitelist
laserDrillOres_blacklist = false
[Terraforming]
TerraformerRequiresFluids = true
#how many millibuckets/t are required to keep the terraformer running
TerraformerFluidConsumeRate = 40
#If true, dimensions not added by AR can be terraformed
allowTerraformingNonARWorlds = false
#Enables terraforming items and blocks
EnableTerraforming = true
#EXPERIMENTAL: If set to true allows contruction and usage of the terraformer. This is known to cause strange world generation after successful terraform
allowTerraforming = false
#Max number of blocks allowed to be changed per tick
terraformBlockPerTick = 1
#Multplier for atmosphere change speed
terraformMult = 1.0
#How many blocks have the biome changed per tick. Large numbers can slow the server down
biomeUpdateSpeed = 1
[Oxygen]
#Power consumption multiplier for the oxygen vent
OxygenVentPowerMultiplier = 1.0
#list entities which should not be affected by atmosphere properties
entityAtmBypass = []
#If true, the Oxygen scrubbers require a consumable carbon collection cartridge
scrubberRequiresCartrige = true
#Multiplier for the amount of fluid this tank can hold
suitTankMultiplier = 1.0
#If true, Galacticcraft's air will be disabled entirely requiring use of Advanced Rocketry's Oxygen system on GC planets
OverrideGCAir = true
#Blocks that are not automatically detected as sealable but should seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockWhiteList = []
#Maximum time in minutes that the spacesuit's internal buffer can store O2 for
spaceSuitO2Buffer = 30
#Blocks that are automatically detected as sealable but should not seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockBlackList = []
#If true, allows players being hurt due to lack of oxygen and allows effects from non-standard atmosphere types
EnableAtmosphericEffects = true
#Multiplier on how much O2 an oxygen vent consumes per tick
oxygenVentConsumptionMultiplier = 1.0
#If true, breaking an extinguished torch will drop an extinguished torch instead of a vanilla torch
dropExtinguishedTorches = false
#Amount of damage inflicted with each tick on an entity in a vacuum
#Range: 0 ~ 100
vacuumDamage = 1
[Stations]
#Multiplier for warp travel time
warpTravelTime = 1.0
#The largest size a space station can be. Should also be a power of 2 (512)
SpaceStationBuildRadius = 1024
#If true, players will be able to completely disable gravity on spacestation. It's possible to get stuck and require a teleport
allowZeroGSpacestations = false
#Dimension ID to use for space stations, changing this could really break things!
spaceStationId = "advancedrocketry:space"
#How many units of fuel should each Dilithium Crystal give to warp ships
pointsPerDilithium = 500
["Resource Collection Missions"]
#Multiplier for the amount of time gas collection missions take
gasMissionMultiplier = 1.0
#list of fluid names that can be harvested as Gas
harvestableGasses = []
#Multiplier changing how long a mining mission takes
miningMissionTmeMultiplier = 1.0
[Energy]
#Multiplier for the amount of power per tick the black hole generator should produce
blackHoleGeneratorMultiplier = 1.0
#Amount of power per tick the solar generator should produce
solarGeneratorMultiplier = 1
#Multiplier for the amount of energy produced by the microwave reciever
MicrowaveRecieverMultiplier = 1.0
#minecraft:dirt;1
blackHoleTimings = ["minecraft:stone;1", "minecraft:dirt;1", "minecraft:netherrack;1", "minecraft:cobblestone;1"]
#List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks'
defaultBurnTime = 500
[Planets]
#If true, planets must be discovered in the warp controller before being visible
planetsMustBeDiscovered = false
#Prevents any vanilla biomes from spawning on planets
blackListVanillaBiomes = false
#Maximum unique biomes per planet
maxBiomesPerPlanet = 5
#If true, players will respawn near beds on planets IF the spawn location is in a breathable atmosphere
allowPlanetRespawn = false
#setting this to true will force AR to read from the XML file in the config/advRocketry instead of the local data, intended for use pack developers to ensure updates are pushed through
resetPlanetsFromXML = true
#If true, players will respawn near beds on planets REGARDLESS of the spawn location being in a non-breathable atmosphere. Requires 'allowPlanetRespawn' being true.
forcePlanetRespawn = false
#Chance of planet discovery in the warp ship monitor is not all planets are initially discovered
planetDiscoveryChance = 5
[Client]
#If true, AR will use a custom skybox on planets
PlanetSkyOverride = true
#Advanced visual effects
advancedVFX = true
#If UI is not locked, the middle mouse can be used to drag certain AR UIs around the screen, positions are saved on hitting quit in the menu
lockUI = true
#If true, AR will use a custom skybox on space stations
StationSkyOverride = true
#If true, allows players to experience nausea on non-standard atmosphere types
EnableAtmosphericNausea = true
[Performance]
#BitMask: 0: no threading, radius based; 1: threading, radius based; 2: no threading volume based; 3: threading volume based
atmosphereCalculationMethod = 3
#Radius of the O2 vent. if atmosphereCalculationMethod is 2 or 3 then max volume is calculated from this radius. WARNING: larger numbers can lead to lag
oxygenVentSize = 32
[Rockets]
#Set to false if rockets should not damage blocks
rocketsDamageBlocks = false
#If true, rockets will be able to actually fly around space
experimentalSpaceFlight = false
#TBI multiplier for asteroid flights
asteroidTBIBurnMult = 1.0
#List of fluid names for fluids that can be used as rocket bipropellant oxidizers
rocketBipropellants = ["oxygen"]
#How high the rocket has to go before it reaches station clearance
#Range: > 255
stationClearanceHeight = 1000
#How long transbody injection is before the rocket can exit
transBodyInjection = 0
#TBI multiplier for warp flights
warpTBIBurnMult = 10.0
#Multiplier for per-tank capacity
fuelCapacityMultiplier = 1.0
#Mod:Blockname for example "minecraft:chest"
rocketBlockBlackList = ["minecraft:portal", "minecraft:bedrock", "minecraft:snow_layer", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava"]
#Multiplier for per-engine thrust
thrustMultiplier = 1.5
#If true, planets with higher gravity require more fuel and lower gravity would require less
gravityAffectsFuels = true
#Set to false if rockets should not be able to be fueled by and and will require a fueling station
canBeFueledByHand = false
#How high the rocket has to go before it reaches orbit
#Range: > 255
OrbitHeight = 1000
#List of fluid names for fluids that can be used as rocket monopropellants
rocketFuels = ["thermal:refined_fuel;2"]
#Set to false if rockets should not require fuel to fly
rocketsRequireFuel = true
#Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets
autoRetroRockets = true
["World Generation"]
#True if the ores in geodeOres should be a blacklist
geodeOres_blacklist = false
#average size of the geodes
geodeBaseSize = 36
GenerateTin = false
TinPerChunk = 10
AluminumPerClump = 16
#If true, then low pressure planets will have meteor craters. Note: setting this option to false overrides 'generageCraters' in the planetDefs.xml
generateCraters = true
generateDilithium = false
#List of block names of blocks (usally ores) allowed to spawn in geodes
geodeOres = ["minecraft:iron_ore", "minecraft:gold_ore", "libvulpes:orecopper", "libvulpes:oretin", "minecraft:redstone_ore"]
RutilePerChunk = 6
DilithiumPerChunkLuna = 10
EnableOreGen = false
DilithiumPerClump = 16
IridiumPerChunk = 1
CopperPerChunk = 10
#Should Electric Mushrooms be able to spawn lightning
electricPlantsSpawnLightning = true
generateIridium = false
#If true, then ore-containing geodes are generated on high pressure planets
generateGeodes = true
AluminumPerChunk = 1
#Enable to allow structures like villages and mineshafts to generate on planets with a breathable atmosphere. Note, setting this to false will override 'generateStructures' in the planetDefs.xml
generateVanillaStructures = false
#Biomes that only spawn on worlds with pressures over 125, will override blacklist.
HighPressureBiomes = []
GenerateCopper = false
#List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest
BlacklistedBiomes = ["minecraft:river", "minecraft:the_end", "minecraft:badlands", "minecraft:the_void"]
RutilePerClump = 6
#variation in geode size
geodeVariation = 24
#Some worlds have a chance of spawning single biomes contained in this list.
SingleBiomes = ["minecraft:desert_hills", "minecraft:mushroom_fields", "minecraft:tall_birch_hills", "minecraft:ice_spikes"]
#If true, then very hot planets planets will volcanos. Note: setting this option to false overrides 'generateVolcanos' in the planetDefs.xml
generateVolcanos = false
DilithiumPerChunk = 1
IridiumPerClump = 16
generateAluminum = false
TinPerClump = 6
GenerateRutile = false
CopperPerClump = 6

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[General]
#Maximum gravity the crystallizer can work at. 0 to disable!
crystalliserMaximumGravity = 0
#Multiplier for the build speed of the Rocket Builder (0.5 is twice as fast 2 is half as fast
buildSpeedMultiplier = 1.0
#Multiplier for the amount of fluid this tank can hold
blockTankCapacity = 1.0
#If true, the boots only protect the player on planets with low gravity
lowGravityBoots = false
#Amount of force the jetpack provides with respect to gravity
jetPackForce = 1.3
#If false, the gravity controller cannot be built or used
enableGravityMachine = true
#Should the cutting machine be able to cut vanilla wood into planks
sawMillCutVanillaWood = true
#If true, the machines from AdvancedRocketry will produce things like plates/rods for other mods even if Advanced Rocketry itself does not use the material (This can increase load time)
makeMaterialsForOtherMods = true
["Orbital Laser Drill"]
#Power multiplier for the laser drill machine
LaserDrillPowerMultiplier = 1.0
#List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> or by <modname>:<blockname>:<meta>:<size> where size is optional
laserDrillOres = ["oreIron", "oreGold", "oreCopper", "oreTin", "oreRedstone", "oreDiamond"]
#Laser drill will not mine these dimension
spaceLaserDimIdBlackList = []
#Enables the laser drill machine
EnableLaserDrill = true
#If true, the orbital laser will actually mine blocks on the planet below
laserDrillPlanet = false
#True if the ores in laserDrillOres should be a blacklist, false for a whitelist
laserDrillOres_blacklist = false
[Terraforming]
TerraformerRequiresFluids = true
#how many millibuckets/t are required to keep the terraformer running
TerraformerFluidConsumeRate = 40
#If true, dimensions not added by AR can be terraformed
allowTerraformingNonARWorlds = false
#Enables terraforming items and blocks
EnableTerraforming = true
#EXPERIMENTAL: If set to true allows contruction and usage of the terraformer. This is known to cause strange world generation after successful terraform
allowTerraforming = false
#Max number of blocks allowed to be changed per tick
terraformBlockPerTick = 1
#Multplier for atmosphere change speed
terraformMult = 1.0
#How many blocks have the biome changed per tick. Large numbers can slow the server down
biomeUpdateSpeed = 1
[Oxygen]
#Power consumption multiplier for the oxygen vent
OxygenVentPowerMultiplier = 1.0
#list entities which should not be affected by atmosphere properties
entityAtmBypass = []
#If true, the Oxygen scrubbers require a consumable carbon collection cartridge
scrubberRequiresCartrige = true
#Multiplier for the amount of fluid this tank can hold
suitTankMultiplier = 1.0
#If true, Galacticcraft's air will be disabled entirely requiring use of Advanced Rocketry's Oxygen system on GC planets
OverrideGCAir = true
#Blocks that are not automatically detected as sealable but should seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockWhiteList = []
#Maximum time in minutes that the spacesuit's internal buffer can store O2 for
spaceSuitO2Buffer = 30
#Blocks that are automatically detected as sealable but should not seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockBlackList = []
#If true, allows players being hurt due to lack of oxygen and allows effects from non-standard atmosphere types
EnableAtmosphericEffects = true
#Multiplier on how much O2 an oxygen vent consumes per tick
oxygenVentConsumptionMultiplier = 1.0
#If true, breaking an extinguished torch will drop an extinguished torch instead of a vanilla torch
dropExtinguishedTorches = false
#Amount of damage inflicted with each tick on an entity in a vacuum
#Range: 0 ~ 100
vacuumDamage = 1
[Stations]
#Multiplier for warp travel time
warpTravelTime = 1.0
#The largest size a space station can be. Should also be a power of 2 (512)
SpaceStationBuildRadius = 1024
#If true, players will be able to completely disable gravity on spacestation. It's possible to get stuck and require a teleport
allowZeroGSpacestations = false
#Dimension ID to use for space stations, changing this could really break things!
spaceStationId = "advancedrocketry:space"
#How many units of fuel should each Dilithium Crystal give to warp ships
pointsPerDilithium = 500
["Resource Collection Missions"]
#Multiplier for the amount of time gas collection missions take
gasMissionMultiplier = 1.0
#list of fluid names that can be harvested as Gas
harvestableGasses = []
#Multiplier changing how long a mining mission takes
miningMissionTmeMultiplier = 1.0
[Energy]
#Multiplier for the amount of power per tick the black hole generator should produce
blackHoleGeneratorMultiplier = 1.0
#Amount of power per tick the solar generator should produce
solarGeneratorMultiplier = 1
#Multiplier for the amount of energy produced by the microwave reciever
MicrowaveRecieverMultiplier = 1.0
#minecraft:dirt;1
blackHoleTimings = ["minecraft:stone;1", "minecraft:dirt;1", "minecraft:netherrack;1", "minecraft:cobblestone;1"]
#List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks'
defaultBurnTime = 500
[Planets]
#If true, planets must be discovered in the warp controller before being visible
planetsMustBeDiscovered = false
#Prevents any vanilla biomes from spawning on planets
blackListVanillaBiomes = false
#Maximum unique biomes per planet
maxBiomesPerPlanet = 5
#If true, players will respawn near beds on planets IF the spawn location is in a breathable atmosphere
allowPlanetRespawn = false
#setting this to true will force AR to read from the XML file in the config/advRocketry instead of the local data, intended for use pack developers to ensure updates are pushed through
resetPlanetsFromXML = true
#If true, players will respawn near beds on planets REGARDLESS of the spawn location being in a non-breathable atmosphere. Requires 'allowPlanetRespawn' being true.
forcePlanetRespawn = false
#Chance of planet discovery in the warp ship monitor is not all planets are initially discovered
planetDiscoveryChance = 5
[Client]
#If true, AR will use a custom skybox on planets
PlanetSkyOverride = true
#Advanced visual effects
advancedVFX = true
#If UI is not locked, the middle mouse can be used to drag certain AR UIs around the screen, positions are saved on hitting quit in the menu
lockUI = true
#If true, AR will use a custom skybox on space stations
StationSkyOverride = true
#If true, allows players to experience nausea on non-standard atmosphere types
EnableAtmosphericNausea = true
[Performance]
#BitMask: 0: no threading, radius based; 1: threading, radius based; 2: no threading volume based; 3: threading volume based
atmosphereCalculationMethod = 3
#Radius of the O2 vent. if atmosphereCalculationMethod is 2 or 3 then max volume is calculated from this radius. WARNING: larger numbers can lead to lag
oxygenVentSize = 32
[Rockets]
#Set to false if rockets should not damage blocks
rocketsDamageBlocks = false
#If true, rockets will be able to actually fly around space
experimentalSpaceFlight = false
#TBI multiplier for asteroid flights
asteroidTBIBurnMult = 1.0
#List of fluid names for fluids that can be used as rocket bipropellant oxidizers
rocketBipropellants = ["oxygen"]
#How high the rocket has to go before it reaches station clearance
#Range: > 255
stationClearanceHeight = 1000
#How long transbody injection is before the rocket can exit
transBodyInjection = 0
#TBI multiplier for warp flights
warpTBIBurnMult = 10.0
#Multiplier for per-tank capacity
fuelCapacityMultiplier = 1.0
#Mod:Blockname for example "minecraft:chest"
rocketBlockBlackList = ["minecraft:portal", "minecraft:bedrock", "minecraft:snow_layer", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava"]
#Multiplier for per-engine thrust
thrustMultiplier = 1.5
#If true, planets with higher gravity require more fuel and lower gravity would require less
gravityAffectsFuels = true
#Set to false if rockets should not be able to be fueled by and and will require a fueling station
canBeFueledByHand = false
#How high the rocket has to go before it reaches orbit
#Range: > 255
OrbitHeight = 1000
#List of fluid names for fluids that can be used as rocket monopropellants
rocketFuels = ["thermal:refined_fuel;2"]
#Set to false if rockets should not require fuel to fly
rocketsRequireFuel = true
#Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets
autoRetroRockets = true
["World Generation"]
#True if the ores in geodeOres should be a blacklist
geodeOres_blacklist = false
#average size of the geodes
geodeBaseSize = 36
GenerateTin = false
TinPerChunk = 10
AluminumPerClump = 16
#If true, then low pressure planets will have meteor craters. Note: setting this option to false overrides 'generageCraters' in the planetDefs.xml
generateCraters = true
generateDilithium = false
#List of block names of blocks (usally ores) allowed to spawn in geodes
geodeOres = ["minecraft:iron_ore", "minecraft:gold_ore", "libvulpes:orecopper", "libvulpes:oretin", "minecraft:redstone_ore"]
RutilePerChunk = 6
DilithiumPerChunkLuna = 10
EnableOreGen = false
DilithiumPerClump = 16
IridiumPerChunk = 1
CopperPerChunk = 10
#Should Electric Mushrooms be able to spawn lightning
electricPlantsSpawnLightning = true
generateIridium = false
#If true, then ore-containing geodes are generated on high pressure planets
generateGeodes = true
AluminumPerChunk = 1
#Enable to allow structures like villages and mineshafts to generate on planets with a breathable atmosphere. Note, setting this to false will override 'generateStructures' in the planetDefs.xml
generateVanillaStructures = false
#Biomes that only spawn on worlds with pressures over 125, will override blacklist.
HighPressureBiomes = []
GenerateCopper = false
#List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest
BlacklistedBiomes = ["minecraft:river", "minecraft:the_end", "minecraft:badlands", "minecraft:the_void"]
RutilePerClump = 6
#variation in geode size
geodeVariation = 24
#Some worlds have a chance of spawning single biomes contained in this list.
SingleBiomes = ["minecraft:desert_hills", "minecraft:mushroom_fields", "minecraft:tall_birch_hills", "minecraft:ice_spikes"]
#If true, then very hot planets planets will volcanos. Note: setting this option to false overrides 'generateVolcanos' in the planetDefs.xml
generateVolcanos = false
DilithiumPerChunk = 1
IridiumPerClump = 16
generateAluminum = false
TinPerClump = 6
GenerateRutile = false
CopperPerClump = 6

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[General]
#Maximum gravity the crystallizer can work at. 0 to disable!
crystalliserMaximumGravity = 0
#Multiplier for the build speed of the Rocket Builder (0.5 is twice as fast 2 is half as fast
buildSpeedMultiplier = 1.0
#Multiplier for the amount of fluid this tank can hold
blockTankCapacity = 1.0
#If true, the boots only protect the player on planets with low gravity
lowGravityBoots = false
#Amount of force the jetpack provides with respect to gravity
jetPackForce = 1.3
#If false, the gravity controller cannot be built or used
enableGravityMachine = true
#Should the cutting machine be able to cut vanilla wood into planks
sawMillCutVanillaWood = true
#If true, the machines from AdvancedRocketry will produce things like plates/rods for other mods even if Advanced Rocketry itself does not use the material (This can increase load time)
makeMaterialsForOtherMods = true
["Orbital Laser Drill"]
#Power multiplier for the laser drill machine
LaserDrillPowerMultiplier = 1.0
#List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> or by <modname>:<blockname>:<meta>:<size> where size is optional
laserDrillOres = ["oreIron", "oreGold", "oreCopper", "oreTin", "oreRedstone", "oreDiamond"]
#Laser drill will not mine these dimension
spaceLaserDimIdBlackList = []
#Enables the laser drill machine
EnableLaserDrill = true
#If true, the orbital laser will actually mine blocks on the planet below
laserDrillPlanet = false
#True if the ores in laserDrillOres should be a blacklist, false for a whitelist
laserDrillOres_blacklist = false
[Terraforming]
TerraformerRequiresFluids = true
#how many millibuckets/t are required to keep the terraformer running
TerraformerFluidConsumeRate = 40
#If true, dimensions not added by AR can be terraformed
allowTerraformingNonARWorlds = false
#Enables terraforming items and blocks
EnableTerraforming = true
#EXPERIMENTAL: If set to true allows contruction and usage of the terraformer. This is known to cause strange world generation after successful terraform
allowTerraforming = false
#Max number of blocks allowed to be changed per tick
terraformBlockPerTick = 1
#Multplier for atmosphere change speed
terraformMult = 1.0
#How many blocks have the biome changed per tick. Large numbers can slow the server down
biomeUpdateSpeed = 1
[Oxygen]
#Power consumption multiplier for the oxygen vent
OxygenVentPowerMultiplier = 1.0
#list entities which should not be affected by atmosphere properties
entityAtmBypass = []
#If true, the Oxygen scrubbers require a consumable carbon collection cartridge
scrubberRequiresCartrige = true
#Multiplier for the amount of fluid this tank can hold
suitTankMultiplier = 1.0
#If true, Galacticcraft's air will be disabled entirely requiring use of Advanced Rocketry's Oxygen system on GC planets
OverrideGCAir = true
#Blocks that are not automatically detected as sealable but should seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockWhiteList = []
#Maximum time in minutes that the spacesuit's internal buffer can store O2 for
spaceSuitO2Buffer = 30
#Blocks that are automatically detected as sealable but should not seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockBlackList = []
#If true, allows players being hurt due to lack of oxygen and allows effects from non-standard atmosphere types
EnableAtmosphericEffects = true
#Multiplier on how much O2 an oxygen vent consumes per tick
oxygenVentConsumptionMultiplier = 1.0
#If true, breaking an extinguished torch will drop an extinguished torch instead of a vanilla torch
dropExtinguishedTorches = false
#Amount of damage inflicted with each tick on an entity in a vacuum
#Range: 0 ~ 100
vacuumDamage = 1
[Stations]
#Multiplier for warp travel time
warpTravelTime = 1.0
#The largest size a space station can be. Should also be a power of 2 (512)
SpaceStationBuildRadius = 1024
#If true, players will be able to completely disable gravity on spacestation. It's possible to get stuck and require a teleport
allowZeroGSpacestations = false
#Dimension ID to use for space stations, changing this could really break things!
spaceStationId = "advancedrocketry:space"
#How many units of fuel should each Dilithium Crystal give to warp ships
pointsPerDilithium = 500
["Resource Collection Missions"]
#Multiplier for the amount of time gas collection missions take
gasMissionMultiplier = 1.0
#list of fluid names that can be harvested as Gas
harvestableGasses = []
#Multiplier changing how long a mining mission takes
miningMissionTmeMultiplier = 1.0
[Energy]
#Multiplier for the amount of power per tick the black hole generator should produce
blackHoleGeneratorMultiplier = 1.0
#Amount of power per tick the solar generator should produce
solarGeneratorMultiplier = 1
#Multiplier for the amount of energy produced by the microwave reciever
MicrowaveRecieverMultiplier = 1.0
#minecraft:dirt;1
blackHoleTimings = ["minecraft:stone;1", "minecraft:dirt;1", "minecraft:netherrack;1", "minecraft:cobblestone;1"]
#List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks'
defaultBurnTime = 500
[Planets]
#If true, planets must be discovered in the warp controller before being visible
planetsMustBeDiscovered = false
#Prevents any vanilla biomes from spawning on planets
blackListVanillaBiomes = false
#Maximum unique biomes per planet
maxBiomesPerPlanet = 5
#If true, players will respawn near beds on planets IF the spawn location is in a breathable atmosphere
allowPlanetRespawn = false
#setting this to true will force AR to read from the XML file in the config/advRocketry instead of the local data, intended for use pack developers to ensure updates are pushed through
resetPlanetsFromXML = true
#If true, players will respawn near beds on planets REGARDLESS of the spawn location being in a non-breathable atmosphere. Requires 'allowPlanetRespawn' being true.
forcePlanetRespawn = false
#Chance of planet discovery in the warp ship monitor is not all planets are initially discovered
planetDiscoveryChance = 5
[Client]
#If true, AR will use a custom skybox on planets
PlanetSkyOverride = true
#Advanced visual effects
advancedVFX = true
#If UI is not locked, the middle mouse can be used to drag certain AR UIs around the screen, positions are saved on hitting quit in the menu
lockUI = true
#If true, AR will use a custom skybox on space stations
StationSkyOverride = true
#If true, allows players to experience nausea on non-standard atmosphere types
EnableAtmosphericNausea = true
[Performance]
#BitMask: 0: no threading, radius based; 1: threading, radius based; 2: no threading volume based; 3: threading volume based
atmosphereCalculationMethod = 3
#Radius of the O2 vent. if atmosphereCalculationMethod is 2 or 3 then max volume is calculated from this radius. WARNING: larger numbers can lead to lag
oxygenVentSize = 32
[Rockets]
#Set to false if rockets should not damage blocks
rocketsDamageBlocks = false
#If true, rockets will be able to actually fly around space
experimentalSpaceFlight = false
#TBI multiplier for asteroid flights
asteroidTBIBurnMult = 1.0
#List of fluid names for fluids that can be used as rocket bipropellant oxidizers
rocketBipropellants = ["oxygen"]
#How high the rocket has to go before it reaches station clearance
#Range: > 255
stationClearanceHeight = 1000
#How long transbody injection is before the rocket can exit
transBodyInjection = 0
#TBI multiplier for warp flights
warpTBIBurnMult = 10.0
#Multiplier for per-tank capacity
fuelCapacityMultiplier = 1.0
#Mod:Blockname for example "minecraft:chest"
rocketBlockBlackList = ["minecraft:portal", "minecraft:bedrock", "minecraft:snow_layer", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava"]
#Multiplier for per-engine thrust
thrustMultiplier = 1.5
#If true, planets with higher gravity require more fuel and lower gravity would require less
gravityAffectsFuels = true
#Set to false if rockets should not be able to be fueled by and and will require a fueling station
canBeFueledByHand = false
#How high the rocket has to go before it reaches orbit
#Range: > 255
OrbitHeight = 1000
#List of fluid names for fluids that can be used as rocket monopropellants
rocketFuels = ["thermal:refined_fuel;2"]
#Set to false if rockets should not require fuel to fly
rocketsRequireFuel = true
#Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets
autoRetroRockets = true
["World Generation"]
#True if the ores in geodeOres should be a blacklist
geodeOres_blacklist = false
#average size of the geodes
geodeBaseSize = 36
GenerateTin = false
TinPerChunk = 10
AluminumPerClump = 16
#If true, then low pressure planets will have meteor craters. Note: setting this option to false overrides 'generageCraters' in the planetDefs.xml
generateCraters = true
generateDilithium = false
#List of block names of blocks (usally ores) allowed to spawn in geodes
geodeOres = ["minecraft:iron_ore", "minecraft:gold_ore", "libvulpes:orecopper", "libvulpes:oretin", "minecraft:redstone_ore"]
RutilePerChunk = 6
DilithiumPerChunkLuna = 10
EnableOreGen = false
DilithiumPerClump = 16
IridiumPerChunk = 1
CopperPerChunk = 10
#Should Electric Mushrooms be able to spawn lightning
electricPlantsSpawnLightning = true
generateIridium = false
#If true, then ore-containing geodes are generated on high pressure planets
generateGeodes = true
AluminumPerChunk = 1
#Enable to allow structures like villages and mineshafts to generate on planets with a breathable atmosphere. Note, setting this to false will override 'generateStructures' in the planetDefs.xml
generateVanillaStructures = false
#Biomes that only spawn on worlds with pressures over 125, will override blacklist.
HighPressureBiomes = []
GenerateCopper = false
#List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest
BlacklistedBiomes = ["minecraft:river", "minecraft:the_end", "minecraft:badlands", "minecraft:the_void"]
RutilePerClump = 6
#variation in geode size
geodeVariation = 24
#Some worlds have a chance of spawning single biomes contained in this list.
SingleBiomes = ["minecraft:desert_hills", "minecraft:mushroom_fields", "minecraft:tall_birch_hills", "minecraft:ice_spikes"]
#If true, then very hot planets planets will volcanos. Note: setting this option to false overrides 'generateVolcanos' in the planetDefs.xml
generateVolcanos = false
DilithiumPerChunk = 1
IridiumPerClump = 16
generateAluminum = false
TinPerClump = 6
GenerateRutile = false
CopperPerClump = 6

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@ -0,0 +1,225 @@
[General]
#Maximum gravity the crystallizer can work at. 0 to disable!
crystalliserMaximumGravity = 0
#Multiplier for the build speed of the Rocket Builder (0.5 is twice as fast 2 is half as fast
buildSpeedMultiplier = 1.0
#Multiplier for the amount of fluid this tank can hold
blockTankCapacity = 1.0
#If true, the boots only protect the player on planets with low gravity
lowGravityBoots = false
#Amount of force the jetpack provides with respect to gravity
jetPackForce = 1.3
#If false, the gravity controller cannot be built or used
enableGravityMachine = true
#Should the cutting machine be able to cut vanilla wood into planks
sawMillCutVanillaWood = true
#If true, the machines from AdvancedRocketry will produce things like plates/rods for other mods even if Advanced Rocketry itself does not use the material (This can increase load time)
makeMaterialsForOtherMods = true
["Orbital Laser Drill"]
#Power multiplier for the laser drill machine
LaserDrillPowerMultiplier = 1.0
#List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> or by <modname>:<blockname>:<meta>:<size> where size is optional
laserDrillOres = ["oreIron", "oreGold", "oreCopper", "oreTin", "oreRedstone", "oreDiamond"]
#Laser drill will not mine these dimension
spaceLaserDimIdBlackList = []
#Enables the laser drill machine
EnableLaserDrill = true
#If true, the orbital laser will actually mine blocks on the planet below
laserDrillPlanet = false
#True if the ores in laserDrillOres should be a blacklist, false for a whitelist
laserDrillOres_blacklist = false
[Terraforming]
TerraformerRequiresFluids = true
#how many millibuckets/t are required to keep the terraformer running
TerraformerFluidConsumeRate = 40
#If true, dimensions not added by AR can be terraformed
allowTerraformingNonARWorlds = false
#Enables terraforming items and blocks
EnableTerraforming = true
#EXPERIMENTAL: If set to true allows contruction and usage of the terraformer. This is known to cause strange world generation after successful terraform
allowTerraforming = false
#Max number of blocks allowed to be changed per tick
terraformBlockPerTick = 1
#Multplier for atmosphere change speed
terraformMult = 1.0
#How many blocks have the biome changed per tick. Large numbers can slow the server down
biomeUpdateSpeed = 1
[Oxygen]
#Power consumption multiplier for the oxygen vent
OxygenVentPowerMultiplier = 1.0
#list entities which should not be affected by atmosphere properties
entityAtmBypass = []
#If true, the Oxygen scrubbers require a consumable carbon collection cartridge
scrubberRequiresCartrige = true
#Multiplier for the amount of fluid this tank can hold
suitTankMultiplier = 1.0
#If true, Galacticcraft's air will be disabled entirely requiring use of Advanced Rocketry's Oxygen system on GC planets
OverrideGCAir = true
#Blocks that are not automatically detected as sealable but should seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockWhiteList = []
#Maximum time in minutes that the spacesuit's internal buffer can store O2 for
spaceSuitO2Buffer = 30
#Blocks that are automatically detected as sealable but should not seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockBlackList = []
#If true, allows players being hurt due to lack of oxygen and allows effects from non-standard atmosphere types
EnableAtmosphericEffects = true
#Multiplier on how much O2 an oxygen vent consumes per tick
oxygenVentConsumptionMultiplier = 1.0
#If true, breaking an extinguished torch will drop an extinguished torch instead of a vanilla torch
dropExtinguishedTorches = false
#Amount of damage inflicted with each tick on an entity in a vacuum
#Range: 0 ~ 100
vacuumDamage = 1
[Stations]
#Multiplier for warp travel time
warpTravelTime = 1.0
#The largest size a space station can be. Should also be a power of 2 (512)
SpaceStationBuildRadius = 1024
#If true, players will be able to completely disable gravity on spacestation. It's possible to get stuck and require a teleport
allowZeroGSpacestations = false
#Dimension ID to use for space stations, changing this could really break things!
spaceStationId = "advancedrocketry:space"
#How many units of fuel should each Dilithium Crystal give to warp ships
pointsPerDilithium = 500
["Resource Collection Missions"]
#Multiplier for the amount of time gas collection missions take
gasMissionMultiplier = 1.0
#list of fluid names that can be harvested as Gas
harvestableGasses = []
#Multiplier changing how long a mining mission takes
miningMissionTmeMultiplier = 1.0
[Energy]
#Multiplier for the amount of power per tick the black hole generator should produce
blackHoleGeneratorMultiplier = 1.0
#Amount of power per tick the solar generator should produce
solarGeneratorMultiplier = 1
#Multiplier for the amount of energy produced by the microwave reciever
MicrowaveRecieverMultiplier = 1.0
#minecraft:dirt;1
blackHoleTimings = ["minecraft:stone;1", "minecraft:dirt;1", "minecraft:netherrack;1", "minecraft:cobblestone;1"]
#List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks'
defaultBurnTime = 500
[Planets]
#If true, planets must be discovered in the warp controller before being visible
planetsMustBeDiscovered = false
#Prevents any vanilla biomes from spawning on planets
blackListVanillaBiomes = false
#Maximum unique biomes per planet
maxBiomesPerPlanet = 5
#If true, players will respawn near beds on planets IF the spawn location is in a breathable atmosphere
allowPlanetRespawn = false
#setting this to true will force AR to read from the XML file in the config/advRocketry instead of the local data, intended for use pack developers to ensure updates are pushed through
resetPlanetsFromXML = true
#If true, players will respawn near beds on planets REGARDLESS of the spawn location being in a non-breathable atmosphere. Requires 'allowPlanetRespawn' being true.
forcePlanetRespawn = false
#Chance of planet discovery in the warp ship monitor is not all planets are initially discovered
planetDiscoveryChance = 5
[Client]
#If true, AR will use a custom skybox on planets
PlanetSkyOverride = true
#Advanced visual effects
advancedVFX = true
#If UI is not locked, the middle mouse can be used to drag certain AR UIs around the screen, positions are saved on hitting quit in the menu
lockUI = true
#If true, AR will use a custom skybox on space stations
StationSkyOverride = true
#If true, allows players to experience nausea on non-standard atmosphere types
EnableAtmosphericNausea = true
[Performance]
#BitMask: 0: no threading, radius based; 1: threading, radius based; 2: no threading volume based; 3: threading volume based
atmosphereCalculationMethod = 3
#Radius of the O2 vent. if atmosphereCalculationMethod is 2 or 3 then max volume is calculated from this radius. WARNING: larger numbers can lead to lag
oxygenVentSize = 32
[Rockets]
#Set to false if rockets should not damage blocks
rocketsDamageBlocks = false
#If true, rockets will be able to actually fly around space
experimentalSpaceFlight = false
#TBI multiplier for asteroid flights
asteroidTBIBurnMult = 1.0
#List of fluid names for fluids that can be used as rocket bipropellant oxidizers
rocketBipropellants = ["oxygen"]
#How high the rocket has to go before it reaches station clearance
#Range: > 255
stationClearanceHeight = 1000
#How long transbody injection is before the rocket can exit
transBodyInjection = 0
#TBI multiplier for warp flights
warpTBIBurnMult = 10.0
#Multiplier for per-tank capacity
fuelCapacityMultiplier = 1.0
#Mod:Blockname for example "minecraft:chest"
rocketBlockBlackList = ["minecraft:portal", "minecraft:bedrock", "minecraft:snow_layer", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava"]
#Multiplier for per-engine thrust
thrustMultiplier = 1.5
#If true, planets with higher gravity require more fuel and lower gravity would require less
gravityAffectsFuels = true
#Set to false if rockets should not be able to be fueled by and and will require a fueling station
canBeFueledByHand = false
#How high the rocket has to go before it reaches orbit
#Range: > 255
OrbitHeight = 1000
#List of fluid names for fluids that can be used as rocket monopropellants
rocketFuels = ["thermal:refined_fuel;2"]
#Set to false if rockets should not require fuel to fly
rocketsRequireFuel = true
#Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets
autoRetroRockets = true
["World Generation"]
#True if the ores in geodeOres should be a blacklist
geodeOres_blacklist = false
#average size of the geodes
geodeBaseSize = 36
GenerateTin = false
TinPerChunk = 10
AluminumPerClump = 16
#If true, then low pressure planets will have meteor craters. Note: setting this option to false overrides 'generageCraters' in the planetDefs.xml
generateCraters = true
generateDilithium = false
#List of block names of blocks (usally ores) allowed to spawn in geodes
geodeOres = ["minecraft:iron_ore", "minecraft:gold_ore", "libvulpes:orecopper", "libvulpes:oretin", "minecraft:redstone_ore"]
RutilePerChunk = 6
DilithiumPerChunkLuna = 10
EnableOreGen = false
DilithiumPerClump = 16
IridiumPerChunk = 1
CopperPerChunk = 10
#Should Electric Mushrooms be able to spawn lightning
electricPlantsSpawnLightning = true
generateIridium = false
#If true, then ore-containing geodes are generated on high pressure planets
generateGeodes = true
AluminumPerChunk = 1
#Enable to allow structures like villages and mineshafts to generate on planets with a breathable atmosphere. Note, setting this to false will override 'generateStructures' in the planetDefs.xml
generateVanillaStructures = false
#Biomes that only spawn on worlds with pressures over 125, will override blacklist.
HighPressureBiomes = []
GenerateCopper = false
#List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest
BlacklistedBiomes = ["minecraft:river", "minecraft:the_end", "minecraft:badlands", "minecraft:the_void"]
RutilePerClump = 6
#variation in geode size
geodeVariation = 24
#Some worlds have a chance of spawning single biomes contained in this list.
SingleBiomes = ["minecraft:desert_hills", "minecraft:mushroom_fields", "minecraft:tall_birch_hills", "minecraft:ice_spikes"]
#If true, then very hot planets planets will volcanos. Note: setting this option to false overrides 'generateVolcanos' in the planetDefs.xml
generateVolcanos = false
DilithiumPerChunk = 1
IridiumPerClump = 16
generateAluminum = false
TinPerClump = 6
GenerateRutile = false
CopperPerClump = 6

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@ -0,0 +1,225 @@
[General]
#Maximum gravity the crystallizer can work at. 0 to disable!
crystalliserMaximumGravity = 0
#Multiplier for the build speed of the Rocket Builder (0.5 is twice as fast 2 is half as fast
buildSpeedMultiplier = 1.0
#Multiplier for the amount of fluid this tank can hold
blockTankCapacity = 1.0
#If true, the boots only protect the player on planets with low gravity
lowGravityBoots = false
#Amount of force the jetpack provides with respect to gravity
jetPackForce = 1.3
#If false, the gravity controller cannot be built or used
enableGravityMachine = true
#Should the cutting machine be able to cut vanilla wood into planks
sawMillCutVanillaWood = true
#If true, the machines from AdvancedRocketry will produce things like plates/rods for other mods even if Advanced Rocketry itself does not use the material (This can increase load time)
makeMaterialsForOtherMods = true
["Orbital Laser Drill"]
#Power multiplier for the laser drill machine
LaserDrillPowerMultiplier = 1.0
#List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> or by <modname>:<blockname>:<meta>:<size> where size is optional
laserDrillOres = ["oreIron", "oreGold", "oreCopper", "oreTin", "oreRedstone", "oreDiamond"]
#Laser drill will not mine these dimension
spaceLaserDimIdBlackList = []
#Enables the laser drill machine
EnableLaserDrill = true
#If true, the orbital laser will actually mine blocks on the planet below
laserDrillPlanet = false
#True if the ores in laserDrillOres should be a blacklist, false for a whitelist
laserDrillOres_blacklist = false
[Terraforming]
TerraformerRequiresFluids = true
#how many millibuckets/t are required to keep the terraformer running
TerraformerFluidConsumeRate = 40
#If true, dimensions not added by AR can be terraformed
allowTerraformingNonARWorlds = false
#Enables terraforming items and blocks
EnableTerraforming = true
#EXPERIMENTAL: If set to true allows contruction and usage of the terraformer. This is known to cause strange world generation after successful terraform
allowTerraforming = false
#Max number of blocks allowed to be changed per tick
terraformBlockPerTick = 1
#Multplier for atmosphere change speed
terraformMult = 1.0
#How many blocks have the biome changed per tick. Large numbers can slow the server down
biomeUpdateSpeed = 1
[Oxygen]
#Power consumption multiplier for the oxygen vent
OxygenVentPowerMultiplier = 1.0
#list entities which should not be affected by atmosphere properties
entityAtmBypass = []
#If true, the Oxygen scrubbers require a consumable carbon collection cartridge
scrubberRequiresCartrige = true
#Multiplier for the amount of fluid this tank can hold
suitTankMultiplier = 1.0
#If true, Galacticcraft's air will be disabled entirely requiring use of Advanced Rocketry's Oxygen system on GC planets
OverrideGCAir = true
#Blocks that are not automatically detected as sealable but should seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockWhiteList = []
#Maximum time in minutes that the spacesuit's internal buffer can store O2 for
spaceSuitO2Buffer = 30
#Blocks that are automatically detected as sealable but should not seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockBlackList = []
#If true, allows players being hurt due to lack of oxygen and allows effects from non-standard atmosphere types
EnableAtmosphericEffects = true
#Multiplier on how much O2 an oxygen vent consumes per tick
oxygenVentConsumptionMultiplier = 1.0
#If true, breaking an extinguished torch will drop an extinguished torch instead of a vanilla torch
dropExtinguishedTorches = false
#Amount of damage inflicted with each tick on an entity in a vacuum
#Range: 0 ~ 100
vacuumDamage = 1
[Stations]
#Multiplier for warp travel time
warpTravelTime = 1.0
#The largest size a space station can be. Should also be a power of 2 (512)
SpaceStationBuildRadius = 1024
#If true, players will be able to completely disable gravity on spacestation. It's possible to get stuck and require a teleport
allowZeroGSpacestations = false
#Dimension ID to use for space stations, changing this could really break things!
spaceStationId = "advancedrocketry:space"
#How many units of fuel should each Dilithium Crystal give to warp ships
pointsPerDilithium = 500
["Resource Collection Missions"]
#Multiplier for the amount of time gas collection missions take
gasMissionMultiplier = 1.0
#list of fluid names that can be harvested as Gas
harvestableGasses = []
#Multiplier changing how long a mining mission takes
miningMissionTmeMultiplier = 1.0
[Energy]
#Multiplier for the amount of power per tick the black hole generator should produce
blackHoleGeneratorMultiplier = 1.0
#Amount of power per tick the solar generator should produce
solarGeneratorMultiplier = 1
#Multiplier for the amount of energy produced by the microwave reciever
MicrowaveRecieverMultiplier = 1.0
#minecraft:dirt;1
blackHoleTimings = ["minecraft:stone;1", "minecraft:dirt;1", "minecraft:netherrack;1", "minecraft:cobblestone;1"]
#List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks'
defaultBurnTime = 500
[Planets]
#If true, planets must be discovered in the warp controller before being visible
planetsMustBeDiscovered = false
#Prevents any vanilla biomes from spawning on planets
blackListVanillaBiomes = false
#Maximum unique biomes per planet
maxBiomesPerPlanet = 5
#If true, players will respawn near beds on planets IF the spawn location is in a breathable atmosphere
allowPlanetRespawn = false
#setting this to true will force AR to read from the XML file in the config/advRocketry instead of the local data, intended for use pack developers to ensure updates are pushed through
resetPlanetsFromXML = true
#If true, players will respawn near beds on planets REGARDLESS of the spawn location being in a non-breathable atmosphere. Requires 'allowPlanetRespawn' being true.
forcePlanetRespawn = false
#Chance of planet discovery in the warp ship monitor is not all planets are initially discovered
planetDiscoveryChance = 5
[Client]
#If true, AR will use a custom skybox on planets
PlanetSkyOverride = true
#Advanced visual effects
advancedVFX = true
#If UI is not locked, the middle mouse can be used to drag certain AR UIs around the screen, positions are saved on hitting quit in the menu
lockUI = true
#If true, AR will use a custom skybox on space stations
StationSkyOverride = true
#If true, allows players to experience nausea on non-standard atmosphere types
EnableAtmosphericNausea = true
[Performance]
#BitMask: 0: no threading, radius based; 1: threading, radius based; 2: no threading volume based; 3: threading volume based
atmosphereCalculationMethod = 3
#Radius of the O2 vent. if atmosphereCalculationMethod is 2 or 3 then max volume is calculated from this radius. WARNING: larger numbers can lead to lag
oxygenVentSize = 32
[Rockets]
#Set to false if rockets should not damage blocks
rocketsDamageBlocks = false
#If true, rockets will be able to actually fly around space
experimentalSpaceFlight = false
#TBI multiplier for asteroid flights
asteroidTBIBurnMult = 1.0
#List of fluid names for fluids that can be used as rocket bipropellant oxidizers
rocketBipropellants = ["oxygen"]
#How high the rocket has to go before it reaches station clearance
#Range: > 255
stationClearanceHeight = 1000
#How long transbody injection is before the rocket can exit
transBodyInjection = 0
#TBI multiplier for warp flights
warpTBIBurnMult = 10.0
#Multiplier for per-tank capacity
fuelCapacityMultiplier = 1.0
#Mod:Blockname for example "minecraft:chest"
rocketBlockBlackList = ["minecraft:portal", "minecraft:bedrock", "minecraft:snow_layer", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava"]
#Multiplier for per-engine thrust
thrustMultiplier = 1.5
#If true, planets with higher gravity require more fuel and lower gravity would require less
gravityAffectsFuels = true
#Set to false if rockets should not be able to be fueled by and and will require a fueling station
canBeFueledByHand = false
#How high the rocket has to go before it reaches orbit
#Range: > 255
OrbitHeight = 1000
#List of fluid names for fluids that can be used as rocket monopropellants
rocketFuels = ["thermal:refined_fuel;2"]
#Set to false if rockets should not require fuel to fly
rocketsRequireFuel = true
#Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets
autoRetroRockets = true
["World Generation"]
#True if the ores in geodeOres should be a blacklist
geodeOres_blacklist = false
#average size of the geodes
geodeBaseSize = 36
GenerateTin = false
TinPerChunk = 10
AluminumPerClump = 16
#If true, then low pressure planets will have meteor craters. Note: setting this option to false overrides 'generageCraters' in the planetDefs.xml
generateCraters = true
generateDilithium = false
#List of block names of blocks (usally ores) allowed to spawn in geodes
geodeOres = ["minecraft:iron_ore", "minecraft:gold_ore", "libvulpes:orecopper", "libvulpes:oretin", "minecraft:redstone_ore"]
RutilePerChunk = 6
DilithiumPerChunkLuna = 10
EnableOreGen = false
DilithiumPerClump = 16
IridiumPerChunk = 1
CopperPerChunk = 10
#Should Electric Mushrooms be able to spawn lightning
electricPlantsSpawnLightning = true
generateIridium = false
#If true, then ore-containing geodes are generated on high pressure planets
generateGeodes = true
AluminumPerChunk = 1
#Enable to allow structures like villages and mineshafts to generate on planets with a breathable atmosphere. Note, setting this to false will override 'generateStructures' in the planetDefs.xml
generateVanillaStructures = false
#Biomes that only spawn on worlds with pressures over 125, will override blacklist.
HighPressureBiomes = []
GenerateCopper = false
#List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest
BlacklistedBiomes = ["minecraft:river", "minecraft:the_end", "minecraft:badlands", "minecraft:the_void"]
RutilePerClump = 6
#variation in geode size
geodeVariation = 24
#Some worlds have a chance of spawning single biomes contained in this list.
SingleBiomes = ["minecraft:desert_hills", "minecraft:mushroom_fields", "minecraft:tall_birch_hills", "minecraft:ice_spikes"]
#If true, then very hot planets planets will volcanos. Note: setting this option to false overrides 'generateVolcanos' in the planetDefs.xml
generateVolcanos = false
DilithiumPerChunk = 1
IridiumPerClump = 16
generateAluminum = false
TinPerClump = 6
GenerateRutile = false
CopperPerClump = 6

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[General]
#Maximum gravity the crystallizer can work at. 0 to disable!
crystalliserMaximumGravity = 0
#Multiplier for the build speed of the Rocket Builder (0.5 is twice as fast 2 is half as fast
buildSpeedMultiplier = 1.0
#Multiplier for the amount of fluid this tank can hold
blockTankCapacity = 1.0
#If true, the boots only protect the player on planets with low gravity
lowGravityBoots = false
#Amount of force the jetpack provides with respect to gravity
jetPackForce = 1.3
#If false, the gravity controller cannot be built or used
enableGravityMachine = true
#Should the cutting machine be able to cut vanilla wood into planks
sawMillCutVanillaWood = true
#If true, the machines from AdvancedRocketry will produce things like plates/rods for other mods even if Advanced Rocketry itself does not use the material (This can increase load time)
makeMaterialsForOtherMods = true
["Orbital Laser Drill"]
#Power multiplier for the laser drill machine
LaserDrillPowerMultiplier = 1.0
#List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> or by <modname>:<blockname>:<meta>:<size> where size is optional
laserDrillOres = ["oreIron", "oreGold", "oreCopper", "oreTin", "oreRedstone", "oreDiamond"]
#Laser drill will not mine these dimension
spaceLaserDimIdBlackList = []
#Enables the laser drill machine
EnableLaserDrill = true
#If true, the orbital laser will actually mine blocks on the planet below
laserDrillPlanet = false
#True if the ores in laserDrillOres should be a blacklist, false for a whitelist
laserDrillOres_blacklist = false
[Terraforming]
TerraformerRequiresFluids = true
#how many millibuckets/t are required to keep the terraformer running
TerraformerFluidConsumeRate = 40
#If true, dimensions not added by AR can be terraformed
allowTerraformingNonARWorlds = false
#Enables terraforming items and blocks
EnableTerraforming = true
#EXPERIMENTAL: If set to true allows contruction and usage of the terraformer. This is known to cause strange world generation after successful terraform
allowTerraforming = false
#Max number of blocks allowed to be changed per tick
terraformBlockPerTick = 1
#Multplier for atmosphere change speed
terraformMult = 1.0
#How many blocks have the biome changed per tick. Large numbers can slow the server down
biomeUpdateSpeed = 1
[Oxygen]
#Power consumption multiplier for the oxygen vent
OxygenVentPowerMultiplier = 1.0
#list entities which should not be affected by atmosphere properties
entityAtmBypass = []
#If true, the Oxygen scrubbers require a consumable carbon collection cartridge
scrubberRequiresCartrige = true
#Multiplier for the amount of fluid this tank can hold
suitTankMultiplier = 1.0
#If true, Galacticcraft's air will be disabled entirely requiring use of Advanced Rocketry's Oxygen system on GC planets
OverrideGCAir = true
#Blocks that are not automatically detected as sealable but should seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockWhiteList = []
#Maximum time in minutes that the spacesuit's internal buffer can store O2 for
spaceSuitO2Buffer = 30
#Blocks that are automatically detected as sealable but should not seal. Format "Mod:Blockname" for example "minecraft:chest"
sealableBlockBlackList = []
#If true, allows players being hurt due to lack of oxygen and allows effects from non-standard atmosphere types
EnableAtmosphericEffects = true
#Multiplier on how much O2 an oxygen vent consumes per tick
oxygenVentConsumptionMultiplier = 1.0
#If true, breaking an extinguished torch will drop an extinguished torch instead of a vanilla torch
dropExtinguishedTorches = false
#Amount of damage inflicted with each tick on an entity in a vacuum
#Range: 0 ~ 100
vacuumDamage = 1
[Stations]
#Multiplier for warp travel time
warpTravelTime = 1.0
#The largest size a space station can be. Should also be a power of 2 (512)
SpaceStationBuildRadius = 1024
#If true, players will be able to completely disable gravity on spacestation. It's possible to get stuck and require a teleport
allowZeroGSpacestations = false
#Dimension ID to use for space stations, changing this could really break things!
spaceStationId = "advancedrocketry:space"
#How many units of fuel should each Dilithium Crystal give to warp ships
pointsPerDilithium = 500
["Resource Collection Missions"]
#Multiplier for the amount of time gas collection missions take
gasMissionMultiplier = 1.0
#list of fluid names that can be harvested as Gas
harvestableGasses = []
#Multiplier changing how long a mining mission takes
miningMissionTmeMultiplier = 1.0
[Energy]
#Multiplier for the amount of power per tick the black hole generator should produce
blackHoleGeneratorMultiplier = 1.0
#Amount of power per tick the solar generator should produce
solarGeneratorMultiplier = 1
#Multiplier for the amount of energy produced by the microwave reciever
MicrowaveRecieverMultiplier = 1.0
#minecraft:dirt;1
blackHoleTimings = ["minecraft:stone;1", "minecraft:dirt;1", "minecraft:netherrack;1", "minecraft:cobblestone;1"]
#List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks'
defaultBurnTime = 500
[Planets]
#If true, planets must be discovered in the warp controller before being visible
planetsMustBeDiscovered = false
#Prevents any vanilla biomes from spawning on planets
blackListVanillaBiomes = false
#Maximum unique biomes per planet
maxBiomesPerPlanet = 5
#If true, players will respawn near beds on planets IF the spawn location is in a breathable atmosphere
allowPlanetRespawn = false
#setting this to true will force AR to read from the XML file in the config/advRocketry instead of the local data, intended for use pack developers to ensure updates are pushed through
resetPlanetsFromXML = true
#If true, players will respawn near beds on planets REGARDLESS of the spawn location being in a non-breathable atmosphere. Requires 'allowPlanetRespawn' being true.
forcePlanetRespawn = false
#Chance of planet discovery in the warp ship monitor is not all planets are initially discovered
planetDiscoveryChance = 5
[Client]
#If true, AR will use a custom skybox on planets
PlanetSkyOverride = true
#Advanced visual effects
advancedVFX = true
#If UI is not locked, the middle mouse can be used to drag certain AR UIs around the screen, positions are saved on hitting quit in the menu
lockUI = true
#If true, AR will use a custom skybox on space stations
StationSkyOverride = true
#If true, allows players to experience nausea on non-standard atmosphere types
EnableAtmosphericNausea = true
[Performance]
#BitMask: 0: no threading, radius based; 1: threading, radius based; 2: no threading volume based; 3: threading volume based
atmosphereCalculationMethod = 3
#Radius of the O2 vent. if atmosphereCalculationMethod is 2 or 3 then max volume is calculated from this radius. WARNING: larger numbers can lead to lag
oxygenVentSize = 32
[Rockets]
#Set to false if rockets should not damage blocks
rocketsDamageBlocks = false
#If true, rockets will be able to actually fly around space
experimentalSpaceFlight = false
#TBI multiplier for asteroid flights
asteroidTBIBurnMult = 1.0
#List of fluid names for fluids that can be used as rocket bipropellant oxidizers
rocketBipropellants = ["oxygen"]
#How high the rocket has to go before it reaches station clearance
#Range: > 255
stationClearanceHeight = 1000
#How long transbody injection is before the rocket can exit
transBodyInjection = 0
#TBI multiplier for warp flights
warpTBIBurnMult = 10.0
#Multiplier for per-tank capacity
fuelCapacityMultiplier = 1.0
#Mod:Blockname for example "minecraft:chest"
rocketBlockBlackList = ["minecraft:portal", "minecraft:bedrock", "minecraft:snow_layer", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava"]
#Multiplier for per-engine thrust
thrustMultiplier = 1.5
#If true, planets with higher gravity require more fuel and lower gravity would require less
gravityAffectsFuels = true
#Set to false if rockets should not be able to be fueled by and and will require a fueling station
canBeFueledByHand = false
#How high the rocket has to go before it reaches orbit
#Range: > 255
OrbitHeight = 1000
#List of fluid names for fluids that can be used as rocket monopropellants
rocketFuels = ["thermal:refined_fuel;2"]
#Set to false if rockets should not require fuel to fly
rocketsRequireFuel = true
#Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets
autoRetroRockets = true
["World Generation"]
#True if the ores in geodeOres should be a blacklist
geodeOres_blacklist = false
#average size of the geodes
geodeBaseSize = 36
GenerateTin = false
TinPerChunk = 10
AluminumPerClump = 16
#If true, then low pressure planets will have meteor craters. Note: setting this option to false overrides 'generageCraters' in the planetDefs.xml
generateCraters = true
generateDilithium = false
#List of block names of blocks (usally ores) allowed to spawn in geodes
geodeOres = ["minecraft:iron_ore", "minecraft:gold_ore", "libvulpes:orecopper", "libvulpes:oretin", "minecraft:redstone_ore"]
RutilePerChunk = 6
DilithiumPerChunkLuna = 10
EnableOreGen = false
DilithiumPerClump = 16
IridiumPerChunk = 1
CopperPerChunk = 10
#Should Electric Mushrooms be able to spawn lightning
electricPlantsSpawnLightning = true
generateIridium = false
#If true, then ore-containing geodes are generated on high pressure planets
generateGeodes = true
AluminumPerChunk = 1
#Enable to allow structures like villages and mineshafts to generate on planets with a breathable atmosphere. Note, setting this to false will override 'generateStructures' in the planetDefs.xml
generateVanillaStructures = false
#Biomes that only spawn on worlds with pressures over 125, will override blacklist.
HighPressureBiomes = []
GenerateCopper = false
#List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest
BlacklistedBiomes = ["minecraft:river", "minecraft:the_end", "minecraft:badlands", "minecraft:the_void"]
RutilePerClump = 6
#variation in geode size
geodeVariation = 24
#Some worlds have a chance of spawning single biomes contained in this list.
SingleBiomes = ["minecraft:desert_hills", "minecraft:mushroom_fields", "minecraft:tall_birch_hills", "minecraft:ice_spikes"]
#If true, then very hot planets planets will volcanos. Note: setting this option to false overrides 'generateVolcanos' in the planetDefs.xml
generateVolcanos = false
DilithiumPerChunk = 1
IridiumPerClump = 16
generateAluminum = false
TinPerClump = 6
GenerateRutile = false
CopperPerClump = 6

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#Entity Settings
[entity]
#General
[entity.general]
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Entity Mob
[entity.mob]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Entity Fish
[entity.fish]
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false

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[appearance]
#The size (in GUI pixels) of a marker on the map.
#Note that this will change with Minecraft's GUI scale configuration.
#Range: > 0
markerSize = 16
#The size (in GUI pixels) of a map's tile.
#Note that this will change with Minecraft's GUI scale configuration.
#When using a small gui scale, the map may look better with a TILE_SIZE of 16 or more.
#Range: 1 ~ 10
tileSize = 8
#If true, the minimap will show the map of an atlas only while it is held.
#If false, the minimap will show the map of the first atlas in the hotbar.
requiresHold = true
#The width (in GUI pixels) of the player's icon.
#Range: > 0
playerIconWidth = 14
#The height (in GUI pixels) of the player's icon.
#Range: > 0
playerIconHeight = 16
#The width of the map border on the left and right sides of the minimap tiles.
#Represented as a fraction of the image width.
#Below a certain threshold, this border will be overtaken by the map border graphic.
#Range: 0.0 ~ 0.5
borderX = 0.05
#Set true to enable minimap
enabled = false
#The width of the map border on the top and bottom sides of the minimap tiles.
#Represented as a fraction of the image width.
#Below a certain threshold, this border will be overtaken by the map border graphic.
#Range: 0.0 ~ 0.5
borderY = 0.05
[userInterface]
#Default zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2.
#Range: 0.001953125 ~ 16.0
defaultScale = 0.5
#Maximum zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2.
#Range: 0.001953125 ~ 16.0
maxScale = 4.0
#If false (by default), then mousewheel up is zoom in, mousewheel down is zoom out.
#If true, then the direction is reversed.
doReverseWheelZoom = false
#Minimum zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. Smaller values may decrease performance!
#Range: 0.001953125 ~ 16.0
minScale = 0.03125
[gameplay]
#Whether to add local marker for the spot where the player died.
autoDeathMarker = true
#Player will need to craft atlas item to use atlas.
itemNeeded = true
#Whether to remember last open browsing position and zoom level for each dimension in every atlas.
#If disabled, all dimensions and all atlases will be "synchronized" at the same coordinates and zoom level, and map will "follow" player by default.
doSaveBrowsingPos = true
#Whether to add global markers for Nether Portals.
autoNetherPortalMarkers = true
#Whether to add global markers for NPC villages.
autoVillageMarkers = true

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[performance]
#Whether to rescan chunks in the area that have been previously mapped. This is useful in case of changes in coastline (including small ponds of water and lava), or if land disappears completely (for sky worlds).
#Disable for better performance.
doRescan = true
#Whether to perform additional scanning to locate ravines.
#Disable for better performance.
doScanRavines = true
#If true, map render time will be output.
debugRender = false
#The radius of the area around the player which is scanned by the Atlas at regular intervals.
#Note that this will not force faraway chunks to load, unless force_chunk_loading is enabled.
#Lower value gives better performance.
#Range: > 0
scanRadius = 11
#The maximum number of markers a particular atlas can hold.
#Range: > 0
markerLimit = 1024
#Whether to perform additional scanning to locate small ponds of water or lava.
#Disable for better performance.
doScanPonds = true
#Force loading of chunks within scan radius even if it exceeds regular chunk loading distance.
#Enabling this may SEVERELY decrease performance!
forceChunkLoading = false
#Time in seconds between two scans of the area.
#Higher value gives better performance.
#Range: 0.0 ~ 2.147483647E9
newScanInterval = 1.0
#The number of area scans between full rescans.
#Higher value gives better performance.
#Range: 1 ~ 1000
rescanRate = 4

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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true

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[client]
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 9
levelByStacks0 = 1
#Controls buttons on Priority Screen
#Range: 1 ~ 99
priorityByStacks1 = 10
#Controls buttons on Priority Screen
#Range: 1 ~ 9
priorityByStacks0 = 1
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 99
levelByStacks1 = 10
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 999
levelByStacks2 = 100
#Controls buttons on Priority Screen
#Range: 1 ~ 9999
priorityByStacks3 = 1000
#Controls buttons on Priority Screen
#Range: 1 ~ 999
priorityByStacks2 = 100
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 9999
levelByStacks3 = 1000
#TODO
useTerminalUseLargeFont = false
#TODO
disableColoredCableRecipesInJEI = true
#Controls buttons on Crafting Screen
#Range: 1 ~ 99
craftByStacks1 = 10
#Controls buttons on Crafting Screen
#Range: 1 ~ 9
craftByStacks0 = 1
#TODO
useColoredCraftingStatus = true
#Controls buttons on Crafting Screen
#Range: 1 ~ 9999
craftByStacks3 = 1000
#Controls buttons on Crafting Screen
#Range: 1 ~ 999
craftByStacks2 = 100
#TODO
enableEffects = true
#Power unit shown in AE UIs
#Allowed Values: AE, RF
PowerUnit = "AE"
#Show debugging GUI overlays
showDebugGuiOverlays = false
[terminals]
#Allowed Values: TALL, FULL, SMALL
terminalStyle = "TALL"
#Allowed Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
terminalSearchMode = "JEI_MANUAL_SEARCH"
#Should tooltips be searched. Performance impact
#Allowed Values: YES, NO, UNDECIDED
searchTooltips = "YES"

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#Warning: Disabling a feature may disable other features depending on it.
[features]
[features.Facades]
#Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
TileEntityFacades = false
[features.Rendering]
#No comment
AlphaPass = true
[features.Misc]
#No comment
CraftingLog = false
#No comment
IntegrationLogging = false
#No comment
DebugLogging = false
#No comment
PacketLogging = false
#No comment
UnsupportedDeveloperTools = false
#No comment
UpdateLogging = false
#No comment
WebsiteRecipes = false
#No comment
LogSecurityAudits = false
[features.Commands]
#No comment
ChunkLoggerTrace = false
[features.Crafting]
#No comment
EnableDisassemblyCrafting = true
#No comment
InWorldFluix = true
#No comment
InWorldSingularity = true
#No comment
InWorldPurification = true
#No comment
EnableFacadeCrafting = true
[features.World]
#No comment
CertusQuartzWorldGen = true
#No comment
VillagerTrading = true
#No comment
SpawnPressesInMeteorites = true
#No comment
MeteoriteWorldGen = true
[general]
#Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
removeCrashingItemsOnLoad = false
[automation]
#TODO
formationPlaneEntityLimit = 128
[craftingCPU]
craftingCalculationTimePerTick = 5
[spatialio]
#BE CAREFUL, CAN CORRUPT YOUR WORLD! Will use #spatial/whitelist as whitelist.
spatialBlockTags = false
spatialPowerExponent = 1.35
spatialPowerMultiplier = 1250.0
[GrindStone]
#Chance to actually get an output with stacksize > 1.
#Range: 0.0 ~ 100.0
oreDoublePercentage = 90.0
[battery]
entropyManipulator = 200000
chargedStaff = 8000
wirelessTerminal = 1600000
portableCell = 20000
colorApplicator = 20000
matterCannon = 200000
[worldGen]
quartzOresClusterAmount = 0
meteoriteBiomeBlacklist = []
quartzOresPerCluster = 0
quartzOresBiomeBlacklist = []
#Range: 0.0 ~ 1.0
spawnChargedChance = 0.0
[wireless]
wirelessTerminalDrainMultiplier = 1.0
wirelessBoosterExp = 1.5
wirelessCostMultiplier = 1.0
wirelessHighWirelessCount = 64.0
wirelessBaseRange = 16.0
wirelessBaseCost = 8.0
wirelessBoosterRangeMultiplier = 1.0
[PowerRatios]
ForgeEnergy = 0.5
#Range: 0.01 ~ 1.7976931348623157E308
UsageMultiplier = 1.0
[Condenser]
Singularity = 256000
MatterBalls = 256
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[tickRates]
ChargerMax = 120
IOPortMax = 5
METunnelMin = 5
StorageBusMax = 60
FluidStorageBusMax = 60
LightTunnelMax = 60
FluidExportBusMax = 60
ItemTunnelMin = 5
FluidImportBusMax = 40
FluidStorageBusMin = 5
IOPortMin = 1
InterfaceMax = 120
OpenComputersTunnelMax = 5
StorageBusMin = 5
InscriberMin = 1
ImportBusMax = 40
FluidImportBusMin = 5
VibrationChamberMax = 40
ImportBusMin = 5
InterfaceMin = 5
OpenComputersTunnelMin = 1
AnnihilationPlaneMin = 2
ExportBusMin = 5
PressureTunnelMax = 120
ChargerMin = 10
METunnelMax = 20
AnnihilationPlaneMax = 120
InscriberMax = 1
ItemTunnelMax = 60
LightTunnelMin = 5
ExportBusMax = 60
PressureTunnelMin = 1
FluidExportBusMin = 5
VibrationChamberMin = 10
#Settings for in-world purification of crystals.
[inWorldPurification]
#A fluid tag that identifies fluids that improve crystal purification speed. Does not affect purification with water/lava.
improvedFluidTag = ""
#The speed multiplier to use when the crystals are submerged in the improved fluid.
#Range: 1.0 ~ 10.0
improvedFluidMultiplier = 2.0

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["basic options"]
#Enable fish mob spawning? Weight & biomes can be modified in the Aquaculture fish loot table
"Enable fish spawning?" = true
"Should fish be added as compostables for the composter/worm farm? (Based on fish, or weight if enabled)" = true
"Enable debug mode? (Enables additional logging)" = false
"Should Aquaculture fish be able to be used to breed cats & ocelots?" = true
"Show Fillet recipes in JEI?" = true
"Enable weight for fish? Useful for fishing competitions" = false
["basic options"."Amount of Message In A Bottle messages"]
#Range: 0 ~ 255
" Used to add additional custom messages" = 29
["neptunium options"]
#Should Neptune's bounty be added as fishing loot? Very rare.
"Add Neptune's Bounty as loot?" = true
"Enable recipes for Neptunium items?" = true
"Enable recipes for Neptunium armor?" = true
["spawn options"]
["spawn options".starshell_turtle]
include = ["TWILIGHT"]
#Range: 0 ~ 64
min = 1
#Range: 0 ~ 64
max = 2
#Range: 0 ~ 100
weight = 5
exclude = [""]
["spawn options".arrau_turtle]
include = ["JUNGLE"]
#Range: 0 ~ 64
min = 1
#Range: 0 ~ 64
max = 2
#Range: 0 ~ 100
weight = 8
exclude = [""]
["spawn options".box_turtle]
include = ["SWAMP"]
#Range: 0 ~ 64
min = 1
#Range: 0 ~ 64
max = 2
#Range: 0 ~ 100
weight = 10
exclude = [""]

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#If TRUE, Archer's Paradox will have its own Item Group (Creative Tab).
"Enable Item Group" = true

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#These options affect only the client that loads the mod.
[clientOnly]
#Enabled tools, by their resource name. Eg: minecraft:diamond_hoe. Putting any entry in this converts BackTools to a whitelist-only mod. Disabled Tools will be ignored.
enabledTools = []
#Disabled tools, by their resource name. Eg: minecraft:diamond_hoe
disabledTools = []
#Some nbt tags will cause back tools to appear improperly. Use this setting to cleanse the item tags.
nbtCleaner = ["Damage", "Charged", "ChargedProjectiles"]
#Tool orientation, by class file and degrees. Separate with ":" . See defaults for examples.
toolOrientation = ["net.minecraft.item.ToolItem:180", "net.minecraft.item.HoeItem:180", "net.minecraft.item.FishingRodItem:180", "net.minecraft.item.TridentItem:180", "net.minecraft.item.ShootableItem:90"]

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defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100
uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default
# Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria
criteriaDetail = "Default"
criteriaDetailRequiresShift = false
addInventoryButton = false
defaultDrawDirectLines = false
defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF"

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#General settings for the mod.
[general]
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#Fixes some fire related damage sources not causing mobs to drop cooked items?
fireFromDamagesource = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#How long should Soulfire burn players if they try to punch it out?
#Range: > 0
soulfireHitBurnTime = 2
#Can players put out fire with bottled water?
extinguishWithBottledWater = true
#Should the fire/burning HUD overlay be hidden if the player has fire immunity?
hideFireOverlayWhenImmune = true
#Should skeletons shoot flaming arrows while on fire?
flameArrowSkeletons = true
#Should players be able to put out fire blocks by punching them?
punchOutFlames = true
#How long should Fire burn players if they try to punch it out?
#Range: > 0
fireHitBurnTime = 1
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
fireDamageSpreads = true
#What is the % chance that fire damage will spread between mobs?
#Range: 0.0 ~ 1.0
fireDamageSpreadChance = 0.3
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true

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{
"standard_weights": {
"biomesoplenty:alps": {
"weight": 0
},
"biomesoplenty:bayou": {
"weight": 10
},
"biomesoplenty:cherry_blossom_grove": {
"weight": 1
},
"biomesoplenty:cold_desert": {
"weight": 0
},
"biomesoplenty:coniferous_forest": {
"weight": 10
},
"biomesoplenty:crystalline_chasm": {
"weight": 5
},
"biomesoplenty:dead_forest": {
"weight": 3
},
"biomesoplenty:dryland": {
"weight": 3
},
"biomesoplenty:fungal_jungle": {
"weight": 1
},
"biomesoplenty:grassland": {
"weight": 3
},
"biomesoplenty:grove": {
"weight": 10
},
"biomesoplenty:highland": {
"weight": 5
},
"biomesoplenty:jade_cliffs": {
"weight": 3
},
"biomesoplenty:lavender_field": {
"weight": 3
},
"biomesoplenty:lush_desert": {
"weight": 1
},
"biomesoplenty:marsh": {
"weight": 0
},
"biomesoplenty:meadow": {
"weight": 7
},
"biomesoplenty:muskeg": {
"weight": 1
},
"biomesoplenty:mystic_grove": {
"weight": 1
},
"biomesoplenty:ominous_woods": {
"weight": 1
},
"biomesoplenty:prairie": {
"weight": 7
},
"biomesoplenty:rainforest": {
"weight": 7
},
"biomesoplenty:redwood_forest": {
"weight": 5
},
"biomesoplenty:scrubland": {
"weight": 7
},
"biomesoplenty:seasonal_forest": {
"weight": 7
},
"biomesoplenty:shrubland": {
"weight": 7
},
"biomesoplenty:snowy_coniferous_forest": {
"weight": 5
},
"biomesoplenty:tundra": {
"weight": 7
},
"biomesoplenty:undergrowth": {
"weight": 10
},
"biomesoplenty:visceral_heap": {
"weight": 7
},
"biomesoplenty:wasteland": {
"weight": 1
},
"biomesoplenty:wetland": {
"weight": 10
},
"biomesoplenty:withered_abyss": {
"weight": 3
},
"biomesoplenty:woodland": {
"weight": 7
}
},
"technical_biome_toggles": {
"biomesoplenty:alps_foothills": {
"enabled": true
},
"biomesoplenty:gravel_beach": {
"enabled": true
},
"biomesoplenty:orchard": {
"enabled": true
},
"biomesoplenty:redwood_forest_edge": {
"enabled": true
},
"biomesoplenty:tropic_beach": {
"enabled": true
},
"biomesoplenty:volcanic_plains": {
"enabled": true
}
},
"sub_biome_weights": {
"biomesoplenty:bamboo_blossom_grove": {
"weight": 100,
"rarity": 0.8
},
"biomesoplenty:bayou_mangrove": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:burnt_forest": {
"weight": 100,
"rarity": 0.6
},
"biomesoplenty:coniferous_lakes": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:deep_bayou": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:dense_woodland": {
"weight": 100,
"rarity": 0.9
},
"biomesoplenty:dry_boneyard": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:fir_clearing": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:flower_meadow": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:fungal_field": {
"weight": 100,
"rarity": 0.9
},
"biomesoplenty:golden_prairie": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:grassland_clover_patch": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:grove_clearing": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:grove_lakes": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:highland_crag": {
"weight": 100,
"rarity": 1.25
},
"biomesoplenty:highland_moor": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:lavender_forest": {
"weight": 100,
"rarity": 0.6
},
"biomesoplenty:lush_savanna": {
"weight": 100,
"rarity": 0.65
},
"biomesoplenty:meadow_forest": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:mystic_plains": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:ominous_mire": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:rainforest_cliffs": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:rainforest_floodplain": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:redwood_hills": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:seasonal_orchard": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:seasonal_pumpkin_patch": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:shroomy_wetland": {
"weight": 100,
"rarity": 1.5
},
"biomesoplenty:shrubland_hills": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:snowy_fir_clearing": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:snowy_maple_forest": {
"weight": 100,
"rarity": 1.25
},
"biomesoplenty:tall_dead_forest": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:tundra_basin": {
"weight": 0,
"rarity": 1.5
},
"biomesoplenty:tundra_bog": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:wetland_forest": {
"weight": 100,
"rarity": 1.5
},
"biomesoplenty:wooded_scrubland": {
"weight": 100,
"rarity": 1.0
}
},
"island_biome_toggles": {
"biomesoplenty:origin_valley": {
"enabled": true
},
"biomesoplenty:rainbow_hills": {
"enabled": true
},
"biomesoplenty:tropics": {
"enabled": true
},
"biomesoplenty:volcano": {
"enabled": true
}
},
"vanilla_biome_weights": {
"minecraft:badlands_plateau": {
"weight": 10
},
"minecraft:basalt_deltas": {
"weight": 10
},
"minecraft:birch_forest": {
"weight": 5
},
"minecraft:crimson_forest": {
"weight": 10
},
"minecraft:dark_forest": {
"weight": 7
},
"minecraft:desert": {
"weight": 15
},
"minecraft:forest": {
"weight": 10
},
"minecraft:frozen_ocean": {
"weight": 3
},
"minecraft:giant_tree_taiga": {
"weight": 5
},
"minecraft:jungle": {
"weight": 10
},
"minecraft:lukewarm_ocean": {
"weight": 3
},
"minecraft:mountains": {
"weight": 6
},
"minecraft:nether_wastes": {
"weight": 10
},
"minecraft:plains": {
"weight": 10
},
"minecraft:savanna": {
"weight": 10
},
"minecraft:snowy_taiga": {
"weight": 7
},
"minecraft:snowy_tundra": {
"weight": 10
},
"minecraft:soul_sand_valley": {
"weight": 10
},
"minecraft:swamp": {
"weight": 7
},
"minecraft:taiga": {
"weight": 10
},
"minecraft:warped_forest": {
"weight": 10
},
"minecraft:wooded_badlands_plateau": {
"weight": 3
}
}
}

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#Client-related options.
[gui]
#Select the Biomes O' Plenty world type by default.
use_world_type = true

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#World generation related options.
[overworld]
#Type of rainfall zones to use during biome placement.
#Allowed Values: SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
rainfall_variation_scheme = "MEDIUM_ZONES"
#Enhance vanilla biomes by adding additional decoration.
enhance_vanilla_biomes = true
#The size of generated biomes.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
biome_size = "MEDIUM"
#Type of temperature zones to use during biome placement.
#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
temperature_variation_scheme = "MEDIUM_ZONES"
#Enable nether generation from Biomes O' Plenty.
use_bop_nether = true
#The size of generated rivers.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
river_size = "MEDIUM"

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#Tool settings
[tools]
#Determines whether you need a hammer to remove blocks from a frame, when set to false, you can remove blocks from a frame by sneaking and right-clicking the block (default: true)
hammer_needed = true
#Block settings
[blocks]
#Determines whether you have to sneak when placing vertical slabs, when set to false, frame slabs will always be placed on the side of the block; when set to true, frame slabs will be placed like vanilla slabs, and you have to sneak in order to make place vertical slabs (default: true)
sneak_for_vertical_slabs = true

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[mobDrops]
#
#Odds of baby villager dropping base set packs, 0 for 0%, 1 for 100%, default is 5%
#Range: 0.0 ~ 1.0
villagerChance = 0.05
#
#Odds of baby piglin dropping nether set packs, 0 for 0%, 1 for 100%, default is 5%
#Range: 0.0 ~ 1.0
piglinChance = 0.05
#
#Odds of ender dragons dropping end set packs, 0 for 0%, 1 for 100%, default is 100%
#Range: 0.0 ~ 1.0
dragonChance = 1.0
#
#Odds of enderlings dropping end set packs, 0 for 0%, 1 for 100%, default is 10%
#Range: 0.0 ~ 1.0
enderlingChance = 0.1
#
#Maximum amount of packs dropped when a dragon drops packs, default is 4
#Range: 1 ~ 16
dragonMaxPacks = 4
#
#Odds of withers dropping nether set packs, 0 for 0%, 1 for 100%, default is 50%
#Range: 0.0 ~ 1.0
witherChance = 0.5
#
#Odds of baby zombie villager dropping base set packs, 0 for 0%, 1 for 100%, default is 10%
#Range: 0.0 ~ 1.0
zombieVillagerChance = 0.1
#
#Maximum amount of packs dropped when a wither drops packs, default is 3
#Range: 1 ~ 16
witherMaxPacks = 3
#
#Odds of baby zombie dropping base set packs, 0 for 0%, 1 for 100%, default is 5%
#Range: 0.0 ~ 1.0
zombieChance = 0.05
#
#Odds of baby zombie piglin dropping nether set , 0 for 0%, 1 for 100%, default is 5%
#Range: 0.0 ~ 1.0
zombiePiglinChance = 0.05
#
#Odds of shulkers dropping end set packs, 0 for 0%, 1 for 100%, default is 5%
#Range: 0.0 ~ 1.0
shulkerChance = 0.05
[integration]
#
#Odds of fishing up an Aquaculture set card or pack while using a buddycard hook, 0-1, default is .075
#Range: 0.0 ~ 1.0
aquacultureFishingChance = 0.05
[challenge]
#
#Multiplier for challenge points from base set, 0-10, default is 1
#Range: 0.0 ~ 10.0
set1Multiplier = 1.0
#
#Multiplier for challenge points with grade B, 0-10, default is 1.8
#Range: 0.0 ~ 10.0
grade3Multiplier = 1.7999999523162842
#
#Multiplier for challenge points with grade C, 0-10, default is 1.4
#Range: 0.0 ~ 10.0
grade2Multiplier = 1.399999976158142
#
#Base challenge points for rare cards, 1-100, default is 4
#Range: 1 ~ 100
pointsRare = 4
#
#Multiplier for challenge points from nether set, 0-10, default is 1.2
#Range: 0.0 ~ 10.0
set2Multiplier = 1.2000000476837158
#
#Enable Challenge mode, assigning cards point values, and giving each player a challenge binder, default is false
doChallengeMode = false
#
#Base challenge points for uncommon cards, 1-100, default is 2
#Range: 1 ~ 100
pointsUncommon = 2
#
#Multiplier for challenge points with grade D, 0-10, default is 1
#Range: 0.0 ~ 10.0
grade1Multiplier = 1.0
#
#Multiplier for challenge points from end set, 0-10, default is 2
#Range: 0.0 ~ 10.0
set3Multiplier = 2.0
#
#Multiplier for challenge points from byg set, 0-10, default is 2
#Range: 0.0 ~ 10.0
set4Multiplier = 2.0
#
#Base challenge points for common cards, 1-100, default is 1
#Range: 1 ~ 100
pointsCommon = 1
#
#Multiplier for challenge points on shiny cards, 0-10, default is 1.5
#Range: 0.0 ~ 10.0
shinyMultiplier = 1.5
#
#Multiplier for challenge points from create set, 0-10, default is 1
#Range: 0.0 ~ 10.0
set5Multiplier = 1.0
#
#Base challenge points for epic cards, 1-100, default is 8
#Range: 1 ~ 100
pointsEpic = 8
#
#Multiplier for challenge points with grade S, 0-10, default is 10
#Range: 0.0 ~ 10.0
grade5Multiplier = 10.0
#
#Multiplier for challenge points from fd set, 0-10, default is 1
#Range: 0.0 ~ 10.0
set7Multiplier = 1.0
#
#Multiplier for challenge points from aquaculture set, 0-10, default is 0.9
#Range: 0.0 ~ 10.0
set6Multiplier = 0.8999999761581421
#
#Multiplier for challenge points with grade A, 0-10, default is 2.5
#Range: 0.0 ~ 10.0
grade4Multiplier = 2.5
[luminis]
#
#Amount of veins of Luminis generated per chunk, 1-24, default is 1
#Range: 0 ~ 36
perChunk = 1
#
#Odds of deep Luminis crystals being dropped by Luminis ore, note this can be doubled with certain gear, 0 for 0%, 1 for 100%, default is 3.5%
#Range: 0.0 ~ 1.0
deepLuminisOdds = 0.035
#
#Maximum Y value for Luminis to generate, 1-120, default is 24
#Range: 1 ~ 120
maxY = 24
#
#Size of Luminis veins, 1-36, default is 8
#Range: 1 ~ 36
veinSize = 8
#
#Odds of a random shiny non-epic card being dropped by Luminis ore when using the Luminis Medal, 0 for 0%, 1 for 100%, default is 2%
#Range: 0.0 ~ 1.0
cardLuminisOdds = 0.02
[enderling]
#
#Odds for an Enderling to spawn with an Enderman in the Nether, 0-1, default is 0.5%
#Range: 0.0 ~ 1.0
netherOdds = 0.005
#
#Odds for an Enderling to spawn with an Enderman in the End, 0-1, default is 0.5%
#Range: 0.0 ~ 1.0
endOdds = 0.005
#
#Odds for an Enderling to spawn with an Enderman in the Overworld, 0-1, default is 1.5%
#Range: 0.0 ~ 1.0
overOdds = 0.015
[misc]
#
#Mystery packs can be used to find any card in the mod, loaded or not, default is false
boringMysteryPacks = false
#
#Enables medal effects, default is true
doMedalEffects = true

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[General]
#Silence the wandering trader's ambient sound.
silenceTrader = true
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false
#A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas.
silenceUs = [""]

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[worldgen]
[worldgen.experimental]
"Generate Underwater Caves" = false
"Generate Small Noise Caves" = true

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"Generate caverns in the underground" = true
"Generate cave tunnels in the underground" = true
"Generate Previous Caves" = false
["This value sets the cavern cave generation size, Big number = Small Cavern Generation"]
#Range: 1.0 ~ 10.0
" XZ Size Value" = 1.0
["This value sets the cavern cave generation height, Big number = Shorter Height Cavern Generation"]
#Range: 1.0 ~ 20.0
" Y Size Value" = 8.24
["This value sets the tunnel cave generation size, Big number = Small Tunnel Cave Generation"]
#Range: 1.0 ~ 10.0
" XZ Size Value" = 1.2
["This value sets the tunnel cave generation height, Big number = Shorter Height Tunnel Cave Generation"]
#Range: 1.0 ~ 20.0
" Y Size Value" = 14.24

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"client" {
# With this enabled, CCL will catch all exceptions thrown whilst rendering blocks.
# If an exception is caught, the block will not be rendered.
B:"catchBlockRenderExceptions"=true
# With this enabled, CCL will catch all exceptions thrown whilst rendering items.
# By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled
# CCL will attempt to recover after the exception.
B:"catchItemRenderExceptions"=true
}

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#Gameplay settings
[settings]
#Bit-Bag settings
[settings.bit-bag]
#Should the durability bar display the emptiness of the bag instead of the fullness?
invert-durability-bar-indication = false
#Configures the tool mode icons used to render the selected tool modes of tools in the hot bar.
[settings.selected-tool-mode-icons]
#Sets which tool mode icon renderer is in use. Currently C&B provides: `chiselsandbits:group` (Render the group icon in the top right corner) and `chiselsandbits:noop` (No icon) as options.
renderer = "chiselsandbits:group"
#Configures the chiseling and placement previews.
[settings.chiseling-previews]
#Sets which preview renderer is in use. Currently C&B provides: `chiselsandbits:default` (Simple outline rendering) and `chiselsandbits:noop` (No preview) as options.
renderer = "chiselsandbits:default"
#Configures the default chiseling and placement preview.
[settings.chiseling-previews.default]
#Configures the colors of the outlines that the chiseling and placement preview have.
[settings.chiseling-previews.default.colors]
#The color for the chiseling preview outline.
chiseling = [0.85, 0.0, 0.0, 0.65]
#The color for the placement preview outline.
placement = [0.0, 0.85, 0.0, 0.65]
#Performance related options.
[performance]
#Options related to the building of the chiseled block models.
[performance.model-building]
#How many CPU threads should be used to build models?
#Range: 1 ~ 4
thead-count = 2
#Configures caches
[performance.caches]
#Cache size related options.
[performance.caches.sizes]
#Size of the bit storage inner models cache.
#Range: 0 ~ 9223372036854775807
bit-storage-content-models = 100
#Size of the block model cache.
#Range: 3500 ~ 20000
block-models = 10000
#Size of the model face cache.
#Range: 3500 ~ 20000
block-faces = 10000
#Lighting related options.
[performance.lighting]
#Should C&B pull lighting values from model faces.
extract-lighting-values-from-faces = true
#Should C&B pull lighting values from blockstates.
extract-lighting-values-from-blockstates = true
#Options for the GUI
[gui]
#Options for the radial menu.
[gui.radial-menu]
#Should the mouse indicator be rendered?
display-mouse-indicator = false
#Configures options related to different compatibility modules.
[compat]
#Compatibility options for JEI.
[compat.jei]
#Should C&B inject its bits into JEI?
inject-bits = true

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#Options for getting help in game.
[help]
#Should the help information be visible in tooltips?
enabled-in-tooltips = true
#Performance related options.
[performance]
#Configures caches
[performance.caches]
#Cache size related options.
[performance.caches.sizes]
#Size of the collision box cache.
#Range: -9223372036854775808 ~ 9223372036854775807
collision-boxes = 10000

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#General settings
[general]
#Use config instead of datapack
use_config = true
#List settings
#Syntax: ["modid:block|weight"]
#Example: ["minecraft:stone|2","minecraft:dirt|1"]
#Forge tags are supported
[general.lists]
#Basalt gen
block_list_basalt = ["minecraft:basalt|100"]
#Cobble gen
block_list_cobble = ["minecraft:cobblestone|100"]
#Stone gen
block_list_stone = ["minecraft:stone|100"]
#Custom settings
[general.lists.custom]
#Custom generators
#Syntax: [gen]
#Gen: [type, block, list]
#Type: cobblestone, stone
#Block: resource location of the block below the generated block
#List: see List settings
#Examples:
#custom_generators = [
# ["cobblestone", "minecraft:diamond_block", ["minecraft:diamond_block"]],
# ["cobblestone", "minecraft:dirt", ["forge:dirt"]],
# ["cobblestone", "minecraft:white_wool", ["minecraft:wool"]]]
custom_generators = [["cobblestone", "minecraft:bedrock", ["create:andesite_cobblestone|25", "create:granite_cobblestone|25", "create:diorite_cobblestone|25", "create:gabbro_cobblestone|25"]], ["stone", "minecraft:bedrock", ["minecraft:andesite|25", "minecraft:granite|25", "minecraft:diorite|25", "create:gabbro|25"]]]

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[Tooltips]
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
"Show Item Tags" = true
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
"Show 'Hold Shift for Details' Message" = true
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, Item descriptions will be added to their tooltips if possible.
"Show Item Descriptions" = true
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = true

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#The renderer to use for monitors. Generally this should be kept at "best" - if monitors have performance issues, you may wish to experiment with alternative renderers.
#Allowed Values: BEST, TBO, VBO
monitor_renderer = "BEST"
#The maximum distance monitors will render at. This defaults to the standard tile entity limit, but may be extended if you wish to build larger monitors.
#Range: 16 ~ 1024
monitor_distance = 64

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#Forces all config menus to be overridden and generated by Configured. This requires the game to be restarted for the changes to apply.
forceConfiguredMenu = false

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["Connectivity settings"]
#If enabled all packets exceeding normal limits will be printed to log. default:false
debugPrintMessages = false
#Set the max login timeout in ticks. 20 ticks = 1 sec, default = 120 seconds
#Range: 600 ~ 20000
logintimeout = 2400
#Should play packet size limits be disabled? Error:(Badly compressed packet) default:true
disablePacketLimits = true
#Enable to see the full log output for all resource location exceptions. Default = false
showFullResourceLocationException = false
#Should login packet size limits be disabled? Error:(IOException("Payload may not be larger than 1048576 bytes")) default:true
disableLoginLimits = true
#Set the ingame disconnect timeout for disconnecting players. Default = 60sec
#Range: 15 ~ 400
disconnectTimeout = 60
#Set the amount of minutes for which network packet history data is saved. Default = 5 minutes
#Range: 1 ~ 400
packetHistoryMinutes = 5

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#This is the Client config for ConstructionWand.
#If you're not familiar with Forge's new split client/server config, let me explain:
#Client config is stored in the /config folder and only contains client specific settings like graphics and keybinds.
#Mod behavior is configured in the Server config, which is world-specific and thus located
#in the /saves/myworld/serverconfig folder. If you want to change the serverconfig for all
#new worlds, copy the config files in the /defaultconfigs folder.
[keys]
#Key code of OPTKEY (Default: Left Control). Look up key codes under https://www.glfw.org/docs/3.3/group__keys.html
#Range: 0 ~ 350
OptKey = 341
#Press SNEAK+OPTKEY instead of SNEAK for changing wand mode/direction lock
ShiftOpt = false
#Press SNEAK+OPTKEY instead of SNEAK for opening wand GUI
ShiftOptGUI = true

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#Set to empty to disable trans bees. Separate names with a space
transBeeNames = ["zoe"]
#Enable the CookieRealm Flat world preset
enableTerracottaWorldPreset = true

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#These settings only affects client
[Client]
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorGuiButton_Left = 65
#The vertical pixel distance from the origin point of player inventoy gui
#Range: > -2147483648
CosArmorGuiButton_Top = 67
#Whether or not to hide the button for toggling the mod temporarily on client side
CosArmorToggleButton_Hidden = false
#Whether or not to hide the button for opening CosmeticArmorInventory in CreativeInventory
CosArmorCreativeGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Left = 59
#The vertical pixel distance from the origin point of creative inventoy gui
#Range: > -2147483648
CosArmorCreativeGuiButton_Top = 38
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The vertical pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Top = 72
#The horizontal pixel distance from the origin point of creative inventory gui
#Range: > -2147483648
CosArmorCreativeGuiButton_Left = 95

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#These settings affects both server and client
[Common]
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
CosArmorDisableRecipeBook = false
#Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = false
#Whether or not to disable the coshat command
CosArmorDisableCosHatCommand = false

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#Crafting Tweaks Client Configuration
[client]
#Set this to true if you don't want the tweak buttons' tooltips to show.
hideButtonTooltips = false
#This option is toggled by the 'Toggle Buttons' key that can be defined in the Controls settings.
hideButtons = false
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
#Add modids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = []
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only.
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
craftingTweaksMode = "DEFAULT"
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true

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#Crafting Tweaks Configuration
[common]
#Set this to true if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server)
compressAnywhere = false
#A list of modid:name entries that will not be crafted by the compress key.
compressBlacklist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]

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#
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0
maximumContraptionLightVolume = 16384
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
#
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#
#Use modern OpenGL features to drastically increase performance.
experimentalRendering = true
#
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#
#Sound settings
[client.sound]
#
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#
#Ponder settings
[client.ponder]
#
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#
#Settings for the Goggle Overlay
[client.goggleOverlay]
#
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#
#Settings for the Placement Assist
[client.placementAssist]
#
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0
#
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"

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[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v2]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
[worldgen.v2.copper_ore]
#
#Range: > 0
minHeight = 40
#
#Range: > 0
maxHeight = 85
#
#Range: > 0
clusterSize = 18
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 2.0
[worldgen.v2.weathered_limestone]
#
#Range: > 0
minHeight = 10
#
#Range: > 0
maxHeight = 30
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.0
[worldgen.v2.zinc_ore]
#
#Range: > 0
minHeight = 15
#
#Range: > 0
maxHeight = 70
#
#Range: > 0
clusterSize = 14
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 4.0
[worldgen.v2.limestone]
#
#Range: > 0
minHeight = 30
#
#Range: > 0
maxHeight = 70
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
[worldgen.v2.dolomite]
#
#Range: > 0
minHeight = 20
#
#Range: > 0
maxHeight = 70
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
[worldgen.v2.gabbro]
#
#Range: > 0
minHeight = 20
#
#Range: > 0
maxHeight = 70
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
[worldgen.v2.scoria]
#
#Range: > 0
minHeight = 0
#
#Range: > 0
maxHeight = 10
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.0

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#Client only settings, mostly things related to rendering
[client]
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0

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# Configuration file for adding microblock materials for aesthetic blocks added by mods
# The '#' character defines a comment, everything after this character on a given line will be ignored.
# Each line needs to be of the form <registry_name>[property=value,otherProperty=value]
# <registry_name> being the registry name of the block. E.G: 'minecraft:stone'
# This can optionally be followed by Key-Value pairs describing any block state properties.
# If no properties are defined, the default state of the block will be used.
# Examples:
# 'minecraft:stone'
# 'minecraft:grass_block[snowy=true]'

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[gameplay]
"silver drops raw ore" = false
[worldgen]
"generates darker depths's speleothems naturally" = true

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#Decorative Blocks Configs
[general]
#Bonfire Activator (define a resource location
"bonfire activator" = "minecraft:blaze_powder"
#Disable thatch creation on shearing hay bale
"thatch enabled" = true

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#The default difficulty selected for newly created worlds.
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
defaultDifficulty = "NORMAL"
#Set to true if the difficulty for new world's should be locked ot the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false

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key_key.attack:key.mouse.left:NONE
key_key.use:key.mouse.right:NONE
key_key.forward:key.keyboard.w:NONE
key_key.left:key.keyboard.a:NONE
key_key.back:key.keyboard.s:NONE
key_key.right:key.keyboard.d:NONE
key_key.jump:key.keyboard.space:NONE
key_key.sneak:key.keyboard.left.shift:NONE
key_key.sprint:key.keyboard.left.control:NONE
key_key.drop:key.keyboard.q:NONE
key_key.inventory:key.keyboard.e:NONE
key_key.chat:key.keyboard.t:NONE
key_key.playerlist:key.keyboard.tab:NONE
key_key.pickItem:key.mouse.middle:NONE
key_key.command:key.keyboard.slash:NONE
key_key.socialInteractions:key.keyboard.p:NONE
key_key.screenshot:key.keyboard.f2:NONE
key_key.togglePerspective:key.keyboard.f5:NONE
key_key.smoothCamera:key.keyboard.unknown:NONE
key_key.fullscreen:key.keyboard.f11:NONE
key_key.spectatorOutlines:key.keyboard.unknown:NONE
key_key.swapOffhand:key.keyboard.f:NONE
key_key.saveToolbarActivator:key.keyboard.c:NONE
key_key.loadToolbarActivator:key.keyboard.x:NONE
key_key.advancements:key.keyboard.l:NONE
key_key.hotbar.1:key.keyboard.1:NONE
key_key.hotbar.2:key.keyboard.2:NONE
key_key.hotbar.3:key.keyboard.3:NONE
key_key.hotbar.4:key.keyboard.4:NONE
key_key.hotbar.5:key.keyboard.5:NONE
key_key.hotbar.6:key.keyboard.6:NONE
key_key.hotbar.7:key.keyboard.7:NONE
key_key.hotbar.8:key.keyboard.8:NONE
key_key.hotbar.9:key.keyboard.9:NONE
key_key.ftbchunks.map:key.keyboard.m:NONE
key_key.ftbchunks.minimap.zoomIn:key.keyboard.equal:NONE
key_key.ftbchunks.minimap.zoomOut:key.keyboard.minus:NONE
key_key.boththrow.desc:key.mouse.right:NONE
key_key.leftthrow.desc:key.keyboard.unknown:NONE
key_key.rightthrow.desc:key.keyboard.unknown:NONE
key_key.motoronoff.desc:key.keyboard.left.shift:NONE
key_key.jumpanddetach.desc:key.keyboard.space:NONE
key_key.slow.desc:key.keyboard.left.shift:NONE
key_key.climb.desc:key.keyboard.left.shift:NONE
key_key.climbup.desc:key.keyboard.unknown:NONE
key_key.climbdown.desc:key.keyboard.unknown:NONE
key_key.enderlaunch.desc:key.mouse.left:NONE
key_key.rocket.desc:key.mouse.left:NONE
key_key.slide.desc:key.keyboard.left.shift:NONE
key_placebo.toggleWings:key.keyboard.keypad.8:NONE
key_placebo.toggleTrails:key.keyboard.keypad.9:NONE
key_Start composing:key.keyboard.g:NONE
key_Tool Menu (Hold):key.keyboard.left.alt:NONE
key_Piston Pushcart Up:key.keyboard.space:NONE
key_Piston Pushcart Down:key.keyboard.left.control:NONE
key_key.waila.config:key.keyboard.keypad.0:NONE
key_key.waila.show_overlay:key.keyboard.keypad.1:NONE
key_key.waila.toggle_liquid:key.keyboard.keypad.2:NONE
key_key.corpse.death_history:key.keyboard.u:NONE
key_Open the Crash Utilities Screen:key.keyboard.u:CONTROL
key_Copy Container Class:key.keyboard.unknown:NONE
key_Show Slot Index Tooltips:key.keyboard.unknown:NONE
key_Options Gui:key.keyboard.i:NONE
key_key.curios.open.desc:key.keyboard.g:NONE
key_key.ftbquests.quests:key.keyboard.unknown:NONE
key_key.control:key.keyboard.left.control:NONE
key_key.inventorysorter.itemin:key.mouse.100:NONE
key_key.inventorysorter.sort:key.mouse.middle:NONE
key_key.inventorysorter.itemout:key.mouse.102:NONE
key_key.toggle_focus.desc:key.keyboard.tab:NONE
key_key.cofh.mode_change_increment:key.keyboard.v:NONE
key_key.endergetic.booflo_vest:key.keyboard.space:NONE
key_key.endergetic.booflo_slam:key.keyboard.x:NONE
key_key.exchangers.open_gui:key.keyboard.comma:NONE
key_key.exchangers.range_switch:key.keyboard.unknown:NONE
key_key.exchangers.mode_switch:key.keyboard.unknown:NONE
key_key.exchangers.force_drop_items_mode_toggle:key.keyboard.unknown:NONE
key_key.exchangers.directional_placement_mode_toggle:key.keyboard.unknown:NONE
key_key.exchangers.fuzzy_placement_mode_toggle:key.keyboard.unknown:NONE
key_key.exchangers.void_items_mode_toggle:key.keyboard.unknown:NONE
key_cos.key.opencosarmorinventory:key.keyboard.unknown:NONE
key_mod.chiselsandbits.keys.key.modded-tool.open:key.keyboard.r:NONE
key_mod.chiselsandbits.keys.key.modded-tool.cycle.left:key.keyboard.unknown:NONE
key_mod.chiselsandbits.keys.key.modded-tool.cycle.right:key.keyboard.unknown:NONE
key_mod.chiselsandbits.keys.key.measuring-tape.reset:key.mouse.right:SHIFT
key_mod.chiselsandbits.keys.key.undo:key.keyboard.z:CONTROL
key_mod.chiselsandbits.keys.key.redo:key.keyboard.y:CONTROL
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
key_create.keyinfo.toolbelt:key.keyboard.left.alt:NONE
key_keybind.xreliquary.fortune_coin:key.keyboard.unknown:NONE
key_key.improvedbackpacks.open_backpack:key.keyboard.b:NONE
key_key.craftingtweaks.rotate:key.keyboard.unknown:NONE
key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown:NONE
key_key.craftingtweaks.balance:key.keyboard.unknown:NONE
key_key.craftingtweaks.spread:key.keyboard.unknown:NONE
key_key.craftingtweaks.clear:key.keyboard.unknown:NONE
key_key.craftingtweaks.force_clear:key.keyboard.unknown:NONE
key_key.craftingtweaks.toggleButtons:key.keyboard.unknown:NONE
key_key.craftingtweaks.compressOne:key.keyboard.k:CONTROL
key_key.craftingtweaks.compressStack:key.keyboard.k:NONE
key_key.craftingtweaks.compressAll:key.keyboard.k:SHIFT
key_key.craftingtweaks.decompressOne:key.keyboard.unknown:NONE
key_key.craftingtweaks.decompressStack:key.keyboard.unknown:NONE
key_key.craftingtweaks.decompressAll:key.keyboard.unknown:NONE
key_key.craftingtweaks.refill_last:key.keyboard.tab:NONE
key_key.craftingtweaks.refill_last_stack:key.keyboard.tab:NONE
key_key.occultism.backpack:key.keyboard.b:NONE
key_key.occultism.storage_remote:key.keyboard.n:NONE
key_key.occultism.familiar.greedy_familiar:key.keyboard.unknown:NONE
key_key.occultism.familiar.otherworld_bird:key.keyboard.unknown:NONE
key_key.occultism.familiar.bat_familiar:key.keyboard.unknown:NONE
key_key.occultism.familiar.deer_familiar:key.keyboard.unknown:NONE
key_key.occultism.familiar.cthulhu_familiar:key.keyboard.unknown:NONE
key_key.occultism.familiar.devil_familiar:key.keyboard.unknown:NONE
key_key.occultism.familiar.dragon_familiar:key.keyboard.unknown:NONE
key_key.occultism.familiar.blacksmith_familiar:key.keyboard.unknown:NONE
key_key.occultism.familiar.guardian_familiar:key.keyboard.unknown:NONE
key_key.occultism.familiar.headless_familiar:key.keyboard.unknown:NONE
key_key.occultism.familiar.chimera_familiar:key.keyboard.unknown:NONE
key_key.occultism.familiar.goat_familiar:key.keyboard.unknown:NONE
key_key.togglejetpack:key.keyboard.x:NONE
key_key.openrocketui:key.keyboard.c:NONE
key_key.togglercs:key.keyboard.r:NONE
key_key.turnrocketright:key.keyboard.d:NONE
key_key.turnrocketleft:key.keyboard.a:NONE
key_key.turnrocketup:key.keyboard.z:NONE
key_key.turnrocketdown:key.keyboard.x:NONE
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.toggleCheatMode:key.keyboard.unknown:NONE
key_key.jei.toggleEditMode:key.keyboard.unknown:NONE
key_key.jei.showRecipe:key.keyboard.r:NONE
key_key.jei.showUses:key.keyboard.u:NONE
key_key.jei.recipeBack:key.keyboard.backspace:NONE
key_key.jei.previousPage:key.keyboard.page.up:NONE
key_key.jei.nextPage:key.keyboard.page.down:NONE
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.bookmark:key.keyboard.a:NONE
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE

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[dice]
#How many seconds should the dice last before exploding
#Range: 1 ~ 60
"dice expire time" = 10

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["Miscellaneous Settings"]
#----------------------------------------------------------------------------------------------------#
#Enables the dungeon crawl developer tools. Do not use this for normal gameplay.
#
enable_tools = false
#----------------------------------------------------------------------------------------------------#
#Enables extended debug logging to help detecting errors. Enabled by default.
#
extended_debug = false
#----------------------------------------------------------------------------------------------------#
#Prints all biome categories and their biomes to the console when entering a world.
#Might be useful for modpack creators. Ignore this for normal gameplay.
#
"Print Biome Categories" = false
["World Generation"]
#----------------------------------------------------------------------------------------------------#
#Makes the entire dungeon solid, preventing caves, ravines, etc... from interfering with the dungeon.
#
solid = false
#----------------------------------------------------------------------------------------------------#
#Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation.
#
tick_falling_blocks = true
["Dungeon Placement"]
#----------------------------------------------------------------------------------------------------#
#The cell size of the grid used to generate the dungeons in chunks. Each cell of this grid can only contain one dungeon.
#You can also interpret this as the average distance between two adjacent dungeons in chunks.
#Has to be higher than the separation!
#
#Range: 9 ~ 8192
spacing = 32
#----------------------------------------------------------------------------------------------------#
#The minimum distance between the dungeons in chunks. Has to be lower than the spacing!
#The closer the separation is to the spacing, the more grid-aligned and predictable the dungeon placement will be.
#Generally, bigger values allow for less, and smaller values for more randomness.
#
#Range: 8 ~ 8191
separation = 16
["Dungeon Placement".Biomes]
#----------------------------------------------------------------------------------------------------#
#List of biomes the dungeons should spawn in.
#Entries have to be comma-separated.
#You can use this together with the Biome Categories.
#
"Biome Whitelist" = ""
#----------------------------------------------------------------------------------------------------#
#List of biomes that should never contain dungeons.
#
"Biome Blacklist" = "advancedrocketry:moonold"
#----------------------------------------------------------------------------------------------------#
#List of biome categories the dungeons should spawn in.
#Entries have to be comma-separated.
#Biome Categories are groupings of biomes of specific types. Using these allows Dungeon Crawl to
# automatically generate in suitable mod biomes and to ignore unsuitable ones like ocean biomes.
#You can use this together with the Biome Whitelist and you can blacklist specific biomes with the Biome Blacklist.
#All categories: beach, desert, extreme_hills, forest, icy, jungle, mesa, mushroom, nether, none, ocean, plains, river, savanna, swamp, taiga, the_end
#To receive a list of all categories and their respective biomes (including biomes of mods you have installed), enable the 'Print Biome Categories' option.
#
"Biome Categories" = "desert, extreme_hills, forest, icy, jungle, mesa, plains, savanna, swamp, taiga"
["Dungeon Placement".Dimensions]
#----------------------------------------------------------------------------------------------------#
#List of dimensions the dungeons should spawn in.
#Entries have to be comma-separated.
#
"Dimension Whitelist" = "minecraft:overworld"
["Dungeon Settings"]
#----------------------------------------------------------------------------------------------------#
#Whether the dungeons should have secret rooms or not.
#
secret_rooms = true
#----------------------------------------------------------------------------------------------------#
#Whether loot tables of certain spawner entities should be overwritten.
#For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled.
#
overwrite_entity_loot_tables = true
#----------------------------------------------------------------------------------------------------#
#Whether the hell stage should be built with blocks from the overworld instead from the nether.
#
no_nether_blocks = true
#----------------------------------------------------------------------------------------------------#
#The activation range for the spawners in the dungeons.
#
#Range: 1 ~ 64
spawner_activation_range = 12
#----------------------------------------------------------------------------------------------------#
#The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
#
#Range: 1 ~ 128
spawner_entities = 6
#----------------------------------------------------------------------------------------------------#
#Whether custom mob spawners with equipment, etc.. should be used.
#
custom_spawners = true
#----------------------------------------------------------------------------------------------------#
#Whether mobs from spawners should despawn naturally or not.
#
natural_despawn = true

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[client]
#Whether to display the preview of the item in the dank, disable if you have optifine
items = ["minecraft:enchanted_book"]

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#Common only settings for Endergetic
[common]
#If The Dragon Fight Manager should debug its portal values; Default: False
debugDragonFightManager = false

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[general]
[general.spawning]
#A list of dimensions that no birds are able to spawn in
blacklistedSpawningDimensions = []
#Allow non-tamed birds to naturally despawn
allowDespawning = false
#A list of biomes that no birds are able to spawn in
blacklistedSpawningBiomes = []
[general.eggs]
#Allow birds to lay eggs
allowEggs = true
#How many ticks it takes for a bird to lay an egg
#Range: > 6000
eggLayRate = 12000
#Allow chicken eggs to drop eggshell when broken
createVanillaEggshell = true
#Allow eggs from this mod to drop eggshell when broken
createExoticEggshell = true
[general.nests]
#A list of biomes that nests are not able to generate in
blacklistedNestGenBiomes = []
#How many nests, on average, should appear when generated (0 = disabled; 1 = few; 100+ = many)
#Range: > 0
nestGenRate = 1
#A list of dimensions that nests are not able to generate in
blacklistedNestGenDimensions = []
#Allow eggs to regenerate in nests
allowNestEggRegen = false
#Allow anything to be placed inside bird nest blocks
allowAnythingInNests = false
[general.cages]
#Allow other mobs to be caught by birdcages
allowAnythingInCages = false
[general.entity]
#Allow tamed pelicans to collect fish
pelicanScavenge = true
#Allow ostriches to be ridden
ostrichRiding = true
#Allow kingfishers and kookaburras to collect fish
kingfisherScavenge = true
#Allow magpies to scavenge for items
magpieScavenge = true
[entity]
[entity.booby]
#A list of dimensions the booby cannot spawn in
blacklistedDimensionsBooby = []
#Booby minimum group size
#Range: 1 ~ 50
spawnSizeMinBooby = 2
#Booby maximum group size
#Range: 1 ~ 50
spawnSizeMaxBooby = 5
#A list of biomes the booby cannot spawn in
blacklistedBiomesBooby = []
#Blue-footed booby spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateBooby = 12
[entity.kiwi]
#Kiwi maximum group size
#Range: 1 ~ 50
spawnSizeMaxKiwi = 5
#A list of biomes the kiwi cannot spawn in
blacklistedBiomesKiwi = []
#Kiwi spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateKiwi = 16
#Kiwi minimum group size
#Range: 1 ~ 50
spawnSizeMinKiwi = 2
#A list of dimensions the kiwi cannot spawn in
blacklistedDimensionsKiwi = []
[entity.cassowary]
#Cassowary maximum group size
#Range: 1 ~ 50
spawnSizeMaxCassowary = 5
#Cassowary spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateCassowary = 10
#A list of biomes the cassowary cannot spawn in
blacklistedBiomesCassowary = []
#Cassowary minimum group size
#Range: 1 ~ 50
spawnSizeMinCassowary = 2
#A list of dimensions the cassowary cannot spawn in
blacklistedDimensionsCassowary = []
[entity.ostrich]
#Ostrich minimum group size
#Range: 1 ~ 50
spawnSizeMinOstrich = 2
#A list of biomes the ostrich cannot spawn in
blacklistedBiomesOstrich = []
#Ostrich maximum group size
#Range: 1 ~ 50
spawnSizeMaxOstrich = 5
#A list of dimensions the ostrich cannot spawn in
blacklistedDimensionsOstrich = []
#Ostrich spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateOstrich = 10
[entity.owl]
#Owl minimum group size
#Range: 1 ~ 50
spawnSizeMinOwl = 2
#A list of dimensions the owl cannot spawn in
blacklistedDimensionsOwl = []
#Owl maximum group size
#Range: 1 ~ 50
spawnSizeMaxOwl = 5
#Owl spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateOwl = 24
#A list of biomes the owl cannot spawn in
blacklistedBiomesOwl = []
[entity.bluejay]
#Bluejay maximum group size
#Range: 1 ~ 50
spawnSizeMaxBluejay = 5
#A list of biomes the bluejay cannot spawn in
blacklistedBiomesBluejay = []
#Bluejay minimum group size
#Range: 1 ~ 50
spawnSizeMinBluejay = 2
#Blue jay spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateBluejay = 24
#A list of dimensions the bluejay cannot spawn in
blacklistedDimensionsBluejay = []
[entity.gouldianfinch]
#Gouldian finch maximum group size
#Range: 1 ~ 50
spawnSizeMaxGouldianfinch = 5
#A list of biomes the gouldianfinch cannot spawn in
blacklistedBiomesGouldianfinch = []
#Gouldian finch spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateGouldianfinch = 10
#A list of dimensions the gouldianfinch cannot spawn in
blacklistedDimensionsGouldianfinch = []
#Gouldian finch minimum group size
#Range: 1 ~ 50
spawnSizeMinGouldianfinch = 2
[entity.woodpecker]
#A list of biomes the woodpecker cannot spawn in
blacklistedBiomesWoodpecker = []
#A list of dimensions the woodpecker cannot spawn in
blacklistedDimensionsWoodpecker = []
#Woodpecker minimum group size
#Range: 1 ~ 50
spawnSizeMinWoodpecker = 2
#Woodpecker maximum group size
#Range: 1 ~ 50
spawnSizeMaxWoodpecker = 5
#Woodpecker spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateWoodpecker = 24
[entity.cockatoo]
#Vulture spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateCockatoo = 16
#Vulture minimum group size
#Range: 1 ~ 50
spawnSizeMinCockatoo = 2
#A list of biomes the cockatoo cannot spawn in
blacklistedBiomesCockatoo = []
#A list of dimensions the cockatoo cannot spawn in
blacklistedDimensionsCockatoo = []
#Vulture maximum group size
#Range: 1 ~ 50
spawnSizeMaxCockatoo = 5
[entity.robin]
#Robin maximum group size
#Range: 1 ~ 50
spawnSizeMaxRobin = 5
#A list of dimensions the robin cannot spawn in
blacklistedDimensionsRobin = []
#A list of biomes the robin cannot spawn in
blacklistedBiomesRobin = []
#Robin minimum group size
#Range: 1 ~ 50
spawnSizeMinRobin = 2
#Robin spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateRobin = 24
[entity.duck]
#Duck spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateDuck = 10
#A list of biomes the duck cannot spawn in
blacklistedBiomesDuck = []
#Duck maximum group size
#Range: 1 ~ 50
spawnSizeMaxDuck = 5
#Duck minimum group size
#Range: 1 ~ 50
spawnSizeMinDuck = 2
#A list of dimensions the duck cannot spawn in
blacklistedDimensionsDuck = []
[entity.heron]
#A list of biomes the heron cannot spawn in
blacklistedBiomesHeron = []
#Heron spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateHeron = 12
#A list of dimensions the heron cannot spawn in
blacklistedDimensionsHeron = []
#Heron minimum group size
#Range: 1 ~ 50
spawnSizeMinHeron = 2
#Heron maximum group size
#Range: 1 ~ 50
spawnSizeMaxHeron = 5
[entity.budgerigar]
#A list of biomes the budgerigar cannot spawn in
blacklistedBiomesBudgerigar = []
#Budgerigar spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateBudgerigar = 15
#Budgerigar minimum group size
#Range: 1 ~ 50
spawnSizeMinBudgerigar = 2
#Budgerigar maximum group size
#Range: 1 ~ 50
spawnSizeMaxBudgerigar = 5
#A list of dimensions the budgerigar cannot spawn in
blacklistedDimensionsBudgerigar = []
[entity.magpie]
#Magpie spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateMagpie = 24
#A list of dimensions the magpie cannot spawn in
blacklistedDimensionsMagpie = []
#Magpie maximum group size
#Range: 1 ~ 50
spawnSizeMaxMagpie = 5
#Magpie minimum group size
#Range: 1 ~ 50
spawnSizeMinMagpie = 2
#A list of biomes the magpie cannot spawn in
blacklistedBiomesMagpie = []
[entity.roadrunner]
#Roadrunner minimum group size
#Range: 1 ~ 50
spawnSizeMinRoadrunner = 2
#Roadrunner maximum group size
#Range: 1 ~ 50
spawnSizeMaxRoadrunner = 5
#A list of dimensions the roadrunner cannot spawn in
blacklistedDimensionsRoadrunner = []
#Roadrunner spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateRoadrunner = 20
#A list of biomes the roadrunner cannot spawn in
blacklistedBiomesRoadrunner = []
[entity.gull]
#Seagull maximum group size
#Range: 1 ~ 50
spawnSizeMaxGull = 5
#A list of biomes the gull cannot spawn in
blacklistedBiomesGull = []
#Seagull minimum group size
#Range: 1 ~ 50
spawnSizeMinGull = 2
#A list of dimensions the gull cannot spawn in
blacklistedDimensionsGull = []
#Seagull spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateGull = 24
[entity.pigeon]
#A list of biomes the pigeon cannot spawn in
blacklistedBiomesPigeon = []
#Pigeon spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRatePigeon = 24
#Pigeon maximum group size
#Range: 1 ~ 50
spawnSizeMaxPigeon = 5
#A list of dimensions the pigeon cannot spawn in
blacklistedDimensionsPigeon = []
#Pigeon minimum group size
#Range: 1 ~ 50
spawnSizeMinPigeon = 2
[entity.crane]
#Crane maximum group size
#Range: 1 ~ 50
spawnSizeMaxCrane = 5
#Crane minimum group size
#Range: 1 ~ 50
spawnSizeMinCrane = 2
#A list of biomes the crane cannot spawn in
blacklistedBiomesCrane = []
#Crane spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateCrane = 12
#A list of dimensions the crane cannot spawn in
blacklistedDimensionsCrane = []
[entity.swan]
#Swan spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateSwan = 20
#Swan minimum group size
#Range: 1 ~ 50
spawnSizeMinSwan = 2
#A list of biomes the swan cannot spawn in
blacklistedBiomesSwan = []
#Swan maximum group size
#Range: 1 ~ 50
spawnSizeMaxSwan = 5
#A list of dimensions the swan cannot spawn in
blacklistedDimensionsSwan = []
[entity.macaw]
#Parrot maximum group size
#Range: 1 ~ 50
spawnSizeMaxMacaw = 5
#A list of dimensions the macaw cannot spawn in
blacklistedDimensionsMacaw = []
#Parrot minimum group size
#Range: 1 ~ 50
spawnSizeMinMacaw = 2
#Parrot spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateMacaw = 12
#A list of biomes the macaw cannot spawn in
blacklistedBiomesMacaw = []
[entity.pelican]
#A list of biomes the pelican cannot spawn in
blacklistedBiomesPelican = []
#Pelican minimum group size
#Range: 1 ~ 50
spawnSizeMinPelican = 2
#Pelican spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRatePelican = 12
#Pelican maximum group size
#Range: 1 ~ 50
spawnSizeMaxPelican = 5
#A list of dimensions the pelican cannot spawn in
blacklistedDimensionsPelican = []
[entity.cardinal]
#A list of dimensions the cardinal cannot spawn in
blacklistedDimensionsCardinal = []
#Cardinal minimum group size
#Range: 1 ~ 50
spawnSizeMinCardinal = 2
#Cardinal maximum group size
#Range: 1 ~ 50
spawnSizeMaxCardinal = 5
#A list of biomes the cardinal cannot spawn in
blacklistedBiomesCardinal = []
#Cardinal spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateCardinal = 24
[entity.kingfisher]
#Kingfisher minimum group size
#Range: 1 ~ 50
spawnSizeMinKingfisher = 2
#Kingfisher maximum group size
#Range: 1 ~ 50
spawnSizeMaxKingfisher = 5
#A list of dimensions the kingfisher cannot spawn in
blacklistedDimensionsKingfisher = []
#Kingfisher spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateKingfisher = 20
#A list of biomes the kingfisher cannot spawn in
blacklistedBiomesKingfisher = []
[entity.flamingo]
#Flamingo maximum group size
#Range: 1 ~ 50
spawnSizeMaxFlamingo = 5
#Flamingo spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateFlamingo = 16
#Flamingo minimum group size
#Range: 1 ~ 50
spawnSizeMinFlamingo = 2
#A list of dimensions the flamingo cannot spawn in
blacklistedDimensionsFlamingo = []
#A list of biomes the flamingo cannot spawn in
blacklistedBiomesFlamingo = []
[entity.lyrebird]
#Lyrebird minimum group size
#Range: 1 ~ 50
spawnSizeMinLyrebird = 2
#A list of dimensions the lyrebird cannot spawn in
blacklistedDimensionsLyrebird = []
#A list of biomes the lyrebird cannot spawn in
blacklistedBiomesLyrebird = []
#Lyrebird spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateLyrebird = 16
#Lyrebird maximum group size
#Range: 1 ~ 50
spawnSizeMaxLyrebird = 5
[entity.peafowl]
#A list of biomes the peafowl cannot spawn in
blacklistedBiomesPeafowl = []
#Peafowl minimum group size
#Range: 1 ~ 50
spawnSizeMinPeafowl = 2
#Peafowl spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRatePeafowl = 12
#Peafowl maximum group size
#Range: 1 ~ 50
spawnSizeMaxPeafowl = 5
#A list of dimensions the peafowl cannot spawn in
blacklistedDimensionsPeafowl = []
[entity.kookaburra]
#Kookaburra spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateKookaburra = 12
#A list of dimensions the kookaburra cannot spawn in
blacklistedDimensionsKookaburra = []
#Kookaburra maximum group size
#Range: 1 ~ 50
spawnSizeMaxKookaburra = 5
#Kookaburra minimum group size
#Range: 1 ~ 50
spawnSizeMinKookaburra = 2
#A list of biomes the kookaburra cannot spawn in
blacklistedBiomesKookaburra = []
[entity.toucan]
#A list of biomes the toucan cannot spawn in
blacklistedBiomesToucan = []
#Toucan spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateToucan = 12
#Toucan maximum group size
#Range: 1 ~ 50
spawnSizeMaxToucan = 5
#A list of dimensions the toucan cannot spawn in
blacklistedDimensionsToucan = []
#Toucan minimum group size
#Range: 1 ~ 50
spawnSizeMinToucan = 2
[entity.hummingbird]
#Hummingbird spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateHummingbird = 26
#A list of biomes the hummingbird cannot spawn in
blacklistedBiomesHummingbird = []
#Hummingbird maximum group size
#Range: 1 ~ 50
spawnSizeMaxHummingbird = 5
#A list of dimensions the hummingbird cannot spawn in
blacklistedDimensionsHummingbird = []
#Hummingbird minimum group size
#Range: 1 ~ 50
spawnSizeMinHummingbird = 2
[entity.penguin]
#Penguin maximum group size
#Range: 1 ~ 50
spawnSizeMaxPenguin = 5
#Penguin spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRatePenguin = 12
#A list of dimensions the penguin cannot spawn in
blacklistedDimensionsPenguin = []
#Penguin minimum group size
#Range: 1 ~ 50
spawnSizeMinPenguin = 2
#A list of biomes the penguin cannot spawn in
blacklistedBiomesPenguin = []

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[Patches_Sizes]
#
#Dirt Stone Patches Size (default=60)
#Range: 1 ~ 100
patch_size_dirtstone = 1
#
#Lavastone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_lavastone = 40
#
#Dirt Patches Size (default=40)
#Range: 1 ~ 100
patch_size_dirt = 40
#
#Broken Stone Patches Size (default=24)
#Range: 1 ~ 100
patch_size_brokenstone = 24
#
#Sediment Stone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_sedimentstone = 70
#
#Marlstone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_marlstone = 60
#
#Old Stone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_oldstone = 40
#
#Packed Ice Patches Size (default=60)
#Range: 1 ~ 100
patch_size_packed_ice = 60
[Spawn_Rates]
[Spawn_Rates.Blocks]
#
#Packed Ice Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_packed_ice = 5
#
#Lavastone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_lavastone = 8
#
#Old Stone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_oldstone = 10
#
#Broken Stone Spawn Rate (default=12)
#Range: 1 ~ 50
spawnrate_block_brokenstone = 6
#
#Dirt Stone Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_dirtstone = 1
#
#Marlstone Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_marlstone = 5
#
#Sediment Stone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_sedimentstone = 3
#
#Dirt Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_dirt = 5
[Spawn_Rates.Vines]
#
#Cave Vine Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_cave_vine = 10
[Spawn_Rates.Mushrooms]
#
#Lumishroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_lumishroom = 1
#
#Goldishroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_goldishroom = 10
#
#Shinyshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_shinyshroom = 1
#
#Fluoshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_fluoshroom = 5
#
#Sweetshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_sweetshroom = 5
#
#Rockshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_rockshroom = 10
[Spawn_Rates.Mosses]
#
#Fire Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_fire = 10
#
#Hanging Roots Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_hanging_roots = 10
#
#Frozen Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_frozen = 10
#
#Dry Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_dry = 10
#
#Humid Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_humid = 10
[Spawn_Rates.Rocks]
#
#Rock Piles Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_rockpiles = 10
#
#Stalagmite Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_stalagmites = 10
#
#Pebble Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_pebbles = 10
#
#Flint Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_flints = 10
#
#Stalactite Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_stalactites = 10
[Spawn_Rates.Structures]
#
#Spruce Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_spruce = 3
#
#Ice Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_ice = 1
#
#Cobblestone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_cobblestone = 1
#
#Lavastone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_lavastone = 1
#
#Oak Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_oak = 4
#
#Tall Cobblestone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_tall_cobblestone = 2
#
#Bricks Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_bricks = 4
#
#Jungle Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_jungle = 3
#
#Tall Lavastone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_tall_lavastone = 1
#
#Acacia Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_acacia = 4
#
#Cobblestone Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_cobblestone = 4
[Spawn_Conditions]
[Spawn_Conditions.Blocks]
#
#Generate Dirt
gen_block_dirt = false
#
#Generate Marlstone
gen_block_marlstone = false
#
#Generate Lavastone
gen_block_lavastone = false
#
#Generate Dirt Stone
gen_block_dirtstone = false
#
#Generate Packed Ice
gen_block_packed_ice = false
#
#Generate Broken Stone
gen_block_brokenstone = true
#
#Generate Sediment Stone
gen_block_sedimentstone = false
#
#Generate Old Stone
gen_block_oldstone = false
[Spawn_Conditions.Vines]
#
#Generate Vines
gen_vines = false
[Spawn_Conditions.Mushrooms]
#
#Generate Mushrooms
gen_mushrooms = false
[Spawn_Conditions.Mosses]
#
#Generate Mosses
gen_mosses = false
[Spawn_Conditions.Rocks]
#
#Generate Flints
gen_rock_flints = false
#
#Generate Pebbles
gen_rock_pebbles = true
#
#Generate Rock Piles
gen_rock_rockpiles = true
#
#Generate Stalagmites
gen_rock_stalagmites = true
#
#Generate Stalactites
gen_rock_stalactites = true
[Spawn_Conditions.Structures]
#
#Generate Cabins
gen_structure_cabins = true
#
#Generate Dungeons
gen_structure_dungeons = true
[Items]
#
#Health amount given by the bandage (1 = half heart) (default=4)
#Range: 1 ~ 40
item_bandage_health = 4
#
#Healing items cooldown in seconds (default=5)
#Range: 1 ~ 30
item_medecine_cooldown = 5

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[tutorial]
#The hanging lights tutorial progress, once any light item enters the inventory a
# toast appears prompting to craft hanging lights. A finished tutorial progress
# value is 'complete' and an unstarted tutorial is 'none'.
progress = "none"

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[general]
#If true jingles will play during Christmas.
christmas_jingles = true
#The distance that jingles can be heard in blocks.
#Range: > 1
jingles_amplitude = 40

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#Client settings
[client]
#Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
nourishmentHungerOverlay = true
#Should food tooltips display which effects they provide?
foodEffectTooltip = true

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#Game settings
[settings]
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true
#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0
cuttingBoardFortuneBonus = 0.1
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0
richSoilBoostChance = 0.2
#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
#Vanilla item overrides
[overrides]
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
rabbitStewJumpBoost = true
#Should most vanilla tools register a dispenser behavior when facing a Cutting Board?
dispenserUsesToolsOnCuttingBoard = true
#Should items inside the tag 'farmersdelight:comfort_foods' grant 2 minutes of Comfort when eaten? (defaults to vanilla SoupItems)
comfortFoodTagEffect = true
#Stack size overrides
[overrides.stack_size]
#Toggle this setting to instead make ALL SoupItems stackable, except the ones on the list (deny-list). This affects items from other mods, so be careful!
overrideAllSoupItems = false
#Should SoupItems in the following list become stackable to 16, much like Farmer's Delight's meals?
enableStackableSoupItems = true
#List of SoupItems. Default: vanilla soups and stews.
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
#World generation
[world]
#Generate crop items on Village houses (all biomes)
cropsOnVillageHouseLoot = true
#Generate crop items on a Shipwreck's supply chests
cropsOnShipwreckSupplyLoot = true
#Generate Compost Heaps across all village biomes
genVillageCompostHeaps = true
#Sea Beet generation
[world.wild_beetroots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10
#Generate sea beets on beaches
genWildBeetroots = true
#Tomato Vines generation
[world.wild_tomatoes]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Generate tomato vines on arid biomes (temperature 1.0 or higher)
genWildTomatoes = true
#Wild Cabbage generation
[world.wild_cabbages]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10
#Generate wild cabbages on beaches
genWildCabbages = true
#Wild Onion generation
[world.wild_onions]
#Generate wild onions on temperate biomes (temperature between 0.4 and 0.9)
genWildOnions = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Wild Potato generation
[world.wild_potatoes]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3)
genWildPotatoes = true
#Wild Carrot generation
[world.wild_carrots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9)
genWildCarrots = true
#Wild Rice generation
[world.wild_rice]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10
#Generate wild rice on swamps and jungles
genWildRice = true

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# Configuration file
general {
# If the recipe book is removed from the game. Server-enforced. [default: true]
B:"Remove Recipe Book"=false
}

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#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
#Do not keep already-parsed NBT data for partially loaded chunks in memory
reducedChunkNBT = true

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#Enable or disable the entire engine
enabled = true
#Enable or disable a debug overlay that colors pixels by their normal
debugNormals = false

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# Enable forge global version checking
versionCheck = true
# does the splashscreen run
splashscreen = true
defaultConfigPath = "defaultconfigs"
# max threads for parallel loading : -1 uses Runtime#availableProcessors
maxThreads = -1

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[rendering]
[rendering.orb_of_temporary_flight]
#Y-Position of the Orb of Temporary Flight Overlay (if enabled) [default: 1]
#Range: 0 ~ 500
y_position = 1
#X-Position of the Orb of Temporary Flight Overlay (if enabled) [default: 1]
#Range: 0 ~ 500
x_position = 1
#Should the Orb of Temporary Flight Overlay be rendered? [default: true]
render = true

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[world_gen]
#Which dimensions trees shouldn't spawn in? [example: ["minecraft:the_end"], empty allows all dimensions]
tree_blacklist = ["minecraft:the_end"]
#Which dimensions nipa structures should spawn in? [example: ["minecraft:the_end"], default empty allows all dimensions]
nipa_whitelist = []
#Which dimensions trees should spawn in? [example: ["minecraft:the_end"], default empty allows all dimensions]
tree_whitelist = []
#Which dimensions nipa structures shouldn't spawn in? [example: ["minecraft:the_end"], empty allows all dimensions]
nipa_blacklist = ["minecraft:the_end"]
#Which dimensions ores should spawn in? [example: ["minecraft:overworld"], default empty allows all dimensions]
ore_whitelist = []
#Which dimensions ores shouldn't spawn in? [example: ["minecraft:overworld"], default empty allows all dimensions]
ore_blacklist = []
[world_gen.mysterywood_tree]
#Generate Mysterywood Trees? [default: true]
generate = true
[world_gen.stella_arcanum]
#Maximum size of Stella Arcanum veins [default: 3]
#Range: 0 ~ 100
max_vein_size = 3
#Maximum Stella Arcanum veins per chunk [default: 2]
#Range: 1 ~ 100
count = 2
#Maximum height for Stella Arcanum to generate [default: 50]
#Range: 1 ~ 256
max_height = 50
#Generate Should Stella Arcanum? [default: true]
generate = true
[world_gen.yellow_orchid]
#Generate Yellow Orchids? [default: true]
generate = true
[world_gen.arcane_gilded_darkstone]
#Maximum size of Arcane Gilded Darkstone veins [default: 4]
#Range: 0 ~ 100
max_vein_size = 4
#Maximum Arcane Gilded Darkstone veins per chunk [default: 4]
#Range: 1 ~ 100
count = 4
#Maximum height for Arcane Gilded Darkstone to generate [default: 8]
#Range: 1 ~ 256
max_height = 8
#Generate Arcane Gilded Darkstone? [default: true]
generate = true
[world_gen.edelwood_tree]
#Generate Edelwood Trees? [default: true]
generate = true
[world_gen.petrified_root]
#Generate Petrified Roots? [default: true]
generate = false
[world_gen.dark_runestone]
#Maximum size of Dark Runestone veins [default: 3]
#Range: 0 ~ 100
max_vein_size = 3
#Maximum Dark Runestone veins per chunk [default: 2]
#Range: 1 ~ 100
count = 2
#Maximum height for Dark Runestone to generate [default: 8]
#Range: 1 ~ 256
max_height = 8
#Generate Dark Runestone? [default: true]
generate = true
[world_gen.arcane_crystal]
#Maximum size of Arcane Crystal Ore veins [default: 6]
#Range: 0 ~ 100
max_vein_size = 5
#Maximum Arcane Crystal Ore veins per chunk [default: 3]
#Range: 1 ~ 100
count = 3
#Maximum height for Arcane Crystal Ore to generate [default: 25]
#Range: 1 ~ 256
max_height = 25
#Generate Arcane Crystal Ore? [default: true]
generate = true
[world_gen.xpetrified_ore]
#Generate Xpetrified Ore? [default: true]
generate = true
[world_gen.darkstone]
#Maximum size of Darkstone veins [default: 20]
#Range: 0 ~ 100
max_vein_size = 20
#Maximum Darkstone veins per chunk [default: 20]
#Range: 1 ~ 100
count = 20
#Maximum height for Darkstone to generate [default: 8]
#Range: 1 ~ 256
max_height = 8
#Generate Darkstone? [default: true]
generate = true
[world_gen.cherrywood_tree]
#Generate Cherrywood Trees? [default: true]
generate = true
[world_gen.runestone]
#Maximum size of Runestone veins [default: 3]
#Range: 0 ~ 100
max_vein_size = 3
#Maximum Runestone veins per chunk [default: 2]
#Range: 1 ~ 100
count = 2
#Maximum height for the Runestone to generate [default: 20]
#Range: 1 ~ 256
max_height = 20
#Generate Runestone? [default: true]
generate = true
[world_gen.nipa]
#Nipa Structure Spacing [default: 35]
#Range: > 0
spacing = 35
#Nipa Structure Separation [default: 8]
#Range: > 0
separation = 8
#Generate Nipas? [default: true]
generate = false
[items]
[items.xpetrified_orb]
#Experience Points the Orb grants on use [default: 91]
#Range: 1 ~ 120000
experience_points = 91
[items.eternal_stella]
#How many times the Eternal Stella can be used before breaking [default: 3]
#Range: 1 ~ 100
uses = 3
[items.edelwood_bucket]
#How much Milk the Edelwood Bucket can store [default: 4]
#Range: 1 ~ 10
milk_capacity = 4
#How many Water Blocks the Edelwood Bucket can store [default: 4]
#Range: 1 ~ 10
water_capacity = 4
#How many Soups/Stews the Edelwood Bucket can store [default: 8]
#Range: 1 ~ 10
soup_capacity = 8
#How many Lava Blocks the Edelwood Bucket can store [default: 3]
#Range: 1 ~ 10
lava_capacity = 3
[items.orb_of_temporary_flight]
#Flight Time the Orb grants (in ticks) [default: 6000]
#Range: 20 ~ 120000
time = 6000
[items.boom_arrow]
#Should Boom Arrow explosions deal Block Damage [default: false]
block_damage = false
#Radius of Boom Arrow explosions [default: 3]
#Range: 1 ~ 10
explosion_radius = 3
[items.mundabitur_dust]
#Should right-clicking a Creeper with Mundabitur Dust charge the Creeper [default: true]
charge_creeper = true
[blocks]
[blocks.stella_arcanum]
#Should Stella Arcanum explode when mined [default: true]
explode = true
#Should Stella Arcanum explosions deal Block Damage (if explosions enabled) [default: true]
block_damage = true
#Should Stella Arcanum only explode when mined with a wrong tool (if explosions enabled) [default: false]
only_explode_wrong_tool = false
#Radius of Stella Arcanum explosions (if explosions enabled) [default: 3]
#Range: 1 ~ 10
explosion_radius = 3
[blocks.runic_chiseled_polished_darkstone]
#Radius the Activated Runic Chiseled Polished Darkstone prevents Entities from spawning in (in Blocks) [default: 25]
#Range: 1 ~ 100
entity_spawn_blocking_radius = 25
[enchantments]
[enchantments.indestructible]
#Should the item be repaired after applying the Indestructible enchantment [default: true]
repair_item = true
[aureal]
#Chance that an entity spawns as Aureal Entity [default: 0.25]
#Range: 0.0 ~ 1.0
aureal_entity_chance = 0.25
[aureal.corruption]
#Time before the players Corruption value is reduced by one (in ticks) [default: 6000]
#Range: > 0
natural_decreasement_time = 6000
#Chance that killing an Aureal Entity increases your Corruption [default: 0.42]
#Range: 0.0 ~ 1.0
aureal_entity_death_increasement_chance = 0.42
#Should the players Corruption value decrease after a certain amount of time [default: true]
natural_decreasement = true
#How much Corruption should killing an Aureal Entity give [default: 3]
#Range: 0 ~ 100
aureal_entity_death_increasement_amount = 3
#Do you want to completely disable corruption consequences? [default: false]
disable_consequences = true
#How much Corruption should killing a normal Entity give [default: 1]
#Range: 0 ~ 100
entity_death_increasement_amount = 1
#Chance that killing a normal Entity increases your Corruption [default: 0.35]
#Range: 0.0 ~ 1.0
entity_death_increasement_chance = 0.35
#Chance that breeding animals decreases your Corruption [default: 0.45]
#Range: 0.0 ~ 1.0
breeding_decreasement_chance = 0.45

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#Client only settings, mostly things related to rendering
[client]
#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
disableStairSlabCulling = false
#Toggle off to make missing model text in the gui fit inside the slot.
zoomInMissingModelTextInGui = false
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = true
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = true
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Enable uploading cloud geometry to the GPU for faster rendering.
forgeCloudsEnabled = true
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false

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#General configuration settings
[general]
#Defines a default world type to use. The vanilla default world type is represented by 'default'.
#The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'.
defaultWorldType = "default"

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#Enables backups to run automatically.
auto = true
#If set to true, no messages will be displayed in chat/status bar.
silent = false
#The number of backup files to keep.
#More backups = more space used
#0 - Infinite
#Range: 0 ~ 32000
backups_to_keep = 12
#Timer in minutes.
#5 - backups every 5 minutes
#60 - backups every hour
#360 - backups every 6 hours
#1440 - backups once every day
#Range: 1 ~ 43800
backup_timer = 120
#0 - Disabled (output = folders)
#1 - Best speed
#9 - Smallest file size
#Range: 0 ~ 9
compression_level = 1
#Absolute path to backups folder.
folder = ""
#Prints (current size | total size) when backup is done.
display_file_size = true
#Add extra files that will be placed in backup _extra_/ folder.
extra_files = []
#Maximum total size that is allowed in backups folder. Older backups will be deleted to free space for newer ones.
max_total_size = "50 GB"
#Only create backups when players have been online.
only_if_players_online = true
#Create a backup when server is stopped.
force_on_shutdown = false
#Advanced features that shouldn't be changed unless you know what you are doing.
[advanced]
#Buffer size for writing files.
#Range: 256 ~ 65536
buffer_size = 4096

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{
chapter_groups: [
{ id: "0810E42B2DD79973", title: "Remote Trading" }
{ id: "331B6409EF6A7840", title: "Factory Guide" }
]
}

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{
id: "0D0BC5B3F6623669"
group: "331B6409EF6A7840"
order_index: 8
filename: "lifesavers"
title: " Lifesavers"
icon: "minecraft:totem_of_undying"
default_quest_shape: ""
default_hide_dependency_lines: false
quests: [
{
title: "Choo Choo"
icon: "minecraft:chest_minecart"
x: -2.0d
y: 1.0d
description: ["Minecarts are the most flexible mid-range item transport available to you. Seriously, once you've build one railway connection to transfer items between areas, you will never be able to stop adding more. The convenience of these loaders is just off the charts."]
id: "2A2FA80784667833"
tasks: [
{
id: "66503A543285BEFD"
type: "item"
item: "moreminecarts:minecart_loader"
consume_items: false
}
{
id: "2191410CA7781B53"
type: "item"
item: "moreminecarts:powered_locking_rail"
consume_items: false
}
{
id: "04948068050357CD"
type: "item"
item: "moreminecarts:minecart_unloader"
consume_items: false
}
]
rewards: [{
id: "4BD894A359074AFC"
type: "item"
item: "minecraft:chest_minecart"
}]
}
{
title: "Control Centre"
icon: "projectred-illumination:red_inverted_fixture_light"
x: -4.0d
y: 1.0d
description: [
"With new circuitry and wiring capability, you can make your factory a little smarter. Also those lamps you can make are really pretty."
""
"For an actual piece of advice: it is pretty simple to set up a little circuit at a few points in your factory, which detect when an item has not been produced in a while. You can use redstone links to redirect those signals to a central control room, giving you an overview of which sections require maintenance."
""
"The circuit on site is basically a tug of war between a slow timer and a content observer detecting the items. The Counter available from circuit stonecutting works perfectly for this."
]
id: "1127129CBA2B5E6F"
tasks: [
{
id: "19CF5DA7A8547E17"
type: "item"
item: "projectred-core:platformed_plate"
consume_items: false
}
{
id: "457F0290A225EEA9"
type: "item"
item: "projectred-transmission:red_alloy_wire"
consume_items: false
}
{
id: "17B93B8634BC1C2D"
type: "item"
title: "Any Illumar Dust"
item: {
id: "itemfilters:tag"
Count: 1b
tag: {
value: "projectred-core:illumars"
}
}
consume_items: false
}
]
rewards: [{
id: "66E867F9537437F1"
type: "item"
item: "projectred-core:red_ingot"
random_bonus: 4
}]
}
{
title: "Engineer's Companion"
x: -5.0d
y: -1.0d
description: ["Especially while building new Contraptions, this gadget is incredibly handy. Instead of filling up your pockets with components, simply pick up the toolbox from the workshop and bring it with you."]
id: "26C39961F2E2ABF2"
tasks: [{
id: "5E687A6CBD96D0EF"
type: "item"
title: "Any Toolbox"
icon: "create:blue_toolbox"
item: {
id: "itemfilters:tag"
Count: 1b
tag: {
value: "create:toolboxes"
}
}
consume_items: false
}]
rewards: [{
id: "2AC846CB2DF485C8"
type: "item"
item: "create:golden_sheet"
}]
}
{
title: "Immersive Minimap"
x: -6.0d
y: -3.0d
description: [
"A cute alternative to the all-powerful map hud is the atlas."
""
"Aside from the fantastic feel and design; these atlases can be copied and handed to your friends. If one of the owners explores new Territory or places a marker, everyone else will see it too."
]
id: "0B8816319F81C12A"
tasks: [{
id: "180D1CB1BB7EB0AA"
type: "item"
item: "antiqueatlas:empty_antique_atlas"
consume_items: false
}]
rewards: [
{
id: "2F5DF773BBBA2725"
type: "item"
item: "minecraft:map"
}
{
id: "4958596378CDE1F3"
type: "item"
item: "minecraft:item_frame"
}
]
}
{
title: "Big Barrels II"
x: 1.0d
y: 3.0d
description: ["If you are looking for extra large but specialised storage space in a block, check out Storage Drawers."]
id: "382EBC32AC27C839"
tasks: [{
id: "4BE344E1F204A43D"
type: "item"
title: "Any Storage Drawer"
item: {
id: "itemfilters:tag"
Count: 1b
tag: {
value: "storagedrawers:drawers"
}
}
consume_items: false
}]
rewards: [{
id: "2285D6CE87319B4A"
type: "item"
item: "storagedrawers:upgrade_template"
random_bonus: 4
}]
}
{
title: "The Joy of Cooking"
x: 0.0d
y: -3.0d
description: ["Stoves are a good-looking and very useful campfire alternative. Together with a Cooking Pot, it can help you prepare the most delicious meals in the game."]
id: "0E4476BA80B316F6"
tasks: [{
id: "72F2D3B586A81A2B"
type: "item"
item: "farmersdelight:stove"
consume_items: false
}]
rewards: [{
id: "02BA7C4E293DD955"
type: "item"
item: "minecraft:salmon"
}]
}
{
title: "Hotswap replace"
x: -3.0d
y: -1.0d
description: ["Exchangers make for a nice tool to replace blocks with others. Saves you a lot of digging."]
id: "6D7D504E9DC22590"
tasks: [{
id: "4BE0CCD6F383D961"
type: "item"
title: "Any Exchanger"
item: {
id: "itemfilters:or"
Count: 1b
tag: {
items: [
{
id: "exchangers:end_exchanger"
Count: 1b
tag: {
mode: 0
fuzzyPlacementChance: 100
directionalPlacement: 0b
forceDropItems: 0b
fuzzyPlacement: 0b
voidItems: 0b
range: 0
Damage: 0
blockstate: {
Name: "minecraft:air"
}
}
}
{
id: "exchangers:leadstone_exchanger"
Count: 1b
tag: {
mode: 0
fuzzyPlacementChance: 100
directionalPlacement: 0b
forceDropItems: 0b
fuzzyPlacement: 0b
voidItems: 0b
range: 0
Damage: 0
blockstate: {
Name: "minecraft:air"
}
}
}
{
id: "exchangers:hardened_exchanger"
Count: 1b
tag: {
mode: 0
fuzzyPlacementChance: 100
directionalPlacement: 0b
forceDropItems: 0b
fuzzyPlacement: 0b
voidItems: 0b
range: 0
Damage: 0
blockstate: {
Name: "minecraft:air"
}
}
}
{
id: "exchangers:reinforced_exchanger"
Count: 1b
tag: {
mode: 0
fuzzyPlacementChance: 100
directionalPlacement: 0b
forceDropItems: 0b
fuzzyPlacement: 0b
voidItems: 0b
range: 0
Damage: 0
blockstate: {
Name: "minecraft:air"
}
}
}
{
id: "exchangers:signalum_exchanger"
Count: 1b
tag: {
mode: 0
fuzzyPlacementChance: 100
directionalPlacement: 0b
forceDropItems: 0b
fuzzyPlacement: 0b
voidItems: 0b
range: 0
Damage: 0
blockstate: {
Name: "minecraft:air"
}
}
}
{
id: "exchangers:resonant_exchanger"
Count: 1b
tag: {
mode: 0
fuzzyPlacementChance: 100
directionalPlacement: 0b
forceDropItems: 0b
fuzzyPlacement: 0b
voidItems: 0b
range: 0
Damage: 0
blockstate: {
Name: "minecraft:air"
}
}
}
{
id: "exchangers:tuberous_exchanger"
Count: 1b
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{
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{
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{
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{
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tag: {
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{
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{
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voidItems: 0b
range: 0
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blockstate: {
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}
}
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}]
rewards: [{
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item: "forbidden_arcanus:ender_pearl_fragment"
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}
{
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y: -1.0d
description: ["Construction wands can extend complete walls or surfaces of blocks by the click of a button."]
id: "2F469F6F1511D9C4"
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{
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{
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{
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{
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rewards: [{
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{
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y: -1.0d
description: ["Human Arms just aren't evolved to build machines efficiently, yet. Thankfully this gadget can make up for it by increasing your reach distance significantly."]
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{
x: -4.0d
y: -3.0d
description: ["Sometimes it is desirable to travel to a specific Biome. The Nature's Compass can at least point you in the right direction."]
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item: {
id: "naturescompass:naturescompass"
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tag: { }
}
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item: "biomesoplenty:spanish_moss"
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}
{
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y: 3.0d
description: ["In case you need large universal storage space in a block, check out the upgrade options for wooden barrels."]
id: "50E2D6459F3D68C0"
tasks: [{
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{
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{
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{
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{
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y: -1.0d
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tasks: [{
id: "103E6982FCFE8B6C"
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{
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y: -3.0d
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type: "item"
item: "create:crafting_blueprint"
consume_items: false
}]
rewards: [{
id: "47ADAFAB537F63CE"
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item: "minecraft:painting"
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{
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y: 1.0d
description: [
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"These tubes however can even serve as a pretty sophisticated logistical infrastructure. Blocks like the Item- or Crafting Terminal will be able to request items from any chests connected to them."
]
id: "334146C815B304DB"
tasks: [{
id: "461F9FF1732B308F"
type: "item"
item: "prettypipes:pipe"
consume_items: false
}]
rewards: [{
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item: "kubejs:pipe_module_tier_1"
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{
title: "Induction Conduits"
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y: 1.0d
description: [
"With the rise of Inductive Machinery, you'll want to have the option to connect dynamos and machines together in an energy grid."
""
"Something to look out for is that these ducts do not always know when to extract power from a block. You can use a Wrench to sneak-click the pipe connection near the block in order to enable/disable pulling."
]
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tasks: [{
id: "4912723B6A264380"
type: "item"
item: "pipez:energy_pipe"
consume_items: false
}]
rewards: [{
id: "5EA5B33DA2E47592"
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item: "thermal:signalum_ingot"
random_bonus: 4
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}
{
title: "Bottoms up!"
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y: -1.0d
description: ["You can use a Keg to create your favourite brews. Drink Responsibly."]
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tasks: [{
id: "3AD6B6675D0D19D0"
type: "item"
item: "drinkbeer:beer_mug"
consume_items: false
}]
rewards: [{
id: "43B1D0036D231078"
type: "item"
item: "minecraft:wheat"
random_bonus: 4
}]
}
{
title: "Friend?"
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y: -5.0d
description: ["Placing a Carved Pumpkin on a Hay Bale creates a Straw Golem, who can take care of your crops."]
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tasks: [
{
id: "7596BE1437EA002D"
type: "item"
item: "minecraft:hay_block"
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}
{
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item: "minecraft:carved_pumpkin"
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rewards: [{
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item: "minecraft:sweet_berries"
random_bonus: 4
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{
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y: -3.0d
description: ["Sometimes it is hard to make up ones' mind. Thankfully, we have technology to help us make our decision."]
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tasks: [{
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type: "item"
title: "Any Dice"
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{
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{
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{
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{
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}
{
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}
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{
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filename: "metallurgy"
title: " Metallurgy"
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y: -4.0d
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"For every path through this graph, the effective yield per ore can be estimated by multiplying the ratio of each included step."
]
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tasks: [{
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{
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y: -3.0d
subtitle: "1 to 1-2"
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id: "005F2C4E203E7E62"
tasks: [{
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{
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y: -1.0d
subtitle: "1 to 6"
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id: "623EE1E0678E4F2A"
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{
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y: 0.0d
shape: "circle"
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"623EE1E0678E4F2A"
"352F5F851045653A"
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tasks: [{
id: "24827B93E6C39D1C"
type: "checkmark"
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}
{
title: "IIIb: Liquid"
icon: "tconstruct:molten_gold_bucket"
x: -8.5d
y: 2.0d
shape: "circle"
subtitle: "[in Nuggets]"
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"715BBD0DF0136FF1"
"409A50CBCDBBA1F0"
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dependency_requirement: "one_completed"
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tasks: [{
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{
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y: 2.0d
shape: "circle"
dependencies: [
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"2C2E304910D7F33D"
"171A0F26C6608E83"
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id: "29DABB5FDE6356E9"
tasks: [{
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{
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y: -1.0d
subtitle: "1 to 3"
dependencies: ["612100C7C6E0A7C9"]
id: "21E76761CD3761C2"
tasks: [{
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}]
}
{
title: "Crushing"
icon: "create:crushing_wheel"
x: -5.0d
y: -1.0d
subtitle: "1 to 3-6"
dependencies: ["612100C7C6E0A7C9"]
id: "352F5F851045653A"
tasks: [{
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{
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y: -1.0d
subtitle: "1 to 3"
dependencies: ["612100C7C6E0A7C9"]
id: "3A81BC460AF1756D"
tasks: [{
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}
{
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x: -3.0d
y: 1.0d
subtitle: "1 to 6"
dependencies: ["07BE7128982202A7"]
dependency_requirement: "one_completed"
id: "18EDB4CD525CE110"
tasks: [{
id: "6277979A0F5B984A"
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}]
}
{
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y: 3.0d
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dependencies: ["29DABB5FDE6356E9"]
id: "1250AE58911C27A9"
tasks: [{
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}
{
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y: -1.0d
subtitle: "1 to 9-27"
dependencies: ["612100C7C6E0A7C9"]
dependency_requirement: "one_completed"
id: "5FCCD2F720115D41"
tasks: [{
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}
{
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y: 1.0d
subtitle: "1 to 3"
dependencies: ["07BE7128982202A7"]
id: "715BBD0DF0136FF1"
tasks: [{
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}]
}
{
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shape: "circle"
dependencies: [
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"1250AE58911C27A9"
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dependency_requirement: "one_completed"
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tasks: [{
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}
{
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y: 3.0d
subtitle: "9 to 1"
dependencies: ["6509024553997AB0"]
id: "1A5A81CA749DAB2A"
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{
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y: 3.0d
subtitle: "9 to 1"
dependencies: ["29DABB5FDE6356E9"]
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{
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y: 1.0d
subtitle: "1 to 1"
dependencies: ["07BE7128982202A7"]
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{
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icon: "create:encased_fan"
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y: 1.0d
subtitle: "1 to 2"
dependencies: ["07BE7128982202A7"]
id: "2C2E304910D7F33D"
tasks: [{
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}
{
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y: 1.0d
subtitle: "1 to 3"
dependencies: ["07BE7128982202A7"]
id: "409A50CBCDBBA1F0"
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@ -0,0 +1,501 @@
{
id: "1F9517DCFB1DB297"
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order_index: 0
filename: "overview"
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{
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subtitle: "Milestone"
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}
{
title: "Invar Machinery"
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y: 0.0d
subtitle: "Milestone"
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""
"The Launch feels very close now. While there still lie challenges ahead, the solution footprint will shrink again thanks to the new Appliances."
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"780E8AE86250C73D"
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]
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tasks: [{
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}
{
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y: 0.0d
subtitle: "Milestone"
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"After hitting the Checkmark above, the fourth Chapter of the Factory Guide will become accessible from the Quest Sidebar."
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{
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{
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"However, they are not nearly consumed as quickly as something that would require an automated supply."
]
hide_dependency_lines: true
dependencies: [
"59E4A6163753BC12"
"73FCA432DEFC1DED"
]
id: "5A055D0421861318"
tasks: [{
id: "52A4AF128B571664"
type: "item"
title: "Any Saw"
item: {
id: "itemfilters:tag"
Count: 1b
tag: {
value: "forge:saws"
}
}
consume_items: false
}]
}
{
title: "Chapter 1 Start!"
icon: "create:wrench"
x: 2.0d
y: -1.0d
shape: "hexagon"
description: [
"Welcome to the Factory Guide!"
""
"These Quests are an Automation Plan for your upcoming Assembly Line. Always view them as recommendations on what you should construct a passive supply for. The flowgraph depicts the connections between relevant recipes/processing."
""
"Happy engineering!"
]
dependencies: ["5A8DF2D8553904BF"]
hide: true
size: 2.0d
id: "5799D55BB26BA52C"
tasks: [{
id: "1B5F1E9F5EE6EB2C"
type: "checkmark"
}]
rewards: [{
id: "49A9C8798141C302"
type: "item"
item: "create:builders_tea"
}]
}
{
title: "Chapter 1 Complete!"
x: 2.0d
y: 8.5d
shape: "hexagon"
description: [
"Congrats! Now you have a passive supply of Kinetic Mechanisms. This is bound to change the pace a bit."
""
"Before moving on, check back through your factory and search for any major bottlenecks."
"It'd be a shame if a really efficient andesite generator is held back only by the sand not coming in quickly enough."
]
dependencies: ["675C395B2074C24C"]
size: 2.0d
id: "3F45DFEF31838A00"
tasks: [{
id: "2D4BB6A2E22A86E3"
type: "item"
item: "kubejs:andesite_machine"
consume_items: false
}]
rewards: [
{
id: "30E03E42611E5613"
type: "item"
item: "kubejs:kinetic_mechanism"
count: 16
}
{
id: "006F556964FDC753"
type: "item"
item: "minecraft:redstone"
random_bonus: 4
}
{
id: "641C2EF6193736A1"
type: "item"
item: "minecraft:iron_ingot"
random_bonus: 4
}
]
}
{
title: "Ah wait, don't chop"
icon: "thermal:resin_bucket"
x: 0.0d
y: 10.0d
shape: "square"
subtitle: "Contraption 9-1"
description: ["Liquid resin can be extracted from healthy Trees using Arboreal Extractors. The more the merrier."]
dependencies: [
"3F45DFEF31838A00"
"681DACF11F193771"
]
hide: true
id: "3728DF562D6DCE3A"
tasks: [
{
id: "52B181D406A5AC67"
type: "item"
item: "thermal:device_tree_extractor"
count: 4L
consume_items: false
}
{
id: "29BEB0A31C3FB00B"
type: "checkmark"
title: "Automated (Resin)"
}
]
}
{
title: "Rubber Stamper"
icon: "thermal:rubber"
x: 1.0d
y: 10.5d
subtitle: "Contraption 9-2"
description: ["Gather the resin via a network of Fluid Pipes and use a Basin-Press to solidify it."]
dependencies: ["3728DF562D6DCE3A"]
id: "3EF5F89DBD6959E3"
tasks: [
{
id: "0F98BACE3B940BC9"
type: "item"
item: "thermal:rubber"
consume_items: false
}
{
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type: "checkmark"
title: "Automated"
}
]
}
{
title: "Curing by Flame"
icon: "thermal:cured_rubber"
x: 2.0d
y: 11.0d
shape: "square"
subtitle: "Contraption 9-3"
description: [
"Finally, smelt the raw rubber into its cured state."
""
"Bon Appétit!"
]
dependencies: ["3EF5F89DBD6959E3"]
id: "29D37095C73B3DEC"
tasks: [
{
id: "7D328EB34500FE28"
type: "item"
item: "thermal:cured_rubber"
consume_items: false
}
{
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type: "checkmark"
title: "Automated"
}
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}
{
title: "All Sealed Up"
x: 3.5d
y: 11.5d
shape: "circle"
description: ["From here it's really no hassle to do things manually. If you must, you can always come back with some Mechanical Crafters later on."]
dependencies: ["29D37095C73B3DEC"]
id: "6545C3F427B12106"
tasks: [{
id: "2C94C22FBED69EE4"
type: "item"
item: "kubejs:sealed_mechanism"
consume_items: false
}]
}
{
title: "Bonus 1A Complete!"
x: 2.0d
y: 13.0d
shape: "hexagon"
description: ["Congrats! Now you have a good supply of Sealed Mechanisms. Your future self will thank you."]
dependencies: ["6545C3F427B12106"]
size: 2.0d
id: "0E0535849D8D9279"
tasks: [{
id: "31511DA3C34905F1"
type: "item"
item: "kubejs:copper_machine"
consume_items: false
}]
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{
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type: "item"
item: "thermal:cured_rubber"
random_bonus: 4
}
{
id: "38E1B6571EDAA96B"
type: "item"
item: "create:copper_ingot"
random_bonus: 4
}
]
}
{
title: "Speedrun"
icon: "appliedenergistics2:speed_card"
x: 0.0d
y: -1.0d
shape: "circle"
description: [
"The rigid flowgraph of this guide may suggest that items aren't accessible until they have been automated."
""
"Be reassured that you already have access to tools from later ages, such as filtering- though not without a bit of manual effort."
]
dependencies: ["5799D55BB26BA52C"]
id: "6892AE55581393C6"
tasks: [{
id: "4DC18CB3A19686E5"
type: "checkmark"
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]
}

View File

@ -0,0 +1,748 @@
{
id: "3CEC7BECE6B40994"
group: "331B6409EF6A7840"
order_index: 2
filename: "stage_2"
title: "&f2&r Alluring Expedience"
icon: "kubejs:brass_machine"
default_quest_shape: ""
default_hide_dependency_lines: false
quests: [
{
title: "Chapter 2 Start!"
icon: "kubejs:kinetic_mechanism"
x: -1.0d
y: 2.0d
shape: "hexagon"
description: [
"The Automation Target this time is the Electron Tube. Placing them onto the Kinetic Mechanism will send you to the next tier."
""
"Happy Inventing!"
]
dependencies: ["28C41C062843C2CA"]
hide: true
size: 2.0d
id: "727B43FD95C4A512"
tasks: [{
id: "2B249158FB9D453B"
type: "checkmark"
}]
rewards: [{
id: "05FBDFB7D5A9B322"
type: "item"
item: "create:builders_tea"
}]
}
{
title: "Temporary Sand"
x: -5.0d
y: 4.0d
shape: "circle"
description: ["Initially, Certus Quartz Seeds require sand to be crafted. However, for full automation it might be worthwhile to bypass that requirement with the help of Mechanical Crafters."]
hide_dependency_lines: true
dependencies: ["727B43FD95C4A512"]
id: "0AF5F19F5D9FB5C9"
tasks: [{
id: "4F4219EDA9C5F9F7"
type: "item"
item: "minecraft:sand"
consume_items: false
}]
}
{
title: "Quartz Seeds"
x: -6.0d
y: 6.5d
shape: "circle"
subtitle: "Contraption 12-1"
description: [
"This piece of quartz is too small. With enough water we might get somewhere."
""
"If you're not too stoked about waiting hours on crystal growth, you can set up Water Spouts to greatly accellerate the process. "
]
dependencies: [
"0AF5F19F5D9FB5C9"
"2FFFE1C5366930BB"
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dependency_requirement: "one_completed"
id: "345B94F6D17605CD"
tasks: [{
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type: "item"
item: "appliedenergistics2:certus_crystal_seed"
consume_items: false
}]
}
{
title: "Growth Started"
icon: "kubejs:tiny_certus_crystal"
x: -5.5d
y: 8.0d
shape: "circle"
subtitle: "Contraption 12-2"
description: ["Needs more Water."]
dependencies: ["345B94F6D17605CD"]
id: "34A1D176C78FB64E"
tasks: [{
id: "28DDF51DB85DCF7D"
type: "checkmark"
}]
}
{
title: "Growth Continued"
icon: "kubejs:small_certus_crystal"
x: -4.0d
y: 8.5d
shape: "circle"
subtitle: "Contraption 12-3"
description: ["Just keep spouting it."]
dependencies: ["34A1D176C78FB64E"]
id: "1642A27606A34984"
tasks: [{
id: "30E8BB6958ED4A44"
type: "checkmark"
}]
}
{
title: "Growth Completed"
icon: "appliedenergistics2:purified_certus_quartz_crystal"
x: -2.5d
y: 8.0d
subtitle: "Contraption 12-4"
description: ["Finally, a fully grown crystal. Don't forget to send every second one back around for seed production!"]
dependencies: ["1642A27606A34984"]
id: "1861E583C9DAA0BA"
tasks: [
{
id: "68D808533C34AB5C"
type: "item"
item: "appliedenergistics2:purified_certus_quartz_crystal"
consume_items: false
}
{
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type: "checkmark"
title: "Automated"
}
]
}
{
title: "Water Supply"
icon: "minecraft:water_bucket"
x: -3.0d
y: 4.5d
description: ["The contraptions of Chapter 2 require a healthy supply of water. The easiest way is to pull from water sources directly using Mechanical Pumps and a fluid pipe network."]
hide_dependency_lines: true
dependencies: ["727B43FD95C4A512"]
id: "2FFFE1C5366930BB"
tasks: [
{
id: "1A9DB3A538856229"
type: "item"
item: "minecraft:water_bucket"
consume_items: false
}
{
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type: "checkmark"
title: "Automated"
}
]
}
{
title: "Skystone Infini-mill"
icon: "appliedenergistics2:sky_dust"
x: -1.0d
y: 4.0d
subtitle: "Contraption 11"
description: [
"You can just keep on pulverising it. Sky Stone blocks never seem to lose mass in the process. What a world we live in!"
""
"Find Sky Stone Blocks at Meteor crash sites. If you haven't encountered any, try looking for one using the Meteorite compass."
]
hide_dependency_lines: true
dependencies: ["727B43FD95C4A512"]
id: "4F95D5136E944ADB"
tasks: [
{
id: "69C6513B25BB6ABA"
type: "item"
item: "appliedenergistics2:sky_dust"
consume_items: false
}
{
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type: "checkmark"
title: "Automated"
}
]
}
{
title: "Skystone Mixer"
icon: "tconstruct:molten_obsidian_bucket"
x: -1.0d
y: 5.5d
subtitle: "Contraption 13-1"
description: ["Dissolving this strange reactive powder in water creates a fun and useful liquid."]
dependencies: [
"2FFFE1C5366930BB"
"4F95D5136E944ADB"
]
id: "1256352748B93449"
tasks: [
{
id: "36E36D584FCBC358"
type: "item"
item: "tconstruct:molten_obsidian_bucket"
consume_items: false
}
{
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type: "checkmark"
title: "Automated"
}
]
}
{
title: "Charged Mixer"
icon: "thermal:redstone_bucket"
x: -0.5d
y: 7.0d
subtitle: "Contraption 13-2"
description: [
"Discharging an Energized Certus Quartz Crystal into the liquid creates a solution that reminds you of liquid redstone."
""
"Notice that the mixing process returns an inert quartz ready to be recharged using Contraption 14."
]
dependencies: [
"1256352748B93449"
"24FFFE0FC9EAEF8D"
]
dependency_requirement: "one_completed"
id: "619E34A7DE48B991"
tasks: [
{
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type: "item"
item: "thermal:redstone_bucket"
consume_items: false
}
{
id: "4B98217B670ECA57"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Get Melted"
icon: {
id: "tconstruct:copper_can"
Count: 1b
tag: {
fluid: "tconstruct:molten_iron"
}
}
x: 1.0d
y: 9.5d
subtitle: "Contraption 15-4"
description: ["Route the nuggets into your High-Temperature melting equipment. A Melter from Tinkers' Construct, for example."]
dependencies: ["53735DC4231AB566"]
id: "2167272204B6627B"
tasks: [
{
id: "611F921F94FAE142"
type: "item"
title: "Copper Can (Molten Iron)"
item: {
id: "tconstruct:copper_can"
Count: 1b
tag: {
fluid: "tconstruct:molten_iron"
}
}
consume_items: false
}
{
id: "75C982848F2CEA85"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Second Coating Layer"
icon: "create:electron_tube"
x: -0.5d
y: 10.0d
subtitle: "Contraption 15-5"
description: ["Spout a droplet of Molten Iron onto the Rose Quartz Crystal to create a fully functional Electron Tube."]
dependencies: [
"2167272204B6627B"
"06B061C0EE94BC90"
]
id: "5351AF6CA73CB8E0"
tasks: [
{
id: "163B1579092E6BD3"
type: "item"
item: "create:electron_tube"
consume_items: false
}
{
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type: "checkmark"
title: "Automated"
}
]
}
{
title: "The (Re-)Charger"
icon: "appliedenergistics2:charged_certus_quartz_crystal"
x: 1.0d
y: 6.0d
subtitle: "Contraption 14"
description: [
"Set up a little cycle to recharge any Certus Quartz used as a Catalyst in Contraption 13-2."
""
"The Charger from AE2 can be used here, along with the Item Trasportation of choice."
]
hide_dependency_lines: true
dependencies: ["1256352748B93449"]
id: "24FFFE0FC9EAEF8D"
tasks: [
{
id: "23DAE14596F025DF"
type: "item"
item: "appliedenergistics2:charged_certus_quartz_crystal"
consume_items: false
}
{
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type: "checkmark"
title: "Automated"
}
]
}
{
title: "Iron for Days"
icon: "minecraft:cobblestone"
x: 3.5d
y: 7.0d
subtitle: "Contraption 15-1"
description: [
"Known in the business as the 'Iron Generator', you will now be creating metal from Cobblestone."
""
"Start with some Drills hooked up to regenerating Cobblestone blocks."
]
hide_dependency_lines: true
dependencies: ["727B43FD95C4A512"]
id: "0E46C1FCE5AEB1DF"
tasks: [
{
id: "7E68B8C4958FB0B5"
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item: "minecraft:cobblestone"
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}
{
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type: "checkmark"
title: "Automated"
}
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}
{
title: "Keep on Deploying"
icon: "create:precision_mechanism"
x: -1.0d
y: 11.5d
subtitle: "Contraption 16"
description: ["Bringing together Electron Tubes and Kinetic Mechanisms using a row of Deployers concludes your second Assembly Line."]
dependencies: [
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id: "19715EBCBBA1B4AD"
tasks: [
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{
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title: "Automated"
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}
{
title: "Chapter 2 Complete!"
x: -1.0d
y: 13.5d
shape: "hexagon"
description: [
"Congrats! Now you have a passive supply of Precision Mechanisms. Think of all the options you have access to!"
""
"After cleaning up and briefly scanning for bottlenecks, go ahead and check back with the Overview section."
]
dependencies: ["19715EBCBBA1B4AD"]
size: 2.0d
id: "7FC4D1E69377271D"
tasks: [{
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random_bonus: 4
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}
{
title: "De-Chunkify"
icon: "minecraft:gravel"
x: 4.0d
y: 9.0d
subtitle: "Contraption 15-2"
description: ["The Cobblestone first needs to be milled down into Gravel."]
dependencies: ["0E46C1FCE5AEB1DF"]
id: "1139F2E4E6FCFE29"
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{
title: "Ferric Traces"
icon: "minecraft:iron_nugget"
x: 2.5d
y: 10.0d
subtitle: "Contraption 15-3"
description: ["Washing the Gravel with an Encased Fan leaves you with Iron Nuggets and Flint."]
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id: "53735DC4231AB566"
tasks: [
{
id: "591D709D1E4EE97A"
type: "item"
item: "minecraft:iron_nugget"
consume_items: false
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{
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}
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}
{
title: "Painted Quartz Mixer"
icon: "create:polished_rose_quartz"
x: -1.0d
y: 8.5d
subtitle: "Contraption 13-3"
description: [
"In a third and final Mixer, our freshly grown Crystals will be treated to a nice and energetic re-design."
"(Sorry to all Mineralogists.)"
]
dependencies: [
"1861E583C9DAA0BA"
"619E34A7DE48B991"
]
id: "06B061C0EE94BC90"
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item: "create:polished_rose_quartz"
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}
{
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}
]
}
{
title: "Heated Treatment"
x: -1.0d
y: 17.5d
shape: "circle"
subtitle: "Contraption 18-2"
description: [
"Dropping the Liquids onto a Precision Mechanism will convert it to its Infernal counterpart."
""
"Once again, full automation of bonus mechanisms is not as pressing a task, since they do not lead to any further machines beyond their own."
"A semi-automatic setup for converting Precision Mechanisms whenever needed should suffice."
]
dependencies: [
"239C64263B91350D"
"1D9D65FBD06DD481"
]
id: "3C50B4556375178E"
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item: "kubejs:infernal_mechanism"
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}
{
title: "A lot. of lava"
icon: "minecraft:lava_bucket"
x: -2.5d
y: 17.0d
subtitle: "Contraption 18-1"
description: [
""
"Every Zinc Machine will end up using 24 Buckets of Lava in Production. It's not a great ecological footprint, but even just one Hose Pulley can make quick work of it."
]
hide_dependency_lines: true
dependencies: [
"19715EBCBBA1B4AD"
"21753CBB528EAADF"
]
hide: true
id: "1D9D65FBD06DD481"
tasks: [
{
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}
{
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type: "checkmark"
title: "Automated"
}
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}
{
title: "Soul Distillery"
icon: "tconstruct:liquid_soul_bucket"
x: -1.0d
y: 16.0d
subtitle: "Contraption 17-3"
description: ["Drop all the harvested vines into a Heated Mixing Basin."]
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id: "239C64263B91350D"
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}
{
title: "The Double Decker I"
icon: "minecraft:twisting_vines"
x: -3.0d
y: 15.5d
subtitle: "Contraption 17-1"
description: [
"For the all-mighty Infernal Mechanism, a bountiful source of soul essence is needed. Thankfully, the vines of the underworld seem to carry it in them."
""
"Twisting Vines grow upwards, you can gather them using Mechanical Harvesters."
]
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dependencies: [
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"21753CBB528EAADF"
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id: "223BB57AD0239511"
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type: "item"
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{
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type: "checkmark"
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}
{
title: "The Double Decker II"
icon: "minecraft:weeping_vines"
x: 1.0d
y: 15.5d
subtitle: "Contraption 17-2"
description: [
"Weeping Vines grow downwards from a ceiling. You can gather them with Mechanical Harvesters."
""
"For style points, you can use the same contraption to harvest both vine types simultaneously."
]
hide_dependency_lines: true
dependencies: [
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{
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}
{
title: "Arming the Deployer II"
x: -2.5d
y: 11.5d
shape: "circle"
description: [
"It'll be good to stock up on a couple of screwdrivers for the Mechanism Assembly."
"Just like last time, the requirement does not necessarily call for automation."
]
hide_dependency_lines: true
dependencies: ["5351AF6CA73CB8E0"]
id: "6D8BB2D6A75ABB16"
tasks: [{
id: "7DF53EF0CF55B5D7"
type: "item"
item: {
id: "projectred-core:screwdriver"
Count: 1b
tag: {
Damage: 0
}
}
consume_items: false
}]
}
{
title: "Bonus 2A Complete!"
x: -1.0d
y: 19.5d
shape: "hexagon"
description: ["Fantastic Work! You have mastered the challenges of the nether; you couldn't be more well-prepared for the upcoming Assembly Line."]
dependencies: ["3C50B4556375178E"]
size: 2.0d
id: "047FD4E54147D8F7"
tasks: [{
id: "5D828A5601F86224"
type: "item"
item: "kubejs:zinc_machine"
consume_items: false
}]
rewards: [
{
id: "5868F4AF0FBE0295"
type: "item"
item: "kubejs:infernal_mechanism"
count: 16
}
{
id: "02A669ED33AA71DC"
type: "item"
item: "minecraft:blaze_powder"
random_bonus: 4
}
{
id: "2BAEB1D62B8D3701"
type: "item"
item: "minecraft:gold_ingot"
random_bonus: 4
}
]
}
{
title: "The Alloy Mixer"
icon: "create:brass_ingot"
x: 1.0d
y: 2.0d
shape: "circle"
subtitle: "Contraption 10"
description: [
"Not part of the Mechanism Chain, yet very important for creating relevant machines."
""
"Using Melters, Fluid Pipes and a Mechanical Mixer, you can create a couple of different metal alloys. Brass is one of them."
""
"Pumping the Molten Alloy into a Casting Table or Basin will Solidify it into usable Ingots."
""
"For less hassles with manual effort, it is recommended to set up Ingot-to-Ingot semi-automation for creating Alloys using the setup above."
]
hide_dependency_lines: false
dependencies: ["727B43FD95C4A512"]
id: "174E3A810535CAAC"
tasks: [{
id: "4418A795B9FB076D"
type: "checkmark"
}]
}
{
title: "Blaze Escort"
x: 0.5d
y: 17.0d
shape: "circle"
description: ["For the first time in the progression, a Blaze Burner is required. Obtain them by using Empty Blaze Burners on Blazes or their Spawners."]
hide_dependency_lines: true
dependencies: [
"19715EBCBBA1B4AD"
"21753CBB528EAADF"
]
hide: true
id: "5DCF9C8212AA3BE3"
tasks: [{
id: "3BBAFB33D9E2BB24"
type: "item"
item: "create:blaze_burner"
consume_items: false
}]
}
]
}

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@ -0,0 +1,855 @@
{
id: "2FDA7DFC0C684E58"
group: "331B6409EF6A7840"
order_index: 4
filename: "stage_4"
title: "&f4&r Into the Box"
icon: "chisel:futura/controller_purple"
default_quest_shape: ""
default_hide_dependency_lines: false
quests: [
{
title: "Chapter 4 Start!"
icon: "kubejs:inductive_mechanism"
x: 1.0d
y: -2.5d
shape: "hexagon"
description: [
"The next target will be Printed Silicon. As one of two known ways to obtain it, the assembly line will move items, fluids and energy in and out of the new and rather compact Invar Machinery."
""
"Much like previous chapters, a few new material sources or shipments are required first."
]
dependencies: ["74CFD83C501C4952"]
hide: true
size: 2.0d
id: "4B80A801A5BE4A01"
tasks: [{
id: "0C162B64EE377FC8"
type: "checkmark"
}]
rewards: [{
id: "01697377D270DD3C"
type: "item"
item: "create:builders_tea"
}]
}
{
title: "Ready to Deploy"
icon: "kubejs:calculation_mechanism"
x: 1.0d
y: 7.5d
subtitle: "Contraption 40-2"
description: ["For one last time, a line of Deployers will be needed to upgrade the previous mechanism to the next tier."]
dependencies: [
"1BF8F3CC8BEBB620"
"71D90A1E5D53FC0A"
]
id: "6824055533465010"
tasks: [
{
id: "34B7E632F7FD83DB"
type: "item"
item: "kubejs:calculation_mechanism"
consume_items: false
}
{
id: "48B114D2C0F51F6D"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Chapter 4 Complete!"
x: 1.0d
y: 9.5d
shape: "hexagon"
description: [
"Great work! The final assembly line is now complete. Your factory just entered the Digital Age."
""
"New options have opened up in the Overview. Whenever you are ready."
]
dependencies: ["6824055533465010"]
size: 2.0d
id: "28DAED70768C6A50"
tasks: [{
id: "3E607053D3B0C552"
type: "item"
item: "appliedenergistics2:controller"
consume_items: false
}]
rewards: [
{
id: "40B14407CE6BAB56"
type: "item"
item: "kubejs:calculation_mechanism"
count: 16
}
{
id: "1825E20FFD3BEBFF"
type: "item"
item: "appliedenergistics2:fluix_crystal"
random_bonus: 4
}
{
id: "3FD881040347300A"
type: "item"
item: "thermal:lead_plate"
random_bonus: 4
}
]
}
{
title: "Sand Delivery"
icon: "minecraft:sand"
x: -1.0d
y: -0.5d
subtitle: "Contraption 31-1"
description: ["A new Shipment of Sand should be scheduled, for it is significantly rich in silicon."]
hide_dependency_lines: true
dependencies: ["4B80A801A5BE4A01"]
id: "22202C87352242D6"
tasks: [
{
id: "54D2F2F87424AB45"
type: "item"
item: "minecraft:sand"
consume_items: false
}
{
id: "58353DEAB0670141"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Ball o' Sand"
icon: "kubejs:sand_ball"
x: -1.0d
y: 0.5d
subtitle: "Contraption 31-2"
description: [
"First, the raw blocks are washed and refined into small orbs of wet sand."
""
"Since they could easily collapse, they should never be stacked on top of another. The inductive Fluid Encapsulator should have the necessary precision to generate these reliably."
]
dependencies: ["22202C87352242D6"]
id: "42F1A649D86DB86D"
tasks: [
{
id: "05FFE255DDB4E66F"
type: "item"
item: "kubejs:sand_ball"
consume_items: false
}
{
id: "36183F0BBDAA8DB8"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Liquid Sand"
icon: "kubejs:fine_sand_bucket"
x: 1.0d
y: 1.5d
shape: "circle"
description: ["Sifting for Coarse Sand creates a byproduct relevant for further refining the silicon compound."]
dependencies: ["42F1A649D86DB86D"]
id: "4412F3B2827606E4"
tasks: [{
id: "5C23F9DBF4F2F484"
type: "checkmark"
}]
}
{
title: "Coarse Sand"
icon: "kubejs:rough_sand"
x: -1.0d
y: 1.5d
subtitle: "Contraption 31-3"
description: ["Rolling the sand ball over an item drain reveals the larger chunks contained within."]
dependencies: ["42F1A649D86DB86D"]
id: "0F5AA5DF001DCDF5"
tasks: [
{
id: "006110328A2D022F"
type: "item"
item: "kubejs:rough_sand"
consume_items: false
}
{
id: "589AB5A61CD95E2F"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Crystalline Sand"
icon: "kubejs:purified_sand"
x: -1.0d
y: 3.0d
subtitle: "Contraption 33-3"
description: ["Enriching coarse sand with earth charges creates Sand Crystals. Not much more processing is left until the Silicon content reaches a state usable for circuits."]
dependencies: [
"60A8B4C736CE3226"
"0F5AA5DF001DCDF5"
]
id: "343050A40A3AB1F0"
tasks: [
{
id: "76715E399222E329"
type: "item"
item: "kubejs:purified_sand"
consume_items: false
}
{
id: "2BE9DD7F346679E2"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Pyrolyzer Round I"
icon: "minecraft:charcoal"
x: 3.0d
y: 0.5d
subtitle: "Contraption 34-2"
description: ["A Pyrolisation process is not strictly required for Charcoal, but the increased yield makes it worthwhile if the wood supply is limited."]
dependencies: ["46820FBDDDEE491E"]
id: "3249CD08992F2BCD"
tasks: [
{
id: "700F644CCBEBCA5A"
type: "item"
item: "minecraft:charcoal"
consume_items: false
}
{
id: "760709B05A0FEF11"
type: "checkmark"
}
]
}
{
title: "Pyrolyzer Round II"
icon: "thermal:coal_coke"
x: 3.0d
y: 1.5d
subtitle: "Contraption 34-3"
description: ["In a secondary, more lengthy pyrolisation process, Coal Coke is formed. An ideal material for both refining Silicon and to provide heat as Solid Fuel."]
dependencies: ["3249CD08992F2BCD"]
id: "1A383F96B312D1B8"
tasks: [
{
id: "7AFFEF4014CE671C"
type: "item"
item: "thermal:coal_coke"
consume_items: false
}
{
id: "4960B920CCF3C186"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Controlled Cuts"
icon: "kubejs:coke_chunk"
x: 3.0d
y: 3.0d
subtitle: "Contraption 35"
description: ["Using Mechanical Saws and Water, the coke can to be cut up into chunks in order to become a more effective catalyst."]
dependencies: ["1A383F96B312D1B8"]
id: "16F920C2AF2FA2E0"
tasks: [
{
id: "36A367A143AD6175"
type: "item"
item: "kubejs:coke_chunk"
consume_items: false
}
{
id: "44D36B403AA26E97"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "The Merge"
icon: "kubejs:silicon_compound"
x: 1.0d
y: 4.0d
subtitle: "Contraption 36"
description: ["The process of refining silicon requires a blend of Sand Crystals, Fine Sand and the Carbon Catalyst."]
dependencies: [
"343050A40A3AB1F0"
"4412F3B2827606E4"
"16F920C2AF2FA2E0"
]
id: "2268AFAF6E9AB5E2"
tasks: [
{
id: "7824435744C12C18"
type: "item"
item: "kubejs:silicon_compound"
consume_items: false
}
{
id: "2F239D4D9BB9B47A"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Concentrated Heat"
icon: "thermal:earth_charge"
x: -3.0d
y: 3.0d
subtitle: "Contraption 33-2"
description: ["Compact enough powder back together to create the highly reactive Earth Charge."]
dependencies: ["5799B4124EE20DB1"]
id: "60A8B4C736CE3226"
tasks: [
{
id: "2C3C495C9B18005A"
type: "item"
item: "thermal:earth_charge"
consume_items: false
}
{
id: "21545C0F55D9D8C8"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Basalz Mill"
icon: "thermal:basalz_powder"
x: -3.0d
y: 2.0d
subtitle: "Contraption 33-1"
description: ["Before it is ready for processing, the basalz essence needs a bit of refinement. "]
dependencies: ["6C4CB8F616A9C3DF"]
id: "5799B4124EE20DB1"
tasks: [
{
id: "54F29099D9D81837"
type: "item"
item: "thermal:basalz_powder"
consume_items: false
}
{
id: "05969082F437FCA9"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Hot Laser"
icon: "thermal:basalz_rod"
x: -3.0d
y: 0.5d
subtitle: "Contraption 32-2"
description: [
"The first Alchemical Laser forms activated basalz essence from Basalt. This works only if a charged FluxoMagnet is present alongside it in the Hopper Cart."
""
"A reliable way to automate the Laser is to use two Cart Loaders, one to place a magnet, one to fill the remaining slots with Basalt Blocks. Move the cart under the laser and activate it. From here you can use one Unloader to extract the worn magnet as well as the desired output."
]
dependencies: ["0B602ED47A0195A4"]
id: "6C4CB8F616A9C3DF"
tasks: [
{
id: "712E7C4EEB4BCF55"
type: "item"
item: "thermal:basalz_rod"
consume_items: false
}
{
id: "7DF47F688E5C795C"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Modern Cobblegen"
icon: "minecraft:basalt"
x: -3.0d
y: -1.0d
subtitle: "Contraption 32-1"
description: ["Basalt is an accessible type of rock that contains traces of inert Basalz Powder. For the purposes of this, a steady supply of them is needed."]
hide_dependency_lines: true
dependencies: ["4B80A801A5BE4A01"]
id: "0B602ED47A0195A4"
tasks: [
{
id: "4649973A51C977D9"
type: "item"
item: "minecraft:basalt"
consume_items: false
}
{
id: "738E569981496B56"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Flux Charger"
icon: {
id: "thermal:flux_magnet"
Count: 1b
tag: { }
}
x: -4.0d
y: 1.0d
subtitle: "Contraption 32-3"
description: [
"In order for the basalz essence to form, the FluxoMagnet present in the cart has to be charged."
""
"Therefore, the contraption will have to route the magnets from the cart unloader through an Energetic Infuser before passing it back into the circuit."
]
dependencies: ["0B602ED47A0195A4"]
id: "58B534C4AEB4139D"
tasks: [
{
id: "7538F2E8CFAF69F6"
type: "item"
item: {
id: "thermal:flux_magnet"
Count: 1b
tag: { }
}
consume_items: false
}
{
id: "11A074DF1CA99AD3"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Snowball Machine"
icon: "minecraft:snowball"
x: 5.0d
y: -1.0d
subtitle: "Contraption 37"
description: ["New Invar Technology makes forming snowballs out of Water quite a simple process. Perhaps we should set aside a few for our next unannounced visitor.."]
hide_dependency_lines: true
dependencies: ["4B80A801A5BE4A01"]
id: "4B34B52092BA32BE"
tasks: [
{
id: "56F4F1F21FE5FB17"
type: "item"
item: "minecraft:snowball"
consume_items: false
}
{
id: "193D8F8FEC7F864B"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Entropy Charger"
icon: {
id: "appliedenergistics2:entropy_manipulator"
Count: 1b
tag: { }
}
x: 6.0d
y: 3.0d
subtitle: "Contraption 38-2"
description: [
"In order for the blizz essence to form, the Entropy Manipulator present in the cart has to be charged."
""
"Ensure the charge in it restored before its next use."
]
dependencies: ["4B34B52092BA32BE"]
id: "6D1519B746E032FB"
tasks: [
{
id: "641183133CA49CCA"
type: "item"
item: {
id: "appliedenergistics2:entropy_manipulator"
Count: 1b
tag: { }
}
consume_items: false
}
{
id: "49EAB67814570219"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Cool Laser"
icon: "thermal:blizz_rod"
x: 5.0d
y: 2.5d
subtitle: "Contraption 38-1"
description: [
"The second Alchemical Laser forms activated blizz essence from Snowballs. This works only if a charged Entropy Manipulator is present alongside it in the Hopper Cart."
""
"Your automation strategy from Contraption 32 will perform just as effective here."
]
dependencies: ["4B34B52092BA32BE"]
id: "0AE7FAEBD5F86D9C"
tasks: [
{
id: "11B1248ECFCD2F26"
type: "item"
item: "thermal:blizz_rod"
consume_items: false
}
{
id: "518D5675C9D1757D"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Blizz Mill"
icon: "thermal:blizz_powder"
x: 5.0d
y: 4.0d
subtitle: "Contraption 39-1"
description: ["Just like earlier, the essence becomes usable only after a bit of refinement."]
dependencies: ["0AE7FAEBD5F86D9C"]
id: "01B0A6236A5073D1"
tasks: [
{
id: "7EA6D73F7A49EBAF"
type: "item"
item: "thermal:blizz_powder"
consume_items: false
}
{
id: "5CA556BB4614DD06"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Concentrated Cold"
icon: "thermal:ice_charge"
x: 5.0d
y: 5.0d
subtitle: "Contraption 39-2"
description: ["Compact enough powder back together to create the highly reactive Ice Charge."]
dependencies: ["01B0A6236A5073D1"]
id: "4732465116D723EE"
tasks: [
{
id: "3DFF735C19CE82A5"
type: "item"
item: "thermal:ice_charge"
consume_items: false
}
{
id: "220B89A9B897FA67"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Final Induction"
icon: "appliedenergistics2:silicon"
x: 3.0d
y: 5.0d
subtitle: "Contraption 39-3"
description: ["One final pass in the Induction Smelter now produces a chunk of high-quality Silicon."]
dependencies: [
"2268AFAF6E9AB5E2"
"4732465116D723EE"
]
id: "067C5FDA4709F195"
tasks: [
{
id: "263459FBEC9F9868"
type: "item"
item: "appliedenergistics2:silicon"
consume_items: false
}
{
id: "57D267DD10A22D32"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Circuit Stamper"
icon: "appliedenergistics2:printed_silicon"
x: 1.0d
y: 6.0d
subtitle: "Contraption 40-1"
description: ["Use Deployers to create a circuit base out of silicon. The required Press can be located at the center of Sky Stone Meteors."]
dependencies: [
"067C5FDA4709F195"
"4B19B6EAD511378D"
]
dependency_requirement: "one_completed"
id: "71D90A1E5D53FC0A"
tasks: [
{
id: "12C1BB8D09D664B4"
type: "item"
item: "appliedenergistics2:printed_silicon"
consume_items: false
}
{
id: "20B36555F58C4DB1"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Secrets uncovered"
icon: "kubejs:substrate_silicon"
disable_toast: true
x: -3.0d
y: 5.0d
shape: "hexagon"
description: ["The Secret path has been discovered and pursued. From here, getting the Calculation Mechanism will be trivial."]
dependencies: ["3B431AAADE8845FA"]
hide: true
size: 1.5d
id: "0CE88FEA070DC46C"
tasks: [{
id: "5B4F2E2F7BDEA6A0"
type: "stat"
title: "Complete Chapter 4a"
icon: "kubejs:substrate_chaos"
disable_toast: true
stat: "minecraft:play_one_minute"
value: 1
}]
}
{
title: "The Alchemical Laser"
icon: "projectred-illumination:lime_inverted_cage_light"
x: 3.0d
y: -2.5d
shape: "circle"
description: [
"A central role in this age of technology is played by the Alchemical Laser."
""
"It usually involves converting one material into another, using a high-energy beam and a catalyst or tool of some kind."
""
"Inventors can familiarise themselves with the necessary machinery components via JEI or via entering"
""
" &6/c ponder kubejs:alchemical_laser"
]
dependencies: ["4B80A801A5BE4A01"]
id: "6D26DAB7D0FF6E90"
tasks: [{
id: "16897A4EF323B02E"
type: "checkmark"
}]
rewards: [{
id: "14F213F493035F9B"
type: "command"
title: "Open Ponder Scene"
icon: {
id: "occultism:book_of_calling_djinni_manage_machine"
Count: 1b
tag: {
spiritName: "Rayarces"
}
}
team_reward: false
command: "/create ponder kubejs:alchemical_laser"
player_command: true
}]
}
{
title: "Wood Delivery"
icon: "minecraft:oak_log"
x: 3.0d
y: -0.5d
shape: "square"
subtitle: "Contraption 34-1"
description: ["It'll be good to order a Wood supply to this location. Aside from Silicon it can contribute to this assembly line for some other useful products."]
hide_dependency_lines: true
dependencies: ["4B80A801A5BE4A01"]
id: "46820FBDDDEE491E"
tasks: [
{
id: "0AA0DEB1A87DA675"
type: "item"
title: "Any Wooden Log"
icon: "minecraft:oak_log"
item: {
id: "itemfilters:tag"
Count: 1b
tag: {
value: "minecraft:logs"
}
}
consume_items: false
}
{
id: "72BA1D3BD545CBE6"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Arming the Deployer IV"
x: -0.5d
y: 7.5d
shape: "circle"
description: [
"The installation process of Calculation Mechanisms can be facilitated by a Flash Drive."
"The precious Cobalt required can be found in the Nether. "
]
hide_dependency_lines: true
dependencies: ["71D90A1E5D53FC0A"]
id: "1BF8F3CC8BEBB620"
tasks: [{
id: "1CC8A01100CE4AE3"
type: "item"
item: {
id: "kubejs:flash_drive"
Count: 1b
tag: {
Damage: 0
}
}
consume_items: false
}]
}
{
title: "Unboxing"
icon: "appliedenergistics2:silicon"
x: -1.0d
y: 5.0d
subtitle: "Contraption 39-A"
description: ["Separate the Silicon from its jar using a Reagent Extractor."]
dependencies: ["0CE88FEA070DC46C"]
id: "4B19B6EAD511378D"
tasks: [
{
id: "6FCB9E7E2CC10348"
type: "item"
item: "appliedenergistics2:silicon"
consume_items: false
}
{
id: "0A4B691EF3CDC7A0"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Coal Juice"
icon: "thermal:creosote_bucket"
x: 4.0d
y: 1.0d
shape: "circle"
description: ["Creosote is created as a by-product. It can be used as an additional Fuel Source."]
dependencies: ["3249CD08992F2BCD"]
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tasks: [{
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View File

@ -0,0 +1,865 @@
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id: "occultism:book_of_calling_djinni_manage_machine"
Count: 1b
tag: {
spiritName: "Zedzeraeus"
}
}
team_reward: false
command: "/create ponder kubejs:alchemical_laser"
player_command: true
}]
}
{
title: "Automatic Chaos"
icon: "minecraft:hopper_minecart"
x: 2.5d
y: 9.0d
subtitle: "Contraption 31-A"
description: [
"With the transmutation recipe in hand, it is time to build a facility able to create an infinite amount of Silicon Reagent via Laser Alchemy and the other steps part of the process."
""
"Note that the concete solution depends highly on the transmutation pairings of your World, which is why it cannot be laid out in this Guide. You can use JEI to find other necessary recipes leading up to the reagent you require."
]
dependencies: ["6FDC8DA2FDED5FDD"]
id: "630DA0C83959E9D8"
tasks: [{
id: "3E080B5561AD314E"
type: "checkmark"
title: "Automated"
}]
}
{
title: "Warp Zone"
icon: "create:warped_window_pane"
x: 1.75d
y: 11.0d
shape: "hexagon"
description: ["Now that you have a passive supply of Silicon Reagent, you may head over to the main section of Chapter 4. You will have opened up an entry point near the end of its recipe chain."]
dependencies: ["630DA0C83959E9D8"]
size: 2.0d
id: "3B431AAADE8845FA"
tasks: [{
id: "7201E3A86096F5CF"
type: "checkmark"
}]
}
{
title: "Clueless"
x: -6.5d
y: 5.0d
shape: "circle"
description: [
"Glowstone or Redstone Accellerator can optionally be placed in the fifth slot of the Hopper Minecart when entering a catalyst code."
""
"This may reveal additional information about the correct combination as described in their tooltip."
]
hide_dependency_lines: true
dependencies: ["05446225038D260A"]
optional: true
id: "1BCFB709E97A74FA"
tasks: [
{
id: "6A30FCE70C7C7289"
type: "item"
item: "kubejs:accellerator_redstone"
consume_items: false
}
{
id: "3D9F64E8128BB9A6"
type: "item"
item: "kubejs:accellerator_glowstone"
consume_items: false
}
]
}
{
x: 10.0d
y: 5.0d
shape: "circle"
description: ["Your coins seem to have a corresponding Reagent, too. Though do not expect to be able to mint new currency out of your silver ingots."]
hide_dependency_lines: true
dependencies: ["05446225038D260A"]
id: "566E72AE7D580917"
tasks: [{
id: "7EA2895F0FB5A5D6"
type: "item"
item: "kubejs:substrate_silver"
consume_items: false
}]
}
]
}

View File

@ -0,0 +1,936 @@
{
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group: "331B6409EF6A7840"
order_index: 6
filename: "stage_5"
title: "&f5&r Divide by Digital"
icon: "kubejs:computation_matrix"
default_quest_shape: ""
default_hide_dependency_lines: false
quests: [
{
title: "Finale Start!"
icon: "kubejs:calculation_mechanism"
x: 5.0d
y: 15.5d
shape: "hexagon"
description: [
"Welcome to the final Chapter of this Journey: building the Data Centre. What will this entail? Thousands of numeric calculations! "
"But do not fear, as an inventor you will let your creation do all the work for you, as usual."
""
"Cast the combined logic of all your Calculation Mechanisms into two digits, from which you will calculate 8 others through a series of crafting operations. A digital ME system is recommended for managing the logistics, though not strictly required."
]
dependencies: ["251A91F6C21AEAFB"]
hide: true
size: 2.0d
id: "5D0454F977C4F080"
tasks: [{
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type: "checkmark"
}]
rewards: [{
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item: "create:builders_tea"
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{
title: "We have lift off!"
icon: "advancedrocketry:guidancecomputer"
x: 2.0d
y: 7.75d
shape: "hexagon"
description: [
"With everything in place and the Matrices programmed, you can go ahead and assemble the Guidance Computer and add it to your Spaceship."
""
"Take a minute to craft a flag representing your space program to bring to the moon. You can apply patterns to it just like a Banner."
""
"In your own time, take a seat in your assembled rocket, and press Space."
]
dependencies: [
"6BA9A176EDA001A3"
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]
size: 2.0d
id: "47965C310D9847DC"
tasks: [
{
id: "05BDC7ACF64D13C2"
type: "item"
item: "advancedrocketry:guidancecomputer"
consume_items: false
}
{
id: "4418C7A289B17158"
type: "item"
title: "Any Flag"
icon: {
id: "supplementaries:flag_gray"
Count: 1b
tag: {
BlockEntityTag: {
Patterns: [
{
Pattern: "gra"
Color: 0
}
{
Pattern: "bo"
Color: 15
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{
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}
{
Pattern: "ts"
Color: 15
}
{
Pattern: "rs"
Color: 15
}
{
Pattern: "ls"
Color: 11
}
]
}
}
}
disable_toast: true
item: {
id: "itemfilters:or"
Count: 1b
tag: {
items: [
{
id: "supplementaries:flag_orange"
Count: 1b
}
{
id: "supplementaries:flag_magenta"
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}
{
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Count: 1b
}
{
id: "supplementaries:flag_lime"
Count: 1b
}
{
id: "supplementaries:flag_gray"
Count: 1b
}
{
id: "supplementaries:flag_cyan"
Count: 1b
}
{
id: "supplementaries:flag_green"
Count: 1b
}
{
id: "supplementaries:flag_red"
Count: 1b
}
{
id: "supplementaries:flag_white"
Count: 1b
}
{
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Count: 1b
}
{
id: "supplementaries:flag_yellow"
Count: 1b
}
{
id: "supplementaries:flag_pink"
Count: 1b
}
{
id: "supplementaries:flag_purple"
Count: 1b
}
{
id: "supplementaries:flag_blue"
Count: 1b
}
{
id: "supplementaries:flag_brown"
Count: 1b
}
{
id: "supplementaries:flag_black"
Count: 1b
}
]
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consume_items: false
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rewards: [{
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type: "item"
item: {
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Count: 1b
tag: {
RepairCost: 0
display: {
Name: "{\"text\":\"Flag Pole\",\"italic\":false,\"color\":\"aqua\"}"
}
}
}
count: 3
}]
}
{
title: "Solving Trajectories"
x: 2.0d
y: 9.5d
shape: "circle"
subtitle: "Contraption 45"
description: [
"For the calculations of the Guidance computer, we will need.. a lot of these Digits."
""
"Before letting items exit the logistical ecosystem of the calculations, make sure each digit leaves in equal amounts. Brass Tunnels can solve this issue in a straight-forward fashion."
""
"Each digit now has to be dissolved back into its liquified form via Smeltery. Once a Smeltery collected 10 liquified items of each digit, they combine into the encoded logic required for our Computer. Once enough of this figurative alloy has accumulated, it can be cast into the powerful Computation Matrix."
""
"The Guidance Computer requires 8 Matrices to function. Depending on your data centre and mechanism assembly lines, this may take a while."
]
dependencies: [
"42B5C0102B22F389"
"5358E5F7FB59DD60"
"5550A3E383EFEC90"
"55F959A18E904D6C"
"7927B6162577FA7B"
"1C6657984648B0D4"
"4A16CE3BC111280F"
"3126DE83A6741671"
"7D808F15BEDD7A7B"
"2441491CB5D5E57D"
]
dependency_requirement: "one_completed"
id: "69311E02A8B3451D"
tasks: [{
id: "2C98415D43457049"
type: "item"
item: "kubejs:computation_matrix"
count: 8L
consume_items: false
}]
}
{
title: "Processing Power"
icon: {
id: "thermal:fluid_cell"
Count: 1b
tag: {
Properties: { }
BlockEntityTag: {
RSControl: {
RSThreshold: 0b
RSMode: 0b
}
AmountOut: 1000
Xfer: {
XferOut: 1b
XferIn: 0b
}
TankInv: [{
FluidName: "kubejs:raw_logic"
Capacity: 32000
Tank: 0b
Amount: 32000
}]
AmountIn: 1000
}
}
}
x: 2.0d
y: 15.5d
shape: "square"
subtitle: "Contraption 42"
description: ["In order to provide 'Mechanical' Calculators with numbers and operators, all available Calculation Mechanisms have to be melted down into the figurative processing power they provide."]
dependencies: ["5D0454F977C4F080"]
size: 1.5d
id: "70D563EF30E9CB97"
tasks: [
{
id: "2A4A54EBAFBEB39F"
type: "item"
item: "kubejs:raw_logic_bucket"
consume_items: false
}
{
id: "406AAC43EBD44F6A"
type: "checkmark"
title: "Automated"
}
]
}
{
icon: "kubejs:three"
x: 0.5d
y: 13.5d
subtitle: "Contraption 43-1"
description: [
"As one of the two available digits, Threes can be cast from unprocessed logic. Together with the Eight and available Operators, your Calculators will have to create the remaining digits from 0 to 9 in equal amounts."
""
"This casting process can quickly become a bottleneck, for most running calculations depend on the numbers generated here. Make sure things move fluently."
]
dependencies: ["70D563EF30E9CB97"]
id: "5550A3E383EFEC90"
tasks: [
{
id: "343E4ED28EA67219"
type: "item"
item: "kubejs:three"
consume_items: false
}
{
id: "61DEC75D20A61088"
type: "checkmark"
title: "Automated"
}
]
}
{
icon: "kubejs:eight"
x: 3.5d
y: 13.5d
subtitle: "Contraption 43-3"
description: [
"The second available Digit is the Eight. It can be cast from unprocessed logic."
""
"From here, plan via which calculations the other digits will be created, and how the cost can be minimised. Remember that each added calculation step ends up increasing the amount of Calculation Mechanisms required for the digit it leads to."
]
dependencies: ["70D563EF30E9CB97"]
id: "3126DE83A6741671"
tasks: [
{
id: "18BB7C8E32701CB6"
type: "item"
item: "kubejs:eight"
consume_items: false
}
{
id: "4DAD021C66AB2A27"
type: "checkmark"
title: "Automated"
}
]
}
{
icon: "kubejs:zero"
x: 5.5d
y: 11.5d
subtitle: "Contraption 44-8"
description: ["3-3, 2-2, 8-8,...? A total of 39 options exist to calculate zeros. A tough decision!"]
dependencies: [
"5550A3E383EFEC90"
"3126DE83A6741671"
"4E85C8A2EEEB57C3"
]
id: "2441491CB5D5E57D"
tasks: [
{
id: "6FF94B3F20E69F43"
type: "item"
item: "kubejs:zero"
consume_items: false
}
{
id: "3413FA802F33F4BF"
type: "checkmark"
title: "Automated"
}
]
}
{
icon: "kubejs:one"
x: -1.5d
y: 11.5d
subtitle: "Contraption 44-1"
description: ["3-2, 4/4, 8-7,...? A total of 21 options exist to calculate ones. Whichever will it be?"]
dependencies: [
"5550A3E383EFEC90"
"3126DE83A6741671"
"4E85C8A2EEEB57C3"
]
id: "42B5C0102B22F389"
tasks: [
{
id: "61A3EF7882F2A31E"
type: "item"
item: "kubejs:one"
consume_items: false
}
{
id: "402FD7973EC66AEA"
type: "checkmark"
title: "Automated"
}
]
}
{
icon: "kubejs:two"
x: -0.5d
y: 11.5d
subtitle: "Contraption 44-2"
description: ["3-1, 8/4, 1+1,...? A total of 17 options exist to calculate twos. Any favourites?"]
dependencies: [
"5550A3E383EFEC90"
"3126DE83A6741671"
"4E85C8A2EEEB57C3"
]
id: "5358E5F7FB59DD60"
tasks: [
{
id: "2AD655BD7E1A0EBF"
type: "item"
item: "kubejs:two"
consume_items: false
}
{
id: "14D9C52366D6AF27"
type: "checkmark"
title: "Automated"
}
]
}
{
icon: "kubejs:four"
x: 0.5d
y: 11.5d
subtitle: "Contraption 44-3"
description: ["6-2, 2x2, 3+1,...? A total of 16 options exist to calculate fours. Choose wisely."]
dependencies: [
"5550A3E383EFEC90"
"3126DE83A6741671"
"4E85C8A2EEEB57C3"
]
id: "55F959A18E904D6C"
tasks: [
{
id: "54FEAD9C942788CF"
type: "item"
item: "kubejs:four"
consume_items: false
}
{
id: "3662CA8BEE33E02D"
type: "checkmark"
title: "Automated"
}
]
}
{
icon: "kubejs:five"
x: 1.5d
y: 11.5d
subtitle: "Contraption 44-4"
description: ["3+2, 6-1, 8-3,...? A total of 14 options exist to calculate fives. How do you want to do this?"]
dependencies: [
"5550A3E383EFEC90"
"3126DE83A6741671"
"4E85C8A2EEEB57C3"
]
id: "7927B6162577FA7B"
tasks: [
{
id: "0B94D4B1C2A131DA"
type: "item"
item: "kubejs:five"
consume_items: false
}
{
id: "4963498277C8A578"
type: "checkmark"
title: "Automated"
}
]
}
{
icon: "kubejs:six"
x: 2.5d
y: 11.5d
subtitle: "Contraption 44-5"
description: ["3x2, 3+3, 8-2,...? A total of 16 options exist to calculate sixes. May the best be victorious."]
dependencies: [
"5550A3E383EFEC90"
"3126DE83A6741671"
"4E85C8A2EEEB57C3"
]
id: "1C6657984648B0D4"
tasks: [
{
id: "0127797E6B5249A2"
type: "item"
item: "kubejs:six"
consume_items: false
}
{
id: "3E69BC01E47532D1"
type: "checkmark"
title: "Automated"
}
]
}
{
icon: "kubejs:seven"
x: 3.5d
y: 11.5d
subtitle: "Contraption 44-6"
description: ["9-2, 4+3, 8-1,...? A total of 14 options exist to calculate sevens. Feeling Lucky?"]
dependencies: [
"5550A3E383EFEC90"
"3126DE83A6741671"
"4E85C8A2EEEB57C3"
]
id: "4A16CE3BC111280F"
tasks: [
{
id: "7FA25AD87CBD6B62"
type: "item"
item: "kubejs:seven"
consume_items: false
}
{
id: "44A10C4B490D3C62"
type: "checkmark"
title: "Automated"
}
]
}
{
icon: "kubejs:nine"
x: 4.5d
y: 11.5d
subtitle: "Contraption 44-7"
description: ["3x3, 4+5, 8+1,...? A total of 15 options exist to calculate nines. The choice is yours."]
dependencies: [
"5550A3E383EFEC90"
"3126DE83A6741671"
"4E85C8A2EEEB57C3"
]
id: "7D808F15BEDD7A7B"
tasks: [
{
id: "2F81E83410906BB5"
type: "item"
item: "kubejs:nine"
consume_items: false
}
{
id: "5521427D5BAF2771"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Upcycle Bin"
icon: "appliedenergistics2:matter_ball"
x: 2.0d
y: 3.0d
subtitle: "Contraption 47"
description: [
"Rocketry Equipment is built from the light but robust material of Matter Plastics. Matter Balls can be created in a Matter Condenser."
""
"First, insert a 1k ME Storage Component into the Matter Condenser, set it to produce Matter Balls and then supply it with the most abundant flow of items you can come up with. Don't throw your valuables in; the items are consumed in the process."
]
hide_dependency_lines: true
dependencies: ["5D0454F977C4F080"]
id: "3CBED6B591BCEDEA"
tasks: [
{
id: "245415CFAEFCA7ED"
type: "item"
item: "appliedenergistics2:matter_ball"
consume_items: false
}
{
id: "0811C927283EE155"
type: "checkmark"
title: "Automated"
}
]
}
{
title: "Expensive Bricks II"
x: 2.0d
y: 4.5d
shape: "circle"
description: ["Create bars of Matter Plastics in a Super-Heated Compacter. You'll need a couple of these."]
dependencies: [
"6F750A66D0A559DE"
"3CBED6B591BCEDEA"
]
id: "6A156D11D983661D"
tasks: [{
id: "25532A2369192051"
type: "item"
item: "kubejs:matter_plastics"
consume_items: false
}]
}
{
title: "Black Gold"
icon: "thermal:crude_oil_bucket"
x: -2.5d
y: 8.0d
shape: "circle"
description: ["For powering our Rocket, we will require some very potent fuel. Search some of the warmer biomes for a source of Crude Oil. You cannot miss it."]
hide_dependency_lines: true
dependencies: ["5D0454F977C4F080"]
id: "4761DAE59CDD93AF"
tasks: [{
id: "69EE10F8CDFF7980"
type: "item"
title: "Any Crude Oil Bucket"
item: {
id: "itemfilters:or"
Count: 1b
tag: {
items: [
{
id: "kubejs:crude_oil_bucket"
Count: 1b
}
{
id: "thermal:crude_oil_bucket"
Count: 1b
}
]
}
}
consume_items: false
}]
}
{
title: "Hydrocarbon Sorter I"
x: -1.0d
y: 8.0d
shape: "circle"
description: ["Crude Oil can be refined into Heavy Oil using a Fractionating Still."]
dependencies: ["4761DAE59CDD93AF"]
id: "2BD76CB3F8BC215E"
tasks: [{
id: "0F12D5A3157F61C4"
type: "item"
item: "thermal:heavy_oil_bucket"
consume_items: false
}]
}
{
title: "Hydrocarbon Sorter II"
x: -1.0d
y: 9.0d
shape: "circle"
description: ["Refining Crude Oil into Heavy Oil creates a by-product of Light Oil."]
dependencies: ["4761DAE59CDD93AF"]
id: "26DD1CA6A8D4E249"
tasks: [{
id: "2EA66D1B4EEBFA62"
type: "item"
item: "thermal:light_oil_bucket"
consume_items: false
}]
}
{
title: "Hydrocarbon Sorter III"
x: 0.5d
y: 9.0d
shape: "circle"
subtitle: "Contraption 46"
description: ["Both Heavy and Light Oil can be further refined into suitable Rocket Fuel."]
dependencies: [
"2BD76CB3F8BC215E"
"26DD1CA6A8D4E249"
]
dependency_requirement: "one_completed"
id: "25B76A897D97C9F1"
tasks: [{
id: "5CAC7E6BDD460233"
type: "item"
item: "thermal:refined_fuel_bucket"
consume_items: false
}]
}
{
title: "Treat for Heat"
x: 3.5d
y: 3.5d
shape: "circle"
description: ["To form Matter Plastics, we need temperatures unreachable by even the most overclocked Invar Machines. However, your little Blaze friend will be happy to trade..."]
hide_dependency_lines: true
dependencies: ["5D0454F977C4F080"]
id: "6F750A66D0A559DE"
tasks: [{
id: "588732AF86BA6A8D"
type: "item"
item: "create:blaze_cake"
consume_items: false
}]
}
{
title: "Attire"
icon: "advancedrocketry:spacehelmet"
x: -1.0d
y: 6.0d
shape: "circle"
description: ["If you intend to survive past the landing, a special set of armour will be required."]
dependencies: ["6A156D11D983661D"]
id: "6BA9A176EDA001A3"
tasks: [
{
id: "7E45D4E589606928"
type: "item"
item: "advancedrocketry:spacehelmet"
consume_items: false
}
{
id: "00E67717F76ABA56"
type: "item"
item: "advancedrocketry:spacechest"
consume_items: false
}
{
id: "3D1FB475F19FB099"
type: "item"
item: "advancedrocketry:spaceleggings"
consume_items: false
}
{
id: "29F72399D75E555C"
type: "item"
item: "advancedrocketry:spaceboots"
consume_items: false
}
]
}
{
title: "Where to?"
x: 3.5d
y: 9.0d
shape: "circle"
description: ["In order for your Guidance Computer to know its Destination, a Planet Id Chip has to be inserted."]
hide_dependency_lines: true
dependencies: ["5D0454F977C4F080"]
id: "462CE0A4C80442FB"
tasks: [{
id: "4036EE2984EFEA1A"
type: "item"
item: {
id: "advancedrocketry:planet_id_chip"
Count: 1b
tag: {
dimId: "custommoon:moon"
DimensionName: " The Moon "
}
}
consume_items: false
}]
}
{
title: "Electrolysis"
icon: "advancedrocketry:oxygencharger"
x: 0.5d
y: 6.0d
shape: "circle"
subtitle: "Contraption 48"
description: [
"In order to fill your Oxygen Tanks, stand on a Gas Charge Pad with oxygen in its internal storage."
""
"Suitable Oxygen can be gained by separating water into its components via heated mixing."
]
dependencies: ["6A156D11D983661D"]
id: "3AD7553F3C8593F9"
tasks: [
{
id: "045DB251DB8BB97F"
type: "item"
item: "advancedrocketry:oxygencharger"
consume_items: false
}
{
id: "23140AC17E9BE946"
type: "item"
item: "advancedrocketry:bucketoxygen"
count: 4L
consume_items: false
}
]
}
{
title: "Launch Pad Structure"
icon: "advancedrocketry:launchpad"
x: 2.0d
y: 6.0d
shape: "circle"
subtitle: "Contraption 49"
description: [
"The Launch Pad for your Rocket requires special surface materials and reinforcement structures."
""
"In order to learn about the specific guidelines, locate the ponder scene of the Guidance Computer, or use the command"
""
"&6/c ponder advancedrocketry:guidancecomputer"
]
dependencies: ["6A156D11D983661D"]
id: "4800892E1E70648D"
tasks: [
{
id: "1F86655043929A18"
type: "item"
item: "advancedrocketry:launchpad"
consume_items: false
}
{
id: "2BC9E126D403902B"
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item: "advancedrocketry:structuretower"
consume_items: false
}
{
id: "3D2474BE8BAE28D1"
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consume_items: false
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rewards: [{
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type: "command"
title: "Open Ponder Scene"
icon: {
id: "occultism:book_of_calling_djinni_manage_machine"
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tag: {
spiritName: "Zedzeraeus"
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team_reward: false
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player_command: true
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}
{
title: "Pipeless Loading"
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y: 6.0d
shape: "circle"
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id: "1AE7B6CA4D1DBA6F"
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{
title: "Operators"
icon: "kubejs:plus"
x: 2.0d
y: 14.0d
subtitle: "Contraption 43-2"
description: ["Without the operators, a data center would not be able to combine digits into others. Provide your Calculators with an automated supply of any operator they end up requiring."]
dependencies: ["70D563EF30E9CB97"]
id: "4E85C8A2EEEB57C3"
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type: "item"
item: "kubejs:plus"
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{
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{
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item: "kubejs:multiply"
consume_items: false
}
{
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item: "kubejs:divide"
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}
{
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type: "checkmark"
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}
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}
{
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y: 6.0d
shape: "circle"
subtitle: "Contraption &b50"
description: [
"With the Launch Pad in place, it is time to construct your Spaceship. "
""
"Give it your best, after all this is the final Contraption you've been working towards. "
"&7Though perhaps keep the palette simple- with the state that mod is in, see if you can avoid using any funky special rendered blocks here. Crashing to this now would be devastating."
]
dependencies: [
"6A156D11D983661D"
"4800892E1E70648D"
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id: "73473DC7269EC5B0"
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{
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item: "advancedrocketry:fueltank"
consume_items: false
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{
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item: "advancedrocketry:seat"
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}
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}

View File

@ -0,0 +1,229 @@
{
id: "2EE5FBD9BD7C0265"
group: ""
order_index: 0
filename: "welcome"
title: "Welcome"
icon: "biomesoplenty:wildflower"
default_quest_shape: ""
default_hide_dependency_lines: false
quests: [
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icon: "minecraft:gold_ore"
disable_toast: true
x: -3.5d
y: -5.0d
shape: "hexagon"
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"This pack is for you."
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""
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size: 2.0d
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""
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]
hide_dependency_lines: true
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{
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y: -1.0d
shape: "hexagon"
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]
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{
title: "II"
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x: -3.5d
y: 0.5d
shape: "hexagon"
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"About fifty inventions lie between you and the moon. "
""
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dependencies: ["407236D2B1D2257D"]
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tasks: [{
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rewards: [{
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{
title: "III"
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shape: "hexagon"
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""
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""
"- &6The Market&r gives you options to spend your money on a variety of fun and useful items and gadgets."
""
"- &6Shipments&r are the Automated way to exchange coin for resources. Here you can buy Import Cards for use in the Trading Machine."
""
"- The &3Factory Guide&r provides useful information for the path of Technology and Automation. All challenges to be overcome have been neatly organised into chapters and tasks. It is entirely optional to follow this Guide."
""
"- The Section on &3Metallurgy&r gives an overview of the ways to turn your ore into refined metal. Different paths yield differently."
""
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View File

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{
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title: "&6 Above &f\\&&6 Beyond"
icon: "kubejs:abstruse_mechanism"
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default_reward_team: true
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emergency_items_cooldown: 300
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boss: 0
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View File

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{
chapter_groups: [
{ id: "0810E42B2DD79973", title: "Remote Trading" }
{ id: "331B6409EF6A7840", title: "Factory Guide" }
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}

View File

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{
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title: " Lifesavers"
icon: "minecraft:totem_of_undying"
default_quest_shape: ""
default_hide_dependency_lines: false
quests: [
{
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description: ["Minecarts are the most flexible mid-range item transport available to you. Seriously, once you've build one railway connection to transfer items between areas, you will never be able to stop adding more. The convenience of these loaders is just off the charts."]
id: "2A2FA80784667833"
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""
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""
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{
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y: -1.0d
description: ["Especially while building new Contraptions, this gadget is incredibly handy. Instead of filling up your pockets with components, simply pick up the toolbox from the workshop and bring it with you."]
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{
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""
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{
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description: ["If you are looking for extra large but specialised storage space in a block, check out Storage Drawers."]
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{
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{
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{
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blockstate: {
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{
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{
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{
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{
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directionalPlacement: 0b
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blockstate: {
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{
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directionalPlacement: 0b
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range: 0
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{
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range: 0
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blockstate: {
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{
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fuzzyPlacement: 0b
voidItems: 0b
range: 0
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blockstate: {
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{
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{
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{
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{
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{
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{
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y: -1.0d
description: ["Human Arms just aren't evolved to build machines efficiently, yet. Thankfully this gadget can make up for it by increasing your reach distance significantly."]
id: "7061F42CF050ADCA"
tasks: [{
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item: {
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tag: {
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}
consume_items: false
}]
rewards: [{
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{
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description: ["Sometimes it is desirable to travel to a specific Biome. The Nature's Compass can at least point you in the right direction."]
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tasks: [{
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type: "item"
item: {
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Count: 1b
tag: { }
}
consume_items: false
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rewards: [{
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type: "item"
item: "biomesoplenty:spanish_moss"
random_bonus: 4
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}
{
title: "Big Barrels"
x: -1.0d
y: 3.0d
description: ["In case you need large universal storage space in a block, check out the upgrade options for wooden barrels."]
id: "50E2D6459F3D68C0"
tasks: [{
id: "6D6CDA4DEFD5795F"
type: "item"
title: "Any Upgraded Barrel"
item: {
id: "itemfilters:or"
Count: 1b
tag: {
items: [
{
id: "metalbarrels:gold_barrel"
Count: 1b
}
{
id: "metalbarrels:iron_barrel"
Count: 1b
}
{
id: "metalbarrels:silver_barrel"
Count: 1b
}
{
id: "metalbarrels:copper_barrel"
Count: 1b
}
]
}
}
consume_items: false
}]
rewards: [{
id: "390AF1049C411219"
type: "item"
item: "minecraft:barrel"
random_bonus: 4
}]
}
{
title: "House Building Cannon"
x: 1.0d
y: -1.0d
description: ["With the help of Schematicannons, any .nbt Schematic can be built into your world. Use it to replicate parts of your Building, or even to prepare it in a completely different World ahead of time."]
id: "09EB29F838620371"
tasks: [{
id: "103E6982FCFE8B6C"
type: "item"
item: "create:schematicannon"
consume_items: false
}]
rewards: [{
id: "7AF62EF3656DD4E3"
type: "item"
item: "create:empty_schematic"
}]
}
{
title: "Big Plans"
x: 2.0d
y: -3.0d
description: [
"These Blueprints can be given one or more crafting recipes, which they then apply to your held items whenever you right-click them."
""
"The quickest and most effective way to assign recipes is to locate the recipe in JEI while the blueprint UI is open. Clicking the '+' in the JEI recipe view will transfer the recipe ingredients to the blueprint for you."
]
id: "6D900619B1967D72"
tasks: [{
id: "006D992D77A782EF"
type: "item"
item: "create:crafting_blueprint"
consume_items: false
}]
rewards: [{
id: "47ADAFAB537F63CE"
type: "item"
item: "minecraft:painting"
}]
}
{
title: "Pressure Tube"
x: 0.0d
y: 1.0d
description: [
"Belts and Arms are great, but sometimes we will still give in to the guilty pleasure of using item pipes."
""
"These tubes however can even serve as a pretty sophisticated logistical infrastructure. Blocks like the Item- or Crafting Terminal will be able to request items from any chests connected to them."
]
id: "334146C815B304DB"
tasks: [{
id: "461F9FF1732B308F"
type: "item"
item: "prettypipes:pipe"
consume_items: false
}]
rewards: [{
id: "35445550FFC9B565"
type: "item"
item: "kubejs:pipe_module_tier_1"
}]
}
{
title: "Induction Conduits"
x: 2.0d
y: 1.0d
description: [
"With the rise of Inductive Machinery, you'll want to have the option to connect dynamos and machines together in an energy grid."
""
"Something to look out for is that these ducts do not always know when to extract power from a block. You can use a Wrench to sneak-click the pipe connection near the block in order to enable/disable pulling."
]
id: "6BC864CC7CB2C316"
tasks: [{
id: "4912723B6A264380"
type: "item"
item: "pipez:energy_pipe"
consume_items: false
}]
rewards: [{
id: "5EA5B33DA2E47592"
type: "item"
item: "thermal:signalum_ingot"
random_bonus: 4
}]
}
{
title: "Bottoms up!"
x: -7.0d
y: -1.0d
description: ["You can use a Keg to create your favourite brews. Drink Responsibly."]
id: "7D63FF6A2243A06B"
tasks: [{
id: "3AD6B6675D0D19D0"
type: "item"
item: "drinkbeer:beer_mug"
consume_items: false
}]
rewards: [{
id: "43B1D0036D231078"
type: "item"
item: "minecraft:wheat"
random_bonus: 4
}]
}
{
title: "Friend?"
x: 1.0d
y: -5.0d
description: ["Placing a Carved Pumpkin on a Hay Bale creates a Straw Golem, who can take care of your crops."]
id: "1DBFD0B34659A8F9"
tasks: [
{
id: "7596BE1437EA002D"
type: "item"
item: "minecraft:hay_block"
consume_items: false
}
{
id: "7986E1E6575F2C25"
type: "item"
item: "minecraft:carved_pumpkin"
consume_items: false
}
]
rewards: [{
id: "7BD14F5479FAB194"
type: "item"
item: "minecraft:sweet_berries"
random_bonus: 4
}]
}
{
title: "Roll for Intelligence"
x: 4.0d
y: -3.0d
description: ["Sometimes it is hard to make up ones' mind. Thankfully, we have technology to help us make our decision."]
id: "087659F192F41C6E"
tasks: [{
id: "0F82D1FCCA10EFBC"
type: "item"
title: "Any Dice"
icon: "dice:white_d6"
item: {
id: "itemfilters:mod"
Count: 1b
tag: {
value: "dice"
}
}
consume_items: false
}]
rewards: [{
id: "3D69B03DFCB41179"
type: "item"
item: "randomium:randomium_ore"
}]
}
{
title: "The other Gamemode"
icon: "magicfeather:magicfeather"
x: 3.0d
y: 3.0d
description: ["Magic Feathers grant flight to the weilder, albeit only within the range of a Beacon Beam. Still, this should be of great help in setting up big factories!"]
id: "0F4B0608CBF966E6"
tasks: [
{
id: "18A86C2CE288A35A"
type: "item"
item: "magicfeather:magicfeather"
consume_items: false
}
{
id: "6D2E7DBD75292896"
type: "item"
item: "minecraft:beacon"
consume_items: false
}
]
rewards: [{
id: "3E31A943AAC038E9"
type: "item"
item: "minecraft:iron_block"
count: 9
}]
}
]
}

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