commit 8d4b5d72a5c538471bfa73f5698fb666ce90612f Author: LordMZTE Date: Fri Nov 26 20:05:13 2021 +0100 init diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..5b8582f --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +build/ +.mpt/ diff --git a/modpacktoolsconfig.toml b/modpacktoolsconfig.toml new file mode 100644 index 0000000..e0d52f3 --- /dev/null +++ b/modpacktoolsconfig.toml @@ -0,0 +1,11 @@ +[Locations] +# The location of the source +src = "src" +# The location used to store temporary files +tempDir = ".mpt" + +[Downloads] +# The maximum number of threads that will be used for downloads +maxThreads = 5 +# The timeout of http requests in ms +httpTimeout = 30000 diff --git a/src/modpack.lua b/src/modpack.lua new file mode 100644 index 0000000..d27e1cb --- /dev/null +++ b/src/modpack.lua @@ -0,0 +1,426 @@ +local function cursemod(project_id, file_id) + return { + id = tostring(project_id), + file = { + installer = "internal.dir:mods", + artifact = "curse.maven:" .. project_id .. ":" .. file_id, + repository = "curseforge", + }, + type = "mod", + options = { + "required", + "client", + "server", + "included", + }, + } +end + +local function resourcepack(link, id, name, description) + return { + id = id, + file = { + installer = "internal.dir:resourcepacks", + link = link, + }, + type = "mod", + options = { + "required", + "client", + "included", + }, + meta = { + name = name, + description = description, + }, + } +end + +manifest = { + id = "better-minecraft-plus", + type = "modpack", + meta = { + name = "Better Minecraft PLUS (MZTE Edition)", + description = "Vanilla+ pack", + contributors = { + { + name = "xSharkieTV", + roles = { + "Owner", + }, + }, + { + name = "LordMZTE", + roles = { + "Contributor", + }, + }, + }, + }, + versions = { + { + version = "v30", + mcversion = { + "1.16.5", + }, + files = { + { + id = "overrides", + installer = "internal.override", + link = "file://overrides", + options = { + "included", + "server", + "required", + "client", + }, + }, + }, + relations = { + cursemod(260262, 3258349), + cursemod(382016, 3221772), + cursemod(245755, 3515707), + cursemod(348521, 3521275), + cursemod(500434, 3426154), + cursemod(504908, 3398020), + cursemod(230137, 3279597), + cursemod(498222, 3411810), + cursemod(323976, 3527069), + cursemod(528391, 3511274), + cursemod(336272, 3131604), + cursemod(501590, 3384938), + cursemod(351914, 3456505), + cursemod(399945, 3177100), + cursemod(337396, 3175092), + cursemod(379849, 3477594), + cursemod(265917, 3202331), + cursemod(380969, 3441981), + cursemod(422301, 3518818), + cursemod(522833, 3462036), + cursemod(289380, 3336021), + cursemod(490440, 3520713), + cursemod(353051, 3273863), + cursemod(251407, 3222131), + cursemod(388800, 3535300), + cursemod(74924, 3482897), + cursemod(478165, 3447346), + cursemod(538486, 3497311), + cursemod(474817, 3495397), + cursemod(313970, 3530283), + cursemod(536254, 3494112), + cursemod(448013, 3238308), + cursemod(357540, 3505181), + cursemod(347488, 3476252), + cursemod(517272, 3505278), + cursemod(479296, 3391888), + cursemod(309516, 3239647), + cursemod(368718, 3468722), + cursemod(289412, 3498398), + cursemod(404465, 3529998), + cursemod(404468, 3492657), + cursemod(536277, 3494489), + cursemod(314002, 3055679), + cursemod(486029, 3518618), + cursemod(481562, 3519607), + cursemod(502786, 3410000), + cursemod(378802, 3498310), + cursemod(531834, 3487757), + cursemod(432421, 3311565), + cursemod(280510, 3232225), + cursemod(250363, 3326041), + cursemod(389989, 3091598), + cursemod(312918, 3411324), + cursemod(239197, 3534458), + cursemod(469301, 3528018), + cursemod(499469, 3468114), + cursemod(484954, 3466080), + cursemod(253735, 3434458), + cursemod(442508, 3392240), + cursemod(511770, 3528871), + cursemod(352039, 3182364), + cursemod(331936, 3441028), + cursemod(536348, 3494096), + cursemod(250398, 3531453), + cursemod(400085, 3498705), + cursemod(548647, 3533204), + cursemod(382216, 3457851), + cursemod(250419, 3360152), + cursemod(367706, 3521833), + cursemod(415747, 3231846), + cursemod(493947, 3490507), + cursemod(391187, 3506367), + cursemod(445926, 3520961), + cursemod(377794, 3318948), + cursemod(365507, 3346846), + cursemod(438116, 3394922), + cursemod(377798, 3107953), + cursemod(355458, 3226433), + cursemod(453763, 3520088), + cursemod(403499, 3163628), + cursemod(525254, 3452425), + cursemod(309674, 3376819), + cursemod(378928, 3351428), + cursemod(467173, 3423742), + cursemod(401273, 3459238), + cursemod(388992, 3416597), + cursemod(525270, 3468208), + cursemod(377835, 3388486), + cursemod(250498, 3362794), + cursemod(416935, 3508441), + cursemod(529754, 3487988), + cursemod(238222, 3530253), + cursemod(419176, 3320687), + cursemod(340991, 3507029), + cursemod(429235, 3485636), + cursemod(491794, 3412474), + cursemod(448233, 3221962), + cursemod(513027, 3456895), + cursemod(482870, 3311357), + cursemod(446017, 3318155), + cursemod(411399, 3423231), + cursemod(74072, 3526444), + cursemod(410295, 3467944), + cursemod(430404, 3404058), + cursemod(250577, 3190372), + cursemod(308663, 3443261), + cursemod(442719, 3442748), + cursemod(444965, 3449683), + cursemod(252848, 3382150), + cursemod(289712, 3519471), + cursemod(268495, 3476575), + cursemod(475145, 3520674), + cursemod(59621, 3469295), + cursemod(453925, 3472412), + cursemod(242830, 3521872), + cursemod(523197, 3509253), + cursemod(279693, 3071442), + cursemod(488573, 3432455), + cursemod(514266, 3425528), + cursemod(496394, 3443481), + cursemod(257356, 3513646), + cursemod(309858, 3529615), + cursemod(415974, 3227802), + cursemod(223852, 3402515), + cursemod(433862, 3414676), + cursemod(316582, 3447907), + cursemod(240630, 3435305), + cursemod(460681, 3458010), + cursemod(539994, 3504386), + cursemod(362393, 3249309), + cursemod(317716, 3522097), + cursemod(542235, 3530932), + cursemod(306549, 3224747), + cursemod(441706, 3519248), + cursemod(486392, 3535459), + cursemod(536660, 3494974), + cursemod(461822, 3337788), + cursemod(237307, 3398000), + cursemod(456239, 3528799), + cursemod(450659, 3425477), + cursemod(318857, 3389090), + cursemod(309927, 3456953), + cursemod(426097, 3383394), + cursemod(351264, 3527736), + cursemod(417169, 3518579), + cursemod(360203, 3449429), + cursemod(374736, 3401142), + cursemod(363569, 3443597), + cursemod(440647, 3237799), + cursemod(422794, 3221143), + cursemod(451839, 3309192), + cursemod(388172, 3529830), + cursemod(301051, 3088871), + cursemod(353554, 3181114), + cursemod(438447, 3532022), + cursemod(382599, 3283097), + cursemod(383725, 3353212), + cursemod(532286, 3521011), + cursemod(274259, 3339353), + cursemod(430652, 3200324), + cursemod(531188, 3533733), + cursemod(459701, 3529457), + cursemod(460819, 3249059), + cursemod(504384, 3423164), + cursemod(264231, 3441117), + cursemod(362528, 3166283), + cursemod(449655, 3327088), + cursemod(241895, 3222119), + cursemod(250832, 3238352), + cursemod(504395, 3395248), + cursemod(360303, 3504650), + cursemod(495476, 3517499), + cursemod(401648, 3293637), + cursemod(415057, 3288982), + cursemod(421760, 3311520), + cursemod(421763, 3195284), + cursemod(228525, 3474499), + cursemod(539057, 3509565), + cursemod(428483, 3139159), + cursemod(363703, 3343460), + cursemod(499980, 3517008), + cursemod(392748, 3151372), + cursemod(233019, 3533942), + cursemod(308989, 3522094), + cursemod(429625, 3157832), + cursemod(345854, 3521661), + cursemod(349206, 3301978), + cursemod(351441, 3066596), + cursemod(247560, 3485079), + cursemod(520110, 3514231), + cursemod(55438, 3346467), + cursemod(254268, 3433163), + cursemod(306770, 3459118), + cursemod(463155, 3357285), + cursemod(252042, 3131044), + cursemod(457570, 3533860), + cursemod(254284, 3516278), + cursemod(326895, 3520949), + cursemod(243121, 3490981), + cursemod(510089, 3476138), + cursemod(392805, 3061943), + cursemod(421850, 3494919), + cursemod(384991, 3116438), + cursemod(440845, 3524860), + cursemod(344787, 3320406), + cursemod(485539, 3397040), + cursemod(316873, 3308969), + cursemod(340333, 3173775), + cursemod(386134, 3520756), + cursemod(515708, 3426545), + cursemod(500074, 3519561), + cursemod(285612, 3211323), + cursemod(395078, 3526021), + cursemod(416306, 3166929), + cursemod(342584, 3533132), + cursemod(324717, 3467445), + cursemod(361579, 3337641), + cursemod(417430, 3523829), + cursemod(433071, 3330242), + cursemod(368293, 3534324), + cursemod(328085, 3499718), + cursemod(418564, 3503786), + cursemod(468836, 3517228), + cursemod(526921, 3513533), + cursemod(455438, 3448266), + cursemod(445385, 3349970), + cursemod(419699, 3500014), + cursemod(60028, 3454318), + cursemod(348215, 3416596), + cursemod(473328, 3355089), + cursemod(502372, 3387338), + cursemod(381736, 3226442), + cursemod(483391, 3395603), + cursemod(377281, 3358126), + cursemod(398521, 3503844), + cursemod(334853, 3535218), + cursemod(454372, 3528744), + cursemod(410811, 3510643), + cursemod(435386, 3433563), + cursemod(471135, 3438199), + cursemod(366140, 3358883), + cursemod(60089, 3202662), + cursemod(227639, 3413560), + cursemod(492376, 3436979), + cursemod(455519, 3439904), + cursemod(465575, 3412586), + cursemod(257814, 3419983), + cursemod(439890, 3533857), + cursemod(233258, 3242368), + cursemod(256717, 3481298), + cursemod(430988, 3214651), + cursemod(389665, 3344719), + cursemod(303657, 3502662), + cursemod(521480, 3456514), + cursemod(238891, 3502320), + cursemod(437717, 3501698), + cursemod(429901, 3230821), + cursemod(426558, 3467280), + cursemod(389697, 3416699), + cursemod(359540, 3182349), + cursemod(351725, 3516271), + cursemod(533801, 3496027), + cursemod(394185, 3276056), + cursemod(466792, 3494705), + cursemod(417645, 3478185), + cursemod(447816, 3222746), + cursemod(412082, 3527323), + cursemod(314904, 3482306), + cursemod(314905, 3530024), + cursemod(513731, 3441734), + cursemod(502561, 3494718), + cursemod(314906, 3519486), + cursemod(532724, 3526076), + cursemod(486928, 3346602), + cursemod(463475, 3332861), + cursemod(357362, 3290973), + cursemod(283644, 3437009), + cursemod(400933, 3488763), + cursemod(509285, 3503936), + cursemod(276951, 3438373), + cursemod(313816, 3145252), + cursemod(359619, 3513655), + cursemod(428877, 3467948), + cursemod(521590, 3514530), + cursemod(428883, 3418599), + cursemod(452344, 3342861), + cursemod(336184, 3521370), + cursemod(272515, 3317873), + cursemod(310494, 3055694), + cursemod(291509, 3154938), + cursemod(492574, 3449703), + cursemod(387580, 3057272), + cursemod(378646, 3340793), + cursemod(418863, 3132023), + cursemod(379768, 3178315), + cursemod(414401, 3252973), + cursemod(463554, 3456988), + + -- MZTE edition extras + cursemod(248787, 3512372), -- AppleSkin + resourcepack( + "https://edge.forgecdn.net/files/3190/886/Unity-1.16.X-Base-2.4.0.zip", + "unity", + "Unity", + "16x16 texture pack that gives the game a fresh look" + ), + resourcepack( + "https://edge.forgecdn.net/files/3190/891/Unity-1.16.X-Modded-1.3.0.zip", + "unity-modded", + "Unity Modded", + "Mod support for the Unity texture pack." + ), + resourcepack( + "https://edge.forgecdn.net/files/3013/824/Unity-1.16.X-Extras-1.0.0.zip", + "unity-extras", + "Unity Extras", + "Extra stuff of the Unity texture pack" + ), + resourcepack( + "https://edge.forgecdn.net/files/3190/888/Unity-1.16.X-Dark-0.7.0.zip", + "unity-dark", + "Unity Dark", + "Dark mode UIs" + ), + + { + id = "forge", + versions = "[1.16.5-36.2.19-1.16.5]", + type = "modloader", + options = { + "client", + "server", + "included", + "required", + }, + }, + }, + }, + }, + repositories = { + { + id = "curseforge", + type = "curseforge", + url = "https://cursemaven.com/", + }, + }, +} diff --git a/src/overrides/config/MouseTweaks.cfg b/src/overrides/config/MouseTweaks.cfg new file mode 100644 index 0000000..5dc1c5b --- /dev/null +++ b/src/overrides/config/MouseTweaks.cfg @@ -0,0 +1,8 @@ +RMBTweak=0 +LMBTweakWithItem=1 +LMBTweakWithoutItem=1 +WheelTweak=1 +WheelSearchOrder=1 +WheelScrollDirection=0 +ScrollItemScaling=0 +Debug=0 diff --git a/src/overrides/config/advancementbook-common.toml b/src/overrides/config/advancementbook-common.toml new file mode 100644 index 0000000..148d5fe --- /dev/null +++ b/src/overrides/config/advancementbook-common.toml @@ -0,0 +1,6 @@ + +#General settings +[general] + #Enables giving everyone a book the first time they join + giveFirstJoin = false + diff --git a/src/overrides/config/alexsmobs.toml b/src/overrides/config/alexsmobs.toml new file mode 100644 index 0000000..4494c0e --- /dev/null +++ b/src/overrides/config/alexsmobs.toml @@ -0,0 +1,427 @@ + +[general] + #Whether all players should get an Animal Dictionary when joining the world for the first time. + giveBookOnStartup = true + #Lava Opacity for the Lava Vision Potion. + #Range: 0.01 ~ 1.0 + lavaVisionOpacity = 0.65 + #Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist. + shadersCompat = false + #Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas + bananasDropFromLeaves = true + #1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in + #Range: > 0 + bananaChance = 200 + #Whether spiders should target fly mobs. + spidersAttackFlies = true + #Whether wolves should target moose mobs. + wolvesAttackMoose = true + #Whether polar bears should target seal mobs. + polarBearsAttackSeals = true + #Whether lava can be bottled with a right click of a glass bottle. + lavaBottleEnabled = true + #Whether bone serpents are neutral or hostile. + neutralBoneSerpents = false + #Maximum world y-level that cave centipedes can spawn at + #Range: 0 ~ 256 + caveCentipedeSpawnHeight = 30 + #Maximum world y-level that blobfish can spawn at + #Range: 0 ~ 256 + blobfishSpawnHeight = 38 + #Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config. + mimicubeSpawnInEndCity = true + #Whether mimicream can be used to duplicate items. + mimicreamRepair = true + #Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer" + mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"] + #Whether wild raccoons steal food from chests. + raccoonStealFromChests = true + #Whether fish oil gives players a special levitation effect. + fishOilMeme = true + #Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config. + soulVultureSpawnOnFossil = true + #Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms + acaciaBlossomsDropFromLeaves = true + #Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc. + wanderingTraderOffers = true + #0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk. + #Range: 0 ~ 2 + mungusBiomeTransformationType = 2 + #List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground). + mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"] + #Whether guster spawns are limited to when it is raining/thundering. + limitGusterSpawnsToWeather = true + #Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature. + warpedMoscoTransformation = true + #List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad" + warpedMoscoMobTriggers = [""] + #True if straddleboard enchants are enabled. + straddleboardEnchants = true + #Whether emu should target skeletons. + emuTargetSkeletons = true + #Percent chance for emu leggings to dodge projectile attacks. + #Range: 0.0 ~ 1.0 + emuPantsDodgeChance = 0.45 + #Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying. + #Range: 0.0 ~ 10.0 + cachalotVolume = 3.0 + #Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony. + #Range: 0.0 ~ 1.0 + leafcutterAntFungusGrowChance = 0.0 + #How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members. + #Range: 2 ~ 100000 + leafcutterAntRepopulateFeedings = 100000 + #Max number of ant entities allowed inside a leafcutter anthill. + #Range: 2 ~ 100000 + leafcutterAntColonySize = 2 + #Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks. + #Range: 0.0 ~ 1.0 + leafcutterAntBreakLeavesChance = 0.0 + #Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system. + falconryTeleportsBack = false + #Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether. + fireproofTarantulaHawk = false + #List of dimensions in which spawning void worms via mysterious worm items is allowed. + voidWormSpawnDimensions = ["minecraft:the_end"] + #All void worm damage is scaled to this. + #Range: 0.0 ~ 100.0 + voidWormDamageModifier = 1.0 + #Max Health of the void worm boss. + #Range: 0.0 ~ 1000000.0 + voidWormMaxHealth = 160.0 + #Whether the void worm boss is summonable or not, via the mysterious worm item. + voidWormSummonable = true + #Whether seagulls should steal food out of players' hotbar slots. + seagullStealing = true + #List of items that seagulls cannot take from players. + seagullStealingBlacklist = [] + #Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea. + clingingFlipEffect = false + + [general.spawning] + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + grizzlyBearSpawnWeight = 8 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + grizzlyBearSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + roadrunnerSpawnWeight = 9 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + roadrunnerSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + boneSerpentSpawnWeight = 8 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + boneSeprentSpawnRolls = 40 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + gazelleSpawnWeight = 40 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + gazelleSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + crocodileSpawnWeight = 40 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + crocSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + flySpawnWeight = 3 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + flySpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + hummingbirdSpawnWeight = 39 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + hummingbirdSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + orcaSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + orcaSpawnRolls = 6 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + sunbirdSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + sunbirdSpawnRolls = 15 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + gorillaSpawnWeight = 50 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + gorillaSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + crimsonMosquitoSpawnWeight = 15 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + crimsonMosquitoSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + rattlesnakeSpawnWeight = 12 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + rattlesnakeSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + endergradeSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + endergradeSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + hammerheadSharkSpawnWeight = 8 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + hammerheadSharkSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + lobsterSpawnWeight = 7 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + lobsterSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + komodoDragonSpawnWeight = 4 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + komodoDragonSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + capuchinMonkeySpawnWeight = 55 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + capuchinMonkeySpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + caveCentipedeSpawnWeight = 8 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + caveCentipedeSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + warpedToadSpawnWeight = 80 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + warpedToadSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + mooseSpawnWeight = 9 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mooseSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + mimicubeSpawnWeight = 40 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mimicubeSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + raccoonSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + raccoonSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + blobfishSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + blobfishSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + sealSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + sealSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + cockroachSpawnWeight = 4 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + cockroachSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + shoebillSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + shoebillSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + elephantSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + elephantSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + soulVultureSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + soulVultureSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + snowLeopardSpawnWeight = 20 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + snowLeopardSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + spectreSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + spectreSpawnRolls = 5 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + crowSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + crowSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + alligatorSnappingTurtleSpawnWeight = 20 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + alligatorSnappingTurtleSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + mungusSpawnWeight = 4 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mungusSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + mantisShrimpSpawnWeight = 15 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mantisShrimpSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + gusterSpawnWeight = 35 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + gusterSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes. + #Range: 0 ~ 1000 + warpedMoscoSpawnWeight = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + warpedMoscoSpawnRolls = 1000 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + straddlerSpawnWeight = 85 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + straddlerSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + stradpoleSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + stradpoleSpawnRolls = 3 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + emuSpawnWeight = 20 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + emuSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + platypusSpawnWeight = 30 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + platypusSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + dropbearSpawnWeight = 19 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + dropbearSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + tasmanianDevilSpawnWeight = 10 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + tasmanianDevilSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + kangarooSpawnWeight = 25 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + kangarooSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + cachalotWhaleSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + cachalotWhaleSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + enderiophageSpawnWeight = 4 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + enderiophageSpawnRolls = 2 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + baldEagleSpawnWeight = 15 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + baldEagleSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + tigerSpawnWeight = 100 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + tigerSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + tarantulaHawkSpawnWeight = 6 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + tarantulaHawkSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + voidWormSpawnWeight = 0 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + voidWormSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + frilledSharkSpawnWeight = 11 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + frilledSharkSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + mimicOctopusSpawnWeight = 9 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + mimicOctopusSpawnRolls = 0 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + seagullSpawnWeight = 21 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + seagullSpawnRolls = 0 + + [general.spawning.uniqueSpawning] + #Whether to enable beached cachalot whales to spawn on beaches during thunder storms. + beachedCachalotWhales = true + #Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns. + #Range: 0 ~ 100 + beachedCachalotWhaleSpawnChance = 5 + #Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders. + #Range: > 0 + beachedCachalotWhaleSpawnDelay = 24000 + #Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning. + #Range: 0.0 ~ 1.0 + leafcutterAnthillSpawnChance = 0.0 + diff --git a/src/overrides/config/apotheosis/affixes.cfg b/src/overrides/config/apotheosis/affixes.cfg new file mode 100644 index 0000000..d391cc2 --- /dev/null +++ b/src/overrides/config/apotheosis/affixes.cfg @@ -0,0 +1,212 @@ +# Configuration file + +armor { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +armor_toughness { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +arrow_catcher { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +attack_speed { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +cleave { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +cold_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +crit_chance { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +crit_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +current_hp_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +damage_chain { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +disengage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +draw_speed { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +eldritch_block { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +enchantability { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +execute { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +fire_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +life_steal { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +loot_pinata { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +magic_arrow { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +max_crit { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +max_health { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +movement_speed { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +omnitool { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +overheal { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4] + I:Weight=4 +} + + +piercing { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 0] + I:Weight=0 +} + + +radius_mining { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +reach_distance { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +shield_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +shield_speed { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5] + I:Weight=5 +} + + +snare_hit { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1] + I:Weight=1 +} + + +snipe_damage { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3] + I:Weight=3 +} + + +spectral_shot { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +spiked_shield { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +teleport_drops { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2] + I:Weight=2 +} + + +torch_placement { + # The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4] + I:Weight=4 +} + + diff --git a/src/overrides/config/apotheosis/apotheosis.cfg b/src/overrides/config/apotheosis/apotheosis.cfg new file mode 100644 index 0000000..cffe84a --- /dev/null +++ b/src/overrides/config/apotheosis/apotheosis.cfg @@ -0,0 +1,23 @@ +# Configuration file + +general { + # If the deadly module is loaded. [default: true] + B:"Enable Deadly Module"=true + + # If the enchantment module is enabled. [default: true] + B:"Enable Enchantment Module"=true + + # If the garden module is loaded. [default: true] + B:"Enable Garden Module"=false + + # If the potion module is loaded. [default: true] + B:"Enable Potion Module"=false + + # If the spawner module is enabled. [default: true] + B:"Enable Spawner Module"=true + + # If the village module is loaded. [default: true] + B:"Enable Village Module"=true +} + + diff --git a/src/overrides/config/apotheosis/deadly.cfg b/src/overrides/config/apotheosis/deadly.cfg new file mode 100644 index 0000000..a965914 --- /dev/null +++ b/src/overrides/config/apotheosis/deadly.cfg @@ -0,0 +1,71 @@ +# Configuration file + +affixes { + # A list of type overrides for the affix loot system. Format is |. Types are SWORD, RANGED, PICKAXE, SHOVEL, AXE, SHIELD [default: [minecraft:stick|SWORD]] + S:"Equipment Type Overrides" < + minecraft:stick|SWORD + > + + # The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 125] + I:"Random Affix Chance"=125 +} + + +bosses { + # The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. [range: 1 ~ 500000, default: 85] + I:"Surface Boss Chance"=85 + + # If a lightning bolt strikes when a surface boss spawn occurs. [default: true] + B:"Surface Boss Lightning"=true +} + + +frequency { + # The number of generation attempts (per chunk) for boss dungeons. [range: 0 ~ 50000, default: 8] + I:"Boss Dungeon"=8 + + # The number of generation attempts (per chunk) for boss dungeon variant 2. [range: 0 ~ 50000, default: 8] + I:"Boss Dungeon Variant 2"=8 + + # The number of generation attempts (per chunk) for ore troves. [range: 0 ~ 50000, default: 8] + I:"Ore Troves"=8 + + # The number of generation attempts (per chunk) for rogue spawners. [range: 0 ~ 50000, default: 4] + I:"Rogue Spawners"=4 + + # The 1/n chance (per chunk) that a tome tower may attempt generation. 0 = disabled, lower = more chances. [range: 0 ~ 50000, default: 125] + I:"Tome Tower"=125 +} + + +general { + # The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]] + S:"Generation Biome Blacklist" < + minecraft:warm_ocean + minecraft:lukewarm_ocean + minecraft:cold_ocean + minecraft:frozen_ocean + minecraft:deep_warm_ocean + minecraft:deep_frozen_ocean + minecraft:deep_lukewarm_ocean + minecraft:deep_cold_ocean + minecraft:ocean + minecraft:deep_ocean + > + + # The dimensions that the deadly module will generate in. [default: [overworld]] + S:"Generation Dimension Whitelist" < + overworld + > + + # The 1/n chance that a rogue spawner will generate with a CHEST_VALUABLE instead of it's default chest. 0 to disable. [range: 0 ~ 80000, default: 9] + I:"Spawner Rare Loot Chance"=9 +} + + +wanderer { + # If the wandering trader may sell affix loot items as a rare trade. [default: true] + B:"Affix Trades"=true +} + + diff --git a/src/overrides/config/apotheosis/enchantments.cfg b/src/overrides/config/apotheosis/enchantments.cfg new file mode 100644 index 0000000..8d08c71 --- /dev/null +++ b/src/overrides/config/apotheosis/enchantments.cfg @@ -0,0 +1,2543 @@ +# Configuration file + +"adventureapparatus:sinking" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"alexsmobs:board_return" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"alexsmobs:lavawax" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"alexsmobs:serpentfriend" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"alexsmobs:straddle_jump" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"allurement:alleviating" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"allurement:reeling" { + I:"Max Level"=5 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"allurement:reforming" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"allurement:shockwave" { + I:"Max Level"=10 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"allurement:vengeance" { + I:"Max Level"=5 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"alterlands_3:air_breaker" { + I:"Max Level"=10 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"alterlands_3:auto_smelt" { + I:"Max Level"=6 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"alterlands_3:charge" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"alterlands_3:cooldown" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"alterlands_3:curse_of_anchorage" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"alterlands_3:double_catch" { + I:"Max Level"=8 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"alterlands_3:tearing_razor" { + I:"Max Level"=6 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"alterlands_3:treasurer" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"apotheosis:bane_of_illagers" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] + I:"Max Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:berserk" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4] + I:"Max Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:capturing" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"apotheosis:crescendo" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5] + I:"Max Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:depth_miner" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5] + I:"Max Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:hell_infusion" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:icy_thorns" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4] + I:"Max Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:knowledge" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4] + I:"Max Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:life_mending" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4] + I:"Max Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:magic_protection" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5] + I:"Max Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:natures_blessing" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:obliteration" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] + I:"Max Level"=9 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:rebounding" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6] + I:"Max Level"=6 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:reflective" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:scavenger" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3] + I:"Max Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:sea_infusion" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:shield_bash" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:splitting" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] + I:"Max Level"=9 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:stable_footing" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:tempting" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"apotheosis:true_infinity" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"astralsorcery:night_vision" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"astralsorcery:scorching_heat" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"betterdefaultbiomes:floating" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterdefaultbiomes:guard" { + # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5] + I:"Max Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterdefaultbiomes:horse_blast_protection" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9] + I:"Max Level"=9 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterdefaultbiomes:horse_feather_falling" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10] + I:"Max Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterdefaultbiomes:horse_fire_protection" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9] + I:"Max Level"=9 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterdefaultbiomes:horse_projectile_protection" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10] + I:"Max Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterdefaultbiomes:horse_protection" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterdefaultbiomes:hunting" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterdefaultbiomes:scout" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterdefaultbiomes:smelting_touch" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterdefaultbiomes:spikes" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5] + I:"Max Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"betterendforge:end_veil" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"charm:acquisition" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"charm:aerial_affinity" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"charm:tinted" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"create:capacity" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"create:potato_recovery" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"dungeons_gear:accelerate" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:altruistic" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:anima_conduit" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:bonus_shot" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:burning" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:busy_bee" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:chain_reaction" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:chains" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:chilling" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:committed" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:cooldown" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:cowardice" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:critical_hit" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:deflect" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:dynamo" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:echo" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:electrified" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:enigma_resonator" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:exploding" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:final_shout" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:fire_trail" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:food_reserves" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:freezing" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:frenzied" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:fuse_shot" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:gravity" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:gravity_pulse" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:growing" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:health_synergy" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:leeching" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:poison_cloud" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:potion_barrier" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:prospector" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:radiance" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:radiance_shot" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:rampaging" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:recycler" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:replenish" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:ricochet" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:shockwave" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:snowball" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:soul_siphon" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:speed_synergy" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:stunning" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:supercharge" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:surprise_gift" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:swiftfooted" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:swirling" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:tempo_theft" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:thundering" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:tumblebee" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:weakening" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"dungeons_gear:wild_rage" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"elvenation:bounce_back" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"elvenation:fire_proof" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"elvenation:thunderbolt" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"enderpig:conductor" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"enderpig:telefficiency" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"enigmaticlegacy:ceaseless" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"enigmaticlegacy:nemesis_curse" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"enigmaticlegacy:sharpshooter" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] + I:"Max Level"=9 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"enigmaticlegacy:slayer" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] + I:"Max Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"enigmaticlegacy:torrent" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] + I:"Max Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"enigmaticlegacy:wrath" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] + I:"Max Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"exploration_expansion:breaking" { + I:"Max Level"=9 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"exploration_expansion:dullness" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"exploration_expansion:overclock" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"exploration_expansion:shinify" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"exploration_expansion:unplaceable" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"farmersdelight:backstabbing" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"greekfantasy:daybreak" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"greekfantasy:fireflash" { + I:"Max Level"=3 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"greekfantasy:flying" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"greekfantasy:hunting" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"greekfantasy:lord_of_the_sea" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"greekfantasy:mirror" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"greekfantasy:overstep" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"greekfantasy:poison" { + I:"Max Level"=5 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"greekfantasy:raising" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"greekfantasy:silkstep" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"greekfantasy:smashing" { + I:"Max Level"=3 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"illagers_plus:illagers_bane" { + # The max level of this enchantment - normally 8. [range: 1 ~ 127, default: 12] + I:"Max Level"=12 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"malum:haunting" { + # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6] + I:"Max Level"=6 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"malum:rebound" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"malum:spirit_plunder" { + # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6] + I:"Max Level"=6 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"mexicraft:obsidian_sole" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"minecolonies:raider_damage_enchant" { + I:"Max Level"=2 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"minecraft:aqua_affinity" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:bane_of_arthropods" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] + I:"Max Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:binding_curse" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:blast_protection" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:channeling" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:depth_strider" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:efficiency" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] + I:"Max Level"=9 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:feather_falling" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:fire_aspect" { + # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5] + I:"Max Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:fire_protection" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:flame" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:fortune" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:frost_walker" { + # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6] + I:"Max Level"=6 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:impaling" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] + I:"Max Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:infinity" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:knockback" { + # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5] + I:"Max Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:looting" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:loyalty" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:luck_of_the_sea" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:lure" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:mending" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:multishot" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:piercing" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:power" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] + I:"Max Level"=9 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:projectile_protection" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:protection" { + # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:punch" { + # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5] + I:"Max Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:quick_charge" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5] + I:"Max Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:respiration" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:riptide" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:sharpness" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] + I:"Max Level"=9 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:silk_touch" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:smite" { + # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] + I:"Max Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:soul_speed" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:sweeping" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:thorns" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5] + I:"Max Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:unbreaking" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8] + I:"Max Level"=8 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"minecraft:vanishing_curse" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"momentum:momentum" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"morezombies:fire_aura" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"origins:water_protection" { + I:"Max Level"=11 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"passablefoliage:leaf_walker" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"pyromancer:blazing_wounds" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"pyromancer:breakthrough" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"pyromancer:infernal_harvest" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"pyromancer:rush" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"pyromancer:scalding_spikes" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"pyromancer:sturdiness" { + I:"Max Level"=9 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"pyromancer:two_handed" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"pyromancer:undertaker" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"pyromancer:yatagarasu" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"soulsand_arms:soft_walking" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartamancer:agony_sharing" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartamancer:exotermic_collision" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartamancer:greek_fire" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartamancer:impact" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartamancer:sizzling_blade" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartanshields:firebrand" { + I:"Max Level"=5 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartanshields:payback" { + I:"Max Level"=9 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartanshields:spikes" { + I:"Max Level"=5 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartanweaponry:throwing_damage" { + I:"Max Level"=9 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartanweaponry:throwing_fire" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartanweaponry:throwing_hydrodynamic" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartanweaponry:throwing_luck" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"spartanweaponry:throwing_range" { + I:"Max Level"=7 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"stalwart_dungeons:thunder_strike" { + # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] + I:"Max Level"=7 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"survive:adjusted_cooling" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"survive:adjusted_warming" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"survive:cooling" { + I:"Max Level"=12 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"survive:featherweight" { + I:"Max Level"=12 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"survive:warming" { + I:"Max Level"=12 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"survive:weightless" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"the_nightmare_world:nightmare_slayer" { + I:"Max Level"=9 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"theabyss:abyss_exe_3" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"theabyss:abyss_exe_4" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"theabyss:abyss_exe_5" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"theabyss:abyss_exe_6" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"theabyss:abyss_exe_7" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"theabyss:abyss_exe_8" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"theabyss:abyss_eye" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"theabyss:abyss_eye_2" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"twilightforest:chill_aura" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"twilightforest:fire_react" { + I:"Max Level"=1 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"veinmining:vein_mining" { + # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] + I:"Max Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] + S:"Max Power Function"= + + # The min level of this enchantment. [range: 1 ~ 127, default: 1] + I:"Min Level"=1 + + # A function to determine the min enchanting power. [default: ] + S:"Min Power Function"= +} + + +"way_through_dimensions:holy_aura" { + I:"Max Level"=8 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + +"way_through_dimensions:reaper_of_gods" { + I:"Max Level"=8 + S:"Max Power Function"= + I:"Min Level"=1 + S:"Min Power Function"= +} + + diff --git a/src/overrides/config/apotheosis/garden.cfg b/src/overrides/config/apotheosis/garden.cfg new file mode 100644 index 0000000..e848810 --- /dev/null +++ b/src/overrides/config/apotheosis/garden.cfg @@ -0,0 +1,14 @@ +# Configuration file + +general { + # The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32] + I:"Bamboo Height"=32 + + # The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5] + I:"Cactus Height"=5 + + # The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255] + I:"Reed Height"=255 +} + + diff --git a/src/overrides/config/apotheosis/names.cfg b/src/overrides/config/apotheosis/names.cfg new file mode 100644 index 0000000..c027fc4 --- /dev/null +++ b/src/overrides/config/apotheosis/names.cfg @@ -0,0 +1,5736 @@ +# Configuration file + +armors { + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: betterendforge:aeternium_helmet, betterendforge:aeternium_chestplate, betterendforge:aeternium_leggings, betterendforge:aeternium_boots + # [default: ] + S:AETERNIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: byg:ametrine_helmet, byg:ametrine_chestplate, byg:ametrine_leggings, byg:ametrine_boots + # [default: ] + S:AMETRINE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:aquite_helmet, blue_skies:aquite_chestplate, blue_skies:aquite_leggings, blue_skies:aquite_boots + # [default: ] + S:AQUITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:arctic_helmet, twilightforest:arctic_chestplate, twilightforest:arctic_leggings, twilightforest:arctic_boots + # [default: ] + S:ARMOR_ARCTIC < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:fiery_helmet, twilightforest:fiery_chestplate, twilightforest:fiery_leggings, twilightforest:fiery_boots + # [default: ] + S:ARMOR_FIERY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:ironwood_helmet, twilightforest:ironwood_chestplate, twilightforest:ironwood_leggings, twilightforest:ironwood_boots + # [default: ] + S:ARMOR_IRONWOOD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:knightmetal_helmet, twilightforest:knightmetal_chestplate, twilightforest:knightmetal_leggings, twilightforest:knightmetal_boots + # [default: ] + S:ARMOR_KNIGHTLY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:naga_chestplate, twilightforest:naga_leggings + # [default: ] + S:ARMOR_NAGA < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:phantom_helmet, twilightforest:phantom_chestplate + # [default: ] + S:ARMOR_PHANTOM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:steeleaf_helmet, twilightforest:steeleaf_chestplate, twilightforest:steeleaf_leggings, twilightforest:steeleaf_boots + # [default: ] + S:ARMOR_STEELEAF < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:yeti_helmet, twilightforest:yeti_chestplate, twilightforest:yeti_leggings, twilightforest:yeti_boots + # [default: ] + S:ARMOR_YETI < + > + S:BEASTLY_ARMOR < + > + S:BEDROCK < + > + S:BLAZE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wyrmroost:blue_geode_helmet, wyrmroost:blue_geode_chestplate, wyrmroost:blue_geode_leggings, wyrmroost:blue_geode_boots + # [default: ] + S:BLUE_GEODE < + > + S:BONE < + > + S:BONELORD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:chainmail_helmet, minecraft:chainmail_chestplate, minecraft:chainmail_leggings, minecraft:chainmail_boots + # [default: [Chainmail], [Chain], [Chain Link], [Scale]] + S:CHAIN < + Chainmail + Chain + Chain Link + Scale + > + S:CHAINMAIL_CROWN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:charoite_helmet, blue_skies:charoite_chestplate, blue_skies:charoite_leggings, blue_skies:charoite_boots + # [default: ] + S:CHAROITE < + > + S:CLOGGRUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: conjurer_illager:conjurer_hat + # [default: ] + S:CONJURER_HAT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create:copper_backtank, create:diving_helmet, create:diving_boots + # [default: ] + S:COPPER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:corrupt_upgraded_netherite_helmet, upgradednetherite:corrupt_upgraded_netherite_chestplate, upgradednetherite:corrupt_upgraded_netherite_leggings, upgradednetherite:corrupt_upgraded_netherite_boots + # [default: ] + S:CORRUPT_UPGRADED_NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: betterendforge:crystalite_helmet, betterendforge:crystalite_chestplate, betterendforge:crystalite_leggings, betterendforge:crystalite_boots + # [default: ] + S:CRYSTALITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:diamond_helmet, minecraft:diamond_chestplate, minecraft:diamond_leggings, minecraft:diamond_boots, atum:desert_helmet_diamond, atum:desert_chest_diamond, atum:desert_legs_diamond, atum:desert_boots_diamond + # [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]] + S:DIAMOND < + Diamond + Zircon + Gemstone + Jewel + Crystal + > + S:DIAMOND_CROWN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:diopside_helmet, blue_skies:diopside_chestplate, blue_skies:diopside_leggings, blue_skies:diopside_boots + # [default: ] + S:DIOPSIDE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wyrmroost:drake_helmet, wyrmroost:drake_chestplate, wyrmroost:drake_leggings, wyrmroost:drake_boots + # [default: ] + S:DRAKE < + > + S:DURANTIUM < + > + S:EMERALD < + > + S:END < + > + S:ENDER < + > + S:ENDERDRAGON < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:enderite_helmet, forestcraft:enderite_chestplate, forestcraft:enderite_leggings, forestcraft:enderite_boots + # [default: ] + S:ENDERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:ender_upgraded_netherite_helmet, upgradednetherite:ender_upgraded_netherite_chestplate, upgradednetherite:ender_upgraded_netherite_leggings, upgradednetherite:ender_upgraded_netherite_boots + # [default: ] + S:ENDER_UPGRADED_NETHERITE < + > + S:END_CRYSTAL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: enigmaticlegacy:etherium_helmet, enigmaticlegacy:etherium_chestplate, enigmaticlegacy:etherium_leggings, enigmaticlegacy:etherium_boots + # [default: ] + S:ETHERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:feather_upgraded_netherite_helmet, upgradednetherite:feather_upgraded_netherite_chestplate, upgradednetherite:feather_upgraded_netherite_leggings, upgradednetherite:feather_upgraded_netherite_boots + # [default: ] + S:FEATHER_UPGRADED_NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:fire_upgraded_netherite_helmet, upgradednetherite:fire_upgraded_netherite_chestplate, upgradednetherite:fire_upgraded_netherite_leggings, upgradednetherite:fire_upgraded_netherite_boots + # [default: ] + S:FIRE_UPGRADED_NETHERITE < + > + S:FLESH < + > + S:FROSTSTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:gem_helmet, forestcraft:gem_chestplate, forestcraft:gem_leggings, forestcraft:gem_boots + # [default: ] + S:GEM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: createplus:goggle_chainmail_helmet + # [default: ] + S:GOGGLE_CHAIN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: createplus:goggle_diamond_helmet + # [default: ] + S:GOGGLE_DIAMOND < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: createplus:goggle_golden_helmet + # [default: ] + S:GOGGLE_GOLD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: createplus:goggle_iron_helmet + # [default: ] + S:GOGGLE_IRON < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: createplus:goggle_leather_helmet + # [default: ] + S:GOGGLE_LEATHER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: createplus:goggle_netherite_helmet + # [default: ] + S:GOGGLE_NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: createplus:goggle_turtle_helmet + # [default: ] + S:GOGGLE_TURTLE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:golden_helmet, minecraft:golden_chestplate, minecraft:golden_leggings, minecraft:golden_boots, atum:desert_helmet_gold, atum:desert_chest_gold, atum:desert_legs_gold, atum:desert_boots_gold + # [default: [Golden], [Gold], [Gilt], [Auric], [Ornate]] + S:GOLD < + Golden + Gold + Gilt + Auric + Ornate + > + S:GOLD_CROWN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:gold_upgraded_netherite_helmet, upgradednetherite:gold_upgraded_netherite_chestplate, upgradednetherite:gold_upgraded_netherite_leggings, upgradednetherite:gold_upgraded_netherite_boots + # [default: ] + S:GOLD_UPGRADED_NETHERITE < + > + S:GREEMANAR < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: omnis:haunted_helmet, omnis:haunted_chestplate, omnis:haunted_leggings, omnis:haunted_boots + # [default: ] + S:HAUNTED_ARMOR < + > + S:HEAVY_PLATE < + > + S:HERMES < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:horizonite_helmet, blue_skies:horizonite_chestplate, blue_skies:horizonite_leggings, blue_skies:horizonite_boots + # [default: ] + S:HORIZONITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:insane_helmet + # [default: ] + S:INSANE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:iron_helmet, minecraft:iron_chestplate, minecraft:iron_leggings, minecraft:iron_boots, atum:desert_helmet_iron, atum:desert_chest_iron, atum:desert_legs_iron, atum:desert_boots_iron, dungeons_mobs:gold_pillager_helmet, dungeons_mobs:diamond_pillager_helmet, dungeons_mobs:gold_vindicator_helmet, dungeons_mobs:diamond_vindicator_helmet, dungeons_mobs:skeleton_vanguard_helmet + # [default: [Iron], [Steel], [Ferrous], [Rusty], [Wrought Iron]] + S:IRON < + Iron + Steel + Ferrous + Rusty + Wrought Iron + > + S:IRON_CROWN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:jewel_wart_helmet, forestcraft:jewel_wart_chestplate, forestcraft:jewel_wart_leggings, forestcraft:jewel_wart_boots + # [default: ] + S:JEWEL_WART < + > + S:JUNGLE_SERPENT_ARMOR < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:leather_helmet, minecraft:leather_chestplate, minecraft:leather_leggings, minecraft:leather_boots, omnis_backpacks:netherite_backpack, omnis_backpacks:ender_backpack, omnis_backpacks:backpack, forestcraft:seven_league_boots, dungeons_mobs:chef_hat, quark:backpack, quark:forgotten_hat + # [default: [Leather], [Rawhide], [Lamellar], [Cow Skin]] + S:LEATHER < + Leather + Rawhide + Lamellar + Cow Skin + > + S:LEATHER_CROWN < + > + S:LIGHT_PLATE < + > + S:LOOTER < + > + S:MASTICATED < + > + S:MEDIUM_PLATE < + > + S:MUMMY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mutantbeasts:mutant_skeleton_chestplate, mutantbeasts:mutant_skeleton_leggings, mutantbeasts:mutant_skeleton_boots + # [default: ] + S:MUTANT_SKELETON < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:netherite_helmet, minecraft:netherite_chestplate, minecraft:netherite_leggings, minecraft:netherite_boots + # [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]] + S:NETHERITE < + Burnt + Embered + Fiery + Hellborn + Flameforged + > + S:NETHERITE_CROWN < + > + S:NIGHTFALL < + > + S:OBSIDIAN < + > + S:PELT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:phantom_upgraded_netherite_helmet, upgradednetherite:phantom_upgraded_netherite_chestplate, upgradednetherite:phantom_upgraded_netherite_leggings, upgradednetherite:phantom_upgraded_netherite_boots + # [default: ] + S:PHANTOM_UPGRADED_NETHERITE < + > + S:PHANTOM_WINDBREAKER_MATERIAL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: pandoras_creatures:plant_hat + # [default: ] + S:PLANT_HAT < + > + S:PLATED_ONYX < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wyrmroost:platinum_helmet, wyrmroost:platinum_chestplate, wyrmroost:platinum_leggings, wyrmroost:platinum_boots + # [default: ] + S:PLATINUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:poison_upgraded_netherite_helmet, upgradednetherite:poison_upgraded_netherite_chestplate, upgradednetherite:poison_upgraded_netherite_leggings, upgradednetherite:poison_upgraded_netherite_boots + # [default: ] + S:POISON_UPGRADED_NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wyrmroost:purple_geode_helmet, wyrmroost:purple_geode_chestplate, wyrmroost:purple_geode_leggings, wyrmroost:purple_geode_boots + # [default: ] + S:PURPLE_GEODE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:pyrope_helmet, blue_skies:pyrope_chestplate, blue_skies:pyrope_leggings, blue_skies:pyrope_boots + # [default: ] + S:PYROPE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: omnis:ravaged_helmet, omnis:ravaged_chestplate, omnis:ravaged_leggings, omnis:ravaged_boots + # [default: ] + S:RAVAGED_ARMOR < + > + S:REBEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wyrmroost:red_geode_helmet, wyrmroost:red_geode_chestplate, wyrmroost:red_geode_leggings, wyrmroost:red_geode_boots + # [default: ] + S:RED_GEODE < + > + S:ROBE < + > + S:RUBY < + > + S:SAPPHIRE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:sea_scale_helmet, forestcraft:sea_scale_chestplate, forestcraft:sea_scale_leggings, forestcraft:sea_scale_boots + # [default: ] + S:SEA_SCALE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:shadow_helmet, blue_skies:shadow_chestplate, blue_skies:shadow_leggings, blue_skies:shadow_boots + # [default: ] + S:SHADOW < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:sharped_leaf_helmet, forestcraft:sharped_leaf_chestplate, forestcraft:sharped_leaf_leggings, forestcraft:sharped_leaf_boots + # [default: ] + S:SHARPED_LEAF < + > + S:SHULKER_CROWN < + > + S:SHUTTLE_SHOES_MATERIAL < + > + S:SILK < + > + S:SLIME < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: malum:soul_stained_steel_helmet, malum:soul_stained_steel_chestplate, malum:soul_stained_steel_leggings, malum:soul_stained_steel_boots + # [default: ] + S:SOUL_STAINED_STEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: malum:soul_stained_stronghold_helmet, malum:soul_stained_stronghold_chestplate, malum:soul_stained_stronghold_leggings, malum:soul_stained_stronghold_boots + # [default: ] + S:SOUL_STAINED_STRONGHOLD < + > + S:STIFFENED_HONEY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: betterendforge:terminite_helmet, betterendforge:terminite_chestplate, betterendforge:terminite_leggings, betterendforge:terminite_boots + # [default: ] + S:TERMINITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: betterendforge:thallasium_helmet, betterendforge:thallasium_chestplate, betterendforge:thallasium_leggings, betterendforge:thallasium_boots + # [default: ] + S:THALLASIUM < + > + S:TOPAZ < + > + S:TRADER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:turtle_helmet + # [default: [Tortollan], [Very Tragic], [Environmental], [Organic]] + S:TURTLE < + Tortollan + Very Tragic + Environmental + Organic + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:ultimate_upgraded_netherite_helmet, upgradednetherite:ultimate_upgraded_netherite_chestplate, upgradednetherite:ultimate_upgraded_netherite_leggings, upgradednetherite:ultimate_upgraded_netherite_boots + # [default: ] + S:ULTIMATE_UPGRADED_NETHERITE < + > + S:UTHERIC < + > + S:VEST < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:water_upgraded_netherite_helmet, upgradednetherite:water_upgraded_netherite_chestplate, upgradednetherite:water_upgraded_netherite_leggings, upgradednetherite:water_upgraded_netherite_boots + # [default: ] + S:WATER_UPGRADED_NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: outvoted:wildfire_helmet + # [default: ] + S:WILDFIRE < + > + S:WITHERBONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:wither_upgraded_netherite_helmet, upgradednetherite:wither_upgraded_netherite_chestplate, upgradednetherite:wither_upgraded_netherite_leggings, upgradednetherite:wither_upgraded_netherite_boots + # [default: ] + S:WITHER_UPGRADED_NETHERITE < + > + S:WOOL < + > + S:YETI_FUR < + > + S:akisephilas_bosses_akisephilas_chestplate < + > + S:akisephilas_bosses_cosmic_warriors_chestplate < + > + S:akisephilas_bosses_culminite_helmet < + > + S:akisephilas_bosses_dracidic_helmet < + > + S:akisephilas_bosses_possessed_helmet < + > + S:akisephilas_bosses_relithium_helmet < + > + S:akisephilas_bosses_represium_helmet < + > + S:akisephilas_bosses_rose_gold_helmet < + > + S:akisephilas_bosses_secretkeepers_helmet < + > + S:akisephilas_bosses_sneaky_helmet < + > + S:akisephilas_bosses_the_blue_glaucus_helmet < + > + S:akisephilas_bosses_transmodium_helmet < + > + S:akisephilas_bosses_tubifex_helmet < + > + S:akisephilas_bosses_zyglomans_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:centipede_leggings + # [default: ] + S:alexsmobs_centipede_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:crocodile_chestplate + # [default: ] + S:alexsmobs_crocodile_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:emu_leggings + # [default: ] + S:alexsmobs_emu_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:fedora + # [default: ] + S:alexsmobs_fedora < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:frontier_cap + # [default: ] + S:alexsmobs_frontier_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:moose_headgear + # [default: ] + S:alexsmobs_moose_headgear < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:roadrunner_boots + # [default: ] + S:alexsmobs_roadrunner_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:sombrero + # [default: ] + S:alexsmobs_sombrero < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:spiked_turtle_shell + # [default: ] + S:alexsmobs_spiked_turtle_shell < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexsmobs:tarantula_hawk_elytra + # [default: ] + S:alexsmobs_tarantula_hawk_elytra < + > + S:alterlands_3_cortex_crust_armor_helmet < + > + S:alterlands_3_heavysteel_armor_helmet < + > + S:alterlands_3_nebulite_armor_helmet < + > + S:alterlands_3_plutonite_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquaculture:neptunium_helmet, aquaculture:neptunium_chestplate, aquaculture:neptunium_leggings, aquaculture:neptunium_boots + # [default: ] + S:aquaculture_neptunium_helmet < + > + S:astralsorcery_mantle < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: atum:eyes_of_atem, atum:body_of_atem, atum:legs_of_atem, atum:feet_of_atem, atum:halo_of_ra, atum:body_of_ra, atum:legs_of_ra, atum:feet_of_ra + # [default: ] + S:atum_eyes_of_atem < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: atum:mummy_helmet, atum:mummy_chest, atum:mummy_legs, atum:mummy_boots + # [default: ] + S:atum_mummy_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: atum:wanderer_helmet, atum:wanderer_chest, atum:wanderer_legs, atum:wanderer_boots + # [default: ] + S:atum_wanderer_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: betterlands:bighorn_hide_helmet, betterlands:bighorn_hide_chestplate, betterlands:bighorn_hide_leggings, betterlands:bighorn_hide_boots + # [default: ] + S:betterlands_bighorn_hide_helmet < + > + S:bloodmagic_livinghelmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: druidcraft:bone_helmet, druidcraft:bone_chestplate, druidcraft:bone_leggings, druidcraft:bone_boots + # [default: ] + S:bone < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: druidcraft:chitin_helmet, druidcraft:chitin_chestplate, druidcraft:chitin_leggings, druidcraft:chitin_boots + # [default: ] + S:chitin < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: comfortable_nether:golden_snout_helmet + # [default: ] + S:comfortable_nether_golden_snout_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: comfortable_nether:padded_leather_boots_boots + # [default: ] + S:comfortable_nether_padded_leather_boots_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:brass_helmet + # [default: ] + S:create_stuff_additions_brass_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:copper_armor_helmet, create_stuff_additions:copper_armor_chestplate, create_stuff_additions:copper_armor_leggings, create_stuff_additions:copper_armor_boots + # [default: ] + S:create_stuff_additions_copper_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:copper_exoskeleton_chestplate + # [default: ] + S:create_stuff_additions_copper_exoskeleton_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:encased_jet_chestplate + # [default: ] + S:create_stuff_additions_encased_jet_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:exoskeleton_chestplate + # [default: ] + S:create_stuff_additions_exoskeleton_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:refined_radiance_exoskeleton_chestplate + # [default: ] + S:create_stuff_additions_refined_radiance_exoskeleton_chestplate < + > + S:creraces_blue_mermaid_armor_helmet < + > + S:creraces_diving_suit_armor_helmet < + > + S:creraces_green_mermaid_armor_helmet < + > + S:creraces_predator_armor_helmet < + > + S:creraces_special_race_armor_helmet < + > + S:creraces_yellow_mermaid_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: herobrine:cursed_diamond_helmet, herobrine:cursed_diamond_chestplate, herobrine:cursed_diamond_leggings, herobrine:cursed_diamond_boots + # [default: ] + S:cursed_diamond_armor_material < + > + S:cursed_realm_remastered_phantom_hide_helmet < + > + S:cursed_realm_remastered_soul_helmet < + > + S:desert_upgrade_cowton_helmet < + > + S:desert_upgrade_noist_cowton_helmet < + > + S:desert_upgrade_noist_redonger_helmet < + > + S:desert_upgrade_noist_wornaxer_helmet < + > + S:desert_upgrade_redonger_helmet < + > + S:desert_upgrade_wornaxer_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: desolation:goggles_helmet + # [default: ] + S:desolation_goggles_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: desolation:mask_and_goggles_helmet + # [default: ] + S:desolation_mask_and_goggles_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: desolation:mask_helmet + # [default: ] + S:desolation_mask_helmet < + > + S:duneons_archerarmor_helmet < + > + S:duneons_battlerobe_chestplate < + > + S:duneons_beehive_helmet < + > + S:duneons_beenest_helmet < + > + S:duneons_black_wolf_armor_helmet < + > + S:duneons_blackocelotarmor_helmet < + > + S:duneons_bluekinghat_helmet < + > + S:duneons_championsfkshchk_helmet < + > + S:duneons_chefoutfit_helmet < + > + S:duneons_climbing_gear_helmet < + > + S:duneons_climbinggearbrown_helmet < + > + S:duneons_cold_nightarmor_helmet < + > + S:duneons_commandorarmor_helmet < + > + S:duneons_cowardarmor_helmet < + > + S:duneons_dark_armor_helmet < + > + S:duneons_draognrobe_chestplate < + > + S:duneons_emeraldgear_helmet < + > + S:duneons_enderarmor_helmet < + > + S:duneons_evocationrobegreen_helmet < + > + S:duneons_fantomarmor_helmet < + > + S:duneons_foxarmor_helmet < + > + S:duneons_frostarmor_helmet < + > + S:duneons_frostwalker_helmet < + > + S:duneons_full_platearmor_helmet < + > + S:duneons_fullmetal_helmet < + > + S:duneons_ghostkindler_helmet < + > + S:duneons_ghostkindlerblack_helmet < + > + S:duneons_gildedglory_helmet < + > + S:duneons_goatgear_helmet < + > + S:duneons_greenslightlayer1_helmet < + > + S:duneons_heroarmor_helmet < + > + S:duneons_hungryhorror_helmet < + > + S:duneons_ieerrifyingskeletonarmor_helmet < + > + S:duneons_ironhideamulet_chestplate < + > + S:duneons_lovemedallion_chestplate < + > + S:duneons_maidarmor_helmet < + > + S:duneons_maidhelemt_helmet < + > + S:duneons_mdearmor_chestplate < + > + S:duneons_mercenary_armor_helmet < + > + S:duneons_minerarmor_helmet < + > + S:duneons_mysteryarmor_helmet < + > + S:duneons_necromancerhat_helmet < + > + S:duneons_ninjaarmor_helmet < + > + S:duneons_ocelotarmor_helmet < + > + S:duneons_opulentarmor_chestplate < + > + S:duneons_piglin_armor_1_helmet < + > + S:duneons_piglin_armor_2_helmet < + > + S:duneons_redwizardarmor_helmet < + > + S:duneons_renegade_armor_helmet < + > + S:duneons_royalehelmet_helmet < + > + S:duneons_ruggedclimbing_helmet < + > + S:duneons_soul_dancer_robe_helmet < + > + S:duneons_soulhealer_chestplate < + > + S:duneons_speedboots_boots < + > + S:duneons_spiderarmor_helmet < + > + S:duneons_spirit_robe_helmet < + > + S:duneons_spirit_robeswamp_helmet < + > + S:duneons_sproutrobe_helmet < + > + S:duneons_sproutrobewarp_chestplate < + > + S:duneons_vangardhat_helmet < + > + S:duneons_warphelmet_helmet < + > + S:duneons_whitefoxarmor_helmet < + > + S:duneons_witherarmor_helmet < + > + S:duneons_wizardarmor2_helmet < + > + S:duneons_wolfarmor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dustrial_decor:cardboard_helmet, dustrial_decor:cardboard_chestplate, dustrial_decor:cardboard_leggings, dustrial_decor:cardboard_boots + # [default: ] + S:dustrial_decor_cardboard_helmet < + > + S:dystopia_crying_amulet_helmet < + > + S:dystopia_flaming_helmet < + > + S:dystopia_golden_helmet < + > + S:dystopia_ketzin_helmet < + > + S:dystopia_kneschverer_helmet_helmet < + > + S:dystopia_polyanite_helmet < + > + S:dystopia_ruby_armor_helmet < + > + S:dystopia_steel_armor_helmet < + > + S:earth_craft_copper_helmet < + > + S:earth_craft_energy_goldened_helmet < + > + S:earth_craft_engineer_chestplate < + > + S:earth_craft_fire_netherite_helmet < + > + S:earth_craft_goldened_steel_armor_helmet < + > + S:earth_craft_warden_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eidolon:top_hat + # [default: ] + S:eidolon_top_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eidolon:warlock_hat, eidolon:warlock_cloak, eidolon:warlock_boots + # [default: ] + S:eidolon_warlock_hat < + > + S:elvenation_elvenite_helmet < + > + S:end_expansion_mod_ender_amulet_chestplate < + > + S:end_expansion_mod_ender_crown_helmet < + > + S:end_expansion_mod_ender_helmet < + > + S:end_expansion_mod_ender_serpent_scale_helmet_helmet < + > + S:end_expansion_mod_eye_of_ender_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: endergetic:booflo_vest + # [default: ] + S:endergetic_booflo_vest < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: environmental:thief_hood, environmental:healer_pouch, environmental:architect_belt, environmental:wanderer_boots + # [default: ] + S:environmental_thief_hood < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: environmental:yak_pants + # [default: ] + S:environmental_yak_pants < + > + S:eternal_tales_ancient_armor_helmet < + > + S:eternal_tales_ancienzyte_armor_helmet < + > + S:eternal_tales_armored_chitin_armor_helmet < + > + S:eternal_tales_bankeer_shirt_chestplate < + > + S:eternal_tales_bear_helmet_helmet < + > + S:eternal_tales_bleedwood_armor_helmet < + > + S:eternal_tales_bloody_armor_helmet < + > + S:eternal_tales_cobaltarmor_helmet < + > + S:eternal_tales_comet_monocle_helmet < + > + S:eternal_tales_coonskin_cap_helmet < + > + S:eternal_tales_corundum_armor_armor_helmet < + > + S:eternal_tales_cyan_tarko_armor_helmet < + > + S:eternal_tales_deer_helmet_helmet < + > + S:eternal_tales_destorey_diamond_armor_helmet < + > + S:eternal_tales_elder_gods_armor_helmet < + > + S:eternal_tales_forbiddenmask_helmet < + > + S:eternal_tales_garnet_armor_armor_helmet < + > + S:eternal_tales_green_tarko_armor_helmet < + > + S:eternal_tales_halloween_armor_helmet < + > + S:eternal_tales_heavy_vampyre_armor_helmet < + > + S:eternal_tales_hellish_mask_helmet < + > + S:eternal_tales_homeless_helmet < + > + S:eternal_tales_horizontal_builders_boots_3x_3_boots < + > + S:eternal_tales_husk_armor_helmet < + > + S:eternal_tales_hyacinthum_armor_helmet < + > + S:eternal_tales_night_test_helmet < + > + S:eternal_tales_nightingale_armor_helmet < + > + S:eternal_tales_profaned_iron_helmet < + > + S:eternal_tales_purgatory_boots_boots < + > + S:eternal_tales_ragged_sunbloom_clothes_chestplate < + > + S:eternal_tales_ragged_sunfurry_clothes_chestplate < + > + S:eternal_tales_red_tarko_armor_helmet < + > + S:eternal_tales_rubyarmor_helmet < + > + S:eternal_tales_sand_boots_2_boots < + > + S:eternal_tales_sand_dungeon_boots_boots < + > + S:eternal_tales_skylite_armor_helmet < + > + S:eternal_tales_straw_hat_helmet < + > + S:eternal_tales_stray_armor_helmet < + > + S:eternal_tales_sunbloom_clothes_chestplate < + > + S:eternal_tales_sunfurry_army_commander_armor_helmet < + > + S:eternal_tales_sunfurry_clothes_chestplate < + > + S:eternal_tales_sunfurry_messiah_clothes_helmet < + > + S:eternal_tales_sunfurry_nizaris_armor_helmet < + > + S:eternal_tales_sunfurry_warrior_armor_helmet < + > + S:eternal_tales_the_great_old_ones_armor_helmet < + > + S:eternal_tales_thorn_aror_helmet < + > + S:eternal_tales_topaz_armor_armor_helmet < + > + S:eternal_tales_turquoise_armor_armor_helmet < + > + S:eternal_tales_ugly_sweater_chestplate < + > + S:eternal_tales_universal_builders_boots_boots < + > + S:eternal_tales_unknown_gods_armor_helmet < + > + S:eternal_tales_vampyre_armor_helmet < + > + S:eternal_tales_vividdungeonboots_boots < + > + S:eternal_tales_void_boots_boots < + > + S:eternal_tales_white_coonskin_cap_helmet < + > + S:eternal_tales_winter_armor_helmet < + > + S:exploration_expansion_crown_of_the_deep_helmet < + > + S:exploration_expansion_enderite_armor_helmet < + > + S:exploration_expansion_soul_iron_armor_helmet < + > + S:exploration_expansion_starforged_armor_helmet < + > + S:greekfantasy_achilles_helmet < + > + S:greekfantasy_helm_of_darkness < + > + S:greekfantasy_nemean_lion_hide < + > + S:greekfantasy_snakeskin_helmet < + > + S:greekfantasy_winged_sandals < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_amythest_helmet, iceandfire:armor_amythest_chestplate, iceandfire:armor_amythest_leggings, iceandfire:armor_amythest_boots + # [default: ] + S:iceandfire_armor_amythest_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_black_helmet, iceandfire:armor_black_chestplate, iceandfire:armor_black_leggings, iceandfire:armor_black_boots + # [default: ] + S:iceandfire_armor_black_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_blue_helmet, iceandfire:armor_blue_chestplate, iceandfire:armor_blue_leggings, iceandfire:armor_blue_boots + # [default: ] + S:iceandfire_armor_blue_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_bronze_helmet, iceandfire:armor_bronze_chestplate, iceandfire:armor_bronze_leggings, iceandfire:armor_bronze_boots + # [default: ] + S:iceandfire_armor_bronze_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_copper_helmet, iceandfire:armor_copper_chestplate, iceandfire:armor_copper_leggings, iceandfire:armor_copper_boots + # [default: ] + S:iceandfire_armor_copper_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_copper_metal_helmet, iceandfire:armor_copper_metal_chestplate, iceandfire:armor_copper_metal_leggings, iceandfire:armor_copper_metal_boots + # [default: ] + S:iceandfire_armor_copper_metal_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_electric_helmet, iceandfire:armor_electric_chestplate, iceandfire:armor_electric_leggings, iceandfire:armor_electric_boots + # [default: ] + S:iceandfire_armor_electric_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_gray_helmet, iceandfire:armor_gray_chestplate, iceandfire:armor_gray_leggings, iceandfire:armor_gray_boots + # [default: ] + S:iceandfire_armor_gray_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_green_helmet, iceandfire:armor_green_chestplate, iceandfire:armor_green_leggings, iceandfire:armor_green_boots + # [default: ] + S:iceandfire_armor_green_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_red_helmet, iceandfire:armor_red_chestplate, iceandfire:armor_red_leggings, iceandfire:armor_red_boots + # [default: ] + S:iceandfire_armor_red_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_sapphire_helmet, iceandfire:armor_sapphire_chestplate, iceandfire:armor_sapphire_leggings, iceandfire:armor_sapphire_boots + # [default: ] + S:iceandfire_armor_sapphire_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_silver_helmet, iceandfire:armor_silver_chestplate, iceandfire:armor_silver_leggings, iceandfire:armor_silver_boots + # [default: ] + S:iceandfire_armor_silver_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_silver_metal_helmet, iceandfire:armor_silver_metal_chestplate, iceandfire:armor_silver_metal_leggings, iceandfire:armor_silver_metal_boots + # [default: ] + S:iceandfire_armor_silver_metal_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_white_helmet, iceandfire:armor_white_chestplate, iceandfire:armor_white_leggings, iceandfire:armor_white_boots + # [default: ] + S:iceandfire_armor_white_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:blindfold + # [default: ] + S:iceandfire_blindfold < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:deathworm_red_helmet, iceandfire:deathworm_red_chestplate, iceandfire:deathworm_red_leggings, iceandfire:deathworm_red_boots + # [default: ] + S:iceandfire_deathworm_red_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:deathworm_white_helmet, iceandfire:deathworm_white_chestplate, iceandfire:deathworm_white_leggings, iceandfire:deathworm_white_boots + # [default: ] + S:iceandfire_deathworm_white_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:deathworm_yellow_helmet, iceandfire:deathworm_yellow_chestplate, iceandfire:deathworm_yellow_leggings, iceandfire:deathworm_yellow_boots + # [default: ] + S:iceandfire_deathworm_yellow_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_fire_helmet, iceandfire:dragonsteel_fire_chestplate, iceandfire:dragonsteel_fire_leggings, iceandfire:dragonsteel_fire_boots + # [default: ] + S:iceandfire_dragonsteel_fire_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_ice_helmet, iceandfire:dragonsteel_ice_chestplate, iceandfire:dragonsteel_ice_leggings, iceandfire:dragonsteel_ice_boots + # [default: ] + S:iceandfire_dragonsteel_ice_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_lightning_helmet, iceandfire:dragonsteel_lightning_chestplate, iceandfire:dragonsteel_lightning_leggings, iceandfire:dragonsteel_lightning_boots + # [default: ] + S:iceandfire_dragonsteel_lightning_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:earplugs + # [default: ] + S:iceandfire_earplugs < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:forest_troll_leather_helmet, iceandfire:forest_troll_leather_chestplate, iceandfire:forest_troll_leather_leggings, iceandfire:forest_troll_leather_boots + # [default: ] + S:iceandfire_forest_troll_leather_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:frost_troll_leather_helmet, iceandfire:frost_troll_leather_chestplate, iceandfire:frost_troll_leather_leggings, iceandfire:frost_troll_leather_boots + # [default: ] + S:iceandfire_frost_troll_leather_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:mountain_troll_leather_helmet, iceandfire:mountain_troll_leather_chestplate, iceandfire:mountain_troll_leather_leggings, iceandfire:mountain_troll_leather_boots + # [default: ] + S:iceandfire_mountain_troll_leather_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:myrmex_desert_helmet, iceandfire:myrmex_desert_chestplate, iceandfire:myrmex_desert_leggings, iceandfire:myrmex_desert_boots + # [default: ] + S:iceandfire_myrmex_desert_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:myrmex_jungle_helmet, iceandfire:myrmex_jungle_chestplate, iceandfire:myrmex_jungle_leggings, iceandfire:myrmex_jungle_boots + # [default: ] + S:iceandfire_myrmex_jungle_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:sheep_helmet, iceandfire:sheep_chestplate, iceandfire:sheep_leggings, iceandfire:sheep_boots + # [default: ] + S:iceandfire_sheep_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_blue_helmet, iceandfire:tide_blue_chestplate, iceandfire:tide_blue_leggings, iceandfire:tide_blue_boots + # [default: ] + S:iceandfire_tide_blue_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_bronze_helmet, iceandfire:tide_bronze_chestplate, iceandfire:tide_bronze_leggings, iceandfire:tide_bronze_boots + # [default: ] + S:iceandfire_tide_bronze_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_deepblue_helmet, iceandfire:tide_deepblue_chestplate, iceandfire:tide_deepblue_leggings, iceandfire:tide_deepblue_boots + # [default: ] + S:iceandfire_tide_deepblue_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_green_helmet, iceandfire:tide_green_chestplate, iceandfire:tide_green_leggings, iceandfire:tide_green_boots + # [default: ] + S:iceandfire_tide_green_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_purple_helmet, iceandfire:tide_purple_chestplate, iceandfire:tide_purple_leggings, iceandfire:tide_purple_boots + # [default: ] + S:iceandfire_tide_purple_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_red_helmet, iceandfire:tide_red_chestplate, iceandfire:tide_red_leggings, iceandfire:tide_red_boots + # [default: ] + S:iceandfire_tide_red_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_teal_helmet, iceandfire:tide_teal_chestplate, iceandfire:tide_teal_leggings, iceandfire:tide_teal_boots + # [default: ] + S:iceandfire_tide_teal_helmet < + > + S:kobolds_kobold_chain_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: leos_mushrooms:helm_suit_helmet, leos_mushrooms:helm_suit_chestplate, leos_mushrooms:helm_suit_leggings, leos_mushrooms:helm_suit_boots + # [default: ] + S:leos_mushrooms_helm_suit_helmet < + > + S:medieval_craft_brigandine_chestplate < + > + S:medieval_craft_centurionarmor_helmet < + > + S:medieval_craft_conical_helmet_helmet < + > + S:medieval_craft_corinthian_helmet < + > + S:medieval_craft_gambeson_chestplate < + > + S:medieval_craft_great_helmet_helmet < + > + S:medieval_craft_heavyplatearmor_helmet < + > + S:medieval_craft_kettle_hat_helmet < + > + S:medieval_craft_legionaryarmor_helmet < + > + S:medieval_craft_viking_helmet_helmet < + > + S:mexicraft_black_charro_sombrero_helmet < + > + S:mexicraft_jade_armor_armor_helmet < + > + S:mexicraft_mictlan_crystal_armor_helmet < + > + S:mexicraft_obsidian_armor_armor_helmet < + > + S:mexicraft_pinata_spike_black_helmet < + > + S:mexicraft_pinata_spike_blue_helmet < + > + S:mexicraft_pinata_spike_brown_helmet < + > + S:mexicraft_pinata_spike_cyan_helmet < + > + S:mexicraft_pinata_spike_flag_green_helmet < + > + S:mexicraft_pinata_spike_gray_helmet < + > + S:mexicraft_pinata_spike_green_helmet < + > + S:mexicraft_pinata_spike_light_blue_helmet < + > + S:mexicraft_pinata_spike_light_gray_helmet < + > + S:mexicraft_pinata_spike_lime_helmet < + > + S:mexicraft_pinata_spike_magenta_helmet < + > + S:mexicraft_pinata_spike_mexican_pink_helmet < + > + S:mexicraft_pinata_spike_orange_helmet < + > + S:mexicraft_pinata_spike_pink_helmet < + > + S:mexicraft_pinata_spike_purple_helmet < + > + S:mexicraft_pinata_spike_red_helmet < + > + S:mexicraft_pinata_spike_white_helmet < + > + S:mexicraft_pinata_spike_yellow_helmet < + > + S:mexicraft_skeleton_armor_helmet < + > + S:mexicraft_straw_sombrero_helmet < + > + S:mexicraft_turquoise_armor_armor_helmet < + > + S:minecolonies_pirate_cap < + > + S:minecolonies_pirate_hat < + > + S:minecolonies_plate_armor_helmet < + > + S:minecolonies_santa_hat < + > + S:minecraft__concept_vicale_buttercuphelmet_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: druidcraft:moonstone_helmet, druidcraft:moonstone_chestplate, druidcraft:moonstone_leggings, druidcraft:moonstone_boots + # [default: ] + S:moonstone < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mowziesmobs:barako_mask + # [default: ] + S:mowziesmobs_barako_mask < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mowziesmobs:barakoa_mask_fury, mowziesmobs:barakoa_mask_fear, mowziesmobs:barakoa_mask_rage, mowziesmobs:barakoa_mask_bliss, mowziesmobs:barakoa_mask_misery, mowziesmobs:barakoa_mask_faith + # [default: ] + S:mowziesmobs_barakoa_mask_fury < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mowziesmobs:wrought_helmet + # [default: ] + S:mowziesmobs_wrought_helmet < + > + S:mysthical_reworked_silver_armor_helmet < + > + S:mysticalworld_amethyst_helmet < + > + S:mysticalworld_antler_hat < + > + S:mysticalworld_beetle_mask < + > + S:mysticalworld_copper_helmet < + > + S:mysticalworld_lead_helmet < + > + S:mysticalworld_quicksilver_helmet < + > + S:mysticalworld_silver_helmet < + > + S:mysticalworld_tin_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: nethers_exoticism:ramboutan_helmet + # [default: ] + S:nethers_exoticism_ramboutan_helmet < + > + S:ocean_expansion_drowned_armor_helmet < + > + S:ocean_expansion_mergon_scale_helmet < + > + S:ocean_expansion_prismarine_helmet < + > + S:ocean_expansion_sunken_tunic_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: piglin_expansion:divinity_netherite_armor_helmet, piglin_expansion:divinity_netherite_armor_chestplate, piglin_expansion:divinity_netherite_armor_leggings, piglin_expansion:divinity_netherite_armor_boots + # [default: ] + S:piglin_expansion_divinity_netherite_armor_helmet < + > + S:plantae_kingdom_clown_nose_helmet < + > + S:plantae_kingdom_spike_crown_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: savageandravage:griefer_helmet, savageandravage:griefer_chestplate, savageandravage:griefer_leggings, savageandravage:griefer_boots + # [default: ] + S:savageandravage_griefer_helmet < + > + S:spheric_ascenda_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:chorundum_armor_helmet, stalwart_dungeons:chorundum_armor_chestplate, stalwart_dungeons:chorundum_armor_leggings, stalwart_dungeons:chorundum_armor_boots + # [default: ] + S:stalwart_dungeons_chorundum_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:tungsten_helmet, stalwart_dungeons:tungsten_chestplate, stalwart_dungeons:tungsten_leggings, stalwart_dungeons:tungsten_boots + # [default: ] + S:stalwart_dungeons_tungsten_helmet < + > + S:structuresadventures_chicken_armor_helmet < + > + S:structuresadventures_toki_mask_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tconstruct:blood_slime_boots + # [default: ] + S:tconstruct_blood_slime_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tconstruct:earth_slime_boots + # [default: ] + S:tconstruct_earth_slime_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tconstruct:ender_slime_boots + # [default: ] + S:tconstruct_ender_slime_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tconstruct:ichor_slime_boots + # [default: ] + S:tconstruct_ichor_slime_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tconstruct:sky_slime_boots + # [default: ] + S:tconstruct_sky_slime_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: terraincognita:flower_band + # [default: ] + S:terraincognita_flower_band < + > + S:terridus_glowing_shell_armor_helmet < + > + S:terridus_shadium_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:crystillium_armor_helmet, the_afterlight:crystillium_armor_chestplate, the_afterlight:crystillium_armor_leggings, the_afterlight:crystillium_armor_boots + # [default: ] + S:the_afterlight_crystillium_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:lunarite_armor_helmet, the_afterlight:lunarite_armor_chestplate, the_afterlight:lunarite_armor_leggings, the_afterlight:lunarite_armor_boots + # [default: ] + S:the_afterlight_lunarite_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:moonsteel_armor_helmet, the_afterlight:moonsteel_armor_chestplate, the_afterlight:moonsteel_armor_leggings, the_afterlight:moonsteel_armor_boots + # [default: ] + S:the_afterlight_moonsteel_armor_helmet < + > + S:the_arcaneum_baraboc_armor_armor_helmet < + > + S:the_arcaneum_bug_armor_helmet < + > + S:the_arcaneum_enhanced_bug_armor_helmet < + > + S:the_arcaneum_luminescent_armor_helmet < + > + S:the_arcaneum_rubyarmor_armor_helmet < + > + S:the_legency_of_villige_ancient_pig_armor_helmet < + > + S:the_legency_of_villige_bull_leather_1_armor_helmet < + > + S:the_legency_of_villige_cave_armor_helmet < + > + S:the_legency_of_villige_cave_silver_helmet < + > + S:the_legency_of_villige_fantomir_leathers_helmet < + > + S:the_legency_of_villige_magic_o_armor_helmet < + > + S:the_legency_of_villige_pig_armor_helmet < + > + S:the_legency_of_villige_yaoko_helmet < + > + S:the_nightmare_world_flurit_armor_helmet < + > + S:the_nightmare_world_gurit_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyss_a_netherithe_helmet, theabyss:abyss_a_netherithe_chestplate, theabyss:abyss_a_netherithe_leggings, theabyss:abyss_a_netherithe_boots + # [default: ] + S:theabyss_abyss_a_netherithe_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyss_fire_upg_a_netherite_helmet, theabyss:abyss_fire_upg_a_netherite_chestplate, theabyss:abyss_fire_upg_a_netherite_leggings, theabyss:abyss_fire_upg_a_netherite_boots + # [default: ] + S:theabyss_abyss_fire_upg_a_netherite_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyss_fire_upg_armor_armor_helmet, theabyss:abyss_fire_upg_armor_armor_chestplate, theabyss:abyss_fire_upg_armor_armor_leggings, theabyss:abyss_fire_upg_armor_armor_boots + # [default: ] + S:theabyss_abyss_fire_upg_armor_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyss_ice_a_netherite_helmet, theabyss:abyss_ice_a_netherite_chestplate, theabyss:abyss_ice_a_netherite_leggings, theabyss:abyss_ice_a_netherite_boots + # [default: ] + S:theabyss_abyss_ice_a_netherite_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyssarmorarmor_helmet, theabyss:abyssarmorarmor_chestplate, theabyss:abyssarmorarmor_leggings, theabyss:abyssarmorarmor_boots + # [default: ] + S:theabyss_abyssarmorarmor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyssfirearmorarmor_helmet, theabyss:abyssfirearmorarmor_chestplate, theabyss:abyssfirearmorarmor_leggings, theabyss:abyssfirearmorarmor_boots + # [default: ] + S:theabyss_abyssfirearmorarmor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyssicearmorarmor_helmet, theabyss:abyssicearmorarmor_chestplate, theabyss:abyssicearmorarmor_leggings, theabyss:abyssicearmorarmor_boots + # [default: ] + S:theabyss_abyssicearmorarmor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyssultraarmorarmor_helmet, theabyss:abyssultraarmorarmor_chestplate, theabyss:abyssultraarmorarmor_leggings, theabyss:abyssultraarmorarmor_boots + # [default: ] + S:theabyss_abyssultraarmorarmor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:bone_armor_helmet, theabyss:bone_armor_chestplate, theabyss:bone_armor_leggings, theabyss:bone_armor_boots + # [default: ] + S:theabyss_bone_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:fusionarmor_helmet, theabyss:fusionarmor_chestplate, theabyss:fusionarmor_leggings, theabyss:fusionarmor_boots + # [default: ] + S:theabyss_fusionarmor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:garnit_armor_helmet, theabyss:garnit_armor_chestplate, theabyss:garnit_armor_leggings, theabyss:garnit_armor_boots + # [default: ] + S:theabyss_garnit_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:phantom_armor_armor_helmet, theabyss:phantom_armor_armor_chestplate, theabyss:phantom_armor_armor_leggings, theabyss:phantom_armor_armor_boots + # [default: ] + S:theabyss_phantom_armor_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unknown_armor_helmet, theabyss:unknown_armor_chestplate, theabyss:unknown_armor_leggings, theabyss:unknown_armor_boots + # [default: ] + S:theabyss_unknown_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unorithe_a_netherithe_helmet, theabyss:unorithe_a_netherithe_chestplate, theabyss:unorithe_a_netherithe_leggings, theabyss:unorithe_a_netherithe_boots + # [default: ] + S:theabyss_unorithe_a_netherithe_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unorithe_armor_helmet, theabyss:unorithe_armor_chestplate, theabyss:unorithe_armor_leggings, theabyss:unorithe_armor_boots + # [default: ] + S:theabyss_unorithe_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: thebeginning:florite_armor_armor_helmet, thebeginning:florite_armor_armor_chestplate, thebeginning:florite_armor_armor_leggings, thebeginning:florite_armor_armor_boots + # [default: ] + S:thebeginning_florite_armor_armor_helmet < + > + S:thefrozenlands_infernite_helmet < + > + S:thefrozenlands_openium_helmet < + > + S:thefrozenlands_palladium_helmet < + > + S:thefrozenlands_zeronium_helmet < + > + S:trenches_and_titanium_radioite_armor_helmet < + > + S:trenches_and_titanium_titanium_armor_helmet < + > + S:twist_howlchestplate_chestplate < + > + S:undead_bloodshell_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:apiarist_helmet, village_employment:apiarist_chestplate + # [default: ] + S:village_employment_apiarist_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:arch_illager_helmet, village_employment:arch_illager_chestplate, village_employment:arch_illager_leggings, village_employment:arch_illager_boots + # [default: ] + S:village_employment_arch_illager_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:armorer_helmet, village_employment:armorer_chestplate + # [default: ] + S:village_employment_armorer_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:beekeeper_helmet, village_employment:beekeeper_chestplate + # [default: ] + S:village_employment_beekeeper_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:brown_testificate_chestplate, village_employment:brown_testificate_boots + # [default: ] + S:village_employment_brown_testificate_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:butcher_helmet, village_employment:butcher_chestplate + # [default: ] + S:village_employment_butcher_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:cabbager_helmet, village_employment:cabbager_chestplate, village_employment:cabbager_leggings + # [default: ] + S:village_employment_cabbager_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:carpenter_helmet, village_employment:carpenter_chestplate + # [default: ] + S:village_employment_carpenter_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:cartographer_helmet, village_employment:cartographer_chestplate + # [default: ] + S:village_employment_cartographer_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:ceramist_helmet, village_employment:ceramist_chestplate + # [default: ] + S:village_employment_ceramist_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:cleric_helmet, village_employment:cleric_chestplate, village_employment:cleric_boots + # [default: ] + S:village_employment_cleric_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:electrician_helmet, village_employment:electrician_chestplate + # [default: ] + S:village_employment_electrician_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:engineer_helmet, village_employment:engineer_chestplate + # [default: ] + S:village_employment_engineer_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:evoker_chestplate, village_employment:evoker_leggings + # [default: ] + S:village_employment_evoker_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:farmer_helmet, village_employment:farmer_chestplate + # [default: ] + S:village_employment_farmer_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:fisherman_helmet, village_employment:fisherman_chestplate, village_employment:fisherman_boots + # [default: ] + S:village_employment_fisherman_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:fletcher_helmet, village_employment:fletcher_chestplate + # [default: ] + S:village_employment_fletcher_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:green_testificate_chestplate, village_employment:green_testificate_boots + # [default: ] + S:village_employment_green_testificate_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:gunsmith_helmet, village_employment:gunsmith_chestplate + # [default: ] + S:village_employment_gunsmith_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:iron_golem_helmet, village_employment:iron_golem_chestplate, village_employment:iron_golem_leggings, village_employment:iron_golem_boots + # [default: ] + S:village_employment_iron_golem_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:leatherworker_chestplate + # [default: ] + S:village_employment_leatherworker_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:librarian_helmet, village_employment:librarian_chestplate + # [default: ] + S:village_employment_librarian_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:machinist_helmet, village_employment:machinist_chestplate + # [default: ] + S:village_employment_machinist_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:magenta_testificate_chestplate, village_employment:magenta_testificate_boots + # [default: ] + S:village_employment_magenta_testificate_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:mason_chestplate + # [default: ] + S:village_employment_mason_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:nitwit_chestplate, village_employment:nitwit_boots + # [default: ] + S:village_employment_nitwit_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:outfitter_helmet, village_employment:outfitter_chestplate + # [default: ] + S:village_employment_outfitter_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:pillager_helmet, village_employment:pillager_chestplate, village_employment:pillager_leggings + # [default: ] + S:village_employment_pillager_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:sheperd_helmet, village_employment:sheperd_chestplate + # [default: ] + S:village_employment_sheperd_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:toolsmith_chestplate + # [default: ] + S:village_employment_toolsmith_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:traveler_chestplate, village_employment:traveler_boots + # [default: ] + S:village_employment_traveler_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:vindicator_chestplate, village_employment:vindicator_leggings + # [default: ] + S:village_employment_vindicator_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:wandering_trader_helmet, village_employment:wandering_trader_chestplate, village_employment:wandering_trader_leggings, village_employment:wandering_trader_boots + # [default: ] + S:village_employment_wandering_trader_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:weaponsmith_helmet, village_employment:weaponsmith_chestplate + # [default: ] + S:village_employment_weaponsmith_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:white_testificate_chestplate, village_employment:white_testificate_boots + # [default: ] + S:village_employment_white_testificate_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:witch_helmet, village_employment:witch_chestplate, village_employment:witch_boots + # [default: ] + S:village_employment_witch_helmet < + > + S:villagerspillagers_adamantite_armor_helmet < + > + S:villagerspillagers_adamantite_chainmail_helmet < + > + S:villagerspillagers_beeron_armor_helmet < + > + S:villagerspillagers_copper_armor_helmet < + > + S:villagerspillagers_copper_chainmail_helmet < + > + S:villagerspillagers_enchanted_wooden_armor_helmet < + > + S:villagerspillagers_end_dragon_armour_helmet < + > + S:villagerspillagers_mithril_armor_helmet < + > + S:villagerspillagers_mithril_chainmail_helmet < + > + S:villagerspillagers_monster_hunter_helmet < + > + S:villagerspillagers_nether_core_armour_helmet < + > + S:villagerspillagers_norska_armour_helmet < + > + S:villagerspillagers_pillagers_helmet < + > + S:villagerspillagers_scuba_armor_helmet < + > + S:villagerspillagers_shadow_assasin_armor_helmet < + > + S:villagerspillagers_spider_lord_armour_helmet < + > + S:villagerspillagers_tungsten_armour_helmet < + > + S:villagerspillagers_tungsten_chainmail_helmet < + > + S:villagerspillagers_witchbane_armour_helmet < + > + S:villagerspillagers_wooden_armor_helmet < + > + S:way_through_dimensions_absorbed_armor_helmet < + > + S:way_through_dimensions_activedimensionitearmor_helmet < + > + S:way_through_dimensions_adaniumarmor_helmet < + > + S:way_through_dimensions_armorofsnowfall_helmet < + > + S:way_through_dimensions_astralarmor_helmet < + > + S:way_through_dimensions_aureumarmor_helmet < + > + S:way_through_dimensions_beastarmor_helmet < + > + S:way_through_dimensions_blessedarmor_helmet < + > + S:way_through_dimensions_brimstonearmor_helmet < + > + S:way_through_dimensions_bruharmor_helmet < + > + S:way_through_dimensions_chaoticarmor_helmet < + > + S:way_through_dimensions_chillarmor_helmet < + > + S:way_through_dimensions_demonicarmor_helmet < + > + S:way_through_dimensions_dunemagearmor_helmet < + > + S:way_through_dimensions_duneriderarmor_helmet < + > + S:way_through_dimensions_eclipsearmor_helmet < + > + S:way_through_dimensions_empoweredplatinumarmor_helmet < + > + S:way_through_dimensions_enderiumarmor_helmet < + > + S:way_through_dimensions_erafrakearmor_helmet < + > + S:way_through_dimensions_fieriumarmor_helmet < + > + S:way_through_dimensions_fungusonarmor_helmet < + > + S:way_through_dimensions_godslayerarmor_helmet < + > + S:way_through_dimensions_guinpearlarmor_helmet < + > + S:way_through_dimensions_harmony_armor_helmet < + > + S:way_through_dimensions_livingsteelarmor_helmet < + > + S:way_through_dimensions_lord_armor_helmet < + > + S:way_through_dimensions_lunar_crusader_armor_helmet < + > + S:way_through_dimensions_nebulaarmor_helmet < + > + S:way_through_dimensions_nightmarearmor_helmet < + > + S:way_through_dimensions_obitomask_helmet < + > + S:way_through_dimensions_opticalarmor_helmet < + > + S:way_through_dimensions_palearmor_helmet < + > + S:way_through_dimensions_passivedimensionitearmor_helmet < + > + S:way_through_dimensions_penumbraarmor_helmet < + > + S:way_through_dimensions_phantomarmor_helmet < + > + S:way_through_dimensions_plantiumarmor_helmet < + > + S:way_through_dimensions_platinumarmor_helmet < + > + S:way_through_dimensions_radiantarmor_helmet < + > + S:way_through_dimensions_rangerarmor_helmet < + > + S:way_through_dimensions_reaperarmor_helmet < + > + S:way_through_dimensions_regret_armor_helmet < + > + S:way_through_dimensions_reldbringerarmor_helmet < + > + S:way_through_dimensions_sorrow_armor_helmet < + > + S:way_through_dimensions_soulitearmor_helmet < + > + S:way_through_dimensions_sourcearmor_helmet < + > + S:way_through_dimensions_suffering_armor_helmet < + > + S:way_through_dimensions_twilightarmor_helmet < + > + S:way_through_dimensions_vitaarmor_helmet < + > + S:whisperwoods_hirschgeist_skull < + > + S:worldbuildinggen_cast_iron_helmet < + > + S:worldbuildinggen_silver_helmet < + > +} + + +entity { + # A list of name pieces, which can be spliced together to create full names. May be empty only if names is not empty. [default: [Dark], [Osto], [Grab], [Thar], [Ger], [Ald], [Mas], [On], [O], [Din], [Thor], [Jon], [Ath], [Burb], [En], [A], [E], [I], [U], [Hab], [Bloo], [Ena], [Dit], [Aph], [Ern], [Bor], [Dav], [Id], [Toast], [Son], [Dottir], [For], [Wen], [Lob], [Ed], [Die], [Van], [Y], [Zap], [Ear], [Ben], [Don], [Bran], [Gro], [Jen], [Bob], [Ette], [Ere], [Man], [Qua], [Bro], [Cree], [Per], [Skel], [Ton], [Zom], [Bie], [Wolf], [End], [Er], [Pig], [Sil], [Ver], [Fish], [Cow], [Chic], [Ken], [Sheep], [Squid], [Hell]] + S:"Name Parts" < + Dark + Osto + Grab + Thar + Ger + Ald + Mas + On + O + Din + Thor + Jon + Ath + Burb + En + A + E + I + U + Hab + Bloo + Ena + Dit + Aph + Ern + Bor + Dav + Id + Toast + Son + Dottir + For + Wen + Lob + Ed + Die + Van + Y + Zap + Ear + Ben + Don + Bran + Gro + Jen + Bob + Ette + Ere + Man + Qua + Bro + Cree + Per + Skel + Ton + Zom + Bie + Wolf + End + Er + Pig + Sil + Ver + Fish + Cow + Chic + Ken + Sheep + Squid + Hell + > + + # A list of full names, which are used in the generation of boss names. May be empty only if name parts is not empty. [default: [Darko], [Shadows], [Kat], [Jank], [Albert], [Andrew], [Anderson], [Andy], [Allan], [Arthur], [Aaron], [Allison], [Arielle], [Amanda], [Anne], [Annie], [Amy], [Alana], [Brandon], [Brady], [Bernard], [Ben], [Benjamin], [Bob], [Bobette], [Brooke], [Brandy], [Beatrice], [Bea], [Bella], [Becky], [Carlton], [Carl], [Calvin], [Cameron], [Carson], [Chase], [Cassandra], [Cassie], [Cas], [Carol], [Carly], [Cherise], [Charlotte], [Cheryl], [Chasity], [Danny], [Drake], [Daniel], [Derrel], [David], [Dave], [Donovan], [Don], [Donald], [Drew], [Derrick], [Darla], [Donna], [Dora], [Danielle], [Edward], [Elliot], [Ed], [Edson], [Elton], [Eddison], [Earl], [Eric], [Ericson], [Eddie], [Ediovany], [Emma], [Elizabeth], [Eliza], [Esperanza], [Esper], [Esmeralda], [Emi], [Emily], [Elaine], [Fernando], [Ferdinand], [Fred], [Feddie], [Fredward], [Frank], [Franklin], [Felix], [Felicia], [Fran], [Greg], [Gregory], [George], [Gerald], [Gina], [Geraldine], [Gabby], [Hendrix], [Henry], [Hobbes], [Herbert], [Heath], [Henderson], [Helga], [Hera], [Helen], [Helena], [Hannah], [Ike], [Issac], [Israel], [Ismael], [Irlanda], [Isabelle], [Irene], [Irenia], [Jimmy], [Jim], [Justin], [Jacob], [Jake], [Jon], [Johnson], [Jonny], [Jonathan], [Josh], [Joshua], [Julian], [Jesus], [Jericho], [Jeb], [Jess], [Joan], [Jill], [Jillian], [Jessica], [Jennifer], [Jenny], [Jen], [Judy], [Kenneth], [Kenny], [Ken], [Keith], [Kevin], [Karen], [Kassandra], [Kassie], [Leonard], [Leo], [Leroy], [Lee], [Lenny], [Luke], [Lucas], [Liam], [Lorraine], [Latasha], [Lauren], [Laquisha], [Livia], [Lydia], [Lila], [Lilly], [Lillian], [Lilith], [Lana], [Mason], [Mike], [Mickey], [Mario], [Manny], [Mark], [Marcus], [Martin], [Marty], [Matthew], [Matt], [Max], [Maximillian], [Marth], [Mia], [Marriah], [Maddison], [Maddie], [Marissa], [Miranda], [Mary], [Martha], [Melonie], [Melody], [Mel], [Minnie], [Nathan], [Nathaniel], [Nate], [Ned], [Nick], [Norman], [Nicholas], [Natasha], [Nicki], [Nora], [Nelly], [Nina], [Orville], [Oliver], [Orlando], [Owen], [Olsen], [Odin], [Olaf], [Ortega], [Olivia], [Patrick], [Pat], [Paul], [Perry], [Pinnochio], [Patrice], [Patricia], [Pennie], [Petunia], [Patti], [Pernelle], [Quade], [Quincy], [Quentin], [Quinn], [Roberto], [Robbie], [Rob], [Robert], [Roy], [Roland], [Ronald], [Richard], [Rick], [Ricky], [Rose], [Rosa], [Rhonda], [Rebecca], [Roberta], [Sparky], [Shiloh], [Stephen], [Steve], [Saul], [Sheen], [Shane], [Sean], [Sampson], [Samuel], [Sammy], [Stefan], [Sasha], [Sam], [Susan], [Suzy], [Shelby], [Samantha], [Sheila], [Sharon], [Sally], [Stephanie], [Sandra], [Sandy], [Sage], [Tim], [Thomas], [Thompson], [Tyson], [Tyler], [Tom], [Tyrone], [Timmothy], [Tamara], [Tabby], [Tabitha], [Tessa], [Tiara], [Tyra], [Uriel], [Ursala], [Uma], [Victor], [Vincent], [Vince], [Vance], [Vinny], [Velma], [Victoria], [Veronica], [Wilson], [Wally], [Wallace], [Will], [Wilard], [William], [Wilhelm], [Xavier], [Xandra], [Young], [Yvonne], [Yolanda], [Zach], [Zachary]] + S:Names < + Darko + Shadows + Kat + Jank + Albert + Andrew + Anderson + Andy + Allan + Arthur + Aaron + Allison + Arielle + Amanda + Anne + Annie + Amy + Alana + Brandon + Brady + Bernard + Ben + Benjamin + Bob + Bobette + Brooke + Brandy + Beatrice + Bea + Bella + Becky + Carlton + Carl + Calvin + Cameron + Carson + Chase + Cassandra + Cassie + Cas + Carol + Carly + Cherise + Charlotte + Cheryl + Chasity + Danny + Drake + Daniel + Derrel + David + Dave + Donovan + Don + Donald + Drew + Derrick + Darla + Donna + Dora + Danielle + Edward + Elliot + Ed + Edson + Elton + Eddison + Earl + Eric + Ericson + Eddie + Ediovany + Emma + Elizabeth + Eliza + Esperanza + Esper + Esmeralda + Emi + Emily + Elaine + Fernando + Ferdinand + Fred + Feddie + Fredward + Frank + Franklin + Felix + Felicia + Fran + Greg + Gregory + George + Gerald + Gina + Geraldine + Gabby + Hendrix + Henry + Hobbes + Herbert + Heath + Henderson + Helga + Hera + Helen + Helena + Hannah + Ike + Issac + Israel + Ismael + Irlanda + Isabelle + Irene + Irenia + Jimmy + Jim + Justin + Jacob + Jake + Jon + Johnson + Jonny + Jonathan + Josh + Joshua + Julian + Jesus + Jericho + Jeb + Jess + Joan + Jill + Jillian + Jessica + Jennifer + Jenny + Jen + Judy + Kenneth + Kenny + Ken + Keith + Kevin + Karen + Kassandra + Kassie + Leonard + Leo + Leroy + Lee + Lenny + Luke + Lucas + Liam + Lorraine + Latasha + Lauren + Laquisha + Livia + Lydia + Lila + Lilly + Lillian + Lilith + Lana + Mason + Mike + Mickey + Mario + Manny + Mark + Marcus + Martin + Marty + Matthew + Matt + Max + Maximillian + Marth + Mia + Marriah + Maddison + Maddie + Marissa + Miranda + Mary + Martha + Melonie + Melody + Mel + Minnie + Nathan + Nathaniel + Nate + Ned + Nick + Norman + Nicholas + Natasha + Nicki + Nora + Nelly + Nina + Orville + Oliver + Orlando + Owen + Olsen + Odin + Olaf + Ortega + Olivia + Patrick + Pat + Paul + Perry + Pinnochio + Patrice + Patricia + Pennie + Petunia + Patti + Pernelle + Quade + Quincy + Quentin + Quinn + Roberto + Robbie + Rob + Robert + Roy + Roland + Ronald + Richard + Rick + Ricky + Rose + Rosa + Rhonda + Rebecca + Roberta + Sparky + Shiloh + Stephen + Steve + Saul + Sheen + Shane + Sean + Sampson + Samuel + Sammy + Stefan + Sasha + Sam + Susan + Suzy + Shelby + Samantha + Sheila + Sharon + Sally + Stephanie + Sandra + Sandy + Sage + Tim + Thomas + Thompson + Tyson + Tyler + Tom + Tyrone + Timmothy + Tamara + Tabby + Tabitha + Tessa + Tiara + Tyra + Uriel + Ursala + Uma + Victor + Vincent + Vince + Vance + Vinny + Velma + Victoria + Veronica + Wilson + Wally + Wallace + Will + Wilard + William + Wilhelm + Xavier + Xandra + Young + Yvonne + Yolanda + Zach + Zachary + > + + # A list of prefixes, which are used in the generation of boss names. May be empty. [default: [Sir], [Mister], [Madam], [Doctor], [Father], [Mother], [Poppa]] + S:Prefixes < + Sir + Mister + Madam + Doctor + Father + Mother + Poppa + > + + # A list of suffixes, which are used in the generation of boss names. A suffix is always preceeded by "The". May be empty. [default: [Mighty], [Supreme], [Superior], [Ultimate], [Lame], [Wimpy], [Curious], [Sneaky], [Pathetic], [Crying], [Eagle], [Errant], [Unholy], [Questionable], [Mean], [Hungry], [Thirsty], [Feeble], [Wise], [Sage], [Magical], [Mythical], [Legendary], [Not Very Nice], [Jerk], [Doctor], [Misunderstood], [Angry], [Knight], [Bishop], [Godly], [Special], [Toasty], [Shiny], [Shimmering], [Light], [Dark], [Odd-Smelling], [Funky], [Rock Smasher], [Son of Herobrine], [Cracked], [Sticky], [§kAlien§r], [Baby], [Manly], [Rough], [Scary], [Undoubtable], [Honest], [Non-Suspicious], [Boring], [Odd], [Lazy], [Super], [Nifty], [Ogre Slayer], [Pig Thief], [Dirt Digger], [Really Cool], [Doominator], [... Something], [Extra-Fishy], [Gorilla Slaughterer], [Marbles Winner]] + S:Suffixes < + Mighty + Supreme + Superior + Ultimate + Lame + Wimpy + Curious + Sneaky + Pathetic + Crying + Eagle + Errant + Unholy + Questionable + Mean + Hungry + Thirsty + Feeble + Wise + Sage + Magical + Mythical + Legendary + Not Very Nice + Jerk + Doctor + Misunderstood + Angry + Knight + Bishop + Godly + Special + Toasty + Shiny + Shimmering + Light + Dark + Odd-Smelling + Funky + Rock Smasher + Son of Herobrine + Cracked + Sticky + §kAlien§r + Baby + Manly + Rough + Scary + Undoubtable + Honest + Non-Suspicious + Boring + Odd + Lazy + Super + Nifty + Ogre Slayer + Pig Thief + Dirt Digger + Really Cool + Doominator + ... Something + Extra-Fishy + Gorilla Slaughterer + Marbles Winner + > +} + + +formatting { + # The format string that will be used to indicate ownership. [default: %s's] + S:"Ownership Format"=%s's + + # The format string that will be used when a suffix is applied. [default: %s the %s] + S:"Suffix Format"=%s the %s +} + + +items { + # A list of root names for helms, used in the generation of item names. May not be empty. [default: [Helmet], [Cap], [Crown], [Great Helm], [Bassinet], [Sallet], [Close Helm], [Barbute]] + S:Helms < + Helmet + Cap + Crown + Great Helm + Bassinet + Sallet + Close Helm + Barbute + > + + # A list of root names for axes, used in the generation of item names. May not be empty. [default: [Axe], [Chopper], [Hatchet], [Tomahawk], [Cleaver], [Hacker], [Tree-Cutter], [Truncator]] + S:axes < + Axe + Chopper + Hatchet + Tomahawk + Cleaver + Hacker + Tree-Cutter + Truncator + > + + # A list of root names for boots, used in the generation of item names. May not be empty. [default: [Boots], [Shoes], [Greaves], [Sabatons], [Sollerets]] + S:boots < + Boots + Shoes + Greaves + Sabatons + Sollerets + > + + # A list of root names for bows, used in the generation of item names. May not be empty. [default: [Bow], [Shortbow], [Longbow], [Flatbow], [Recurve Bow], [Reflex Bow], [Self Bow], [Composite Bow], [Arrow-Flinger]] + S:bows < + Bow + Shortbow + Longbow + Flatbow + Recurve Bow + Reflex Bow + Self Bow + Composite Bow + Arrow-Flinger + > + + # A list of root names for chestplates, used in the generation of item names. May not be empty. [default: [Chestplate], [Tunic], [Brigandine], [Hauberk], [Cuirass]] + S:chestplates < + Chestplate + Tunic + Brigandine + Hauberk + Cuirass + > + + # A list of root names for leggings, used in the generation of item names. May not be empty. [default: [Leggings], [Pants], [Tassets], [Cuisses], [Schynbalds]] + S:leggings < + Leggings + Pants + Tassets + Cuisses + Schynbalds + > + + # A list of root names for pickaxes, used in the generation of item names. May not be empty. [default: [Pickaxe], [Pick], [Mattock], [Rock-Smasher], [Miner]] + S:pickaxes < + Pickaxe + Pick + Mattock + Rock-Smasher + Miner + > + + # A list of root names for shields, used in the generation of item names. May not be empty. [default: [Shield], [Defender], [Ardent Defender], [Greatshield], [Blockade], [Bulwark], [Tower Shield], [Protector], [Aegis]] + S:shields < + Shield + Defender + Ardent Defender + Greatshield + Blockade + Bulwark + Tower Shield + Protector + Aegis + > + + # A list of root names for shovels, used in the generation of item names. May not be empty. [default: [Shovel], [Spade], [Digger], [Excavator], [Trowel], [Scoop]] + S:shovels < + Shovel + Spade + Digger + Excavator + Trowel + Scoop + > + + # A list of root names for swords, used in the generation of item names. May not be empty. [default: [Sword], [Cutter], [Slicer], [Dicer], [Knife], [Blade], [Machete], [Brand], [Claymore], [Cutlass], [Foil], [Dagger], [Glaive], [Rapier], [Saber], [Scimitar], [Shortsword], [Longsword], [Broadsword], [Calibur]] + S:swords < + Sword + Cutter + Slicer + Dicer + Knife + Blade + Machete + Brand + Claymore + Cutlass + Foil + Dagger + Glaive + Rapier + Saber + Scimitar + Shortsword + Longsword + Broadsword + Calibur + > +} + + +tools { + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: betterendforge:aeternium_sword, betterendforge:aeternium_shovel, betterendforge:aeternium_pickaxe, betterendforge:aeternium_axe, betterendforge:aeternium_hoe, betterendforge:aeternium_hammer + # [default: ] + S:AETERNIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:ancient_golden_sword + # [default: ] + S:ANCIENT_GOLD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:aquite_sword, blue_skies:aquite_pickaxe, blue_skies:aquite_axe, blue_skies:aquite_shovel, blue_skies:aquite_hoe + # [default: ] + S:AQUITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wyrmroost:blue_geode_sword, wyrmroost:blue_geode_pickaxe, wyrmroost:blue_geode_axe, wyrmroost:blue_geode_shovel, wyrmroost:blue_geode_hoe + # [default: ] + S:BLUE_GEODE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:charoite_sword, blue_skies:charoite_pickaxe, blue_skies:charoite_axe, blue_skies:charoite_shovel, blue_skies:charoite_hoe + # [default: ] + S:CHAROITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:cherry_sword, blue_skies:cherry_pickaxe, blue_skies:cherry_axe, blue_skies:cherry_shovel, blue_skies:cherry_hoe + # [default: ] + S:CHERRY < + > + S:CLOGGRUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:corrupt_upgraded_netherite_sword, upgradednetherite:corrupt_upgraded_netherite_pickaxe, upgradednetherite:corrupt_upgraded_netherite_shovel, upgradednetherite:corrupt_upgraded_netherite_axe + # [default: ] + S:CORRUPT_UPGRADED_NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:debug_sword + # [default: ] + S:DEVELOPER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, betterendforge:diamond_hammer, aquaculture:diamond_fillet_knife, omnis:spell_blade, twilightforest:minotaur_axe, twilightforest:mazebreaker_pickaxe, farmersdelight:diamond_knife, druidcraft:diamond_sickle, dungeons_mobs:diamond_mountaineer_axe, chiselsandbits:chisel_diamond + # [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]] + S:DIAMOND < + Diamond + Zircon + Gemstone + Jewel + Crystal + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:different_sword + # [default: ] + S:DIFFERENT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:diopside_sword, blue_skies:diopside_pickaxe, blue_skies:diopside_axe, blue_skies:diopside_shovel, blue_skies:diopside_hoe + # [default: ] + S:DIOPSIDE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:dirtscalibur, forestcraft:true_dirtscalibur + # [default: ] + S:DIRT < + > + S:DURANTIUM < + > + S:END < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:enderite_scythe, forestcraft:enderite_sword, forestcraft:enderite_pickaxe, forestcraft:enderite_axe, forestcraft:enderite_shovel, forestcraft:enderite_hoe + # [default: ] + S:ENDERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:ender_upgraded_netherite_sword, upgradednetherite:ender_upgraded_netherite_pickaxe, upgradednetherite:ender_upgraded_netherite_shovel, upgradednetherite:ender_upgraded_netherite_axe + # [default: ] + S:ENDER_UPGRADED_NETHERITE < + > + S:END_CRYSTAL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: enigmaticlegacy:etherium_pickaxe, enigmaticlegacy:etherium_axe, enigmaticlegacy:etherium_shovel, enigmaticlegacy:etherium_sword, enigmaticlegacy:etherium_scythe, enigmaticlegacy:astral_breaker + # [default: ] + S:ETHERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:feather_upgraded_netherite_sword, upgradednetherite:feather_upgraded_netherite_pickaxe, upgradednetherite:feather_upgraded_netherite_shovel, upgradednetherite:feather_upgraded_netherite_axe + # [default: ] + S:FEATHER_UPGRADED_NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:fire_upgraded_netherite_sword, upgradednetherite:fire_upgraded_netherite_pickaxe, upgradednetherite:fire_upgraded_netherite_shovel, upgradednetherite:fire_upgraded_netherite_axe + # [default: ] + S:FIRE_UPGRADED_NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:pikarina, forestcraft:ore_eater, forestcraft:jawsaw, forestcraft:staff_of_sleeping, forestcraft:dandelion_rod, forestcraft:iguana_king_claw, forestcraft:dolphinium + # [default: ] + S:FISH_TOOLS < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: enigmaticlegacy:forbidden_axe + # [default: ] + S:FORBIDDENAXE < + > + S:FORGOTTEN < + > + S:FROSTSTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:gem_sword, forestcraft:gem_pickaxe, forestcraft:gem_axe, forestcraft:gem_shovel, forestcraft:gem_hoe + # [default: ] + S:GEM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:golden_sword, minecraft:golden_shovel, minecraft:golden_pickaxe, minecraft:golden_axe, minecraft:golden_hoe, betterendforge:golden_hammer, aquaculture:gold_fillet_knife, twilightforest:minotaur_axe_gold, farmersdelight:golden_knife, druidcraft:gold_sickle, chiselsandbits:chisel_gold + # [default: [Golden], [Gold], [Gilt], [Auric], [Ornate]] + S:GOLD < + Golden + Gold + Gilt + Auric + Ornate + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:gold_upgraded_netherite_sword, upgradednetherite:gold_upgraded_netherite_pickaxe, upgradednetherite:gold_upgraded_netherite_shovel, upgradednetherite:gold_upgraded_netherite_axe + # [default: ] + S:GOLD_UPGRADED_NETHERITE < + > + S:GREEMANAR < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: omnis:haunted_broadsword, omnis:haunted_hammer, omnis:haunted_battle_axe, omnis:haunted_spear, omnis:haunted_scythe, omnis:haunted_vindicator_axe, omnis:haunted_spell_blade + # [default: ] + S:HAUNTED_ITEM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:horizonite_sword, blue_skies:horizonite_pickaxe, blue_skies:horizonite_axe, blue_skies:horizonite_shovel, blue_skies:horizonite_hoe + # [default: ] + S:HORIZONITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:infused_arc_sword + # [default: ] + S:INFUSED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:battler, forestcraft:insanity + # [default: ] + S:INSANE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:spore_dagger, forestcraft:sickle, forestcraft:iron_scythe, forestcraft:traveller, forestcraft:ancient_iron_sword + # [default: ] + S:IRON < + Iron + Steel + Ferrous + Rusty + Wrought Iron + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:jewel_wart_sword, forestcraft:jewel_wart_pickaxe, forestcraft:jewel_wart_axe, forestcraft:jewel_wart_shovel, forestcraft:jewel_wart_hoe + # [default: ] + S:JEWEL_WART < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:tide_dweller + # [default: ] + S:KELP < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:lunar_stone_sword, blue_skies:lunar_stone_pickaxe, blue_skies:lunar_stone_axe, blue_skies:lunar_stone_shovel, blue_skies:lunar_stone_hoe + # [default: ] + S:LUNAR_STONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:mesargenstern + # [default: ] + S:MESA < + > + S:METAL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, betterendforge:netherite_hammer, farmersdelight:netherite_knife, chiselsandbits:chisel_netherite + # [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]] + S:NETHERITE < + Burnt + Embered + Fiery + Hellborn + Flameforged + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: byg:pendorite_axe, byg:pendorite_pickaxe, byg:pendorite_sword, byg:pendorite_battleaxe, byg:pendorite_shovel, byg:pendorite_hoe + # [default: ] + S:PENDORITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:phantom_upgraded_netherite_sword, upgradednetherite:phantom_upgraded_netherite_pickaxe, upgradednetherite:phantom_upgraded_netherite_shovel, upgradednetherite:phantom_upgraded_netherite_axe + # [default: ] + S:PHANTOM_UPGRADED_NETHERITE < + > + S:PLATED_ONYX < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wyrmroost:platinum_sword, wyrmroost:platinum_pickaxe, wyrmroost:platinum_axe, wyrmroost:platinum_shovel, wyrmroost:platinum_hoe + # [default: ] + S:PLATINUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:poison_upgraded_netherite_sword, upgradednetherite:poison_upgraded_netherite_axe + # [default: ] + S:POISON_UPGRADED_NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:ocean_monument_breaker + # [default: ] + S:PRIZMARINE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wyrmroost:purple_geode_sword, wyrmroost:purple_geode_pickaxe, wyrmroost:purple_geode_axe, wyrmroost:purple_geode_shovel, wyrmroost:purple_geode_hoe + # [default: ] + S:PURPLE_GEODE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:pyrope_sword, blue_skies:pyrope_pickaxe, blue_skies:pyrope_axe, blue_skies:pyrope_shovel, blue_skies:pyrope_hoe + # [default: ] + S:PYROPE < + > + S:RADIANT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: omnis:ravaged_broadsword, omnis:ravaged_hammer, omnis:ravaged_battle_axe, omnis:ravaged_spear, omnis:ravaged_scythe + # [default: ] + S:RAVAGED_ITEM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wyrmroost:red_geode_sword, wyrmroost:red_geode_pickaxe, wyrmroost:red_geode_axe, wyrmroost:red_geode_shovel, wyrmroost:red_geode_hoe + # [default: ] + S:RED_GEODE < + > + S:RUBY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: malum:sacrificial_dagger + # [default: ] + S:SACRIFICIAL_DAGGER_ITEM < + > + S:SAPPHIRE < + > + S:SCORPION_SWORD < + > + S:SENTIENT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:sharped_leaf_sword, forestcraft:sharped_leaf_pickaxe, forestcraft:sharped_leaf_axe, forestcraft:sharped_leaf_shovel, forestcraft:sharped_leaf_hoe, forestcraft:sharped_leaf_scythe + # [default: ] + S:SHARPED_LEAF < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:soul_scythe + # [default: ] + S:SOUL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: malum:soul_stained_steel_sword, malum:soul_stained_steel_pickaxe, malum:soul_stained_steel_axe, malum:soul_stained_steel_shovel, malum:soul_stained_steel_hoe + # [default: ] + S:SOUL_STAINED_STEEL_ITEM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:stinger_sword + # [default: ] + S:STINGER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:stone_scythe + # [default: ] + S:STONE < + Stone + Rock + Marble + Cobblestone + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:mesargenstaxe + # [default: ] + S:SUPER_MESA < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: betterendforge:terminite_shovel, betterendforge:terminite_sword, betterendforge:terminite_pickaxe, betterendforge:terminite_axe, betterendforge:terminite_hoe, betterendforge:terminite_hammer + # [default: ] + S:TERMINITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: forestcraft:terror_bringer_claw, forestcraft:sharp_bone_jaw + # [default: ] + S:TERROR_BRINGER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: betterendforge:thallasium_shovel, betterendforge:thallasium_sword, betterendforge:thallasium_pickaxe, betterendforge:thallasium_axe, betterendforge:thallasium_hoe, betterendforge:thallasium_hammer + # [default: ] + S:THALLASIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:fiery_sword, twilightforest:fiery_pickaxe + # [default: ] + S:TOOL_FIERY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:giant_pickaxe, twilightforest:giant_sword + # [default: ] + S:TOOL_GIANT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:glass_sword + # [default: ] + S:TOOL_GLASS < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:ice_sword + # [default: ] + S:TOOL_ICE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:ironwood_sword, twilightforest:ironwood_shovel, twilightforest:ironwood_pickaxe, twilightforest:ironwood_axe, twilightforest:ironwood_hoe + # [default: ] + S:TOOL_IRONWOOD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:knightmetal_sword, twilightforest:knightmetal_pickaxe, twilightforest:knightmetal_axe, twilightforest:block_and_chain + # [default: ] + S:TOOL_KNIGHTLY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:steeleaf_sword, twilightforest:steeleaf_shovel, twilightforest:steeleaf_pickaxe, twilightforest:steeleaf_axe, twilightforest:steeleaf_hoe + # [default: ] + S:TOOL_STEELEAF < + > + S:TOPAZ < + > + S:TRADER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:turquoise_stone_sword, blue_skies:turquoise_stone_pickaxe, blue_skies:turquoise_stone_axe, blue_skies:turquoise_stone_shovel, blue_skies:turquoise_stone_hoe + # [default: ] + S:TURQUOISE_STONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: malum:tyrving, malum:awakened_tyrving + # [default: ] + S:TYRVING_ITEM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:ultimate_upgraded_netherite_sword, upgradednetherite:ultimate_upgraded_netherite_pickaxe, upgradednetherite:ultimate_upgraded_netherite_shovel, upgradednetherite:ultimate_upgraded_netherite_axe + # [default: ] + S:ULTIMATE_UPGRADED_NETHERITE < + > + S:UTHERIC < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:water_upgraded_netherite_sword, upgradednetherite:water_upgraded_netherite_pickaxe, upgradednetherite:water_upgraded_netherite_shovel, upgradednetherite:water_upgraded_netherite_axe + # [default: ] + S:WATER_UPGRADED_NETHERITE < + > + S:WITHER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: upgradednetherite:wither_upgraded_netherite_sword, upgradednetherite:wither_upgraded_netherite_axe + # [default: ] + S:WITHER_UPGRADED_NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:wooden_sword, minecraft:wooden_shovel, minecraft:wooden_pickaxe, minecraft:wooden_axe, minecraft:wooden_hoe, aquaculture:wooden_fillet_knife, druidcraft:wooden_sickle, dungeons_mobs:spatula + # [default: [Wooden], [Wood], [Hardwood], [Balsa Wood], [Mahogany], [Plywood]] + S:WOOD < + Wooden + Wood + Hardwood + Balsa Wood + Mahogany + Plywood + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abnormals_delight:necromium_knife + # [default: ] + S:abnormals_delight_necromium_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abnormals_delight:silver_knife + # [default: ] + S:abnormals_delight_silver_knife < + > + S:akisephilas_bosses_culminite_axe < + > + S:akisephilas_bosses_culminite_hoe < + > + S:akisephilas_bosses_culminite_pickaxe < + > + S:akisephilas_bosses_culminite_shovel < + > + S:akisephilas_bosses_culminite_sword < + > + S:akisephilas_bosses_dracidic_axe < + > + S:akisephilas_bosses_dracidic_hoe < + > + S:akisephilas_bosses_dracidic_pickaxe < + > + S:akisephilas_bosses_dracidic_shovel < + > + S:akisephilas_bosses_dracidic_sword < + > + S:akisephilas_bosses_transmodium_axe < + > + S:akisephilas_bosses_transmodium_hoe < + > + S:akisephilas_bosses_transmodium_pickaxe < + > + S:akisephilas_bosses_transmodium_shovel < + > + S:akisephilas_bosses_transmodium_sword < + > + S:alterlands_3_alpha_stone_axe < + > + S:alterlands_3_alpha_stone_hatchet < + > + S:alterlands_3_alpha_stone_hoe < + > + S:alterlands_3_alpha_stone_pickaxe < + > + S:alterlands_3_alpha_stone_shovel < + > + S:alterlands_3_alpha_stone_sword < + > + S:alterlands_3_alterstone_axe < + > + S:alterlands_3_alterstone_hatchet < + > + S:alterlands_3_alterstone_hoe < + > + S:alterlands_3_alterstone_pickaxe < + > + S:alterlands_3_alterstone_shovel < + > + S:alterlands_3_alterstone_sword < + > + S:alterlands_3_axios_axe < + > + S:alterlands_3_cortex_wooden_axe < + > + S:alterlands_3_cortex_wooden_hatchet < + > + S:alterlands_3_cortex_wooden_hoe < + > + S:alterlands_3_cortex_wooden_pickaxe < + > + S:alterlands_3_cortex_wooden_shovel < + > + S:alterlands_3_cortex_wooden_sword < + > + S:alterlands_3_diamond_hatchet < + > + S:alterlands_3_flux_wooden_axe < + > + S:alterlands_3_flux_wooden_hoe < + > + S:alterlands_3_flux_wooden_pickaxe < + > + S:alterlands_3_flux_wooden_shovel < + > + S:alterlands_3_flux_wooden_sword < + > + S:alterlands_3_galactic_wooden_axe < + > + S:alterlands_3_galactic_wooden_hatchet < + > + S:alterlands_3_galactic_wooden_hoe < + > + S:alterlands_3_galactic_wooden_pickaxe < + > + S:alterlands_3_galactic_wooden_shovel < + > + S:alterlands_3_galactic_wooden_sword < + > + S:alterlands_3_golden_hatchet < + > + S:alterlands_3_heavysteel_pickaxe < + > + S:alterlands_3_iron_hatchet < + > + S:alterlands_3_nebulite_axe < + > + S:alterlands_3_nebulite_hatchet < + > + S:alterlands_3_nebulite_hoe < + > + S:alterlands_3_nebulite_pickaxe < + > + S:alterlands_3_nebulite_shovel < + > + S:alterlands_3_nebulite_sword < + > + S:alterlands_3_netherite_hatchet < + > + S:alterlands_3_plutonite_axe < + > + S:alterlands_3_plutonite_hatchet < + > + S:alterlands_3_plutonite_hoe < + > + S:alterlands_3_plutonite_pickaxe < + > + S:alterlands_3_plutonite_shovel < + > + S:alterlands_3_plutonite_sword < + > + S:alterlands_3_shadow_wooden_axe < + > + S:alterlands_3_shadow_wooden_hatchet < + > + S:alterlands_3_shadow_wooden_hoe < + > + S:alterlands_3_shadow_wooden_pickaxe < + > + S:alterlands_3_shadow_wooden_shovel < + > + S:alterlands_3_shadow_wooden_sword < + > + S:alterlands_3_solar_stone_axe < + > + S:alterlands_3_solar_stone_hatchet < + > + S:alterlands_3_solar_stone_hoe < + > + S:alterlands_3_solar_stone_pickaxe < + > + S:alterlands_3_solar_stone_shovel < + > + S:alterlands_3_solar_stone_sword < + > + S:alterlands_3_stone_hatchet < + > + S:alterlands_3_void_stone_axe < + > + S:alterlands_3_void_stone_hatchet < + > + S:alterlands_3_void_stone_hoe < + > + S:alterlands_3_void_stone_pickaxe < + > + S:alterlands_3_void_stone_shovel < + > + S:alterlands_3_void_stone_sword < + > + S:alterlands_3_volcanic_wooden_axe < + > + S:alterlands_3_volcanic_wooden_hatchet < + > + S:alterlands_3_volcanic_wooden_hoe < + > + S:alterlands_3_volcanic_wooden_pickaxe < + > + S:alterlands_3_volcanic_wooden_shovel < + > + S:alterlands_3_volcanic_wooden_sword < + > + S:alterlands_3_wooden_hatchet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquaculture:neptunium_pickaxe, aquaculture:neptunium_shovel, aquaculture:neptunium_axe, aquaculture:neptunium_hoe, aquaculture:neptunium_sword, aquaculture:neptunium_fillet_knife + # [default: ] + S:aquaculture_neptunium_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: pandoras_creatures:arachnon_hammer + # [default: ] + S:arachnon_material < + > + S:astralsorcery_crystal_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: atum:limestone_shovel, atum:limestone_pickaxe, atum:limestone_axe, atum:limestone_sword, atum:limestone_hoe + # [default: ] + S:atum_limestone_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: atum:scepter_anput, atum:scepter_anubis, atum:scepter_atem, atum:scepter_geb, atum:scepter_horus, atum:scepter_isis, atum:scepter_montu, atum:scepter_nepthys, atum:scepter_nuit, atum:scepter_osiris, atum:scepter_ptah, atum:scepter_ra, atum:scepter_seth, atum:scepter_shu, atum:scepter_tefnut, atum:anputs_hunger, atum:anubis_wrath, atum:atems_will, atum:gebs_might, atum:gebs_toil, atum:gebs_undoing, atum:horus_ascension, atum:montus_strike, atum:nepthys_banishing, atum:nuits_ire, atum:nuits_quarter, atum:osiris_blessing, atum:ptahs_decadence, atum:seths_sting, atum:shus_exile + # [default: ] + S:atum_scepter_anput < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: atum:stoneguard_sword, atum:stoneguard_greatsword, atum:stoneguard_club, atum:stoneguard_khopesh + # [default: ] + S:atum_stoneguard_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: herobrine:bedrock_sword + # [default: ] + S:bedrock_item_tier < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: druidcraft:bone_sword, druidcraft:bone_shovel, druidcraft:bone_pickaxe, druidcraft:bone_axe, druidcraft:bone_hoe, druidcraft:bone_sickle + # [default: ] + S:bone < + > + S:caveupgrade_amethyst_diamond_axe < + > + S:caveupgrade_amethyst_diamond_pickaxe < + > + S:caveupgrade_amethyst_diamond_shovel < + > + S:caveupgrade_amethyst_diamond_sword < + > + S:caveupgrade_amethyst_gold_axe < + > + S:caveupgrade_amethyst_gold_pickaxe < + > + S:caveupgrade_amethyst_gold_shovel < + > + S:caveupgrade_amethyst_gold_sword < + > + S:caveupgrade_amethyst_iron_axe < + > + S:caveupgrade_amethyst_iron_pickaxe < + > + S:caveupgrade_amethyst_iron_shovel < + > + S:caveupgrade_amethyst_iron_sword < + > + S:caveupgrade_citrine_diamond_axe < + > + S:caveupgrade_citrine_diamond_pickaxe < + > + S:caveupgrade_citrine_diamond_shovel < + > + S:caveupgrade_citrine_diamond_sword < + > + S:caveupgrade_citrine_gold_axe < + > + S:caveupgrade_citrine_gold_pickaxe < + > + S:caveupgrade_citrine_gold_shovel < + > + S:caveupgrade_citrine_gold_sword < + > + S:caveupgrade_citrine_iron_axe < + > + S:caveupgrade_citrine_iron_pickaxe < + > + S:caveupgrade_citrine_iron_shovel < + > + S:caveupgrade_citrine_iron_sword < + > + S:caveupgrade_dev_sword < + > + S:caveupgrade_jade_diamond_axe < + > + S:caveupgrade_jade_diamond_pickaxe < + > + S:caveupgrade_jade_diamond_sword < + > + S:caveupgrade_jade_gold_axe < + > + S:caveupgrade_jade_gold_pickaxe < + > + S:caveupgrade_jade_gold_sword < + > + S:caveupgrade_jade_iron_axe < + > + S:caveupgrade_jade_iron_pickaxe < + > + S:caveupgrade_jade_iron_sword < + > + S:caveupgrade_opal_diamond_axe < + > + S:caveupgrade_opal_diamond_pickaxe < + > + S:caveupgrade_opal_diamond_shovel < + > + S:caveupgrade_opal_diamond_sword < + > + S:caveupgrade_opal_gold_axe < + > + S:caveupgrade_opal_gold_pickaxe < + > + S:caveupgrade_opal_gold_shovel < + > + S:caveupgrade_opal_gold_sword < + > + S:caveupgrade_opal_iron_axe < + > + S:caveupgrade_opal_iron_pickaxe < + > + S:caveupgrade_opal_iron_shovel < + > + S:caveupgrade_opal_iron_sword < + > + S:caveupgrade_poudretteite_diamond_axe < + > + S:caveupgrade_poudretteite_diamond_pickaxe < + > + S:caveupgrade_poudretteite_diamond_shovel < + > + S:caveupgrade_poudretteite_diamond_sword < + > + S:caveupgrade_poudretteite_gold_axe < + > + S:caveupgrade_poudretteite_gold_pickaxe < + > + S:caveupgrade_poudretteite_gold_shovel < + > + S:caveupgrade_poudretteite_gold_sword < + > + S:caveupgrade_poudretteite_iron_axe < + > + S:caveupgrade_poudretteite_iron_pickaxe < + > + S:caveupgrade_poudretteite_iron_shovel < + > + S:caveupgrade_poudretteite_iron_sword < + > + S:cazfps_chronicle_diamondts < + > + S:cazfps_chronicle_glamsaxe < + > + S:cazfps_chronicle_glamspc < + > + S:cazfps_chronicle_glamssword < + > + S:cazfps_chronicle_goldents < + > + S:cazfps_chronicle_green_wood_sword < + > + S:cazfps_chronicle_gwaxe < + > + S:cazfps_chronicle_gwpaxe < + > + S:cazfps_chronicle_gwst < + > + S:cazfps_chronicle_ironts < + > + S:cazfps_chronicle_moonaxe < + > + S:cazfps_chronicle_moonpickaxe < + > + S:cazfps_chronicle_moonsword < + > + S:cazfps_chronicle_stonets < + > + S:cazfps_chronicle_woodentoxicsword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: combustivefishing:searing_sword + # [default: ] + S:combustivefishing_searing_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: comfortable_nether:axe_of_rectitude + # [default: ] + S:comfortable_nether_axe_of_rectitude < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: comfortable_nether:null_rod + # [default: ] + S:comfortable_nether_null_rod < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: comfortable_nether:pummeler_club + # [default: ] + S:comfortable_nether_pummeler_club < + > + S:conjuring_soul_alloy_hatchet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:blazing_axe + # [default: ] + S:create_stuff_additions_blazing_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:blazing_cleaver + # [default: ] + S:create_stuff_additions_blazing_cleaver < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:blazing_pickaxe + # [default: ] + S:create_stuff_additions_blazing_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:blazing_shovel + # [default: ] + S:create_stuff_additions_blazing_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:rose_quartz_axe + # [default: ] + S:create_stuff_additions_rose_quartz_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:rose_quartz_pickaxe + # [default: ] + S:create_stuff_additions_rose_quartz_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:rose_quartz_shovel + # [default: ] + S:create_stuff_additions_rose_quartz_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:rose_quartz_sword + # [default: ] + S:create_stuff_additions_rose_quartz_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:shadow_steel_axe + # [default: ] + S:create_stuff_additions_shadow_steel_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:shadow_steel_pickaxe + # [default: ] + S:create_stuff_additions_shadow_steel_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:shadow_steel_shovel + # [default: ] + S:create_stuff_additions_shadow_steel_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_stuff_additions:shadow_steel_sword + # [default: ] + S:create_stuff_additions_shadow_steel_sword < + > + S:creraces_boost_staff < + > + S:creraces_cloud_staff < + > + S:creraces_predator_dagger < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: herobrine:cursed_diamond_sword, herobrine:cursed_diamond_axe, herobrine:cursed_diamond_pickaxe, herobrine:cursed_diamond_shovel, herobrine:cursed_diamond_hoe + # [default: ] + S:cursed_diamond_item_tier < + > + S:cursed_realm_remastered_maudit_bone_axe < + > + S:cursed_realm_remastered_maudit_bone_hoe < + > + S:cursed_realm_remastered_maudit_bone_pickaxe < + > + S:cursed_realm_remastered_maudit_bone_shovel < + > + S:cursed_realm_remastered_maudit_bone_sword < + > + S:cursed_realm_remastered_soul_axe < + > + S:cursed_realm_remastered_soul_hoe < + > + S:cursed_realm_remastered_soul_pickaxe < + > + S:cursed_realm_remastered_soul_shovel < + > + S:cursed_realm_remastered_soul_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dead_guys_untitled_deep_dark_:skeletal_blade + # [default: ] + S:dead_guys_untitled_deep_dark__skeletal_blade < + > + S:desert_upgrade_amateur_pickaxe < + > + S:desert_upgrade_ancient_pickaxe < + > + S:desert_upgrade_grand_pickaxe < + > + S:desert_upgrade_great_pickaxe < + > + S:desert_upgrade_novice_pickaxe < + > + S:desert_upgrade_redonger_sword < + > + S:duneons_archillagerstaff < + > + S:duneons_archstaffoff < + > + S:duneons_blastsword < + > + S:duneons_boneclub < + > + S:duneons_chainmace < + > + S:duneons_chainsword < + > + S:duneons_claymoreblade < + > + S:duneons_claymoreblue < + > + S:duneons_claymorewinter < + > + S:duneons_crumsoncoresword < + > + S:duneons_cutlass < + > + S:duneons_dagger < + > + S:duneons_darkkatana < + > + S:duneons_diamondpickaxedungeon < + > + S:duneons_diamondsworddungeon < + > + S:duneons_doubleaxe < + > + S:duneons_doubleaxeunique < + > + S:duneons_doublebladedsword < + > + S:duneons_emeraldrapier < + > + S:duneons_enderhammer < + > + S:duneons_fortunespear < + > + S:duneons_frostdagger < + > + S:duneons_frostflorett < + > + S:duneons_frostscythe < + > + S:duneons_gauntlet < + > + S:duneons_golden_axe < + > + S:duneons_golden_sword < + > + S:duneons_goldenspear < + > + S:duneons_goldgauntlet < + > + S:duneons_goldmace < + > + S:duneons_goldrapier < + > + S:duneons_greenswoed < + > + S:duneons_halberd < + > + S:duneons_icewand < + > + S:duneons_katana < + > + S:duneons_lesh < + > + S:duneons_macefix < + > + S:duneons_magicwand < + > + S:duneons_masterskatana < + > + S:duneons_molot < + > + S:duneons_moondagger < + > + S:duneons_mountaineeraxe_1 < + > + S:duneons_mountaineeraxegold < + > + S:duneons_mountaineeraxeiron < + > + S:duneons_nightmarebite < + > + S:duneons_poleaxe < + > + S:duneons_prismarinespear < + > + S:duneons_purpleraper < + > + S:duneons_rapier < + > + S:duneons_rapierred < + > + S:duneons_redgauntlet < + > + S:duneons_saber < + > + S:duneons_serpgold < + > + S:duneons_servingspoon < + > + S:duneons_sickles < + > + S:duneons_skeletonspear < + > + S:duneons_soulscythe < + > + S:duneons_spearbig < + > + S:duneons_spin_wheel < + > + S:duneons_spiritscythe < + > + S:duneons_spookysword < + > + S:duneons_stormhammer < + > + S:duneons_strengthenironpickaxe < + > + S:duneons_tempest_knife < + > + S:duneons_tempestknifeblue < + > + S:duneons_tgaxe < + > + S:duneons_titaniumhammer < + > + S:duneons_tripleaxe < + > + S:duneons_truthseeker < + > + S:duneons_vangardsword < + > + S:duneons_venom < + > + S:duneons_vila < + > + S:dystopia_black_knight_sword < + > + S:dystopia_cinder_axe < + > + S:dystopia_cinder_hoe < + > + S:dystopia_cinder_pickaxe < + > + S:dystopia_cinder_shovel < + > + S:dystopia_cinder_sword < + > + S:dystopia_corrupted_knight_sword < + > + S:dystopia_crying_axe < + > + S:dystopia_crying_hoe < + > + S:dystopia_crying_pickaxe < + > + S:dystopia_crying_scythe < + > + S:dystopia_crying_shovel < + > + S:dystopia_crying_sword < + > + S:dystopia_elyanna_sword < + > + S:dystopia_flaming_axe < + > + S:dystopia_flaming_hoe < + > + S:dystopia_flaming_pickaxe < + > + S:dystopia_flaming_scythe < + > + S:dystopia_flaming_shovel < + > + S:dystopia_flaming_sword < + > + S:dystopia_golden_knight_sword < + > + S:dystopia_ketzin_axe < + > + S:dystopia_ketzin_hoe < + > + S:dystopia_ketzin_pickaxe < + > + S:dystopia_ketzin_shovel < + > + S:dystopia_ketzin_sword < + > + S:dystopia_poisonous_sword < + > + S:dystopia_polyanite_axe < + > + S:dystopia_polyanite_hoe < + > + S:dystopia_polyanite_pickaxe < + > + S:dystopia_polyanite_scythe < + > + S:dystopia_polyanite_shovel < + > + S:dystopia_polyanite_sword < + > + S:dystopia_ruby_axe < + > + S:dystopia_ruby_hoe < + > + S:dystopia_ruby_pickaxe < + > + S:dystopia_ruby_shovel < + > + S:dystopia_ruby_sword < + > + S:dystopia_silver_knight_sword < + > + S:dystopia_stagnant_sword < + > + S:dystopia_steel_axe < + > + S:dystopia_steel_hoe < + > + S:dystopia_steel_pickaxe < + > + S:dystopia_steel_shovel < + > + S:dystopia_steel_sword < + > + S:dystopia_withered_sword < + > + S:earth_craft_legendary_axe < + > + S:earth_craft_mag_axe < + > + S:earth_craft_mag_pickaxe < + > + S:earth_craft_mag_shovel < + > + S:earth_craft_mag_sword < + > + S:earth_craft_rare_pickaxe < + > + S:earth_craft_uncommon_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eidolon:reaper_scythe, eidolon:cleaving_axe + # [default: ] + S:eidolon_reaper_scythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eidolon:reversal_pick + # [default: ] + S:eidolon_reversal_pick < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eidolon:sapping_sword + # [default: ] + S:eidolon_sapping_sword < + > + S:elvenation_elvenite_axe < + > + S:elvenation_elvenite_hoe < + > + S:elvenation_elvenite_pickaxe < + > + S:elvenation_elvenite_shovel < + > + S:elvenation_elvenite_sword < + > + S:elvenation_the_foe_slayer < + > + S:elvenation_the_midnight_miner < + > + S:end_expansion_mod_ender_axe < + > + S:end_expansion_mod_ender_hoe < + > + S:end_expansion_mod_ender_pickaxe < + > + S:end_expansion_mod_ender_scythe < + > + S:end_expansion_mod_ender_shovel < + > + S:end_expansion_mod_ender_sword < + > + S:end_expansion_mod_purpur_warhammer < + > + S:end_expansion_mod_shulk_knight_knife < + > + S:eternal_tales_aerolite_axe < + > + S:eternal_tales_aerolite_hoe < + > + S:eternal_tales_aerolite_pickaxe < + > + S:eternal_tales_aerolite_shovel < + > + S:eternal_tales_aerolite_sword < + > + S:eternal_tales_ancienzyte_axe < + > + S:eternal_tales_ancienzyte_pickaxe < + > + S:eternal_tales_ancienzyte_shovel < + > + S:eternal_tales_ancienzyte_sword < + > + S:eternal_tales_axe_of_evil < + > + S:eternal_tales_beta_ray_bill_stormbreaker < + > + S:eternal_tales_biome_sword < + > + S:eternal_tales_bleedwood_axe < + > + S:eternal_tales_bleedwood_hoe < + > + S:eternal_tales_bleedwood_pickaxe < + > + S:eternal_tales_bleedwood_shovel < + > + S:eternal_tales_bleedwood_sword < + > + S:eternal_tales_bloody_rapier < + > + S:eternal_tales_bloody_talwar < + > + S:eternal_tales_bonespur < + > + S:eternal_tales_caramel_axe < + > + S:eternal_tales_caramel_hoe < + > + S:eternal_tales_caramel_pickaxe < + > + S:eternal_tales_caramel_shovel < + > + S:eternal_tales_caramel_sword < + > + S:eternal_tales_cephalopods_slayer < + > + S:eternal_tales_cobaltaxe < + > + S:eternal_tales_cobaltpickaxe < + > + S:eternal_tales_cobaltshovel < + > + S:eternal_tales_cobaltsword < + > + S:eternal_tales_comet_sword < + > + S:eternal_tales_corundum_tools_axe < + > + S:eternal_tales_corundum_tools_hoe < + > + S:eternal_tales_corundum_tools_pickaxe < + > + S:eternal_tales_corundum_tools_shovel < + > + S:eternal_tales_corundum_tools_sword < + > + S:eternal_tales_death_scuthe < + > + S:eternal_tales_edenzyte_knife < + > + S:eternal_tales_egyptian_ritual_knife < + > + S:eternal_tales_ender_sword < + > + S:eternal_tales_garnet_tools_axe < + > + S:eternal_tales_garnet_tools_hoe < + > + S:eternal_tales_garnet_tools_pickaxe < + > + S:eternal_tales_garnet_tools_shovel < + > + S:eternal_tales_garnet_tools_sword < + > + S:eternal_tales_ghost_edge < + > + S:eternal_tales_grand_minecraft_sword < + > + S:eternal_tales_greatest_sword < + > + S:eternal_tales_guardian_sword < + > + S:eternal_tales_halloween_dagger < + > + S:eternal_tales_hyacinthum_axe < + > + S:eternal_tales_hyacinthum_hoe < + > + S:eternal_tales_hyacinthum_pickaxe < + > + S:eternal_tales_hyacinthum_shovel < + > + S:eternal_tales_hyacinthum_sword < + > + S:eternal_tales_ice_axe < + > + S:eternal_tales_ice_hoe < + > + S:eternal_tales_ice_pickaxe < + > + S:eternal_tales_ice_shovel < + > + S:eternal_tales_ice_sword < + > + S:eternal_tales_infernality < + > + S:eternal_tales_jacks_scythe < + > + S:eternal_tales_keybekium_axe < + > + S:eternal_tales_keybekium_hoe < + > + S:eternal_tales_keybekium_pickaxe < + > + S:eternal_tales_keybekium_shovel < + > + S:eternal_tales_keybekium_sword < + > + S:eternal_tales_lapsidian_sword < + > + S:eternal_tales_mechasword < + > + S:eternal_tales_netherrack_axe < + > + S:eternal_tales_netherrack_hoe < + > + S:eternal_tales_netherrack_pickaxe < + > + S:eternal_tales_netherrack_shovel < + > + S:eternal_tales_netherrack_sword < + > + S:eternal_tales_netherskull_sword < + > + S:eternal_tales_new_year_sword < + > + S:eternal_tales_purgatory_cudgel < + > + S:eternal_tales_quartz_axe < + > + S:eternal_tales_quartz_hoe < + > + S:eternal_tales_quartz_pickaxe < + > + S:eternal_tales_quartz_shovel < + > + S:eternal_tales_quartz_sword < + > + S:eternal_tales_rajiit_sword < + > + S:eternal_tales_reinforced_axe < + > + S:eternal_tales_reinforced_pickaxe < + > + S:eternal_tales_reinforced_shovel < + > + S:eternal_tales_reinforced_sword < + > + S:eternal_tales_reinforced_sword_karvat < + > + S:eternal_tales_ritual_knife < + > + S:eternal_tales_rubyaxe < + > + S:eternal_tales_rubypickaxe < + > + S:eternal_tales_rubyshovel < + > + S:eternal_tales_rubysword < + > + S:eternal_tales_ryusuke_sword < + > + S:eternal_tales_skylite_axe < + > + S:eternal_tales_skylite_hoe < + > + S:eternal_tales_skylite_pickaxe < + > + S:eternal_tales_skylite_shovel < + > + S:eternal_tales_skylite_sword < + > + S:eternal_tales_sword_of_divine_flames < + > + S:eternal_tales_the_cutting_abstract < + > + S:eternal_tales_the_divider_of_the_heaven < + > + S:eternal_tales_the_empty_sky_sword < + > + S:eternal_tales_tin_sword < + > + S:eternal_tales_topazd_axe < + > + S:eternal_tales_topazd_hoe < + > + S:eternal_tales_topazd_pickaxe < + > + S:eternal_tales_topazd_shovel < + > + S:eternal_tales_topazd_sword < + > + S:eternal_tales_toxic_sword < + > + S:eternal_tales_turquoise_1_axe < + > + S:eternal_tales_turquoise_1_hoe < + > + S:eternal_tales_turquoise_1_pickaxe < + > + S:eternal_tales_turquoise_1_shovel < + > + S:eternal_tales_turquoise_1_sword < + > + S:eternal_tales_underground_sword < + > + S:eternal_tales_uranium_sword < + > + S:eternal_tales_vividsoathsword < + > + S:eternal_tales_warzzinoth < + > + S:exploration_expansion_enderite_axe < + > + S:exploration_expansion_enderite_hoe < + > + S:exploration_expansion_enderite_pickaxe < + > + S:exploration_expansion_enderite_shovel < + > + S:exploration_expansion_enderite_sword < + > + S:exploration_expansion_soul_iron_axe < + > + S:exploration_expansion_soul_iron_hoe < + > + S:exploration_expansion_soul_iron_pickaxe < + > + S:exploration_expansion_soul_iron_shovel < + > + S:exploration_expansion_soul_iron_sword < + > + S:exploration_expansion_starforged_axe < + > + S:exploration_expansion_starforged_hoe < + > + S:exploration_expansion_starforged_pickaxe < + > + S:exploration_expansion_starforged_shovel < + > + S:exploration_expansion_starforged_sword < + > + S:exploration_expansion_steel_axe < + > + S:exploration_expansion_steel_hoe < + > + S:exploration_expansion_steel_pickaxe < + > + S:exploration_expansion_steel_shovel < + > + S:exploration_expansion_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: farmersdelight:flint_knife + # [default: ] + S:farmersdelight_flint_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:amphithere_macuahuitl + # [default: ] + S:iceandfire_amphithere_macuahuitl < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:copper_sword, iceandfire:copper_shovel, iceandfire:copper_pickaxe, iceandfire:copper_axe, iceandfire:copper_hoe + # [default: ] + S:iceandfire_copper_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonbone_sword, iceandfire:dragonbone_shovel, iceandfire:dragonbone_pickaxe, iceandfire:dragonbone_axe, iceandfire:dragonbone_hoe + # [default: ] + S:iceandfire_dragonbone_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonbone_sword_fire + # [default: ] + S:iceandfire_dragonbone_sword_fire < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonbone_sword_ice + # [default: ] + S:iceandfire_dragonbone_sword_ice < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonbone_sword_lightning + # [default: ] + S:iceandfire_dragonbone_sword_lightning < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_fire_sword, iceandfire:dragonsteel_fire_pickaxe, iceandfire:dragonsteel_fire_axe, iceandfire:dragonsteel_fire_shovel, iceandfire:dragonsteel_fire_hoe + # [default: ] + S:iceandfire_dragonsteel_fire_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_ice_sword, iceandfire:dragonsteel_ice_pickaxe, iceandfire:dragonsteel_ice_axe, iceandfire:dragonsteel_ice_shovel, iceandfire:dragonsteel_ice_hoe + # [default: ] + S:iceandfire_dragonsteel_ice_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_lightning_sword, iceandfire:dragonsteel_lightning_pickaxe, iceandfire:dragonsteel_lightning_axe, iceandfire:dragonsteel_lightning_shovel, iceandfire:dragonsteel_lightning_hoe + # [default: ] + S:iceandfire_dragonsteel_lightning_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dread_knight_sword + # [default: ] + S:iceandfire_dread_knight_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dread_queen_sword + # [default: ] + S:iceandfire_dread_queen_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dread_sword + # [default: ] + S:iceandfire_dread_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:ghost_sword + # [default: ] + S:iceandfire_ghost_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:hippocampus_slapper + # [default: ] + S:iceandfire_hippocampus_slapper < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:hippogryph_sword + # [default: ] + S:iceandfire_hippogryph_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:myrmex_desert_sword, iceandfire:myrmex_desert_sword_venom, iceandfire:myrmex_desert_shovel, iceandfire:myrmex_desert_pickaxe, iceandfire:myrmex_desert_axe, iceandfire:myrmex_desert_hoe, iceandfire:myrmex_jungle_sword, iceandfire:myrmex_jungle_sword_venom, iceandfire:myrmex_jungle_shovel, iceandfire:myrmex_jungle_pickaxe, iceandfire:myrmex_jungle_axe, iceandfire:myrmex_jungle_hoe + # [default: ] + S:iceandfire_myrmex_desert_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:silver_sword, iceandfire:silver_shovel, iceandfire:silver_pickaxe, iceandfire:silver_axe, iceandfire:silver_hoe + # [default: ] + S:iceandfire_silver_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:stymphalian_bird_dagger + # [default: ] + S:iceandfire_stymphalian_bird_dagger < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:troll_weapon_axe, iceandfire:troll_weapon_column, iceandfire:troll_weapon_column_forest, iceandfire:troll_weapon_column_frost, iceandfire:troll_weapon_hammer, iceandfire:troll_weapon_trunk, iceandfire:troll_weapon_trunk_frost + # [default: ] + S:iceandfire_troll_weapon_axe < + > + S:kobolds_kobold_axe < + > + S:kobolds_kobold_pickaxe < + > + S:kobolds_kobold_shovel < + > + S:kobolds_kobold_sword < + > + S:medieval_craft_battleaxe < + > + S:medieval_craft_brass_sword < + > + S:medieval_craft_creativesword < + > + S:medieval_craft_excalibur_sword < + > + S:medieval_craft_gladio < + > + S:medieval_craft_greatsword < + > + S:medieval_craft_hiden_blade < + > + S:medieval_craft_katana < + > + S:medieval_craft_knife < + > + S:medieval_craft_lance < + > + S:medieval_craft_longsword < + > + S:medieval_craft_mace < + > + S:medieval_craft_nunchaku < + > + S:medieval_craft_poleaxe < + > + S:medieval_craft_rapier < + > + S:medieval_craft_spear < + > + S:medieval_craft_steelsword < + > + S:medieval_craft_woodenclub < + > + S:mexicraft_axe_of_the_mictlan < + > + S:mexicraft_chipote < + > + S:mexicraft_hoe_of_the_mictlan < + > + S:mexicraft_jade_axe < + > + S:mexicraft_jade_hoe < + > + S:mexicraft_jade_pickaxe < + > + S:mexicraft_jade_shovel < + > + S:mexicraft_jade_sword < + > + S:mexicraft_knife < + > + S:mexicraft_macuahuitl < + > + S:mexicraft_macuahuitl_of_the_mictlan < + > + S:mexicraft_mictlanstone_axe < + > + S:mexicraft_mictlanstone_hoe < + > + S:mexicraft_mictlanstone_pickaxe < + > + S:mexicraft_mictlanstone_shovel < + > + S:mexicraft_mictlanstone_sword < + > + S:mexicraft_obsidian_axe < + > + S:mexicraft_obsidian_hoe < + > + S:mexicraft_obsidian_pickaxe < + > + S:mexicraft_obsidian_shovel < + > + S:mexicraft_obsidian_sword < + > + S:mexicraft_pickaxe_of_the_mictlan < + > + S:mexicraft_shovel_of_the_mictlan < + > + S:mexicraft_tecpatl < + > + S:mexicraft_turquoise_axe < + > + S:mexicraft_turquoise_hoe < + > + S:mexicraft_turquoise_pickaxe < + > + S:mexicraft_turquoise_shovel < + > + S:mexicraft_turquoise_sword < + > + S:minecraft__concept_vicale_glowingsword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: druidcraft:moonstone_sword, druidcraft:moonstone_shovel, druidcraft:moonstone_pickaxe, druidcraft:moonstone_axe, druidcraft:moonstone_hoe, druidcraft:moonstone_sickle + # [default: ] + S:moonstone < + > + S:morecraft_bedrock_pickaxe < + > + S:morecraft_blaze_pickaxe < + > + S:morecraft_bone_pickaxe < + > + S:morecraft_emerald_pickaxe < + > + S:morecraft_ender_pickaxe < + > + S:morecraft_endstone_pickaxe < + > + S:morecraft_netherrack_pickaxe < + > + S:morecraft_obsidian_pickaxe < + > + S:morecraft_ruby_pickaxe < + > + S:morecraft_witherbone_pickaxe < + > + S:morezombies_furioussword < + > + S:mysthical_reworked_big_magic_sword < + > + S:mysthical_reworked_magic_katana < + > + S:mysthical_reworked_magic_knife < + > + S:mysthical_reworked_magic_sword < + > + S:mysthical_reworked_silver_axe < + > + S:mysthical_reworked_silver_hoe < + > + S:mysthical_reworked_silver_pickaxe < + > + S:mysthical_reworked_silver_shovel < + > + S:mysthical_reworked_silver_sword < + > + S:mysticalworld_amethyst_axe < + > + S:mysticalworld_cactus_axe < + > + S:mysticalworld_copper_axe < + > + S:mysticalworld_diamond_knife < + > + S:mysticalworld_gold_knife < + > + S:mysticalworld_iron_knife < + > + S:mysticalworld_lead_axe < + > + S:mysticalworld_quicksilver_axe < + > + S:mysticalworld_silver_axe < + > + S:mysticalworld_stone_knife < + > + S:mysticalworld_tin_axe < + > + S:mysticalworld_wood_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: nethers_exoticism:kiwano_axe + # [default: ] + S:nethers_exoticism_kiwano_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: nethers_exoticism:kiwano_hoe + # [default: ] + S:nethers_exoticism_kiwano_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: nethers_exoticism:kiwano_pickaxe + # [default: ] + S:nethers_exoticism_kiwano_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: nethers_exoticism:kiwano_shovel + # [default: ] + S:nethers_exoticism_kiwano_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: nethers_exoticism:kiwano_sword + # [default: ] + S:nethers_exoticism_kiwano_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: nourished_nether:soul_quartz_sword + # [default: ] + S:nourished_nether_soul_quartz_sword < + > + S:ocean_expansion_aqua_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: piglin_expansion:piglin_divinity_staff + # [default: ] + S:piglin_expansion_piglin_divinity_staff < + > + S:plantae_kingdom_longinos_branch < + > + S:pyromancer_firelink < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: savageandravage:cleaver_of_beheading + # [default: ] + S:savageandravage_cleaver_of_beheading < + > + S:spartanweaponry_cestus < + > + S:spartanweaponry_dagger_bronze < + > + S:spartanweaponry_dagger_copper < + > + S:spartanweaponry_dagger_diamond < + > + S:spartanweaponry_dagger_electrum < + > + S:spartanweaponry_dagger_gold < + > + S:spartanweaponry_dagger_invar < + > + S:spartanweaponry_dagger_iron < + > + S:spartanweaponry_dagger_lead < + > + S:spartanweaponry_dagger_netherite < + > + S:spartanweaponry_dagger_nickel < + > + S:spartanweaponry_dagger_platinum < + > + S:spartanweaponry_dagger_silver < + > + S:spartanweaponry_dagger_steel < + > + S:spartanweaponry_dagger_stone < + > + S:spartanweaponry_dagger_tin < + > + S:spartanweaponry_dagger_wood < + > + S:spheric_ascenda_axe < + > + S:spheric_ascenda_hoe < + > + S:spheric_ascenda_pickaxe < + > + S:spheric_ascenda_shovel < + > + S:spheric_ascenda_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:chorundum_axe + # [default: ] + S:stalwart_dungeons_chorundum_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:chorundum_hoe + # [default: ] + S:stalwart_dungeons_chorundum_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:chorundum_pickaxe + # [default: ] + S:stalwart_dungeons_chorundum_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:chorundum_shovel + # [default: ] + S:stalwart_dungeons_chorundum_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:chorundum_sword + # [default: ] + S:stalwart_dungeons_chorundum_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:diamond_hammer + # [default: ] + S:stalwart_dungeons_diamond_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:golden_hammer + # [default: ] + S:stalwart_dungeons_golden_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:iron_hammer + # [default: ] + S:stalwart_dungeons_iron_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:nether_hammer + # [default: ] + S:stalwart_dungeons_nether_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:stone_hammer + # [default: ] + S:stalwart_dungeons_stone_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:tungsten_axe + # [default: ] + S:stalwart_dungeons_tungsten_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:tungsten_hammer + # [default: ] + S:stalwart_dungeons_tungsten_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:tungsten_hoe + # [default: ] + S:stalwart_dungeons_tungsten_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:tungsten_pickaxe + # [default: ] + S:stalwart_dungeons_tungsten_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:tungsten_shovel + # [default: ] + S:stalwart_dungeons_tungsten_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:tungsten_sword + # [default: ] + S:stalwart_dungeons_tungsten_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: stalwart_dungeons:wooden_hammer + # [default: ] + S:stalwart_dungeons_wooden_hammer < + > + S:structuresadventures_bung < + > + S:structuresadventures_diamond_bung < + > + S:structuresadventures_smallshovel < + > + S:terridus_fervent_fire_sword < + > + S:terridus_polished_gold_scythe < + > + S:terridus_shadium_axe < + > + S:terridus_shadium_hoe < + > + S:terridus_shadium_pickaxe < + > + S:terridus_shadium_shovel < + > + S:terridus_shadium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:crystillium_axe + # [default: ] + S:the_afterlight_crystillium_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:crystillium_pickaxe + # [default: ] + S:the_afterlight_crystillium_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:crystillium_shovel + # [default: ] + S:the_afterlight_crystillium_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:crystillium_sword + # [default: ] + S:the_afterlight_crystillium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:lunarite_axe + # [default: ] + S:the_afterlight_lunarite_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:lunarite_hoe + # [default: ] + S:the_afterlight_lunarite_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:lunarite_pickaxe + # [default: ] + S:the_afterlight_lunarite_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:lunarite_shovel + # [default: ] + S:the_afterlight_lunarite_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:lunarite_sword + # [default: ] + S:the_afterlight_lunarite_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:moon_blade + # [default: ] + S:the_afterlight_moon_blade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:moonsteel_axe + # [default: ] + S:the_afterlight_moonsteel_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:moonsteel_hoe + # [default: ] + S:the_afterlight_moonsteel_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:moonsteel_pickaxe + # [default: ] + S:the_afterlight_moonsteel_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:moonsteel_shovel + # [default: ] + S:the_afterlight_moonsteel_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_afterlight:moonsteel_sword + # [default: ] + S:the_afterlight_moonsteel_sword < + > + S:the_arcaneum_corruption_staff < + > + S:the_arcaneum_corruption_sword < + > + S:the_arcaneum_god_sword < + > + S:the_arcaneum_goliath_edge < + > + S:the_arcaneum_luminescent_axe < + > + S:the_arcaneum_luminescent_hoe < + > + S:the_arcaneum_luminescent_pickaxe < + > + S:the_arcaneum_luminescent_shovel < + > + S:the_arcaneum_luminescent_sword < + > + S:the_arcaneum_maceof_death < + > + S:the_arcaneum_malevolent_blade < + > + S:the_arcaneum_rocky_axe < + > + S:the_arcaneum_rocky_hoe < + > + S:the_arcaneum_rocky_pickaxe < + > + S:the_arcaneum_rocky_shovel < + > + S:the_arcaneum_rocky_sword < + > + S:the_arcaneum_ruby_tools_axe < + > + S:the_arcaneum_ruby_tools_hoe < + > + S:the_arcaneum_ruby_tools_pickaxe < + > + S:the_arcaneum_ruby_tools_shovel < + > + S:the_arcaneum_ruby_tools_sword < + > + S:the_arcaneum_snakoth_scythe < + > + S:the_arcaneum_spinosaurus_scythe < + > + S:the_arcaneum_the_diabolical_axe < + > + S:the_legency_of_villige_big_cave_sword < + > + S:the_legency_of_villige_big_sword_oak < + > + S:the_legency_of_villige_blue_crysta_axe < + > + S:the_legency_of_villige_blue_crysta_hoe < + > + S:the_legency_of_villige_blue_crysta_pickaxe < + > + S:the_legency_of_villige_blue_crysta_shovel < + > + S:the_legency_of_villige_blue_crysta_sword < + > + S:the_legency_of_villige_blue_crystal_knife < + > + S:the_legency_of_villige_bone_great_sword < + > + S:the_legency_of_villige_bubble_axe < + > + S:the_legency_of_villige_bubble_hoe < + > + S:the_legency_of_villige_bubble_pickaxe < + > + S:the_legency_of_villige_bubble_shovel < + > + S:the_legency_of_villige_bubble_sword < + > + S:the_legency_of_villige_cave_axe < + > + S:the_legency_of_villige_cave_hoe < + > + S:the_legency_of_villige_cave_oak_axe < + > + S:the_legency_of_villige_cave_oak_hoe < + > + S:the_legency_of_villige_cave_oak_pickaxe < + > + S:the_legency_of_villige_cave_oak_shovel < + > + S:the_legency_of_villige_cave_oak_spear < + > + S:the_legency_of_villige_cave_oak_sword < + > + S:the_legency_of_villige_cave_pickaxe < + > + S:the_legency_of_villige_cave_shovel < + > + S:the_legency_of_villige_cave_silver_axe < + > + S:the_legency_of_villige_cave_silver_big_sword < + > + S:the_legency_of_villige_cave_silver_hoe < + > + S:the_legency_of_villige_cave_silver_pickaxe < + > + S:the_legency_of_villige_cave_silver_shovel < + > + S:the_legency_of_villige_cave_silver_sword < + > + S:the_legency_of_villige_cave_sword < + > + S:the_legency_of_villige_caveoaksword < + > + S:the_legency_of_villige_claw_sword_2 < + > + S:the_legency_of_villige_clawsword < + > + S:the_legency_of_villige_crystal_spade < + > + S:the_legency_of_villige_desert_lord_sword < + > + S:the_legency_of_villige_elemental_sword < + > + S:the_legency_of_villige_exp_sword < + > + S:the_legency_of_villige_golden_trident < + > + S:the_legency_of_villige_iceee_mace < + > + S:the_legency_of_villige_katana_cave < + > + S:the_legency_of_villige_legency_silver_sword < + > + S:the_legency_of_villige_magic_iron_axe < + > + S:the_legency_of_villige_pig_axe < + > + S:the_legency_of_villige_pig_hoe < + > + S:the_legency_of_villige_pig_pickaxe < + > + S:the_legency_of_villige_pig_shovel < + > + S:the_legency_of_villige_pig_sword < + > + S:the_legency_of_villige_piglusss_mace < + > + S:the_legency_of_villige_pink_blade < + > + S:the_legency_of_villige_sky_axe < + > + S:the_legency_of_villige_sky_hoe < + > + S:the_legency_of_villige_sky_pickaxe < + > + S:the_legency_of_villige_sky_shovel < + > + S:the_legency_of_villige_sky_sword < + > + S:the_legency_of_villige_spider_slayer_sword < + > + S:the_legency_of_villige_swamp_axe < + > + S:the_legency_of_villige_swamp_hoe < + > + S:the_legency_of_villige_swamp_pickaxe < + > + S:the_legency_of_villige_swamp_shovel < + > + S:the_legency_of_villige_swamp_sword < + > + S:the_legency_of_villige_tooth_pickaxe < + > + S:the_legency_of_villige_tworroger_mace < + > + S:the_legency_of_villige_undead_slayer_sword < + > + S:the_legency_of_villige_viologre_mace < + > + S:the_nightmare_world_flurit_axe < + > + S:the_nightmare_world_flurit_hoe < + > + S:the_nightmare_world_flurit_pickaxe < + > + S:the_nightmare_world_flurit_shovel < + > + S:the_nightmare_world_flurit_sword < + > + S:the_nightmare_world_gurit_axe < + > + S:the_nightmare_world_gurit_hoe < + > + S:the_nightmare_world_gurit_pickaxe < + > + S:the_nightmare_world_gurit_shovel < + > + S:the_nightmare_world_gurit_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyssaxe + # [default: ] + S:theabyss_abyssaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyssfiresword + # [default: ] + S:theabyss_abyssfiresword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abysshoe + # [default: ] + S:theabyss_abysshoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abysspickaxe + # [default: ] + S:theabyss_abysspickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abysspoisonsword + # [default: ] + S:theabyss_abysspoisonsword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abyssspade + # [default: ] + S:theabyss_abyssspade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:abysssword + # [default: ] + S:theabyss_abysssword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:auto_smelt_pick_axe + # [default: ] + S:theabyss_auto_smelt_pick_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:bone_axe + # [default: ] + S:theabyss_bone_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:bone_hoe + # [default: ] + S:theabyss_bone_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:bone_pickaxe + # [default: ] + S:theabyss_bone_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:bone_shovel + # [default: ] + S:theabyss_bone_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:bone_sword_item + # [default: ] + S:theabyss_bone_sword_item < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:briked_knight_sword + # [default: ] + S:theabyss_briked_knight_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:fusionaxe + # [default: ] + S:theabyss_fusionaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:fusionhoe + # [default: ] + S:theabyss_fusionhoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:fusionpickaxe + # [default: ] + S:theabyss_fusionpickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:fusionshovel + # [default: ] + S:theabyss_fusionshovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:fusionsword + # [default: ] + S:theabyss_fusionsword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:garnit_axe + # [default: ] + S:theabyss_garnit_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:garnit_hoe + # [default: ] + S:theabyss_garnit_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:garnit_pickaxe + # [default: ] + S:theabyss_garnit_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:garnit_shovel + # [default: ] + S:theabyss_garnit_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:garnit_sword + # [default: ] + S:theabyss_garnit_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:knight_axe + # [default: ] + S:theabyss_knight_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:knight_hoe + # [default: ] + S:theabyss_knight_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:knight_pick_axe + # [default: ] + S:theabyss_knight_pick_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:knight_shovel + # [default: ] + S:theabyss_knight_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:knight_sword + # [default: ] + S:theabyss_knight_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:nosaj_sword + # [default: ] + S:theabyss_nosaj_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:phantom_axe + # [default: ] + S:theabyss_phantom_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:phantom_hoe + # [default: ] + S:theabyss_phantom_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:phantom_pickaxe + # [default: ] + S:theabyss_phantom_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:phantom_shovel + # [default: ] + S:theabyss_phantom_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:ultraabyssaxe + # [default: ] + S:theabyss_ultraabyssaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:ultraabysshoe + # [default: ] + S:theabyss_ultraabysshoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:ultraabysspickaxe + # [default: ] + S:theabyss_ultraabysspickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:ultraabysspoisonsword + # [default: ] + S:theabyss_ultraabysspoisonsword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:ultraabyssspade + # [default: ] + S:theabyss_ultraabyssspade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unknown_axe + # [default: ] + S:theabyss_unknown_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unknown_hoe + # [default: ] + S:theabyss_unknown_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unknown_pickaxe + # [default: ] + S:theabyss_unknown_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unknown_shovel + # [default: ] + S:theabyss_unknown_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unknown_sword + # [default: ] + S:theabyss_unknown_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unknown_sword_upg + # [default: ] + S:theabyss_unknown_sword_upg < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unknown_sword_upg_2 + # [default: ] + S:theabyss_unknown_sword_upg_2 < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unorithe_axe + # [default: ] + S:theabyss_unorithe_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unorithe_hoe + # [default: ] + S:theabyss_unorithe_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unorithe_pick_axe + # [default: ] + S:theabyss_unorithe_pick_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unorithe_shovel + # [default: ] + S:theabyss_unorithe_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: theabyss:unorithe_sword + # [default: ] + S:theabyss_unorithe_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: thebeginning:florit_tool_axe + # [default: ] + S:thebeginning_florit_tool_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: thebeginning:florit_tool_hoe + # [default: ] + S:thebeginning_florit_tool_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: thebeginning:florit_tool_pickaxe + # [default: ] + S:thebeginning_florit_tool_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: thebeginning:florit_tool_shovel + # [default: ] + S:thebeginning_florit_tool_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: thebeginning:florit_tool_sword + # [default: ] + S:thebeginning_florit_tool_sword < + > + S:thefrozenlands_infernite_axe < + > + S:thefrozenlands_infernite_hoe < + > + S:thefrozenlands_infernite_pickaxe < + > + S:thefrozenlands_infernite_shovel < + > + S:thefrozenlands_infernite_sword < + > + S:thefrozenlands_openium_axe < + > + S:thefrozenlands_openium_hoe < + > + S:thefrozenlands_openium_pickaxe < + > + S:thefrozenlands_openium_shovel < + > + S:thefrozenlands_openium_sword < + > + S:thefrozenlands_palladium_axe < + > + S:thefrozenlands_palladium_hoe < + > + S:thefrozenlands_palladium_pickaxe < + > + S:thefrozenlands_palladium_shovel < + > + S:thefrozenlands_palladium_sword < + > + S:thefrozenlands_zeronium_axe < + > + S:thefrozenlands_zeronium_hoe < + > + S:thefrozenlands_zeronium_pickaxe < + > + S:thefrozenlands_zeronium_shovel < + > + S:thefrozenlands_zeronium_sword < + > + S:theundergrowth_darksteel_axe < + > + S:theundergrowth_darksteel_hoe < + > + S:theundergrowth_darksteel_pickaxe < + > + S:theundergrowth_darksteel_shovel < + > + S:theundergrowth_darksteel_sword < + > + S:trenches_and_titanium_radioite_axe < + > + S:trenches_and_titanium_radioite_hoe < + > + S:trenches_and_titanium_radioite_pickaxe < + > + S:trenches_and_titanium_radioite_shovel < + > + S:trenches_and_titanium_radioite_sword < + > + S:trenches_and_titanium_silver_tinted_diamond_sword < + > + S:trenches_and_titanium_silver_tinted_golden_sword < + > + S:trenches_and_titanium_silver_tinted_iron_sword < + > + S:trenches_and_titanium_silver_tinted_netherite_sword < + > + S:trenches_and_titanium_silver_tinted_radioite_sword < + > + S:trenches_and_titanium_silver_tinted_stone_sword < + > + S:trenches_and_titanium_silver_tinted_titanium_sword < + > + S:trenches_and_titanium_silver_tinted_wooden_sword < + > + S:trenches_and_titanium_titanium_axe < + > + S:trenches_and_titanium_titanium_hoe < + > + S:trenches_and_titanium_titanium_pickaxe < + > + S:trenches_and_titanium_titanium_shovel < + > + S:trenches_and_titanium_titanium_sword < + > + S:twist_chargertooth < + > + S:undead_heavytoothsword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: village_employment:orb_of_dominance_staff + # [default: ] + S:village_employment_orb_of_dominance_staff < + > + S:villagerspillagers_adamantite_axe < + > + S:villagerspillagers_adamantite_hoe < + > + S:villagerspillagers_adamantite_pickaxe < + > + S:villagerspillagers_adamantite_shovel < + > + S:villagerspillagers_adamantite_sword < + > + S:villagerspillagers_axe_of_the_moonlord < + > + S:villagerspillagers_battleaxe_of_the_endlord < + > + S:villagerspillagers_bearded_war_axe < + > + S:villagerspillagers_copper_axe < + > + S:villagerspillagers_copper_hoe < + > + S:villagerspillagers_copper_pickaxe < + > + S:villagerspillagers_copper_shovel < + > + S:villagerspillagers_copper_sword < + > + S:villagerspillagers_diamondspear < + > + S:villagerspillagers_dragons_bane < + > + S:villagerspillagers_dwarven_chainsaw < + > + S:villagerspillagers_dwarven_drill < + > + S:villagerspillagers_dwarven_mechanic_shovel < + > + S:villagerspillagers_end_axe < + > + S:villagerspillagers_goldenspear < + > + S:villagerspillagers_ironspear < + > + S:villagerspillagers_mithril_axe < + > + S:villagerspillagers_mithril_hoe < + > + S:villagerspillagers_mithril_pickaxe < + > + S:villagerspillagers_mithril_shovel < + > + S:villagerspillagers_mithril_sword < + > + S:villagerspillagers_natures_blessed_wooden_sword < + > + S:villagerspillagers_nether_warlod_axe < + > + S:villagerspillagers_steel_axe < + > + S:villagerspillagers_steel_hoe < + > + S:villagerspillagers_steel_pickaxe < + > + S:villagerspillagers_steel_shovel < + > + S:villagerspillagers_steel_sword < + > + S:villagerspillagers_stonespear < + > + S:villagerspillagers_sword_of_the_cursed < + > + S:villagerspillagers_tungsten_axe < + > + S:villagerspillagers_tungsten_hoe < + > + S:villagerspillagers_tungsten_pickaxe < + > + S:villagerspillagers_tungsten_shovel < + > + S:villagerspillagers_tungsten_sword < + > + S:villagerspillagers_witchbane_sword < + > + S:villagerspillagers_witchbane_warhammer < + > + S:villagerspillagers_wither_dagger < + > + S:villagerspillagers_woodenspear < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wandering_bag:hammer_from_farlands + # [default: ] + S:wandering_bag_hammer_from_farlands < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wandering_bag:sword_from_elsewhere + # [default: ] + S:wandering_bag_sword_from_elsewhere < + > + S:way_through_dimensions_activedimensionitesword < + > + S:way_through_dimensions_aftermath < + > + S:way_through_dimensions_aldebrand < + > + S:way_through_dimensions_annihilation < + > + S:way_through_dimensions_antarctica < + > + S:way_through_dimensions_arthoria < + > + S:way_through_dimensions_arthropod < + > + S:way_through_dimensions_astronomia < + > + S:way_through_dimensions_awakenedbladeofvornol < + > + S:way_through_dimensions_bigbang < + > + S:way_through_dimensions_bladeofbeast < + > + S:way_through_dimensions_bladeofchaos < + > + S:way_through_dimensions_bladeofdunes < + > + S:way_through_dimensions_bladeofsynergy < + > + S:way_through_dimensions_bladeofvornol < + > + S:way_through_dimensions_cataclysm < + > + S:way_through_dimensions_catastrophe < + > + S:way_through_dimensions_cell_hunter < + > + S:way_through_dimensions_chunchunmaru < + > + S:way_through_dimensions_conquerorofgods < + > + S:way_through_dimensions_constellation < + > + S:way_through_dimensions_devourer_of_stars < + > + S:way_through_dimensions_dreamthief < + > + S:way_through_dimensions_druid_blade < + > + S:way_through_dimensions_dunemourn < + > + S:way_through_dimensions_emiya < + > + S:way_through_dimensions_emperor_saber < + > + S:way_through_dimensions_enderiumaxe < + > + S:way_through_dimensions_enderiumpickaxe < + > + S:way_through_dimensions_enderiumshovel < + > + S:way_through_dimensions_enderiumsword < + > + S:way_through_dimensions_erafrake_saber < + > + S:way_through_dimensions_excalibur < + > + S:way_through_dimensions_fateoftheempire < + > + S:way_through_dimensions_fieriumpickaxe < + > + S:way_through_dimensions_fieriumsword < + > + S:way_through_dimensions_frozenpoleaxe < + > + S:way_through_dimensions_greatarcanesword < + > + S:way_through_dimensions_guingniteblade < + > + S:way_through_dimensions_guingnitecrusher < + > + S:way_through_dimensions_gunsword < + > + S:way_through_dimensions_hand_of_talos < + > + S:way_through_dimensions_icemourn < + > + S:way_through_dimensions_inquisition < + > + S:way_through_dimensions_interstellar < + > + S:way_through_dimensions_jack_the_ripper < + > + S:way_through_dimensions_journeyend < + > + S:way_through_dimensions_keensuperiorforcefulhurtfulstrongunpleasantweakruthlessgodlydemoniczealoushoe < + > + S:way_through_dimensions_legend < + > + S:way_through_dimensions_life < + > + S:way_through_dimensions_livingsteelsword < + > + S:way_through_dimensions_magnum_diabolos < + > + S:way_through_dimensions_maze < + > + S:way_through_dimensions_moonlord < + > + S:way_through_dimensions_nebula < + > + S:way_through_dimensions_nobleblade < + > + S:way_through_dimensions_overdrive < + > + S:way_through_dimensions_panzerkampf < + > + S:way_through_dimensions_passivedimensionitesword < + > + S:way_through_dimensions_pearlitecrusher < + > + S:way_through_dimensions_pearlitesword < + > + S:way_through_dimensions_penguinblade < + > + S:way_through_dimensions_phantomblade < + > + S:way_through_dimensions_plaguebringer < + > + S:way_through_dimensions_plantiumpickaxe < + > + S:way_through_dimensions_plantiumsword < + > + S:way_through_dimensions_platinumaxe < + > + S:way_through_dimensions_platinumpickaxe < + > + S:way_through_dimensions_platinumshovel < + > + S:way_through_dimensions_platinumsword < + > + S:way_through_dimensions_pluck < + > + S:way_through_dimensions_primepoleaxe < + > + S:way_through_dimensions_production < + > + S:way_through_dimensions_purenail < + > + S:way_through_dimensions_reaperblade < + > + S:way_through_dimensions_requiem < + > + S:way_through_dimensions_ritualblade < + > + S:way_through_dimensions_sandslash < + > + S:way_through_dimensions_seer < + > + S:way_through_dimensions_shroom_key < + > + S:way_through_dimensions_soulitesword < + > + S:way_through_dimensions_sourceblade < + > + S:way_through_dimensions_sourceofplague < + > + S:way_through_dimensions_spilaxe < + > + S:way_through_dimensions_sporeblade < + > + S:way_through_dimensions_starlight < + > + S:way_through_dimensions_suna < + > + S:way_through_dimensions_tenebrae < + > + S:way_through_dimensions_the_sword < + > + S:way_through_dimensions_thebluedeath < + > + S:way_through_dimensions_theempire < + > + S:way_through_dimensions_willofthegreatcreator < + > + S:way_through_dimensions_willofthesteve < + > + S:way_through_dimensions_yuki < + > + S:worldbuildinggen_cast_iron_sword < + > + S:worldbuildinggen_hogsback_eyeblade < + > + S:worldbuildinggen_silver_sword < + > + S:worldbuildinggen_star_fragment_sword < + > + S:worldbuildinggen_stars < + > + S:worldbuildinggen_troll_tooth_sword < + > +} + + diff --git a/src/overrides/config/apotheosis/potion.cfg b/src/overrides/config/apotheosis/potion.cfg new file mode 100644 index 0000000..b8b5187 --- /dev/null +++ b/src/overrides/config/apotheosis/potion.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. [range: 1 ~ 2147483647, default: 4] + I:"Knowledge XP Multiplier"=4 +} + + diff --git a/src/overrides/config/apotheosis/spawner.cfg b/src/overrides/config/apotheosis/spawner.cfg new file mode 100644 index 0000000..4e65733 --- /dev/null +++ b/src/overrides/config/apotheosis/spawner.cfg @@ -0,0 +1,135 @@ +# Configuration file + +general { + # When held in the off-hand, this item makes modifiers change stats in the opposite direction. [default: minecraft:quartz] + S:"Inverse Item"=minecraft:quartz + + # The durability damage dealt to an item that silk touches a spawner. [range: 0 ~ 100000, default: 100] + I:"Spawner Silk Damage"=100 + + # The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1] + I:"Spawner Silk Level"=1 +} + + +ignore_spawn_cap { + # The item that applies this modifier. [default: minecraft:chorus_fruit] + S:item=minecraft:chorus_fruit +} + + +ignore_spawn_conditions { + # The item that applies this modifier. [default: minecraft:dragon_egg] + S:item=minecraft:dragon_egg +} + + +max_delay { + # The item that applies this modifier. [default: minecraft:clock] + S:item=minecraft:clock + + # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 10000] + I:max_value=10000 + + # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 10] + I:min_value=10 + + # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -10] + I:value=-10 +} + + +max_nearby_entities { + # The item that applies this modifier. [default: minecraft:ghast_tear] + S:item=minecraft:ghast_tear + + # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 40] + I:max_value=40 + + # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0] + I:min_value=0 + + # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2] + I:value=2 +} + + +min_delay { + # The item that applies this modifier. [default: minecraft:sugar] + S:item=minecraft:sugar + + # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 10000] + I:max_value=10000 + + # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 5] + I:min_value=5 + + # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -5] + I:value=-5 +} + + +player_activation_range { + # The item that applies this modifier. [default: minecraft:prismarine_crystals] + S:item=minecraft:prismarine_crystals + + # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 50] + I:max_value=50 + + # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0] + I:min_value=0 + + # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2] + I:value=2 +} + + +redstone_control { + # The item that applies this modifier. [default: minecraft:comparator] + S:item=minecraft:comparator +} + + +require_players { + # The item that applies this modifier. [default: minecraft:nether_star] + S:item=minecraft:nether_star +} + + +spawn_count { + # The item that applies this modifier. [default: minecraft:fermented_spider_eye] + S:item=minecraft:fermented_spider_eye + + # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 20] + I:max_value=20 + + # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1] + I:min_value=1 + + # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1] + I:value=1 +} + + +spawn_eggs { + # A list of entity registry names that cannot be applied to spawners via egg. [default: ] + S:"Banned Mobs" < + > +} + + +spawn_range { + # The item that applies this modifier. [default: minecraft:blaze_rod] + S:item=minecraft:blaze_rod + + # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 32] + I:max_value=32 + + # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1] + I:min_value=1 + + # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1] + I:value=1 +} + + diff --git a/src/overrides/config/apotheosis/village.cfg b/src/overrides/config/apotheosis/village.cfg new file mode 100644 index 0000000..898b915 --- /dev/null +++ b/src/overrides/config/apotheosis/village.cfg @@ -0,0 +1,11 @@ +# Configuration file + +wanderer { + # If the generic trade list will be cleared before datapack loaded trades are added. [default: false] + B:"Clear Generic Trades"=false + + # If the rare trade list will be cleared before datapack loaded trades are added. [default: false] + B:"Clear Rare Trades"=false +} + + diff --git a/src/overrides/config/badmobs-common.toml b/src/overrides/config/badmobs-common.toml new file mode 100644 index 0000000..4fc4e63 --- /dev/null +++ b/src/overrides/config/badmobs-common.toml @@ -0,0 +1,12005 @@ + +#Options for the minecraft mod. +[minecraft] + + #Spawning options for minecraft:area_effect_cloud + [minecraft.area_effect_cloud] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:armor_stand + [minecraft.armor_stand] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:arrow + [minecraft.arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:bat + [minecraft.bat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:bee + [minecraft.bee] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:blaze + [minecraft.blaze] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:boat + [minecraft.boat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:cat + [minecraft.cat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:cave_spider + [minecraft.cave_spider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:chicken + [minecraft.chicken] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:cod + [minecraft.cod] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:cow + [minecraft.cow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:creeper + [minecraft.creeper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:dolphin + [minecraft.dolphin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:donkey + [minecraft.donkey] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:dragon_fireball + [minecraft.dragon_fireball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:drowned + [minecraft.drowned] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:elder_guardian + [minecraft.elder_guardian] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:end_crystal + [minecraft.end_crystal] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:ender_dragon + [minecraft.ender_dragon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:enderman + [minecraft.enderman] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:endermite + [minecraft.endermite] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:evoker + [minecraft.evoker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:evoker_fangs + [minecraft.evoker_fangs] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:experience_orb + [minecraft.experience_orb] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:eye_of_ender + [minecraft.eye_of_ender] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:falling_block + [minecraft.falling_block] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:firework_rocket + [minecraft.firework_rocket] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:fox + [minecraft.fox] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:ghast + [minecraft.ghast] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:giant + [minecraft.giant] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:guardian + [minecraft.guardian] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:hoglin + [minecraft.hoglin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:horse + [minecraft.horse] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:husk + [minecraft.husk] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:illusioner + [minecraft.illusioner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:iron_golem + [minecraft.iron_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:item + [minecraft.item] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:item_frame + [minecraft.item_frame] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:fireball + [minecraft.fireball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:leash_knot + [minecraft.leash_knot] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:lightning_bolt + [minecraft.lightning_bolt] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:llama + [minecraft.llama] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:llama_spit + [minecraft.llama_spit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:magma_cube + [minecraft.magma_cube] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:minecart + [minecraft.minecart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:chest_minecart + [minecraft.chest_minecart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:command_block_minecart + [minecraft.command_block_minecart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:furnace_minecart + [minecraft.furnace_minecart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:hopper_minecart + [minecraft.hopper_minecart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:spawner_minecart + [minecraft.spawner_minecart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:tnt_minecart + [minecraft.tnt_minecart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:mule + [minecraft.mule] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:mooshroom + [minecraft.mooshroom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:ocelot + [minecraft.ocelot] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:painting + [minecraft.painting] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:panda + [minecraft.panda] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:parrot + [minecraft.parrot] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:phantom + [minecraft.phantom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:pig + [minecraft.pig] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:piglin + [minecraft.piglin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:piglin_brute + [minecraft.piglin_brute] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:pillager + [minecraft.pillager] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:polar_bear + [minecraft.polar_bear] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:tnt + [minecraft.tnt] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:pufferfish + [minecraft.pufferfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:rabbit + [minecraft.rabbit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:ravager + [minecraft.ravager] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:salmon + [minecraft.salmon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:sheep + [minecraft.sheep] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:shulker + [minecraft.shulker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:shulker_bullet + [minecraft.shulker_bullet] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:silverfish + [minecraft.silverfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:skeleton + [minecraft.skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:skeleton_horse + [minecraft.skeleton_horse] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:slime + [minecraft.slime] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:small_fireball + [minecraft.small_fireball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:snow_golem + [minecraft.snow_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:snowball + [minecraft.snowball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:spectral_arrow + [minecraft.spectral_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:spider + [minecraft.spider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:squid + [minecraft.squid] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:stray + [minecraft.stray] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:strider + [minecraft.strider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:egg + [minecraft.egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:ender_pearl + [minecraft.ender_pearl] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:experience_bottle + [minecraft.experience_bottle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:potion + [minecraft.potion] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:trident + [minecraft.trident] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:trader_llama + [minecraft.trader_llama] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:tropical_fish + [minecraft.tropical_fish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:turtle + [minecraft.turtle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:vex + [minecraft.vex] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:villager + [minecraft.villager] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:vindicator + [minecraft.vindicator] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:wandering_trader + [minecraft.wandering_trader] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:witch + [minecraft.witch] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:wither + [minecraft.wither] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:wither_skeleton + [minecraft.wither_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:wither_skull + [minecraft.wither_skull] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:wolf + [minecraft.wolf] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:zoglin + [minecraft.zoglin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:zombie + [minecraft.zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:zombie_horse + [minecraft.zombie_horse] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:zombie_villager + [minecraft.zombie_villager] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:zombified_piglin + [minecraft.zombified_piglin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:player + [minecraft.player] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for minecraft:fishing_bobber + [minecraft.fishing_bobber] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the stalwart_dungeons mod. +[stalwart_dungeons] + + #Spawning options for stalwart_dungeons:entitybulletawful_gun + [stalwart_dungeons.entitybulletawful_gun] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:entitybulletnether_keeping_tower_spawn + [stalwart_dungeons.entitybulletnether_keeping_tower_spawn] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:entitybulletnether_stalwart_dungeon_spawner + [stalwart_dungeons.entitybulletnether_stalwart_dungeon_spawner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:entitybulletsmall_nether_dungeon_spawner + [stalwart_dungeons.entitybulletsmall_nether_dungeon_spawner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:awful_ghast + [stalwart_dungeons.awful_ghast] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:nether_keeper + [stalwart_dungeons.nether_keeper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:incomplete_wither + [stalwart_dungeons.incomplete_wither] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:reinforced_blaze + [stalwart_dungeons.reinforced_blaze] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:entitybulletend_dungeon_spawner + [stalwart_dungeons.entitybulletend_dungeon_spawner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:propulk + [stalwart_dungeons.propulk] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:shelterer + [stalwart_dungeons.shelterer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:entitybulletlevitation_projectile + [stalwart_dungeons.entitybulletlevitation_projectile] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for stalwart_dungeons:entitybulletawful_ghast_projectile + [stalwart_dungeons.entitybulletawful_ghast_projectile] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the strawgolem mod. +[strawgolem] + + #Spawning options for strawgolem:strawgolem + [strawgolem.strawgolem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the guardvillagers mod. +[guardvillagers] + + #Spawning options for guardvillagers:guard + [guardvillagers.guard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the supplementaries mod. +[supplementaries] + + #Spawning options for supplementaries:firefly + [supplementaries.firefly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for supplementaries:brick_projectile + [supplementaries.brick_projectile] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for supplementaries:bomb + [supplementaries.bomb] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for supplementaries:rope_arrow + [supplementaries.rope_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for supplementaries:orange_trader + [supplementaries.orange_trader] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for supplementaries:label + [supplementaries.label] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the betterendforge mod. +[betterendforge] + + #Spawning options for betterendforge:end_fish + [betterendforge.end_fish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterendforge:dragonfly + [betterendforge.dragonfly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterendforge:shadow_walker + [betterendforge.shadow_walker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterendforge:end_slime + [betterendforge.end_slime] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterendforge:cubozoa + [betterendforge.cubozoa] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterendforge:silk_moth + [betterendforge.silk_moth] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the cavesandcliffs mod. +[cavesandcliffs] + + #Spawning options for cavesandcliffs:glow_squid + [cavesandcliffs.glow_squid] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for cavesandcliffs:goat + [cavesandcliffs.goat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for cavesandcliffs:axolotl + [cavesandcliffs.axolotl] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the extendedmushrooms mod. +[extendedmushrooms] + + #Spawning options for extendedmushrooms:mushroom_sheep + [extendedmushrooms.mushroom_sheep] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for extendedmushrooms:mushroom_boat + [extendedmushrooms.mushroom_boat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the theabyss mod. +[theabyss] + + #Spawning options for theabyss:entitybulletabyss_shuriken + [theabyss.entitybulletabyss_shuriken] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:entitybulletabyss_explosive_shuriken + [theabyss.entitybulletabyss_explosive_shuriken] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:entitybulletenderbow + [theabyss.entitybulletenderbow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyssspider + [theabyss.abyssspider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abysscreeper + [theabyss.abysscreeper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abysscorruptedcow + [theabyss.abysscorruptedcow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyssguard + [theabyss.abyssguard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:netherscorpion + [theabyss.netherscorpion] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:endspider + [theabyss.endspider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:soulguard + [theabyss.soulguard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:night_hunter + [theabyss.night_hunter] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_forest_zombie + [theabyss.abyss_forest_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:eyelie_entity + [theabyss.eyelie_entity] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:phantom_abyss_entity + [theabyss.phantom_abyss_entity] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:soul_lizard + [theabyss.soul_lizard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_elder + [theabyss.abyss_elder] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:the_lurker + [theabyss.the_lurker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:soul_lizard_jungle + [theabyss.soul_lizard_jungle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:the_abyss_wolf + [theabyss.the_abyss_wolf] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:the_roka + [theabyss.the_roka] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:the_abyss_dire_wolf + [theabyss.the_abyss_dire_wolf] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:fire_fly + [theabyss.fire_fly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_tag + [theabyss.abyss_tag] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_spider_lv_l_2 + [theabyss.abyss_spider_lv_l_2] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_forest_zombie_lv_l_3 + [theabyss.abyss_forest_zombie_lv_l_3] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:soul_guard_lv_l_4 + [theabyss.soul_guard_lv_l_4] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_guard_lv_l_4 + [theabyss.abyss_guard_lv_l_4] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:nether_scorpion_lv_l_4 + [theabyss.nether_scorpion_lv_l_4] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_guard_lv_l_1 + [theabyss.abyss_guard_lv_l_1] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_forest_zombie_lv_l_4 + [theabyss.abyss_forest_zombie_lv_l_4] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_spider_lv_l_3 + [theabyss.abyss_spider_lv_l_3] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:phantom_abyss_entity_lv_l_3 + [theabyss.phantom_abyss_entity_lv_l_3] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:slime_spider + [theabyss.slime_spider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:the_roka_end_boss + [theabyss.the_roka_end_boss] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:light_fish + [theabyss.light_fish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:jungle_light_fish + [theabyss.jungle_light_fish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:jungle_light_fish_green + [theabyss.jungle_light_fish_green] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_guard_protect + [theabyss.abyss_guard_protect] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:abyss_raptor + [theabyss.abyss_raptor] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:eot_light_fish + [theabyss.eot_light_fish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:eot_light_fish_2 + [theabyss.eot_light_fish_2] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:eot_light_fish_3 + [theabyss.eot_light_fish_3] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:eot_light_fish_4 + [theabyss.eot_light_fish_4] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:entitybulletnight_hunter_abl_2 + [theabyss.entitybulletnight_hunter_abl_2] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:entitybulleteyelie_attack + [theabyss.entitybulleteyelie_attack] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:entitybulletphantom_attack + [theabyss.entitybulletphantom_attack] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:entitybulletphantom_wand + [theabyss.entitybulletphantom_wand] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:ice_skeleton + [theabyss.ice_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:ice_knight + [theabyss.ice_knight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:seeker + [theabyss.seeker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:meramus + [theabyss.meramus] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:silvia + [theabyss.silvia] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:meramus_end_fight + [theabyss.meramus_end_fight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:silvia_end_fight + [theabyss.silvia_end_fight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:markus + [theabyss.markus] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:the_abyss_golem + [theabyss.the_abyss_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:stephen + [theabyss.stephen] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:lorenzo + [theabyss.lorenzo] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:eot_phantom + [theabyss.eot_phantom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:the_roka_end_ally + [theabyss.the_roka_end_ally] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:nosaj_boss + [theabyss.nosaj_boss] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:carlos + [theabyss.carlos] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:jackson + [theabyss.jackson] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:jackson_end_fight + [theabyss.jackson_end_fight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:stephen_end_fight + [theabyss.stephen_end_fight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:lorenzo_end_fight + [theabyss.lorenzo_end_fight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:markus_end_fight + [theabyss.markus_end_fight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:carlos_end_fight + [theabyss.carlos_end_fight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:nosaj_end_fight + [theabyss.nosaj_end_fight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:soldier_end_fight + [theabyss.soldier_end_fight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:ice_knight_end_game + [theabyss.ice_knight_end_game] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:spectral_entity + [theabyss.spectral_entity] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for theabyss:entitybulletspectral_spawn + [theabyss.entitybulletspectral_spawn] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the exoticbirds mod. +[exoticbirds] + + #Spawning options for exoticbirds:booby + [exoticbirds.booby] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:owl + [exoticbirds.owl] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:peafowl + [exoticbirds.peafowl] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:flamingo + [exoticbirds.flamingo] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:bluejay + [exoticbirds.bluejay] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:cardinal + [exoticbirds.cardinal] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:robin + [exoticbirds.robin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:crane + [exoticbirds.crane] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:heron + [exoticbirds.heron] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:lyrebird + [exoticbirds.lyrebird] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:kiwi + [exoticbirds.kiwi] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:toucan + [exoticbirds.toucan] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:duck + [exoticbirds.duck] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:swan + [exoticbirds.swan] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:penguin + [exoticbirds.penguin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:pigeon + [exoticbirds.pigeon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:budgerigar + [exoticbirds.budgerigar] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:gouldianfinch + [exoticbirds.gouldianfinch] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:cockatoo + [exoticbirds.cockatoo] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:pelican + [exoticbirds.pelican] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:roadrunner + [exoticbirds.roadrunner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:cassowary + [exoticbirds.cassowary] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:gull + [exoticbirds.gull] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:ostrich + [exoticbirds.ostrich] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:kingfisher + [exoticbirds.kingfisher] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:kookaburra + [exoticbirds.kookaburra] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:magpie + [exoticbirds.magpie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:hummingbird + [exoticbirds.hummingbird] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = false + #Should spawners be able to spawn the entity? + allowSpawners = false + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = false + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = true + + #Spawning options for exoticbirds:woodpecker + [exoticbirds.woodpecker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:macaw + [exoticbirds.macaw] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for exoticbirds:bird_egg + [exoticbirds.bird_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the snowrealmagic mod. +[snowrealmagic] + + #Spawning options for snowrealmagic:snow + [snowrealmagic.snow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the goblintraders mod. +[goblintraders] + + #Spawning options for goblintraders:goblin_trader + [goblintraders.goblin_trader] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for goblintraders:vein_goblin_trader + [goblintraders.vein_goblin_trader] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the outvoted mod. +[outvoted] + + #Spawning options for outvoted:wildfire + [outvoted.wildfire] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for outvoted:hunger + [outvoted.hunger] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for outvoted:kraken + [outvoted.kraken] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the sit mod. +[sit] + + #Spawning options for sit:entity_sit + [sit.entity_sit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the earthmobsmod mod. +[earthmobsmod] + + #Spawning options for earthmobsmod:muddypig + [earthmobsmod.muddypig] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:cluckshroom + [earthmobsmod.cluckshroom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:moobloom + [earthmobsmod.moobloom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = false + #Should spawners be able to spawn the entity? + allowSpawners = false + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = false + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = true + + #Spawning options for earthmobsmod:smellyegg + [earthmobsmod.smellyegg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:horned_sheep + [earthmobsmod.horned_sheep] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:rainbow_sheep + [earthmobsmod.rainbow_sheep] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:jolly_llama + [earthmobsmod.jolly_llama] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:wooly_cow + [earthmobsmod.wooly_cow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:bone_spider + [earthmobsmod.bone_spider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:bouldering_zombie + [earthmobsmod.bouldering_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:lobber_zombie + [earthmobsmod.lobber_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:viler_witch + [earthmobsmod.viler_witch] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for earthmobsmod:flesh + [earthmobsmod.flesh] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the byg mod. +[byg] + + #Spawning options for byg:boat + [byg.boat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the aquaculture mod. +[aquaculture] + + #Spawning options for aquaculture:bobber + [aquaculture.bobber] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:water_arrow + [aquaculture.water_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:spectral_water_arrow + [aquaculture.spectral_water_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:box_turtle + [aquaculture.box_turtle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:arrau_turtle + [aquaculture.arrau_turtle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:starshell_turtle + [aquaculture.starshell_turtle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:oak_fish_mount + [aquaculture.oak_fish_mount] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:spruce_fish_mount + [aquaculture.spruce_fish_mount] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:birch_fish_mount + [aquaculture.birch_fish_mount] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:jungle_fish_mount + [aquaculture.jungle_fish_mount] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:acacia_fish_mount + [aquaculture.acacia_fish_mount] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:dark_oak_fish_mount + [aquaculture.dark_oak_fish_mount] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:atlantic_cod + [aquaculture.atlantic_cod] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:blackfish + [aquaculture.blackfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:pacific_halibut + [aquaculture.pacific_halibut] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:atlantic_halibut + [aquaculture.atlantic_halibut] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:atlantic_herring + [aquaculture.atlantic_herring] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:pink_salmon + [aquaculture.pink_salmon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:pollock + [aquaculture.pollock] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:rainbow_trout + [aquaculture.rainbow_trout] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:bayad + [aquaculture.bayad] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:boulti + [aquaculture.boulti] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:capitaine + [aquaculture.capitaine] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:synodontis + [aquaculture.synodontis] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:smallmouth_bass + [aquaculture.smallmouth_bass] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:bluegill + [aquaculture.bluegill] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:brown_trout + [aquaculture.brown_trout] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:carp + [aquaculture.carp] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:catfish + [aquaculture.catfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:gar + [aquaculture.gar] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:minnow + [aquaculture.minnow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:muskellunge + [aquaculture.muskellunge] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:perch + [aquaculture.perch] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:arapaima + [aquaculture.arapaima] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:piranha + [aquaculture.piranha] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:tambaqui + [aquaculture.tambaqui] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:brown_shrooma + [aquaculture.brown_shrooma] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:red_shrooma + [aquaculture.red_shrooma] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:jellyfish + [aquaculture.jellyfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:red_grouper + [aquaculture.red_grouper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for aquaculture:tuna + [aquaculture.tuna] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the herobrine mod. +[herobrine] + + #Spawning options for herobrine:herobrine_warrior + [herobrine.herobrine_warrior] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_pig + [herobrine.infected_pig] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_chicken + [herobrine.infected_chicken] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_sheep + [herobrine.infected_sheep] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_cow + [herobrine.infected_cow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_mooshroom + [herobrine.infected_mooshroom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_villager + [herobrine.infected_villager] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:herobrine_spy + [herobrine.herobrine_spy] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:herobrine_builder + [herobrine.herobrine_builder] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:herobrine_mage + [herobrine.herobrine_mage] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:fake_herobrine_mage + [herobrine.fake_herobrine_mage] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:holy_water + [herobrine.holy_water] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:unholy_water + [herobrine.unholy_water] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:steve_survivor + [herobrine.steve_survivor] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:alex_survivor + [herobrine.alex_survivor] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_wolf + [herobrine.infected_wolf] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_llama + [herobrine.infected_llama] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_horse + [herobrine.infected_horse] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_donkey + [herobrine.infected_donkey] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_rabbit + [herobrine.infected_rabbit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:infected_bat + [herobrine.infected_bat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for herobrine:herobrine_stalker + [herobrine.herobrine_stalker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the alexsmobs mod. +[alexsmobs] + + #Spawning options for alexsmobs:grizzly_bear + [alexsmobs.grizzly_bear] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:roadrunner + [alexsmobs.roadrunner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:bone_serpent + [alexsmobs.bone_serpent] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:bone_serpent_part + [alexsmobs.bone_serpent_part] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:gazelle + [alexsmobs.gazelle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:crocodile + [alexsmobs.crocodile] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:fly + [alexsmobs.fly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:hummingbird + [alexsmobs.hummingbird] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:orca + [alexsmobs.orca] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:sunbird + [alexsmobs.sunbird] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:gorilla + [alexsmobs.gorilla] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:crimson_mosquito + [alexsmobs.crimson_mosquito] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:mosquito_spit + [alexsmobs.mosquito_spit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:rattlesnake + [alexsmobs.rattlesnake] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:endergrade + [alexsmobs.endergrade] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:hammerhead_shark + [alexsmobs.hammerhead_shark] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:shark_tooth_arrow + [alexsmobs.shark_tooth_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:lobster + [alexsmobs.lobster] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:komodo_dragon + [alexsmobs.komodo_dragon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:capuchin_monkey + [alexsmobs.capuchin_monkey] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:tossed_item + [alexsmobs.tossed_item] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:centipede_head + [alexsmobs.centipede_head] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:centipede_body + [alexsmobs.centipede_body] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:centipede_tail + [alexsmobs.centipede_tail] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:warped_toad + [alexsmobs.warped_toad] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:moose + [alexsmobs.moose] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:mimicube + [alexsmobs.mimicube] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:raccoon + [alexsmobs.raccoon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:blobfish + [alexsmobs.blobfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:seal + [alexsmobs.seal] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:cockroach + [alexsmobs.cockroach] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:cockroach_egg + [alexsmobs.cockroach_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:shoebill + [alexsmobs.shoebill] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:elephant + [alexsmobs.elephant] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:soul_vulture + [alexsmobs.soul_vulture] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:snow_leopard + [alexsmobs.snow_leopard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:spectre + [alexsmobs.spectre] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:crow + [alexsmobs.crow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:alligator_snapping_turtle + [alexsmobs.alligator_snapping_turtle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:mungus + [alexsmobs.mungus] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:mantis_shrimp + [alexsmobs.mantis_shrimp] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:guster + [alexsmobs.guster] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:sand_shot + [alexsmobs.sand_shot] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:gust + [alexsmobs.gust] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:warped_mosco + [alexsmobs.warped_mosco] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:hemolymph + [alexsmobs.hemolymph] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:straddler + [alexsmobs.straddler] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:stradpole + [alexsmobs.stradpole] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:straddleboard + [alexsmobs.straddleboard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:emu + [alexsmobs.emu] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:emu_egg + [alexsmobs.emu_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:platypus + [alexsmobs.platypus] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:dropbear + [alexsmobs.dropbear] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:tasmanian_devil + [alexsmobs.tasmanian_devil] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:kangaroo + [alexsmobs.kangaroo] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:cachalot_whale + [alexsmobs.cachalot_whale] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:cachalot_echo + [alexsmobs.cachalot_echo] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:leafcutter_ant + [alexsmobs.leafcutter_ant] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:enderiophage + [alexsmobs.enderiophage] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:enderiophage_rocket + [alexsmobs.enderiophage_rocket] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:bald_eagle + [alexsmobs.bald_eagle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:tiger + [alexsmobs.tiger] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:tarantula_hawk + [alexsmobs.tarantula_hawk] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:void_worm + [alexsmobs.void_worm] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:void_worm_part + [alexsmobs.void_worm_part] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:void_worm_shot + [alexsmobs.void_worm_shot] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:void_portal + [alexsmobs.void_portal] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:frilled_shark + [alexsmobs.frilled_shark] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for alexsmobs:mimic_octopus + [alexsmobs.mimic_octopus] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the villagertools mod. +[villagertools] + + #Spawning options for villagertools:guard + [villagertools.guard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for villagertools:reinforced_golem + [villagertools.reinforced_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the desolation mod. +[desolation] + + #Spawning options for desolation:blackened + [desolation.blackened] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for desolation:entitybulletash_pile_thrown + [desolation.entitybulletash_pile_thrown] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the enchantwithmob mod. +[enchantwithmob] + + #Spawning options for enchantwithmob:enchanter + [enchantwithmob.enchanter] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the conjurer_illager mod. +[conjurer_illager] + + #Spawning options for conjurer_illager:conjurer + [conjurer_illager.conjurer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for conjurer_illager:bouncing_ball + [conjurer_illager.bouncing_ball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for conjurer_illager:throwing_card + [conjurer_illager.throwing_card] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the dungeons_mobs mod. +[dungeons_mobs] + + #Spawning options for dungeons_mobs:armored_zombie + [dungeons_mobs.armored_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:jungle_zombie + [dungeons_mobs.jungle_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:frozen_zombie + [dungeons_mobs.frozen_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:armored_skeleton + [dungeons_mobs.armored_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:mossy_skeleton + [dungeons_mobs.mossy_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:skeleton_vanguard + [dungeons_mobs.skeleton_vanguard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:skeleton_horseman + [dungeons_mobs.skeleton_horseman] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:necromancer + [dungeons_mobs.necromancer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:armored_vindicator + [dungeons_mobs.armored_vindicator] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:armored_pillager + [dungeons_mobs.armored_pillager] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:royal_guard + [dungeons_mobs.royal_guard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:iceologer + [dungeons_mobs.iceologer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:geomancer + [dungeons_mobs.geomancer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:windcaller + [dungeons_mobs.windcaller] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:vindicator_chef + [dungeons_mobs.vindicator_chef] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:illusioner_clone + [dungeons_mobs.illusioner_clone] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:mountaineer + [dungeons_mobs.mountaineer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:armored_mountaineer + [dungeons_mobs.armored_mountaineer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:icy_creeper + [dungeons_mobs.icy_creeper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:wraith + [dungeons_mobs.wraith] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = false + #Should spawners be able to spawn the entity? + allowSpawners = false + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = false + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = true + + #Spawning options for dungeons_mobs:conjured_slime + [dungeons_mobs.conjured_slime] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:redstone_cube + [dungeons_mobs.redstone_cube] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:redstone_golem + [dungeons_mobs.redstone_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:whisperer + [dungeons_mobs.whisperer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:leapleaf + [dungeons_mobs.leapleaf] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:quick_growing_vine + [dungeons_mobs.quick_growing_vine] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:poison_quill_vine + [dungeons_mobs.poison_quill_vine] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:squall_golem + [dungeons_mobs.squall_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:wraith_fireball + [dungeons_mobs.wraith_fireball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:slimeball + [dungeons_mobs.slimeball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:cobweb_projectile + [dungeons_mobs.cobweb_projectile] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:cobweb_trap + [dungeons_mobs.cobweb_trap] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:geomancer_wall + [dungeons_mobs.geomancer_wall] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:geomancer_bomb + [dungeons_mobs.geomancer_bomb] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:redstone_mine + [dungeons_mobs.redstone_mine] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:ice_cloud + [dungeons_mobs.ice_cloud] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dungeons_mobs:tornado + [dungeons_mobs.tornado] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the abnormals_core mod. +[abnormals_core] + + #Spawning options for abnormals_core:boat + [abnormals_core.boat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the brazier mod. +[brazier] + + #Spawning options for brazier:crazed + [brazier.crazed] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for brazier:crazed_flame + [brazier.crazed_flame] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the frozenup mod. +[frozenup] + + #Spawning options for frozenup:chilloo + [frozenup.chilloo] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the leos_mushrooms mod. +[leos_mushrooms] + + #Spawning options for leos_mushrooms:mushrush_collector + [leos_mushrooms.mushrush_collector] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for leos_mushrooms:mushrush_toxic + [leos_mushrooms.mushrush_toxic] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for leos_mushrooms:mushraum + [leos_mushrooms.mushraum] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for leos_mushrooms:mushroom + [leos_mushrooms.mushroom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for leos_mushrooms:mushrase + [leos_mushrooms.mushrase] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for leos_mushrooms:mushrook + [leos_mushrooms.mushrook] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for leos_mushrooms:mushram + [leos_mushrooms.mushram] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the charm mod. +[charm] + + #Spawning options for charm:coral_squid + [charm.coral_squid] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for charm:endermite_powder + [charm.endermite_powder] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for charm:glowball + [charm.glowball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for charm:moobloom + [charm.moobloom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the terraincognita mod. +[terraincognita] + + #Spawning options for terraincognita:boat + [terraincognita.boat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for terraincognita:butterfly + [terraincognita.butterfly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the hunterillager mod. +[hunterillager] + + #Spawning options for hunterillager:hunterillager + [hunterillager.hunterillager] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for hunterillager:boomerang + [hunterillager.boomerang] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the oddwatermobs mod. +[oddwatermobs] + + #Spawning options for oddwatermobs:anglerfish + [oddwatermobs.anglerfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:anglerfish_puff + [oddwatermobs.anglerfish_puff] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:isopod + [oddwatermobs.isopod] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:horseshoe_crab + [oddwatermobs.horseshoe_crab] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:coelacanth + [oddwatermobs.coelacanth] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:baby_spider_crab + [oddwatermobs.baby_spider_crab] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:faefa + [oddwatermobs.faefa] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:spider_crab + [oddwatermobs.spider_crab] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:pink_ghost_shark + [oddwatermobs.pink_ghost_shark] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:long_nosed_ghost_shark + [oddwatermobs.long_nosed_ghost_shark] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:ghost_shark + [oddwatermobs.ghost_shark] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:dark_ghost_shark + [oddwatermobs.dark_ghost_shark] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for oddwatermobs:mudskipper + [oddwatermobs.mudskipper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the illagers_plus mod. +[illagers_plus] + + #Spawning options for illagers_plus:archer + [illagers_plus.archer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for illagers_plus:berserker + [illagers_plus.berserker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for illagers_plus:black_iron_golem + [illagers_plus.black_iron_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for illagers_plus:enchanter + [illagers_plus.enchanter] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for illagers_plus:furantur + [illagers_plus.furantur] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for illagers_plus:hoarder + [illagers_plus.hoarder] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for illagers_plus:illager_king + [illagers_plus.illager_king] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for illagers_plus:miner + [illagers_plus.miner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for illagers_plus:necromancer + [illagers_plus.necromancer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the valhelsia_structures mod. +[valhelsia_structures] + + #Spawning options for valhelsia_structures:mossy_skeleton + [valhelsia_structures.mossy_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the betterlands mod. +[betterlands] + + #Spawning options for betterlands:bighorn_sheep + [betterlands.bighorn_sheep] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the environmental mod. +[environmental] + + #Spawning options for environmental:slabfish + [environmental.slabfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for environmental:duck + [environmental.duck] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for environmental:deer + [environmental.deer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for environmental:yak + [environmental.yak] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for environmental:koi + [environmental.koi] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for environmental:duck_egg + [environmental.duck_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for environmental:mud_ball + [environmental.mud_ball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the upgrade_aquatic mod. +[upgrade_aquatic] + + #Spawning options for upgrade_aquatic:sonar_wave + [upgrade_aquatic.sonar_wave] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:nautilus + [upgrade_aquatic.nautilus] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:pike + [upgrade_aquatic.pike] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:perch + [upgrade_aquatic.perch] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:lionfish + [upgrade_aquatic.lionfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:thrasher + [upgrade_aquatic.thrasher] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:great_thrasher + [upgrade_aquatic.great_thrasher] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:flare + [upgrade_aquatic.flare] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:ululu + [upgrade_aquatic.ululu] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:goose + [upgrade_aquatic.goose] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:glow_squid + [upgrade_aquatic.glow_squid] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:box_jellyfish + [upgrade_aquatic.box_jellyfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:cassiopea_jellyfish + [upgrade_aquatic.cassiopea_jellyfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for upgrade_aquatic:immortal_jellyfish + [upgrade_aquatic.immortal_jellyfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the endergetic mod. +[endergetic] + + #Spawning options for endergetic:poise_cluster + [endergetic.poise_cluster] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for endergetic:bolloom_fruit + [endergetic.bolloom_fruit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for endergetic:boof_block + [endergetic.boof_block] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for endergetic:puff_bug + [endergetic.puff_bug] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for endergetic:bolloom_balloon + [endergetic.bolloom_balloon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for endergetic:bolloom_knot + [endergetic.bolloom_knot] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for endergetic:booflo_baby + [endergetic.booflo_baby] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for endergetic:booflo_adolescent + [endergetic.booflo_adolescent] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for endergetic:booflo + [endergetic.booflo] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the buzzier_bees mod. +[buzzier_bees] + + #Spawning options for buzzier_bees:grizzly_bear + [buzzier_bees.grizzly_bear] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for buzzier_bees:black_bear + [buzzier_bees.black_bear] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for buzzier_bees:bumblebee + [buzzier_bees.bumblebee] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for buzzier_bees:moobloom + [buzzier_bees.moobloom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the atmospheric mod. +[atmospheric] + + #Spawning options for atmospheric:passionfruit_seed + [atmospheric.passionfruit_seed] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the village_employment mod. +[village_employment] + + #Spawning options for village_employment:illager_minion + [village_employment.illager_minion] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the outer_end mod. +[outer_end] + + #Spawning options for outer_end:spectrafly + [outer_end.spectrafly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for outer_end:purpur_golem + [outer_end.purpur_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for outer_end:himmelite + [outer_end.himmelite] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for outer_end:stalker + [outer_end.stalker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for outer_end:entombed + [outer_end.entombed] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for outer_end:chorus_squid + [outer_end.chorus_squid] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the quark mod. +[quark] + + #Spawning options for quark:glass_frame + [quark.glass_frame] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:colored_frame + [quark.colored_frame] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:wraith + [quark.wraith] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:soul_bead + [quark.soul_bead] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:pickarang + [quark.pickarang] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:crab + [quark.crab] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:gravisand + [quark.gravisand] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:forgotten + [quark.forgotten] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:frog + [quark.frog] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:toretoise + [quark.toretoise] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:shiba + [quark.shiba] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:foxhound + [quark.foxhound] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:stoneling + [quark.stoneling] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:stool + [quark.stool] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:leash_knot_fake + [quark.leash_knot_fake] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:wrapped + [quark.wrapped] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:skull_pike + [quark.skull_pike] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:chest_passenger + [quark.chest_passenger] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for quark:totem + [quark.totem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the twilightforest mod. +[twilightforest] + + #Spawning options for twilightforest:wild_boar + [twilightforest.wild_boar] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:bighorn_sheep + [twilightforest.bighorn_sheep] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:deer + [twilightforest.deer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:redcap + [twilightforest.redcap] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:swarm_spider + [twilightforest.swarm_spider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:naga + [twilightforest.naga] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:skeleton_druid + [twilightforest.skeleton_druid] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:hostile_wolf + [twilightforest.hostile_wolf] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:wraith + [twilightforest.wraith] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:hedge_spider + [twilightforest.hedge_spider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:hydra + [twilightforest.hydra] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:lich + [twilightforest.lich] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:penguin + [twilightforest.penguin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:lich_minion + [twilightforest.lich_minion] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:loyal_zombie + [twilightforest.loyal_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:tiny_bird + [twilightforest.tiny_bird] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:squirrel + [twilightforest.squirrel] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:bunny + [twilightforest.bunny] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:raven + [twilightforest.raven] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:quest_ram + [twilightforest.quest_ram] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:kobold + [twilightforest.kobold] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:mosquito_swarm + [twilightforest.mosquito_swarm] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:death_tome + [twilightforest.death_tome] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:minotaur + [twilightforest.minotaur] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:minoshroom + [twilightforest.minoshroom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:fire_beetle + [twilightforest.fire_beetle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:slime_beetle + [twilightforest.slime_beetle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:pinch_beetle + [twilightforest.pinch_beetle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:maze_slime + [twilightforest.maze_slime] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:redcap_sapper + [twilightforest.redcap_sapper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:mist_wolf + [twilightforest.mist_wolf] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:king_spider + [twilightforest.king_spider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:mini_ghast + [twilightforest.mini_ghast] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:tower_ghast + [twilightforest.tower_ghast] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:tower_golem + [twilightforest.tower_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:tower_termite + [twilightforest.tower_termite] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:tower_broodling + [twilightforest.tower_broodling] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:ur_ghast + [twilightforest.ur_ghast] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:blockchain_goblin + [twilightforest.blockchain_goblin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:goblin_knight_upper + [twilightforest.goblin_knight_upper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:goblin_knight_lower + [twilightforest.goblin_knight_lower] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:helmet_crab + [twilightforest.helmet_crab] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:knight_phantom + [twilightforest.knight_phantom] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:yeti + [twilightforest.yeti] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:yeti_alpha + [twilightforest.yeti_alpha] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:winter_wolf + [twilightforest.winter_wolf] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:snow_guardian + [twilightforest.snow_guardian] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:stable_ice_core + [twilightforest.stable_ice_core] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:unstable_ice_core + [twilightforest.unstable_ice_core] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:snow_queen + [twilightforest.snow_queen] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:troll + [twilightforest.troll] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:giant_miner + [twilightforest.giant_miner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:armored_giant + [twilightforest.armored_giant] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:ice_crystal + [twilightforest.ice_crystal] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:harbinger_cube + [twilightforest.harbinger_cube] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:adherent + [twilightforest.adherent] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:roving_cube + [twilightforest.roving_cube] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:plateau_boss + [twilightforest.plateau_boss] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:nature_bolt + [twilightforest.nature_bolt] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:lich_bolt + [twilightforest.lich_bolt] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:wand_bolt + [twilightforest.wand_bolt] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:tome_bolt + [twilightforest.tome_bolt] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:hydra_mortar + [twilightforest.hydra_mortar] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:lich_bomb + [twilightforest.lich_bomb] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:moonworm_shot + [twilightforest.moonworm_shot] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:cicada_shot + [twilightforest.cicada_shot] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:slime_blob + [twilightforest.slime_blob] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:charm_effect + [twilightforest.charm_effect] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:thrown_wep + [twilightforest.thrown_wep] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:falling_ice + [twilightforest.falling_ice] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:thrown_ice + [twilightforest.thrown_ice] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:seeker_arrow + [twilightforest.seeker_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:ice_arrow + [twilightforest.ice_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:ice_snowball + [twilightforest.ice_snowball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:chain_block + [twilightforest.chain_block] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:cube_of_annihilation + [twilightforest.cube_of_annihilation] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:slider + [twilightforest.slider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:rising_zombie + [twilightforest.rising_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for twilightforest:protection_box + [twilightforest.protection_box] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the permafrost_biome mod. +[permafrost_biome] + + #Spawning options for permafrost_biome:icewizard + [permafrost_biome.icewizard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for permafrost_biome:entitybulleticewisardshoot + [permafrost_biome.entitybulleticewisardshoot] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for permafrost_biome:energieball + [permafrost_biome.energieball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the netherskeletons mod. +[netherskeletons] + + #Spawning options for netherskeletons:soul_skeleton + [netherskeletons.soul_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for netherskeletons:crimson_skeleton + [netherskeletons.crimson_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for netherskeletons:warped_skeleton + [netherskeletons.warped_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for netherskeletons:basalt_skeleton + [netherskeletons.basalt_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for netherskeletons:nether_skeleton + [netherskeletons.nether_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for netherskeletons:charred_skeleton + [netherskeletons.charred_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the corpse mod. +[corpse] + + #Spawning options for corpse:corpse + [corpse.corpse] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the cnb mod. +[cnb] + + #Spawning options for cnb:little_grebe + [cnb.little_grebe] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for cnb:lizard + [cnb.lizard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for cnb:cindershell + [cnb.cindershell] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for cnb:lilytad + [cnb.lilytad] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for cnb:friendly_sporeling + [cnb.friendly_sporeling] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for cnb:hostile_sporeling + [cnb.hostile_sporeling] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for cnb:neutral_sporeling + [cnb.neutral_sporeling] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for cnb:yeti + [cnb.yeti] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for cnb:lizard_egg + [cnb.lizard_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the comfortable_nether mod. +[comfortable_nether] + + #Spawning options for comfortable_nether:disturbed + [comfortable_nether.disturbed] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:pummeler + [comfortable_nether.pummeler] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:lubberkin + [comfortable_nether.lubberkin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:the_insatiable + [comfortable_nether.the_insatiable] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:soul + [comfortable_nether.soul] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:entitybulletfungus_bomb + [comfortable_nether.entitybulletfungus_bomb] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:nyliun + [comfortable_nether.nyliun] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:netherite_golem + [comfortable_nether.netherite_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:fuligan + [comfortable_nether.fuligan] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:loyal_netherite_golem + [comfortable_nether.loyal_netherite_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:saurian + [comfortable_nether.saurian] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:saurian_hostile + [comfortable_nether.saurian_hostile] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for comfortable_nether:lava_baleen + [comfortable_nether.lava_baleen] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the clumps mod. +[clumps] + + #Spawning options for clumps:xp_orb_big + [clumps.xp_orb_big] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the combustivefishing mod. +[combustivefishing] + + #Spawning options for combustivefishing:combustive_cod + [combustivefishing.combustive_cod] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for combustivefishing:blazing_bobber + [combustivefishing.blazing_bobber] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for combustivefishing:thrown_combustive_cod + [combustivefishing.thrown_combustive_cod] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for combustivefishing:searing_swordfish + [combustivefishing.searing_swordfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the unnamedanimalmod mod. +[unnamedanimalmod] + + #Spawning options for unnamedanimalmod:black_diamond_stingray + [unnamedanimalmod.black_diamond_stingray] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:tomato_frog + [unnamedanimalmod.tomato_frog] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:southern_right_whale + [unnamedanimalmod.southern_right_whale] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:greater_prairie_chicken + [unnamedanimalmod.greater_prairie_chicken] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:flashlight_fish + [unnamedanimalmod.flashlight_fish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:humphead_parrotfish + [unnamedanimalmod.humphead_parrotfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:musk_ox + [unnamedanimalmod.musk_ox] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:banana_slug + [unnamedanimalmod.banana_slug] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:marine_iguana + [unnamedanimalmod.marine_iguana] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:platypus + [unnamedanimalmod.platypus] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:elephantnose_fish + [unnamedanimalmod.elephantnose_fish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:pacman_frog + [unnamedanimalmod.pacman_frog] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:capybara + [unnamedanimalmod.capybara] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:rocket_killifish + [unnamedanimalmod.rocket_killifish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:mangrove_snake + [unnamedanimalmod.mangrove_snake] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:fiddler_crab + [unnamedanimalmod.fiddler_crab] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:leafy_seadragon + [unnamedanimalmod.leafy_seadragon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:spotted_garden_eel + [unnamedanimalmod.spotted_garden_eel] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:mudskipper + [unnamedanimalmod.mudskipper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:greater_prairie_chicken_egg + [unnamedanimalmod.greater_prairie_chicken_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:platypus_egg + [unnamedanimalmod.platypus_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:marine_iguana_egg + [unnamedanimalmod.marine_iguana_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:mangrove_boat + [unnamedanimalmod.mangrove_boat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for unnamedanimalmod:mangrove_snake_egg + [unnamedanimalmod.mangrove_snake_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the savageandravage mod. +[savageandravage] + + #Spawning options for savageandravage:creepie + [savageandravage.creepie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:griefer + [savageandravage.griefer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:mischief_arrow + [savageandravage.mischief_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:skeleton_villager + [savageandravage.skeleton_villager] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:spore_cloud + [savageandravage.spore_cloud] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:spore_bomb + [savageandravage.spore_bomb] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:burning_banner + [savageandravage.burning_banner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:rune_prison + [savageandravage.rune_prison] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:executioner + [savageandravage.executioner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:iceologer + [savageandravage.iceologer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:ice_chunk + [savageandravage.ice_chunk] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for savageandravage:ice_cloud + [savageandravage.ice_cloud] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the decorative_blocks mod. +[decorative_blocks] + + #Spawning options for decorative_blocks:dummy + [decorative_blocks.dummy] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the blue_skies mod. +[blue_skies] + + #Spawning options for blue_skies:azulfo + [blue_skies.azulfo] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:stardust_ram + [blue_skies.stardust_ram] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:reindeer + [blue_skies.reindeer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:frost_spirit + [blue_skies.frost_spirit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:grittle_flatfish + [blue_skies.grittle_flatfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:municipal_monkfish + [blue_skies.municipal_monkfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:armored_frost_spirit + [blue_skies.armored_frost_spirit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:crynocerous + [blue_skies.crynocerous] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:jelly_drifter + [blue_skies.jelly_drifter] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:snow_owl + [blue_skies.snow_owl] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:polargeist + [blue_skies.polargeist] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:stonelet + [blue_skies.stonelet] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:whistleshell_crab + [blue_skies.whistleshell_crab] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:shrumpty + [blue_skies.shrumpty] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:diophyde_prowler + [blue_skies.diophyde_prowler] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:seclam + [blue_skies.seclam] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:firefly + [blue_skies.firefly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:cosmic_fox + [blue_skies.cosmic_fox] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:crystal_camel + [blue_skies.crystal_camel] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:shade_monitor + [blue_skies.shade_monitor] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:sliv + [blue_skies.sliv] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:crogre + [blue_skies.crogre] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:charscale_moki + [blue_skies.charscale_moki] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:horizofin_tunid + [blue_skies.horizofin_tunid] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:nyctofly + [blue_skies.nyctofly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:venom_spider + [blue_skies.venom_spider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:venom_spit + [blue_skies.venom_spit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:emberback + [blue_skies.emberback] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:infested_swarmer + [blue_skies.infested_swarmer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:gatekeeper + [blue_skies.gatekeeper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:summoner + [blue_skies.summoner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:artificial_golem + [blue_skies.artificial_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:strange_lightning + [blue_skies.strange_lightning] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:fluctuant_sphere + [blue_skies.fluctuant_sphere] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:alchemist + [blue_skies.alchemist] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:decaying_spike + [blue_skies.decaying_spike] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:starlit_crusher + [blue_skies.starlit_crusher] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:ent_root + [blue_skies.ent_root] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:ent_wall + [blue_skies.ent_wall] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:ent_leaf + [blue_skies.ent_leaf] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:spewter + [blue_skies.spewter] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:seed_bomb + [blue_skies.seed_bomb] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:arachnarch + [blue_skies.arachnarch] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:venom_bomb + [blue_skies.venom_bomb] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:nested_spider + [blue_skies.nested_spider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:spear + [blue_skies.spear] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:supporter_pet + [blue_skies.supporter_pet] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for blue_skies:boss_item + [blue_skies.boss_item] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the mowziesmobs mod. +[mowziesmobs] + + #Spawning options for mowziesmobs:foliaath + [mowziesmobs.foliaath] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:baby_foliaath + [mowziesmobs.baby_foliaath] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:ferrous_wroughtnaut + [mowziesmobs.ferrous_wroughtnaut] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:barakoan_barakoana + [mowziesmobs.barakoan_barakoana] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:barakoan_player + [mowziesmobs.barakoan_player] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:barakoa_sunblocker_player + [mowziesmobs.barakoa_sunblocker_player] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:barakoaya + [mowziesmobs.barakoaya] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:barakoana + [mowziesmobs.barakoana] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:barakoa_sunblocker + [mowziesmobs.barakoa_sunblocker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:barako + [mowziesmobs.barako] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:frostmaw + [mowziesmobs.frostmaw] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:grottol + [mowziesmobs.grottol] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:lantern + [mowziesmobs.lantern] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:naga + [mowziesmobs.naga] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:sunstrike + [mowziesmobs.sunstrike] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:solar_beam + [mowziesmobs.solar_beam] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:boulder_small + [mowziesmobs.boulder_small] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:boulder_medium + [mowziesmobs.boulder_medium] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:boulder_large + [mowziesmobs.boulder_large] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:boulder_huge + [mowziesmobs.boulder_huge] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:axe_attack + [mowziesmobs.axe_attack] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:ice_breath + [mowziesmobs.ice_breath] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:ice_ball + [mowziesmobs.ice_ball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:frozen_controller + [mowziesmobs.frozen_controller] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:dart + [mowziesmobs.dart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:poison_ball + [mowziesmobs.poison_ball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:super_nova + [mowziesmobs.super_nova] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:falling_block + [mowziesmobs.falling_block] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mowziesmobs:block_swapper + [mowziesmobs.block_swapper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the create_stuff_additions mod. +[create_stuff_additions] + + #Spawning options for create_stuff_additions:brass_moped + [create_stuff_additions.brass_moped] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for create_stuff_additions:tuned_brass_moped + [create_stuff_additions.tuned_brass_moped] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the betterdefaultbiomes mod. +[betterdefaultbiomes] + + #Spawning options for betterdefaultbiomes:hunter + [betterdefaultbiomes.hunter] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:head_hunter + [betterdefaultbiomes.head_hunter] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:jungle_creeper + [betterdefaultbiomes.jungle_creeper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:lost_miner + [betterdefaultbiomes.lost_miner] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:frozen_zombie + [betterdefaultbiomes.frozen_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:desert_bandit + [betterdefaultbiomes.desert_bandit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:desert_bandit_archer + [betterdefaultbiomes.desert_bandit_archer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:desert_bandit_arbalist + [betterdefaultbiomes.desert_bandit_arbalist] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:desert_bandit_master + [betterdefaultbiomes.desert_bandit_master] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:muddy_pig + [betterdefaultbiomes.muddy_pig] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:camel + [betterdefaultbiomes.camel] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:duck + [betterdefaultbiomes.duck] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:zebra + [betterdefaultbiomes.zebra] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for betterdefaultbiomes:frog + [betterdefaultbiomes.frog] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the cfm mod. +[cfm] + + #Spawning options for cfm:seat + [cfm.seat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the mcwfurnitures mod. +[mcwfurnitures] + + #Spawning options for mcwfurnitures:sittable_block + [mcwfurnitures.sittable_block] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the forestcraft mod. +[forestcraft] + + #Spawning options for forestcraft:dandelioneer + [forestcraft.dandelioneer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:crocus_flower + [forestcraft.crocus_flower] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:petrified_runestone_zombie + [forestcraft.petrified_runestone_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:deer + [forestcraft.deer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:insane_dog + [forestcraft.insane_dog] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:alpha_insane_dog + [forestcraft.alpha_insane_dog] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:gem_golem + [forestcraft.gem_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:beequeen + [forestcraft.beequeen] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:iguana_king + [forestcraft.iguana_king] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:thunder_screamer + [forestcraft.thunder_screamer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:terror_bringer + [forestcraft.terror_bringer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:custom_fishing_bobber + [forestcraft.custom_fishing_bobber] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:fire_fishing_bobber + [forestcraft.fire_fishing_bobber] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:infected_zombie + [forestcraft.infected_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:night_watcher + [forestcraft.night_watcher] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:cicada + [forestcraft.cicada] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:eater_of_the_depths + [forestcraft.eater_of_the_depths] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:dirt_chunk + [forestcraft.dirt_chunk] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:sky_fragment + [forestcraft.sky_fragment] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:sky_bullet + [forestcraft.sky_bullet] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:note + [forestcraft.note] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:krock + [forestcraft.krock] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:bakudan + [forestcraft.bakudan] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:bakudan_ball + [forestcraft.bakudan_ball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:killer_bee + [forestcraft.killer_bee] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:soul_blaze + [forestcraft.soul_blaze] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:air_sucker + [forestcraft.air_sucker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for forestcraft:crocus_petal + [forestcraft.crocus_petal] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the stables mod. +[stables] + + #Spawning options for stables:stable_master + [stables.stable_master] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the thecomfortzone mod. +[thecomfortzone] + + #Spawning options for thecomfortzone:rideable_dummy + [thecomfortzone.rideable_dummy] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the atum mod. +[atum] + + #Spawning options for atum:assassin + [atum.assassin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:barbarian + [atum.barbarian] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:bonestorm + [atum.bonestorm] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:brigand + [atum.brigand] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:camel + [atum.camel] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:desert_rabbit + [atum.desert_rabbit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:desert_wolf + [atum.desert_wolf] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:forsaken + [atum.forsaken] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:mummy + [atum.mummy] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:nomad + [atum.nomad] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:pharaoh + [atum.pharaoh] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:quail + [atum.quail] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:scarab + [atum.scarab] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:sergeant + [atum.sergeant] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:serval + [atum.serval] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:stoneguard + [atum.stoneguard] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:stoneguard_friendly + [atum.stoneguard_friendly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:stonewarden + [atum.stonewarden] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:stonewarden_friendly + [atum.stonewarden_friendly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:tarantula + [atum.tarantula] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:bandit_warlord + [atum.bandit_warlord] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:wraith + [atum.wraith] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:villager_male + [atum.villager_male] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:villager_female + [atum.villager_female] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:camel_spit + [atum.camel_spit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:small_bone + [atum.small_bone] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:arrow_double + [atum.arrow_double] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:arrow_explosive + [atum.arrow_explosive] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:arrow_fire + [atum.arrow_fire] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:arrow_poison + [atum.arrow_poison] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:arrow_quickdraw + [atum.arrow_quickdraw] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:arrow_rain + [atum.arrow_rain] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:arrow_slowness + [atum.arrow_slowness] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:arrow_straight + [atum.arrow_straight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:pharaoh_orb + [atum.pharaoh_orb] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:quail_egg + [atum.quail_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for atum:tefnuts_call + [atum.tefnuts_call] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the pandoras_creatures mod. +[pandoras_creatures] + + #Spawning options for pandoras_creatures:arachnon + [pandoras_creatures.arachnon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for pandoras_creatures:hellhound + [pandoras_creatures.hellhound] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for pandoras_creatures:crab + [pandoras_creatures.crab] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for pandoras_creatures:seahorse + [pandoras_creatures.seahorse] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for pandoras_creatures:acidic_archvine + [pandoras_creatures.acidic_archvine] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for pandoras_creatures:bufflon + [pandoras_creatures.bufflon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for pandoras_creatures:end_troll + [pandoras_creatures.end_troll] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for pandoras_creatures:end_troll_bullet_poison + [pandoras_creatures.end_troll_bullet_poison] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for pandoras_creatures:end_troll_bullet_wither + [pandoras_creatures.end_troll_bullet_wither] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for pandoras_creatures:end_troll_bullet_damage + [pandoras_creatures.end_troll_bullet_damage] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the storage_overhaul mod. +[storage_overhaul] + + #Spawning options for storage_overhaul:chest_minecart + [storage_overhaul.chest_minecart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the tetra mod. +[tetra] + + #Spawning options for tetra:thrown_modular_item + [tetra.thrown_modular_item] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for tetra:extractor_projectile + [tetra.extractor_projectile] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the wyrmroost mod. +[wyrmroost] + + #Spawning options for wyrmroost:lesser_desertwyrm + [wyrmroost.lesser_desertwyrm] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:overworld_drake + [wyrmroost.overworld_drake] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:silver_glider + [wyrmroost.silver_glider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:roost_stalker + [wyrmroost.roost_stalker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:butterfly_leviathan + [wyrmroost.butterfly_leviathan] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:dragon_fruit_drake + [wyrmroost.dragon_fruit_drake] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:canari_wyvern + [wyrmroost.canari_wyvern] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:royal_red + [wyrmroost.royal_red] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:coin_dragon + [wyrmroost.coin_dragon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:alpine + [wyrmroost.alpine] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:dragon_egg + [wyrmroost.dragon_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:geode_tipped_arrow + [wyrmroost.geode_tipped_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:fire_breath + [wyrmroost.fire_breath] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for wyrmroost:wind_gust + [wyrmroost.wind_gust] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the eidolon mod. +[eidolon] + + #Spawning options for eidolon:zombie_brute + [eidolon.zombie_brute] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for eidolon:wraith + [eidolon.wraith] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for eidolon:soulfire_projectile + [eidolon.soulfire_projectile] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for eidolon:bonechill_projectile + [eidolon.bonechill_projectile] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for eidolon:necromancer_spell + [eidolon.necromancer_spell] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for eidolon:chant_caster + [eidolon.chant_caster] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for eidolon:necromancer + [eidolon.necromancer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the doggytalents mod. +[doggytalents] + + #Spawning options for doggytalents:dog + [doggytalents.dog] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for doggytalents:dog_beam + [doggytalents.dog_beam] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the the_afterlight mod. +[the_afterlight] + + #Spawning options for the_afterlight:moonfox + [the_afterlight.moonfox] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for the_afterlight:corrupted_skeleton + [the_afterlight.corrupted_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for the_afterlight:deep_skeleton_dead + [the_afterlight.deep_skeleton_dead] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for the_afterlight:scuttlebug + [the_afterlight.scuttlebug] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for the_afterlight:moonspawn + [the_afterlight.moonspawn] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for the_afterlight:crimson_skeleton + [the_afterlight.crimson_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the iceandfire mod. +[iceandfire] + + #Spawning options for iceandfire:dragon_multipart + [iceandfire.dragon_multipart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:multipart + [iceandfire.multipart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:hydra_multipart + [iceandfire.hydra_multipart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:cylcops_multipart + [iceandfire.cylcops_multipart] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dragon_egg + [iceandfire.dragon_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dragon_arrow + [iceandfire.dragon_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dragon_skull + [iceandfire.dragon_skull] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:fire_dragon + [iceandfire.fire_dragon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:ice_dragon + [iceandfire.ice_dragon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:lightning_dragon + [iceandfire.lightning_dragon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:fire_dragon_charge + [iceandfire.fire_dragon_charge] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:ice_dragon_charge + [iceandfire.ice_dragon_charge] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:lightning_dragon_charge + [iceandfire.lightning_dragon_charge] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:hippogryph_egg + [iceandfire.hippogryph_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:hippogryph + [iceandfire.hippogryph] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:stone_statue + [iceandfire.stone_statue] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:gorgon + [iceandfire.gorgon] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:pixie + [iceandfire.pixie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:cyclops + [iceandfire.cyclops] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:siren + [iceandfire.siren] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:hippocampus + [iceandfire.hippocampus] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:deathworm + [iceandfire.deathworm] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:deathworm_egg + [iceandfire.deathworm_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:cockatrice + [iceandfire.cockatrice] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:cockatrice_egg + [iceandfire.cockatrice_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:stymphalian_bird + [iceandfire.stymphalian_bird] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:stymphalian_feather + [iceandfire.stymphalian_feather] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:stymphalian_arrow + [iceandfire.stymphalian_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:troll + [iceandfire.troll] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:myrmex_worker + [iceandfire.myrmex_worker] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:myrmex_soldier + [iceandfire.myrmex_soldier] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:myrmex_sentinel + [iceandfire.myrmex_sentinel] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:myrmex_royal + [iceandfire.myrmex_royal] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:myrmex_queen + [iceandfire.myrmex_queen] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:myrmex_egg + [iceandfire.myrmex_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:amphithere + [iceandfire.amphithere] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:amphithere_arrow + [iceandfire.amphithere_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:sea_serpent + [iceandfire.sea_serpent] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:sea_serpent_bubbles + [iceandfire.sea_serpent_bubbles] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:sea_serpent_arrow + [iceandfire.sea_serpent_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:chain_tie + [iceandfire.chain_tie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:pixie_charge + [iceandfire.pixie_charge] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:myrmex_swarmer + [iceandfire.myrmex_swarmer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:tide_trident + [iceandfire.tide_trident] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:mob_skull + [iceandfire.mob_skull] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dread_thrall + [iceandfire.dread_thrall] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dread_ghoul + [iceandfire.dread_ghoul] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dread_beast + [iceandfire.dread_beast] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dread_scuttler + [iceandfire.dread_scuttler] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dread_lich + [iceandfire.dread_lich] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dread_lich_skull + [iceandfire.dread_lich_skull] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dread_knight + [iceandfire.dread_knight] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:dread_horse + [iceandfire.dread_horse] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:hydra + [iceandfire.hydra] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:hydra_breath + [iceandfire.hydra_breath] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:hydra_arrow + [iceandfire.hydra_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:ghost + [iceandfire.ghost] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for iceandfire:ghost_sword + [iceandfire.ghost_sword] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the mutantbeasts mod. +[mutantbeasts] + + #Spawning options for mutantbeasts:mutant_creeper + [mutantbeasts.mutant_creeper] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:mutant_enderman + [mutantbeasts.mutant_enderman] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:mutant_snow_golem + [mutantbeasts.mutant_snow_golem] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:mutant_skeleton + [mutantbeasts.mutant_skeleton] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:spider_pig + [mutantbeasts.spider_pig] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:creeper_minion + [mutantbeasts.creeper_minion] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:mutant_zombie + [mutantbeasts.mutant_zombie] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:body_part + [mutantbeasts.body_part] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:chemical_x + [mutantbeasts.chemical_x] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:creeper_minion_egg + [mutantbeasts.creeper_minion_egg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:endersoul_clone + [mutantbeasts.endersoul_clone] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:endersoul_fragment + [mutantbeasts.endersoul_fragment] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:mutant_arrow + [mutantbeasts.mutant_arrow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:skull_spirit + [mutantbeasts.skull_spirit] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for mutantbeasts:throwable_block + [mutantbeasts.throwable_block] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the simpleplanes mod. +[simpleplanes] + + #Spawning options for simpleplanes:plane + [simpleplanes.plane] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for simpleplanes:large_plane + [simpleplanes.large_plane] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for simpleplanes:helicopter + [simpleplanes.helicopter] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the projectvibrantjourneys mod. +[projectvibrantjourneys] + + #Spawning options for projectvibrantjourneys:fly + [projectvibrantjourneys.fly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for projectvibrantjourneys:firefly + [projectvibrantjourneys.firefly] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for projectvibrantjourneys:starfish + [projectvibrantjourneys.starfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for projectvibrantjourneys:ocean_starfish + [projectvibrantjourneys.ocean_starfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for projectvibrantjourneys:clam + [projectvibrantjourneys.clam] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for projectvibrantjourneys:snail + [projectvibrantjourneys.snail] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for projectvibrantjourneys:slug + [projectvibrantjourneys.slug] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for projectvibrantjourneys:small_spider + [projectvibrantjourneys.small_spider] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for projectvibrantjourneys:frog + [projectvibrantjourneys.frog] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for projectvibrantjourneys:night_bat + [projectvibrantjourneys.night_bat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the enigmaticlegacy mod. +[enigmaticlegacy] + + #Spawning options for enigmaticlegacy:permanent_item_entity + [enigmaticlegacy.permanent_item_entity] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for enigmaticlegacy:enigmatic_potion_entity + [enigmaticlegacy.enigmatic_potion_entity] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for enigmaticlegacy:ultimate_wither_skull_entity + [enigmaticlegacy.ultimate_wither_skull_entity] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the buildersaddition mod. +[buildersaddition] + + #Spawning options for buildersaddition:seat + [buildersaddition.seat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the miniatures mod. +[miniatures] + + #Spawning options for miniatures:minime + [miniatures.minime] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for miniatures:me + [miniatures.me] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for miniatures:maxime + [miniatures.maxime] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the smallships mod. +[smallships] + + #Spawning options for smallships:cog + [smallships.cog] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for smallships:galley + [smallships.galley] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for smallships:war_galley + [smallships.war_galley] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for smallships:drakkar + [smallships.drakkar] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for smallships:rowboat + [smallships.rowboat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for smallships:brigg + [smallships.brigg] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for smallships:dhow + [smallships.dhow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the druidcraft mod. +[druidcraft] + + #Spawning options for druidcraft:dreadfish + [druidcraft.dreadfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for druidcraft:beetle + [druidcraft.beetle] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for druidcraft:lunar_moth + [druidcraft.lunar_moth] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the extraboats mod. +[extraboats] + + #Spawning options for extraboats:chest_boat + [extraboats.chest_boat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for extraboats:furnace_boat + [extraboats.furnace_boat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for extraboats:large_boat + [extraboats.large_boat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the create mod. +[create] + + #Spawning options for create:super_glue + [create.super_glue] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for create:crafting_blueprint + [create.crafting_blueprint] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for create:contraption + [create.contraption] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for create:stationary_contraption + [create.stationary_contraption] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for create:gantry_contraption + [create.gantry_contraption] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for create:potato_projectile + [create.potato_projectile] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for create:seat + [create.seat] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the tetrapak mod. +[tetrapak] + + #Spawning options for tetrapak:fragile_falling_block + [tetrapak.fragile_falling_block] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the dead_guys_untitled_deep_dark_ mod. +[dead_guys_untitled_deep_dark_] + + #Spawning options for dead_guys_untitled_deep_dark_:warden + [dead_guys_untitled_deep_dark_.warden] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dead_guys_untitled_deep_dark_:zombie_of_the_sculk + [dead_guys_untitled_deep_dark_.zombie_of_the_sculk] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for dead_guys_untitled_deep_dark_:sculk_spy + [dead_guys_untitled_deep_dark_.sculk_spy] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the tconstruct mod. +[tconstruct] + + #Spawning options for tconstruct:fancy_item_frame + [tconstruct.fancy_item_frame] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for tconstruct:glow_ball + [tconstruct.glow_ball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for tconstruct:efln_ball + [tconstruct.efln_ball] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for tconstruct:quartz_shuriken + [tconstruct.quartz_shuriken] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for tconstruct:flint_shuriken + [tconstruct.flint_shuriken] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for tconstruct:earth_slime + [tconstruct.earth_slime] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for tconstruct:sky_slime + [tconstruct.sky_slime] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for tconstruct:ender_slime + [tconstruct.ender_slime] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for tconstruct:indestructible_item + [tconstruct.indestructible_item] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the piscary mod. +[piscary] + + #Spawning options for piscary:anchovy + [piscary.anchovy] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:angelfish + [piscary.angelfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:anglerfish + [piscary.anglerfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:bass + [piscary.bass] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:blue_tang + [piscary.blue_tang] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:bowfin + [piscary.bowfin] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:butterflyfish + [piscary.butterflyfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:carp + [piscary.carp] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:catfish + [piscary.catfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:chub + [piscary.chub] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:damselfish + [piscary.damselfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:electric_ray + [piscary.electric_ray] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:goldfish + [piscary.goldfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:koi + [piscary.koi] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:lamprey + [piscary.lamprey] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:lungfish + [piscary.lungfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:manta_ray + [piscary.manta_ray] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:minnow + [piscary.minnow] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:neon_tetra + [piscary.neon_tetra] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:northern_pike + [piscary.northern_pike] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:perch + [piscary.perch] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:pickerel + [piscary.pickerel] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:piranha + [piscary.piranha] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:pupfish + [piscary.pupfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:sardine + [piscary.sardine] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:siamese_fighting_fish + [piscary.siamese_fighting_fish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:whitemargin_stargazer + [piscary.whitemargin_stargazer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:stingray + [piscary.stingray] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:silver_stripe_blaasop + [piscary.silver_stripe_blaasop] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:trout + [piscary.trout] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:tuna + [piscary.tuna] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for piscary:walleye + [piscary.walleye] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the malum mod. +[malum] + + #Spawning options for malum:spirit_essence + [malum.spirit_essence] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for malum:scythe_boomerang + [malum.scythe_boomerang] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the thebeginning mod. +[thebeginning] + + #Spawning options for thebeginning:occupant + [thebeginning.occupant] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for thebeginning:toxic_jellyfish + [thebeginning.toxic_jellyfish] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + + #Spawning options for thebeginning:lugar + [thebeginning.lugar] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + +#Options for the createaddition mod. +[createaddition] + + #Spawning options for createaddition:overcharged_hammer + [createaddition.overcharged_hammer] + #Should the entity be allowed to spawn normally? + allowNormalSpawning = true + #Should spawners be able to spawn the entity? + allowSpawners = true + #Should spawn eggs be able to spawn the entity? + allowSpawnEggs = true + #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. + removeAggressively = false + diff --git a/src/overrides/config/bgcore-common.toml b/src/overrides/config/bgcore-common.toml new file mode 100644 index 0000000..e308665 --- /dev/null +++ b/src/overrides/config/bgcore-common.toml @@ -0,0 +1,11 @@ + +#No comment +["World Generation Settings"] + #define the size for the cave biomes to be generated, by default it is 4. + #Range: 1 ~ 10 + caveBiomeSize = 2 + #toggle the generation of cave biomes, not sure why would you want to disable it, but up to you + caveBiomeSpawning = true + #toggle the generation of noise caves, the noise caves are the huge caves. + noiseCaveSpawning = true + diff --git a/src/overrides/config/brandon3055/CSG/Config.json b/src/overrides/config/brandon3055/CSG/Config.json new file mode 100644 index 0000000..5dd9bfc --- /dev/null +++ b/src/overrides/config/brandon3055/CSG/Config.json @@ -0,0 +1,6 @@ +{ + "inventory": { + "0:0": "{id:\"ftbquests:book\",Count:1b}" + }, + "wipeBlacklist": [] +} \ No newline at end of file diff --git a/src/overrides/config/cavern-common.toml b/src/overrides/config/cavern-common.toml new file mode 100644 index 0000000..f034101 --- /dev/null +++ b/src/overrides/config/cavern-common.toml @@ -0,0 +1,20 @@ +"Generate caverns in the underground" = false +"Generate cave tunnels in the underground" = true +"Generate Previous Caves" = false + +["This value sets the cavern cave generation size, Big number = Small Cavern Generation"] + #Range: 1.0 ~ 10.0 + " XZ Size Value" = 1.0 + +["This value sets the cavern cave generation height, Big number = Shorter Height Cavern Generation"] + #Range: 1.0 ~ 20.0 + " Y Size Value" = 8.24 + +["This value sets the tunnel cave generation size, Big number = Small Tunnel Cave Generation"] + #Range: 1.0 ~ 10.0 + " XZ Size Value" = 1.2 + +["This value sets the tunnel cave generation height, Big number = Shorter Height Tunnel Cave Generation"] + #Range: 1.0 ~ 20.0 + " Y Size Value" = 14.24 + diff --git a/src/overrides/config/charm-common.toml b/src/overrides/config/charm-common.toml new file mode 100644 index 0000000..6c99c09 --- /dev/null +++ b/src/overrides/config/charm-common.toml @@ -0,0 +1,432 @@ +#Tools with the Acquisition enchantment automatically pick up drops. +"Acquisition enabled" = true +#Aerial Affinity is a boots enchantment that increases mining rate when not on the ground. +"AerialAffinity enabled" = true +#Removes minimum and maximum XP costs on the anvil. Anvils are also less likely to break. +"AnvilImprovements enabled" = true +#Lightweight armor is invisible and does not increase mob awareness when drinking Potion of Invisibility. +"ArmorInvisibility enabled" = true +#Storage for maps that automatically updates the displayed map as you explore. +"Atlas enabled" = true +#Refills your hotbar from your inventory. +"AutoRestock enabled" = true +#Unlocks all vanilla recipes. +"AutomaticRecipeUnlock enabled" = false +#Right-click a bat with a bucket to capture it. Right-click again to release it and locate entities around you. +"BatBuckets enabled" = true +#Passive and friendly mobs will heal themselves within range of a beacon with the regeneration effect. +"BeaconsHealMobs enabled" = true +#Beekeepers are villagers that trade beekeeping items. Their job site is the beehive. +"Beekeepers enabled" = true +#Ender pearl storage. Eating a chorus fruit will teleport you to the nearest ender pearl block. +"BlockOfEnderPearls enabled" = true +#A storage block for gunpowder. It obeys gravity and dissolves in lava. +"BlockOfGunpowder enabled" = true +#A storage block for sugar. It obeys gravity and dissolves in water. +"BlockOfSugar enabled" = true +#Bookshelves that can hold up to 9 stacks of books and maps. +"Bookcases enabled" = true +#Campfires no longer damage mobs. +"CampfiresNoDamage enabled" = true +#Candles are made from beeswax and have a lower ambient light than torches. +"Candles enabled" = true +#Cave spiders have a chance to drop cobwebs. +"CaveSpidersDropCobwebs enabled" = true +#Chickens randomly drop feathers. +"ChickensDropFeathers enabled" = true +#Coral can be combined with sea lanterns to make colored variants. +"CoralSeaLanterns enabled" = true +#Coral Squids spawn near coral in warm oceans. +"CoralSquids enabled" = true +#A smaller storage solution with the benefit of being transportable. +"Crates enabled" = true +#Combine a tool or armor with a netherite nugget on an anvil to reduce its repair cost. +"DecreaseRepairCost enabled" = true +#Right-clicking dirt with a shovel turns it into grass path. +"DirtToPath enabled" = true +#Endermites drop endermite powder that can be used to locate an End City. +"EndermitePowder enabled" = true +#Extends the lifetime of netherite-based items before they despawn. +"ExtendNetherite enabled" = true +#Adds custom recipes. +"ExtraRecipes enabled" = true +#Extract enchantments from any enchanted item into an empty book using the grindstone. +"ExtractEnchantments enabled" = true +#A player wearing feather falling enchanted boots will not trample crops. +"FeatherFallingCrops enabled" = true +#Glowballs can be thrown to produce a light source where they impact. +"Glowballs enabled" = true +#Gold variant of vanilla iron bars. +"GoldBars enabled" = true +#Gold version of the vanilla chain. +"GoldChains enabled" = true +#Gold version of the vanilla lanterns. +"GoldLanterns enabled" = true +#Right-click with a hoe to quickly harvest and replant a fully-grown crop. +"HoeHarvesting enabled" = false +#Husks spawn anywhere within their biome and have a chance to drop sand. +"HuskImprovements enabled" = true +#Button to automatically tidy inventories. +"InventoryTidying enabled" = false +#A functional block that speeds up cooking of clay, bricks and terracotta. +"Kilns enabled" = true +#Lumberjacks are villagers that trade wooden items. Their job site is the woodcutter. +"Lumberjacks enabled" = true +#Show maps in tooltips. +"MapTooltips enabled" = true +#Adds decoration and more ores to mineshafts. +"MineshaftImprovements enabled" = true +#Mooblooms are cow-like mobs that come in a variety of flower types. They spawn flowers where they walk and can be milked for suspicious stew. +"Mooblooms enabled" = true +#Crying obsidian and refined obsidian can be used to construct nether portal frames. +"MorePortalFrames enabled" = true +#Villages can spawn in swamps and jungles. +"MoreVillageBiomes enabled" = true +#Playing a record in a jukebox stops background music from playing at the same. +#Creative music tracks may also play in survival mode. +"MusicImprovements enabled" = true +#Netherite nuggets can be combined to create a netherite ingot. +"NetheriteNuggets enabled" = true +#Parrots stay on your shoulder when jumping and falling. Crouch to make them dismount. +"ParrotsStayOnShoulder enabled" = true +#Right-clicking on a grass path block with a hoe turns it back into dirt. +"PathToDirt enabled" = true +#Allows crafting from inventory if the player has a crafting table in their inventory. +"PortableCrafting enabled" = true +#Allows access to chest contents if the player has an Ender Chest in their inventory. +"PortableEnderChest enabled" = true +#Raid horns are sometimes dropped from raid leaders and can be used to call off or start raids. +"RaidHorns enabled" = true +#A lantern that emits light when a redstone signal is received. +"RedstoneLanterns enabled" = true +#A block that acts like sand but is powered like a block of redstone. +"RedstoneSand enabled" = true +#Decorative block made by smelting obsidian. +"RefinedObsidian enabled" = true +#When any action would cause a villager to become a nitwit, it becomes an unemployed villager instead. +"RemoveNitwits enabled" = true +#Removes the potion enchantment glint so you can see what the potion color is. +"RemovePotionGlint enabled" = true +#Shows the contents of a Shulker Box on hover-over. +"ShulkerBoxTooltips enabled" = true +#Allows the night to pass when a specified number of players are asleep. +"SleepImprovements enabled" = true +#Smelt glowstone to get smooth glowstone. +"SmoothGlowstone enabled" = true +#Increases snow layers in cold biomes during thunderstorms. +"SnowStorms enabled" = true +#Allows enchanted books to stack. +"StackableEnchantedBooks enabled" = true +#Allows potions to stack. +"StackablePotions enabled" = true +#Allows stews to stack. +"StackableStews enabled" = true +#Strays spawn anywhere within their biome and have a chance to drop blue ice. +"StrayImprovements enabled" = true +#Tamed animals do not take direct damage from players. +"TamedAnimalsNoDamage enabled" = true +#When applied, this enchantment lets you change the color of the enchanted glint using dye on an anvil. Requires Core 'Enchantment glint override' to be true. +"Tinted enabled" = true +#As long as a Totem of Undying is in your inventory, it will be consumed to protect you from death. +"UseTotemFromInventory enabled" = true +#Barrels available in all types of vanilla wood. +"VariantBarrels enabled" = true +#Bookshelves available in all types of vanilla wood. +"VariantBookshelves enabled" = true +#Chests available in all types of vanilla wood. +"VariantChests enabled" = true +#Ladders available in all types of vanilla wood. +"VariantLadders enabled" = true +#Mobs may spawn with different textures. +"VariantMobTextures enabled" = true +#Villagers are attracted when the player holds a block of emeralds. +"VillagersFollowEmeraldBlocks enabled" = true +#Wandering traders only appear near signal campfires and sell maps to biomes and structures. +"WanderingTraderImprovements enabled" = true +#A witch has a chance to drop a Potion of Luck when killed by a player. +"WitchesDropLuck enabled" = true +#A functional block that adds more efficient recipes for crafting wooden stairs and slabs. +"Woodcutters enabled" = true +#Player-only pressure plates. +"PlayerPressurePlates enabled" = true + +[AnvilImprovements] + #If true, an enchanted book with a level higher than the maximum enchantment level may be applied to an item. + "Allow higher enchantment levels" = true + #If true, items show their repair cost in their tooltip when looking at the anvil screen. + "Show item repair cost" = true + #If true, removes the maximum cost of 40 XP when working items on the anvil. + "Remove Too Expensive" = true + #If true, anvils are 50% less likely to take damage when used. + "Stronger anvils" = true + +[Atlas] + #Allow opening the atlas while it is in the off hand. + "Open in off hand" = false + #Map scale used in atlases by default. + "Map scale" = 0 + +[AutomaticRecipeUnlock] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = true + +[BatBuckets] + #Number of seconds that entities will receive the glowing effect. + "Glowing time" = 10 + #Range (in blocks) in which entities will glow. + "Viewing range" = 24 + +[Beekeepers] + #Chance of a custom building to spawn. For reference, a vanilla library is 5. + "Beekeeper house weight" = 5 + #This module is automatically disabled if Buzzier Bees is present. Set true to force enable. + Override = false + +[BlockOfEnderPearls] + #A chorus fruit will teleport you to an ender pearl block within this range (in blocks). + "Chorus teleport range" = 8 + #If true, a silverfish has a chance to be converted into an endermite when it is next to an ender pearl block. + "Convert silverfish to endermite" = true + #If true, eating a chorus fruit while in range of an ender pearl block will teleport you to it. + "Chorus fruit teleport" = true + +[Bookcases] + #Additional items that may be placed in bookcases. + "Valid books" = [] + +[CampfiresNoDamage] + #If true, soul campfires will still cause damage to mobs. + "Soul campfires cause damage" = true + +[Candles] + #If true, candles will be lit when placed rather than needing a flint and steel. + "Lit when placed" = false + #The amount of light (out of 15) that a lit candle will provide. + "Light level" = 9 + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[CaveSpidersDropCobwebs] + #Maximum cobwebs dropped when cave spider is killed. + "Maximum drops" = 2 + +[CoralSquids] + #Chance (out of 1.0) of a coral squid dropping coral when killed by the player. + "Drop chance" = 0.2 + #Chance of coral squids spawning in warm ocean biomes. + "Spawn weight" = 50 + +[Core] + #Set the default glint color for all enchanted items. + "Enchantment glint color" = "purple" + #If true, replaces vanilla glint color rendering with Charm's, allowing for multiple enchantment glint colors. + "Enchantment glint override" = true + #If true, routes additional debug messages into the standard game log. + "Debug mode" = false + #If inventory crafting or inventory ender chest modules are enabled, pressing escape or inventory key returns you to the inventory rather than closing the window. + "Inventory button return" = false + +[Crates] + #If true, hovering over a crate will show its contents in a tooltip. + "Show tooltip" = true + +[DecreaseRepairCost] + #The tool repair cost will be decreased by this amount. + "Repair cost decrease" = 5 + #Number of levels required to reduce repair cost on the anvil. + "XP cost" = 0 + +[DirtToPath] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[EndermitePowder] + #Maximum endermite powder dropped when endermite is killed. + "Maximum drops" = 2 + +[EntitySpawners] + #Player will trigger EntitySpawner blocks when closer than this distance. + "Trigger distance" = 16 + +[ExtendNetherite] + #Additional time (in seconds) given to netherite and netherite-based items before they despawn. + "Extra lifetime" = 300 + +[ExtraRecipes] + #If true, adds a recipe for Gilded Blackstone using gold nuggets and blackstone. + "Gilded Blackstone" = true + #If true, adds a recipe for Cyan Dye using warped roots. + "Cyan Dye" = true + #If true, adds a recipe for the Trident using prismarine shards and crystals. + Trident = true + #If true, adds a recipe for Soul Torches using soul sand/soul soil and sticks. + "Soul Torch" = true + #If true, adds a recipe for Green Dye using yellow and blue dyes. + "Green Dye" = true + +[ExtractEnchantments] + #Initial XP cost before adding XP equivalent to the enchantment level(s) of the item. + "Initial XP cost" = 2 + +[FeatherFallingCrops] + #Turn this off to prevent trampling even when the player does not wear feather falling boots. + "Requires feather falling" = true + +[GoldBars] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[HoeHarvesting] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[HuskImprovements] + #If true, husks drop sand when killed. + "Drop sand when killed" = true + #Maximum sand dropped when husk is killed. + "Maximum drops" = 2 + #If true, husks can spawn anywhere within their biome rather than just the surface. + "Spawn anywhere in biome" = true + +[InventoryTidying] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[Lumberjacks] + #Chance of a custom building to spawn. For reference, a vanilla library is 5. + "Lumberjack house weight" = 5 + +[MapTooltips] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[MineshaftImprovements] + #If true, precious ores will spawn in the central mineshaft room. + "Room blocks" = true + #If true, occasionally there will be piles of ore in mineshaft corridors. + "Corridor block piles" = true + #If true, loot crates will be added to mineshaft corridors. + "Add crates" = true + #If true, stone, ore, lanterns and TNT will spawn inside mineshaft corridors. + "Corridor blocks" = true + +[MusicImprovements] + #If true, the six Creative music tracks may play in survival mode. + "Play Creative music" = true + +[PlayerState] + #Interval (in ticks) on which additional world state will be synchronised to the client. + "Server state update interval" = 120 + +[PortableCrafting] + #If true, sets a keybind for opening the portable crafting table (defaults to 'c'). + "Enable keybind" = true + +[PortableEnderChest] + #If true, sets a keybind for opening the portable Ender Chest (defaults to 'b'). + "Enable keybind" = true + +[RaidHorns] + #Volume of the raid horn sound effect when used. 1.0 is maximum volume. + Volume = 0.75 + #Chance (out of 1.0) of a patrol captain dropping a raid horn when killed by the player. + "Drop chance" = 0.05 + +[ShulkerBoxTooltips] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[SleepImprovements] + #If true, the sleeping player does not need to wait as long before ending the night. + "Faster sleep" = false + #The number of players required to sleep in order to bring the next day. + "Number of required players" = 1 + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[SnowStorms] + #Chance (out of 1.0) every tick of snow increasing by one layer during a thunderstorm. + "Snow layer chance" = 0.15 + #If true, heavier snow textures are rendered during thunderstorms. + "Heavier snow texture" = true + +[StackableEnchantedBooks] + #Maximum enchanted book stack size. + "Stack size" = 16 + +[StackablePotions] + #Maximum potion stack size. + "Stack size" = 16 + +[StackableStews] + #Maximum stew stack size. + "Stack size" = 16 + #Also apply to suspicious stew. + "Enable suspicious stew" = false + +[StrayImprovements] + #Maximum blue ice dropped when stray is killed. + "Maximum drops" = 2 + #If true, strays drop blue ice when killed. + "Drop blue ice when killed" = true + #If true, strays can spawn anywhere within their biome rather than just the surface. + "Spawn anywhere in biome" = true + +[Tinted] + #Number of levels required to change a tinted item using dye on an anvil. + "XP cost" = 0 + +[VariantBookshelves] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[VariantChests] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[VariantLadders] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[VariantMobTextures] + #If true, wolves may spawn with different textures. + "Variant wolves" = true + #If true, chickens may spawn with different textures. This is disabled if Quark is present. + "Variant chickens" = true + #If true, pigs may spawn with different textures. This is disabled if Quark is present. + "Variant pigs" = true + #If true, snow golems may spawn with different derp faces. + "Variant snow golems" = true + #If true, all animals have a chance to spawn as a rare variant. + "Rare variants" = true + #Approximately 1 in X chance of a mob spawning as a rare variant. + "Rarity of rare variants" = 1000 + #If true, squids may spawn with different textures. + "Variant squids" = true + #If true, cows may spawn with different textures. This is disabled if Quark is present. + "Variant cows" = true + #If true, sheep face and 'shorn' textures match their wool color. This is disabled if Quark is present. + "Variant sheep" = true + #Some animal textures are disabled if Quark is present. Set true to force enable them. + Override = false + +[VillagersFollowEmeraldBlocks] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + +[WanderingTraderImprovements] + #If true, makes wandering traders more likely to spawn after one Minecraft day. + "Frequent spawning" = false + #If true, wandering traders will sell maps to biomes. + "Trade biome maps" = true + #If true, wandering traders will sell maps to structures. + "Trade structure maps" = true + +[WitchesDropLuck] + #Chance (out of 1.0) of a witch dropping a Potion of Luck when killed by the player. + "Drop chance" = 0.05 + +[PlayerPressurePlates] + #This module is automatically disabled if Quark is present. Set true to force enable. + Override = false + diff --git a/src/overrides/config/create-client.toml b/src/overrides/config/create-client.toml new file mode 100644 index 0000000..a443b88 --- /dev/null +++ b/src/overrides/config/create-client.toml @@ -0,0 +1,89 @@ + +# +#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! +[client] + # + #Show item descriptions on Shift and controls on Ctrl. + enableTooltips = true + # + #Display a tooltip when looking at overstressed components. + enableOverstressedTooltip = true + # + #Log a stack-trace when rendering issues happen within a moving contraption. + explainRenderErrors = false + # + #Range: 0.0 ~ 1.0 + fanParticleDensity = 0.5 + # + #Show colourful debug information while the F3-Menu is open. + enableRainbowDebug = true + # + #Use modern OpenGL features to drastically increase performance. + experimentalRendering = true + # + #The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag + #Range: > 0 + maximumContraptionLightVolume = 16384 + # + #Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetX = 20 + # + #Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetY = 0 + # + #Choose the menu row that the Create config button appears on in the main menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 4 + mainMenuConfigButtonRow = 0 + # + #Offset the Create config button in the main menu by this many pixels on the X axis + #The sign (+/-) of this value determines what side of the row the button appears on (right/left) + #Range: > -2147483648 + mainMenuConfigButtonOffsetX = 0 + # + #Choose the menu row that the Create config button appears on in the in-game menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 5 + ingameMenuConfigButtonRow = 3 + # + #Offset the Create config button in the in-game menu by this many pixels on the X axis + #The sign (+/-) of this value determines what side of the row the button appears on (right/left) + #Range: > -2147483648 + ingameMenuConfigButtonOffsetX = -4 + # + #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled + ignoreFabulousWarning = false + + # + #Settings for the Placement Assist + [client.placementAssist] + # + #What indicator should be used when showing where the assisted placement ends up relative to your crosshair + #Choose 'NONE' to disable the Indicator altogether + #Allowed Values: TEXTURE, TRIANGLE, NONE + indicatorType = "TEXTURE" + # + #Change the size of the Indicator by this multiplier + #Range: 0.0 ~ 3.4028234663852886E38 + indicatorScale = 1.0 + + # + #Ponder settings + [client.ponder] + # + #Slow down a ponder scene whenever there is text on screen. + comfyReading = false + + # + #Sound settings + [client.sound] + # + #Make cogs rumble and machines clatter. + enableAmbientSounds = true + # + #Maximum volume modifier of Ambient noise + #Range: 0.0 ~ 1.0 + ambientVolumeCap = 0.10000000149011612 + diff --git a/src/overrides/config/create-common.toml b/src/overrides/config/create-common.toml new file mode 100644 index 0000000..918d615 --- /dev/null +++ b/src/overrides/config/create-common.toml @@ -0,0 +1,136 @@ + +[worldgen] + + # + #Modify Create's impact on your terrain + [worldgen.v2] + # + #Prevents all worldgen added by Create from taking effect + disableWorldGen = false + + [worldgen.v2.copper_ore] + # + #Range: > 0 + clusterSize = 0 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.0 + # + #Range: > 0 + minHeight = 40 + # + #Range: > 0 + maxHeight = 85 + + [worldgen.v2.weathered_limestone] + # + #Range: > 0 + clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 + # + #Range: > 0 + minHeight = 10 + # + #Range: > 0 + maxHeight = 30 + + [worldgen.v2.zinc_ore] + # + #Range: > 0 + clusterSize = 14 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 4.0 + # + #Range: > 0 + minHeight = 15 + # + #Range: > 0 + maxHeight = 70 + + [worldgen.v2.limestone] + # + #Range: > 0 + clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 + # + #Range: > 0 + minHeight = 30 + # + #Range: > 0 + maxHeight = 70 + + [worldgen.v2.dolomite] + # + #Range: > 0 + clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 + # + #Range: > 0 + minHeight = 20 + # + #Range: > 0 + maxHeight = 70 + + [worldgen.v2.gabbro] + # + #Range: > 0 + clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.015625 + # + #Range: > 0 + minHeight = 20 + # + #Range: > 0 + maxHeight = 70 + + [worldgen.v2.scoria] + # + #Range: > 0 + clusterSize = 128 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.03125 + # + #Range: > 0 + minHeight = 0 + # + #Range: > 0 + maxHeight = 10 + diff --git a/src/overrides/config/customquests/Quests.json b/src/overrides/config/customquests/Quests.json new file mode 100644 index 0000000..67a11c2 --- /dev/null +++ b/src/overrides/config/customquests/Quests.json @@ -0,0 +1 @@ +{"chapters":{},"quests":{}} \ No newline at end of file diff --git a/src/overrides/config/customquests/config.json b/src/overrides/config/customquests/config.json new file mode 100644 index 0000000..aee368e --- /dev/null +++ b/src/overrides/config/customquests/config.json @@ -0,0 +1,7 @@ +{ + "can_reward_only_be_claimed_once": false, + "give_device_on_first_login": false, + "debug_mode": false, + "backups": false, + "edit_mode": false +} \ No newline at end of file diff --git a/src/overrides/config/darkerdepths-common.toml b/src/overrides/config/darkerdepths-common.toml new file mode 100644 index 0000000..5f29f4a --- /dev/null +++ b/src/overrides/config/darkerdepths-common.toml @@ -0,0 +1,7 @@ + +[gameplay] + "silver drops raw ore" = true + +[worldgen] + "generates darker depths's speleothems naturally" = false + diff --git a/src/overrides/config/drippyloadingscreen/config.cfg b/src/overrides/config/drippyloadingscreen/config.cfg new file mode 100644 index 0000000..80acaa3 --- /dev/null +++ b/src/overrides/config/drippyloadingscreen/config.cfg @@ -0,0 +1,19 @@ +##[logging] + +B:printwarnings = 'true'; + + +##[layouteditor] + +B:editordeleteconfirmation = 'true'; + + +##[customization] + +B:showcustomizationcontrols = 'false'; +B:enablekeybinds = 'true'; + + +##[ui] + +F:uiscale = '1.0'; \ No newline at end of file diff --git a/src/overrides/config/drippyloadingscreen/customization/loading.dllayout b/src/overrides/config/drippyloadingscreen/customization/loading.dllayout new file mode 100644 index 0000000..216e32f --- /dev/null +++ b/src/overrides/config/drippyloadingscreen/customization/loading.dllayout @@ -0,0 +1,42 @@ +type = hud + +customization-meta { + backgroundimage = resourcepacks/Graphics/loading.png + renderorder = foreground +} + +customization { + visible = false + action = editlogo +} + +customization { + x = 3 + textcolor = #7cbfd7 + action = editforgestatustext + y = -1 +} + +customization { + x = 4 + textcolor = #7cbfd7 + action = editforgememoryinfo + y = 3 +} + +customization { + action = editprogressbar + barcolor = #7cbfd7 +} + +customization { + path = resourcepacks/Graphics/studio.png + orientation = top-left + x = 60 + width = 177 + action = addtexture + actionid = 02a5bf75-fe6b-4877-bc81-2a46fd43a8c51631147751476 + y = 1 + height = 100 +} + diff --git a/src/overrides/config/drippyloadingscreen/locals/en_us.local b/src/overrides/config/drippyloadingscreen/locals/en_us.local new file mode 100644 index 0000000..0e24c6c --- /dev/null +++ b/src/overrides/config/drippyloadingscreen/locals/en_us.local @@ -0,0 +1,488 @@ + +drippyloadingscreen.helper.creator.messages.sure = Are you sure? +drippyloadingscreen.helper.creator.empty = EMPTY + +drippyloadingscreen.helper.creator.layoutempty.title = Layout is empty! +drippyloadingscreen.helper.creator.layoutempty.desc = Your layout has no content.%n%%n%Do some customization magic first before you save it! + +drippyloadingscreen.helper.creator.invalidaudio.title = Invalid audio file! +drippyloadingscreen.helper.creator.invalidaudio.desc = The file you want to load does not exist or has an unsupported file type.%n%%n%Please check your file path and be sure that your file is a valid WAV audio file! + +drippyloadingscreen.helper.creator.invalidimage.title = Invalid image file! +drippyloadingscreen.helper.creator.invalidimage.desc = The image you want to load does not exist or has an unsupported file type.%n%%n%Supported file types are JPG/JPEG, PNG and GIF. + +drippyloadingscreen.helper.creator.imagenotfound.title = Image not found! +drippyloadingscreen.helper.creator.imagenotfound.desc = The image you want to add does not exist%n%at the specified location. + +drippyloadingscreen.helper.creator.texttooshort.title = Text too short! +drippyloadingscreen.helper.creator.texttooshort.desc = Your text needs at least one character to be a text!%n%Otherwise..it...would be nothing.%n%%n%Nobody wants to be nothing, so don't do that to your text! + +drippyloadingscreen.helper.creator.cannotdelete.title = Element can't be deleted! +drippyloadingscreen.helper.creator.cannotdelete.desc = Sorry, but you cannot delete this element.%n%%n%You will need to learn how to live with it.. + +drippyloadingscreen.helper.creator.savefile.cancel = Cancel + +drippyloadingscreen.helper.creator.layoutoptions.renderorder = Rendering Order +drippyloadingscreen.helper.creator.layoutoptions.renderorder.background = Background +drippyloadingscreen.helper.creator.layoutoptions.renderorder.foreground = Foreground + +drippyloadingscreen.helper.creator.layoutoptions.version.mc = Minecraft Version +drippyloadingscreen.helper.creator.layoutoptions.version.dl = DrippyLoadingScreen Version +drippyloadingscreen.helper.creator.layoutoptions.version.minimum = Set Minimum +drippyloadingscreen.helper.creator.layoutoptions.version.minimum.mc = Minimum Minecraft Version +drippyloadingscreen.helper.creator.layoutoptions.version.minimum.fh = Minimum DrippyLoadingScreen Version +drippyloadingscreen.helper.creator.layoutoptions.version.maximum = Set Maximum +drippyloadingscreen.helper.creator.layoutoptions.version.maximum.mc = Maximum Minecraft Version +drippyloadingscreen.helper.creator.layoutoptions.version.maximum.dl = Maximum DrippyLoadingScreen Version + +drippyloadingscreen.helper.creator.layoutoptions.resetbackground = Reset Background + +drippyloadingscreen.helper.creator.layoutoptions.requiredmods = Required Mods +drippyloadingscreen.helper.creator.layoutoptions.requiredmods.desc = Required Mods [modid, separated by commas] + +drippyloadingscreen.helper.creator.close = Do you really want to close the layout creator? + +drippyloadingscreen.helper.creator.audio.delete = Delete +drippyloadingscreen.helper.creator.audio.delete.msg = Do you really want to delete this audio? +drippyloadingscreen.helper.creator.audio.enableloop = Loop: §cOff +drippyloadingscreen.helper.creator.audio.disableloop = Loop: §aOn + +drippyloadingscreen.helper.creator.add.image = Image +drippyloadingscreen.helper.creator.add.image.path = Image Path + +drippyloadingscreen.helper.creator.add.animation = Animation +drippyloadingscreen.helper.creator.add.animation.entername = Add By Name +drippyloadingscreen.helper.creator.add.animation.entername.title = Animation Name + +drippyloadingscreen.helper.creator.add.text = Text +drippyloadingscreen.helper.creator.add.text.newtext = New Text + +drippyloadingscreen.helper.creator.add.audio = Audio + +drippyloadingscreen.helper.creator.vanillabutton.autoclick = Click button +drippyloadingscreen.helper.creator.vanillabutton.autoclick.popup = Automatic Button Clicks + +drippyloadingscreen.helper.creator.backgroundoptions = Background Options + +drippyloadingscreen.helper.creator.items.setorientation = Set Orientation +drippyloadingscreen.helper.creator.items.delete = Delete +drippyloadingscreen.helper.creator.items.border.posx = posX +drippyloadingscreen.helper.creator.items.border.posy = posY +drippyloadingscreen.helper.creator.items.border.orientation = orientation +drippyloadingscreen.helper.creator.items.border.width = width +drippyloadingscreen.helper.creator.items.border.height = height + +drippyloadingscreen.helper.creator.items.string.setscale = Set Scale +drippyloadingscreen.helper.creator.items.string.setshadow = Shadow: §cOff +drippyloadingscreen.helper.creator.items.string.setnoshadow = Shadow: §aOn +drippyloadingscreen.helper.creator.items.string.edit = Edit Content +drippyloadingscreen.helper.creator.items.string.border.centered = centered +drippyloadingscreen.helper.creator.items.string.border.scale = scale + +drippyloadingscreen.helper.creator.items.string.scale.invalidvalue.title = Invalid Value! +drippyloadingscreen.helper.creator.items.string.scale.invalidvalue.desc = The value you want to set is not a valid scale value!%n%%n%Scale value examples: 1.0, 2.0, 0.5 + +drippyloadingscreen.helper.creator.deleteobject = Do you really want to §lDELETE §rthis element? + +drippyloadingscreen.helper.creator.choosefile.enterorchoose = §lEnter Path Or Choose File +drippyloadingscreen.helper.creator.choosefile.choose = Choose File +drippyloadingscreen.helper.creator.choosefile.notsupported = §cFile chooser not supported or disabled! Please manually enter the path. + +drippyloadingscreen.helper.creator.webstring.multiline = Multilined: §cOff +drippyloadingscreen.helper.creator.webstring.nomultiline = Multilined: §aOn + +drippyloadingscreen.helper.creator.web.invalidurl = §c§lInvalid URL!%n%%n%This URL is not a valid URL or does not exists! +drippyloadingscreen.helper.creator.web.enterurl = Enter URL + +drippyloadingscreen.helper.creator.add.webimage = Web Image +drippyloadingscreen.helper.creator.add.webtext = Web Text + +drippyloadingscreen.helper.creator.editlayout = Edit Layouts +drippyloadingscreen.helper.creator.editlayout.popup.loadall = Load All +drippyloadingscreen.helper.creator.editlayout.popup.loadselected = Load Selected Layout +drippyloadingscreen.helper.creator.editlayout.popup.layouts = Layouts +drippyloadingscreen.helper.creator.editlayout.popup.cancel = Cancel +drippyloadingscreen.helper.creator.editlayout.popup.actionscount = {} customization actions +drippyloadingscreen.helper.creator.editlayout.nolayouts.msg = §c§lNo layouts found!%n%%n%%n%This menu does not contain any layouts!%n%%n%If you want to customize this menu, please use the "Create Layout" button! +drippyloadingscreen.helper.creator.editlayout.popup.msg = There is more than one customization file for this menu screen!%n%%n%Do you want to load the full layout and combine all of them%n%or do you just want to load a specific one?%n%%n%§cCustomization meta values gets lost when combining multiple layouts! + +drippyloadingscreen.helper.creator.editlayout.single.override = Override existing layout +drippyloadingscreen.helper.creator.editlayout.single.asnew.keep = Save as new layout and keep others enabled +drippyloadingscreen.helper.creator.editlayout.single.asnew.disable = Save as new layout and disable others + +drippyloadingscreen.helper.creator.items.button.hoverlabel = Hoverlabel +drippyloadingscreen.helper.creator.items.button.hoverlabel.text = Hoverlabel Text +drippyloadingscreen.helper.creator.items.button.hoverlabel.reset = Reset Hoverlabel +drippyloadingscreen.helper.creator.items.button.hoversound = Hoversound +drippyloadingscreen.helper.creator.items.button.hoversound.path = Hoversound Path +drippyloadingscreen.helper.creator.items.button.hoversound.reset = Reset Hoversound + +drippyloadingscreen.helper.creator.editlayout.unsupportedvalues = §c§lUnsupported values!%n%%n%%n%Your layout contains unsupported values!%n%These values do not work in the layout creator.%n%%n%You're probably using some sort of §lposition or size calculation%n%in one of your customization sections.%n%%n%Please manually convert these calculations to absolute values and try again. + +drippyloadingscreen.helper.creator.textures.invalidcharacters = §c§lInvalid characters!%n%%n%%n%The filename of your image contains invalid characters!%n%%n%Please only use characters "a-z", "0-9", ".", "_" and "-".%n%Spaces, uppercase letters and any other special characters are unsupported. + +drippyloadingscreen.helper.buttons.tools.customguis = Custom GUIs +drippyloadingscreen.helper.buttons.tools.customguis.open = Open GUI +drippyloadingscreen.helper.buttons.tools.customguis.delete = Delete GUI +drippyloadingscreen.helper.buttons.tools.customguis.pickbyname = Pick By Name +drippyloadingscreen.helper.buttons.tools.customguis.openbyname = Open By Name +drippyloadingscreen.helper.buttons.tools.customguis.deletebyname = Delete By Name +drippyloadingscreen.helper.buttons.tools.customguis.sure = §c§lAre you sure?%n%%n%%n%Do you really want to §ldelete §rthis GUI?%n%%n%§lThis action cannot be undone!%n% %n% %n% %n% +drippyloadingscreen.helper.buttons.tools.customguis.invalididentifier = §c§lInvalid identifier!%n%%n%%n%No custom GUI found with this identifier!%n% %n% %n% %n% + +drippyloadingscreen.helper.buttons.tools.creategui = Create GUI +drippyloadingscreen.helper.buttons.tools.creategui.allowesc = Allow +drippyloadingscreen.helper.buttons.tools.creategui.donotallowesc = Don't Allow +drippyloadingscreen.helper.buttons.tools.creategui.invalididentifier = §cInvalid identifier! +drippyloadingscreen.helper.buttons.tools.creategui.identifieralreadyused = §cIdentifier already in use! Please choose another one! +drippyloadingscreen.helper.buttons.tools.creategui.allowescdesc = Allow ESC To Close Menu +drippyloadingscreen.helper.buttons.tools.creategui.menuidentifier = Menu Identifier +drippyloadingscreen.helper.buttons.tools.creategui.menutitle = Menu Title (Optional) +drippyloadingscreen.helper.buttons.tools.creategui.create = Create + +drippyloadingscreen.gameintro.skip = PRESS SPACE TO SKIP + +drippyloadingscreen.helper.creator.items.chooselayer = Choose Layer + +drippyloadingscreen.customization.items.webstring.unabletoload = Unable to load web text! Invalid URL or not connected to internet! + +drippyloadingscreen.custombuttons.action.opengui.cannotopengui = §c§lUnable To Open GUI!%n%%n%%n%The GUI you want to open either does not exist or isn't supported!%n%%n%If this is an existing GUI, please contact the developer of FancyMenu to add support for it. + +drippyloadingscreen.helper.creator.custombutton.config.actiontype.opengui.desc = Opens a GUI by its menu identifier. +drippyloadingscreen.helper.creator.custombutton.config.actiontype.opengui.desc.value = Menu Identifier + +drippyloadingscreen.helper.creator.popup.hidefor.delayeverytime = Delay Everytime +drippyloadingscreen.helper.creator.popup.hidefor.delayfirsttime = Delay First Time + +drippyloadingscreen.helper.creator.windowsize = Windowsize Restrictions +drippyloadingscreen.helper.creator.windowsize.biggerthan = Bigger Than +drippyloadingscreen.helper.creator.windowsize.smallerthan = Smaller Than +drippyloadingscreen.helper.creator.windowsize.biggerthan.desc = Only Enable Layout if Window is Bigger Than X +drippyloadingscreen.helper.creator.windowsize.smallerthan.desc = Only Enable Layout if Window is Smaller Than X +drippyloadingscreen.helper.creator.windowsize.currentwidth = Current Window Width +drippyloadingscreen.helper.creator.windowsize.currentheight = Current Window Height + +drippyloadingscreen.helper.creator.rightclick.scale = GUI Scale +drippyloadingscreen.helper.creator.rightclick.scale.invalid = §c§lInvalid Scale!%n%%n%%n%Scale values need to be bigger than zero! + +drippyloadingscreen.helper.popup.togglecustomization.enable = Customization: §cOff +drippyloadingscreen.helper.popup.togglecustomization.disable = Customization: §aOn + +drippyloadingscreen.helper.creator.object.stretch = Stretch +drippyloadingscreen.helper.creator.object.stretch.x = To Screen Width +drippyloadingscreen.helper.creator.object.stretch.y = To Screen Height + +drippyloadingscreen.helper.creator.object.stretch.unsupportedorientation = §c§lUnsupported Orientation!%n%%n%%n%The current orientation of this element is not supported by this stretch action.%n%%n%§lSupported Orientations: {} + +drippyloadingscreen.helper.buttons.customization.createlayout.btndesc = Customize the currently displayed%n%menu in a fancy GUI editor!%n%%n%§cIMPORTANT:%n%Should always be used when%n%you want to edit already%n%existing menus! +drippyloadingscreen.helper.buttons.customization.editlayout.btndesc = Edit layouts for the currently%n%displayed menu. + +drippyloadingscreen.helper.buttons.reload.btndesc = Will reload the HUD, all layouts,%n%the mod config and more.%n%%n%Useful when manually changing%n%layouts or after editing the config. + +drippyloadingscreen.helper.buttons.customization.managelayouts = Manage Layouts +drippyloadingscreen.helper.buttons.customization.managelayouts.enable = §aEnable §rLayout +drippyloadingscreen.helper.buttons.customization.managelayouts.enabled = §aEnabled +drippyloadingscreen.helper.buttons.customization.managelayouts.disable = §cDisable §rLayout +drippyloadingscreen.helper.buttons.customization.managelayouts.disabled = §cDisabled +drippyloadingscreen.helper.buttons.customization.managelayouts.delete = Delete Layout +drippyloadingscreen.helper.buttons.customization.managelayouts.delete.msg = §c§lAre you sure?%n%%n%%n%Do you really want to §c§ldelete §rthis layout?%n%%n%§c§lThis action cannot be undone! +drippyloadingscreen.helper.buttons.customization.managelayouts.btndesc = Manage all layouts for the%n%currently displayed menu. +drippyloadingscreen.helper.buttons.customization.managelayouts.layout.btndesc = §lLayout Info:%n%%n%Status: {}%n%Customization Actions: {}%n%%n%§cLeftclick for more options! + +drippyloadingscreen.helper.creator.object.moveup = Move Above +drippyloadingscreen.helper.creator.object.moveup.desc = Moves the element one layer up.%n%%n%§cIMPORTANT:%n%Focused elements are always on top,%n%so you will not see the effect%n%until you unfocus the element.{} +drippyloadingscreen.helper.creator.object.moveup.desc.subtext = %n%%n%§6§lLast Action:%n%Moved above §7{} +drippyloadingscreen.helper.creator.object.movedown = Move Below +drippyloadingscreen.helper.creator.object.movedown.desc = Moves the element one layer down.%n%%n%§cIMPORTANT:%n%Focused elements are always on top,%n%so you will not see the effect%n%until you unfocus the element.{} +drippyloadingscreen.helper.creator.object.movedown.desc.subtext = %n%%n%§6§lLast Action:%n%Moved behind §7{} + +drippyloadingscreen.helper.buttons.customization.managelayouts.openintexteditor = Open In Text Editor +drippyloadingscreen.helper.buttons.customization.managelayouts.openintexteditor.desc = Opens this layout in%n%your default text editor.%n%%n%§cIMPORTANT:%n%You need to click the "Reload"%n%button, after manually changing%n%things in layout files! + +drippyloadingscreen.helper.creator.deleteselectedobjects = Do you really want to §lDELETE §rall selected elements? + +drippyloadingscreen.helper.creator.multiselect.object.deleteall = Delete All +drippyloadingscreen.helper.creator.multiselect.object.deleteall.btndesc = Will delete all selected elements. +drippyloadingscreen.helper.creator.multiselect.object.stretchall = Stretch All +drippyloadingscreen.helper.creator.multiselect.object.stretchall.btndesc = Stretch all §lstretchable §relements%n%to the menu width or height. + +drippyloadingscreen.helper.creator.add.playerentity = Player Entity + +drippyloadingscreen.helper.creator.items.playerentity.setscale = Set Scale +drippyloadingscreen.helper.creator.items.playerentity.playername = Player Name +drippyloadingscreen.helper.creator.items.playerentity.playername.auto = Auto +drippyloadingscreen.helper.creator.items.playerentity.playername.setname = Set Name +drippyloadingscreen.helper.creator.items.playerentity.skin = Set Skin +drippyloadingscreen.helper.creator.items.playerentity.cape = Set Cape +drippyloadingscreen.helper.creator.items.playerentity.texture.local = Local Texture +drippyloadingscreen.helper.creator.items.playerentity.texture.url = URL +drippyloadingscreen.helper.creator.items.playerentity.rotation = Rotation +drippyloadingscreen.helper.creator.items.playerentity.rotation.auto = Auto Rotation +drippyloadingscreen.helper.creator.items.playerentity.rotation.custom = Custom Rotation +drippyloadingscreen.helper.creator.items.playerentity.rotation.custom.bodyx = Horizontal Body Rotation +drippyloadingscreen.helper.creator.items.playerentity.rotation.custom.bodyy = Vertical Body Rotation +drippyloadingscreen.helper.creator.items.playerentity.rotation.custom.headx = Horizontal Head Rotation +drippyloadingscreen.helper.creator.items.playerentity.rotation.custom.heady = Vertical Head Rotation +drippyloadingscreen.helper.creator.items.playerentity.showname.off = Show Name: §cOff +drippyloadingscreen.helper.creator.items.playerentity.showname.on = Show Name: §aOn +drippyloadingscreen.helper.creator.items.playerentity.crouching.off = Crouching: §cOff +drippyloadingscreen.helper.creator.items.playerentity.crouching.on = Crouching: §aOn +drippyloadingscreen.helper.creator.items.playerentity.parrot.off = Show Parrot: §cOff +drippyloadingscreen.helper.creator.items.playerentity.parrot.on = Show Parrot: §aOn +drippyloadingscreen.helper.creator.items.playerentity.slim.off = Slim Skin: §cOff +drippyloadingscreen.helper.creator.items.playerentity.slim.on = Slim Skin: §aOn + +drippyloadingscreen.helper.creator.items.playerentity.setscale.btndesc = Set the scale of the player. +drippyloadingscreen.helper.creator.items.playerentity.playername.btndesc = Set the name of the player. +drippyloadingscreen.helper.creator.items.playerentity.playername.auto.btndesc = Will automatically set the player%n%to the client user. +drippyloadingscreen.helper.creator.items.playerentity.playername.setname.btndesc = Manually set the player name.%n%%n%This doesn't have to be an%n%existing user. +drippyloadingscreen.helper.creator.items.playerentity.skin.btndesc = Set the skin texture of the player.%n%%n%This skin is prioritized over%n%the normal player skin. +drippyloadingscreen.helper.creator.items.playerentity.cape.btndesc = Set the cape texture of the player.%n%%n%This cape is prioritized over%n%the normal player cape. +drippyloadingscreen.helper.creator.items.playerentity.rotation.btndesc = Set the body and head rotation. +drippyloadingscreen.helper.creator.items.playerentity.rotation.auto.btndesc = Player will follow the mouse cursor. +drippyloadingscreen.helper.creator.items.playerentity.rotation.custom.btndesc = Set a custom player rotation. +drippyloadingscreen.helper.creator.items.playerentity.showname.btndesc = Set the player name visibility. +drippyloadingscreen.helper.creator.items.playerentity.crouching.btndesc = Set if the player should crouch or not. +drippyloadingscreen.helper.creator.items.playerentity.parrot.btndesc = ARRR! +drippyloadingscreen.helper.creator.items.playerentity.slim.btndesc = Set if the player should have%n%the slim skin layout.%n%%n%Slim skins have thinner arms. + +drippyloadingscreen.helper.creator.items.playerentity.texture.invalidtexture.title = Invalid Texture! +drippyloadingscreen.helper.creator.items.playerentity.texture.invalidtexture.desc = This texture either doesn't exist or is not a valid texture file.%n%%n%§lSupported File Types: §rPNG + +drippyloadingscreen.popup.apply = Apply + +drippyloadingscreen.helper.creator.items.orientation.btndesc = Sets the origin point from%n%where this elements's position%n%will be calculated.%n%%n%§cNOTE:%n%You can see how an element%n%is affected by its orientation%n%when you resize the editor%n%window after changing the%n%orientation. + +drippyloadingscreen.helper.creator.add.slideshow = Slideshow +drippyloadingscreen.helper.creator.add.slideshow.entername = Add By Name +drippyloadingscreen.helper.creator.add.slideshow.entername.title = Enter Slideshow Name + +drippyloadingscreen.helper.creator.backgroundoptions.backgroundslideshow = Background Slideshow +drippyloadingscreen.helper.creator.backgroundoptions.backgroundslideshow.set = Set Background +drippyloadingscreen.helper.creator.backgroundoptions.backgroundslideshow.set.desc = Sets the selected slideshow%n%as active background slideshow. +drippyloadingscreen.helper.creator.backgroundoptions.backgroundslideshow.clear = Clear +drippyloadingscreen.helper.creator.backgroundoptions.backgroundslideshow.clear.desc = Removes the currently%n%active background slideshow. + +drippyloadingscreen.helper.creator.backgroundoptions.slideshows = Slideshows + +drippyloadingscreen.helper.creator.slideshownotfound = §c§lSlideshow not found!%n%%n%The entered slideshow does not exist!%n%Maybe a typo in the slideshow name? + +drippyloadingscreen.helper.creator.sidemenu.settings.btndesc = Layout Editor Settings +drippyloadingscreen.helper.creator.sidemenu.settings.on = §aOn +drippyloadingscreen.helper.creator.sidemenu.settings.off = §cOff +drippyloadingscreen.helper.creator.sidemenu.settings.vanillanotification = Vanilla Button Move Warning +drippyloadingscreen.helper.creator.sidemenu.settings.popupmenuscale = Rightclick Popup Menu Scale + +drippyloadingscreen.helper.creator.add.shapes = Shape +drippyloadingscreen.helper.creator.add.shapes.rectangle = Rectangle + +drippyloadingscreen.helper.creator.items.shape.color = Color +drippyloadingscreen.helper.creator.items.shape.color.btndesc = Set the HEX color of the shape.%n%%n%§cNOTE:%n%You can use HEX colors to%n%set the element opacity! + +drippyloadingscreen.helper.creator.object.movedown.desc.subtext.vanillabutton = %n%%n%§cYou can't move elements behind%n%§cvanilla buttons.%n%%n%Instead, you can set the layout%n%§lrendering order§r to '§lbackground§r'%n%to render all elements behind%n%default menu content like%n%vanilla buttons.%n%%n%§lRightclick §rthe editor background%n%to set the §lrendering order§r! + +drippyloadingscreen.helper.buttons.tools.misc = Miscellaneous +drippyloadingscreen.helper.buttons.tools.misc.btndesc = Contains more tools and options%n%for menu customizations. +drippyloadingscreen.helper.buttons.tools.misc.openloadingscreen = Open Loading Screen +drippyloadingscreen.helper.buttons.tools.misc.openloadingscreen.btndesc = Will open a "dead" instance of a%n%world loading screen, to be able%n%to customize it.%n%%n%§cNOTE:%n%You can close this menu by%n%clicking the §lOpen Main Menu §rbutton§r. +drippyloadingscreen.helper.buttons.tools.misc.openmainmenu = Open Main Menu +drippyloadingscreen.helper.buttons.tools.misc.openmainmenu.btndesc = Will open the main menu.%n%Useful when stucked in a menu. +drippyloadingscreen.helper.buttons.tools.misc.openmessagescreen = Open Message Screen +drippyloadingscreen.helper.buttons.tools.misc.openmessagescreen.btndesc = Will open an instance of the%n%message screen you see before%n%the world loading screen or when%n%leaving a world, to be able to%n%customize it.%n%%n%§cNOTE:%n%You can close this menu by%n%clicking the §lOpen Main Menu §rbutton§r. + +drippyloadingscreen.helper.menubar.expand = Expand Menu Bar +drippyloadingscreen.helper.menubar.shrink = Shrink Menu Bar + +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.desc = §lPlaceholder Text Values%n%%n%Insert placeholders into the text%n%that will later be replaced with%n%real values like%n%the player name or the MC version.%n%%n%§l§cIMPORTANT:%n%You will see these values as%n%placeholders in the editor and%n%as real values in the actual HUD. +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.playername = Player Name +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.playername.desc = Gets the player name. +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.playeruuid = Player UUID +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.playeruuid.desc = Gets the player UUID. +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.mcversion = Minecraft Version +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.mcversion.desc = Gets the Minecraft version. +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.forgeversion = Forge Version +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.forgeversion.desc = Gets the Forge version. +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.modversion = Mod Version +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.modversion.desc = Gets the version of a mod my its mod ID.%n%%n%Just replace '' in the placeholder%n%with an existing mod ID. +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.totalmods = Total Mods Count +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.totalmods.desc = Gets the total mods count.%n%This includes disabled mods. +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.loadedmods = Active Mods Count +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.loadedmods.desc = Gets the active mods count.%n%This doesn't include disabled mods. + +drippyloadingscreen.helper.creator.items.string.alignment = Alignment +drippyloadingscreen.helper.creator.items.string.alignment.desc = Sets the text alignment.%n%%n%§cUseful when the text width is%n%§cnot always the same, like for%n%§cplaceholder text values. +drippyloadingscreen.helper.creator.items.string.alignment.left = Left +drippyloadingscreen.helper.creator.items.string.alignment.right = Right +drippyloadingscreen.helper.creator.items.string.alignment.centered = Centered + +drippyloadingscreen.helper.creator.items.string.border.alignment = alignment + +drippyloadingscreen.helper.ui.hud = Loading Screen +drippyloadingscreen.helper.ui.hud.layouts = Layouts +drippyloadingscreen.helper.ui.hud.layouts.desc = Create and manage your layouts. +drippyloadingscreen.helper.ui.hud.layouts.new = New +drippyloadingscreen.helper.ui.hud.layouts.new.desc = Create a new layout. +drippyloadingscreen.helper.ui.hud.layouts.manage = Manage Layouts +drippyloadingscreen.helper.ui.hud.layouts.manage.desc = Manage your existing layouts. +drippyloadingscreen.helper.ui.hud.layouts.manage.edit = Edit +drippyloadingscreen.helper.ui.hud.layouts.manage.edit.desc = Edit this layout in the layout editor. + +drippyloadingscreen.helper.ui.closehelper = Close Customization Helper + +drippyloadingscreen.helper.ui.reload.desc = Reload DrippyLoadingScreen.%n%%n%§lWill reload:%n%- Slideshows%n%- Mod Config%n%- Layouts + +drippyloadingscreen.helper.editor.ui.unsavedwarning = §c§lAre you sure?%n%%n%%n%All unsaved changes for the current layout%n%will get lost!%n% %n% %n% + +drippyloadingscreen.helper.editor.ui.layout = Layout +drippyloadingscreen.helper.editor.ui.layout.new = New +drippyloadingscreen.helper.editor.ui.layout.open = Open +drippyloadingscreen.helper.editor.ui.layout.save = Save +drippyloadingscreen.helper.editor.ui.layout.saveas = Save As +drippyloadingscreen.helper.editor.ui.layout.saveas.entername = §lEnter Layout Name +drippyloadingscreen.helper.editor.ui.layout.saveas.failed = §c§lSaving Failed!%n%%n%%n%Unsupported layout name or layout already exists!%n% %n% %n% +drippyloadingscreen.helper.editor.ui.layout.properties = Properties + +drippyloadingscreen.helper.editor.ui.edit = Edit +drippyloadingscreen.helper.editor.ui.edit.undo = Undo +drippyloadingscreen.helper.editor.ui.edit.redo = Redo +drippyloadingscreen.helper.editor.ui.edit.copy = Copy +drippyloadingscreen.helper.editor.ui.edit.paste = Paste + +drippyloadingscreen.helper.editor.ui.element = Element +drippyloadingscreen.helper.editor.ui.element.new = New +drippyloadingscreen.helper.editor.ui.element.manageaudio = Manage Audios +drippyloadingscreen.helper.editor.ui.element.manageaudio.loop.on = Loop: §aOn +drippyloadingscreen.helper.editor.ui.element.manageaudio.loop.off = Loop: §cOff +drippyloadingscreen.helper.editor.ui.element.deletedvanillabuttons = Deleted Vanilla Buttons +drippyloadingscreen.helper.editor.ui.element.deletedvanillabuttons.entry.desc = Leftclick to undo deletion. + +drippyloadingscreen.helper.editor.ui.exit = Exit +drippyloadingscreen.helper.editor.ui.exit.desc = Close the editor. + +drippyloadingscreen.helper.editor.ui.layoutproperties.newelement = New Element + +drippyloadingscreen.helper.ui.warning = §lWarning! +drippyloadingscreen.helper.ui.warning.unicode = Unicode fonts are not fully supported by the DrippyLoadingScreen UI!%n%Please consider turning unicode fonts off in the language settings! + +drippyloadingscreen.helper.creator.error.invalidfile = §c§lError!%n%%n%%n%Invalid or non-existent file!%n% %n% %n% %n% + +drippyloadingscreen.helper.creator.add.splash = Splash Text +drippyloadingscreen.helper.creator.add.splash.single = Single Splash Text +drippyloadingscreen.helper.creator.add.splash.single.popup.headline = Enter the splash text content. +drippyloadingscreen.helper.creator.add.splash.single.btn.desc = Enter the splash text content.%n%%n%§c§lOnly basic characters are supported!%n%Using special characters like @ or ä%n%will result in render glitches! +drippyloadingscreen.helper.creator.add.splash.multi = Multi Splash Text +drippyloadingscreen.helper.creator.add.splash.multi.popup.headline = Choose a text file with splash texts. +drippyloadingscreen.helper.creator.add.splash.multi.btn.desc = Choose a text file with splash texts.%n%%n%§c§lOnly basic characters are supported!%n%Using special characters like @ or ä%n%will result in render glitches! + +drippyloadingscreen.helper.creator.items.splash.bounce.on = Bouncing: §aOn +drippyloadingscreen.helper.creator.items.splash.bounce.off = Bouncing: §cOff +drippyloadingscreen.helper.creator.items.splash.refresh.on = Refreshing: §aOn +drippyloadingscreen.helper.creator.items.splash.refresh.off = Refreshing: §cOff +drippyloadingscreen.helper.creator.items.splash.refresh.desc = Pick a new splash everytime the menu%n%is getting reloaded or openend. +drippyloadingscreen.helper.creator.items.splash.basecolor = Base Color +drippyloadingscreen.helper.creator.items.splash.rotation = Rotation + +drippyloadingscreen.helper.ui.tools = Tools + +drippyloadingscreen.helper.editor.elements.vanilla.managedeleted = Deleted Vanilla Elements +drippyloadingscreen.helper.editor.elements.vanilla.managedeleted.entry.desc = §cLeftclick to make it visible again! + +drippyloadingscreen.helper.openhelper = Customize Loading Screen + + + +drippyloadingscreen.config = DrippyLoadingScreen Settings + +drippyloadingscreen.config.categories.logging = Logging + +drippyloadingscreen.config.printwarnings = Print Warnings +drippyloadingscreen.config.printwarnings.desc = Output warning messages to the log. + +drippyloadingscreen.config.categories.layouteditor = Layout Editor + +drippyloadingscreen.config.editordeleteconfirmation = Delete Confirmation +drippyloadingscreen.config.editordeleteconfirmation.desc = If a confirmation popup should%n%be displayed when deleting an element. + +drippyloadingscreen.config.categories.customization = Customization + +drippyloadingscreen.config.showcustomizationcontrols = Customization Controls +drippyloadingscreen.config.showcustomizationcontrols.desc = If the customization button in%n%the main menu should be visible.%n%%n%§c§lIMPORTANT:%n%You will need to manually%n%re-enable this setting in%n%the config file, if keybinds%n%are disabled too. + +drippyloadingscreen.config.enablekeybinds = Keybinds +drippyloadingscreen.config.enablekeybinds.desc = If the mod keybinds%n%should be enabled.%n%%n%§c§lIMPORTANT:%n%A restart is needed after%n%changing this value. + +drippyloadingscreen.config.categories.ui = Mod UI + +drippyloadingscreen.config.uiscale = UI Scale +drippyloadingscreen.config.uiscale.desc = The scale of the mod UI.%n%This includes menu bars,%n%context menus and other elements. + + + +drippyloadingscreen.helper.editor.properties.renderingorder.desc = If §lcustom §relements should be%n%rendered behind or in front of%n%all vanilla elements. + +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimeyear = Year +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimemonth = Month +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimeday = Day +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimehour = Hour +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimeminute = Minute +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimesecond = Second + +drippyloadingscreen.helper.ui.dynamicvariabletextfield.categories.player = Player +drippyloadingscreen.helper.ui.dynamicvariabletextfield.categories.other = Other +drippyloadingscreen.helper.ui.dynamicvariabletextfield.categories.realtime = Real Life Time + +drippyloadingscreen.helper.editor.elements.vanilla.resetelement = Reset Element +drippyloadingscreen.helper.editor.elements.vanilla.resetelement.btn.desc = Will reset the element%n%to its defaults. + +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.fps = Current FPS +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.percentram = Currently Used RAM in % +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.usedram = Currently Used RAM in MB +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.maxram = Max RAM in MB +drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.targetblock = Targetted Block + +drippyloadingscreen.helper.editor.elements.scale = Scale +drippyloadingscreen.helper.editor.elements.scale.btn.desc = Set the scale of this element. + +drippyloadingscreen.helper.ui.hud.lightmode.on = Light Mode: §aOn +drippyloadingscreen.helper.ui.hud.lightmode.off = Light Mode: §cOff +drippyloadingscreen.helper.ui.hud.lightmode.btn.desc = If enabled, vanilla HUD elements%n%will no longer be customizable.%n%%n%You can still add new elements%n%to the HUD, but customizations%n%for vanilla elements will%n%be ignored.%n%%n%§cWill drastically improve%n%§ccompatibility with other mods%n%§cwhen enabled.%n%%n%§oClick to toggle mode. +drippyloadingscreen.helper.ui.hud.lightmode.popup.msg = §c§lAre you sure?%n%%n%This action requires a restart§r.%n%%n%Are you sure that you want to §cquit the game §rnow?%n% %n% %n% %n% %n% + +drippyloadingscreen.helper.editor.elements.string.rainbow.on = Rainbow Mode: §aOn +drippyloadingscreen.helper.editor.elements.string.rainbow.off = Rainbow Mode: §cOff +drippyloadingscreen.helper.editor.elements.string.rainbow.btn.desc = If the text should be rendered%n%as fancy colored RGB text or not. +drippyloadingscreen.helper.editor.elements.string.rainbow.speed = Rainbow Fade-Speed +drippyloadingscreen.helper.editor.elements.string.rainbow.colors = Set Rainbow Color Gradients +drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.firststartcolor = First Start Color +drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.firstendcolor = First End Color +drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.secondstartcolor = Second Start Color +drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.secondendcolor = Second End Color +drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.colordesc.line1 = The first two colors will be the text gradient when fading starts +drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.colordesc.line2 = and the second two will be the gradient when it ends. +drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.colordesc.line3 = The text is fading from the first gradient to the second gradient. + +drippyloadingscreen.helper.editor.backgroundcolor = Background Color +drippyloadingscreen.helper.editor.backgroundcolor.btn.desc = Change the background color of%n%the loading screen. + +drippyloadingscreen.helper.editor.elements.vanilla.progressbar.color = Bar Color +drippyloadingscreen.helper.editor.elements.vanilla.progressbar.color.btn.desc = Set the color of the progress bar. + +drippyloadingscreen.helper.editor.elements.text.color = Text Color +drippyloadingscreen.helper.editor.elements.text.color.btn.desc = Set the color of this text. +drippyloadingscreen.helper.editor.elements.text.onlybasicchars = §c§lOnly basic characters are supported!%n%Using special characters like @ or ä%n%will result in render glitches! + +drippyloadingscreen.helper.creator.add.custombars.barcolor = Bar HEX Color +drippyloadingscreen.helper.creator.add.custombars.backgroundcolor = Background HEX Color +drippyloadingscreen.helper.creator.add.custombars.bartexture = Bar Texture +drippyloadingscreen.helper.creator.add.custombars.bartexture.btn.desc = Set a custom texture for the bar.%n%This will replace the bar color. +drippyloadingscreen.helper.creator.add.custombars.backgroundtexture = Background Texture +drippyloadingscreen.helper.creator.add.custombars.backgroundtexture.btn.desc = Set a custom texture for%n%the bar background.%n%This will replace the background color. +drippyloadingscreen.helper.creator.add.custombars.direction.left = Direction: §6Left +drippyloadingscreen.helper.creator.add.custombars.direction.right = Direction: §6Right +drippyloadingscreen.helper.creator.add.custombars.direction.up = Direction: §6Up +drippyloadingscreen.helper.creator.add.custombars.direction.down = Direction: §6Down + +drippyloadingscreen.helper.creator.add.customprogressbar = Custom Progress Bar + +drippyloadingscreen.helper.editor.backgroundimage = Background Image +drippyloadingscreen.helper.editor.backgroundimage.btn.desc = Set an image as background. diff --git a/src/overrides/config/dsurround/dsurround-client.toml b/src/overrides/config/dsurround/dsurround-client.toml new file mode 100644 index 0000000..29621b9 --- /dev/null +++ b/src/overrides/config/dsurround/dsurround-client.toml @@ -0,0 +1,28 @@ + +#Defines how Sound Control logging will behave +["Logging Options"] + #Enables/disables debug logging of the mod + "Debug Logging" = false + #Enables/disables display of version check information + "Online Version Check Result" = true + #Bitmask for toggling various debug traces + #Range: > 0 + "Debug Flag Mask" = 0 + +#Options for configuring the Light Level HUD +["Light Level HUD Options"] + #Coloring style to use for numbering + #Allowed Values: BRIGHT, DARK + "Color Set" = "BRIGHT" + #The type of light level to display + #Allowed Values: BLOCK, SKY, BLOCK_SKY + "Display Mode" = "BLOCK" + #Block range for light level analysis + #Range: 8 ~ 64 + "Block Range" = 16 + #Do not show light level for blocks where mobs will not spawn + "Hide Safe Blocks" = false + #Light level at which mobs can spawn + #Range: 0 ~ 15 + "Mob Spawn Light Threshold" = 7 + diff --git a/src/overrides/config/dsurround/environs-client.toml b/src/overrides/config/dsurround/environs-client.toml new file mode 100644 index 0000000..8a1692d --- /dev/null +++ b/src/overrides/config/dsurround/environs-client.toml @@ -0,0 +1,78 @@ + +#Defines how logging will behave +["Logging Options"] + #Enables/disables debug logging of the mod + "Debug Logging" = false + #Bitmask for toggling various debug traces + #Range: > 0 + "Debug Flag Mask" = 0 + +#Options for controlling biome sound/effects +["Biome Options"] + #Sealevel to set for Overworld (0 use default for World) + #Range: 0 ~ 256 + "Overworld Sealevel Override" = 0 + #Dimension IDs where biome sounds will not be played + "Dimension Blacklist" = [] + +#Options for controlling various effects +["Effect Options"] + #Enable/disable Firefly effect around plants + Fireflies = true + #Enable/disable Steam Jets where lava meets water + "Steam Jets" = true + #Enable/disable Fire Jets in lava + "Fire Jets" = true + #Enable/disable Bubble Jets under water + "Bubble Jets" = true + #Enable/disable Dust Motes dropping from under blocks + "Dust Jets" = true + #Enable/disable Fountain Jets spraying + "Fountain Jets" = true + #Enable/disable Water Splash effects when water spills down + "Waterfall Splash" = true + #Enable/disable Minecraft's Underwater particle effect + "Disable Underwater Particles" = false + #Enable/disable Water Ripple effects for rain and water splash + "Water Ripples" = true + #Enable/disable Aurora processing + Auroras = false + #Cap the maximum bands that will be rendered + #Range: 0 ~ 3 + "Maximum Bands" = 3 + #The render style of water ripples + #Allowed Values: CIRCLE, DARK_CIRCLE, DARK_SQUARE, PIXELATED_CIRCLE + "Water Ripple Style" = "PIXELATED_CIRCLE" + +#Options that control the various fog effects in the client +["Fog Options"] + #Enable/disable fog processing + "Enable Fog Processing" = true + #Enable biome specific fog density and color + "Biome Fog" = false + #Higher the player elevation the more haze that is experienced + "Elevation Haze" = false + #Show morning fog that eventually burns off + "Morning Fog" = true + #Increase fog at bedrock layers + "Bedrock Fog" = false + #Increase fog based on the strength of rain + "Weather Fog" = true + #Chance morning fog will occurs expressed as 1 in N + #Range: > 0 + "Morning Fog Chance" = 1 + +#Options for defining sound behavior +["Sound Options"] + #Scaling factor to apply to biome sounds + #Range: 0 ~ 100 + "Biome Sound Volume" = 100 + #Scaling factor to apply to spot sounds + #Range: 0 ~ 100 + "Spot Sound Volume" = 100 + #Scaling factor to apply to waterfall sounds + #Range: 0 ~ 100 + "Waterfall Volume" = 10 + #Occlude WATERFALL sounds + "Occlude WATERFALL sounds" = false + diff --git a/src/overrides/config/dsurround/mobeffects-client.toml b/src/overrides/config/dsurround/mobeffects-client.toml new file mode 100644 index 0000000..cabd7b3 --- /dev/null +++ b/src/overrides/config/dsurround/mobeffects-client.toml @@ -0,0 +1,50 @@ + +#Defines how logging will behave +["Logging Options"] + #Enables/disables debug logging of the mod + "Debug Logging" = false + #Bitmask for toggling various debug traces + #Range: > 0 + "Debug Flag Mask" = 0 + +#Defines footstep effect generation parameters +["Footstep Options"] + #Enable replacement of footstep sounds with acoustic versions + "Enable Footprint Sound Effects" = false + #Enable Footprint particle effects + "Enable Footprint Particles" = true + #Use first person footstep cadence + "First Person Cadence" = true + #Style of footprint to display for a player + #Allowed Values: SHOE, SQUARE, HORSESHOE, BIRD, PAW, SQUARE_SOLID, LOWRES_SQUARE + "Player Footprint Style" = "LOWRES_SQUARE" + #Generate footsteps as a quadruped (horse) + "Footsteps as Quadruped" = false + #Footstep master volume scale + #Range: 0 ~ 100 + "Footstep Volume Scale" = 40 + #Enable armor rustle accents for footstep acoustics + "Enable Armor Accents" = false + #Enable rain splash accents for footstep acoustics + "Enable Rain Splash Accents" = true + #Enable water logged accents for footstep acoustics + "Enable Waterlogged Accents" = true + +#Options for mob effect generation +["Mob Effect Options"] + #Hides the player's potion particles to avoid cluttering display + "Hide Player Potion Particles" = true + #Show breath effect in cold regions and underwater + "Show Breath Effect" = true + #Show arrow particle trail during flight + "Show Arrow Particle Trail" = false + #Enable toolbar item sound effects + "Enable Toolbar Sound Effects" = false + #Enable bow/crossbow sound effects + "Enable Bow Sound Effects" = true + #Enable item swing sound effects + "Enable Item Swing Sound Effects" = false + #Toolbar master volume scale + #Range: 0 ~ 100 + "Toolbar Volume Scale" = 0 + diff --git a/src/overrides/config/dsurround/sndctrl-client.toml b/src/overrides/config/dsurround/sndctrl-client.toml new file mode 100644 index 0000000..67b977d --- /dev/null +++ b/src/overrides/config/dsurround/sndctrl-client.toml @@ -0,0 +1,43 @@ + +#General options for defining sound effects +["Sound Options"] + #Enable sound reverb and filtering + "Enable Enhanced Sounds" = true + #Enable conversion of stereo sounds to mono format for spacial play + "Enable Stereo to Mono Conversion" = true + #Enable sound occlusion calculations (sound muffling when positioned behind blocks) + "Enable Sound Occlusion Calculations" = true + #Occlude WEATHER sounds + "Occlude WEATHER Sounds" = false + #Occlude RECORDS sounds + "Occlude RECORDS Sounds" = false + #Options to configure sounds on an individual basis + "Individual Sound Config" = ["minecraft:entity.sheep.ambient cull", "minecraft:entity.chicken.ambient cull", "minecraft:entity.cow.ambient cull", "minecraft:entity.pig.ambient cull", "minecraft:entity.llama.ambient cull", "minecraft:entity.wither.spawn cull 10", "minecraft:entity.wither.death cull 10", "minecraft:entity.dragon.spawn cull 10", "minecraft:entity.dragon.death cull 10"] + #Possible sounds to play when client reaches main game menu + "Startup Sound List" = ["minecraft:entity.experience_orb.pickup", "minecraft:entity.chicken.egg", "minecraft:ambient.underwater.exit"] + #Ticks between culled sound events (0 to disable culling) + #Range: 0 ~ 6000 + "Sound Culling Interval" = 20 + #Number of background threads to handle sound effect calculations (0 is default) + #Range: 0 ~ 8 + "Background Workers" = 0 + #Number of streaming sound channels to configure + #Range: 8 ~ 16 + "Streaming Sound Count" = 10 + +#Defines parameters for special effects +["Effect Options"] + #Replace client side Randomizers with faster versions + "Replace Randoms" = true + #Block range of entity special effect handling + #Range: 16 ~ 64 + "Block Range" = 24 + +#Defines how Sound Control logging will behave +["Logging Options"] + #Enables/disables debug logging of the mod + "Debug Logging" = false + #Bitmask for toggling various debug traces + #Range: > 0 + "Debug Flag Mask" = 0 + diff --git a/src/overrides/config/dungeons_mobs-common.toml b/src/overrides/config/dungeons_mobs-common.toml new file mode 100644 index 0000000..b8d4a92 --- /dev/null +++ b/src/overrides/config/dungeons_mobs-common.toml @@ -0,0 +1,284 @@ + +#Mob Configuration +[mob_configuration] + #Enable the default ability of Wraiths to summon Wraith Fire around the player as an attack. + #If you prefer a less griefy attack using Soul Fireballs akin to the Blaze, disable this feature. [true / false] + enableWraithFireSummon = true + #Add mobs (preferably undead) that the Necromancer can summon. + #To do so, enter the namespace ID of the mob, like "minecraft:zombie". + #If this list is empty, zombies will be summoned instead. + #If a mob chosen from this list cannot be spawned, a zombie will be summoned instead. + necromancerMobSummons = ["minecraft:zombie", "minecraft:skeleton", "dungeons_mobs:armored_zombie", "dungeons_mobs:armored_skeleton", "dungeons_mobs:wraith"] + +#Spawn Configuration +[spawn_configuration] + #Enable Frozen Zombies replacing 80% of Zombie spawns in ICY biomes. + #If you prefer to not have them do this, disable this feature. [true / false] + enableFrozenZombieReplacesZombie = true + #Enable Icy Creepers replacing 80% of Creeper spawns in ICY biomes. + #If you prefer to not have them do this, disable this feature. [true / false] + enableIcyCreeperReplacesCreeper = true + #Enable Jungle Zombies replacing 80% of Zombie spawns in JUNGLE biomes. + #If you prefer to not have them do this, disable this feature. [true / false] + enableJungleZombieReplacesZombie = true + #Enable Mossy Skeletons 80% of Skeleton spawns in JUNGLE biomes. + #If you prefer to not have them do this, disable this feature. [true / false] + enableMossySkeletonReplacesSkeleton = true + #Enable Armored Zombies replacing 10% of Zombie spawns in the biomes they can spawn in. + #If you prefer to not have them do this, disable this feature. [true / false] + enableArmoredZombieReplacesZombie = true + #Enable Armored Skeletons replacing 10% of Skeleton spawns in the biomes they can spawn in. + #If you prefer to not have them do this, disable this feature. [true / false] + enableArmoredSkeletonReplacesSkeleton = true + #Enable Armored Mountaineers replacing 10% of Mountaineer spawns in the biomes they can spawn in. + #If you prefer to not have them do this, disable this feature. [true / false] + enableArmoredMountaineerReplacesMountaineer = true + #Enable Armored Vindicators replacing 10% of Vindicator spawns in the biomes they can spawn in. + #If you prefer to not have them do this, disable this feature. [true / false] + enableArmoredVindicatorReplacesVindicator = true + #Enable Armored Pillagers replacing 10% of Pillager spawns in the biomes they can spawn in. + #If you prefer to not have them do this, disable this feature. [true / false] + enableArmoredPillagerReplacesPillager = true + #Add biome types that the Iceologer can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + iceologerBiomeTypes = ["SNOWY", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Iceologers in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + iceologerSpawnWeight = 20 + #Minimum spawn group size of Iceologers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + iceologerMinGroupSize = 1 + #Maximum spawn group size of Iceologers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + iceologerMaxGroupSize = 1 + #Add biome types that the Wraith can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + wraithBiomeTypes = [] + #Spawn weight of Wraiths in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + wraithSpawnWeight = 0 + #Minimum spawn group size of Wraiths in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + wraithMinGroupSize = 1 + #Maximum spawn group size of Wraiths in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + wraithMaxGroupSize = 1 + #Add biome types that the Necromancer can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + necromancerBiomeTypes = ["SANDY", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Necromancers in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + necromancerSpawnWeight = 20 + #Minimum spawn group size of Necromancers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + necromancerMinGroupSize = 1 + #Maximum spawn group size of Necromancers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + necromancerMaxGroupSize = 1 + #Add biome types that the Skeleton Horseman can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + skeletonHorsemanBiomeTypes = [] + #Spawn weight of Skeleton Horsemen in the biomes they can spawn in. [default:1] + #Range: 0 ~ 1024 + skeletonHorsemanSpawnWeight = 0 + #Minimum spawn group size of Skeleton Horsemen in the biomes they can spawn in. [default:1] + #Range: 0 ~ 32 + skeletonHorsemanMinGroupSize = 0 + #Maximum spawn group size of Skeleton Horsemen in the biomes they can spawn in. [default:1] + #Range: 0 ~ 32 + skeletonHorsemanMaxGroupSize = 0 + #Add biome types that the Mountaineer can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + mountaineerBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!NETHER", "!END"] + #Spawn weight of Mountaineers in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + mountaineerSpawnWeight = 20 + #Minimum spawn group size of Mountaineers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 32 + mountaineerMinGroupSize = 1 + #Maximum spawn group size of Mountaineers in the biomes they can spawn in. [default:4] + #Range: 0 ~ 32 + mountaineerMaxGroupSize = 4 + #Add biome types that the Windcaller can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + windcallerBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!NETHER", "!END"] + #Spawn weight of Windcallers in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + windcallerSpawnWeight = 20 + #Minimum spawn group size of Windcallers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + windcallerMinGroupSize = 1 + #Maximum spawn group size of Windcallers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + windcallerMaxGroupSize = 1 + #Add biome types that the Geomancer can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + geomancerBiomeTypes = ["SAVANNA", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Geomancers in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + geomancerSpawnWeight = 20 + #Minimum spawn group size of Geomancers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + geomancerMinGroupSize = 1 + #Maximum spawn group size of Geomancers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + geomancerMaxGroupSize = 1 + #Add biome types that the Illusioner can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + illusionerBiomeTypes = ["SNOWY", "MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!HOT", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Illusioners in the biomes they can spawn in. [default:1] + #Range: 0 ~ 1024 + illusionerSpawnWeight = 1 + #Minimum spawn group size of Illusioners in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + illusionerMinGroupSize = 1 + #Maximum spawn group size of Illusioners in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + illusionerMaxGroupSize = 1 + #Add biome types that the Vindicator can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + vindicatorBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Vindicators in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + vindicatorSpawnWeight = 20 + #Minimum spawn group size of Vindicators in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + vindicatorMinGroupSize = 1 + #Maximum spawn group size of Vindicators in the biomes they can spawn in. [default:4] + #Range: 0 ~ 128 + vindicatorMaxGroupSize = 4 + #Add biome types that the Evoker can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + evokerBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Evokers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 1024 + evokerSpawnWeight = 1 + #Minimum spawn group size of Evokers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + evokerMinGroupSize = 1 + #Maximum spawn group size of Evokers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + evokerMaxGroupSize = 1 + #Add biome types that the Pillager can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + pillagerBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Pillagers in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + pillagerSpawnWeight = 20 + #Minimum spawn group size of Pillagers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + pillagerMinGroupSize = 1 + #Maximum spawn group size of Pillagers in the biomes they can spawn in. [default:4] + #Range: 0 ~ 128 + pillagerMaxGroupSize = 4 + #Add biome types that the Whisperer can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + whispererBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Whisperers in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + whispererSpawnWeight = 20 + #Minimum spawn group size of Whisperers in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + whispererMinGroupSize = 1 + #Maximum spawn group size of Whisperers in the biomes they can spawn in. [default:4] + #Range: 0 ~ 128 + whispererMaxGroupSize = 4 + #Add biome types that the Leapleaf can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + leapleafBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Leapleafs in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + leapleafSpawnWeight = 20 + #Minimum spawn group size of Leapleafs in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + leapleafMinGroupSize = 1 + #Maximum spawn group size of Leapleafs in the biomes they can spawn in. [default:4] + #Range: 0 ~ 128 + leapleafMaxGroupSize = 4 + #Add biome types that the Quick-Growing Vines can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + quickGrowingVineBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Quick-Growing Vines in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + quickGrowingVineSpawnWeight = 5 + #Minimum spawn group size of Quick-Growing Vines in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + quickGrowingVineMinGroupSize = 1 + #Maximum spawn group size of Quick-Growing Vines in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + quickGrowingVineMaxGroupSize = 1 + #Add biome types that the Poison-Quill Vines can spawn in. + #Put a "!" before the type to prevent spawning in that biome type. + #Leave this blank if you don't want them to spawn at all. + poisonQuillVineBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"] + #Spawn weight of Poison-Quill Vines in the biomes they can spawn in. [default:5] + #Range: 0 ~ 1024 + poisonQuillVineSpawnWeight = 5 + #Minimum spawn group size of Poison-Quill Vines in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + poisonQuillVineMinGroupSize = 1 + #Maximum spawn group size of Poison-Quill Vines in the biomes they can spawn in. [default:1] + #Range: 0 ~ 128 + poisonQuillVineMaxGroupSize = 1 + +#Raid Configuration +[raid_configuration] + #Enables logic for only allowing certain raiders to spawn as a part of raids in certain biome types. + #This will make the Mountaineers, Windcaller, Iceologer and Squall Golem only spawn as raiders in their allowed biomes. + #If they are not allowed to spawn as part of a raid in a given biome, + #another equivalent Illager type (Vindicator, Evoker, Ravager) will spawn instead. + #If they are not configured to be added to raids, + #they will replace their equivalent Illager type (Vindicator, Evoker, Ravager) in raids taking place in their allowed biomes. [true / false] + enableBiomeSpecificRaiders = false + #Add biome types that the Squall Golem can spawn in (if biome-specific raiding is enabled). + #Put a "!" before the type to prevent spawning (in biome-specific raids) in that biome type. + #Leave this blank if you don't want them to spawn (in biome-specific raids) at all. + squallGolemBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!MUSHROOM", "!NETHER", "!END"] + #Enable the addition of Mountaineers to raids. [true / false] + enableMountaineersInRaids = true + #Enable the addition of Vindicator Chefs to raids. [true / false] + enableVindicatorChefsInRaids = true + #Enable the addition of Armored Vindicators to raids. [true / false] + enableArmoredVindicatorsInRaids = true + #Enable the addition of Armored Mountaineers to raids. [true / false] + enableArmoredMountaineersInRaids = true + #Enable the addition of Royal Guards to raids. [true / false] + enableRoyalGuardsInRaids = true + #Enable the addition of Geomancers to raids. [true / false] + enableGeomancersInRaids = true + #Enable the addition of Illusioners to raids. [true / false] + enableIllusionersInRaids = true + #Enable the addition of Iceologers to raids. [true / false] + enableIceologersInRaids = true + #Enable the addition of Windcallers to raids. [true / false] + enableWindcallersInRaids = true + #Enable the addition of Armored Pillagers to raids. [true / false] + enableArmoredPillagersInRaids = true + #Enable the addition of Squall Golems to raids. [true / false] + enableSquallGolemsInRaids = true + #Enable the addition of Redstone Golems to raids. [true / false] + enableRedstoneGolemsInRaids = true + +#Vanilla Mob Configuration +[vanilla_mob_configuration] + #Enable the addition of additional attributes to Husks to make them as powerful as they are in Minecraft Dungeons. [true / false] + enableStrongerHusks = true + #Enables Spiders and Cave Spiders shooting webs as a ranged attack like they do in Minecraft Dungeons. [true / false] + enableRangedSpiders = true + #Enables Illusioners to have the same cloning behavior as they do in Minecraft Dungeons. [true / false] + enableCloningIllusioners = true + diff --git a/src/overrides/config/dynview-common.toml b/src/overrides/config/dynview-common.toml new file mode 100644 index 0000000..c747f12 --- /dev/null +++ b/src/overrides/config/dynview-common.toml @@ -0,0 +1,21 @@ + +["Dynamic Chunk View Distance Settings"] + #The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 20 + #Range: 1 ~ 200 + maxChunkViewDist = 10 + #The average tick time to stabilize the chunk view distance around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms + #Range: 10 ~ 100 + meanAvgTickTime = 43 + #The minimum chunk view distance allowed to use. Default: 4 + #Range: 3 ~ 200 + minChunkViewDist = 4 + #Whether to output log messages for actions done. This can be helpful to balance the other settings nicely. + logMessages = true + #The update frequency of average server tick time checks to update view distances. Default: 30sec + #Range: 1 ~ 1000 + viewDistanceUpdateRate = 120 + +["Chunk slow unload settings"] + #Enable slow chunk unloading(~1minute) after load, helps with mods hot-loading chunks frequently. Default: true + chunkunload = true + diff --git a/src/overrides/config/easymagic-common.toml b/src/overrides/config/easymagic-common.toml new file mode 100644 index 0000000..99c76bc --- /dev/null +++ b/src/overrides/config/easymagic-common.toml @@ -0,0 +1,29 @@ + +[general] + #Some convenient tweaks for working with anvils. + "Anvil Tweaks" = true + #Small improvements to make working an enchantment table more convenient. + "Easy Enchanting" = true + +[anvil_tweaks] + #Using an iron block on a chipped or damaged anvil repairs it fully. + "Iron Block Repairs Anvil" = true + #Using an iron ingot on a chipped or damaged anvil has a chance to repair it by one stage. + "Iron Ingot Repairs Anvil" = true + #Chance one out of set value an attempt at repairing an anvil will be successful. + #Range: > 1 + "Anvil Repair Chance" = 5 + +[easy_enchanting] + #Inventory contents stay in their slot after closing the enchanting screen. Also makes hoppers able to input and output items. + "Inventory Contents Stay" = true + #Re-roll possible enchantments in an enchanting table every time an item is placed into the enchanting slot. + "Re-Roll Enchantments" = false + #When hovering over an enchanting option show the complete outcome on the tooltip instead of only a single enchantment. + "Show All Enchantments" = false + #Amount of bookshelves required to perform enchantments at the highest level. + #Range: > 0 + "Enchanting Power" = 15 + #Blocks without a collision shape do not block bookshelves placed behind from counting towards current enchanting power. + "Lenient Bookshelves" = true + diff --git a/src/overrides/config/enhancedcelestials/enhancedcelestials-common.toml b/src/overrides/config/enhancedcelestials/enhancedcelestials-common.toml new file mode 100644 index 0000000..b3188c9 --- /dev/null +++ b/src/overrides/config/enhancedcelestials/enhancedcelestials-common.toml @@ -0,0 +1,36 @@ + +#Blood Moon Settings +[Blood_Moon_Settings] + #Multiply the monster spawn cap (70 monsters) by this value. + #Remember, more mobs = more server lag, so set this number responsibly! + #Default is 5.0. aka 70 * 5.0 = 350 total mobs + #Range: 1.5 ~ 30.0 + MonsterSpawnCapMultiplier = 2.0 + #The chance of Blood Moon occurring each night. Chance is rolled at the daytime 12000. + #Default 0.05 + #Range: 0.01 ~ 1.0 + BloodMoonChance = 0.05 + #Are Blood Moon clouds red? + #Default true + BloodMoonRedClouds = true + #Show notifications of Blood Moon? + #Default true + BloodMoonNotification = true + +[Harvest_Moon_Settings] + #The chance of a Harvest Moon occurring each night. Chance is rolled at the daytime 12000. + #Default 0.025 + #Range: 0.0 ~ 1.0 + HarvestMoonChance = 0.025 + #Multiplies the rate at which crops grow during Harvest Moon. + #Default 15.0 + #Range: 1.0 ~ 10000.0 + CropGrowthMultiplier = 15.0 + #Multiplies the rate at which crop items drop during Harvest Moon. + #Default 2.0 + #Range: 1.0 ~ 1000.0 + CropItemDropMultiplier = 2.5 + #Show notifications of Harvest Moon? + #Default true + HarvestMoonNotification = true + diff --git a/src/overrides/config/enigmaticlegacy-common.omniconf b/src/overrides/config/enigmaticlegacy-common.omniconf new file mode 100644 index 0000000..a3873fe --- /dev/null +++ b/src/overrides/config/enigmaticlegacy-common.omniconf @@ -0,0 +1,593 @@ +# Configuration File + +@CONFIG_VERSION: 2.1 + +########################################################################################################## +# Accessibility Options +#--------------------------------------------------------------------------------------------------------# +# You may disable certain items or features from being obtainable/usable here. +# Please note that as of release 2.6.0 of Enigmatic Legacy, those options are automatically generated +# for most items in the mod. They may refer to items that do not exist yet or are not obtainable in any +# case, and may not work for certain items due to non-generic obtaining methods or generic oversight. +# +# If you discover option that does not work, but for whatever reason you really need it, submit an issue +# pointing out to such option here: https://github.com/Extegral/Enigmatic-Legacy/issues +########################################################################################################## + +"Accessibility Options" { + # Whether or not Angel's Blessing should be enabled. [default: true, synchronized: yes] + B:AngelsBlessingEnabled=true + + # Whether or not Astral Breaker should be enabled. [default: true, synchronized: yes] + B:AstralBreakerEnabled=true + + # Whether or not Astral Dust should be enabled. [default: true, synchronized: yes] + B:AstralDustEnabled=true + + # Whether or not Axe of Executioner should be enabled. [default: true, synchronized: yes] + B:AxeofExecutionerEnabled=true + + # Whether or not Blank Scroll should be enabled. [default: true, synchronized: yes] + B:BlankScrollEnabled=true + + # Whether or not Blazing Core should be enabled. [default: true, synchronized: yes] + B:BlazingCoreEnabled=true + + # Whether or not bonus recipes for wool dyeing should be enabled. [default: true, synchronized: yes] + B:BonusWoolRecipesEnabled=true + + # Whether or not Charm of Treasure Hunter should be enabled. [default: true, synchronized: yes] + B:CharmofTreasureHunterEnabled=true + + # Whether or not Common Potions should be enabled. [default: true, synchronized: yes] + B:CommonPotionsEnabled=true + + # Whether or not Corrupted Tome should be enabled. [default: true, synchronized: yes] + B:CorruptedTomeEnabled=true + + # Whether or not Enigmatic Legacy should purposefully crash client whenever any mod tries to inject unnamed LootPool into any loot table. If false, stacktraces will be printed to log but game will proceed as normal. [default: true, synchronized: no] + B:CrashOnUnnamedPool=true + + # Whether or not Crying Netherite Armor should be enabled. [default: true, synchronized: yes] + B:CryingNetheriteArmorEnabled=true + + # Whether or not Crying Netherite Axe should be enabled. [default: true, synchronized: yes] + B:CryingNetheriteAxeEnabled=true + + # Whether or not Crying Netherite Hoe should be enabled. [default: true, synchronized: yes] + B:CryingNetheriteHoeEnabled=true + + # Whether or not Crying Netherite Ingot should be enabled. [default: true, synchronized: yes] + B:CryingNetheriteIngotEnabled=true + + # Whether or not Crying Netherite Pickaxe should be enabled. [default: true, synchronized: yes] + B:CryingNetheritePickaxeEnabled=true + + # Whether or not Crying Netherite Shovel should be enabled. [default: true, synchronized: yes] + B:CryingNetheriteShovelEnabled=true + + # Whether or not Crying Netherite Sword should be enabled. [default: true, synchronized: yes] + B:CryingNetheriteSwordEnabled=true + + # Whether or not this mod should add any custom loot to dungeon chests' loot tables. This options is mainly for modpack developers and enables them to re-add that loot on their own terms, since no other ways of modifying what Enigmatic Legacy adds to loot tables currently exist. [default: true, synchronized: yes] + B:CustomDungeonLootEnabled=true + + # Whether or not Dark Armor should be enabled. [default: true, synchronized: yes] + B:DarkArmorEnabled=true + + # Whether or not Darkest Scroll should be enabled. [default: true, synchronized: yes] + B:DarkestScrollEnabled=true + + # If true, tools with area of effect abilities will not have those abilities disabled when player holds Shift (crouches). [default: false, synchronized: yes] + B:DisableAOEShiftSuppression=false + + # Whether or not Emblem of Bloodstained Valor should be enabled. [default: true, synchronized: yes] + B:EmblemofBloodstainedValorEnabled=true + + # Whether or not Emblem of Monster Slayer should be enabled. [default: true, synchronized: yes] + B:EmblemofMonsterSlayerEnabled=true + + # Whether or not Enchanter's Pearl should be enabled. [default: true, synchronized: yes] + B:EnchantersPearlEnabled=true + + # Whether or not Ender Rod should be enabled. [default: true, synchronized: yes] + B:EnderRodEnabled=true + + # Whether or not Enigmatic Amulet should be enabled. [default: true, synchronized: yes] + B:EnigmaticAmuletEnabled=false + + # Whether or not Essence of Raging Life should be enabled. [default: true, synchronized: yes] + B:EssenceofRagingLifeEnabled=true + + # Whether or not Etherium Armor should be enabled. [default: true, synchronized: yes] + B:EtheriumArmorEnabled=true + + # Whether or not Etherium Broadsword should be enabled. [default: true, synchronized: yes] + B:EtheriumBroadswordEnabled=true + + # Whether or not Etherium Ingot should be enabled. [default: true, synchronized: yes] + B:EtheriumIngotEnabled=true + + # Whether or not Etherium Ore should be enabled. [default: true, synchronized: yes] + B:EtheriumOreEnabled=true + + # Whether or not Etherium Pickaxe should be enabled. [default: true, synchronized: yes] + B:EtheriumPickaxeEnabled=true + + # Whether or not Etherium Scythe should be enabled. [default: true, synchronized: yes] + B:EtheriumScytheEnabled=true + + # Whether or not Etherium Shovel should be enabled. [default: true, synchronized: yes] + B:EtheriumShovelEnabled=true + + # Whether or not Etherium Warxe should be enabled. [default: true, synchronized: yes] + B:EtheriumWarxeEnabled=true + + # Whether or not Exquisite Ring should be enabled. [default: true, synchronized: yes] + B:ExquisiteRingEnabled=true + + # Whether or not Extradimensional Eye should be enabled. [default: true, synchronized: yes] + B:ExtradimensionalEyeEnabled=true + + # Whether or not Eye of Nebula should be enabled. [default: true, synchronized: yes] + B:EyeofNebulaEnabled=true + + # Whether or not Forbidden Fruit should be enabled. [default: true, synchronized: yes] + B:ForbiddenFruitEnabled=true + + # Whether or not Fruit of Ascension should be enabled. [default: true, synchronized: yes] + B:FruitofAscensionEnabled=true + + # Whether or not Gem of Binding should be enabled. [default: true, synchronized: yes] + B:GemofBindingEnabled=true + + # Whether or not Gift of the Heaven should be enabled. [default: true, synchronized: yes] + B:GiftoftheHeavenEnabled=true + + # Whether or not Grace of the Creator should be enabled. [default: true, synchronized: yes] + B:GraceoftheCreatorEnabled=true + + # Whether or not Guide to Feral Hunt should be enabled. [default: true, synchronized: yes] + B:GuidetoFeralHuntEnabled=true + + # Whether or not Guite to Animal Companionship should be enabled. [default: true, synchronized: yes] + B:GuitetoAnimalCompanionshipEnabled=true + + # Whether or not Heart of the Earth should be enabled. [default: true, synchronized: yes] + B:HeartoftheEarthEnabled=true + + # Whether or not Heart of the Golem should be enabled. [default: true, synchronized: yes] + B:HeartoftheGolemEnabled=true + + # Whether or not Heart of the Guardian should be enabled. [default: true, synchronized: yes] + B:HeartoftheGuardianEnabled=true + + # Whether or not Iron Ring should be enabled. [default: true, synchronized: yes] + B:IronRingEnabled=true + + # Whether or not Keystone of The Oblivion should be enabled. [default: true, synchronized: yes] + B:KeystoneofTheOblivionEnabled=true + + # Whether or not Lore Fragment should be enabled. [default: true, synchronized: yes] + B:LoreFragmentEnabled=true + + # Whether or not Magnet Ring should be enabled. [default: true, synchronized: yes] + B:MagnetRingEnabled=true + + # Whether or not Megasponge should be enabled. [default: true, synchronized: yes] + B:MegaspongeEnabled=true + + # Whether or not Mending Mixture should be enabled. [default: true, synchronized: yes] + B:MendingMixtureEnabled=true + + # Whether or not Nefarious Essence should be enabled. [default: true, synchronized: yes] + B:NefariousEssenceEnabled=true + + # Whether or not Pact of Infinite Avarice should be enabled. [default: true, synchronized: yes] + B:PactofInfiniteAvariceEnabled=true + + # Whether or not Pearl of the Void should be enabled. [default: true, synchronized: yes] + B:PearloftheVoidEnabled=true + + # Whether or not Potion of Recall should be enabled. [default: true, synchronized: yes] + B:PotionofRecallEnabled=true + + # If true, Enigmatic Legacy will cycle through each player's recipe book and trigger 'minecraft:recipe_unlocked' criterion trigger for everything that they have unlocked upon player joining the world. [default: true, synchronized: no] + B:RetriggerRecipeUnlocks=true + + # Whether or not Ring of Dislocation should be enabled. [default: true, synchronized: yes] + B:RingofDislocationEnabled=true + + # Whether or not Ring of Ender should be enabled. [default: true, synchronized: yes] + B:RingofEnderEnabled=true + + # Whether or not Ring of the Seven Curses should be enabled. [default: true, synchronized: yes] + B:RingoftheSevenCursesEnabled=false + + # Whether or not Scroll of Ageless Wisdom should be enabled. [default: true, synchronized: yes] + B:ScrollofAgelessWisdomEnabled=true + + # Whether or not Scroll of Postmortal Recall should be enabled. [default: true, synchronized: yes] + B:ScrollofPostmortalRecallEnabled=true + + # Whether or not Scroll of a Thousand Curses should be enabled. [default: true, synchronized: yes] + B:ScrollofaThousandCursesEnabled=true + + # Whether or not Tattered Tome should be enabled. [default: true, synchronized: yes] + B:TatteredTomeEnabled=true + + # Whether or not The Acknowledgment should be enabled. [default: true, synchronized: yes] + B:TheAcknowledgmentEnabled=true + + # Whether or not The Architect's Inkwell should be enabled. [default: true, synchronized: yes] + B:TheArchitectsInkwellEnabled=true + + # Whether or not The Twist should be enabled. [default: true, synchronized: yes] + B:TheTwistEnabled=true + + # Whether or not Tome of Hungering Knowledge should be enabled. [default: true, synchronized: yes] + B:TomeofHungeringKnowledgeEnabled=true + + # Whether or not Twisted Heart should be enabled. [default: true, synchronized: yes] + B:TwistedHeartEnabled=true + + # Whether or not Twisted Mirror should be enabled. [default: true, synchronized: yes] + B:TwistedMirrorEnabled=true + + # Whether or not Ultimate Potions should be enabled. [default: true, synchronized: yes] + B:UltimatePotionsEnabled=true + + # Whether or not Unholy Grail should be enabled. [default: true, synchronized: yes] + B:UnholyGrailEnabled=true + + # Whether or not Unholy Stone should be enabled. [default: true, synchronized: yes] + B:UnholyStoneEnabled=true + + # Whether or not Will of the Ocean should be enabled. [default: true, synchronized: yes] + B:WilloftheOceanEnabled=true + + # Whether or not Withered Tome should be enabled. [default: true, synchronized: yes] + B:WitheredTomeEnabled=true + + # Whether or not Wormhole Potion should be enabled. [default: true, synchronized: yes] + B:WormholePotionEnabled=true +} + + +########################################################################################################## +# Balance Options +#--------------------------------------------------------------------------------------------------------# +# Various options that mostly affect individual items +########################################################################################################## + +"Balance Options" { + # Acceleration modifier for active ability of Angel's Blessing. The greater it is, the more momentum you will gain. [range: 0.0 ~ 256.0, default: 1.0, synchronized: yes] + D:AngelBlessingAccelerationModifier=1.0 + + # Separate acceleration modifier for active ability of Angel's Blessing when player is flying with Elytra. [range: 0.0 ~ 256.0, default: 0.6, synchronized: yes] + D:AngelBlessingAccelerationModifierElytra=0.6 + + # Active ability cooldown for Angel's Blessing. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 40, synchronized: yes] + I:AngelBlessingCooldown=40 + + # Chance to deflect projectile when having Angel's Blessing equipped. Measured in percents. [range: 0 ~ 100, default: 50, synchronized: yes] + I:AngelBlessingDeflectChance=50 + + # The depth of Astral Breaker AOE mining. [range: 0 ~ 127, default: 1, synchronized: yes] + I:AstralBreakerMiningDepth=1 + + # The radius of Astral Breaker AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes] + I:AstralBreakerMiningRadius=3 + + # Attack speed increase provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 1.0, synchronized: yes] + D:BerserkEmblemAttackSpeedBoost=1.0 + + # Damage increase provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 1.0, synchronized: yes] + D:BerserkEmblemDamageBoost=1.0 + + # Damage resistance provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 0.5, synchronized: yes] + D:BerserkEmblemResistanceBoost=0.5 + + # Movement speed increase provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 0.5, synchronized: yes] + D:BerserkEmblemSpeedBoost=0.5 + + # Active ability cooldown for Blazing Core. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes] + I:BlazingCoreCooldown=0 + + # How much fire-based damage instantly receives any creature that attacks bearer of the Blazing Core. [range: 0.0 ~ 512.0, default: 4.0, synchronized: yes] + D:BlazingCoreDamageFeedback=4.0 + + # How how many seconds any creature that attacks bearer of the Blazing Core will be set on fire. [range: 0 ~ 512, default: 4, synchronized: yes] + I:BlazingCoreIgnitionFeedback=4 + + # Whether or not crossbows with Ceaseless should be able to shoot basic arrows even if there are none in player's inventory. [default: true, synchronized: yes] + B:CeaselessEnchantmentAllowNoArrow=true + + # Damage increase provided by Scroll of a Thousand Curses for each curse, as percentage. [range: 0 ~ 32768, default: 4, synchronized: yes] + I:CursedScrollDamageBoost=4 + + # Mining speed increase provided by Scroll of a Thousand Curses for each curse, as percentage. [range: 0 ~ 32768, default: 7, synchronized: yes] + I:CursedScrollMiningBoost=7 + + # Health regeneration increase provided by Scroll of a Thousand Curses for each curse, as percentage. [range: 0 ~ 32768, default: 4, synchronized: yes] + I:CursedScrollRegenBoost=4 + + # The damage bonus stat provided by red Enigmatic Amulet. [range: -32768.0 ~ 32768.0, default: 1.5, synchronized: yes] + D:EnigmaticAmuletDamageBonus=1.5 + + # Whether or not it should be possible to equip multiple Enigmatic Amulets, granted player somehow gets more than one charm slot. [default: false, synchronized: yes] + B:EnigmaticAmuletMultiequip=false + + # If true, only original owner of Extradimensional Vessel will be able to pick it up. [default: false, synchronized: yes] + B:EnigmaticAmuletOwnerOnlyVessel=false + + # If true, color of Enigmatic Amulet will be assigned using player's name as seed for generating it, instead of randomly - so that every player will always receive one specific color. [default: false, synchronized: yes] + B:EnigmaticAmuletSeededColorGen=false + + # Whether or not Enigmatic Amulet should be summoning Extradimensional Vessel on owner's death. [default: true, synchronized: yes] + B:EnigmaticAmuletVesselEnabled=true + + # Active ability cooldown for Heart of Creation. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 3, synchronized: yes] + I:EnigmaticItemCooldown=3 + + # Damage reduction of shield generated by Etherium Armor. Defined as percentage. [range: 0 ~ 100, default: 50, synchronized: yes] + I:EtheriumArmorShieldReduction=50 + + # The value of health to which player wearing full Etherium Armor set should be brough to activate the shield ability. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes] + I:EtheriumArmorShieldThreshold=40 + + # The volume Etherium Waraxe AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes] + I:EtheriumAxeMiningVolume=3 + + # The depth of Etherium Pickaxe AOE mining. [range: 0 ~ 127, default: 1, synchronized: yes] + I:EtheriumPickaxeMiningDepth=1 + + # The radius of Etherium Pickaxe AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes] + I:EtheriumPickaxeMiningRadius=3 + + # The volume Etherium Scythe AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes] + I:EtheriumScytheMiningVolume=3 + + # The depth of Etherium Shovel AOE mining. [range: 0 ~ 127, default: 1, synchronized: yes] + I:EtheriumShovelMiningDepth=1 + + # The radius of Etherium Shovel AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes] + I:EtheriumShovelMiningRadius=3 + + # Cooldown of Etherium Broadsword ability. Measured in ticks. [range: 0 ~ 32768, default: 40, synchronized: yes] + I:EtheriumSwordCooldown=40 + + # Active ability cooldown for Eye of the Nebula. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 60, synchronized: yes] + I:EyeOfNebulaCooldown=60 + + # Probability for Eye of the Nebula to teleport it's bearer from any attack without receiving any damage. Defined as percentage. [range: 0 ~ 100, default: 15, synchronized: yes] + I:EyeOfNebulaDodgeChance=15 + + # Range in which Eye of the Nebula searches for a position to teleport it's bearer to when dodging the attack. [range: 1.0 ~ 128.0, default: 16.0, synchronized: yes] + D:EyeOfNebulaDodgeRange=16.0 + + # Magic Damage resistance provided by Eye of the Nebula. Defined as percentage. [range: 0 ~ 100, default: 65, synchronized: yes] + I:EyeOfNebulaMagicResistance=65 + + # Range in which Eye of the Nebula can reach an entity when using it's active ability. [range: 1.0 ~ 128.0, default: 32.0, synchronized: yes] + D:EyeOfNebulaPhaseRange=32.0 + + # Default chance to behead an enemy with Axe of Executioner. Defined as percentage. [range: 0 ~ 100, default: 10, synchronized: yes] + I:ForbiddenAxeBeheadingBase=10 + + # Bonus percantage to beheading chance from each Looting level applied to Axe of Executioner. [range: 0 ~ 100, default: 5, synchronized: yes] + I:ForbiddenAxeBeheadingBonus=5 + + # How much should be subtracted from regeneration of player who have consumed The Forbidden Fruit. [range: 0 ~ 100, default: 80, synchronized: yes] + I:ForbiddenFruitRegenerationSubtraction=80 + + # Active ability cooldown for Heart of the Golem. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes] + I:GolemHeartCooldown=0 + + # Default amount of armor points provided by Heart of the Golem. [range: 0.0 ~ 256.0, default: 4.0, synchronized: yes] + D:GolemHeartDefaultArmor=4.0 + + # Resistance to explosion damage provided by Heart of the Golem. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes] + I:GolemHeartExplosionResistance=40 + + # Resistance to knockback provided by Heart of the Golem. Defined as percentage. [range: 0 ~ 100, default: 100, synchronized: yes] + I:GolemHeartKnockbackResistance=100 + + # Resistance to melee attacks provided by Heart of the Golem. Defined as percentage. [range: 0 ~ 100, default: 25, synchronized: yes] + I:GolemHeartMeleeResistance=25 + + # The amount of armor points provided by Heart of the Golem when it's bearer has no armor equipped. [range: 0.0 ~ 256.0, default: 16.0, synchronized: yes] + D:GolemHeartSuperArmor=16.0 + + # The amount of armor toughness provided by Heart of the Golem when it's bearer has no armor equipped. [range: 0.0 ~ 256.0, default: 4.0, synchronized: yes] + D:GolemHeartSuperArmorToughness=4.0 + + # Modifier for Magic Damage vulnerability applied by Heart of the Golem. Default value of 2.0 means that player will receive twice as much damage from magic. [range: 1.0 ~ 256.0, default: 2.0, synchronized: yes] + D:GolemHeartVulnerabilityModifier=2.0 + + # Range of active/passive abilities of Heart of the Guardian. [range: 0 ~ 32768, default: 24, synchronized: yes] + I:GuardianHeartAbilityRange=24 + + # Cooldown of enraging ability of Heart of the Guardian. Measured in ticks. [range: 0 ~ 32768, default: 200, synchronized: yes] + I:GuardianHeartActiveAbilityCooldown=200 + + # Range in which monster enraged by active ability of Heart of the Guardian will seek new target. Monsters within this range will target enraged monster back. [range: 0 ~ 32768, default: 12, synchronized: yes] + I:GuardianHeartEnrageRange=12 + + # Multiplier for experience consumption by Gift of the Heaven. [range: 0.0 ~ 32768.0, default: 1.0, synchronized: yes] + D:HeavenScrollXPCostModifier=1.0 + + # The range in which Guide to Feral Hunt will redirect damage from pet to it's owner. [range: 0 ~ 32768, default: 24, synchronized: yes] + I:HunterGuideEffectiveDistance=24 + + # The percantage subtracted from damage redirected by Guide to Feral Hunt, if Guide to Animal Companionship is also possessed. [range: 0 ~ 100, default: 50, synchronized: yes] + I:HunterGuideSynergyDamageReduction=50 + + # Inverts the Shift behaviour of Magnetic Ring and Dislocation Ring. [default: false, synchronized: yes] + B:MagnetRingInvertShift=false + + # The radius in which Magnetic Ring will attract items. [range: 1 ~ 256, default: 8, synchronized: yes] + I:MagnetRingRange=8 + + # Radius in which Exptrapolated Megaspong absorbs water. Default 4 equals to vanilla sponge [range: 0 ~ 128, default: 4, synchronized: yes] + I:MegaspongeRadius=4 + + # Mining speed boost granted by Charm of Treasure Hunter. Defined as percentage. [range: 0 ~ 1000, default: 30, synchronized: yes] + I:MiningCharmBreakSpeed=30 + + # Additional block reach granted by Charm of Treasure Hunter. [range: 0.0 ~ 16.0, default: 2.15, synchronized: yes] + D:MiningCharmReachDistance=2.15 + + # Whether or not Emblem of Monster Slayer should provide +1 Looting Level. [default: true, synchronized: yes] + B:MonsterCharmBonusLooting=true + + # Whether or not Emblem of Monster Slayer should provide double experience drop from monsters. [default: true, synchronized: yes] + B:MonsterCharmDoubleXP=true + + # Damage bonus against agressive creatures for Emblem of Monster Slayer. Defined as percentage. [range: 0 ~ 1000, default: 10, synchronized: yes] + I:MonsterCharmHostileDamage=10 + + # Damage bonus against undead enemies for Emblem of Monster Slayer. Defined as percentage. [range: 0 ~ 1000, default: 25, synchronized: yes] + I:MonsterCharmUndeadDamage=25 + + # Hard cap for Keystone of The Oblivion. When it's reached, you will no longer be able to add new items to it's list via crafting. Required to prevent potential perfomance issues with ridiculously large lists. [range: 1 ~ 32768, default: 100, synchronized: yes] + I:OblivionStoneHardcap=100 + + # Soft cap for Keystone of The Oblivion. When it's reached, the list view seen in it's Ctrl tooltip will be fixed at this amount of items, and become chaotic and unreadable. Required since monitors are not infinitely large these days. [range: 1 ~ 32768, default: 25, synchronized: yes] + I:OblivionStoneSoftcap=25 + + # Active ability cooldown for Will of the Ocean. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 600, synchronized: yes] + I:OceanStoneCooldown=600 + + # Swimming speed boost provided by Will of the Ocean. Defined as percentage. [range: 0 ~ 1000, default: 200, synchronized: yes] + I:OceanStoneSwimBoost=200 + + # Damage resistance against underwater creatures provided by Will of the Ocean. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes] + I:OceanStoneUnderwaterCreaturesResistance=40 + + # Multiplier for experience consumption by active ability of Will of the Ocean. [range: 0.0 ~ 1000.0, default: 1.0, synchronized: yes] + D:OceanStoneXPCostModifier=1.0 + + # Whether or not it should be allowed to equip multiple spellstones if they are different items, granted player somehow gets more than one spellstone slot. [default: false, synchronized: yes] + B:SpellstonesMultiequip=false + + # The radius in which Dislocation Ring will collect items. [range: 1 ~ 256, default: 16, synchronized: yes] + I:SuperMagnetRingRange=16 + + # Whether or not Dislocation Ring should play sound effect when teleporting items to player. [default: false, synchronized: yes] + B:SuperMagnetRingSound=false + + # Attack damage of The Twist, actual damage shown in tooltip will be is 1 + this_value. [range: 0.0 ~ 32768.0, default: 8.0, synchronized: yes] + D:TheTwistAttackDamage=8.0 + + # Attack speed of The Twist. [range: -32768.0 ~ 32768.0, default: -1.8, synchronized: yes] + D:TheTwistAttackSpeed=-1.8 + + # Attack damage bonus of The Twist against players and bossess. [range: 0 ~ 32768, default: 300, synchronized: yes] + I:TheTwistBossDamageBonus=300 + + # Knockback bonus of The Twist. For Phantoms, this value is multiplied by 1.5. [range: 0 ~ 32768, default: 300, synchronized: yes] + I:TheTwistKnockbackPowerBonus=300 + + # Base damage dealt by Darkness every half a second, when it devours a creature in proximity of bearer of the pearl. [range: 0.0 ~ 1000.0, default: 4.0, synchronized: yes] + D:VoidPearlBaseDarknessDamage=4.0 + + # Active ability cooldown for Pearl of the Void. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes] + I:VoidPearlCooldown=0 + + # Modifier for slowing down player's regeneration when bearing the pearl. This includes natural regeneration, as well as artificial healing effects that work over time. The greater it is, the slower player will regenerate. [range: 0.0 ~ 1000.0, default: 1.0, synchronized: yes] + D:VoidPearlRegenerationModifier=1.0 + + # Range in which Pearl of the Void will force darkness to devour living creatures. [range: 0.0 ~ 128.0, default: 16.0, synchronized: yes] + D:VoidPearlShadowRange=16.0 + + # Chance for Pearl of the Void to prevent it's bearer death from receiving lethal amout of damage. Defined as percentage. [range: 0 ~ 100, default: 35, synchronized: yes] + I:VoidPearlUndeadChance=35 + + # Level of Withering that bearer of the pearl will apply to entitities they attack. [range: 0 ~ 3, default: 2, synchronized: yes] + I:VoidPearlWitheringLevel=2 + + # Amout of ticks for which bearer of the pearl will apply Withering effect to entities they attack. 20 ticks equals to 1 second. [range: 0 ~ 32768, default: 100, synchronized: yes] + I:VoidPearlWitheringTime=100 + + # Range in which Scroll of Ageless Wisdom collects experience orbs when active. [range: 1.0 ~ 128.0, default: 16.0, synchronized: yes] + D:XPScrollCollectionRange=16.0 +} + + +########################################################################################################## +# Generic Config +#--------------------------------------------------------------------------------------------------------# +# Some different stuff +########################################################################################################## + +"Generic Config" { + # Maximum amount of Soul Crystals a player can loose before they won't drop anymore. Each crystal lost subtracts 10% of from their maximum possible health value. [range: 1 ~ 10, default: 9, synchronized: no] + I:MaxSoulCrystalLoss=9 + + # Soul Crystals mechanic mode. 0 - disabled unless enforced by specific in-game items; 1 - also enabled when keepInventory is true; 2 - always enabled. [range: 0 ~ 2, default: 0, synchronized: no] + I:SoulCrystalsMode=0 +} + + +########################################################################################################## +# Save the Bees +#--------------------------------------------------------------------------------------------------------# +# This category exists solely because of Jusey1z who really wanted to protect his bees. +# Btw Jusey, when I said 'very cute though', I meant you. Bees are cute either of course. +########################################################################################################## + +"Save the Bees" { + # If true, bees will never affected by the Second Curse of Ring of the Seven Curses. [default: false, synchronized: yes] + B:CursedRingDontTouchMyBees=false +} + + +########################################################################################################## +# The Seven Curses +#--------------------------------------------------------------------------------------------------------# +# Config options directly affecting Ring of the Seven Curses +########################################################################################################## + +"The Seven Curses" { + # How much less effective armor will be for those who bear the ring. Measured as percetage. [range: 0 ~ 100, default: 30, synchronized: yes] + I:CursedRingArmorDebuff=30 + + # How much additional Enchanting Power ring provides in Enchanting Table. [range: 0 ~ 32768, default: 10, synchronized: yes] + I:CursedRingEnchantingBonus=10 + + # Allows to adjust how frequently Endermen will try to randomly teleport to player bearing the ring, even if they can't see the player and are not angered yet. Lower value = less probability of this happening. [range: 0.01 ~ 32768.0, default: 1.0, synchronized: yes] + D:CursedRingEndermenRandomportFrequency=1.0 + + # Range in which Endermen can try to randomly teleport to bearers of the ring. [range: 8.0 ~ 32768.0, default: 32.0, synchronized: yes] + D:CursedRingEndermenRandomportRange=32.0 + + # How much experience will drop from mobs to bearers of the ring, measured in percents. [range: 0 ~ 32768, default: 400, synchronized: yes] + I:CursedRingExperienceBonus=400 + + # How many bonus Fortune levels ring provides [range: 0 ~ 32768, default: 1, synchronized: yes] + I:CursedRingFortuneBonus=1 + + # How much knockback bearers of the ring take, measured in percents. [range: 0 ~ 32768, default: 200, synchronized: yes] + I:CursedRingKnockbackDebuff=200 + + # How many bonus Looting levels ring provides [range: 0 ~ 32768, default: 1, synchronized: yes] + I:CursedRingLootingBonus=1 + + # How much damage monsters receive from bearers of the ring will be decreased, in percents. [range: 0 ~ 32768, default: 50, synchronized: yes] + I:CursedRingMonsterDamageDebuff=50 + + # Range in which neutral creatures are angered against bearers of the ring. [range: 4.0 ~ 32768.0, default: 24.0, synchronized: yes] + D:CursedRingNeutralAngerRange=24.0 + + # Range in which neutral creatures can see and target bearers of the ring even if they can't directly see them. [range: 0.0 ~ 32768.0, default: 4.0, synchronized: yes] + D:CursedRingNeutralXRayRange=4.0 + + # Defines how much damage bearers of the ring receive from any source. Measured as percentage. [range: 0 ~ 32768, default: 200, synchronized: yes] + I:CursedRingPainModifier=200 + + # If true, Ring of the Seven Curses will be equipped into player's ring slot right away when entering a new world, instead of just being added to their inventory. [default: false, synchronized: yes] + B:CursedRingUltraHardcode=false +} + + diff --git a/src/overrides/config/exoticbirds-common.toml b/src/overrides/config/exoticbirds-common.toml new file mode 100644 index 0000000..c47745e --- /dev/null +++ b/src/overrides/config/exoticbirds-common.toml @@ -0,0 +1,501 @@ + +[general] + + [general.eggs] + #Allow eggs from this mod to drop eggshell when broken + createExoticEggshell = true + #Allow chicken eggs to drop eggshell when broken + createVanillaEggshell = true + #Allow birds to lay eggs + allowEggs = true + #How many ticks it takes for a bird to lay an egg + #Range: > 6000 + eggLayRate = 12000 + + [general.entity] + #Allow magpies to scavenge for items + magpieScavenge = true + #Allow kingfishers and kookaburras to collect fish + kingfisherScavenge = true + #Allow tamed pelicans to collect fish + pelicanScavenge = true + #Allow ostriches to be ridden + ostrichRiding = true + + [general.spawning] + #A list of biomes that no birds are able to spawn in + blacklistedSpawningBiomes = [] + #A list of dimensions that no birds are able to spawn in + blacklistedSpawningDimensions = ["theabyss:theabyssdim", "twilightforest:twilightforest"] + #Allow non-tamed birds to naturally despawn + allowDespawning = false + + [general.nests] + #How many nests, on average, should appear when generated (0 = disabled; 1 = few; 100+ = many) + #Range: > 0 + nestGenRate = 8 + #A list of biomes that nests are not able to generate in + blacklistedNestGenBiomes = [] + #A list of dimensions that nests are not able to generate in + blacklistedNestGenDimensions = [] + #Allow eggs to regenerate in nests + allowNestEggRegen = false + #Allow anything to be placed inside bird nest blocks + allowAnythingInNests = false + + [general.cages] + #Allow other mobs to be caught by birdcages + allowAnythingInCages = false + +[entity] + + [entity.cassowary] + #Cassowary spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateCassowary = 5 + #Cassowary minimum group size + #Range: 1 ~ 50 + spawnSizeMinCassowary = 2 + #Cassowary maximum group size + #Range: 1 ~ 50 + spawnSizeMaxCassowary = 5 + #A list of biomes the cassowary cannot spawn in + blacklistedBiomesCassowary = [] + #A list of dimensions the cassowary cannot spawn in + blacklistedDimensionsCassowary = [] + + [entity.budgerigar] + #Budgerigar spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateBudgerigar = 10 + #Budgerigar minimum group size + #Range: 1 ~ 50 + spawnSizeMinBudgerigar = 2 + #Budgerigar maximum group size + #Range: 1 ~ 50 + spawnSizeMaxBudgerigar = 5 + #A list of biomes the budgerigar cannot spawn in + blacklistedBiomesBudgerigar = [] + #A list of dimensions the budgerigar cannot spawn in + blacklistedDimensionsBudgerigar = [] + + [entity.duck] + #Duck spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateDuck = 10 + #Duck minimum group size + #Range: 1 ~ 50 + spawnSizeMinDuck = 2 + #Duck maximum group size + #Range: 1 ~ 50 + spawnSizeMaxDuck = 5 + #A list of biomes the duck cannot spawn in + blacklistedBiomesDuck = [] + #A list of dimensions the duck cannot spawn in + blacklistedDimensionsDuck = [] + + [entity.flamingo] + #Flamingo spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateFlamingo = 8 + #Flamingo minimum group size + #Range: 1 ~ 50 + spawnSizeMinFlamingo = 2 + #Flamingo maximum group size + #Range: 1 ~ 50 + spawnSizeMaxFlamingo = 5 + #A list of biomes the flamingo cannot spawn in + blacklistedBiomesFlamingo = [] + #A list of dimensions the flamingo cannot spawn in + blacklistedDimensionsFlamingo = [] + + [entity.gouldianfinch] + #Gouldian finch spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateGouldianfinch = 5 + #Gouldian finch minimum group size + #Range: 1 ~ 50 + spawnSizeMinGouldianfinch = 2 + #Gouldian finch maximum group size + #Range: 1 ~ 50 + spawnSizeMaxGouldianfinch = 5 + #A list of biomes the gouldianfinch cannot spawn in + blacklistedBiomesGouldianfinch = [] + #A list of dimensions the gouldianfinch cannot spawn in + blacklistedDimensionsGouldianfinch = [] + + [entity.hummingbird] + #Hummingbird spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateHummingbird = 18 + #Hummingbird minimum group size + #Range: 1 ~ 50 + spawnSizeMinHummingbird = 2 + #Hummingbird maximum group size + #Range: 1 ~ 50 + spawnSizeMaxHummingbird = 5 + #A list of biomes the hummingbird cannot spawn in + blacklistedBiomesHummingbird = [] + #A list of dimensions the hummingbird cannot spawn in + blacklistedDimensionsHummingbird = [] + + [entity.kingfisher] + #Kingfisher spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateKingfisher = 10 + #Kingfisher minimum group size + #Range: 1 ~ 50 + spawnSizeMinKingfisher = 2 + #Kingfisher maximum group size + #Range: 1 ~ 50 + spawnSizeMaxKingfisher = 5 + #A list of biomes the kingfisher cannot spawn in + blacklistedBiomesKingfisher = [] + #A list of dimensions the kingfisher cannot spawn in + blacklistedDimensionsKingfisher = [] + + [entity.kiwi] + #Kiwi spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateKiwi = 8 + #Kiwi minimum group size + #Range: 1 ~ 50 + spawnSizeMinKiwi = 2 + #Kiwi maximum group size + #Range: 1 ~ 50 + spawnSizeMaxKiwi = 5 + #A list of biomes the kiwi cannot spawn in + blacklistedBiomesKiwi = [] + #A list of dimensions the kiwi cannot spawn in + blacklistedDimensionsKiwi = [] + + [entity.lyrebird] + #Lyrebird spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateLyrebird = 8 + #Lyrebird minimum group size + #Range: 1 ~ 50 + spawnSizeMinLyrebird = 2 + #Lyrebird maximum group size + #Range: 1 ~ 50 + spawnSizeMaxLyrebird = 5 + #A list of biomes the lyrebird cannot spawn in + blacklistedBiomesLyrebird = [] + #A list of dimensions the lyrebird cannot spawn in + blacklistedDimensionsLyrebird = [] + + [entity.magpie] + #Magpie spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateMagpie = 12 + #Magpie minimum group size + #Range: 1 ~ 50 + spawnSizeMinMagpie = 2 + #Magpie maximum group size + #Range: 1 ~ 50 + spawnSizeMaxMagpie = 5 + #A list of biomes the magpie cannot spawn in + blacklistedBiomesMagpie = [] + #A list of dimensions the magpie cannot spawn in + blacklistedDimensionsMagpie = [] + + [entity.ostrich] + #Ostrich spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateOstrich = 5 + #Ostrich minimum group size + #Range: 1 ~ 50 + spawnSizeMinOstrich = 2 + #Ostrich maximum group size + #Range: 1 ~ 50 + spawnSizeMaxOstrich = 5 + #A list of biomes the ostrich cannot spawn in + blacklistedBiomesOstrich = [] + #A list of dimensions the ostrich cannot spawn in + blacklistedDimensionsOstrich = [] + + [entity.owl] + #Owl spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateOwl = 6 + #Owl minimum group size + #Range: 1 ~ 50 + spawnSizeMinOwl = 2 + #Owl maximum group size + #Range: 1 ~ 50 + spawnSizeMaxOwl = 5 + #A list of biomes the owl cannot spawn in + blacklistedBiomesOwl = [] + #A list of dimensions the owl cannot spawn in + blacklistedDimensionsOwl = [] + + [entity.macaw] + #Parrot spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateMacaw = 6 + #Parrot minimum group size + #Range: 1 ~ 50 + spawnSizeMinMacaw = 2 + #Parrot maximum group size + #Range: 1 ~ 50 + spawnSizeMaxMacaw = 5 + #A list of biomes the macaw cannot spawn in + blacklistedBiomesMacaw = [] + #A list of dimensions the macaw cannot spawn in + blacklistedDimensionsMacaw = [] + + [entity.peafowl] + #Peafowl spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRatePeafowl = 6 + #Peafowl minimum group size + #Range: 1 ~ 50 + spawnSizeMinPeafowl = 2 + #Peafowl maximum group size + #Range: 1 ~ 50 + spawnSizeMaxPeafowl = 5 + #A list of biomes the peafowl cannot spawn in + blacklistedBiomesPeafowl = [] + #A list of dimensions the peafowl cannot spawn in + blacklistedDimensionsPeafowl = [] + + [entity.pelican] + #Pelican spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRatePelican = 6 + #Pelican minimum group size + #Range: 1 ~ 50 + spawnSizeMinPelican = 2 + #Pelican maximum group size + #Range: 1 ~ 50 + spawnSizeMaxPelican = 5 + #A list of biomes the pelican cannot spawn in + blacklistedBiomesPelican = [] + #A list of dimensions the pelican cannot spawn in + blacklistedDimensionsPelican = [] + + [entity.penguin] + #Penguin spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRatePenguin = 6 + #Penguin minimum group size + #Range: 1 ~ 50 + spawnSizeMinPenguin = 2 + #Penguin maximum group size + #Range: 1 ~ 50 + spawnSizeMaxPenguin = 5 + #A list of biomes the penguin cannot spawn in + blacklistedBiomesPenguin = [] + #A list of dimensions the penguin cannot spawn in + blacklistedDimensionsPenguin = [] + + [entity.pigeon] + #Pigeon spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRatePigeon = 12 + #Pigeon minimum group size + #Range: 1 ~ 50 + spawnSizeMinPigeon = 2 + #Pigeon maximum group size + #Range: 1 ~ 50 + spawnSizeMaxPigeon = 5 + #A list of biomes the pigeon cannot spawn in + blacklistedBiomesPigeon = [] + #A list of dimensions the pigeon cannot spawn in + blacklistedDimensionsPigeon = [] + + [entity.roadrunner] + #Roadrunner spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateRoadrunner = 10 + #Roadrunner minimum group size + #Range: 1 ~ 50 + spawnSizeMinRoadrunner = 2 + #Roadrunner maximum group size + #Range: 1 ~ 50 + spawnSizeMaxRoadrunner = 5 + #A list of biomes the roadrunner cannot spawn in + blacklistedBiomesRoadrunner = [] + #A list of dimensions the roadrunner cannot spawn in + blacklistedDimensionsRoadrunner = [] + + [entity.gull] + #Seagull spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateGull = 12 + #Seagull minimum group size + #Range: 1 ~ 50 + spawnSizeMinGull = 2 + #Seagull maximum group size + #Range: 1 ~ 50 + spawnSizeMaxGull = 5 + #A list of biomes the gull cannot spawn in + blacklistedBiomesGull = [] + #A list of dimensions the gull cannot spawn in + blacklistedDimensionsGull = [] + + [entity.swan] + #Swan spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateSwan = 10 + #Swan minimum group size + #Range: 1 ~ 50 + spawnSizeMinSwan = 2 + #Swan maximum group size + #Range: 1 ~ 50 + spawnSizeMaxSwan = 5 + #A list of biomes the swan cannot spawn in + blacklistedBiomesSwan = [] + #A list of dimensions the swan cannot spawn in + blacklistedDimensionsSwan = [] + + [entity.toucan] + #Toucan spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateToucan = 6 + #Toucan minimum group size + #Range: 1 ~ 50 + spawnSizeMinToucan = 2 + #Toucan maximum group size + #Range: 1 ~ 50 + spawnSizeMaxToucan = 5 + #A list of biomes the toucan cannot spawn in + blacklistedBiomesToucan = [] + #A list of dimensions the toucan cannot spawn in + blacklistedDimensionsToucan = [] + + [entity.cockatoo] + #Vulture spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateCockatoo = 8 + #Vulture minimum group size + #Range: 1 ~ 50 + spawnSizeMinCockatoo = 2 + #Vulture maximum group size + #Range: 1 ~ 50 + spawnSizeMaxCockatoo = 5 + #A list of biomes the cockatoo cannot spawn in + blacklistedBiomesCockatoo = [] + #A list of dimensions the cockatoo cannot spawn in + blacklistedDimensionsCockatoo = [] + + [entity.woodpecker] + #Woodpecker spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateWoodpecker = 12 + #Woodpecker minimum group size + #Range: 1 ~ 50 + spawnSizeMinWoodpecker = 2 + #Woodpecker maximum group size + #Range: 1 ~ 50 + spawnSizeMaxWoodpecker = 5 + #A list of biomes the woodpecker cannot spawn in + blacklistedBiomesWoodpecker = [] + #A list of dimensions the woodpecker cannot spawn in + blacklistedDimensionsWoodpecker = [] + + [entity.heron] + #Heron spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateHeron = 6 + #Heron minimum group size + #Range: 1 ~ 50 + spawnSizeMinHeron = 2 + #Heron maximum group size + #Range: 1 ~ 50 + spawnSizeMaxHeron = 5 + #A list of biomes the heron cannot spawn in + blacklistedBiomesHeron = [] + #A list of dimensions the heron cannot spawn in + blacklistedDimensionsHeron = [] + + [entity.booby] + #Blue-footed booby spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateBooby = 6 + #Booby minimum group size + #Range: 1 ~ 50 + spawnSizeMinBooby = 2 + #Booby maximum group size + #Range: 1 ~ 50 + spawnSizeMaxBooby = 5 + #A list of biomes the booby cannot spawn in + blacklistedBiomesBooby = [] + #A list of dimensions the booby cannot spawn in + blacklistedDimensionsBooby = [] + + [entity.cardinal] + #Cardinal spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateCardinal = 12 + #Cardinal minimum group size + #Range: 1 ~ 50 + spawnSizeMinCardinal = 2 + #Cardinal maximum group size + #Range: 1 ~ 50 + spawnSizeMaxCardinal = 5 + #A list of biomes the cardinal cannot spawn in + blacklistedBiomesCardinal = [] + #A list of dimensions the cardinal cannot spawn in + blacklistedDimensionsCardinal = [] + + [entity.bluejay] + #Blue jay spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateBluejay = 12 + #Bluejay minimum group size + #Range: 1 ~ 50 + spawnSizeMinBluejay = 2 + #Bluejay maximum group size + #Range: 1 ~ 50 + spawnSizeMaxBluejay = 5 + #A list of biomes the bluejay cannot spawn in + blacklistedBiomesBluejay = [] + #A list of dimensions the bluejay cannot spawn in + blacklistedDimensionsBluejay = [] + + [entity.robin] + #Robin spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateRobin = 12 + #Robin minimum group size + #Range: 1 ~ 50 + spawnSizeMinRobin = 2 + #Robin maximum group size + #Range: 1 ~ 50 + spawnSizeMaxRobin = 5 + #A list of biomes the robin cannot spawn in + blacklistedBiomesRobin = [] + #A list of dimensions the robin cannot spawn in + blacklistedDimensionsRobin = [] + + [entity.crane] + #Crane spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateCrane = 6 + #Crane minimum group size + #Range: 1 ~ 50 + spawnSizeMinCrane = 2 + #Crane maximum group size + #Range: 1 ~ 50 + spawnSizeMaxCrane = 5 + #A list of biomes the crane cannot spawn in + blacklistedBiomesCrane = [] + #A list of dimensions the crane cannot spawn in + blacklistedDimensionsCrane = [] + + [entity.kookaburra] + #Kookaburra spawn rate (0 = disabled; 1 = common; 100+ = rare) + #Range: > 0 + spawnRateKookaburra = 6 + #Kookaburra minimum group size + #Range: 1 ~ 50 + spawnSizeMinKookaburra = 2 + #Kookaburra maximum group size + #Range: 1 ~ 50 + spawnSizeMaxKookaburra = 5 + #A list of biomes the kookaburra cannot spawn in + blacklistedBiomesKookaburra = [] + #A list of dimensions the kookaburra cannot spawn in + blacklistedDimensionsKookaburra = [] + diff --git a/src/overrides/config/fancymenu/config.txt b/src/overrides/config/fancymenu/config.txt new file mode 100644 index 0000000..f7385a1 --- /dev/null +++ b/src/overrides/config/fancymenu/config.txt @@ -0,0 +1,79 @@ +##[general] + +[Stop vanilla world music when in a customizable menu.] +B:stopworldmusicwhencustomizable = 'false'; +[If menu background sounds added by FancyMenu should be played when a world is loaded.] +B:playbackgroundsoundsinworld = 'false'; +[If menu background sounds added by FancyMenu should be played or not.] +B:playbackgroundsounds = 'true'; +[A minecraft restart is required after changing this value.] +B:enablehotkeys = 'true'; +B:playmenumusic = 'true'; +B:showdebugwarnings = 'true'; +[Sets the default GUI scale on first launch. Useful for modpacks. Cache data is saved in '/mods/fancymenu/'.] +I:defaultguiscale = '-1'; + + +##[customization] + +B:advancedmode = 'true'; +B:showcustomizationbuttons = 'false'; + + +##[mainmenu] + +S:copyrightposition = 'bottom-right'; +B:hidebranding = 'true'; +S:copyrightcolor = '#ffffff'; +B:hidelogo = 'true'; +B:hiderealmsnotifications = 'true'; +B:hideforgenotifications = 'true'; + + +##[mainmenu_splash] + +S:splashcolor = '#ffff00'; +I:splashrotation = '-20'; +I:splashy = '5'; +I:splashx = '0'; +B:hidesplashtext = 'true'; +S:splashtextfile = 'Community Update!'; +S:splashorientation = 'original'; + + +##[loading] + +B:allowgameintroskip = 'true'; +S:loadinganimationcolor = '#ffffffff'; +B:showanimationloadingstatus = 'true'; +S:gameintroanimation = ''; +B:preloadanimations = 'false'; +S:customgameintroskiptext = ''; + + +##[minecraftwindow] + +[A minecraft restart is required after changing this value.] +S:customwindowtitle = ''; +[A minecraft restart is required after changing this value.] +B:customwindowicon = 'false'; + + +##[world_loading_screen] + +B:showloadingscreenanimation = 'true'; +B:showloadingscreenpercent = 'true'; + + +##[layouteditor] + +I:gridsize = '10'; +B:editordeleteconfirmation = 'true'; +B:showgrid = 'false'; +[If the warning when trying to move an vanilla button without an orientation should be displayed or not.] +B:showvanillamovewarning = 'true'; + + +##[ui] + +F:uiscale = '1.0'; \ No newline at end of file diff --git a/src/overrides/config/fancymenu/customguis/Discord.txt b/src/overrides/config/fancymenu/customguis/Discord.txt new file mode 100644 index 0000000..d9ae86f --- /dev/null +++ b/src/overrides/config/fancymenu/customguis/Discord.txt @@ -0,0 +1,3 @@ +identifier = Discord +title = Discord +allowesc = true diff --git a/src/overrides/config/fancymenu/customizablemenus.txt b/src/overrides/config/fancymenu/customizablemenus.txt new file mode 100644 index 0000000..7601725 --- /dev/null +++ b/src/overrides/config/fancymenu/customizablemenus.txt @@ -0,0 +1,50 @@ +type = customizablemenus + +net.minecraft.client.gui.screen.WorldLoadProgressScreen { +} + +net.minecraft.client.gui.screen.DirtMessageScreen { +} + +net.minecraft.client.gui.screen.WorldSelectionScreen { +} + +net.minecraft.client.gui.screen.CreateWorldScreen { +} + +net.minecraft.client.gui.AccessibilityScreen { +} + +net.minecraft.client.gui.screen.LanguageScreen { +} + +net.minecraftforge.fml.client.gui.screen.ModListScreen { +} + +net.minecraft.client.gui.screen.MainMenuScreen { +} + +net.minecraft.client.gui.screen.PackScreen { +} + +net.minecraft.client.gui.screen.VideoSettingsScreen { +} + +twilightforest.client.OptifineWarningScreen { +} + +com.feed_the_beast.mods.ftbguilibrary.widget.GuiWrapper { +} + +net.minecraft.client.gui.screen.inventory.CreativeScreen { +} + +dev.ftb.mods.ftblibrary.ui.ScreenWrapper { +} + +com.blamejared.controlling.client.gui.GuiNewControls { +} + +net.minecraft.client.gui.screen.IngameMenuScreen { +} + diff --git a/src/overrides/config/fancymenu/customization/AccessibilityScreen.txt b/src/overrides/config/fancymenu/customization/AccessibilityScreen.txt new file mode 100644 index 0000000..9220043 --- /dev/null +++ b/src/overrides/config/fancymenu/customization/AccessibilityScreen.txt @@ -0,0 +1,12 @@ +type = menu + +customization-meta { + identifier = net.minecraft.client.gui.AccessibilityScreen + renderorder = foreground +} + +customization { + path = resourcepacks/Graphics/banner.png + action = texturizebackground +} + diff --git a/src/overrides/config/fancymenu/customization/CreateWorldScreen.txt b/src/overrides/config/fancymenu/customization/CreateWorldScreen.txt new file mode 100644 index 0000000..54e516b --- /dev/null +++ b/src/overrides/config/fancymenu/customization/CreateWorldScreen.txt @@ -0,0 +1,10 @@ +type = menu + +customization-meta { + identifier = net.minecraft.client.gui.screen.CreateWorldScreen + randomgroup = 1 + renderorder = foreground + randommode = false + randomonlyfirsttime = false +} + diff --git a/src/overrides/config/fancymenu/customization/DirtMessageScreen.txt b/src/overrides/config/fancymenu/customization/DirtMessageScreen.txt new file mode 100644 index 0000000..0912663 --- /dev/null +++ b/src/overrides/config/fancymenu/customization/DirtMessageScreen.txt @@ -0,0 +1,7 @@ +type = menu + +customization-meta { + identifier = net.minecraft.client.gui.screen.DirtMessageScreen + renderorder = foreground +} + diff --git a/src/overrides/config/fancymenu/customization/Game Menu.txt b/src/overrides/config/fancymenu/customization/Game Menu.txt new file mode 100644 index 0000000..cfcc5ae --- /dev/null +++ b/src/overrides/config/fancymenu/customization/Game Menu.txt @@ -0,0 +1,150 @@ +type = menu + +customization-meta { + identifier = net.minecraft.client.gui.screen.IngameMenuScreen + randomgroup = 1 + renderorder = foreground + randommode = false + randomonlyfirsttime = false +} + +customization { + keepaspectratio = false + action = backgroundoptions +} + +customization { + identifier = %id=398242% + orientation = mid-centered + x = -102 + action = movebutton + y = -98 +} + +customization { + identifier = %id=398338% + orientation = mid-centered + x = -102 + action = movebutton + y = -2 +} + +customization { + identifier = %id=504290% + action = hidebutton +} + +customization { + identifier = %id=374338% + action = hidebutton +} + +customization { + identifier = %id=398314% + orientation = mid-centered + x = -102 + action = movebutton + y = -26 +} + +customization { + identifier = %id=504266% + orientation = mid-centered + x = 4 + action = movebutton + y = -74 +} + +customization { + identifier = %id=606266% + orientation = mid-centered + x = -126 + action = movebutton + y = -74 +} + +customization { + identifier = %id=398290% + action = hidebutton +} + +customization { + identifier = %id=504338% + orientation = mid-centered + x = 4 + action = movebutton + y = -2 +} + +customization { + identifier = %id=398266% + orientation = mid-centered + x = -102 + action = movebutton + y = -74 +} + +customization { + identifier = %id=398362% + orientation = mid-centered + x = -102 + action = movebutton + y = 22 +} + +customization { + orientation = mid-centered + loopbackgroundanimations = true + restartbackgroundanimations = true + buttonaction = openlink + x = 106 + width = 20 + actionid = 132d1a13-2639-4793-9b2e-63209f2ea3241626832389246 + action = addbutton + y = -50 + label = + value = https://discord.gg/8ZmhaPPbjE + height = 20 +} + +customization { + path = resourcepacks/Graphics/discord.png + orientation = mid-centered + x = 109 + width = 14 + action = addtexture + actionid = cbb69b85-d11a-40b9-8b06-693d244f1b9c1622754766230 + y = -48 + height = 15 +} + +customization { + orientation = mid-centered + loopbackgroundanimations = true + restartbackgroundanimations = true + buttonaction = openlink + x = 4 + width = 98 + actionid = e0ea8c94-bf2f-41d0-a939-efa3c35e946e1626832389268 + action = addbutton + y = -50 + label = Report Bugs + value = https://discord.gg/8ZmhaPPbjE + height = 20 +} + +customization { + orientation = mid-centered + loopbackgroundanimations = true + restartbackgroundanimations = true + buttonaction = openlink + x = -102 + width = 98 + actionid = ff9e19d5-14c2-4fb0-a446-bb514eeed3b61636166037788 + action = addbutton + y = -50 + label = Support Sharkie + value = https://www.paypal.com/donate?hosted_button_id=3RNWQHFB7RE9J + height = 20 +} + diff --git a/src/overrides/config/fancymenu/customization/MainMenuScreen.txt b/src/overrides/config/fancymenu/customization/MainMenuScreen.txt new file mode 100644 index 0000000..7248d3b --- /dev/null +++ b/src/overrides/config/fancymenu/customization/MainMenuScreen.txt @@ -0,0 +1,251 @@ +type = menu + +customization-meta { + identifier = net.minecraft.client.gui.screen.MainMenuScreen + randomgroup = 1 + renderorder = background + randommode = false + randomonlyfirsttime = false +} + +customization { + name = betterminecraftpanorama + action = setbackgroundpanorama +} + +customization { + keepaspectratio = false + action = backgroundoptions +} + +customization { + identifier = %id=604346% + action = hidebutton +} + +customization { + identifier = %id=400322% + action = hidebutton +} + +customization { + identifier = %id=604382% + action = hidebutton +} + +customization { + identifier = %id=604382% + orientation = mid-centered + x = 104 + action = movebutton + y = 59 +} + +customization { + identifier = %id=400382% + action = hidebutton +} + +customization { + identifier = %id=502382% + action = hidebutton +} + +customization { + identifier = %id=376382% + orientation = mid-centered + x = -124 + action = movebutton + y = 59 +} + +customization { + identifier = %id=400298% + action = hidebutton +} + +customization { + identifier = %id=400346% + action = hidebutton +} + +customization { + identifier = %id=502346% + action = hidebutton +} + +customization { + identifier = %id=376346% + action = hidebutton +} + +customization { + orientation = mid-centered + loopbackgroundanimations = true + restartbackgroundanimations = true + buttonaction = openlink + x = -124 + width = 20 + actionid = 03524cd6-2bc6-4852-99bf-ff7dd1906d3e1627535864506 + action = addbutton + y = 35 + label = D + value = https://discord.gg/8ZmhaPPbjE + height = 20 +} + +customization { + path = resourcepacks/Graphics/discord.png + orientation = mid-centered + x = -121 + width = 14 + action = addtexture + actionid = 5e500d47-759a-4d44-9bd5-12b4e98ab6ad1615685752787 + y = 37 + height = 15 +} + +customization { + orientation = mid-centered + loopbackgroundanimations = true + restartbackgroundanimations = true + buttonaction = opengui + x = 104 + width = 20 + actionid = b5dd986c-50d7-42b1-82f5-b67cd98cab501627535864525 + action = addbutton + y = 35 + label = C + value = net.minecraftforge.fml.client.gui.screen.ModListScreen + height = 20 +} + +customization { + path = resourcepacks/Graphics/forge.png + orientation = mid-centered + x = 107 + width = 14 + action = addtexture + actionid = 21eb83d9-96d9-42e4-8420-c4ad498a31361615685752824 + y = 38 + height = 13 +} + +customization { + orientation = mid-centered + restartbackgroundanimations = true + buttonaction = openlink + label = Bisect Server Hosting + loopbackgroundanimations = true + hoverlabel = Use CODE: LunaPixel for 25% off + x = -100 + width = 200 + actionid = 3e9a7150-b41d-4529-bce0-f5a7fcad4f721627535864542 + action = addbutton + y = 35 + value = https://www.bisecthosting.com/LunaPixel + height = 20 +} + +customization { + orientation = mid-centered + loopbackgroundanimations = true + restartbackgroundanimations = true + buttonaction = opengui + x = -100 + width = 200 + actionid = 70f0814b-da17-4e51-b019-539c3fdf5b691627535864551 + action = addbutton + y = 11 + label = Multiplayer + value = net.minecraft.client.gui.screen.MultiplayerScreen + height = 20 +} + +customization { + orientation = mid-centered + loopbackgroundanimations = true + restartbackgroundanimations = true + buttonaction = opengui + x = -100 + width = 200 + actionid = a6b86e92-3752-4694-abcf-8dff14f4d2081627535864559 + action = addbutton + y = -13 + label = Singleplayer + value = net.minecraft.client.gui.screen.WorldSelectionScreen + height = 20 +} + +customization { + orientation = mid-centered + loopbackgroundanimations = true + restartbackgroundanimations = true + buttonaction = opengui + x = -100 + width = 98 + actionid = 2bc9a0e7-4b83-4f6b-b4c6-05717df7354e1627535864573 + action = addbutton + y = 59 + label = Options + value = net.minecraft.client.gui.screen.OptionsScreen + height = 20 +} + +customization { + orientation = mid-centered + loopbackgroundanimations = true + restartbackgroundanimations = true + buttonaction = quitgame + x = 104 + width = 20 + actionid = 7ce3a9bd-2c81-41bb-8477-9a17fb222fe21627535864580 + action = addbutton + y = 59 + label = + value = + height = 20 +} + +customization { + path = resourcepacks/Graphics/exit.png + orientation = mid-centered + x = 105 + width = 18 + action = addtexture + actionid = ea62a410-43cb-4b70-b605-d935b68ed96c1636167651952 + y = 60 + height = 18 +} + +customization { + orientation = mid-centered + loopbackgroundanimations = true + restartbackgroundanimations = true + buttonaction = openlink + x = 2 + width = 98 + actionid = 81835042-0828-4fc6-966f-942a0e4b146f1636169801160 + action = addbutton + y = 59 + label = Support Sharkie + value = https://www.paypal.com/donate?hosted_button_id=3RNWQHFB7RE9J + height = 20 +} + +customization { + identifier = %id=376322% + action = hidebutton +} + +customization { + path = resourcepacks/Graphics/logo.png + orientation = mid-centered + x = -115 + width = 231 + action = addtexture + actionid = 6c290d16-6b52-4de9-802d-d732e58fc1bc1636278134437 + y = -117 + height = 100 +} + diff --git a/src/overrides/config/fancymenu/customization/RP.txt b/src/overrides/config/fancymenu/customization/RP.txt new file mode 100644 index 0000000..de01848 --- /dev/null +++ b/src/overrides/config/fancymenu/customization/RP.txt @@ -0,0 +1,31 @@ +type = menu + +customization-meta { + identifier = net.minecraft.client.gui.screen.PackScreen + renderorder = foreground +} + +customization { + orientation = bottom-left + shadow = false + x = 2 + action = addtext + actionid = 08a45dfc-d809-4936-a0cd-195ebf1d3b1e1622600622299 + y = -11 + scale = 1.0 + alignment = left + value = The Disabled Resource Packs Requires Optifine! +} + +customization { + orientation = bottom-right + shadow = true + x = -149 + action = addtext + actionid = eb14c93f-25ae-4b01-a3aa-f99d8812f0621622754229876 + y = -11 + scale = 1.0 + alignment = left + value = Don't Enable Programmer Art! +} + diff --git a/src/overrides/config/fancymenu/customization/Twilight.txt b/src/overrides/config/fancymenu/customization/Twilight.txt new file mode 100644 index 0000000..2b71044 --- /dev/null +++ b/src/overrides/config/fancymenu/customization/Twilight.txt @@ -0,0 +1,22 @@ +type = menu + +customization-meta { + identifier = twilightforest.client.OptifineWarningScreen + randomgroup = 1 + renderorder = foreground + randommode = false + randomonlyfirsttime = false +} + +customization { + orientation = mid-centered + shadow = true + x = -303 + action = addtext + actionid = d96f0676-584f-4b73-9e24-e218e5e04b4b1625914021432 + y = 44 + scale = 1.0 + alignment = left + value = You can still use Optifine but it's recommended to remove it when entering the Twilight Forest as it messes up Textures +} + diff --git a/src/overrides/config/fancymenu/customization/WorldLoadProgressScreen.txt b/src/overrides/config/fancymenu/customization/WorldLoadProgressScreen.txt new file mode 100644 index 0000000..b787cb1 --- /dev/null +++ b/src/overrides/config/fancymenu/customization/WorldLoadProgressScreen.txt @@ -0,0 +1,7 @@ +type = menu + +customization-meta { + identifier = net.minecraft.client.gui.screen.WorldLoadProgressScreen + renderorder = foreground +} + diff --git a/src/overrides/config/fancymenu/customization/WorldSelectionScreen.txt b/src/overrides/config/fancymenu/customization/WorldSelectionScreen.txt new file mode 100644 index 0000000..d843d25 --- /dev/null +++ b/src/overrides/config/fancymenu/customization/WorldSelectionScreen.txt @@ -0,0 +1,7 @@ +type = menu + +customization-meta { + identifier = net.minecraft.client.gui.screen.WorldSelectionScreen + renderorder = foreground +} + diff --git a/src/overrides/config/fancymenu/customization/controls.txt b/src/overrides/config/fancymenu/customization/controls.txt new file mode 100644 index 0000000..a6ca6f1 --- /dev/null +++ b/src/overrides/config/fancymenu/customization/controls.txt @@ -0,0 +1,20 @@ +type = menu + +customization-meta { + identifier = com.blamejared.controlling.client.gui.GuiNewControls + randomgroup = 1 + renderorder = foreground + randommode = false + randomonlyfirsttime = false +} + +customization { + keepaspectratio = false + action = backgroundoptions +} + +customization { + identifier = %id=505923% + action = hidebutton +} + diff --git a/src/overrides/config/fancymenu/customization/quest.txt b/src/overrides/config/fancymenu/customization/quest.txt new file mode 100644 index 0000000..5270845 --- /dev/null +++ b/src/overrides/config/fancymenu/customization/quest.txt @@ -0,0 +1,22 @@ +type = menu + +customization-meta { + identifier = com.feed_the_beast.mods.ftbguilibrary.widget.GuiWrapper + randomgroup = 1 + renderorder = foreground + randommode = false + randomonlyfirsttime = false +} + +customization { + orientation = bottom-centered + shadow = true + x = -97 + action = addtext + actionid = e885a29f-5df6-485a-814b-24094d6e1df91625916416146 + y = -12 + scale = 1.0 + alignment = left + value = Check the left side for more Chapters +} + diff --git a/src/overrides/config/fancymenu/customization/quests.txt b/src/overrides/config/fancymenu/customization/quests.txt new file mode 100644 index 0000000..3a7c235 --- /dev/null +++ b/src/overrides/config/fancymenu/customization/quests.txt @@ -0,0 +1,22 @@ +type = menu + +customization-meta { + identifier = dev.ftb.mods.ftblibrary.ui.ScreenWrapper + randomgroup = 1 + renderorder = foreground + randommode = false + randomonlyfirsttime = false +} + +customization { + orientation = bottom-centered + shadow = true + x = -79 + action = addtext + actionid = ce6a6b43-a59b-4877-bade-5cc956efb7181626834682739 + y = -11 + scale = 1.0 + alignment = left + value = More Chapters on the left side +} + diff --git a/src/overrides/config/fancymenu/locals/de_de.local b/src/overrides/config/fancymenu/locals/de_de.local new file mode 100644 index 0000000..32c9619 --- /dev/null +++ b/src/overrides/config/fancymenu/locals/de_de.local @@ -0,0 +1,400 @@ +loading.animation.loadingframes = Lade Animationsframes für {} +loading.animation.prerendering = Vorbereiten von Animation {} +loading.animation.done = Fertig! + +helper.button.menuinfo = Menü Info +helper.button.buttoninfo = Button Info +helper.button.reload = Neuladen +helper.button.createlayout = Layout erstellen + +helper.menuinfo.identifier = Menü Identifier + +helper.buttoninfo.idnotfound = +helper.buttoninfo.keynotfound =