This commit is contained in:
LordMZTE 2021-11-26 20:05:13 +01:00
commit 8d4b5d72a5
140 changed files with 37591 additions and 0 deletions

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.gitignore vendored Normal file
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build/
.mpt/

11
modpacktoolsconfig.toml Normal file
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[Locations]
# The location of the source
src = "src"
# The location used to store temporary files
tempDir = ".mpt"
[Downloads]
# The maximum number of threads that will be used for downloads
maxThreads = 5
# The timeout of http requests in ms
httpTimeout = 30000

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src/modpack.lua Normal file
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local function cursemod(project_id, file_id)
return {
id = tostring(project_id),
file = {
installer = "internal.dir:mods",
artifact = "curse.maven:" .. project_id .. ":" .. file_id,
repository = "curseforge",
},
type = "mod",
options = {
"required",
"client",
"server",
"included",
},
}
end
local function resourcepack(link, id, name, description)
return {
id = id,
file = {
installer = "internal.dir:resourcepacks",
link = link,
},
type = "mod",
options = {
"required",
"client",
"included",
},
meta = {
name = name,
description = description,
},
}
end
manifest = {
id = "better-minecraft-plus",
type = "modpack",
meta = {
name = "Better Minecraft PLUS (MZTE Edition)",
description = "Vanilla+ pack",
contributors = {
{
name = "xSharkieTV",
roles = {
"Owner",
},
},
{
name = "LordMZTE",
roles = {
"Contributor",
},
},
},
},
versions = {
{
version = "v30",
mcversion = {
"1.16.5",
},
files = {
{
id = "overrides",
installer = "internal.override",
link = "file://overrides",
options = {
"included",
"server",
"required",
"client",
},
},
},
relations = {
cursemod(260262, 3258349),
cursemod(382016, 3221772),
cursemod(245755, 3515707),
cursemod(348521, 3521275),
cursemod(500434, 3426154),
cursemod(504908, 3398020),
cursemod(230137, 3279597),
cursemod(498222, 3411810),
cursemod(323976, 3527069),
cursemod(528391, 3511274),
cursemod(336272, 3131604),
cursemod(501590, 3384938),
cursemod(351914, 3456505),
cursemod(399945, 3177100),
cursemod(337396, 3175092),
cursemod(379849, 3477594),
cursemod(265917, 3202331),
cursemod(380969, 3441981),
cursemod(422301, 3518818),
cursemod(522833, 3462036),
cursemod(289380, 3336021),
cursemod(490440, 3520713),
cursemod(353051, 3273863),
cursemod(251407, 3222131),
cursemod(388800, 3535300),
cursemod(74924, 3482897),
cursemod(478165, 3447346),
cursemod(538486, 3497311),
cursemod(474817, 3495397),
cursemod(313970, 3530283),
cursemod(536254, 3494112),
cursemod(448013, 3238308),
cursemod(357540, 3505181),
cursemod(347488, 3476252),
cursemod(517272, 3505278),
cursemod(479296, 3391888),
cursemod(309516, 3239647),
cursemod(368718, 3468722),
cursemod(289412, 3498398),
cursemod(404465, 3529998),
cursemod(404468, 3492657),
cursemod(536277, 3494489),
cursemod(314002, 3055679),
cursemod(486029, 3518618),
cursemod(481562, 3519607),
cursemod(502786, 3410000),
cursemod(378802, 3498310),
cursemod(531834, 3487757),
cursemod(432421, 3311565),
cursemod(280510, 3232225),
cursemod(250363, 3326041),
cursemod(389989, 3091598),
cursemod(312918, 3411324),
cursemod(239197, 3534458),
cursemod(469301, 3528018),
cursemod(499469, 3468114),
cursemod(484954, 3466080),
cursemod(253735, 3434458),
cursemod(442508, 3392240),
cursemod(511770, 3528871),
cursemod(352039, 3182364),
cursemod(331936, 3441028),
cursemod(536348, 3494096),
cursemod(250398, 3531453),
cursemod(400085, 3498705),
cursemod(548647, 3533204),
cursemod(382216, 3457851),
cursemod(250419, 3360152),
cursemod(367706, 3521833),
cursemod(415747, 3231846),
cursemod(493947, 3490507),
cursemod(391187, 3506367),
cursemod(445926, 3520961),
cursemod(377794, 3318948),
cursemod(365507, 3346846),
cursemod(438116, 3394922),
cursemod(377798, 3107953),
cursemod(355458, 3226433),
cursemod(453763, 3520088),
cursemod(403499, 3163628),
cursemod(525254, 3452425),
cursemod(309674, 3376819),
cursemod(378928, 3351428),
cursemod(467173, 3423742),
cursemod(401273, 3459238),
cursemod(388992, 3416597),
cursemod(525270, 3468208),
cursemod(377835, 3388486),
cursemod(250498, 3362794),
cursemod(416935, 3508441),
cursemod(529754, 3487988),
cursemod(238222, 3530253),
cursemod(419176, 3320687),
cursemod(340991, 3507029),
cursemod(429235, 3485636),
cursemod(491794, 3412474),
cursemod(448233, 3221962),
cursemod(513027, 3456895),
cursemod(482870, 3311357),
cursemod(446017, 3318155),
cursemod(411399, 3423231),
cursemod(74072, 3526444),
cursemod(410295, 3467944),
cursemod(430404, 3404058),
cursemod(250577, 3190372),
cursemod(308663, 3443261),
cursemod(442719, 3442748),
cursemod(444965, 3449683),
cursemod(252848, 3382150),
cursemod(289712, 3519471),
cursemod(268495, 3476575),
cursemod(475145, 3520674),
cursemod(59621, 3469295),
cursemod(453925, 3472412),
cursemod(242830, 3521872),
cursemod(523197, 3509253),
cursemod(279693, 3071442),
cursemod(488573, 3432455),
cursemod(514266, 3425528),
cursemod(496394, 3443481),
cursemod(257356, 3513646),
cursemod(309858, 3529615),
cursemod(415974, 3227802),
cursemod(223852, 3402515),
cursemod(433862, 3414676),
cursemod(316582, 3447907),
cursemod(240630, 3435305),
cursemod(460681, 3458010),
cursemod(539994, 3504386),
cursemod(362393, 3249309),
cursemod(317716, 3522097),
cursemod(542235, 3530932),
cursemod(306549, 3224747),
cursemod(441706, 3519248),
cursemod(486392, 3535459),
cursemod(536660, 3494974),
cursemod(461822, 3337788),
cursemod(237307, 3398000),
cursemod(456239, 3528799),
cursemod(450659, 3425477),
cursemod(318857, 3389090),
cursemod(309927, 3456953),
cursemod(426097, 3383394),
cursemod(351264, 3527736),
cursemod(417169, 3518579),
cursemod(360203, 3449429),
cursemod(374736, 3401142),
cursemod(363569, 3443597),
cursemod(440647, 3237799),
cursemod(422794, 3221143),
cursemod(451839, 3309192),
cursemod(388172, 3529830),
cursemod(301051, 3088871),
cursemod(353554, 3181114),
cursemod(438447, 3532022),
cursemod(382599, 3283097),
cursemod(383725, 3353212),
cursemod(532286, 3521011),
cursemod(274259, 3339353),
cursemod(430652, 3200324),
cursemod(531188, 3533733),
cursemod(459701, 3529457),
cursemod(460819, 3249059),
cursemod(504384, 3423164),
cursemod(264231, 3441117),
cursemod(362528, 3166283),
cursemod(449655, 3327088),
cursemod(241895, 3222119),
cursemod(250832, 3238352),
cursemod(504395, 3395248),
cursemod(360303, 3504650),
cursemod(495476, 3517499),
cursemod(401648, 3293637),
cursemod(415057, 3288982),
cursemod(421760, 3311520),
cursemod(421763, 3195284),
cursemod(228525, 3474499),
cursemod(539057, 3509565),
cursemod(428483, 3139159),
cursemod(363703, 3343460),
cursemod(499980, 3517008),
cursemod(392748, 3151372),
cursemod(233019, 3533942),
cursemod(308989, 3522094),
cursemod(429625, 3157832),
cursemod(345854, 3521661),
cursemod(349206, 3301978),
cursemod(351441, 3066596),
cursemod(247560, 3485079),
cursemod(520110, 3514231),
cursemod(55438, 3346467),
cursemod(254268, 3433163),
cursemod(306770, 3459118),
cursemod(463155, 3357285),
cursemod(252042, 3131044),
cursemod(457570, 3533860),
cursemod(254284, 3516278),
cursemod(326895, 3520949),
cursemod(243121, 3490981),
cursemod(510089, 3476138),
cursemod(392805, 3061943),
cursemod(421850, 3494919),
cursemod(384991, 3116438),
cursemod(440845, 3524860),
cursemod(344787, 3320406),
cursemod(485539, 3397040),
cursemod(316873, 3308969),
cursemod(340333, 3173775),
cursemod(386134, 3520756),
cursemod(515708, 3426545),
cursemod(500074, 3519561),
cursemod(285612, 3211323),
cursemod(395078, 3526021),
cursemod(416306, 3166929),
cursemod(342584, 3533132),
cursemod(324717, 3467445),
cursemod(361579, 3337641),
cursemod(417430, 3523829),
cursemod(433071, 3330242),
cursemod(368293, 3534324),
cursemod(328085, 3499718),
cursemod(418564, 3503786),
cursemod(468836, 3517228),
cursemod(526921, 3513533),
cursemod(455438, 3448266),
cursemod(445385, 3349970),
cursemod(419699, 3500014),
cursemod(60028, 3454318),
cursemod(348215, 3416596),
cursemod(473328, 3355089),
cursemod(502372, 3387338),
cursemod(381736, 3226442),
cursemod(483391, 3395603),
cursemod(377281, 3358126),
cursemod(398521, 3503844),
cursemod(334853, 3535218),
cursemod(454372, 3528744),
cursemod(410811, 3510643),
cursemod(435386, 3433563),
cursemod(471135, 3438199),
cursemod(366140, 3358883),
cursemod(60089, 3202662),
cursemod(227639, 3413560),
cursemod(492376, 3436979),
cursemod(455519, 3439904),
cursemod(465575, 3412586),
cursemod(257814, 3419983),
cursemod(439890, 3533857),
cursemod(233258, 3242368),
cursemod(256717, 3481298),
cursemod(430988, 3214651),
cursemod(389665, 3344719),
cursemod(303657, 3502662),
cursemod(521480, 3456514),
cursemod(238891, 3502320),
cursemod(437717, 3501698),
cursemod(429901, 3230821),
cursemod(426558, 3467280),
cursemod(389697, 3416699),
cursemod(359540, 3182349),
cursemod(351725, 3516271),
cursemod(533801, 3496027),
cursemod(394185, 3276056),
cursemod(466792, 3494705),
cursemod(417645, 3478185),
cursemod(447816, 3222746),
cursemod(412082, 3527323),
cursemod(314904, 3482306),
cursemod(314905, 3530024),
cursemod(513731, 3441734),
cursemod(502561, 3494718),
cursemod(314906, 3519486),
cursemod(532724, 3526076),
cursemod(486928, 3346602),
cursemod(463475, 3332861),
cursemod(357362, 3290973),
cursemod(283644, 3437009),
cursemod(400933, 3488763),
cursemod(509285, 3503936),
cursemod(276951, 3438373),
cursemod(313816, 3145252),
cursemod(359619, 3513655),
cursemod(428877, 3467948),
cursemod(521590, 3514530),
cursemod(428883, 3418599),
cursemod(452344, 3342861),
cursemod(336184, 3521370),
cursemod(272515, 3317873),
cursemod(310494, 3055694),
cursemod(291509, 3154938),
cursemod(492574, 3449703),
cursemod(387580, 3057272),
cursemod(378646, 3340793),
cursemod(418863, 3132023),
cursemod(379768, 3178315),
cursemod(414401, 3252973),
cursemod(463554, 3456988),
-- MZTE edition extras
cursemod(248787, 3512372), -- AppleSkin
resourcepack(
"https://edge.forgecdn.net/files/3190/886/Unity-1.16.X-Base-2.4.0.zip",
"unity",
"Unity",
"16x16 texture pack that gives the game a fresh look"
),
resourcepack(
"https://edge.forgecdn.net/files/3190/891/Unity-1.16.X-Modded-1.3.0.zip",
"unity-modded",
"Unity Modded",
"Mod support for the Unity texture pack."
),
resourcepack(
"https://edge.forgecdn.net/files/3013/824/Unity-1.16.X-Extras-1.0.0.zip",
"unity-extras",
"Unity Extras",
"Extra stuff of the Unity texture pack"
),
resourcepack(
"https://edge.forgecdn.net/files/3190/888/Unity-1.16.X-Dark-0.7.0.zip",
"unity-dark",
"Unity Dark",
"Dark mode UIs"
),
{
id = "forge",
versions = "[1.16.5-36.2.19-1.16.5]",
type = "modloader",
options = {
"client",
"server",
"included",
"required",
},
},
},
},
},
repositories = {
{
id = "curseforge",
type = "curseforge",
url = "https://cursemaven.com/",
},
},
}

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RMBTweak=0
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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#General settings
[general]
#Enables giving everyone a book the first time they join
giveFirstJoin = false

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[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = true
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Maximum world y-level that cave centipedes can spawn at
#Range: 0 ~ 256
caveCentipedeSpawnHeight = 30
#Maximum world y-level that blobfish can spawn at
#Range: 0 ~ 256
blobfishSpawnHeight = 38
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.0
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 100000
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 2
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.0
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
[general.spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 39
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 15
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 55
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 80
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 85
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 100
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
[general.spawning.uniqueSpawning]
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.0

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# Configuration file
armor {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
armor_toughness {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
arrow_catcher {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
attack_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
cleave {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
cold_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
crit_chance {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
crit_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
current_hp_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
damage_chain {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
disengage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
draw_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
eldritch_block {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
enchantability {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
execute {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
fire_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
life_steal {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
loot_pinata {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
magic_arrow {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
max_crit {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
max_health {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
movement_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
omnitool {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
overheal {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4]
I:Weight=4
}
piercing {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 0]
I:Weight=0
}
radius_mining {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
reach_distance {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
shield_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
shield_speed {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 5]
I:Weight=5
}
snare_hit {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 1]
I:Weight=1
}
snipe_damage {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 3]
I:Weight=3
}
spectral_shot {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
spiked_shield {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
teleport_drops {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 2]
I:Weight=2
}
torch_placement {
# The weight of this affix, relative to others that may apply to the same item. [range: 0 ~ 2147483647, default: 4]
I:Weight=4
}

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# Configuration file
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=true
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true
# If the garden module is loaded. [default: true]
B:"Enable Garden Module"=false
# If the potion module is loaded. [default: true]
B:"Enable Potion Module"=false
# If the spawner module is enabled. [default: true]
B:"Enable Spawner Module"=true
# If the village module is loaded. [default: true]
B:"Enable Village Module"=true
}

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# Configuration file
affixes {
# A list of type overrides for the affix loot system. Format is <itemname>|<type>. Types are SWORD, RANGED, PICKAXE, SHOVEL, AXE, SHIELD [default: [minecraft:stick|SWORD]]
S:"Equipment Type Overrides" <
minecraft:stick|SWORD
>
# The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 125]
I:"Random Affix Chance"=125
}
bosses {
# The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. [range: 1 ~ 500000, default: 85]
I:"Surface Boss Chance"=85
# If a lightning bolt strikes when a surface boss spawn occurs. [default: true]
B:"Surface Boss Lightning"=true
}
frequency {
# The number of generation attempts (per chunk) for boss dungeons. [range: 0 ~ 50000, default: 8]
I:"Boss Dungeon"=8
# The number of generation attempts (per chunk) for boss dungeon variant 2. [range: 0 ~ 50000, default: 8]
I:"Boss Dungeon Variant 2"=8
# The number of generation attempts (per chunk) for ore troves. [range: 0 ~ 50000, default: 8]
I:"Ore Troves"=8
# The number of generation attempts (per chunk) for rogue spawners. [range: 0 ~ 50000, default: 4]
I:"Rogue Spawners"=4
# The 1/n chance (per chunk) that a tome tower may attempt generation. 0 = disabled, lower = more chances. [range: 0 ~ 50000, default: 125]
I:"Tome Tower"=125
}
general {
# The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]]
S:"Generation Biome Blacklist" <
minecraft:warm_ocean
minecraft:lukewarm_ocean
minecraft:cold_ocean
minecraft:frozen_ocean
minecraft:deep_warm_ocean
minecraft:deep_frozen_ocean
minecraft:deep_lukewarm_ocean
minecraft:deep_cold_ocean
minecraft:ocean
minecraft:deep_ocean
>
# The dimensions that the deadly module will generate in. [default: [overworld]]
S:"Generation Dimension Whitelist" <
overworld
>
# The 1/n chance that a rogue spawner will generate with a CHEST_VALUABLE instead of it's default chest. 0 to disable. [range: 0 ~ 80000, default: 9]
I:"Spawner Rare Loot Chance"=9
}
wanderer {
# If the wandering trader may sell affix loot items as a rare trade. [default: true]
B:"Affix Trades"=true
}

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# Configuration file
general {
# The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32]
I:"Bamboo Height"=32
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
I:"Reed Height"=255
}

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# Configuration file
general {
# The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. [range: 1 ~ 2147483647, default: 4]
I:"Knowledge XP Multiplier"=4
}

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# Configuration file
general {
# When held in the off-hand, this item makes modifiers change stats in the opposite direction. [default: minecraft:quartz]
S:"Inverse Item"=minecraft:quartz
# The durability damage dealt to an item that silk touches a spawner. [range: 0 ~ 100000, default: 100]
I:"Spawner Silk Damage"=100
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
I:"Spawner Silk Level"=1
}
ignore_spawn_cap {
# The item that applies this modifier. [default: minecraft:chorus_fruit]
S:item=minecraft:chorus_fruit
}
ignore_spawn_conditions {
# The item that applies this modifier. [default: minecraft:dragon_egg]
S:item=minecraft:dragon_egg
}
max_delay {
# The item that applies this modifier. [default: minecraft:clock]
S:item=minecraft:clock
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 10000]
I:max_value=10000
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 10]
I:min_value=10
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -10]
I:value=-10
}
max_nearby_entities {
# The item that applies this modifier. [default: minecraft:ghast_tear]
S:item=minecraft:ghast_tear
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 40]
I:max_value=40
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
min_delay {
# The item that applies this modifier. [default: minecraft:sugar]
S:item=minecraft:sugar
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 10000]
I:max_value=10000
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 5]
I:min_value=5
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -5]
I:value=-5
}
player_activation_range {
# The item that applies this modifier. [default: minecraft:prismarine_crystals]
S:item=minecraft:prismarine_crystals
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 50]
I:max_value=50
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
redstone_control {
# The item that applies this modifier. [default: minecraft:comparator]
S:item=minecraft:comparator
}
require_players {
# The item that applies this modifier. [default: minecraft:nether_star]
S:item=minecraft:nether_star
}
spawn_count {
# The item that applies this modifier. [default: minecraft:fermented_spider_eye]
S:item=minecraft:fermented_spider_eye
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 20]
I:max_value=20
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:min_value=1
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. [default: ]
S:"Banned Mobs" <
>
}
spawn_range {
# The item that applies this modifier. [default: minecraft:blaze_rod]
S:item=minecraft:blaze_rod
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 32]
I:max_value=32
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:min_value=1
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}

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# Configuration file
wanderer {
# If the generic trade list will be cleared before datapack loaded trades are added. [default: false]
B:"Clear Generic Trades"=false
# If the rare trade list will be cleared before datapack loaded trades are added. [default: false]
B:"Clear Rare Trades"=false
}

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#No comment
["World Generation Settings"]
#define the size for the cave biomes to be generated, by default it is 4.
#Range: 1 ~ 10
caveBiomeSize = 2
#toggle the generation of cave biomes, not sure why would you want to disable it, but up to you
caveBiomeSpawning = true
#toggle the generation of noise caves, the noise caves are the huge caves.
noiseCaveSpawning = true

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{
"inventory": {
"0:0": "{id:\"ftbquests:book\",Count:1b}"
},
"wipeBlacklist": []
}

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"Generate caverns in the underground" = false
"Generate cave tunnels in the underground" = true
"Generate Previous Caves" = false
["This value sets the cavern cave generation size, Big number = Small Cavern Generation"]
#Range: 1.0 ~ 10.0
" XZ Size Value" = 1.0
["This value sets the cavern cave generation height, Big number = Shorter Height Cavern Generation"]
#Range: 1.0 ~ 20.0
" Y Size Value" = 8.24
["This value sets the tunnel cave generation size, Big number = Small Tunnel Cave Generation"]
#Range: 1.0 ~ 10.0
" XZ Size Value" = 1.2
["This value sets the tunnel cave generation height, Big number = Shorter Height Tunnel Cave Generation"]
#Range: 1.0 ~ 20.0
" Y Size Value" = 14.24

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#Tools with the Acquisition enchantment automatically pick up drops.
"Acquisition enabled" = true
#Aerial Affinity is a boots enchantment that increases mining rate when not on the ground.
"AerialAffinity enabled" = true
#Removes minimum and maximum XP costs on the anvil. Anvils are also less likely to break.
"AnvilImprovements enabled" = true
#Lightweight armor is invisible and does not increase mob awareness when drinking Potion of Invisibility.
"ArmorInvisibility enabled" = true
#Storage for maps that automatically updates the displayed map as you explore.
"Atlas enabled" = true
#Refills your hotbar from your inventory.
"AutoRestock enabled" = true
#Unlocks all vanilla recipes.
"AutomaticRecipeUnlock enabled" = false
#Right-click a bat with a bucket to capture it. Right-click again to release it and locate entities around you.
"BatBuckets enabled" = true
#Passive and friendly mobs will heal themselves within range of a beacon with the regeneration effect.
"BeaconsHealMobs enabled" = true
#Beekeepers are villagers that trade beekeeping items. Their job site is the beehive.
"Beekeepers enabled" = true
#Ender pearl storage. Eating a chorus fruit will teleport you to the nearest ender pearl block.
"BlockOfEnderPearls enabled" = true
#A storage block for gunpowder. It obeys gravity and dissolves in lava.
"BlockOfGunpowder enabled" = true
#A storage block for sugar. It obeys gravity and dissolves in water.
"BlockOfSugar enabled" = true
#Bookshelves that can hold up to 9 stacks of books and maps.
"Bookcases enabled" = true
#Campfires no longer damage mobs.
"CampfiresNoDamage enabled" = true
#Candles are made from beeswax and have a lower ambient light than torches.
"Candles enabled" = true
#Cave spiders have a chance to drop cobwebs.
"CaveSpidersDropCobwebs enabled" = true
#Chickens randomly drop feathers.
"ChickensDropFeathers enabled" = true
#Coral can be combined with sea lanterns to make colored variants.
"CoralSeaLanterns enabled" = true
#Coral Squids spawn near coral in warm oceans.
"CoralSquids enabled" = true
#A smaller storage solution with the benefit of being transportable.
"Crates enabled" = true
#Combine a tool or armor with a netherite nugget on an anvil to reduce its repair cost.
"DecreaseRepairCost enabled" = true
#Right-clicking dirt with a shovel turns it into grass path.
"DirtToPath enabled" = true
#Endermites drop endermite powder that can be used to locate an End City.
"EndermitePowder enabled" = true
#Extends the lifetime of netherite-based items before they despawn.
"ExtendNetherite enabled" = true
#Adds custom recipes.
"ExtraRecipes enabled" = true
#Extract enchantments from any enchanted item into an empty book using the grindstone.
"ExtractEnchantments enabled" = true
#A player wearing feather falling enchanted boots will not trample crops.
"FeatherFallingCrops enabled" = true
#Glowballs can be thrown to produce a light source where they impact.
"Glowballs enabled" = true
#Gold variant of vanilla iron bars.
"GoldBars enabled" = true
#Gold version of the vanilla chain.
"GoldChains enabled" = true
#Gold version of the vanilla lanterns.
"GoldLanterns enabled" = true
#Right-click with a hoe to quickly harvest and replant a fully-grown crop.
"HoeHarvesting enabled" = false
#Husks spawn anywhere within their biome and have a chance to drop sand.
"HuskImprovements enabled" = true
#Button to automatically tidy inventories.
"InventoryTidying enabled" = false
#A functional block that speeds up cooking of clay, bricks and terracotta.
"Kilns enabled" = true
#Lumberjacks are villagers that trade wooden items. Their job site is the woodcutter.
"Lumberjacks enabled" = true
#Show maps in tooltips.
"MapTooltips enabled" = true
#Adds decoration and more ores to mineshafts.
"MineshaftImprovements enabled" = true
#Mooblooms are cow-like mobs that come in a variety of flower types. They spawn flowers where they walk and can be milked for suspicious stew.
"Mooblooms enabled" = true
#Crying obsidian and refined obsidian can be used to construct nether portal frames.
"MorePortalFrames enabled" = true
#Villages can spawn in swamps and jungles.
"MoreVillageBiomes enabled" = true
#Playing a record in a jukebox stops background music from playing at the same.
#Creative music tracks may also play in survival mode.
"MusicImprovements enabled" = true
#Netherite nuggets can be combined to create a netherite ingot.
"NetheriteNuggets enabled" = true
#Parrots stay on your shoulder when jumping and falling. Crouch to make them dismount.
"ParrotsStayOnShoulder enabled" = true
#Right-clicking on a grass path block with a hoe turns it back into dirt.
"PathToDirt enabled" = true
#Allows crafting from inventory if the player has a crafting table in their inventory.
"PortableCrafting enabled" = true
#Allows access to chest contents if the player has an Ender Chest in their inventory.
"PortableEnderChest enabled" = true
#Raid horns are sometimes dropped from raid leaders and can be used to call off or start raids.
"RaidHorns enabled" = true
#A lantern that emits light when a redstone signal is received.
"RedstoneLanterns enabled" = true
#A block that acts like sand but is powered like a block of redstone.
"RedstoneSand enabled" = true
#Decorative block made by smelting obsidian.
"RefinedObsidian enabled" = true
#When any action would cause a villager to become a nitwit, it becomes an unemployed villager instead.
"RemoveNitwits enabled" = true
#Removes the potion enchantment glint so you can see what the potion color is.
"RemovePotionGlint enabled" = true
#Shows the contents of a Shulker Box on hover-over.
"ShulkerBoxTooltips enabled" = true
#Allows the night to pass when a specified number of players are asleep.
"SleepImprovements enabled" = true
#Smelt glowstone to get smooth glowstone.
"SmoothGlowstone enabled" = true
#Increases snow layers in cold biomes during thunderstorms.
"SnowStorms enabled" = true
#Allows enchanted books to stack.
"StackableEnchantedBooks enabled" = true
#Allows potions to stack.
"StackablePotions enabled" = true
#Allows stews to stack.
"StackableStews enabled" = true
#Strays spawn anywhere within their biome and have a chance to drop blue ice.
"StrayImprovements enabled" = true
#Tamed animals do not take direct damage from players.
"TamedAnimalsNoDamage enabled" = true
#When applied, this enchantment lets you change the color of the enchanted glint using dye on an anvil. Requires Core 'Enchantment glint override' to be true.
"Tinted enabled" = true
#As long as a Totem of Undying is in your inventory, it will be consumed to protect you from death.
"UseTotemFromInventory enabled" = true
#Barrels available in all types of vanilla wood.
"VariantBarrels enabled" = true
#Bookshelves available in all types of vanilla wood.
"VariantBookshelves enabled" = true
#Chests available in all types of vanilla wood.
"VariantChests enabled" = true
#Ladders available in all types of vanilla wood.
"VariantLadders enabled" = true
#Mobs may spawn with different textures.
"VariantMobTextures enabled" = true
#Villagers are attracted when the player holds a block of emeralds.
"VillagersFollowEmeraldBlocks enabled" = true
#Wandering traders only appear near signal campfires and sell maps to biomes and structures.
"WanderingTraderImprovements enabled" = true
#A witch has a chance to drop a Potion of Luck when killed by a player.
"WitchesDropLuck enabled" = true
#A functional block that adds more efficient recipes for crafting wooden stairs and slabs.
"Woodcutters enabled" = true
#Player-only pressure plates.
"PlayerPressurePlates enabled" = true
[AnvilImprovements]
#If true, an enchanted book with a level higher than the maximum enchantment level may be applied to an item.
"Allow higher enchantment levels" = true
#If true, items show their repair cost in their tooltip when looking at the anvil screen.
"Show item repair cost" = true
#If true, removes the maximum cost of 40 XP when working items on the anvil.
"Remove Too Expensive" = true
#If true, anvils are 50% less likely to take damage when used.
"Stronger anvils" = true
[Atlas]
#Allow opening the atlas while it is in the off hand.
"Open in off hand" = false
#Map scale used in atlases by default.
"Map scale" = 0
[AutomaticRecipeUnlock]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = true
[BatBuckets]
#Number of seconds that entities will receive the glowing effect.
"Glowing time" = 10
#Range (in blocks) in which entities will glow.
"Viewing range" = 24
[Beekeepers]
#Chance of a custom building to spawn. For reference, a vanilla library is 5.
"Beekeeper house weight" = 5
#This module is automatically disabled if Buzzier Bees is present. Set true to force enable.
Override = false
[BlockOfEnderPearls]
#A chorus fruit will teleport you to an ender pearl block within this range (in blocks).
"Chorus teleport range" = 8
#If true, a silverfish has a chance to be converted into an endermite when it is next to an ender pearl block.
"Convert silverfish to endermite" = true
#If true, eating a chorus fruit while in range of an ender pearl block will teleport you to it.
"Chorus fruit teleport" = true
[Bookcases]
#Additional items that may be placed in bookcases.
"Valid books" = []
[CampfiresNoDamage]
#If true, soul campfires will still cause damage to mobs.
"Soul campfires cause damage" = true
[Candles]
#If true, candles will be lit when placed rather than needing a flint and steel.
"Lit when placed" = false
#The amount of light (out of 15) that a lit candle will provide.
"Light level" = 9
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[CaveSpidersDropCobwebs]
#Maximum cobwebs dropped when cave spider is killed.
"Maximum drops" = 2
[CoralSquids]
#Chance (out of 1.0) of a coral squid dropping coral when killed by the player.
"Drop chance" = 0.2
#Chance of coral squids spawning in warm ocean biomes.
"Spawn weight" = 50
[Core]
#Set the default glint color for all enchanted items.
"Enchantment glint color" = "purple"
#If true, replaces vanilla glint color rendering with Charm's, allowing for multiple enchantment glint colors.
"Enchantment glint override" = true
#If true, routes additional debug messages into the standard game log.
"Debug mode" = false
#If inventory crafting or inventory ender chest modules are enabled, pressing escape or inventory key returns you to the inventory rather than closing the window.
"Inventory button return" = false
[Crates]
#If true, hovering over a crate will show its contents in a tooltip.
"Show tooltip" = true
[DecreaseRepairCost]
#The tool repair cost will be decreased by this amount.
"Repair cost decrease" = 5
#Number of levels required to reduce repair cost on the anvil.
"XP cost" = 0
[DirtToPath]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[EndermitePowder]
#Maximum endermite powder dropped when endermite is killed.
"Maximum drops" = 2
[EntitySpawners]
#Player will trigger EntitySpawner blocks when closer than this distance.
"Trigger distance" = 16
[ExtendNetherite]
#Additional time (in seconds) given to netherite and netherite-based items before they despawn.
"Extra lifetime" = 300
[ExtraRecipes]
#If true, adds a recipe for Gilded Blackstone using gold nuggets and blackstone.
"Gilded Blackstone" = true
#If true, adds a recipe for Cyan Dye using warped roots.
"Cyan Dye" = true
#If true, adds a recipe for the Trident using prismarine shards and crystals.
Trident = true
#If true, adds a recipe for Soul Torches using soul sand/soul soil and sticks.
"Soul Torch" = true
#If true, adds a recipe for Green Dye using yellow and blue dyes.
"Green Dye" = true
[ExtractEnchantments]
#Initial XP cost before adding XP equivalent to the enchantment level(s) of the item.
"Initial XP cost" = 2
[FeatherFallingCrops]
#Turn this off to prevent trampling even when the player does not wear feather falling boots.
"Requires feather falling" = true
[GoldBars]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[HoeHarvesting]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[HuskImprovements]
#If true, husks drop sand when killed.
"Drop sand when killed" = true
#Maximum sand dropped when husk is killed.
"Maximum drops" = 2
#If true, husks can spawn anywhere within their biome rather than just the surface.
"Spawn anywhere in biome" = true
[InventoryTidying]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[Lumberjacks]
#Chance of a custom building to spawn. For reference, a vanilla library is 5.
"Lumberjack house weight" = 5
[MapTooltips]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[MineshaftImprovements]
#If true, precious ores will spawn in the central mineshaft room.
"Room blocks" = true
#If true, occasionally there will be piles of ore in mineshaft corridors.
"Corridor block piles" = true
#If true, loot crates will be added to mineshaft corridors.
"Add crates" = true
#If true, stone, ore, lanterns and TNT will spawn inside mineshaft corridors.
"Corridor blocks" = true
[MusicImprovements]
#If true, the six Creative music tracks may play in survival mode.
"Play Creative music" = true
[PlayerState]
#Interval (in ticks) on which additional world state will be synchronised to the client.
"Server state update interval" = 120
[PortableCrafting]
#If true, sets a keybind for opening the portable crafting table (defaults to 'c').
"Enable keybind" = true
[PortableEnderChest]
#If true, sets a keybind for opening the portable Ender Chest (defaults to 'b').
"Enable keybind" = true
[RaidHorns]
#Volume of the raid horn sound effect when used. 1.0 is maximum volume.
Volume = 0.75
#Chance (out of 1.0) of a patrol captain dropping a raid horn when killed by the player.
"Drop chance" = 0.05
[ShulkerBoxTooltips]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[SleepImprovements]
#If true, the sleeping player does not need to wait as long before ending the night.
"Faster sleep" = false
#The number of players required to sleep in order to bring the next day.
"Number of required players" = 1
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[SnowStorms]
#Chance (out of 1.0) every tick of snow increasing by one layer during a thunderstorm.
"Snow layer chance" = 0.15
#If true, heavier snow textures are rendered during thunderstorms.
"Heavier snow texture" = true
[StackableEnchantedBooks]
#Maximum enchanted book stack size.
"Stack size" = 16
[StackablePotions]
#Maximum potion stack size.
"Stack size" = 16
[StackableStews]
#Maximum stew stack size.
"Stack size" = 16
#Also apply to suspicious stew.
"Enable suspicious stew" = false
[StrayImprovements]
#Maximum blue ice dropped when stray is killed.
"Maximum drops" = 2
#If true, strays drop blue ice when killed.
"Drop blue ice when killed" = true
#If true, strays can spawn anywhere within their biome rather than just the surface.
"Spawn anywhere in biome" = true
[Tinted]
#Number of levels required to change a tinted item using dye on an anvil.
"XP cost" = 0
[VariantBookshelves]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[VariantChests]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[VariantLadders]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[VariantMobTextures]
#If true, wolves may spawn with different textures.
"Variant wolves" = true
#If true, chickens may spawn with different textures. This is disabled if Quark is present.
"Variant chickens" = true
#If true, pigs may spawn with different textures. This is disabled if Quark is present.
"Variant pigs" = true
#If true, snow golems may spawn with different derp faces.
"Variant snow golems" = true
#If true, all animals have a chance to spawn as a rare variant.
"Rare variants" = true
#Approximately 1 in X chance of a mob spawning as a rare variant.
"Rarity of rare variants" = 1000
#If true, squids may spawn with different textures.
"Variant squids" = true
#If true, cows may spawn with different textures. This is disabled if Quark is present.
"Variant cows" = true
#If true, sheep face and 'shorn' textures match their wool color. This is disabled if Quark is present.
"Variant sheep" = true
#Some animal textures are disabled if Quark is present. Set true to force enable them.
Override = false
[VillagersFollowEmeraldBlocks]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false
[WanderingTraderImprovements]
#If true, makes wandering traders more likely to spawn after one Minecraft day.
"Frequent spawning" = false
#If true, wandering traders will sell maps to biomes.
"Trade biome maps" = true
#If true, wandering traders will sell maps to structures.
"Trade structure maps" = true
[WitchesDropLuck]
#Chance (out of 1.0) of a witch dropping a Potion of Luck when killed by the player.
"Drop chance" = 0.05
[PlayerPressurePlates]
#This module is automatically disabled if Quark is present. Set true to force enable.
Override = false

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#
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
#
#Use modern OpenGL features to drastically increase performance.
experimentalRendering = true
#
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0
maximumContraptionLightVolume = 16384
#
#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 0
#
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (+/-) of this value determines what side of the row the button appears on (right/left)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = 0
#
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (+/-) of this value determines what side of the row the button appears on (right/left)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#
#Settings for the Placement Assist
[client.placementAssist]
#
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"
#
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0
#
#Ponder settings
[client.ponder]
#
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#
#Sound settings
[client.sound]
#
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612

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[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v2]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
[worldgen.v2.copper_ore]
#
#Range: > 0
clusterSize = 0
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.0
#
#Range: > 0
minHeight = 40
#
#Range: > 0
maxHeight = 85
[worldgen.v2.weathered_limestone]
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
#
#Range: > 0
minHeight = 10
#
#Range: > 0
maxHeight = 30
[worldgen.v2.zinc_ore]
#
#Range: > 0
clusterSize = 14
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 4.0
#
#Range: > 0
minHeight = 15
#
#Range: > 0
maxHeight = 70
[worldgen.v2.limestone]
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
#
#Range: > 0
minHeight = 30
#
#Range: > 0
maxHeight = 70
[worldgen.v2.dolomite]
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
#
#Range: > 0
minHeight = 20
#
#Range: > 0
maxHeight = 70
[worldgen.v2.gabbro]
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.015625
#
#Range: > 0
minHeight = 20
#
#Range: > 0
maxHeight = 70
[worldgen.v2.scoria]
#
#Range: > 0
clusterSize = 128
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.03125
#
#Range: > 0
minHeight = 0
#
#Range: > 0
maxHeight = 10

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{"chapters":{},"quests":{}}

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{
"can_reward_only_be_claimed_once": false,
"give_device_on_first_login": false,
"debug_mode": false,
"backups": false,
"edit_mode": false
}

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[gameplay]
"silver drops raw ore" = true
[worldgen]
"generates darker depths's speleothems naturally" = false

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##[logging]
B:printwarnings = 'true';
##[layouteditor]
B:editordeleteconfirmation = 'true';
##[customization]
B:showcustomizationcontrols = 'false';
B:enablekeybinds = 'true';
##[ui]
F:uiscale = '1.0';

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type = hud
customization-meta {
backgroundimage = resourcepacks/Graphics/loading.png
renderorder = foreground
}
customization {
visible = false
action = editlogo
}
customization {
x = 3
textcolor = #7cbfd7
action = editforgestatustext
y = -1
}
customization {
x = 4
textcolor = #7cbfd7
action = editforgememoryinfo
y = 3
}
customization {
action = editprogressbar
barcolor = #7cbfd7
}
customization {
path = resourcepacks/Graphics/studio.png
orientation = top-left
x = 60
width = 177
action = addtexture
actionid = 02a5bf75-fe6b-4877-bc81-2a46fd43a8c51631147751476
y = 1
height = 100
}

View File

@ -0,0 +1,488 @@
drippyloadingscreen.helper.creator.messages.sure = Are you sure?
drippyloadingscreen.helper.creator.empty = EMPTY
drippyloadingscreen.helper.creator.layoutempty.title = Layout is empty!
drippyloadingscreen.helper.creator.layoutempty.desc = Your layout has no content.%n%%n%Do some customization magic first before you save it!
drippyloadingscreen.helper.creator.invalidaudio.title = Invalid audio file!
drippyloadingscreen.helper.creator.invalidaudio.desc = The file you want to load does not exist or has an unsupported file type.%n%%n%Please check your file path and be sure that your file is a valid WAV audio file!
drippyloadingscreen.helper.creator.invalidimage.title = Invalid image file!
drippyloadingscreen.helper.creator.invalidimage.desc = The image you want to load does not exist or has an unsupported file type.%n%%n%Supported file types are JPG/JPEG, PNG and GIF.
drippyloadingscreen.helper.creator.imagenotfound.title = Image not found!
drippyloadingscreen.helper.creator.imagenotfound.desc = The image you want to add does not exist%n%at the specified location.
drippyloadingscreen.helper.creator.texttooshort.title = Text too short!
drippyloadingscreen.helper.creator.texttooshort.desc = Your text needs at least one character to be a text!%n%Otherwise..it...would be nothing.%n%%n%Nobody wants to be nothing, so don't do that to your text!
drippyloadingscreen.helper.creator.cannotdelete.title = Element can't be deleted!
drippyloadingscreen.helper.creator.cannotdelete.desc = Sorry, but you cannot delete this element.%n%%n%You will need to learn how to live with it..
drippyloadingscreen.helper.creator.savefile.cancel = Cancel
drippyloadingscreen.helper.creator.layoutoptions.renderorder = Rendering Order
drippyloadingscreen.helper.creator.layoutoptions.renderorder.background = Background
drippyloadingscreen.helper.creator.layoutoptions.renderorder.foreground = Foreground
drippyloadingscreen.helper.creator.layoutoptions.version.mc = Minecraft Version
drippyloadingscreen.helper.creator.layoutoptions.version.dl = DrippyLoadingScreen Version
drippyloadingscreen.helper.creator.layoutoptions.version.minimum = Set Minimum
drippyloadingscreen.helper.creator.layoutoptions.version.minimum.mc = Minimum Minecraft Version
drippyloadingscreen.helper.creator.layoutoptions.version.minimum.fh = Minimum DrippyLoadingScreen Version
drippyloadingscreen.helper.creator.layoutoptions.version.maximum = Set Maximum
drippyloadingscreen.helper.creator.layoutoptions.version.maximum.mc = Maximum Minecraft Version
drippyloadingscreen.helper.creator.layoutoptions.version.maximum.dl = Maximum DrippyLoadingScreen Version
drippyloadingscreen.helper.creator.layoutoptions.resetbackground = Reset Background
drippyloadingscreen.helper.creator.layoutoptions.requiredmods = Required Mods
drippyloadingscreen.helper.creator.layoutoptions.requiredmods.desc = Required Mods [modid, separated by commas]
drippyloadingscreen.helper.creator.close = Do you really want to close the layout creator?
drippyloadingscreen.helper.creator.audio.delete = Delete
drippyloadingscreen.helper.creator.audio.delete.msg = Do you really want to delete this audio?
drippyloadingscreen.helper.creator.audio.enableloop = Loop: §cOff
drippyloadingscreen.helper.creator.audio.disableloop = Loop: §aOn
drippyloadingscreen.helper.creator.add.image = Image
drippyloadingscreen.helper.creator.add.image.path = Image Path
drippyloadingscreen.helper.creator.add.animation = Animation
drippyloadingscreen.helper.creator.add.animation.entername = Add By Name
drippyloadingscreen.helper.creator.add.animation.entername.title = Animation Name
drippyloadingscreen.helper.creator.add.text = Text
drippyloadingscreen.helper.creator.add.text.newtext = New Text
drippyloadingscreen.helper.creator.add.audio = Audio
drippyloadingscreen.helper.creator.vanillabutton.autoclick = Click button
drippyloadingscreen.helper.creator.vanillabutton.autoclick.popup = Automatic Button Clicks
drippyloadingscreen.helper.creator.backgroundoptions = Background Options
drippyloadingscreen.helper.creator.items.setorientation = Set Orientation
drippyloadingscreen.helper.creator.items.delete = Delete
drippyloadingscreen.helper.creator.items.border.posx = posX
drippyloadingscreen.helper.creator.items.border.posy = posY
drippyloadingscreen.helper.creator.items.border.orientation = orientation
drippyloadingscreen.helper.creator.items.border.width = width
drippyloadingscreen.helper.creator.items.border.height = height
drippyloadingscreen.helper.creator.items.string.setscale = Set Scale
drippyloadingscreen.helper.creator.items.string.setshadow = Shadow: §cOff
drippyloadingscreen.helper.creator.items.string.setnoshadow = Shadow: §aOn
drippyloadingscreen.helper.creator.items.string.edit = Edit Content
drippyloadingscreen.helper.creator.items.string.border.centered = centered
drippyloadingscreen.helper.creator.items.string.border.scale = scale
drippyloadingscreen.helper.creator.items.string.scale.invalidvalue.title = Invalid Value!
drippyloadingscreen.helper.creator.items.string.scale.invalidvalue.desc = The value you want to set is not a valid scale value!%n%%n%Scale value examples: 1.0, 2.0, 0.5
drippyloadingscreen.helper.creator.deleteobject = Do you really want to §lDELETE §rthis element?
drippyloadingscreen.helper.creator.choosefile.enterorchoose = §lEnter Path Or Choose File
drippyloadingscreen.helper.creator.choosefile.choose = Choose File
drippyloadingscreen.helper.creator.choosefile.notsupported = §cFile chooser not supported or disabled! Please manually enter the path.
drippyloadingscreen.helper.creator.webstring.multiline = Multilined: §cOff
drippyloadingscreen.helper.creator.webstring.nomultiline = Multilined: §aOn
drippyloadingscreen.helper.creator.web.invalidurl = §c§lInvalid URL!%n%%n%This URL is not a valid URL or does not exists!
drippyloadingscreen.helper.creator.web.enterurl = Enter URL
drippyloadingscreen.helper.creator.add.webimage = Web Image
drippyloadingscreen.helper.creator.add.webtext = Web Text
drippyloadingscreen.helper.creator.editlayout = Edit Layouts
drippyloadingscreen.helper.creator.editlayout.popup.loadall = Load All
drippyloadingscreen.helper.creator.editlayout.popup.loadselected = Load Selected Layout
drippyloadingscreen.helper.creator.editlayout.popup.layouts = Layouts
drippyloadingscreen.helper.creator.editlayout.popup.cancel = Cancel
drippyloadingscreen.helper.creator.editlayout.popup.actionscount = {} customization actions
drippyloadingscreen.helper.creator.editlayout.nolayouts.msg = §c§lNo layouts found!%n%%n%%n%This menu does not contain any layouts!%n%%n%If you want to customize this menu, please use the "Create Layout" button!
drippyloadingscreen.helper.creator.editlayout.popup.msg = There is more than one customization file for this menu screen!%n%%n%Do you want to load the full layout and combine all of them%n%or do you just want to load a specific one?%n%%n%§cCustomization meta values gets lost when combining multiple layouts!
drippyloadingscreen.helper.creator.editlayout.single.override = Override existing layout
drippyloadingscreen.helper.creator.editlayout.single.asnew.keep = Save as new layout and keep others enabled
drippyloadingscreen.helper.creator.editlayout.single.asnew.disable = Save as new layout and disable others
drippyloadingscreen.helper.creator.items.button.hoverlabel = Hoverlabel
drippyloadingscreen.helper.creator.items.button.hoverlabel.text = Hoverlabel Text
drippyloadingscreen.helper.creator.items.button.hoverlabel.reset = Reset Hoverlabel
drippyloadingscreen.helper.creator.items.button.hoversound = Hoversound
drippyloadingscreen.helper.creator.items.button.hoversound.path = Hoversound Path
drippyloadingscreen.helper.creator.items.button.hoversound.reset = Reset Hoversound
drippyloadingscreen.helper.creator.editlayout.unsupportedvalues = §c§lUnsupported values!%n%%n%%n%Your layout contains unsupported values!%n%These values do not work in the layout creator.%n%%n%You're probably using some sort of §lposition or size calculation%n%in one of your customization sections.%n%%n%Please manually convert these calculations to absolute values and try again.
drippyloadingscreen.helper.creator.textures.invalidcharacters = §c§lInvalid characters!%n%%n%%n%The filename of your image contains invalid characters!%n%%n%Please only use characters "a-z", "0-9", ".", "_" and "-".%n%Spaces, uppercase letters and any other special characters are unsupported.
drippyloadingscreen.helper.buttons.tools.customguis = Custom GUIs
drippyloadingscreen.helper.buttons.tools.customguis.open = Open GUI
drippyloadingscreen.helper.buttons.tools.customguis.delete = Delete GUI
drippyloadingscreen.helper.buttons.tools.customguis.pickbyname = Pick By Name
drippyloadingscreen.helper.buttons.tools.customguis.openbyname = Open By Name
drippyloadingscreen.helper.buttons.tools.customguis.deletebyname = Delete By Name
drippyloadingscreen.helper.buttons.tools.customguis.sure = §c§lAre you sure?%n%%n%%n%Do you really want to §ldelete §rthis GUI?%n%%n%§lThis action cannot be undone!%n% %n% %n% %n%
drippyloadingscreen.helper.buttons.tools.customguis.invalididentifier = §c§lInvalid identifier!%n%%n%%n%No custom GUI found with this identifier!%n% %n% %n% %n%
drippyloadingscreen.helper.buttons.tools.creategui = Create GUI
drippyloadingscreen.helper.buttons.tools.creategui.allowesc = Allow
drippyloadingscreen.helper.buttons.tools.creategui.donotallowesc = Don't Allow
drippyloadingscreen.helper.buttons.tools.creategui.invalididentifier = §cInvalid identifier!
drippyloadingscreen.helper.buttons.tools.creategui.identifieralreadyused = §cIdentifier already in use! Please choose another one!
drippyloadingscreen.helper.buttons.tools.creategui.allowescdesc = Allow ESC To Close Menu
drippyloadingscreen.helper.buttons.tools.creategui.menuidentifier = Menu Identifier
drippyloadingscreen.helper.buttons.tools.creategui.menutitle = Menu Title (Optional)
drippyloadingscreen.helper.buttons.tools.creategui.create = Create
drippyloadingscreen.gameintro.skip = PRESS SPACE TO SKIP
drippyloadingscreen.helper.creator.items.chooselayer = Choose Layer
drippyloadingscreen.customization.items.webstring.unabletoload = Unable to load web text! Invalid URL or not connected to internet!
drippyloadingscreen.custombuttons.action.opengui.cannotopengui = §c§lUnable To Open GUI!%n%%n%%n%The GUI you want to open either does not exist or isn't supported!%n%%n%If this is an existing GUI, please contact the developer of FancyMenu to add support for it.
drippyloadingscreen.helper.creator.custombutton.config.actiontype.opengui.desc = Opens a GUI by its menu identifier.
drippyloadingscreen.helper.creator.custombutton.config.actiontype.opengui.desc.value = Menu Identifier
drippyloadingscreen.helper.creator.popup.hidefor.delayeverytime = Delay Everytime
drippyloadingscreen.helper.creator.popup.hidefor.delayfirsttime = Delay First Time
drippyloadingscreen.helper.creator.windowsize = Windowsize Restrictions
drippyloadingscreen.helper.creator.windowsize.biggerthan = Bigger Than
drippyloadingscreen.helper.creator.windowsize.smallerthan = Smaller Than
drippyloadingscreen.helper.creator.windowsize.biggerthan.desc = Only Enable Layout if Window is Bigger Than X
drippyloadingscreen.helper.creator.windowsize.smallerthan.desc = Only Enable Layout if Window is Smaller Than X
drippyloadingscreen.helper.creator.windowsize.currentwidth = Current Window Width
drippyloadingscreen.helper.creator.windowsize.currentheight = Current Window Height
drippyloadingscreen.helper.creator.rightclick.scale = GUI Scale
drippyloadingscreen.helper.creator.rightclick.scale.invalid = §c§lInvalid Scale!%n%%n%%n%Scale values need to be bigger than zero!
drippyloadingscreen.helper.popup.togglecustomization.enable = Customization: §cOff
drippyloadingscreen.helper.popup.togglecustomization.disable = Customization: §aOn
drippyloadingscreen.helper.creator.object.stretch = Stretch
drippyloadingscreen.helper.creator.object.stretch.x = To Screen Width
drippyloadingscreen.helper.creator.object.stretch.y = To Screen Height
drippyloadingscreen.helper.creator.object.stretch.unsupportedorientation = §c§lUnsupported Orientation!%n%%n%%n%The current orientation of this element is not supported by this stretch action.%n%%n%§lSupported Orientations: {}
drippyloadingscreen.helper.buttons.customization.createlayout.btndesc = Customize the currently displayed%n%menu in a fancy GUI editor!%n%%n%§cIMPORTANT:%n%Should always be used when%n%you want to edit already%n%existing menus!
drippyloadingscreen.helper.buttons.customization.editlayout.btndesc = Edit layouts for the currently%n%displayed menu.
drippyloadingscreen.helper.buttons.reload.btndesc = Will reload the HUD, all layouts,%n%the mod config and more.%n%%n%Useful when manually changing%n%layouts or after editing the config.
drippyloadingscreen.helper.buttons.customization.managelayouts = Manage Layouts
drippyloadingscreen.helper.buttons.customization.managelayouts.enable = §aEnable §rLayout
drippyloadingscreen.helper.buttons.customization.managelayouts.enabled = §aEnabled
drippyloadingscreen.helper.buttons.customization.managelayouts.disable = §cDisable §rLayout
drippyloadingscreen.helper.buttons.customization.managelayouts.disabled = §cDisabled
drippyloadingscreen.helper.buttons.customization.managelayouts.delete = Delete Layout
drippyloadingscreen.helper.buttons.customization.managelayouts.delete.msg = §c§lAre you sure?%n%%n%%n%Do you really want to §c§ldelete §rthis layout?%n%%n%§c§lThis action cannot be undone!
drippyloadingscreen.helper.buttons.customization.managelayouts.btndesc = Manage all layouts for the%n%currently displayed menu.
drippyloadingscreen.helper.buttons.customization.managelayouts.layout.btndesc = §lLayout Info:%n%%n%Status: {}%n%Customization Actions: {}%n%%n%§cLeftclick for more options!
drippyloadingscreen.helper.creator.object.moveup = Move Above
drippyloadingscreen.helper.creator.object.moveup.desc = Moves the element one layer up.%n%%n%§cIMPORTANT:%n%Focused elements are always on top,%n%so you will not see the effect%n%until you unfocus the element.{}
drippyloadingscreen.helper.creator.object.moveup.desc.subtext = %n%%n%§6§lLast Action:%n%Moved above §7{}
drippyloadingscreen.helper.creator.object.movedown = Move Below
drippyloadingscreen.helper.creator.object.movedown.desc = Moves the element one layer down.%n%%n%§cIMPORTANT:%n%Focused elements are always on top,%n%so you will not see the effect%n%until you unfocus the element.{}
drippyloadingscreen.helper.creator.object.movedown.desc.subtext = %n%%n%§6§lLast Action:%n%Moved behind §7{}
drippyloadingscreen.helper.buttons.customization.managelayouts.openintexteditor = Open In Text Editor
drippyloadingscreen.helper.buttons.customization.managelayouts.openintexteditor.desc = Opens this layout in%n%your default text editor.%n%%n%§cIMPORTANT:%n%You need to click the "Reload"%n%button, after manually changing%n%things in layout files!
drippyloadingscreen.helper.creator.deleteselectedobjects = Do you really want to §lDELETE §rall selected elements?
drippyloadingscreen.helper.creator.multiselect.object.deleteall = Delete All
drippyloadingscreen.helper.creator.multiselect.object.deleteall.btndesc = Will delete all selected elements.
drippyloadingscreen.helper.creator.multiselect.object.stretchall = Stretch All
drippyloadingscreen.helper.creator.multiselect.object.stretchall.btndesc = Stretch all §lstretchable §relements%n%to the menu width or height.
drippyloadingscreen.helper.creator.add.playerentity = Player Entity
drippyloadingscreen.helper.creator.items.playerentity.setscale = Set Scale
drippyloadingscreen.helper.creator.items.playerentity.playername = Player Name
drippyloadingscreen.helper.creator.items.playerentity.playername.auto = Auto
drippyloadingscreen.helper.creator.items.playerentity.playername.setname = Set Name
drippyloadingscreen.helper.creator.items.playerentity.skin = Set Skin
drippyloadingscreen.helper.creator.items.playerentity.cape = Set Cape
drippyloadingscreen.helper.creator.items.playerentity.texture.local = Local Texture
drippyloadingscreen.helper.creator.items.playerentity.texture.url = URL
drippyloadingscreen.helper.creator.items.playerentity.rotation = Rotation
drippyloadingscreen.helper.creator.items.playerentity.rotation.auto = Auto Rotation
drippyloadingscreen.helper.creator.items.playerentity.rotation.custom = Custom Rotation
drippyloadingscreen.helper.creator.items.playerentity.rotation.custom.bodyx = Horizontal Body Rotation
drippyloadingscreen.helper.creator.items.playerentity.rotation.custom.bodyy = Vertical Body Rotation
drippyloadingscreen.helper.creator.items.playerentity.rotation.custom.headx = Horizontal Head Rotation
drippyloadingscreen.helper.creator.items.playerentity.rotation.custom.heady = Vertical Head Rotation
drippyloadingscreen.helper.creator.items.playerentity.showname.off = Show Name: §cOff
drippyloadingscreen.helper.creator.items.playerentity.showname.on = Show Name: §aOn
drippyloadingscreen.helper.creator.items.playerentity.crouching.off = Crouching: §cOff
drippyloadingscreen.helper.creator.items.playerentity.crouching.on = Crouching: §aOn
drippyloadingscreen.helper.creator.items.playerentity.parrot.off = Show Parrot: §cOff
drippyloadingscreen.helper.creator.items.playerentity.parrot.on = Show Parrot: §aOn
drippyloadingscreen.helper.creator.items.playerentity.slim.off = Slim Skin: §cOff
drippyloadingscreen.helper.creator.items.playerentity.slim.on = Slim Skin: §aOn
drippyloadingscreen.helper.creator.items.playerentity.setscale.btndesc = Set the scale of the player.
drippyloadingscreen.helper.creator.items.playerentity.playername.btndesc = Set the name of the player.
drippyloadingscreen.helper.creator.items.playerentity.playername.auto.btndesc = Will automatically set the player%n%to the client user.
drippyloadingscreen.helper.creator.items.playerentity.playername.setname.btndesc = Manually set the player name.%n%%n%This doesn't have to be an%n%existing user.
drippyloadingscreen.helper.creator.items.playerentity.skin.btndesc = Set the skin texture of the player.%n%%n%This skin is prioritized over%n%the normal player skin.
drippyloadingscreen.helper.creator.items.playerentity.cape.btndesc = Set the cape texture of the player.%n%%n%This cape is prioritized over%n%the normal player cape.
drippyloadingscreen.helper.creator.items.playerentity.rotation.btndesc = Set the body and head rotation.
drippyloadingscreen.helper.creator.items.playerentity.rotation.auto.btndesc = Player will follow the mouse cursor.
drippyloadingscreen.helper.creator.items.playerentity.rotation.custom.btndesc = Set a custom player rotation.
drippyloadingscreen.helper.creator.items.playerentity.showname.btndesc = Set the player name visibility.
drippyloadingscreen.helper.creator.items.playerentity.crouching.btndesc = Set if the player should crouch or not.
drippyloadingscreen.helper.creator.items.playerentity.parrot.btndesc = ARRR!
drippyloadingscreen.helper.creator.items.playerentity.slim.btndesc = Set if the player should have%n%the slim skin layout.%n%%n%Slim skins have thinner arms.
drippyloadingscreen.helper.creator.items.playerentity.texture.invalidtexture.title = Invalid Texture!
drippyloadingscreen.helper.creator.items.playerentity.texture.invalidtexture.desc = This texture either doesn't exist or is not a valid texture file.%n%%n%§lSupported File Types: §rPNG
drippyloadingscreen.popup.apply = Apply
drippyloadingscreen.helper.creator.items.orientation.btndesc = Sets the origin point from%n%where this elements's position%n%will be calculated.%n%%n%§cNOTE:%n%You can see how an element%n%is affected by its orientation%n%when you resize the editor%n%window after changing the%n%orientation.
drippyloadingscreen.helper.creator.add.slideshow = Slideshow
drippyloadingscreen.helper.creator.add.slideshow.entername = Add By Name
drippyloadingscreen.helper.creator.add.slideshow.entername.title = Enter Slideshow Name
drippyloadingscreen.helper.creator.backgroundoptions.backgroundslideshow = Background Slideshow
drippyloadingscreen.helper.creator.backgroundoptions.backgroundslideshow.set = Set Background
drippyloadingscreen.helper.creator.backgroundoptions.backgroundslideshow.set.desc = Sets the selected slideshow%n%as active background slideshow.
drippyloadingscreen.helper.creator.backgroundoptions.backgroundslideshow.clear = Clear
drippyloadingscreen.helper.creator.backgroundoptions.backgroundslideshow.clear.desc = Removes the currently%n%active background slideshow.
drippyloadingscreen.helper.creator.backgroundoptions.slideshows = Slideshows
drippyloadingscreen.helper.creator.slideshownotfound = §c§lSlideshow not found!%n%%n%The entered slideshow does not exist!%n%Maybe a typo in the slideshow name?
drippyloadingscreen.helper.creator.sidemenu.settings.btndesc = Layout Editor Settings
drippyloadingscreen.helper.creator.sidemenu.settings.on = §aOn
drippyloadingscreen.helper.creator.sidemenu.settings.off = §cOff
drippyloadingscreen.helper.creator.sidemenu.settings.vanillanotification = Vanilla Button Move Warning
drippyloadingscreen.helper.creator.sidemenu.settings.popupmenuscale = Rightclick Popup Menu Scale
drippyloadingscreen.helper.creator.add.shapes = Shape
drippyloadingscreen.helper.creator.add.shapes.rectangle = Rectangle
drippyloadingscreen.helper.creator.items.shape.color = Color
drippyloadingscreen.helper.creator.items.shape.color.btndesc = Set the HEX color of the shape.%n%%n%§cNOTE:%n%You can use HEX colors to%n%set the element opacity!
drippyloadingscreen.helper.creator.object.movedown.desc.subtext.vanillabutton = %n%%n%§cYou can't move elements behind%n%§cvanilla buttons.%n%%n%Instead, you can set the layout%n%§lrendering order§r to '§lbackground§r'%n%to render all elements behind%n%default menu content like%n%vanilla buttons.%n%%n%§lRightclick §rthe editor background%n%to set the §lrendering order§r!
drippyloadingscreen.helper.buttons.tools.misc = Miscellaneous
drippyloadingscreen.helper.buttons.tools.misc.btndesc = Contains more tools and options%n%for menu customizations.
drippyloadingscreen.helper.buttons.tools.misc.openloadingscreen = Open Loading Screen
drippyloadingscreen.helper.buttons.tools.misc.openloadingscreen.btndesc = Will open a "dead" instance of a%n%world loading screen, to be able%n%to customize it.%n%%n%§cNOTE:%n%You can close this menu by%n%clicking the §lOpen Main Menu §rbutton§r.
drippyloadingscreen.helper.buttons.tools.misc.openmainmenu = Open Main Menu
drippyloadingscreen.helper.buttons.tools.misc.openmainmenu.btndesc = Will open the main menu.%n%Useful when stucked in a menu.
drippyloadingscreen.helper.buttons.tools.misc.openmessagescreen = Open Message Screen
drippyloadingscreen.helper.buttons.tools.misc.openmessagescreen.btndesc = Will open an instance of the%n%message screen you see before%n%the world loading screen or when%n%leaving a world, to be able to%n%customize it.%n%%n%§cNOTE:%n%You can close this menu by%n%clicking the §lOpen Main Menu §rbutton§r.
drippyloadingscreen.helper.menubar.expand = Expand Menu Bar
drippyloadingscreen.helper.menubar.shrink = Shrink Menu Bar
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.desc = §lPlaceholder Text Values%n%%n%Insert placeholders into the text%n%that will later be replaced with%n%real values like%n%the player name or the MC version.%n%%n%§l§cIMPORTANT:%n%You will see these values as%n%placeholders in the editor and%n%as real values in the actual HUD.
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.playername = Player Name
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.playername.desc = Gets the player name.
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.playeruuid = Player UUID
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.playeruuid.desc = Gets the player UUID.
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.mcversion = Minecraft Version
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.mcversion.desc = Gets the Minecraft version.
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.forgeversion = Forge Version
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.forgeversion.desc = Gets the Forge version.
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.modversion = Mod Version
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.modversion.desc = Gets the version of a mod my its mod ID.%n%%n%Just replace '<modid>' in the placeholder%n%with an existing mod ID.
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.totalmods = Total Mods Count
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.totalmods.desc = Gets the total mods count.%n%This includes disabled mods.
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.loadedmods = Active Mods Count
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.loadedmods.desc = Gets the active mods count.%n%This doesn't include disabled mods.
drippyloadingscreen.helper.creator.items.string.alignment = Alignment
drippyloadingscreen.helper.creator.items.string.alignment.desc = Sets the text alignment.%n%%n%§cUseful when the text width is%n%§cnot always the same, like for%n%§cplaceholder text values.
drippyloadingscreen.helper.creator.items.string.alignment.left = Left
drippyloadingscreen.helper.creator.items.string.alignment.right = Right
drippyloadingscreen.helper.creator.items.string.alignment.centered = Centered
drippyloadingscreen.helper.creator.items.string.border.alignment = alignment
drippyloadingscreen.helper.ui.hud = Loading Screen
drippyloadingscreen.helper.ui.hud.layouts = Layouts
drippyloadingscreen.helper.ui.hud.layouts.desc = Create and manage your layouts.
drippyloadingscreen.helper.ui.hud.layouts.new = New
drippyloadingscreen.helper.ui.hud.layouts.new.desc = Create a new layout.
drippyloadingscreen.helper.ui.hud.layouts.manage = Manage Layouts
drippyloadingscreen.helper.ui.hud.layouts.manage.desc = Manage your existing layouts.
drippyloadingscreen.helper.ui.hud.layouts.manage.edit = Edit
drippyloadingscreen.helper.ui.hud.layouts.manage.edit.desc = Edit this layout in the layout editor.
drippyloadingscreen.helper.ui.closehelper = Close Customization Helper
drippyloadingscreen.helper.ui.reload.desc = Reload DrippyLoadingScreen.%n%%n%§lWill reload:%n%- Slideshows%n%- Mod Config%n%- Layouts
drippyloadingscreen.helper.editor.ui.unsavedwarning = §c§lAre you sure?%n%%n%%n%All unsaved changes for the current layout%n%will get lost!%n% %n% %n%
drippyloadingscreen.helper.editor.ui.layout = Layout
drippyloadingscreen.helper.editor.ui.layout.new = New
drippyloadingscreen.helper.editor.ui.layout.open = Open
drippyloadingscreen.helper.editor.ui.layout.save = Save
drippyloadingscreen.helper.editor.ui.layout.saveas = Save As
drippyloadingscreen.helper.editor.ui.layout.saveas.entername = §lEnter Layout Name
drippyloadingscreen.helper.editor.ui.layout.saveas.failed = §c§lSaving Failed!%n%%n%%n%Unsupported layout name or layout already exists!%n% %n% %n%
drippyloadingscreen.helper.editor.ui.layout.properties = Properties
drippyloadingscreen.helper.editor.ui.edit = Edit
drippyloadingscreen.helper.editor.ui.edit.undo = Undo
drippyloadingscreen.helper.editor.ui.edit.redo = Redo
drippyloadingscreen.helper.editor.ui.edit.copy = Copy
drippyloadingscreen.helper.editor.ui.edit.paste = Paste
drippyloadingscreen.helper.editor.ui.element = Element
drippyloadingscreen.helper.editor.ui.element.new = New
drippyloadingscreen.helper.editor.ui.element.manageaudio = Manage Audios
drippyloadingscreen.helper.editor.ui.element.manageaudio.loop.on = Loop: §aOn
drippyloadingscreen.helper.editor.ui.element.manageaudio.loop.off = Loop: §cOff
drippyloadingscreen.helper.editor.ui.element.deletedvanillabuttons = Deleted Vanilla Buttons
drippyloadingscreen.helper.editor.ui.element.deletedvanillabuttons.entry.desc = Leftclick to undo deletion.
drippyloadingscreen.helper.editor.ui.exit = Exit
drippyloadingscreen.helper.editor.ui.exit.desc = Close the editor.
drippyloadingscreen.helper.editor.ui.layoutproperties.newelement = New Element
drippyloadingscreen.helper.ui.warning = §lWarning!
drippyloadingscreen.helper.ui.warning.unicode = Unicode fonts are not fully supported by the DrippyLoadingScreen UI!%n%Please consider turning unicode fonts off in the language settings!
drippyloadingscreen.helper.creator.error.invalidfile = §c§lError!%n%%n%%n%Invalid or non-existent file!%n% %n% %n% %n%
drippyloadingscreen.helper.creator.add.splash = Splash Text
drippyloadingscreen.helper.creator.add.splash.single = Single Splash Text
drippyloadingscreen.helper.creator.add.splash.single.popup.headline = Enter the splash text content.
drippyloadingscreen.helper.creator.add.splash.single.btn.desc = Enter the splash text content.%n%%n%§c§lOnly basic characters are supported!%n%Using special characters like @ or ä%n%will result in render glitches!
drippyloadingscreen.helper.creator.add.splash.multi = Multi Splash Text
drippyloadingscreen.helper.creator.add.splash.multi.popup.headline = Choose a text file with splash texts.
drippyloadingscreen.helper.creator.add.splash.multi.btn.desc = Choose a text file with splash texts.%n%%n%§c§lOnly basic characters are supported!%n%Using special characters like @ or ä%n%will result in render glitches!
drippyloadingscreen.helper.creator.items.splash.bounce.on = Bouncing: §aOn
drippyloadingscreen.helper.creator.items.splash.bounce.off = Bouncing: §cOff
drippyloadingscreen.helper.creator.items.splash.refresh.on = Refreshing: §aOn
drippyloadingscreen.helper.creator.items.splash.refresh.off = Refreshing: §cOff
drippyloadingscreen.helper.creator.items.splash.refresh.desc = Pick a new splash everytime the menu%n%is getting reloaded or openend.
drippyloadingscreen.helper.creator.items.splash.basecolor = Base Color
drippyloadingscreen.helper.creator.items.splash.rotation = Rotation
drippyloadingscreen.helper.ui.tools = Tools
drippyloadingscreen.helper.editor.elements.vanilla.managedeleted = Deleted Vanilla Elements
drippyloadingscreen.helper.editor.elements.vanilla.managedeleted.entry.desc = §cLeftclick to make it visible again!
drippyloadingscreen.helper.openhelper = Customize Loading Screen
drippyloadingscreen.config = DrippyLoadingScreen Settings
drippyloadingscreen.config.categories.logging = Logging
drippyloadingscreen.config.printwarnings = Print Warnings
drippyloadingscreen.config.printwarnings.desc = Output warning messages to the log.
drippyloadingscreen.config.categories.layouteditor = Layout Editor
drippyloadingscreen.config.editordeleteconfirmation = Delete Confirmation
drippyloadingscreen.config.editordeleteconfirmation.desc = If a confirmation popup should%n%be displayed when deleting an element.
drippyloadingscreen.config.categories.customization = Customization
drippyloadingscreen.config.showcustomizationcontrols = Customization Controls
drippyloadingscreen.config.showcustomizationcontrols.desc = If the customization button in%n%the main menu should be visible.%n%%n%§c§lIMPORTANT:%n%You will need to manually%n%re-enable this setting in%n%the config file, if keybinds%n%are disabled too.
drippyloadingscreen.config.enablekeybinds = Keybinds
drippyloadingscreen.config.enablekeybinds.desc = If the mod keybinds%n%should be enabled.%n%%n%§c§lIMPORTANT:%n%A restart is needed after%n%changing this value.
drippyloadingscreen.config.categories.ui = Mod UI
drippyloadingscreen.config.uiscale = UI Scale
drippyloadingscreen.config.uiscale.desc = The scale of the mod UI.%n%This includes menu bars,%n%context menus and other elements.
drippyloadingscreen.helper.editor.properties.renderingorder.desc = If §lcustom §relements should be%n%rendered behind or in front of%n%all vanilla elements.
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimeyear = Year
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimemonth = Month
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimeday = Day
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimehour = Hour
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimeminute = Minute
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.realtimesecond = Second
drippyloadingscreen.helper.ui.dynamicvariabletextfield.categories.player = Player
drippyloadingscreen.helper.ui.dynamicvariabletextfield.categories.other = Other
drippyloadingscreen.helper.ui.dynamicvariabletextfield.categories.realtime = Real Life Time
drippyloadingscreen.helper.editor.elements.vanilla.resetelement = Reset Element
drippyloadingscreen.helper.editor.elements.vanilla.resetelement.btn.desc = Will reset the element%n%to its defaults.
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.fps = Current FPS
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.percentram = Currently Used RAM in %
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.usedram = Currently Used RAM in MB
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.maxram = Max RAM in MB
drippyloadingscreen.helper.ui.dynamicvariabletextfield.variables.targetblock = Targetted Block
drippyloadingscreen.helper.editor.elements.scale = Scale
drippyloadingscreen.helper.editor.elements.scale.btn.desc = Set the scale of this element.
drippyloadingscreen.helper.ui.hud.lightmode.on = Light Mode: §aOn
drippyloadingscreen.helper.ui.hud.lightmode.off = Light Mode: §cOff
drippyloadingscreen.helper.ui.hud.lightmode.btn.desc = If enabled, vanilla HUD elements%n%will no longer be customizable.%n%%n%You can still add new elements%n%to the HUD, but customizations%n%for vanilla elements will%n%be ignored.%n%%n%§cWill drastically improve%n%§ccompatibility with other mods%n%§cwhen enabled.%n%%n%§oClick to toggle mode.
drippyloadingscreen.helper.ui.hud.lightmode.popup.msg = §c§lAre you sure?%n%%n%This action requires a restart§r.%n%%n%Are you sure that you want to §cquit the game §rnow?%n% %n% %n% %n% %n%
drippyloadingscreen.helper.editor.elements.string.rainbow.on = Rainbow Mode: §aOn
drippyloadingscreen.helper.editor.elements.string.rainbow.off = Rainbow Mode: §cOff
drippyloadingscreen.helper.editor.elements.string.rainbow.btn.desc = If the text should be rendered%n%as fancy colored RGB text or not.
drippyloadingscreen.helper.editor.elements.string.rainbow.speed = Rainbow Fade-Speed
drippyloadingscreen.helper.editor.elements.string.rainbow.colors = Set Rainbow Color Gradients
drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.firststartcolor = First Start Color
drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.firstendcolor = First End Color
drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.secondstartcolor = Second Start Color
drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.secondendcolor = Second End Color
drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.colordesc.line1 = The first two colors will be the text gradient when fading starts
drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.colordesc.line2 = and the second two will be the gradient when it ends.
drippyloadingscreen.helper.editor.elements.string.rainbow.colors.popup.colordesc.line3 = The text is fading from the first gradient to the second gradient.
drippyloadingscreen.helper.editor.backgroundcolor = Background Color
drippyloadingscreen.helper.editor.backgroundcolor.btn.desc = Change the background color of%n%the loading screen.
drippyloadingscreen.helper.editor.elements.vanilla.progressbar.color = Bar Color
drippyloadingscreen.helper.editor.elements.vanilla.progressbar.color.btn.desc = Set the color of the progress bar.
drippyloadingscreen.helper.editor.elements.text.color = Text Color
drippyloadingscreen.helper.editor.elements.text.color.btn.desc = Set the color of this text.
drippyloadingscreen.helper.editor.elements.text.onlybasicchars = §c§lOnly basic characters are supported!%n%Using special characters like @ or ä%n%will result in render glitches!
drippyloadingscreen.helper.creator.add.custombars.barcolor = Bar HEX Color
drippyloadingscreen.helper.creator.add.custombars.backgroundcolor = Background HEX Color
drippyloadingscreen.helper.creator.add.custombars.bartexture = Bar Texture
drippyloadingscreen.helper.creator.add.custombars.bartexture.btn.desc = Set a custom texture for the bar.%n%This will replace the bar color.
drippyloadingscreen.helper.creator.add.custombars.backgroundtexture = Background Texture
drippyloadingscreen.helper.creator.add.custombars.backgroundtexture.btn.desc = Set a custom texture for%n%the bar background.%n%This will replace the background color.
drippyloadingscreen.helper.creator.add.custombars.direction.left = Direction: §6Left
drippyloadingscreen.helper.creator.add.custombars.direction.right = Direction: §6Right
drippyloadingscreen.helper.creator.add.custombars.direction.up = Direction: §6Up
drippyloadingscreen.helper.creator.add.custombars.direction.down = Direction: §6Down
drippyloadingscreen.helper.creator.add.customprogressbar = Custom Progress Bar
drippyloadingscreen.helper.editor.backgroundimage = Background Image
drippyloadingscreen.helper.editor.backgroundimage.btn.desc = Set an image as background.

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#Defines how Sound Control logging will behave
["Logging Options"]
#Enables/disables debug logging of the mod
"Debug Logging" = false
#Enables/disables display of version check information
"Online Version Check Result" = true
#Bitmask for toggling various debug traces
#Range: > 0
"Debug Flag Mask" = 0
#Options for configuring the Light Level HUD
["Light Level HUD Options"]
#Coloring style to use for numbering
#Allowed Values: BRIGHT, DARK
"Color Set" = "BRIGHT"
#The type of light level to display
#Allowed Values: BLOCK, SKY, BLOCK_SKY
"Display Mode" = "BLOCK"
#Block range for light level analysis
#Range: 8 ~ 64
"Block Range" = 16
#Do not show light level for blocks where mobs will not spawn
"Hide Safe Blocks" = false
#Light level at which mobs can spawn
#Range: 0 ~ 15
"Mob Spawn Light Threshold" = 7

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#Defines how logging will behave
["Logging Options"]
#Enables/disables debug logging of the mod
"Debug Logging" = false
#Bitmask for toggling various debug traces
#Range: > 0
"Debug Flag Mask" = 0
#Options for controlling biome sound/effects
["Biome Options"]
#Sealevel to set for Overworld (0 use default for World)
#Range: 0 ~ 256
"Overworld Sealevel Override" = 0
#Dimension IDs where biome sounds will not be played
"Dimension Blacklist" = []
#Options for controlling various effects
["Effect Options"]
#Enable/disable Firefly effect around plants
Fireflies = true
#Enable/disable Steam Jets where lava meets water
"Steam Jets" = true
#Enable/disable Fire Jets in lava
"Fire Jets" = true
#Enable/disable Bubble Jets under water
"Bubble Jets" = true
#Enable/disable Dust Motes dropping from under blocks
"Dust Jets" = true
#Enable/disable Fountain Jets spraying
"Fountain Jets" = true
#Enable/disable Water Splash effects when water spills down
"Waterfall Splash" = true
#Enable/disable Minecraft's Underwater particle effect
"Disable Underwater Particles" = false
#Enable/disable Water Ripple effects for rain and water splash
"Water Ripples" = true
#Enable/disable Aurora processing
Auroras = false
#Cap the maximum bands that will be rendered
#Range: 0 ~ 3
"Maximum Bands" = 3
#The render style of water ripples
#Allowed Values: CIRCLE, DARK_CIRCLE, DARK_SQUARE, PIXELATED_CIRCLE
"Water Ripple Style" = "PIXELATED_CIRCLE"
#Options that control the various fog effects in the client
["Fog Options"]
#Enable/disable fog processing
"Enable Fog Processing" = true
#Enable biome specific fog density and color
"Biome Fog" = false
#Higher the player elevation the more haze that is experienced
"Elevation Haze" = false
#Show morning fog that eventually burns off
"Morning Fog" = true
#Increase fog at bedrock layers
"Bedrock Fog" = false
#Increase fog based on the strength of rain
"Weather Fog" = true
#Chance morning fog will occurs expressed as 1 in N
#Range: > 0
"Morning Fog Chance" = 1
#Options for defining sound behavior
["Sound Options"]
#Scaling factor to apply to biome sounds
#Range: 0 ~ 100
"Biome Sound Volume" = 100
#Scaling factor to apply to spot sounds
#Range: 0 ~ 100
"Spot Sound Volume" = 100
#Scaling factor to apply to waterfall sounds
#Range: 0 ~ 100
"Waterfall Volume" = 10
#Occlude WATERFALL sounds
"Occlude WATERFALL sounds" = false

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#Defines how logging will behave
["Logging Options"]
#Enables/disables debug logging of the mod
"Debug Logging" = false
#Bitmask for toggling various debug traces
#Range: > 0
"Debug Flag Mask" = 0
#Defines footstep effect generation parameters
["Footstep Options"]
#Enable replacement of footstep sounds with acoustic versions
"Enable Footprint Sound Effects" = false
#Enable Footprint particle effects
"Enable Footprint Particles" = true
#Use first person footstep cadence
"First Person Cadence" = true
#Style of footprint to display for a player
#Allowed Values: SHOE, SQUARE, HORSESHOE, BIRD, PAW, SQUARE_SOLID, LOWRES_SQUARE
"Player Footprint Style" = "LOWRES_SQUARE"
#Generate footsteps as a quadruped (horse)
"Footsteps as Quadruped" = false
#Footstep master volume scale
#Range: 0 ~ 100
"Footstep Volume Scale" = 40
#Enable armor rustle accents for footstep acoustics
"Enable Armor Accents" = false
#Enable rain splash accents for footstep acoustics
"Enable Rain Splash Accents" = true
#Enable water logged accents for footstep acoustics
"Enable Waterlogged Accents" = true
#Options for mob effect generation
["Mob Effect Options"]
#Hides the player's potion particles to avoid cluttering display
"Hide Player Potion Particles" = true
#Show breath effect in cold regions and underwater
"Show Breath Effect" = true
#Show arrow particle trail during flight
"Show Arrow Particle Trail" = false
#Enable toolbar item sound effects
"Enable Toolbar Sound Effects" = false
#Enable bow/crossbow sound effects
"Enable Bow Sound Effects" = true
#Enable item swing sound effects
"Enable Item Swing Sound Effects" = false
#Toolbar master volume scale
#Range: 0 ~ 100
"Toolbar Volume Scale" = 0

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#General options for defining sound effects
["Sound Options"]
#Enable sound reverb and filtering
"Enable Enhanced Sounds" = true
#Enable conversion of stereo sounds to mono format for spacial play
"Enable Stereo to Mono Conversion" = true
#Enable sound occlusion calculations (sound muffling when positioned behind blocks)
"Enable Sound Occlusion Calculations" = true
#Occlude WEATHER sounds
"Occlude WEATHER Sounds" = false
#Occlude RECORDS sounds
"Occlude RECORDS Sounds" = false
#Options to configure sounds on an individual basis
"Individual Sound Config" = ["minecraft:entity.sheep.ambient cull", "minecraft:entity.chicken.ambient cull", "minecraft:entity.cow.ambient cull", "minecraft:entity.pig.ambient cull", "minecraft:entity.llama.ambient cull", "minecraft:entity.wither.spawn cull 10", "minecraft:entity.wither.death cull 10", "minecraft:entity.dragon.spawn cull 10", "minecraft:entity.dragon.death cull 10"]
#Possible sounds to play when client reaches main game menu
"Startup Sound List" = ["minecraft:entity.experience_orb.pickup", "minecraft:entity.chicken.egg", "minecraft:ambient.underwater.exit"]
#Ticks between culled sound events (0 to disable culling)
#Range: 0 ~ 6000
"Sound Culling Interval" = 20
#Number of background threads to handle sound effect calculations (0 is default)
#Range: 0 ~ 8
"Background Workers" = 0
#Number of streaming sound channels to configure
#Range: 8 ~ 16
"Streaming Sound Count" = 10
#Defines parameters for special effects
["Effect Options"]
#Replace client side Randomizers with faster versions
"Replace Randoms" = true
#Block range of entity special effect handling
#Range: 16 ~ 64
"Block Range" = 24
#Defines how Sound Control logging will behave
["Logging Options"]
#Enables/disables debug logging of the mod
"Debug Logging" = false
#Bitmask for toggling various debug traces
#Range: > 0
"Debug Flag Mask" = 0

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#Mob Configuration
[mob_configuration]
#Enable the default ability of Wraiths to summon Wraith Fire around the player as an attack.
#If you prefer a less griefy attack using Soul Fireballs akin to the Blaze, disable this feature. [true / false]
enableWraithFireSummon = true
#Add mobs (preferably undead) that the Necromancer can summon.
#To do so, enter the namespace ID of the mob, like "minecraft:zombie".
#If this list is empty, zombies will be summoned instead.
#If a mob chosen from this list cannot be spawned, a zombie will be summoned instead.
necromancerMobSummons = ["minecraft:zombie", "minecraft:skeleton", "dungeons_mobs:armored_zombie", "dungeons_mobs:armored_skeleton", "dungeons_mobs:wraith"]
#Spawn Configuration
[spawn_configuration]
#Enable Frozen Zombies replacing 80% of Zombie spawns in ICY biomes.
#If you prefer to not have them do this, disable this feature. [true / false]
enableFrozenZombieReplacesZombie = true
#Enable Icy Creepers replacing 80% of Creeper spawns in ICY biomes.
#If you prefer to not have them do this, disable this feature. [true / false]
enableIcyCreeperReplacesCreeper = true
#Enable Jungle Zombies replacing 80% of Zombie spawns in JUNGLE biomes.
#If you prefer to not have them do this, disable this feature. [true / false]
enableJungleZombieReplacesZombie = true
#Enable Mossy Skeletons 80% of Skeleton spawns in JUNGLE biomes.
#If you prefer to not have them do this, disable this feature. [true / false]
enableMossySkeletonReplacesSkeleton = true
#Enable Armored Zombies replacing 10% of Zombie spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredZombieReplacesZombie = true
#Enable Armored Skeletons replacing 10% of Skeleton spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredSkeletonReplacesSkeleton = true
#Enable Armored Mountaineers replacing 10% of Mountaineer spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredMountaineerReplacesMountaineer = true
#Enable Armored Vindicators replacing 10% of Vindicator spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredVindicatorReplacesVindicator = true
#Enable Armored Pillagers replacing 10% of Pillager spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredPillagerReplacesPillager = true
#Add biome types that the Iceologer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
iceologerBiomeTypes = ["SNOWY", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Iceologers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
iceologerSpawnWeight = 20
#Minimum spawn group size of Iceologers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
iceologerMinGroupSize = 1
#Maximum spawn group size of Iceologers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
iceologerMaxGroupSize = 1
#Add biome types that the Wraith can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
wraithBiomeTypes = []
#Spawn weight of Wraiths in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
wraithSpawnWeight = 0
#Minimum spawn group size of Wraiths in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
wraithMinGroupSize = 1
#Maximum spawn group size of Wraiths in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
wraithMaxGroupSize = 1
#Add biome types that the Necromancer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
necromancerBiomeTypes = ["SANDY", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Necromancers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
necromancerSpawnWeight = 20
#Minimum spawn group size of Necromancers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
necromancerMinGroupSize = 1
#Maximum spawn group size of Necromancers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
necromancerMaxGroupSize = 1
#Add biome types that the Skeleton Horseman can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
skeletonHorsemanBiomeTypes = []
#Spawn weight of Skeleton Horsemen in the biomes they can spawn in. [default:1]
#Range: 0 ~ 1024
skeletonHorsemanSpawnWeight = 0
#Minimum spawn group size of Skeleton Horsemen in the biomes they can spawn in. [default:1]
#Range: 0 ~ 32
skeletonHorsemanMinGroupSize = 0
#Maximum spawn group size of Skeleton Horsemen in the biomes they can spawn in. [default:1]
#Range: 0 ~ 32
skeletonHorsemanMaxGroupSize = 0
#Add biome types that the Mountaineer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
mountaineerBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!NETHER", "!END"]
#Spawn weight of Mountaineers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
mountaineerSpawnWeight = 20
#Minimum spawn group size of Mountaineers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 32
mountaineerMinGroupSize = 1
#Maximum spawn group size of Mountaineers in the biomes they can spawn in. [default:4]
#Range: 0 ~ 32
mountaineerMaxGroupSize = 4
#Add biome types that the Windcaller can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
windcallerBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!NETHER", "!END"]
#Spawn weight of Windcallers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
windcallerSpawnWeight = 20
#Minimum spawn group size of Windcallers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
windcallerMinGroupSize = 1
#Maximum spawn group size of Windcallers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
windcallerMaxGroupSize = 1
#Add biome types that the Geomancer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
geomancerBiomeTypes = ["SAVANNA", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Geomancers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
geomancerSpawnWeight = 20
#Minimum spawn group size of Geomancers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
geomancerMinGroupSize = 1
#Maximum spawn group size of Geomancers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
geomancerMaxGroupSize = 1
#Add biome types that the Illusioner can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
illusionerBiomeTypes = ["SNOWY", "MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!HOT", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Illusioners in the biomes they can spawn in. [default:1]
#Range: 0 ~ 1024
illusionerSpawnWeight = 1
#Minimum spawn group size of Illusioners in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
illusionerMinGroupSize = 1
#Maximum spawn group size of Illusioners in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
illusionerMaxGroupSize = 1
#Add biome types that the Vindicator can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
vindicatorBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Vindicators in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
vindicatorSpawnWeight = 20
#Minimum spawn group size of Vindicators in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
vindicatorMinGroupSize = 1
#Maximum spawn group size of Vindicators in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
vindicatorMaxGroupSize = 4
#Add biome types that the Evoker can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
evokerBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Evokers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 1024
evokerSpawnWeight = 1
#Minimum spawn group size of Evokers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
evokerMinGroupSize = 1
#Maximum spawn group size of Evokers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
evokerMaxGroupSize = 1
#Add biome types that the Pillager can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
pillagerBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Pillagers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
pillagerSpawnWeight = 20
#Minimum spawn group size of Pillagers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
pillagerMinGroupSize = 1
#Maximum spawn group size of Pillagers in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
pillagerMaxGroupSize = 4
#Add biome types that the Whisperer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
whispererBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Whisperers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
whispererSpawnWeight = 20
#Minimum spawn group size of Whisperers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
whispererMinGroupSize = 1
#Maximum spawn group size of Whisperers in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
whispererMaxGroupSize = 4
#Add biome types that the Leapleaf can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
leapleafBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Leapleafs in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
leapleafSpawnWeight = 20
#Minimum spawn group size of Leapleafs in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
leapleafMinGroupSize = 1
#Maximum spawn group size of Leapleafs in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
leapleafMaxGroupSize = 4
#Add biome types that the Quick-Growing Vines can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
quickGrowingVineBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Quick-Growing Vines in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
quickGrowingVineSpawnWeight = 5
#Minimum spawn group size of Quick-Growing Vines in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
quickGrowingVineMinGroupSize = 1
#Maximum spawn group size of Quick-Growing Vines in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
quickGrowingVineMaxGroupSize = 1
#Add biome types that the Poison-Quill Vines can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
poisonQuillVineBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Poison-Quill Vines in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
poisonQuillVineSpawnWeight = 5
#Minimum spawn group size of Poison-Quill Vines in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
poisonQuillVineMinGroupSize = 1
#Maximum spawn group size of Poison-Quill Vines in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
poisonQuillVineMaxGroupSize = 1
#Raid Configuration
[raid_configuration]
#Enables logic for only allowing certain raiders to spawn as a part of raids in certain biome types.
#This will make the Mountaineers, Windcaller, Iceologer and Squall Golem only spawn as raiders in their allowed biomes.
#If they are not allowed to spawn as part of a raid in a given biome,
#another equivalent Illager type (Vindicator, Evoker, Ravager) will spawn instead.
#If they are not configured to be added to raids,
#they will replace their equivalent Illager type (Vindicator, Evoker, Ravager) in raids taking place in their allowed biomes. [true / false]
enableBiomeSpecificRaiders = false
#Add biome types that the Squall Golem can spawn in (if biome-specific raiding is enabled).
#Put a "!" before the type to prevent spawning (in biome-specific raids) in that biome type.
#Leave this blank if you don't want them to spawn (in biome-specific raids) at all.
squallGolemBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!MUSHROOM", "!NETHER", "!END"]
#Enable the addition of Mountaineers to raids. [true / false]
enableMountaineersInRaids = true
#Enable the addition of Vindicator Chefs to raids. [true / false]
enableVindicatorChefsInRaids = true
#Enable the addition of Armored Vindicators to raids. [true / false]
enableArmoredVindicatorsInRaids = true
#Enable the addition of Armored Mountaineers to raids. [true / false]
enableArmoredMountaineersInRaids = true
#Enable the addition of Royal Guards to raids. [true / false]
enableRoyalGuardsInRaids = true
#Enable the addition of Geomancers to raids. [true / false]
enableGeomancersInRaids = true
#Enable the addition of Illusioners to raids. [true / false]
enableIllusionersInRaids = true
#Enable the addition of Iceologers to raids. [true / false]
enableIceologersInRaids = true
#Enable the addition of Windcallers to raids. [true / false]
enableWindcallersInRaids = true
#Enable the addition of Armored Pillagers to raids. [true / false]
enableArmoredPillagersInRaids = true
#Enable the addition of Squall Golems to raids. [true / false]
enableSquallGolemsInRaids = true
#Enable the addition of Redstone Golems to raids. [true / false]
enableRedstoneGolemsInRaids = true
#Vanilla Mob Configuration
[vanilla_mob_configuration]
#Enable the addition of additional attributes to Husks to make them as powerful as they are in Minecraft Dungeons. [true / false]
enableStrongerHusks = true
#Enables Spiders and Cave Spiders shooting webs as a ranged attack like they do in Minecraft Dungeons. [true / false]
enableRangedSpiders = true
#Enables Illusioners to have the same cloning behavior as they do in Minecraft Dungeons. [true / false]
enableCloningIllusioners = true

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["Dynamic Chunk View Distance Settings"]
#The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 20
#Range: 1 ~ 200
maxChunkViewDist = 10
#The average tick time to stabilize the chunk view distance around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms
#Range: 10 ~ 100
meanAvgTickTime = 43
#The minimum chunk view distance allowed to use. Default: 4
#Range: 3 ~ 200
minChunkViewDist = 4
#Whether to output log messages for actions done. This can be helpful to balance the other settings nicely.
logMessages = true
#The update frequency of average server tick time checks to update view distances. Default: 30sec
#Range: 1 ~ 1000
viewDistanceUpdateRate = 120
["Chunk slow unload settings"]
#Enable slow chunk unloading(~1minute) after load, helps with mods hot-loading chunks frequently. Default: true
chunkunload = true

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[general]
#Some convenient tweaks for working with anvils.
"Anvil Tweaks" = true
#Small improvements to make working an enchantment table more convenient.
"Easy Enchanting" = true
[anvil_tweaks]
#Using an iron block on a chipped or damaged anvil repairs it fully.
"Iron Block Repairs Anvil" = true
#Using an iron ingot on a chipped or damaged anvil has a chance to repair it by one stage.
"Iron Ingot Repairs Anvil" = true
#Chance one out of set value an attempt at repairing an anvil will be successful.
#Range: > 1
"Anvil Repair Chance" = 5
[easy_enchanting]
#Inventory contents stay in their slot after closing the enchanting screen. Also makes hoppers able to input and output items.
"Inventory Contents Stay" = true
#Re-roll possible enchantments in an enchanting table every time an item is placed into the enchanting slot.
"Re-Roll Enchantments" = false
#When hovering over an enchanting option show the complete outcome on the tooltip instead of only a single enchantment.
"Show All Enchantments" = false
#Amount of bookshelves required to perform enchantments at the highest level.
#Range: > 0
"Enchanting Power" = 15
#Blocks without a collision shape do not block bookshelves placed behind from counting towards current enchanting power.
"Lenient Bookshelves" = true

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#Blood Moon Settings
[Blood_Moon_Settings]
#Multiply the monster spawn cap (70 monsters) by this value.
#Remember, more mobs = more server lag, so set this number responsibly!
#Default is 5.0. aka 70 * 5.0 = 350 total mobs
#Range: 1.5 ~ 30.0
MonsterSpawnCapMultiplier = 2.0
#The chance of Blood Moon occurring each night. Chance is rolled at the daytime 12000.
#Default 0.05
#Range: 0.01 ~ 1.0
BloodMoonChance = 0.05
#Are Blood Moon clouds red?
#Default true
BloodMoonRedClouds = true
#Show notifications of Blood Moon?
#Default true
BloodMoonNotification = true
[Harvest_Moon_Settings]
#The chance of a Harvest Moon occurring each night. Chance is rolled at the daytime 12000.
#Default 0.025
#Range: 0.0 ~ 1.0
HarvestMoonChance = 0.025
#Multiplies the rate at which crops grow during Harvest Moon.
#Default 15.0
#Range: 1.0 ~ 10000.0
CropGrowthMultiplier = 15.0
#Multiplies the rate at which crop items drop during Harvest Moon.
#Default 2.0
#Range: 1.0 ~ 1000.0
CropItemDropMultiplier = 2.5
#Show notifications of Harvest Moon?
#Default true
HarvestMoonNotification = true

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# Configuration File
@CONFIG_VERSION: 2.1
##########################################################################################################
# Accessibility Options
#--------------------------------------------------------------------------------------------------------#
# You may disable certain items or features from being obtainable/usable here.
# Please note that as of release 2.6.0 of Enigmatic Legacy, those options are automatically generated
# for most items in the mod. They may refer to items that do not exist yet or are not obtainable in any
# case, and may not work for certain items due to non-generic obtaining methods or generic oversight.
#
# If you discover option that does not work, but for whatever reason you really need it, submit an issue
# pointing out to such option here: https://github.com/Extegral/Enigmatic-Legacy/issues
##########################################################################################################
"Accessibility Options" {
# Whether or not Angel's Blessing should be enabled. [default: true, synchronized: yes]
B:AngelsBlessingEnabled=true
# Whether or not Astral Breaker should be enabled. [default: true, synchronized: yes]
B:AstralBreakerEnabled=true
# Whether or not Astral Dust should be enabled. [default: true, synchronized: yes]
B:AstralDustEnabled=true
# Whether or not Axe of Executioner should be enabled. [default: true, synchronized: yes]
B:AxeofExecutionerEnabled=true
# Whether or not Blank Scroll should be enabled. [default: true, synchronized: yes]
B:BlankScrollEnabled=true
# Whether or not Blazing Core should be enabled. [default: true, synchronized: yes]
B:BlazingCoreEnabled=true
# Whether or not bonus recipes for wool dyeing should be enabled. [default: true, synchronized: yes]
B:BonusWoolRecipesEnabled=true
# Whether or not Charm of Treasure Hunter should be enabled. [default: true, synchronized: yes]
B:CharmofTreasureHunterEnabled=true
# Whether or not Common Potions should be enabled. [default: true, synchronized: yes]
B:CommonPotionsEnabled=true
# Whether or not Corrupted Tome should be enabled. [default: true, synchronized: yes]
B:CorruptedTomeEnabled=true
# Whether or not Enigmatic Legacy should purposefully crash client whenever any mod tries to inject unnamed LootPool into any loot table. If false, stacktraces will be printed to log but game will proceed as normal. [default: true, synchronized: no]
B:CrashOnUnnamedPool=true
# Whether or not Crying Netherite Armor should be enabled. [default: true, synchronized: yes]
B:CryingNetheriteArmorEnabled=true
# Whether or not Crying Netherite Axe should be enabled. [default: true, synchronized: yes]
B:CryingNetheriteAxeEnabled=true
# Whether or not Crying Netherite Hoe should be enabled. [default: true, synchronized: yes]
B:CryingNetheriteHoeEnabled=true
# Whether or not Crying Netherite Ingot should be enabled. [default: true, synchronized: yes]
B:CryingNetheriteIngotEnabled=true
# Whether or not Crying Netherite Pickaxe should be enabled. [default: true, synchronized: yes]
B:CryingNetheritePickaxeEnabled=true
# Whether or not Crying Netherite Shovel should be enabled. [default: true, synchronized: yes]
B:CryingNetheriteShovelEnabled=true
# Whether or not Crying Netherite Sword should be enabled. [default: true, synchronized: yes]
B:CryingNetheriteSwordEnabled=true
# Whether or not this mod should add any custom loot to dungeon chests' loot tables. This options is mainly for modpack developers and enables them to re-add that loot on their own terms, since no other ways of modifying what Enigmatic Legacy adds to loot tables currently exist. [default: true, synchronized: yes]
B:CustomDungeonLootEnabled=true
# Whether or not Dark Armor should be enabled. [default: true, synchronized: yes]
B:DarkArmorEnabled=true
# Whether or not Darkest Scroll should be enabled. [default: true, synchronized: yes]
B:DarkestScrollEnabled=true
# If true, tools with area of effect abilities will not have those abilities disabled when player holds Shift (crouches). [default: false, synchronized: yes]
B:DisableAOEShiftSuppression=false
# Whether or not Emblem of Bloodstained Valor should be enabled. [default: true, synchronized: yes]
B:EmblemofBloodstainedValorEnabled=true
# Whether or not Emblem of Monster Slayer should be enabled. [default: true, synchronized: yes]
B:EmblemofMonsterSlayerEnabled=true
# Whether or not Enchanter's Pearl should be enabled. [default: true, synchronized: yes]
B:EnchantersPearlEnabled=true
# Whether or not Ender Rod should be enabled. [default: true, synchronized: yes]
B:EnderRodEnabled=true
# Whether or not Enigmatic Amulet should be enabled. [default: true, synchronized: yes]
B:EnigmaticAmuletEnabled=false
# Whether or not Essence of Raging Life should be enabled. [default: true, synchronized: yes]
B:EssenceofRagingLifeEnabled=true
# Whether or not Etherium Armor should be enabled. [default: true, synchronized: yes]
B:EtheriumArmorEnabled=true
# Whether or not Etherium Broadsword should be enabled. [default: true, synchronized: yes]
B:EtheriumBroadswordEnabled=true
# Whether or not Etherium Ingot should be enabled. [default: true, synchronized: yes]
B:EtheriumIngotEnabled=true
# Whether or not Etherium Ore should be enabled. [default: true, synchronized: yes]
B:EtheriumOreEnabled=true
# Whether or not Etherium Pickaxe should be enabled. [default: true, synchronized: yes]
B:EtheriumPickaxeEnabled=true
# Whether or not Etherium Scythe should be enabled. [default: true, synchronized: yes]
B:EtheriumScytheEnabled=true
# Whether or not Etherium Shovel should be enabled. [default: true, synchronized: yes]
B:EtheriumShovelEnabled=true
# Whether or not Etherium Warxe should be enabled. [default: true, synchronized: yes]
B:EtheriumWarxeEnabled=true
# Whether or not Exquisite Ring should be enabled. [default: true, synchronized: yes]
B:ExquisiteRingEnabled=true
# Whether or not Extradimensional Eye should be enabled. [default: true, synchronized: yes]
B:ExtradimensionalEyeEnabled=true
# Whether or not Eye of Nebula should be enabled. [default: true, synchronized: yes]
B:EyeofNebulaEnabled=true
# Whether or not Forbidden Fruit should be enabled. [default: true, synchronized: yes]
B:ForbiddenFruitEnabled=true
# Whether or not Fruit of Ascension should be enabled. [default: true, synchronized: yes]
B:FruitofAscensionEnabled=true
# Whether or not Gem of Binding should be enabled. [default: true, synchronized: yes]
B:GemofBindingEnabled=true
# Whether or not Gift of the Heaven should be enabled. [default: true, synchronized: yes]
B:GiftoftheHeavenEnabled=true
# Whether or not Grace of the Creator should be enabled. [default: true, synchronized: yes]
B:GraceoftheCreatorEnabled=true
# Whether or not Guide to Feral Hunt should be enabled. [default: true, synchronized: yes]
B:GuidetoFeralHuntEnabled=true
# Whether or not Guite to Animal Companionship should be enabled. [default: true, synchronized: yes]
B:GuitetoAnimalCompanionshipEnabled=true
# Whether or not Heart of the Earth should be enabled. [default: true, synchronized: yes]
B:HeartoftheEarthEnabled=true
# Whether or not Heart of the Golem should be enabled. [default: true, synchronized: yes]
B:HeartoftheGolemEnabled=true
# Whether or not Heart of the Guardian should be enabled. [default: true, synchronized: yes]
B:HeartoftheGuardianEnabled=true
# Whether or not Iron Ring should be enabled. [default: true, synchronized: yes]
B:IronRingEnabled=true
# Whether or not Keystone of The Oblivion should be enabled. [default: true, synchronized: yes]
B:KeystoneofTheOblivionEnabled=true
# Whether or not Lore Fragment should be enabled. [default: true, synchronized: yes]
B:LoreFragmentEnabled=true
# Whether or not Magnet Ring should be enabled. [default: true, synchronized: yes]
B:MagnetRingEnabled=true
# Whether or not Megasponge should be enabled. [default: true, synchronized: yes]
B:MegaspongeEnabled=true
# Whether or not Mending Mixture should be enabled. [default: true, synchronized: yes]
B:MendingMixtureEnabled=true
# Whether or not Nefarious Essence should be enabled. [default: true, synchronized: yes]
B:NefariousEssenceEnabled=true
# Whether or not Pact of Infinite Avarice should be enabled. [default: true, synchronized: yes]
B:PactofInfiniteAvariceEnabled=true
# Whether or not Pearl of the Void should be enabled. [default: true, synchronized: yes]
B:PearloftheVoidEnabled=true
# Whether or not Potion of Recall should be enabled. [default: true, synchronized: yes]
B:PotionofRecallEnabled=true
# If true, Enigmatic Legacy will cycle through each player's recipe book and trigger 'minecraft:recipe_unlocked' criterion trigger for everything that they have unlocked upon player joining the world. [default: true, synchronized: no]
B:RetriggerRecipeUnlocks=true
# Whether or not Ring of Dislocation should be enabled. [default: true, synchronized: yes]
B:RingofDislocationEnabled=true
# Whether or not Ring of Ender should be enabled. [default: true, synchronized: yes]
B:RingofEnderEnabled=true
# Whether or not Ring of the Seven Curses should be enabled. [default: true, synchronized: yes]
B:RingoftheSevenCursesEnabled=false
# Whether or not Scroll of Ageless Wisdom should be enabled. [default: true, synchronized: yes]
B:ScrollofAgelessWisdomEnabled=true
# Whether or not Scroll of Postmortal Recall should be enabled. [default: true, synchronized: yes]
B:ScrollofPostmortalRecallEnabled=true
# Whether or not Scroll of a Thousand Curses should be enabled. [default: true, synchronized: yes]
B:ScrollofaThousandCursesEnabled=true
# Whether or not Tattered Tome should be enabled. [default: true, synchronized: yes]
B:TatteredTomeEnabled=true
# Whether or not The Acknowledgment should be enabled. [default: true, synchronized: yes]
B:TheAcknowledgmentEnabled=true
# Whether or not The Architect's Inkwell should be enabled. [default: true, synchronized: yes]
B:TheArchitectsInkwellEnabled=true
# Whether or not The Twist should be enabled. [default: true, synchronized: yes]
B:TheTwistEnabled=true
# Whether or not Tome of Hungering Knowledge should be enabled. [default: true, synchronized: yes]
B:TomeofHungeringKnowledgeEnabled=true
# Whether or not Twisted Heart should be enabled. [default: true, synchronized: yes]
B:TwistedHeartEnabled=true
# Whether or not Twisted Mirror should be enabled. [default: true, synchronized: yes]
B:TwistedMirrorEnabled=true
# Whether or not Ultimate Potions should be enabled. [default: true, synchronized: yes]
B:UltimatePotionsEnabled=true
# Whether or not Unholy Grail should be enabled. [default: true, synchronized: yes]
B:UnholyGrailEnabled=true
# Whether or not Unholy Stone should be enabled. [default: true, synchronized: yes]
B:UnholyStoneEnabled=true
# Whether or not Will of the Ocean should be enabled. [default: true, synchronized: yes]
B:WilloftheOceanEnabled=true
# Whether or not Withered Tome should be enabled. [default: true, synchronized: yes]
B:WitheredTomeEnabled=true
# Whether or not Wormhole Potion should be enabled. [default: true, synchronized: yes]
B:WormholePotionEnabled=true
}
##########################################################################################################
# Balance Options
#--------------------------------------------------------------------------------------------------------#
# Various options that mostly affect individual items
##########################################################################################################
"Balance Options" {
# Acceleration modifier for active ability of Angel's Blessing. The greater it is, the more momentum you will gain. [range: 0.0 ~ 256.0, default: 1.0, synchronized: yes]
D:AngelBlessingAccelerationModifier=1.0
# Separate acceleration modifier for active ability of Angel's Blessing when player is flying with Elytra. [range: 0.0 ~ 256.0, default: 0.6, synchronized: yes]
D:AngelBlessingAccelerationModifierElytra=0.6
# Active ability cooldown for Angel's Blessing. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 40, synchronized: yes]
I:AngelBlessingCooldown=40
# Chance to deflect projectile when having Angel's Blessing equipped. Measured in percents. [range: 0 ~ 100, default: 50, synchronized: yes]
I:AngelBlessingDeflectChance=50
# The depth of Astral Breaker AOE mining. [range: 0 ~ 127, default: 1, synchronized: yes]
I:AstralBreakerMiningDepth=1
# The radius of Astral Breaker AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes]
I:AstralBreakerMiningRadius=3
# Attack speed increase provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 1.0, synchronized: yes]
D:BerserkEmblemAttackSpeedBoost=1.0
# Damage increase provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 1.0, synchronized: yes]
D:BerserkEmblemDamageBoost=1.0
# Damage resistance provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 0.5, synchronized: yes]
D:BerserkEmblemResistanceBoost=0.5
# Movement speed increase provided by Emblem of Bloodstained Valor for each missing percent of health. Measured as percentage. [range: 0.0 ~ 32768.0, default: 0.5, synchronized: yes]
D:BerserkEmblemSpeedBoost=0.5
# Active ability cooldown for Blazing Core. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes]
I:BlazingCoreCooldown=0
# How much fire-based damage instantly receives any creature that attacks bearer of the Blazing Core. [range: 0.0 ~ 512.0, default: 4.0, synchronized: yes]
D:BlazingCoreDamageFeedback=4.0
# How how many seconds any creature that attacks bearer of the Blazing Core will be set on fire. [range: 0 ~ 512, default: 4, synchronized: yes]
I:BlazingCoreIgnitionFeedback=4
# Whether or not crossbows with Ceaseless should be able to shoot basic arrows even if there are none in player's inventory. [default: true, synchronized: yes]
B:CeaselessEnchantmentAllowNoArrow=true
# Damage increase provided by Scroll of a Thousand Curses for each curse, as percentage. [range: 0 ~ 32768, default: 4, synchronized: yes]
I:CursedScrollDamageBoost=4
# Mining speed increase provided by Scroll of a Thousand Curses for each curse, as percentage. [range: 0 ~ 32768, default: 7, synchronized: yes]
I:CursedScrollMiningBoost=7
# Health regeneration increase provided by Scroll of a Thousand Curses for each curse, as percentage. [range: 0 ~ 32768, default: 4, synchronized: yes]
I:CursedScrollRegenBoost=4
# The damage bonus stat provided by red Enigmatic Amulet. [range: -32768.0 ~ 32768.0, default: 1.5, synchronized: yes]
D:EnigmaticAmuletDamageBonus=1.5
# Whether or not it should be possible to equip multiple Enigmatic Amulets, granted player somehow gets more than one charm slot. [default: false, synchronized: yes]
B:EnigmaticAmuletMultiequip=false
# If true, only original owner of Extradimensional Vessel will be able to pick it up. [default: false, synchronized: yes]
B:EnigmaticAmuletOwnerOnlyVessel=false
# If true, color of Enigmatic Amulet will be assigned using player's name as seed for generating it, instead of randomly - so that every player will always receive one specific color. [default: false, synchronized: yes]
B:EnigmaticAmuletSeededColorGen=false
# Whether or not Enigmatic Amulet should be summoning Extradimensional Vessel on owner's death. [default: true, synchronized: yes]
B:EnigmaticAmuletVesselEnabled=true
# Active ability cooldown for Heart of Creation. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 3, synchronized: yes]
I:EnigmaticItemCooldown=3
# Damage reduction of shield generated by Etherium Armor. Defined as percentage. [range: 0 ~ 100, default: 50, synchronized: yes]
I:EtheriumArmorShieldReduction=50
# The value of health to which player wearing full Etherium Armor set should be brough to activate the shield ability. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
I:EtheriumArmorShieldThreshold=40
# The volume Etherium Waraxe AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes]
I:EtheriumAxeMiningVolume=3
# The depth of Etherium Pickaxe AOE mining. [range: 0 ~ 127, default: 1, synchronized: yes]
I:EtheriumPickaxeMiningDepth=1
# The radius of Etherium Pickaxe AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes]
I:EtheriumPickaxeMiningRadius=3
# The volume Etherium Scythe AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes]
I:EtheriumScytheMiningVolume=3
# The depth of Etherium Shovel AOE mining. [range: 0 ~ 127, default: 1, synchronized: yes]
I:EtheriumShovelMiningDepth=1
# The radius of Etherium Shovel AOE mining. Set to -1 to disable the feature. [range: -1 ~ 127, default: 3, synchronized: yes]
I:EtheriumShovelMiningRadius=3
# Cooldown of Etherium Broadsword ability. Measured in ticks. [range: 0 ~ 32768, default: 40, synchronized: yes]
I:EtheriumSwordCooldown=40
# Active ability cooldown for Eye of the Nebula. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 60, synchronized: yes]
I:EyeOfNebulaCooldown=60
# Probability for Eye of the Nebula to teleport it's bearer from any attack without receiving any damage. Defined as percentage. [range: 0 ~ 100, default: 15, synchronized: yes]
I:EyeOfNebulaDodgeChance=15
# Range in which Eye of the Nebula searches for a position to teleport it's bearer to when dodging the attack. [range: 1.0 ~ 128.0, default: 16.0, synchronized: yes]
D:EyeOfNebulaDodgeRange=16.0
# Magic Damage resistance provided by Eye of the Nebula. Defined as percentage. [range: 0 ~ 100, default: 65, synchronized: yes]
I:EyeOfNebulaMagicResistance=65
# Range in which Eye of the Nebula can reach an entity when using it's active ability. [range: 1.0 ~ 128.0, default: 32.0, synchronized: yes]
D:EyeOfNebulaPhaseRange=32.0
# Default chance to behead an enemy with Axe of Executioner. Defined as percentage. [range: 0 ~ 100, default: 10, synchronized: yes]
I:ForbiddenAxeBeheadingBase=10
# Bonus percantage to beheading chance from each Looting level applied to Axe of Executioner. [range: 0 ~ 100, default: 5, synchronized: yes]
I:ForbiddenAxeBeheadingBonus=5
# How much should be subtracted from regeneration of player who have consumed The Forbidden Fruit. [range: 0 ~ 100, default: 80, synchronized: yes]
I:ForbiddenFruitRegenerationSubtraction=80
# Active ability cooldown for Heart of the Golem. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes]
I:GolemHeartCooldown=0
# Default amount of armor points provided by Heart of the Golem. [range: 0.0 ~ 256.0, default: 4.0, synchronized: yes]
D:GolemHeartDefaultArmor=4.0
# Resistance to explosion damage provided by Heart of the Golem. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
I:GolemHeartExplosionResistance=40
# Resistance to knockback provided by Heart of the Golem. Defined as percentage. [range: 0 ~ 100, default: 100, synchronized: yes]
I:GolemHeartKnockbackResistance=100
# Resistance to melee attacks provided by Heart of the Golem. Defined as percentage. [range: 0 ~ 100, default: 25, synchronized: yes]
I:GolemHeartMeleeResistance=25
# The amount of armor points provided by Heart of the Golem when it's bearer has no armor equipped. [range: 0.0 ~ 256.0, default: 16.0, synchronized: yes]
D:GolemHeartSuperArmor=16.0
# The amount of armor toughness provided by Heart of the Golem when it's bearer has no armor equipped. [range: 0.0 ~ 256.0, default: 4.0, synchronized: yes]
D:GolemHeartSuperArmorToughness=4.0
# Modifier for Magic Damage vulnerability applied by Heart of the Golem. Default value of 2.0 means that player will receive twice as much damage from magic. [range: 1.0 ~ 256.0, default: 2.0, synchronized: yes]
D:GolemHeartVulnerabilityModifier=2.0
# Range of active/passive abilities of Heart of the Guardian. [range: 0 ~ 32768, default: 24, synchronized: yes]
I:GuardianHeartAbilityRange=24
# Cooldown of enraging ability of Heart of the Guardian. Measured in ticks. [range: 0 ~ 32768, default: 200, synchronized: yes]
I:GuardianHeartActiveAbilityCooldown=200
# Range in which monster enraged by active ability of Heart of the Guardian will seek new target. Monsters within this range will target enraged monster back. [range: 0 ~ 32768, default: 12, synchronized: yes]
I:GuardianHeartEnrageRange=12
# Multiplier for experience consumption by Gift of the Heaven. [range: 0.0 ~ 32768.0, default: 1.0, synchronized: yes]
D:HeavenScrollXPCostModifier=1.0
# The range in which Guide to Feral Hunt will redirect damage from pet to it's owner. [range: 0 ~ 32768, default: 24, synchronized: yes]
I:HunterGuideEffectiveDistance=24
# The percantage subtracted from damage redirected by Guide to Feral Hunt, if Guide to Animal Companionship is also possessed. [range: 0 ~ 100, default: 50, synchronized: yes]
I:HunterGuideSynergyDamageReduction=50
# Inverts the Shift behaviour of Magnetic Ring and Dislocation Ring. [default: false, synchronized: yes]
B:MagnetRingInvertShift=false
# The radius in which Magnetic Ring will attract items. [range: 1 ~ 256, default: 8, synchronized: yes]
I:MagnetRingRange=8
# Radius in which Exptrapolated Megaspong absorbs water. Default 4 equals to vanilla sponge [range: 0 ~ 128, default: 4, synchronized: yes]
I:MegaspongeRadius=4
# Mining speed boost granted by Charm of Treasure Hunter. Defined as percentage. [range: 0 ~ 1000, default: 30, synchronized: yes]
I:MiningCharmBreakSpeed=30
# Additional block reach granted by Charm of Treasure Hunter. [range: 0.0 ~ 16.0, default: 2.15, synchronized: yes]
D:MiningCharmReachDistance=2.15
# Whether or not Emblem of Monster Slayer should provide +1 Looting Level. [default: true, synchronized: yes]
B:MonsterCharmBonusLooting=true
# Whether or not Emblem of Monster Slayer should provide double experience drop from monsters. [default: true, synchronized: yes]
B:MonsterCharmDoubleXP=true
# Damage bonus against agressive creatures for Emblem of Monster Slayer. Defined as percentage. [range: 0 ~ 1000, default: 10, synchronized: yes]
I:MonsterCharmHostileDamage=10
# Damage bonus against undead enemies for Emblem of Monster Slayer. Defined as percentage. [range: 0 ~ 1000, default: 25, synchronized: yes]
I:MonsterCharmUndeadDamage=25
# Hard cap for Keystone of The Oblivion. When it's reached, you will no longer be able to add new items to it's list via crafting. Required to prevent potential perfomance issues with ridiculously large lists. [range: 1 ~ 32768, default: 100, synchronized: yes]
I:OblivionStoneHardcap=100
# Soft cap for Keystone of The Oblivion. When it's reached, the list view seen in it's Ctrl tooltip will be fixed at this amount of items, and become chaotic and unreadable. Required since monitors are not infinitely large these days. [range: 1 ~ 32768, default: 25, synchronized: yes]
I:OblivionStoneSoftcap=25
# Active ability cooldown for Will of the Ocean. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 600, synchronized: yes]
I:OceanStoneCooldown=600
# Swimming speed boost provided by Will of the Ocean. Defined as percentage. [range: 0 ~ 1000, default: 200, synchronized: yes]
I:OceanStoneSwimBoost=200
# Damage resistance against underwater creatures provided by Will of the Ocean. Defined as percentage. [range: 0 ~ 100, default: 40, synchronized: yes]
I:OceanStoneUnderwaterCreaturesResistance=40
# Multiplier for experience consumption by active ability of Will of the Ocean. [range: 0.0 ~ 1000.0, default: 1.0, synchronized: yes]
D:OceanStoneXPCostModifier=1.0
# Whether or not it should be allowed to equip multiple spellstones if they are different items, granted player somehow gets more than one spellstone slot. [default: false, synchronized: yes]
B:SpellstonesMultiequip=false
# The radius in which Dislocation Ring will collect items. [range: 1 ~ 256, default: 16, synchronized: yes]
I:SuperMagnetRingRange=16
# Whether or not Dislocation Ring should play sound effect when teleporting items to player. [default: false, synchronized: yes]
B:SuperMagnetRingSound=false
# Attack damage of The Twist, actual damage shown in tooltip will be is 1 + this_value. [range: 0.0 ~ 32768.0, default: 8.0, synchronized: yes]
D:TheTwistAttackDamage=8.0
# Attack speed of The Twist. [range: -32768.0 ~ 32768.0, default: -1.8, synchronized: yes]
D:TheTwistAttackSpeed=-1.8
# Attack damage bonus of The Twist against players and bossess. [range: 0 ~ 32768, default: 300, synchronized: yes]
I:TheTwistBossDamageBonus=300
# Knockback bonus of The Twist. For Phantoms, this value is multiplied by 1.5. [range: 0 ~ 32768, default: 300, synchronized: yes]
I:TheTwistKnockbackPowerBonus=300
# Base damage dealt by Darkness every half a second, when it devours a creature in proximity of bearer of the pearl. [range: 0.0 ~ 1000.0, default: 4.0, synchronized: yes]
D:VoidPearlBaseDarknessDamage=4.0
# Active ability cooldown for Pearl of the Void. Measured in ticks. 20 ticks equal to 1 second. [range: 0 ~ 32768, default: 0, synchronized: yes]
I:VoidPearlCooldown=0
# Modifier for slowing down player's regeneration when bearing the pearl. This includes natural regeneration, as well as artificial healing effects that work over time. The greater it is, the slower player will regenerate. [range: 0.0 ~ 1000.0, default: 1.0, synchronized: yes]
D:VoidPearlRegenerationModifier=1.0
# Range in which Pearl of the Void will force darkness to devour living creatures. [range: 0.0 ~ 128.0, default: 16.0, synchronized: yes]
D:VoidPearlShadowRange=16.0
# Chance for Pearl of the Void to prevent it's bearer death from receiving lethal amout of damage. Defined as percentage. [range: 0 ~ 100, default: 35, synchronized: yes]
I:VoidPearlUndeadChance=35
# Level of Withering that bearer of the pearl will apply to entitities they attack. [range: 0 ~ 3, default: 2, synchronized: yes]
I:VoidPearlWitheringLevel=2
# Amout of ticks for which bearer of the pearl will apply Withering effect to entities they attack. 20 ticks equals to 1 second. [range: 0 ~ 32768, default: 100, synchronized: yes]
I:VoidPearlWitheringTime=100
# Range in which Scroll of Ageless Wisdom collects experience orbs when active. [range: 1.0 ~ 128.0, default: 16.0, synchronized: yes]
D:XPScrollCollectionRange=16.0
}
##########################################################################################################
# Generic Config
#--------------------------------------------------------------------------------------------------------#
# Some different stuff
##########################################################################################################
"Generic Config" {
# Maximum amount of Soul Crystals a player can loose before they won't drop anymore. Each crystal lost subtracts 10% of from their maximum possible health value. [range: 1 ~ 10, default: 9, synchronized: no]
I:MaxSoulCrystalLoss=9
# Soul Crystals mechanic mode. 0 - disabled unless enforced by specific in-game items; 1 - also enabled when keepInventory is true; 2 - always enabled. [range: 0 ~ 2, default: 0, synchronized: no]
I:SoulCrystalsMode=0
}
##########################################################################################################
# Save the Bees
#--------------------------------------------------------------------------------------------------------#
# This category exists solely because of Jusey1z who really wanted to protect his bees.
# Btw Jusey, when I said 'very cute though', I meant you. Bees are cute either of course.
##########################################################################################################
"Save the Bees" {
# If true, bees will never affected by the Second Curse of Ring of the Seven Curses. [default: false, synchronized: yes]
B:CursedRingDontTouchMyBees=false
}
##########################################################################################################
# The Seven Curses
#--------------------------------------------------------------------------------------------------------#
# Config options directly affecting Ring of the Seven Curses
##########################################################################################################
"The Seven Curses" {
# How much less effective armor will be for those who bear the ring. Measured as percetage. [range: 0 ~ 100, default: 30, synchronized: yes]
I:CursedRingArmorDebuff=30
# How much additional Enchanting Power ring provides in Enchanting Table. [range: 0 ~ 32768, default: 10, synchronized: yes]
I:CursedRingEnchantingBonus=10
# Allows to adjust how frequently Endermen will try to randomly teleport to player bearing the ring, even if they can't see the player and are not angered yet. Lower value = less probability of this happening. [range: 0.01 ~ 32768.0, default: 1.0, synchronized: yes]
D:CursedRingEndermenRandomportFrequency=1.0
# Range in which Endermen can try to randomly teleport to bearers of the ring. [range: 8.0 ~ 32768.0, default: 32.0, synchronized: yes]
D:CursedRingEndermenRandomportRange=32.0
# How much experience will drop from mobs to bearers of the ring, measured in percents. [range: 0 ~ 32768, default: 400, synchronized: yes]
I:CursedRingExperienceBonus=400
# How many bonus Fortune levels ring provides [range: 0 ~ 32768, default: 1, synchronized: yes]
I:CursedRingFortuneBonus=1
# How much knockback bearers of the ring take, measured in percents. [range: 0 ~ 32768, default: 200, synchronized: yes]
I:CursedRingKnockbackDebuff=200
# How many bonus Looting levels ring provides [range: 0 ~ 32768, default: 1, synchronized: yes]
I:CursedRingLootingBonus=1
# How much damage monsters receive from bearers of the ring will be decreased, in percents. [range: 0 ~ 32768, default: 50, synchronized: yes]
I:CursedRingMonsterDamageDebuff=50
# Range in which neutral creatures are angered against bearers of the ring. [range: 4.0 ~ 32768.0, default: 24.0, synchronized: yes]
D:CursedRingNeutralAngerRange=24.0
# Range in which neutral creatures can see and target bearers of the ring even if they can't directly see them. [range: 0.0 ~ 32768.0, default: 4.0, synchronized: yes]
D:CursedRingNeutralXRayRange=4.0
# Defines how much damage bearers of the ring receive from any source. Measured as percentage. [range: 0 ~ 32768, default: 200, synchronized: yes]
I:CursedRingPainModifier=200
# If true, Ring of the Seven Curses will be equipped into player's ring slot right away when entering a new world, instead of just being added to their inventory. [default: false, synchronized: yes]
B:CursedRingUltraHardcode=false
}

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[general]
[general.eggs]
#Allow eggs from this mod to drop eggshell when broken
createExoticEggshell = true
#Allow chicken eggs to drop eggshell when broken
createVanillaEggshell = true
#Allow birds to lay eggs
allowEggs = true
#How many ticks it takes for a bird to lay an egg
#Range: > 6000
eggLayRate = 12000
[general.entity]
#Allow magpies to scavenge for items
magpieScavenge = true
#Allow kingfishers and kookaburras to collect fish
kingfisherScavenge = true
#Allow tamed pelicans to collect fish
pelicanScavenge = true
#Allow ostriches to be ridden
ostrichRiding = true
[general.spawning]
#A list of biomes that no birds are able to spawn in
blacklistedSpawningBiomes = []
#A list of dimensions that no birds are able to spawn in
blacklistedSpawningDimensions = ["theabyss:theabyssdim", "twilightforest:twilightforest"]
#Allow non-tamed birds to naturally despawn
allowDespawning = false
[general.nests]
#How many nests, on average, should appear when generated (0 = disabled; 1 = few; 100+ = many)
#Range: > 0
nestGenRate = 8
#A list of biomes that nests are not able to generate in
blacklistedNestGenBiomes = []
#A list of dimensions that nests are not able to generate in
blacklistedNestGenDimensions = []
#Allow eggs to regenerate in nests
allowNestEggRegen = false
#Allow anything to be placed inside bird nest blocks
allowAnythingInNests = false
[general.cages]
#Allow other mobs to be caught by birdcages
allowAnythingInCages = false
[entity]
[entity.cassowary]
#Cassowary spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateCassowary = 5
#Cassowary minimum group size
#Range: 1 ~ 50
spawnSizeMinCassowary = 2
#Cassowary maximum group size
#Range: 1 ~ 50
spawnSizeMaxCassowary = 5
#A list of biomes the cassowary cannot spawn in
blacklistedBiomesCassowary = []
#A list of dimensions the cassowary cannot spawn in
blacklistedDimensionsCassowary = []
[entity.budgerigar]
#Budgerigar spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateBudgerigar = 10
#Budgerigar minimum group size
#Range: 1 ~ 50
spawnSizeMinBudgerigar = 2
#Budgerigar maximum group size
#Range: 1 ~ 50
spawnSizeMaxBudgerigar = 5
#A list of biomes the budgerigar cannot spawn in
blacklistedBiomesBudgerigar = []
#A list of dimensions the budgerigar cannot spawn in
blacklistedDimensionsBudgerigar = []
[entity.duck]
#Duck spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateDuck = 10
#Duck minimum group size
#Range: 1 ~ 50
spawnSizeMinDuck = 2
#Duck maximum group size
#Range: 1 ~ 50
spawnSizeMaxDuck = 5
#A list of biomes the duck cannot spawn in
blacklistedBiomesDuck = []
#A list of dimensions the duck cannot spawn in
blacklistedDimensionsDuck = []
[entity.flamingo]
#Flamingo spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateFlamingo = 8
#Flamingo minimum group size
#Range: 1 ~ 50
spawnSizeMinFlamingo = 2
#Flamingo maximum group size
#Range: 1 ~ 50
spawnSizeMaxFlamingo = 5
#A list of biomes the flamingo cannot spawn in
blacklistedBiomesFlamingo = []
#A list of dimensions the flamingo cannot spawn in
blacklistedDimensionsFlamingo = []
[entity.gouldianfinch]
#Gouldian finch spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateGouldianfinch = 5
#Gouldian finch minimum group size
#Range: 1 ~ 50
spawnSizeMinGouldianfinch = 2
#Gouldian finch maximum group size
#Range: 1 ~ 50
spawnSizeMaxGouldianfinch = 5
#A list of biomes the gouldianfinch cannot spawn in
blacklistedBiomesGouldianfinch = []
#A list of dimensions the gouldianfinch cannot spawn in
blacklistedDimensionsGouldianfinch = []
[entity.hummingbird]
#Hummingbird spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateHummingbird = 18
#Hummingbird minimum group size
#Range: 1 ~ 50
spawnSizeMinHummingbird = 2
#Hummingbird maximum group size
#Range: 1 ~ 50
spawnSizeMaxHummingbird = 5
#A list of biomes the hummingbird cannot spawn in
blacklistedBiomesHummingbird = []
#A list of dimensions the hummingbird cannot spawn in
blacklistedDimensionsHummingbird = []
[entity.kingfisher]
#Kingfisher spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateKingfisher = 10
#Kingfisher minimum group size
#Range: 1 ~ 50
spawnSizeMinKingfisher = 2
#Kingfisher maximum group size
#Range: 1 ~ 50
spawnSizeMaxKingfisher = 5
#A list of biomes the kingfisher cannot spawn in
blacklistedBiomesKingfisher = []
#A list of dimensions the kingfisher cannot spawn in
blacklistedDimensionsKingfisher = []
[entity.kiwi]
#Kiwi spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateKiwi = 8
#Kiwi minimum group size
#Range: 1 ~ 50
spawnSizeMinKiwi = 2
#Kiwi maximum group size
#Range: 1 ~ 50
spawnSizeMaxKiwi = 5
#A list of biomes the kiwi cannot spawn in
blacklistedBiomesKiwi = []
#A list of dimensions the kiwi cannot spawn in
blacklistedDimensionsKiwi = []
[entity.lyrebird]
#Lyrebird spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateLyrebird = 8
#Lyrebird minimum group size
#Range: 1 ~ 50
spawnSizeMinLyrebird = 2
#Lyrebird maximum group size
#Range: 1 ~ 50
spawnSizeMaxLyrebird = 5
#A list of biomes the lyrebird cannot spawn in
blacklistedBiomesLyrebird = []
#A list of dimensions the lyrebird cannot spawn in
blacklistedDimensionsLyrebird = []
[entity.magpie]
#Magpie spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateMagpie = 12
#Magpie minimum group size
#Range: 1 ~ 50
spawnSizeMinMagpie = 2
#Magpie maximum group size
#Range: 1 ~ 50
spawnSizeMaxMagpie = 5
#A list of biomes the magpie cannot spawn in
blacklistedBiomesMagpie = []
#A list of dimensions the magpie cannot spawn in
blacklistedDimensionsMagpie = []
[entity.ostrich]
#Ostrich spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateOstrich = 5
#Ostrich minimum group size
#Range: 1 ~ 50
spawnSizeMinOstrich = 2
#Ostrich maximum group size
#Range: 1 ~ 50
spawnSizeMaxOstrich = 5
#A list of biomes the ostrich cannot spawn in
blacklistedBiomesOstrich = []
#A list of dimensions the ostrich cannot spawn in
blacklistedDimensionsOstrich = []
[entity.owl]
#Owl spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateOwl = 6
#Owl minimum group size
#Range: 1 ~ 50
spawnSizeMinOwl = 2
#Owl maximum group size
#Range: 1 ~ 50
spawnSizeMaxOwl = 5
#A list of biomes the owl cannot spawn in
blacklistedBiomesOwl = []
#A list of dimensions the owl cannot spawn in
blacklistedDimensionsOwl = []
[entity.macaw]
#Parrot spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateMacaw = 6
#Parrot minimum group size
#Range: 1 ~ 50
spawnSizeMinMacaw = 2
#Parrot maximum group size
#Range: 1 ~ 50
spawnSizeMaxMacaw = 5
#A list of biomes the macaw cannot spawn in
blacklistedBiomesMacaw = []
#A list of dimensions the macaw cannot spawn in
blacklistedDimensionsMacaw = []
[entity.peafowl]
#Peafowl spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRatePeafowl = 6
#Peafowl minimum group size
#Range: 1 ~ 50
spawnSizeMinPeafowl = 2
#Peafowl maximum group size
#Range: 1 ~ 50
spawnSizeMaxPeafowl = 5
#A list of biomes the peafowl cannot spawn in
blacklistedBiomesPeafowl = []
#A list of dimensions the peafowl cannot spawn in
blacklistedDimensionsPeafowl = []
[entity.pelican]
#Pelican spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRatePelican = 6
#Pelican minimum group size
#Range: 1 ~ 50
spawnSizeMinPelican = 2
#Pelican maximum group size
#Range: 1 ~ 50
spawnSizeMaxPelican = 5
#A list of biomes the pelican cannot spawn in
blacklistedBiomesPelican = []
#A list of dimensions the pelican cannot spawn in
blacklistedDimensionsPelican = []
[entity.penguin]
#Penguin spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRatePenguin = 6
#Penguin minimum group size
#Range: 1 ~ 50
spawnSizeMinPenguin = 2
#Penguin maximum group size
#Range: 1 ~ 50
spawnSizeMaxPenguin = 5
#A list of biomes the penguin cannot spawn in
blacklistedBiomesPenguin = []
#A list of dimensions the penguin cannot spawn in
blacklistedDimensionsPenguin = []
[entity.pigeon]
#Pigeon spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRatePigeon = 12
#Pigeon minimum group size
#Range: 1 ~ 50
spawnSizeMinPigeon = 2
#Pigeon maximum group size
#Range: 1 ~ 50
spawnSizeMaxPigeon = 5
#A list of biomes the pigeon cannot spawn in
blacklistedBiomesPigeon = []
#A list of dimensions the pigeon cannot spawn in
blacklistedDimensionsPigeon = []
[entity.roadrunner]
#Roadrunner spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateRoadrunner = 10
#Roadrunner minimum group size
#Range: 1 ~ 50
spawnSizeMinRoadrunner = 2
#Roadrunner maximum group size
#Range: 1 ~ 50
spawnSizeMaxRoadrunner = 5
#A list of biomes the roadrunner cannot spawn in
blacklistedBiomesRoadrunner = []
#A list of dimensions the roadrunner cannot spawn in
blacklistedDimensionsRoadrunner = []
[entity.gull]
#Seagull spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateGull = 12
#Seagull minimum group size
#Range: 1 ~ 50
spawnSizeMinGull = 2
#Seagull maximum group size
#Range: 1 ~ 50
spawnSizeMaxGull = 5
#A list of biomes the gull cannot spawn in
blacklistedBiomesGull = []
#A list of dimensions the gull cannot spawn in
blacklistedDimensionsGull = []
[entity.swan]
#Swan spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateSwan = 10
#Swan minimum group size
#Range: 1 ~ 50
spawnSizeMinSwan = 2
#Swan maximum group size
#Range: 1 ~ 50
spawnSizeMaxSwan = 5
#A list of biomes the swan cannot spawn in
blacklistedBiomesSwan = []
#A list of dimensions the swan cannot spawn in
blacklistedDimensionsSwan = []
[entity.toucan]
#Toucan spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateToucan = 6
#Toucan minimum group size
#Range: 1 ~ 50
spawnSizeMinToucan = 2
#Toucan maximum group size
#Range: 1 ~ 50
spawnSizeMaxToucan = 5
#A list of biomes the toucan cannot spawn in
blacklistedBiomesToucan = []
#A list of dimensions the toucan cannot spawn in
blacklistedDimensionsToucan = []
[entity.cockatoo]
#Vulture spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateCockatoo = 8
#Vulture minimum group size
#Range: 1 ~ 50
spawnSizeMinCockatoo = 2
#Vulture maximum group size
#Range: 1 ~ 50
spawnSizeMaxCockatoo = 5
#A list of biomes the cockatoo cannot spawn in
blacklistedBiomesCockatoo = []
#A list of dimensions the cockatoo cannot spawn in
blacklistedDimensionsCockatoo = []
[entity.woodpecker]
#Woodpecker spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateWoodpecker = 12
#Woodpecker minimum group size
#Range: 1 ~ 50
spawnSizeMinWoodpecker = 2
#Woodpecker maximum group size
#Range: 1 ~ 50
spawnSizeMaxWoodpecker = 5
#A list of biomes the woodpecker cannot spawn in
blacklistedBiomesWoodpecker = []
#A list of dimensions the woodpecker cannot spawn in
blacklistedDimensionsWoodpecker = []
[entity.heron]
#Heron spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateHeron = 6
#Heron minimum group size
#Range: 1 ~ 50
spawnSizeMinHeron = 2
#Heron maximum group size
#Range: 1 ~ 50
spawnSizeMaxHeron = 5
#A list of biomes the heron cannot spawn in
blacklistedBiomesHeron = []
#A list of dimensions the heron cannot spawn in
blacklistedDimensionsHeron = []
[entity.booby]
#Blue-footed booby spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateBooby = 6
#Booby minimum group size
#Range: 1 ~ 50
spawnSizeMinBooby = 2
#Booby maximum group size
#Range: 1 ~ 50
spawnSizeMaxBooby = 5
#A list of biomes the booby cannot spawn in
blacklistedBiomesBooby = []
#A list of dimensions the booby cannot spawn in
blacklistedDimensionsBooby = []
[entity.cardinal]
#Cardinal spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateCardinal = 12
#Cardinal minimum group size
#Range: 1 ~ 50
spawnSizeMinCardinal = 2
#Cardinal maximum group size
#Range: 1 ~ 50
spawnSizeMaxCardinal = 5
#A list of biomes the cardinal cannot spawn in
blacklistedBiomesCardinal = []
#A list of dimensions the cardinal cannot spawn in
blacklistedDimensionsCardinal = []
[entity.bluejay]
#Blue jay spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateBluejay = 12
#Bluejay minimum group size
#Range: 1 ~ 50
spawnSizeMinBluejay = 2
#Bluejay maximum group size
#Range: 1 ~ 50
spawnSizeMaxBluejay = 5
#A list of biomes the bluejay cannot spawn in
blacklistedBiomesBluejay = []
#A list of dimensions the bluejay cannot spawn in
blacklistedDimensionsBluejay = []
[entity.robin]
#Robin spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateRobin = 12
#Robin minimum group size
#Range: 1 ~ 50
spawnSizeMinRobin = 2
#Robin maximum group size
#Range: 1 ~ 50
spawnSizeMaxRobin = 5
#A list of biomes the robin cannot spawn in
blacklistedBiomesRobin = []
#A list of dimensions the robin cannot spawn in
blacklistedDimensionsRobin = []
[entity.crane]
#Crane spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateCrane = 6
#Crane minimum group size
#Range: 1 ~ 50
spawnSizeMinCrane = 2
#Crane maximum group size
#Range: 1 ~ 50
spawnSizeMaxCrane = 5
#A list of biomes the crane cannot spawn in
blacklistedBiomesCrane = []
#A list of dimensions the crane cannot spawn in
blacklistedDimensionsCrane = []
[entity.kookaburra]
#Kookaburra spawn rate (0 = disabled; 1 = common; 100+ = rare)
#Range: > 0
spawnRateKookaburra = 6
#Kookaburra minimum group size
#Range: 1 ~ 50
spawnSizeMinKookaburra = 2
#Kookaburra maximum group size
#Range: 1 ~ 50
spawnSizeMaxKookaburra = 5
#A list of biomes the kookaburra cannot spawn in
blacklistedBiomesKookaburra = []
#A list of dimensions the kookaburra cannot spawn in
blacklistedDimensionsKookaburra = []

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@ -0,0 +1,79 @@
##[general]
[Stop vanilla world music when in a customizable menu.]
B:stopworldmusicwhencustomizable = 'false';
[If menu background sounds added by FancyMenu should be played when a world is loaded.]
B:playbackgroundsoundsinworld = 'false';
[If menu background sounds added by FancyMenu should be played or not.]
B:playbackgroundsounds = 'true';
[A minecraft restart is required after changing this value.]
B:enablehotkeys = 'true';
B:playmenumusic = 'true';
B:showdebugwarnings = 'true';
[Sets the default GUI scale on first launch. Useful for modpacks. Cache data is saved in '/mods/fancymenu/'.]
I:defaultguiscale = '-1';
##[customization]
B:advancedmode = 'true';
B:showcustomizationbuttons = 'false';
##[mainmenu]
S:copyrightposition = 'bottom-right';
B:hidebranding = 'true';
S:copyrightcolor = '#ffffff';
B:hidelogo = 'true';
B:hiderealmsnotifications = 'true';
B:hideforgenotifications = 'true';
##[mainmenu_splash]
S:splashcolor = '#ffff00';
I:splashrotation = '-20';
I:splashy = '5';
I:splashx = '0';
B:hidesplashtext = 'true';
S:splashtextfile = 'Community Update!';
S:splashorientation = 'original';
##[loading]
B:allowgameintroskip = 'true';
S:loadinganimationcolor = '#ffffffff';
B:showanimationloadingstatus = 'true';
S:gameintroanimation = '';
B:preloadanimations = 'false';
S:customgameintroskiptext = '';
##[minecraftwindow]
[A minecraft restart is required after changing this value.]
S:customwindowtitle = '';
[A minecraft restart is required after changing this value.]
B:customwindowicon = 'false';
##[world_loading_screen]
B:showloadingscreenanimation = 'true';
B:showloadingscreenpercent = 'true';
##[layouteditor]
I:gridsize = '10';
B:editordeleteconfirmation = 'true';
B:showgrid = 'false';
[If the warning when trying to move an vanilla button without an orientation should be displayed or not.]
B:showvanillamovewarning = 'true';
##[ui]
F:uiscale = '1.0';

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@ -0,0 +1,3 @@
identifier = Discord
title = Discord
allowesc = true

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@ -0,0 +1,50 @@
type = customizablemenus
net.minecraft.client.gui.screen.WorldLoadProgressScreen {
}
net.minecraft.client.gui.screen.DirtMessageScreen {
}
net.minecraft.client.gui.screen.WorldSelectionScreen {
}
net.minecraft.client.gui.screen.CreateWorldScreen {
}
net.minecraft.client.gui.AccessibilityScreen {
}
net.minecraft.client.gui.screen.LanguageScreen {
}
net.minecraftforge.fml.client.gui.screen.ModListScreen {
}
net.minecraft.client.gui.screen.MainMenuScreen {
}
net.minecraft.client.gui.screen.PackScreen {
}
net.minecraft.client.gui.screen.VideoSettingsScreen {
}
twilightforest.client.OptifineWarningScreen {
}
com.feed_the_beast.mods.ftbguilibrary.widget.GuiWrapper {
}
net.minecraft.client.gui.screen.inventory.CreativeScreen {
}
dev.ftb.mods.ftblibrary.ui.ScreenWrapper {
}
com.blamejared.controlling.client.gui.GuiNewControls {
}
net.minecraft.client.gui.screen.IngameMenuScreen {
}

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@ -0,0 +1,12 @@
type = menu
customization-meta {
identifier = net.minecraft.client.gui.AccessibilityScreen
renderorder = foreground
}
customization {
path = resourcepacks/Graphics/banner.png
action = texturizebackground
}

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@ -0,0 +1,10 @@
type = menu
customization-meta {
identifier = net.minecraft.client.gui.screen.CreateWorldScreen
randomgroup = 1
renderorder = foreground
randommode = false
randomonlyfirsttime = false
}

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@ -0,0 +1,7 @@
type = menu
customization-meta {
identifier = net.minecraft.client.gui.screen.DirtMessageScreen
renderorder = foreground
}

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@ -0,0 +1,150 @@
type = menu
customization-meta {
identifier = net.minecraft.client.gui.screen.IngameMenuScreen
randomgroup = 1
renderorder = foreground
randommode = false
randomonlyfirsttime = false
}
customization {
keepaspectratio = false
action = backgroundoptions
}
customization {
identifier = %id=398242%
orientation = mid-centered
x = -102
action = movebutton
y = -98
}
customization {
identifier = %id=398338%
orientation = mid-centered
x = -102
action = movebutton
y = -2
}
customization {
identifier = %id=504290%
action = hidebutton
}
customization {
identifier = %id=374338%
action = hidebutton
}
customization {
identifier = %id=398314%
orientation = mid-centered
x = -102
action = movebutton
y = -26
}
customization {
identifier = %id=504266%
orientation = mid-centered
x = 4
action = movebutton
y = -74
}
customization {
identifier = %id=606266%
orientation = mid-centered
x = -126
action = movebutton
y = -74
}
customization {
identifier = %id=398290%
action = hidebutton
}
customization {
identifier = %id=504338%
orientation = mid-centered
x = 4
action = movebutton
y = -2
}
customization {
identifier = %id=398266%
orientation = mid-centered
x = -102
action = movebutton
y = -74
}
customization {
identifier = %id=398362%
orientation = mid-centered
x = -102
action = movebutton
y = 22
}
customization {
orientation = mid-centered
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = openlink
x = 106
width = 20
actionid = 132d1a13-2639-4793-9b2e-63209f2ea3241626832389246
action = addbutton
y = -50
label =
value = https://discord.gg/8ZmhaPPbjE
height = 20
}
customization {
path = resourcepacks/Graphics/discord.png
orientation = mid-centered
x = 109
width = 14
action = addtexture
actionid = cbb69b85-d11a-40b9-8b06-693d244f1b9c1622754766230
y = -48
height = 15
}
customization {
orientation = mid-centered
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = openlink
x = 4
width = 98
actionid = e0ea8c94-bf2f-41d0-a939-efa3c35e946e1626832389268
action = addbutton
y = -50
label = Report Bugs
value = https://discord.gg/8ZmhaPPbjE
height = 20
}
customization {
orientation = mid-centered
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = openlink
x = -102
width = 98
actionid = ff9e19d5-14c2-4fb0-a446-bb514eeed3b61636166037788
action = addbutton
y = -50
label = Support Sharkie
value = https://www.paypal.com/donate?hosted_button_id=3RNWQHFB7RE9J
height = 20
}

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@ -0,0 +1,251 @@
type = menu
customization-meta {
identifier = net.minecraft.client.gui.screen.MainMenuScreen
randomgroup = 1
renderorder = background
randommode = false
randomonlyfirsttime = false
}
customization {
name = betterminecraftpanorama
action = setbackgroundpanorama
}
customization {
keepaspectratio = false
action = backgroundoptions
}
customization {
identifier = %id=604346%
action = hidebutton
}
customization {
identifier = %id=400322%
action = hidebutton
}
customization {
identifier = %id=604382%
action = hidebutton
}
customization {
identifier = %id=604382%
orientation = mid-centered
x = 104
action = movebutton
y = 59
}
customization {
identifier = %id=400382%
action = hidebutton
}
customization {
identifier = %id=502382%
action = hidebutton
}
customization {
identifier = %id=376382%
orientation = mid-centered
x = -124
action = movebutton
y = 59
}
customization {
identifier = %id=400298%
action = hidebutton
}
customization {
identifier = %id=400346%
action = hidebutton
}
customization {
identifier = %id=502346%
action = hidebutton
}
customization {
identifier = %id=376346%
action = hidebutton
}
customization {
orientation = mid-centered
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = openlink
x = -124
width = 20
actionid = 03524cd6-2bc6-4852-99bf-ff7dd1906d3e1627535864506
action = addbutton
y = 35
label = D
value = https://discord.gg/8ZmhaPPbjE
height = 20
}
customization {
path = resourcepacks/Graphics/discord.png
orientation = mid-centered
x = -121
width = 14
action = addtexture
actionid = 5e500d47-759a-4d44-9bd5-12b4e98ab6ad1615685752787
y = 37
height = 15
}
customization {
orientation = mid-centered
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = opengui
x = 104
width = 20
actionid = b5dd986c-50d7-42b1-82f5-b67cd98cab501627535864525
action = addbutton
y = 35
label = C
value = net.minecraftforge.fml.client.gui.screen.ModListScreen
height = 20
}
customization {
path = resourcepacks/Graphics/forge.png
orientation = mid-centered
x = 107
width = 14
action = addtexture
actionid = 21eb83d9-96d9-42e4-8420-c4ad498a31361615685752824
y = 38
height = 13
}
customization {
orientation = mid-centered
restartbackgroundanimations = true
buttonaction = openlink
label = Bisect Server Hosting
loopbackgroundanimations = true
hoverlabel = Use CODE: LunaPixel for 25% off
x = -100
width = 200
actionid = 3e9a7150-b41d-4529-bce0-f5a7fcad4f721627535864542
action = addbutton
y = 35
value = https://www.bisecthosting.com/LunaPixel
height = 20
}
customization {
orientation = mid-centered
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = opengui
x = -100
width = 200
actionid = 70f0814b-da17-4e51-b019-539c3fdf5b691627535864551
action = addbutton
y = 11
label = Multiplayer
value = net.minecraft.client.gui.screen.MultiplayerScreen
height = 20
}
customization {
orientation = mid-centered
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = opengui
x = -100
width = 200
actionid = a6b86e92-3752-4694-abcf-8dff14f4d2081627535864559
action = addbutton
y = -13
label = Singleplayer
value = net.minecraft.client.gui.screen.WorldSelectionScreen
height = 20
}
customization {
orientation = mid-centered
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = opengui
x = -100
width = 98
actionid = 2bc9a0e7-4b83-4f6b-b4c6-05717df7354e1627535864573
action = addbutton
y = 59
label = Options
value = net.minecraft.client.gui.screen.OptionsScreen
height = 20
}
customization {
orientation = mid-centered
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = quitgame
x = 104
width = 20
actionid = 7ce3a9bd-2c81-41bb-8477-9a17fb222fe21627535864580
action = addbutton
y = 59
label =
value =
height = 20
}
customization {
path = resourcepacks/Graphics/exit.png
orientation = mid-centered
x = 105
width = 18
action = addtexture
actionid = ea62a410-43cb-4b70-b605-d935b68ed96c1636167651952
y = 60
height = 18
}
customization {
orientation = mid-centered
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = openlink
x = 2
width = 98
actionid = 81835042-0828-4fc6-966f-942a0e4b146f1636169801160
action = addbutton
y = 59
label = Support Sharkie
value = https://www.paypal.com/donate?hosted_button_id=3RNWQHFB7RE9J
height = 20
}
customization {
identifier = %id=376322%
action = hidebutton
}
customization {
path = resourcepacks/Graphics/logo.png
orientation = mid-centered
x = -115
width = 231
action = addtexture
actionid = 6c290d16-6b52-4de9-802d-d732e58fc1bc1636278134437
y = -117
height = 100
}

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@ -0,0 +1,31 @@
type = menu
customization-meta {
identifier = net.minecraft.client.gui.screen.PackScreen
renderorder = foreground
}
customization {
orientation = bottom-left
shadow = false
x = 2
action = addtext
actionid = 08a45dfc-d809-4936-a0cd-195ebf1d3b1e1622600622299
y = -11
scale = 1.0
alignment = left
value = The Disabled Resource Packs Requires Optifine!
}
customization {
orientation = bottom-right
shadow = true
x = -149
action = addtext
actionid = eb14c93f-25ae-4b01-a3aa-f99d8812f0621622754229876
y = -11
scale = 1.0
alignment = left
value = Don't Enable Programmer Art!
}

View File

@ -0,0 +1,22 @@
type = menu
customization-meta {
identifier = twilightforest.client.OptifineWarningScreen
randomgroup = 1
renderorder = foreground
randommode = false
randomonlyfirsttime = false
}
customization {
orientation = mid-centered
shadow = true
x = -303
action = addtext
actionid = d96f0676-584f-4b73-9e24-e218e5e04b4b1625914021432
y = 44
scale = 1.0
alignment = left
value = You can still use Optifine but it's recommended to remove it when entering the Twilight Forest as it messes up Textures
}

View File

@ -0,0 +1,7 @@
type = menu
customization-meta {
identifier = net.minecraft.client.gui.screen.WorldLoadProgressScreen
renderorder = foreground
}

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@ -0,0 +1,7 @@
type = menu
customization-meta {
identifier = net.minecraft.client.gui.screen.WorldSelectionScreen
renderorder = foreground
}

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@ -0,0 +1,20 @@
type = menu
customization-meta {
identifier = com.blamejared.controlling.client.gui.GuiNewControls
randomgroup = 1
renderorder = foreground
randommode = false
randomonlyfirsttime = false
}
customization {
keepaspectratio = false
action = backgroundoptions
}
customization {
identifier = %id=505923%
action = hidebutton
}

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@ -0,0 +1,22 @@
type = menu
customization-meta {
identifier = com.feed_the_beast.mods.ftbguilibrary.widget.GuiWrapper
randomgroup = 1
renderorder = foreground
randommode = false
randomonlyfirsttime = false
}
customization {
orientation = bottom-centered
shadow = true
x = -97
action = addtext
actionid = e885a29f-5df6-485a-814b-24094d6e1df91625916416146
y = -12
scale = 1.0
alignment = left
value = Check the left side for more Chapters
}

View File

@ -0,0 +1,22 @@
type = menu
customization-meta {
identifier = dev.ftb.mods.ftblibrary.ui.ScreenWrapper
randomgroup = 1
renderorder = foreground
randommode = false
randomonlyfirsttime = false
}
customization {
orientation = bottom-centered
shadow = true
x = -79
action = addtext
actionid = ce6a6b43-a59b-4877-bade-5cc956efb7181626834682739
y = -11
scale = 1.0
alignment = left
value = More Chapters on the left side
}

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@ -0,0 +1,400 @@
loading.animation.loadingframes = Lade Animationsframes für {}
loading.animation.prerendering = Vorbereiten von Animation {}
loading.animation.done = Fertig!
helper.button.menuinfo = Menü Info
helper.button.buttoninfo = Button Info
helper.button.reload = Neuladen
helper.button.createlayout = Layout erstellen
helper.menuinfo.identifier = Menü Identifier
helper.buttoninfo.idnotfound = <ID nicht gefunden>
helper.buttoninfo.keynotfound = <Button hat keinen Key>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Key
helper.buttoninfo.labelwidth = Label Breite
helper.creator.menu.add = Neu
helper.creator.menu.audio = Audio
helper.creator.menu.hidden = Buttons
helper.creator.menu.save = Sichern
helper.creator.menu.close = Ende
helper.creator.messages.sure = Bist du sicher?
helper.creator.empty = LEER
helper.creator.layoutempty.title = Layout ist leer!
helper.creator.layoutempty.desc = Dein Layout hat keinen Inhalt.%n%%n%Verleih ihm erst deinen persönlichen Charme, bevor du es speicherst!
helper.creator.audioalreadyloaded.title = Audio bereits geladen!
helper.creator.audioalreadyloaded.desc = Diese Audiodatei ist bereits Teil des Layouts!%n%%n%Du kannst nicht mehrmals die selbe Audiodatei hinzufügen.
helper.creator.invalidaudio.title = Ungültige Audiodatei!
helper.creator.invalidaudio.desc = Die Audiodatei, die du hinzufügen möchtest,%n%existiert nicht oder hat einen nicht unterstützten Dateityp.%n%%n%Bitte überprüfe, ob die Datei an dem festgelegten Pfad%n%existiert und den WAV-Dateityp besitzt!
helper.creator.invalidimage.title = Ungültige Bilddatei!
helper.creator.invalidimage.desc = Die Bilddatei, die du hinzufügen möchtest,%n%existiert nicht oder hat einen nicht unterstützten Dateityp.%n%%n%Unterstützte Dateitypen sind JPG/JPEG, PNG und GIF.
helper.creator.imagenotfound.title = Bild nicht gefunden!
helper.creator.imagenotfound.desc = Das Bild, das du hinzufügen möchtest, existiert nicht bei dem angegebenen Pfad.
helper.creator.animationnotfound.title = Animation nicht gefunden!
helper.creator.animationnotfound.desc = Die Animation, die du hinzufügen möchtest, existiert nicht.%n%%n%Eventuell hast du vergessen, alle notwendigen Werte in ihre Properties einzutragen?%n%%n%Bitte bedenke, dass du dein Spiel neustarten musst,%n%nachdem du eine neue Animation erstellt hast.
helper.creator.texttooshort.title = Text zu kurz!
helper.creator.texttooshort.desc = Dein Text braucht mindestens einen Buchstaben, um ein Text zu sein!%n%Sonst..wäre er...nichts.%n%%n%Niemand will ein Nichts sein, also tu' das deinem Text nicht an!
helper.creator.cannotdelete.title = Objekt kann nicht gelöscht werden!
helper.creator.cannotdelete.desc = Tut mir leid, aber dieses Objekt kannst du nicht löschen.%n%%n%Du wirst wohl irgendwie lernen müssen, mit ihm zu leben..
helper.creator.savefile = Möchtest du dein Layout jetzt als Customization-Datei speichern?
helper.creator.savefile.keep = Speichern und andere Layouts aktiv lassen
helper.creator.savefile.disable = Speichern und Andere deaktivieren
helper.creator.savefile.cancel = Abbrechen
helper.creator.layoutoptions.renderorder = Renderordnung
helper.creator.layoutoptions.renderorder.background = Hintergrund
helper.creator.layoutoptions.renderorder.foreground = Vordergrund
helper.creator.layoutoptions.version.mc = Minecraft Version
helper.creator.layoutoptions.version.fm = FancyMenu Version
helper.creator.layoutoptions.version.minimum = Niedrigste
helper.creator.layoutoptions.version.minimum.mc = Minimale Minecraft Version
helper.creator.layoutoptions.version.minimum.fm = Minimale FancyMenu Version
helper.creator.layoutoptions.version.maximum = Höchste
helper.creator.layoutoptions.version.maximum.mc = Maximale Minecraft Version
helper.creator.layoutoptions.version.maximum.fm = Maximale FancyMenu Version
helper.creator.layoutoptions.resetbackground = Hintergrund löschen
helper.creator.layoutoptions.requiredmods = Benötigte Mods
helper.creator.layoutoptions.requiredmods.desc = Benötigte Mods [Modid, durch Kommas getrennt]
helper.creator.close = Möchtest du den Layout Creator wirklich schließen?
helper.creator.audio.delete = Löschen
helper.creator.audio.delete.msg = Möchtest du dieses Audio wirklich löschen?
helper.creator.audio.enableloop = Loop An
helper.creator.audio.disableloop = Loop Aus
helper.creator.add.image = Bild
helper.creator.add.image.path = Bildpfad
helper.creator.add.animation = Animation
helper.creator.add.animation.entername = Namen eintragen
helper.creator.add.animation.entername.title = Animationsname
helper.creator.add.text = Text
helper.creator.add.text.newtext = Neuer Text
helper.creator.add.button = Button
helper.creator.add.button.label = Button Label
helper.creator.add.audio = Audio
helper.creator.vanillabutton.autoclick = Button klicken
helper.creator.vanillabutton.autoclick.popup = Automatische Button Klicks
helper.creator.backgroundoptions = Hintergrundoptionen
helper.creator.backgroundoptions.backgroundanimation = Hintergrundanimationen
helper.creator.backgroundoptions.backgroundimage = Hintergrundbild
helper.creator.backgroundoptions.chooseimage = Bild wählen
helper.creator.backgroundoptions.random = Zufällig
helper.creator.backgroundoptions.notrandom = Nicht Zufällig
helper.creator.backgroundoptions.addanimation = Hinzufügen
helper.creator.backgroundoptions.removeanimation = Entfernen
helper.creator.backgroundoptions.animations = Animationen
helper.creator.backgroundoptions.randomizeanimations = Zufällige Animationen
helper.creator.custombutton.config = Buttonaktion
helper.creator.custombutton.config.actionvalue = Inhalt der Aktion [{}]
helper.creator.custombutton.config.actiontype = Aktionstyp
helper.creator.custombutton.config.actiontype.sendmessage.desc = Sende eine Chatnachricht oder einen Befehl.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Nachricht/Befehl
helper.creator.custombutton.config.actiontype.openlink.desc = Öffne einen Link in deinem Standardbrowser.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Minecraft beenden.
helper.creator.custombutton.config.actiontype.joinserver.desc = Betrete einen Minecraftserver.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = Server IP
helper.creator.custombutton.config.actiontype.loadworld.desc = Lade eine Minecraftwelt.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = Name des Weltordners
helper.creator.custombutton.config.actiontype.openfile.desc = Öffne eine Datei oder einen Ordner.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Pfad
helper.creator.custombutton.config.actiontype.prevbackground.desc = Zur vorherigen Hintergrundanimation wechseln.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Zur nächsten Hintergrundanimation wechseln.
helper.creator.custombutton.config.texture = Button Textur
helper.creator.custombutton.config.texture.normal = Normal
helper.creator.custombutton.config.texture.hovered = Hovered
helper.creator.custombutton.config.texture.reset = Zurücksetzen
helper.creator.items.setorientation = Orientierung
helper.creator.items.delete = Löschen
helper.creator.items.border.posx = posX
helper.creator.items.border.posy = posY
helper.creator.items.border.orientation = orientierung
helper.creator.items.border.width = breite
helper.creator.items.border.height = höhe
helper.creator.items.button.editlabel = Label bearbeiten
helper.creator.items.vanillabutton.resetorientation = Orientierung löschen
helper.creator.items.vanillabutton.hide = Button verstecken
helper.creator.items.vanillabutton.noorientation.title = Besondere Pflege notwendig!
helper.creator.items.vanillabutton.noorientation.desc = §oStandard Buttons müssen erst etwas verwöhnt werden, bevor sie auf dich hören.%n%%n%%n%Um §lGröße oder Position §rzu ändern, musst du ihnen eine §lOrientierung §rzuweisen!%n%%n%Das kannst du tun, indem du einen §lRechtsklick §rauf den Button machst.
helper.creator.items.string.setscale = Schriftgröße
helper.creator.items.string.setcentered = Zentrieren
helper.creator.items.string.setuncentered = Nicht zentrieren
helper.creator.items.string.setshadow = Schatten
helper.creator.items.string.setnoshadow = Kein Schatten
helper.creator.items.string.edit = Text bearbeiten
helper.creator.items.string.border.centered = zentriert
helper.creator.items.string.border.scale = größe
helper.creator.items.string.scale.invalidvalue.title = Ungültiger Wert!
helper.creator.items.string.scale.invalidvalue.desc = Der Wert, den du setzen möchtest, ist keine gültige Schriftgröße!%n%%n%Beispiele für Schriftgrößen: 1.0, 2.0, 0.5
helper.creator.deleteobject = Möchtest du dieses Objekt wirklich §lLÖSCHEN§r?%n%%n%§lDiese Aktion kann nicht rückgängig gemacht werden!
helper.creator.choosefile.enterorchoose = §lDateipfad festlegen oder Datei wählen
helper.creator.choosefile.choose = Datei wählen
helper.creator.choosefile.notsupported = §cDateisuche deaktiviert oder nicht unterstützt! Bitte Pfad manuell festlegen.
helper.creator.webstring.multiline = Mehrzeilig
helper.creator.webstring.nomultiline = Nicht Mehrzeilig
helper.creator.web.invalidurl = §c§lUngültige URL!%n%%n%Diese URL ist entweder keine gültige URL oder existiert nicht!
helper.creator.web.enterurl = URL eingeben
helper.creator.add.webimage = Web Bild
helper.creator.add.webtext = Web Text
helper.creator.editlayout = Layouts editieren
helper.creator.editlayout.popup.loadall = Alle laden
helper.creator.editlayout.popup.loadselected = Ausgewähltes laden
helper.creator.editlayout.popup.layouts = Layouts
helper.creator.editlayout.popup.cancel = Abbrechen
helper.creator.editlayout.popup.actionscount = {} Anpassungsaktionen
helper.creator.editlayout.nolayouts.msg = §c§lKeine Layouts gefunden!%n%%n%%n%Für dieses Menü gibt es noch keine Layouts!%n%%n%Möchtest du dieses Menu anpassen, nutze bitte den "Layout erstellen" Button!
helper.creator.editlayout.popup.msg = Es existiert mehr als ein Layout für dieses Menü!%n%%n%Möchtest du das komplette Layout laden und alle kombinieren%n%oder nur ein ganz Bestimmtes?%n%%n%§cVariablen aus Meta-Sektionen von Layouts gehen beim Kombinieren verloren!
helper.creator.editlayout.single.override = Bestehendes Layout überschreiben
helper.creator.editlayout.single.asnew.keep = Als Neues speichern und andere aktiv lassen
helper.creator.editlayout.single.asnew.disable = Als Neues speichern und andere deaktivieren
helper.creator.items.button.hoverlabel = Hoverlabel
helper.creator.items.button.hoverlabel.text = Hoverlabel Text
helper.creator.items.button.hoverlabel.reset = Hoverlabel resetten
helper.creator.items.button.hoversound = Hoversound
helper.creator.items.button.hoversound.path = Hoversound Pfad
helper.creator.items.button.hoversound.reset = Hoversound resetten
helper.creator.editlayout.unsupportedvalues = §c§lNicht unterstützte Werte!%n%%n%%n%Dein Layout beinhaltet nicht unterstützte Werte!%n%Diese Werte kann der Layout Creator nicht verarbeiten.%n%%n%Du nutzt vermutlich §lPositions- oder Größenberechnungen%n%in einer deiner Anpassungs-Sektionen.%n%%n%Bitte ändere diese Werte manuell zu Absoluten und versuche es erneut.
helper.creator.backgroundoptions.setpanorama = Breites Bild?
helper.creator.backgroundoptions.panorama = Breit
helper.creator.backgroundoptions.nopanorama = Normal
helper.creator.textures.invalidcharacters = §c§lNicht unterstützte Zeichen!%n%%n%%n%Der Dateiname deines Bildes enthält nicht unterstützte Zeichen!%n%%n%Bitte nutze nur die Zeichen "a-z", "0-9", ".", "_" und "-".%n%Leerzeichen, Großbuchstaben und sonstige spezielle Zeichen sind nicht erlaubt.
helper.buttons.tools.dropdownlabel = Anpassungstools
helper.buttons.tools.overridemenu = Überschreiben mit
helper.buttons.tools.resetoverride = Übers. rücksetzen
helper.buttons.tools.closecustomgui = GUI schließen
helper.buttons.tools.customguis = Eigene GUIs
helper.buttons.tools.customguis.open = GUI öffnen
helper.buttons.tools.customguis.delete = GUI löschen
helper.buttons.tools.customguis.pickbyname = Per Name wählen
helper.buttons.tools.customguis.openbyname = Per Name öffnen
helper.buttons.tools.customguis.deletebyname = Per Name löschen
helper.buttons.tools.customguis.sure = §c§lBist du sicher?%n%%n%%n%Möchtest du dieses GUI wirklich §llöschen§r?%n%%n%§lDiese Aktion kann nicht rückgängig gemacht werden!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lUngültiger Identifier!%n%%n%%n%Es wurde kein GUI mit diesem Identifier (GUI-ID) gefunden!%n% %n% %n% %n%
helper.buttons.tools.creategui = GUI erstellen
helper.buttons.tools.creategui.allowesc = Erlauben
helper.buttons.tools.creategui.donotallowesc = Nicht erlauben
helper.buttons.tools.creategui.invalididentifier = §cUngültiger Identifier!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentifier wird bereits verwendet! Bitte wähle einen anderen!
helper.buttons.tools.creategui.allowescdesc = Erlaube Schließen des GUIs per ESC
helper.buttons.tools.creategui.menuidentifier = Menü Identifier (GUI-ID)
helper.buttons.tools.creategui.menutitle = Menü Titel (Optional)
helper.buttons.tools.creategui.create = Erstellen
gameintro.skip = MIT LEERTASTE ÜBERSPRINGEN
helper.creator.items.chooselayer = Ebene wählen
customization.items.webstring.unabletoload = Web Text konnte nicht geladen werden! Ungültige URL oder keine Internetverbindung!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = Öffnet ein Custom GUI (Selbst erstelltes GUI).
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Menü Identifier
helper.creator.items.button.delayappearance = Erscheinen verzögern
helper.creator.items.button.delayappearance.desc = Erscheinen um Sekunden verzögern [Dezimalwert-Unterstützung]
helper.creator.items.button.delayappearance.invalidvalue = §c§lUngültiger Wert!%n%%n%%n%Das ist kein gültiger Sekundenwert!%n%Vielleicht ist dein Wert zu lang. (..SEI DA NICHT STOLZ DRAUF!)%n%%n%Beispiele für Werte: 3, 2.0, 0.05, 0.8, 10.5
custombuttons.action.opengui.cannotopengui = §c§lGUI konnte nicht geöffnet werden!%n%%n%%n%Entweder existiert dieses GUI nicht oder wird nicht unterstützt!%n%%n%Wenn dieses GUI existiert, kontaktiere bitte den Entwickler,%n%damit er Support für dieses GUI hinzufügen kann.
helper.creator.custombutton.config.actiontype.opengui.desc = Öffnet ein GUI anhand seines Menü Identifiers.
helper.creator.custombutton.config.actiontype.opengui.desc.value = Menü Identifier
helper.creator.popup.hidefor.delayeverytime = Jedes Mal
helper.creator.popup.hidefor.delayfirsttime = Nur erstes Mal
helper.creator.windowsize = Fenstergrößenoptionen
helper.creator.windowsize.biggerthan = Wenn größer als
helper.creator.windowsize.smallerthan = Wenn kleiner als
helper.creator.windowsize.biggerthan.desc = Layout nur aktivieren, wenn Fenstergröße größer als X
helper.creator.windowsize.smallerthan.desc = Layout nur aktivieren, wenn Fenstergröße kleiner als X
helper.creator.windowsize.currentwidth = Aktuelle Fensterbreite
helper.creator.windowsize.currentheight = Aktuelle Fensterhöhe
helper.menuinfo.idcopied = In Zwischenablage kopiert!
helper.excludemenu = Menü ausschließen
helper.excludemenu.soft = Leichter Ausschluss
helper.excludemenu.full = Kompletter Ausschluss
helper.excludemenu.current = Aktuelles ausschließen
helper.excludemenu.byidentifier = Per Identifier ausschl.
helper.excludemenu.remove = Ausschluss aufheb.
helper.excludemenu.excludebundle = ALLE Menüs ausschließen, die mit dem gegebenen Identifier beginnen?
helper.excludemenu.excludejustthis = Nur dieses Menü
helper.excludemenu.excludeall = Alle Menüs
helper.creator.custombutton.config.actiontype.movefile.desc = Verschiebt eine Datei.
helper.creator.custombutton.config.actiontype.movefile.desc.value = Dateipfad + neuer Pfad, durch ';' getrennt
helper.creator.custombutton.config.actiontype.copyfile.desc = Kopiert eine Datei.
helper.creator.custombutton.config.actiontype.copyfile.desc.value = Dateipfad + Zielpfad, durch ';' getrennt
helper.creator.custombutton.config.actiontype.deletefile.desc = Löscht eine Datei.
helper.creator.custombutton.config.actiontype.deletefile.desc.value = Dateipfad
helper.creator.custombutton.config.actiontype.renamefile.desc = Benennt eine Datei um.
helper.creator.custombutton.config.actiontype.renamefile.desc.value = Dateipfad + neuer Name mit Typ
helper.creator.custombutton.config.actiontype.reloadmenu.desc = Lädt das aktuelle Menü neu.
helper.creator.custombutton.config.actiontype.runscript.desc = Führt ein Button Script aus.
helper.creator.custombutton.config.actiontype.runscript.desc.value = Script Dateiname ohne Dateityp
helper.creator.custombutton.config.actiontype.downloadfile.desc = Lädt eine Datei herunter.
helper.creator.custombutton.config.actiontype.downloadfile.desc.value = URL + Downloadpfad, durch ';' getrennt
helper.creator.custombutton.config.actiontype.unpackzip.desc = Entpackt eine ZIP Datei.
helper.creator.custombutton.config.actiontype.unpackzip.desc.value = Dateipfad + Zielpfad, durch ';' getrennt
helper.creator.custombutton.config.actionvalue.example = Beispiel: {}
helper.creator.custombutton.config.actiontype.openlink.desc.value.example = https://google.de
helper.creator.custombutton.config.actiontype.sendmessage.desc.value.example = Hallo @all!
helper.creator.custombutton.config.actiontype.joinserver.desc.value.example = mc.coolerserver.com
helper.creator.custombutton.config.actiontype.loadworld.desc.value.example = myworld
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value.example = coolcustomgui
helper.creator.custombutton.config.actiontype.opengui.desc.value.example = ein.menu.identifier
helper.creator.custombutton.config.actiontype.openfile.desc.value.example = config/fancymenu/changelog.txt
helper.creator.custombutton.config.actiontype.movefile.desc.value.example = config/fancymenu/image.jpg;config/neuerordner/image.jpg
helper.creator.custombutton.config.actiontype.copyfile.desc.value.example = config/fancymenu/image.jpg;config/fancymenu/imagecopy.jpg
helper.creator.custombutton.config.actiontype.deletefile.desc.value.example = config/fancymenu/rickroll.gif
helper.creator.custombutton.config.actiontype.renamefile.desc.value.example = config/fancymenu/image.jpg;newimagename.jpg
helper.creator.custombutton.config.actiontype.downloadfile.desc.value.example = https://myhoster.com/layout.zip;config/fancymenu/layout.zip
helper.creator.custombutton.config.actiontype.unpackzip.desc.value.example = config/fancymenu/archive.zip;config/fancymenu/entpackt/
helper.creator.custombutton.config.actiontype.runscript.desc.value.example = coolscript
helper.creator.rightclick.scale = GUI Scale
helper.creator.rightclick.scale.invalid = §c§lUngültiger Scale!%n%%n%%n%Scale Werte müssen immer größer als Null sein!
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc = Stummt oder entstummt von FancyMenu hinzugefügte Menü-Hintergrundsounds.
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value = true/false
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value.example = true
helper.creator.items.button.resetlabel = Label resetten
helper.creator.vanillabutton.move.notification.dontshowagain = Nicht erneut anzeigen
helper.creator.items.custombutton.onlydisplayin = Zeige nur in
helper.creator.items.custombutton.onlydisplayin.outgame = Outgame
helper.creator.items.custombutton.onlydisplayin.singleplayer = Singleplayer
helper.creator.items.custombutton.onlydisplayin.multiplayer = Multiplayer
helper.creator.items.custombutton.onlydisplayin.reset = ZURÜCKSETZEN
helper.creator.items.button.clicksound = Klicksound
helper.creator.items.button.clicksound.reset = Klicksound resetten
helper.popup.togglecustomization.enable = Anpassungen: §cAus
helper.popup.togglecustomization.disable = Anpassungen: §aAn
helper.creator.object.stretch = Dehnen
helper.creator.object.stretch.x = Zu Fensterbreite
helper.creator.object.stretch.y = Zu Fensterhöhe
helper.creator.object.stretch.unsupportedorientation = §c§lNicht unterstützte Orientierung!%n%%n%%n%Die aktuelle Orientierung dieses Objekts verhindert das Dehnen.%n%%n%§lUnterstützte Orientierungen: {}
helper.creator.backgroundoptions.backgroundpanorama = Hintergrund-Panorama
helper.creator.backgroundoptions.panoramas = Panoramas
helper.creator.backgroundoptions.panoramas.set = Aktivieren
helper.creator.backgroundoptions.panoramas.set.desc = Setzt das ausgewählte Panorama%n%als aktives Hintergrund-Panorama.
helper.creator.backgroundoptions.panoramas.clear = Zurücksetzen
helper.creator.backgroundoptions.panoramas.clear.desc = Setzt das aktive%n%Hintergrund-Panorama zurück.
helper.creator.items.button.btndescription = Beschreibung
helper.creator.items.button.btndescription.desc = Beschreibung, die gezeigt wird,%n%wenn der Button mit der Maus%n%überfahren wird.%n%%n%Nutze '&n' für eine neue Zeile.
helper.buttons.customization.btndesc = Beinhaltet nützliche Anpassungstools.%n%%n%§cTIPP:%n%Rechtsklick funktioniert als%n%alternative Klickaktion,%n%falls der Button von einem anderen%n%überlappt wird.%n%%n%§cTIPP:%n%Du kannst diese Buttons verstecken,%n%indem du §lSTRG + C §rdrückst!%n%Diesen Hotkey kannst du%n%in den Steuerungs-Optionen%n%anpassen.
helper.buttons.customization.onoff.btndesc = Aktiviert oder deaktiviert Anpassungen%n%für das momentan aktive Menü.%n%%n%§cDies muss aktiviert sein,%n%§cwenn Layouts angezeigt werden sollen.
helper.buttons.customization.menuinfo.btndesc = Zeigt den §cMenü Identifier%n%des aktiven Menüs an.%n%%n%Du kannst den Identifier%n%linksklicken, um ihn zu kopieren.
helper.buttons.customization.buttoninfo.btndesc = Zeigt Informationen zu%n%§cVanilla Buttons §ran, wenn%n%man sie mit der Maus überfährt.
helper.buttons.customization.createlayout.btndesc = Passe das aktuelle Menü in%n%einem schicken GUI Editor an!%n%%n%§cWICHTIG:%n%Sollte im Normalfall immer%n%genutzt werden, wenn du bereits%n%existierende Menüs bearbeiten willst!
helper.buttons.customization.editlayout.btndesc = Bearbeite die Layouts für%n%das aktuelle Menü.
helper.buttons.customization.creategui.btndesc = Erstelle ein leeres GUI und%n%fülle es mit allem, was du willst!%n%%n%§cWICHTIG:%n%Sollte NIEMALS genutzt werden, wenn%n%du nur das Aussehen eines Menüs%n%bearbeiten möchtest, ohne es%n%komplett zu überschreiben!%n%%n%Um ein Menü zu bearbeiten, nutze%n%stattdessen §oLayout erstellen§r!
helper.buttons.customization.customguis.btndesc = Liste all deiner eigenen GUIs.%n%%n%Diese Liste ist leer, wenn%n%du noch keins erstellt hast.
helper.buttons.customization.overridewith.btndesc = Überschreibe das aktuelle Menü%n%mit einem deiner eigenen GUIs.%n%%n%§cWICHTIG:%n%Sollte NIEMALS genutzt werden, wenn%n%du nur das Aussehen eines Menüs%n%bearbeiten möchtest, ohne es%n%komplett zu überschreiben!%n%%n%Um ein Menü zu bearbeiten, nutze%n%stattdessen §oLayout erstellen§r!
helper.buttons.customization.closecustomgui.btndesc = Schließe dein aktuell aktives eigenes GUI.
helper.buttons.reload.btndesc = Lädt das Menü, alle Layouts,%n%die Mod Config und Weiteres neu.%n%%n%Nützlich, wenn du Layouts manuell%n%editierst oder die Config bearbeitet hast.%n%%n%§cWICHTIG:%n%Lädt NICHT deine Animationen neu!%n%Du musst dein Spiel neustarten,%n%nachdem du Animationen bearbeitet%n%oder hinzugefügt hast!
helper.buttons.customization.managelayouts = Layouts verwalten
helper.buttons.customization.managelayouts.enable = Layout §aaktivieren
helper.buttons.customization.managelayouts.enabled = §aAktiviert
helper.buttons.customization.managelayouts.disable = Layout §cdeaktivieren
helper.buttons.customization.managelayouts.disabled = §cDeaktiviert
helper.buttons.customization.managelayouts.delete = Layout löschen
helper.buttons.customization.managelayouts.delete.msg = §c§lBist du sicher?%n%%n%%n%Möchtest du dieses Layout wirklich §c§llöschen§r?%n%%n%§c§lDies kann nicht rückgängig gemacht werden!
helper.buttons.customization.managelayouts.btndesc = Verwalte all deine Layouts für%n%das aktuelle Menü.
helper.buttons.customization.managelayouts.layout.btndesc = §lLayout Info:%n%%n%Status: {}%n%Customization Actions: {}%n%%n%§cLinksklick für weitere Optionen!
helper.creator.object.moveup = Ebene hoch
helper.creator.object.moveup.desc = Verschiebt das Objekt eine Ebene%n%nach oben.%n%%n%§cWICHTIG:%n%Ausgewählte Objekte werden immer%n%ganz oben angezeigt, du wirst%n%den Effekt also erst sehen, wenn%n%das Objekt nicht mehr ausgewählt ist.{}
helper.creator.object.moveup.desc.subtext = %n%%n%§6§lLetzte Aktion:%n%Über §7{} §rgeschoben
helper.creator.object.movedown = Ebene runter
helper.creator.object.movedown.desc = Verschiebt das Objekt eine Ebene%n%nach unten.%n%%n%§cWICHTIG:%n%Ausgewählte Objekte werden immer%n%ganz oben angezeigt, du wirst%n%den Effekt also erst sehen, wenn%n%das Objekt nicht mehr ausgewählt ist.{}
helper.creator.object.movedown.desc.subtext = %n%%n%§6§lLetzte Aktion:%n%Unter §7{} §rgeschoben
helper.buttons.customization.managelayouts.openintexteditor = Öffne in Text Editor
helper.buttons.customization.managelayouts.openintexteditor.desc = Öffnet die Layout Datei in%n%deinem Standard Text Editor.%n%%n%§cWICHTIG:%n%Du musst den "Neuladen" Button%n%klicken, nachdem du Layout Dateien%n%manuell bearbeitet hast!
helper.creator.opencloseaudio = Öffnen/Schließ Sound
helper.creator.opencloseaudio.desc = Spielt einen Sound ab, wenn%n%das Menü geöffnet oder geschlossen wird.
helper.creator.opencloseaudio.reset.desc = Setzt den Sound zurück.
helper.creator.openaudio = Öffnen-Sound
helper.creator.openaudio.reset = Öffnen-Sound löschen
helper.creator.openaudio.desc = Wird gespielt, denn das Menü%n%geöffnet wird.
helper.creator.closeaudio = Schließ-Sound
helper.creator.closeaudio.reset = Schließ-Sound löschen
helper.creator.closeaudio.desc = Wird gespielt, wenn das Menu%n%geschlossen wird.
helper.creator.deleteselectedobjects = Möchtest du wirklich alle ausgewählten Objekte §lLÖSCHEN?
helper.creator.multiselect.object.deleteall = Alle löschen
helper.creator.multiselect.object.deleteall.btndesc = Löscht alle ausgewählten Objekte.
helper.creator.multiselect.object.stretchall = Alle dehnen
helper.creator.multiselect.object.stretchall.btndesc = Dehnt alle §ldehnbaren §rObjekte%n%zur Fenster-Breite oder -Höhe.
helper.creator.multiselect.vanillabutton.resetorientation = Orientierung resetten
helper.creator.multiselect.vanillabutton.resetorientation.btndesc = Setzt die Orientierung für%n%alle ausgewählten Vanilla Buttons%n%zurück.
helper.creator.multiselect.vanillabutton.hideall = Alle verstecken
helper.creator.multiselect.vanillabutton.hideall.btndesc = Versteckt alle ausgewählten Vanilla Buttons.
helper.creator.multiselect.button.buttontexture.btndesc = Setzt Standard- und Hover-Texturen%n%für alle ausgewählten Buttons.
helper.creator.multiselect.button.buttontexture.reset.btndesc = Löscht alle Texturen für alle%n%ausgewählten Buttons.
helper.creator.multiselect.button.clicksound.btndesc = Setzt den Klicksound%n%für alle ausgewählten Buttons.
helper.creator.multiselect.button.clicksound.reset.btndesc = Löscht den Klicksound für%n%alle ausgewählten Buttons.
helper.creator.multiselect.button.hoversound.btndesc = Setzt den Hoversound für%n%alle ausgewählten Buttons.
helper.creator.multiselect.button.hoversound.reset.btndesc = Löscht den Hoversound für%n%alle ausgewählten Buttons.

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@ -0,0 +1,887 @@
loading.animation.loadingframes = Loading animation frames for {}
loading.animation.prerendering = Pre-rendering animation {}
loading.animation.done = Done!
helper.button.menuinfo = Menu Info
helper.button.buttoninfo = Button Info
helper.button.reload = Reload
helper.button.createlayout = Create Layout
helper.menuinfo.identifier = Menu Identifier
helper.buttoninfo.idnotfound = <id not found>
helper.buttoninfo.keynotfound = <button has no key>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Key
helper.buttoninfo.labelwidth = Label Width
helper.creator.menu.add = Add
helper.creator.menu.audio = Audio
helper.creator.menu.hidden = Hidden
helper.creator.menu.save = Save
helper.creator.menu.close = Close
helper.creator.messages.sure = Are you sure?
helper.creator.empty = EMPTY
helper.creator.layoutempty.title = Layout is empty!
helper.creator.layoutempty.desc = Your layout has no content.%n%%n%Do some customization magic first before you save it!
helper.creator.audioalreadyloaded.title = Audio already loaded!
helper.creator.audioalreadyloaded.desc = The audio you want to add is already part of this layout!%n%%n%You can't add the same audio multiple times.
helper.creator.invalidaudio.title = Invalid audio file!
helper.creator.invalidaudio.desc = The file you want to load does not exist or has an unsupported file type.%n%%n%Please check your file path and be sure that your file is a valid WAV audio file!
helper.creator.invalidimage.title = Invalid image file!
helper.creator.invalidimage.desc = The image you want to load does not exist or has an unsupported file type.%n%%n%Supported file types are JPG/JPEG, PNG and GIF.
helper.creator.imagenotfound.title = Image not found!
helper.creator.imagenotfound.desc = The image you want to add does not exist%n%at the specified location.
helper.creator.animationnotfound.title = Animation not found!
helper.creator.animationnotfound.desc = The animation you want to add does not exist.%n%%n%Maybe you forgot to add all mandatory variables to its properties?%n%%n%Always keep in mind that you have to restart your game%n%after you've added a new animation to the animations folder.
helper.creator.texttooshort.title = Text too short!
helper.creator.texttooshort.desc = Your text needs at least one character to be a text!%n%Otherwise..it...would be nothing.%n%%n%Nobody wants to be nothing, so don't do that to your text!
helper.creator.cannotdelete.title = Element can't be deleted!
helper.creator.cannotdelete.desc = Sorry, but you cannot delete this element.%n%%n%You will need to learn how to live with it..
helper.creator.savefile = Do you want to save your layout to a customization file now?
helper.creator.savefile.keep = Save and keep other layouts enabled
helper.creator.savefile.disable = Save and disable other layouts
helper.creator.savefile.cancel = Cancel
helper.creator.layoutoptions.renderorder = Rendering Order
helper.creator.layoutoptions.renderorder.background = Background
helper.creator.layoutoptions.renderorder.foreground = Foreground
helper.creator.layoutoptions.version.mc = Minecraft Version
helper.creator.layoutoptions.version.fm = FancyMenu Version
helper.creator.layoutoptions.version.minimum = Set Minimum
helper.creator.layoutoptions.version.minimum.mc = Minimum Minecraft Version
helper.creator.layoutoptions.version.minimum.fm = Minimum FancyMenu Version
helper.creator.layoutoptions.version.maximum = Set Maximum
helper.creator.layoutoptions.version.maximum.mc = Maximum Minecraft Version
helper.creator.layoutoptions.version.maximum.fm = Maximum FancyMenu Version
helper.creator.layoutoptions.resetbackground = Reset Background
helper.creator.layoutoptions.requiredmods = Required Mods
helper.creator.layoutoptions.requiredmods.desc = Required Mods [modid, separated by commas]
helper.creator.close = Do you really want to close the layout creator?
helper.creator.audio.delete = Delete
helper.creator.audio.delete.msg = Do you really want to delete this audio?
helper.creator.audio.enableloop = Loop: §cOff
helper.creator.audio.disableloop = Loop: §aOn
helper.creator.add.image = Image
helper.creator.add.image.path = Image Path
helper.creator.add.animation = Animation
helper.creator.add.animation.entername = Add By Name
helper.creator.add.animation.entername.title = Animation Name
helper.creator.add.text = Text
helper.creator.add.text.newtext = New Text
helper.creator.add.button = Button
helper.creator.add.button.label = Button Label
helper.creator.add.audio = Audio
helper.creator.vanillabutton.autoclick = Click button
helper.creator.vanillabutton.autoclick.popup = Automatic Button Clicks
helper.creator.backgroundoptions = Background Options
helper.creator.backgroundoptions.backgroundanimation = Background Animations
helper.creator.backgroundoptions.backgroundimage = Background Image
helper.creator.backgroundoptions.chooseimage = Choose Image
helper.creator.backgroundoptions.random = Random
helper.creator.backgroundoptions.notrandom = Not Random
helper.creator.backgroundoptions.addanimation = Add
helper.creator.backgroundoptions.removeanimation = Remove
helper.creator.backgroundoptions.animations = Animations
helper.creator.backgroundoptions.randomizeanimations = Randomize Animations
helper.creator.custombutton.config = Button Action
helper.creator.custombutton.config.actionvalue = Action Value [{}]
helper.creator.custombutton.config.actiontype = Action Type
helper.creator.custombutton.config.actiontype.sendmessage.desc = Send a chat message or command.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Message/Command
helper.creator.custombutton.config.actiontype.openlink.desc = Open a link in your default browser.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Quit minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc = Join a minecraft server.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = Server IP
helper.creator.custombutton.config.actiontype.loadworld.desc = Load a minecraft world.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = World folder name
helper.creator.custombutton.config.actiontype.openfile.desc = Open a file or folder.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Path
helper.creator.custombutton.config.actiontype.prevbackground.desc = Switch to the previous menu background.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Switch to the next menu background.
helper.creator.items.setorientation = Set Orientation
helper.creator.items.delete = Delete
helper.creator.items.border.posx = posX
helper.creator.items.border.posy = posY
helper.creator.items.border.orientation = orientation
helper.creator.items.border.width = width
helper.creator.items.border.height = height
helper.creator.items.button.editlabel = Edit Label
helper.creator.items.vanillabutton.resetorientation = Reset Orientation
helper.creator.items.vanillabutton.hide = Hide Button
helper.creator.items.vanillabutton.noorientation.title = Special care required!
helper.creator.items.vanillabutton.noorientation.desc = §oDefault buttons need some head pats before they listen to you.%n%%n%%n%To §lresize or move §rthem, you have to give them an §lorientation §rfirst!%n%%n%You can do that by §lright-clicking §rthe button.
helper.creator.items.string.setscale = Set Scale
helper.creator.items.string.setshadow = Shadow: §cOff
helper.creator.items.string.setnoshadow = Shadow: §aOn
helper.creator.items.string.edit = Edit Content
helper.creator.items.string.border.centered = centered
helper.creator.items.string.border.scale = scale
helper.creator.items.string.scale.invalidvalue.title = Invalid Value!
helper.creator.items.string.scale.invalidvalue.desc = The value you want to set is not a valid scale value!%n%%n%Scale value examples: 1.0, 2.0, 0.5
helper.creator.deleteobject = Do you really want to §lDELETE §rthis element?
helper.creator.choosefile.enterorchoose = §lEnter Path Or Choose File
helper.creator.choosefile.choose = Choose File
helper.creator.choosefile.notsupported = §cFile chooser not supported or disabled! Please manually enter the path.
helper.creator.webstring.multiline = Multilined: §cOff
helper.creator.webstring.nomultiline = Multilined: §aOn
helper.creator.web.invalidurl = §c§lInvalid URL!%n%%n%This URL is not a valid URL or does not exists!
helper.creator.web.enterurl = Enter URL
helper.creator.add.webimage = Web Image
helper.creator.add.webtext = Web Text
helper.creator.editlayout = Edit Layouts
helper.creator.editlayout.popup.loadall = Load All
helper.creator.editlayout.popup.loadselected = Load Selected Layout
helper.creator.editlayout.popup.layouts = Layouts
helper.creator.editlayout.popup.cancel = Cancel
helper.creator.editlayout.popup.actionscount = {} customization actions
helper.creator.editlayout.nolayouts.msg = §c§lNo layouts found!%n%%n%%n%This menu does not contain any layouts!%n%%n%If you want to customize this menu, please use the "Create Layout" button!
helper.creator.editlayout.popup.msg = There is more than one customization file for this menu screen!%n%%n%Do you want to load the full layout and combine all of them%n%or do you just want to load a specific one?%n%%n%§cCustomization meta values gets lost when combining multiple layouts!
helper.creator.editlayout.single.override = Override existing layout
helper.creator.editlayout.single.asnew.keep = Save as new layout and keep others enabled
helper.creator.editlayout.single.asnew.disable = Save as new layout and disable others
helper.creator.items.button.hoverlabel = Hoverlabel
helper.creator.items.button.hoverlabel.text = Hoverlabel Text
helper.creator.items.button.hoverlabel.reset = Reset Hoverlabel
helper.creator.items.button.hoversound = Hoversound
helper.creator.items.button.hoversound.path = Hoversound Path
helper.creator.items.button.hoversound.reset = Reset Hoversound
helper.creator.editlayout.unsupportedvalues = §c§lUnsupported values!%n%%n%%n%Your layout contains unsupported values!%n%These values do not work in the layout creator.%n%%n%You're probably using some sort of §lposition or size calculation%n%in one of your customization sections.%n%%n%Please manually convert these calculations to absolute values and try again.
helper.creator.backgroundoptions.setpanorama = Wide Image?
helper.creator.backgroundoptions.panorama = Wide
helper.creator.backgroundoptions.nopanorama = Normal
helper.creator.textures.invalidcharacters = §c§lInvalid characters!%n%%n%%n%The filename of your image contains invalid characters!%n%%n%Please only use characters "a-z", "0-9", ".", "_" and "-".%n%Spaces, uppercase letters and any other special characters are unsupported.
helper.buttons.tools.dropdownlabel = Customization
helper.buttons.tools.overridemenu = Override With
helper.buttons.tools.resetoverride = Reset Override
helper.buttons.tools.closecustomgui = Close GUI
helper.buttons.tools.customguis = Custom GUIs
helper.buttons.tools.customguis.open = Open GUI
helper.buttons.tools.customguis.delete = Delete GUI
helper.buttons.tools.customguis.pickbyname = Pick By Name
helper.buttons.tools.customguis.openbyname = Open By Name
helper.buttons.tools.customguis.deletebyname = Delete By Name
helper.buttons.tools.customguis.sure = §c§lAre you sure?%n%%n%%n%Do you really want to §ldelete §rthis GUI?%n%%n%§lThis action cannot be undone!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lInvalid identifier!%n%%n%%n%No custom GUI found with this identifier!%n% %n% %n% %n%
helper.buttons.tools.creategui = Create GUI
helper.buttons.tools.creategui.allowesc = Allow
helper.buttons.tools.creategui.donotallowesc = Don't Allow
helper.buttons.tools.creategui.invalididentifier = §cInvalid identifier!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentifier already in use! Please choose another one!
helper.buttons.tools.creategui.allowescdesc = Allow ESC To Close Menu
helper.buttons.tools.creategui.menuidentifier = Menu Identifier
helper.buttons.tools.creategui.menutitle = Menu Title (Optional)
helper.buttons.tools.creategui.create = Create
gameintro.skip = PRESS SPACE TO SKIP
helper.creator.items.chooselayer = Choose Layer
customization.items.webstring.unabletoload = Unable to load web text! Invalid URL or not connected to internet!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = Opens a Custom GUI.
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Menu Identifier
helper.creator.items.button.delayappearance = Delay Appearance
helper.creator.items.button.delayappearance.desc = Delay Appearance For Seconds [Decimal Value Support]
helper.creator.items.button.delayappearance.invalidvalue = §c§lInvalid Value!%n%%n%%n%This is not a valid seconds value!%n%Maybe your value is too long. (..DON'T BE PROUD OF THIS!)%n%%n%Value Examples: 3, 2.0, 0.05, 0.8, 10.5
custombuttons.action.opengui.cannotopengui = §c§lUnable To Open GUI!%n%%n%%n%The GUI you want to open either does not exist or isn't supported!%n%%n%If this is an existing GUI, please contact the developer of FancyMenu to add support for it.
helper.creator.custombutton.config.actiontype.opengui.desc = Opens a GUI by its menu identifier.
helper.creator.custombutton.config.actiontype.opengui.desc.value = Menu Identifier
helper.creator.popup.hidefor.delayeverytime = Delay Everytime
helper.creator.popup.hidefor.delayfirsttime = Delay First Time
helper.creator.windowsize = Window Size Restrictions
helper.creator.windowsize.biggerthan = Bigger Than
helper.creator.windowsize.smallerthan = Smaller Than
helper.creator.windowsize.biggerthan.desc = Only Enable Layout if Window is Bigger Than X
helper.creator.windowsize.smallerthan.desc = Only Enable Layout if Window is Smaller Than X
helper.creator.windowsize.currentwidth = Current Window Width
helper.creator.windowsize.currentheight = Current Window Height
helper.menuinfo.idcopied = Copied to clipboard!
helper.excludemenu = Exclude Menu
helper.excludemenu.soft = Soft Exclude
helper.excludemenu.full = Full Exclude
helper.excludemenu.current = Exclude Current
helper.excludemenu.byidentifier = Exclude By Identifier
helper.excludemenu.remove = Remove Excluded
helper.excludemenu.excludebundle = Exclude ALL menus starting with the given menu identifier part?
helper.excludemenu.excludejustthis = Just This Menu
helper.excludemenu.excludeall = All Menus
helper.creator.custombutton.config.actiontype.movefile.desc = Moves a file to a new path.
helper.creator.custombutton.config.actiontype.movefile.desc.value = Filepath + new path, separated by ';'
helper.creator.custombutton.config.actiontype.copyfile.desc = Copies a file to a path.
helper.creator.custombutton.config.actiontype.copyfile.desc.value = Filepath + target path, separated by ';'
helper.creator.custombutton.config.actiontype.deletefile.desc = Deletes a file.
helper.creator.custombutton.config.actiontype.deletefile.desc.value = Filepath
helper.creator.custombutton.config.actiontype.renamefile.desc = Renames a file.
helper.creator.custombutton.config.actiontype.renamefile.desc.value = Filepath + new filename with type
helper.creator.custombutton.config.actiontype.reloadmenu.desc = Reloads the currently displayed menu.
helper.creator.custombutton.config.actiontype.runscript.desc = Runs a button script.
helper.creator.custombutton.config.actiontype.runscript.desc.value = Script filename without filetype
helper.creator.custombutton.config.actiontype.downloadfile.desc = Downloads a file to a path.
helper.creator.custombutton.config.actiontype.downloadfile.desc.value = URL + download path, separated by ';'
helper.creator.custombutton.config.actiontype.unpackzip.desc = Unpacks a ZIP file to a path.
helper.creator.custombutton.config.actiontype.unpackzip.desc.value = Filepath + target path, separated by ';'
helper.creator.custombutton.config.actionvalue.example = Example: {}
helper.creator.custombutton.config.actiontype.openlink.desc.value.example = https://google.com
helper.creator.custombutton.config.actiontype.sendmessage.desc.value.example = Hello @all!
helper.creator.custombutton.config.actiontype.joinserver.desc.value.example = mc.coolserver.com
helper.creator.custombutton.config.actiontype.loadworld.desc.value.example = myworld
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value.example = coolcustomgui
helper.creator.custombutton.config.actiontype.opengui.desc.value.example = some.menu.identifier
helper.creator.custombutton.config.actiontype.openfile.desc.value.example = config/fancymenu/changelog.txt
helper.creator.custombutton.config.actiontype.movefile.desc.value.example = config/fancymenu/image.jpg;config/moveto/image.jpg
helper.creator.custombutton.config.actiontype.copyfile.desc.value.example = config/fancymenu/image.jpg;config/fancymenu/imagecopy.jpg
helper.creator.custombutton.config.actiontype.deletefile.desc.value.example = config/fancymenu/rickroll.gif
helper.creator.custombutton.config.actiontype.renamefile.desc.value.example = config/fancymenu/image.jpg;newimagename.jpg
helper.creator.custombutton.config.actiontype.downloadfile.desc.value.example = https://myhoster.com/layout.zip;config/fancymenu/layout.zip
helper.creator.custombutton.config.actiontype.unpackzip.desc.value.example = config/fancymenu/archive.zip;config/fancymenu/unpacked/
helper.creator.custombutton.config.actiontype.runscript.desc.value.example = coolscript
helper.creator.rightclick.scale = Force GUI Scale
helper.creator.rightclick.scale.invalid = §c§lInvalid Scale!%n%%n%%n%Scale values need to be bigger than 0!
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc = Mutes or unmutes the menu background sounds added by FancyMenu.
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value = true/false
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value.example = true
helper.creator.items.button.resetlabel = Reset Label
helper.creator.vanillabutton.move.notification.dontshowagain = Don't show again
helper.creator.items.custombutton.onlydisplayin = Only Display In
helper.creator.items.custombutton.onlydisplayin.outgame = Outgame
helper.creator.items.custombutton.onlydisplayin.singleplayer = Singleplayer
helper.creator.items.custombutton.onlydisplayin.multiplayer = Multiplayer
helper.creator.items.custombutton.onlydisplayin.reset = RESET
helper.creator.items.button.clicksound = Set Clicksound
helper.creator.items.button.clicksound.reset = Reset Clicksound
helper.popup.togglecustomization.enable = Customization: §cOff
helper.popup.togglecustomization.disable = Customization: §aOn
helper.creator.object.stretch = Stretch
helper.creator.object.stretch.x = To Screen Width
helper.creator.object.stretch.y = To Screen Height
helper.creator.object.stretch.unsupportedorientation = §c§lUnsupported Orientation!%n%%n%%n%The current orientation of this element is not supported by this stretch action.%n%%n%§lSupported Orientations: {}
helper.creator.backgroundoptions.backgroundpanorama = Background Panorama
helper.creator.backgroundoptions.panoramas = Panoramas
helper.creator.backgroundoptions.panoramas.set = Set Background
helper.creator.backgroundoptions.panoramas.set.desc = Sets the selected panorama%n%as active background panorama.
helper.creator.backgroundoptions.panoramas.clear = Clear
helper.creator.backgroundoptions.panoramas.clear.desc = Removes the currently%n%active background panorama.
helper.creator.items.button.btndescription = Tooltip
helper.creator.items.button.btndescription.desc = Tooltip to display%n%when the button is getting hovered.%n%%n%Use format code '#n#' for a new line.
helper.buttons.customization.onoff.btndesc = Toggle customizations%n%for the current menu.%n%%n%§cThis needs to be enabled for%n%§clayouts to work!
helper.buttons.customization.menuinfo.btndesc = Displays the §cmenu identifier%n%of the currently displayed menu.%n%%n%You can leftclick the identifier%n%to copy it.
helper.buttons.customization.buttoninfo.btndesc = Displays useful informations%n%about §cvanilla buttons%n%when hovering them.
helper.buttons.customization.createlayout.btndesc = Customize the currently displayed%n%menu in a fancy GUI editor!%n%%n%§cIMPORTANT:%n%Should always be used when%n%you want to edit already%n%existing menus!
helper.buttons.customization.editlayout.btndesc = Edit layouts for the currently%n%displayed menu.
helper.buttons.customization.creategui.btndesc = Create a new empty GUI%n%and fill it with everything you want!%n%%n%§cIMPORTANT:%n%Should NEVER be used if you%n%just want to edit an existing menu%n%without overriding it completely!%n%%n%To edit a menu, use%n%§oCreate Layout §rinstead!
helper.buttons.customization.customguis.btndesc = List of all your custom GUIs.%n%%n%This list is empty if you%n%never created a custom GUI.
helper.buttons.customization.overridewith.btndesc = Override the current menu%n%with one of your own custom GUIs.%n%%n%§cIMPORTANT:%n%Shouldn't be used if you%n%just want to edit the look%n%of an existing menu.%n%%n%To edit a menu, create%n%a layout instead!
helper.buttons.customization.closecustomgui.btndesc = Close the currently displayed%n%custom GUI.
helper.buttons.reload.btndesc = Will reload the menu, all layouts,%n%the mod config and more.%n%%n%Useful when manually changing%n%layouts or after editing the config.%n%%n%§cIMPORTANT:%n%This will NOT reload animations!%n%You need to restart your game%n%after adding or editing animations!
helper.buttons.customization.managelayouts = Manage Layouts
helper.buttons.customization.managelayouts.enable = §aEnable §rLayout
helper.buttons.customization.managelayouts.enabled = §aEnabled
helper.buttons.customization.managelayouts.disable = §cDisable §rLayout
helper.buttons.customization.managelayouts.disabled = §cDisabled
helper.buttons.customization.managelayouts.delete = Delete Layout
helper.buttons.customization.managelayouts.delete.msg = §c§lAre you sure?%n%%n%%n%Do you really want to §c§ldelete §rthis layout?%n%%n%§c§lThis action cannot be undone!
helper.buttons.customization.managelayouts.btndesc = Manage all layouts for the%n%currently displayed menu.
helper.buttons.customization.managelayouts.layout.btndesc = §lLayout Info:%n%%n%Status: {}%n%Customization Actions: {}%n%%n%§cLeftclick for more options!
helper.creator.object.moveup = Move Above
helper.creator.object.moveup.desc = Moves the element one layer up.%n%%n%§cIMPORTANT:%n%Focused elements are always on top,%n%so you will not see the effect%n%until you unfocus the element.{}
helper.creator.object.moveup.desc.subtext = %n%%n%§6§lLast Action:%n%Moved above §7{}
helper.creator.object.movedown = Move Below
helper.creator.object.movedown.desc = Moves the element one layer down.%n%%n%§cIMPORTANT:%n%Focused elements are always on top,%n%so you will not see the effect%n%until you unfocus the element.{}
helper.creator.object.movedown.desc.subtext = %n%%n%§6§lLast Action:%n%Moved behind §7{}
helper.buttons.customization.managelayouts.openintexteditor = Open In Text Editor
helper.buttons.customization.managelayouts.openintexteditor.desc = Opens this layout in%n%your default text editor.%n%%n%§cIMPORTANT:%n%You need to click the "Reload"%n%button, after manually changing%n%things in layout files!
helper.creator.opencloseaudio = Open/Close Sound
helper.creator.opencloseaudio.desc = Play a sound when the menu is getting%n%opened or closed.
helper.creator.opencloseaudio.reset.desc = Will reset this sound.
helper.creator.openaudio = Menu Open Sound
helper.creator.openaudio.reset = Reset Open Sound
helper.creator.openaudio.desc = Will play a sound when opening the menu.
helper.creator.closeaudio = Menu Close Sound
helper.creator.closeaudio.reset = Reset Close Sound
helper.creator.closeaudio.desc = Will play a sound when closing the menu.
helper.creator.deleteselectedobjects = Do you really want to §lDELETE §rall selected elements?
helper.creator.multiselect.object.deleteall = Delete All
helper.creator.multiselect.object.deleteall.btndesc = Will delete all selected elements.
helper.creator.multiselect.object.stretchall = Stretch All
helper.creator.multiselect.object.stretchall.btndesc = Stretch all §lstretchable §relements%n%to the menu width or height.
helper.creator.multiselect.vanillabutton.resetorientation = Reset Orientation
helper.creator.multiselect.vanillabutton.resetorientation.btndesc = Will reset the orientation%n%for all selected vanilla buttons.
helper.creator.multiselect.vanillabutton.hideall = Hide All
helper.creator.multiselect.vanillabutton.hideall.btndesc = Will hide all selected vanilla buttons.
helper.creator.multiselect.button.buttontexture.btndesc = Set normal and hover textures%n%for all selected buttons.
helper.creator.multiselect.button.buttontexture.reset.btndesc = Will reset all button textures%n%for all selected buttons.
helper.creator.multiselect.button.clicksound.btndesc = Will set the clicksound%n%for all selected buttons.
helper.creator.multiselect.button.clicksound.reset.btndesc = Will reset the clicksound%n%for all selected buttons.
helper.creator.multiselect.button.hoversound.btndesc = Will set the hoversound%n%for all selected buttons.
helper.creator.multiselect.button.hoversound.reset.btndesc = Will reset the hoversound%n%for all selected buttons.
helper.creator.add.playerentity = Player Entity
helper.creator.items.playerentity.setscale = Set Scale
helper.creator.items.playerentity.playername = Player Name
helper.creator.items.playerentity.playername.auto = Auto
helper.creator.items.playerentity.playername.setname = Set Name
helper.creator.items.playerentity.skin = Set Skin
helper.creator.items.playerentity.cape = Set Cape
helper.creator.items.playerentity.texture.local = Local Texture
helper.creator.items.playerentity.texture.url = URL
helper.creator.items.playerentity.rotation = Rotation
helper.creator.items.playerentity.rotation.auto = Auto Rotation
helper.creator.items.playerentity.rotation.custom = Custom Rotation
helper.creator.items.playerentity.rotation.custom.bodyx = Horizontal Body Rotation
helper.creator.items.playerentity.rotation.custom.bodyy = Vertical Body Rotation
helper.creator.items.playerentity.rotation.custom.headx = Horizontal Head Rotation
helper.creator.items.playerentity.rotation.custom.heady = Vertical Head Rotation
helper.creator.items.playerentity.showname.off = Show Name: §cOff
helper.creator.items.playerentity.showname.on = Show Name: §aOn
helper.creator.items.playerentity.crouching.off = Crouching: §cOff
helper.creator.items.playerentity.crouching.on = Crouching: §aOn
helper.creator.items.playerentity.parrot.off = Show Parrot: §cOff
helper.creator.items.playerentity.parrot.on = Show Parrot: §aOn
helper.creator.items.playerentity.slim.off = Slim Skin: §cOff
helper.creator.items.playerentity.slim.on = Slim Skin: §aOn
helper.creator.items.playerentity.setscale.btndesc = Set the scale of the player.
helper.creator.items.playerentity.playername.btndesc = Set the name of the player.
helper.creator.items.playerentity.playername.auto.btndesc = Will automatically set the player%n%to the client user.
helper.creator.items.playerentity.playername.setname.btndesc = Manually set the player name.%n%%n%This doesn't have to be an%n%existing user.
helper.creator.items.playerentity.skin.btndesc = Set the skin texture of the player.%n%%n%This skin is prioritized over%n%the normal player skin.
helper.creator.items.playerentity.cape.btndesc = Set the cape texture of the player.%n%%n%This cape is prioritized over%n%the normal player cape.
helper.creator.items.playerentity.rotation.btndesc = Set the body and head rotation.
helper.creator.items.playerentity.rotation.auto.btndesc = Player will follow the mouse cursor.
helper.creator.items.playerentity.rotation.custom.btndesc = Set a custom player rotation.
helper.creator.items.playerentity.showname.btndesc = Set the player name visibility.
helper.creator.items.playerentity.crouching.btndesc = Set if the player should crouch or not.
helper.creator.items.playerentity.parrot.btndesc = ARRR!
helper.creator.items.playerentity.slim.btndesc = Set if the player should have%n%the slim skin layout.%n%%n%Slim skins have thinner arms.
helper.creator.items.playerentity.texture.invalidtexture.title = Invalid Texture!
helper.creator.items.playerentity.texture.invalidtexture.desc = This texture either doesn't exist or is not a valid texture file.%n%%n%§lSupported File Types: §rPNG
popup.apply = Apply
helper.creator.items.orientation.btndesc = Sets the origin point from%n%where this elements's position%n%will be calculated.%n%%n%§cNOTE:%n%You can see how an element%n%is affected by its orientation%n%when you resize the editor%n%window after changing the%n%orientation.
helper.creator.add.slideshow = Slideshow
helper.creator.add.slideshow.entername = Add By Name
helper.creator.add.slideshow.entername.title = Enter Slideshow Name
helper.creator.backgroundoptions.backgroundslideshow = Background Slideshow
helper.creator.backgroundoptions.backgroundslideshow.set = Set Background
helper.creator.backgroundoptions.backgroundslideshow.set.desc = Sets the selected slideshow%n%as active background slideshow.
helper.creator.backgroundoptions.backgroundslideshow.clear = Clear
helper.creator.backgroundoptions.backgroundslideshow.clear.desc = Removes the currently%n%active background slideshow.
helper.creator.backgroundoptions.slideshows = Slideshows
helper.creator.slideshownotfound = §c§lSlideshow not found!%n%%n%The entered slideshow does not exist!%n%Maybe a typo in the slideshow name?
helper.creator.sidemenu.settings.btndesc = Layout Editor Settings
helper.creator.sidemenu.settings.on = §aOn
helper.creator.sidemenu.settings.off = §cOff
helper.creator.sidemenu.settings.vanillanotification = Vanilla Button Move Warning
helper.creator.sidemenu.settings.popupmenuscale = Rightclick Popup Menu Scale
helper.creator.add.shapes = Shape
helper.creator.add.shapes.rectangle = Rectangle
helper.creator.items.shape.color = Color
helper.creator.items.shape.color.btndesc = Set the HEX color of the shape.%n%%n%§cNOTE:%n%You can use HEX colors to%n%set the element opacity!
helper.creator.object.movedown.desc.subtext.vanillabutton = %n%%n%§cYou can't move elements behind%n%§cvanilla buttons.%n%%n%Instead, you can set the layout%n%§lrendering order§r to '§lbackground§r'%n%to render all elements behind%n%default menu content like%n%vanilla buttons.%n%%n%§lRightclick §rthe editor background%n%to set the §lrendering order§r!
helper.buttons.tools.misc = Miscellaneous
helper.buttons.tools.misc.btndesc = Contains more tools and options%n%for menu customizations.
helper.buttons.tools.misc.openloadingscreen = Open Loading Screen
helper.buttons.tools.misc.openloadingscreen.btndesc = Will open a "dead" instance of a%n%world loading screen, to be able%n%to customize it.%n%%n%§cNOTE:%n%You can close this menu by%n%clicking the §lOpen Main Menu §rbutton§r.
helper.buttons.tools.misc.openmainmenu = Open Main Menu
helper.buttons.tools.misc.openmainmenu.btndesc = Will open the main menu.%n%Useful when stucked in a menu.
helper.buttons.tools.misc.openmessagescreen = Open Message Screen
helper.buttons.tools.misc.openmessagescreen.btndesc = Will open an instance of the%n%message screen you see before%n%the world loading screen or when%n%leaving a world, to be able to%n%customize it.%n%%n%§cNOTE:%n%You can close this menu by%n%clicking the §lOpen Main Menu §rbutton§r.
helper.menubar.expand = Expand Menu Bar
helper.menubar.shrink = Shrink Menu Bar
helper.menubar.settings = FancyMenu Settings
fancymenu.config = FancyMenu Settings
fancymenu.config.categories.general = GENERAL
fancymenu.config.enablehotkeys = Enable Mod Hotkeys
fancymenu.config.playmenumusic = Default MC Menu Music
fancymenu.config.stopworldmusicwhencustomizable = Stop World Music
fancymenu.config.playbackgroundsounds = Custom Sounds
fancymenu.config.playbackgroundsoundsinworld = Custom Sounds In World
fancymenu.config.defaultguiscale = Default GUI Scale
fancymenu.config.showdebugwarnings = Debug Warnings
fancymenu.config.categories.customization = CUSTOMIZATION
fancymenu.config.showcustomizationbuttons = Customization Controls
fancymenu.config.softmode = Soft Mode
fancymenu.config.advancedmode = Advanced Mode
fancymenu.config.categories.mainmenu = MAIN MENU [GENERAL]
fancymenu.config.hidebranding = Hide Branding
fancymenu.config.hidelogo = Hide Logo
fancymenu.config.hiderealmsnotifications = Hide Realms News Icon
fancymenu.config.showmainmenufooter = Main Menu Footer
fancymenu.config.hideforgenotifications = Hide Forge Notifications
fancymenu.config.copyrightposition = Copyright Position
fancymenu.config.copyrightcolor = Copyright Color
fancymenu.config.categories.world_loading_screen = WORLD LOADING SCREEN
fancymenu.config.showloadingscreenanimation = World Loading Animation
fancymenu.config.showloadingscreenpercent = World Loading Percent
fancymenu.config.categories.mainmenu_splash = MAIN MENU [SPLASH TEXT]
fancymenu.config.hidesplashtext = Hide Splash Text
fancymenu.config.splashcolor = Splash Text Color
fancymenu.config.splashtextfile = Custom Splash Text File
fancymenu.config.splashorientation = Splash Text Orientation
fancymenu.config.splashrotation = Splash Text Rotation
fancymenu.config.splashx = Splash Text X Position
fancymenu.config.splashy = Splash Text Y Position
fancymenu.config.categories.loading = GAME LOADING
fancymenu.config.gameintroanimation = Game Intro Animation
fancymenu.config.loadingscreendarkmode = Loading Screen Darkmode
fancymenu.config.showanimationloadingstatus = Animation Loading Status
fancymenu.config.allowgameintroskip = Game Intro Skipping
fancymenu.config.customgameintroskiptext = Game Intro Skip Text
fancymenu.config.loadinganimationcolor = FM Loading Animation Color
fancymenu.config.preloadanimations = Pre-Load Animations
fancymenu.config.categories.minecraftwindow = MINECRAFT WINDOW
fancymenu.config.customwindowtitle = Custom Window Title
fancymenu.config.customwindowicon = Custom Window Icon
fancymenu.config.categories.layouteditor = LAYOUT EDITOR
fancymenu.config.showvanillamovewarning = Button Move Warning
fancymenu.config.editordeleteconfirmation = Delete Confirmation
fancymenu.config.categories.ui = FANCYMENU UI
fancymenu.config.uiscale = FancyMenu UI Scale
fancymenu.config.enablehotkeys.desc = If FancyMenu's hotkeys should be enabled or not.%n%A restart is needed after changing this value.
fancymenu.config.playmenumusic.desc = Enable or disable the default minecraft menu music.
fancymenu.config.stopworldmusicwhencustomizable.desc = If the vanilla world music should%n%be stopped when opening a customizable menu.
fancymenu.config.playbackgroundsounds.desc = Enable or disable the custom menu background%n%sounds added with FancyMenu.
fancymenu.config.playbackgroundsoundsinworld.desc = If menu background sounds added with%n%FancyMenu should be played while%n%a world is loaded (ingame).
fancymenu.config.defaultguiscale.desc = A default GUI scale that will be set on first launch.%n%Useful for modpacks.%n%Cache data is saved in /mods/fancymenu/.
fancymenu.config.showdebugwarnings.desc = If FancyMenu should print warnings%n%to the game log.%n%Errors are not affected by this.
fancymenu.config.showcustomizationbuttons.desc = Show FancyMenu's customization controls in menus.%n%This can be toggled by pressing §lCTRL + ALT + C%n%in a normal menu screen.
fancymenu.config.softmode.desc = Maximizes mod compatibility by%n%disabling background customization support%n%for scrollable menus like the%n%singleplayer and multiplayer menus.
fancymenu.config.advancedmode.desc = Enables some advanced features that%n%could harm or break the game if%n%not correctly used.
fancymenu.config.hidebranding.desc = Hide the branding text in the%n%bottom-left corner of the main menu.
fancymenu.config.hidelogo.desc = Hide the default minecraft logo%n%in the main menu.
fancymenu.config.hiderealmsnotifications.desc = Hide the Realms news icon%n%in the main menu.
fancymenu.config.showmainmenufooter.desc = Show a footer in the main menu%n%like the "Discover More.." text%n%at the end of Minecraft's YouTube videos.
fancymenu.config.hideforgenotifications.desc = Hide all Forge notifications like the%n%beta warning or the forge update notification.
fancymenu.config.copyrightposition.desc = Set the position of the copyright notice.%n%%n%§lAssignable Values:%n%top-left, top-centered, top-right,%n%bottom-left, bottom-centered,%n%bottom-right
fancymenu.config.copyrightcolor.desc = Set the HEX color of the copyright notice.
fancymenu.config.showloadingscreenanimation.desc = If the loading animation of%n%the world loading screen%n%should be visible.
fancymenu.config.showloadingscreenpercent.desc = If the loading percent text of%n%the world loading screen%n%should be visible.
fancymenu.config.hidesplashtext.desc = If the splash text should be visible or not.
fancymenu.config.splashcolor.desc = Set the base color of the splash text.%n%Only HEX values are allowed!
fancymenu.config.splashtextfile.desc = Set a custom TXT file for splash texts.%n%One splash text per text line.%n%%n%Value is the path to the file.
fancymenu.config.splashorientation.desc = Set the orientation of the splash text.%n%This is the origin point from%n%where the splash text position%n%is calculated.%n%%n%§lAssignable Values:%n%original, top-left, mid-left,%n%bottom-left, top-centered, mid-centered,%n%bottom-centered, top-right, mid-right,%n%bottom-right
fancymenu.config.splashrotation.desc = Set the rotation for the splash text.
fancymenu.config.splashx.desc = Set the horizontal splash text%n%position using its orientation%n%as origin point (X:0 Y:0).
fancymenu.config.splashy.desc = Set the vertical splash text%n%position using its orientation%n%as origin point (X:0 Y:0).
fancymenu.config.gameintroanimation.desc = Specify an animation by the name you%n%gave the animation in its properties,%n%that should play as intro before%n%you see the main menu for%n%the first time.%n%(Like all the cool games out there)
fancymenu.config.loadingscreendarkmode.desc = Enable the loadingscreen darkmode.
fancymenu.config.showanimationloadingstatus.desc = When enabled, the animation loading%n%screen will show detailed%n%information about the loading process.
fancymenu.config.allowgameintroskip.desc = If the user can skip the%n%game intro by pressing SPACE, or not.
fancymenu.config.customgameintroskiptext.desc = Set a custom skip text for%n%the game intro animation.
fancymenu.config.loadinganimationcolor.desc = Set the color of the%n%animation loading screen indicator.%n%This is the animation you see while%n%FancyMenu is loading all%n%animations.
fancymenu.config.preloadanimations.desc = Will pre-load animation textures%n%when the game starts.%n%This causes the loading screen%n%to freeze at the end, but%n%prevents animations from lagging%n%when rendered for the first time.
fancymenu.config.customwindowtitle.desc = Specify a custom minecraft window title.
fancymenu.config.customwindowicon.desc = Enable custom Minecraft window icons.%n%For more informations,%n%take a look at the Wiki:%n%§lfm.keksuccino.de
fancymenu.config.showvanillamovewarning.desc = Enable the warning notification%n%when trying to move an%n%orientation-less vanilla button%n%in the layout editor.
fancymenu.config.editordeleteconfirmation.desc = If a confirmation popup should%n%be displayed when deleting an element.
fancymenu.config.uiscale.desc = The scale of the FancyMenu customization UI.
helper.ui.dynamicvariabletextfield.variables.desc = §lPlaceholder Text Values%n%%n%Insert placeholders into the text%n%that will later be replaced with%n%real values like%n%the player name or the MC version.%n%%n%§l§cIMPORTANT:%n%You will see these values as%n%placeholders in the editor and%n%as real values in the actual menu.
helper.ui.dynamicvariabletextfield.variables.playername = Player Name
helper.ui.dynamicvariabletextfield.variables.playername.desc = Gets the player name.
helper.ui.dynamicvariabletextfield.variables.playeruuid = Player UUID
helper.ui.dynamicvariabletextfield.variables.playeruuid.desc = Gets the player UUID.
helper.ui.dynamicvariabletextfield.variables.mcversion = Minecraft Version
helper.ui.dynamicvariabletextfield.variables.mcversion.desc = Gets the Minecraft version.
helper.ui.dynamicvariabletextfield.variables.forgeversion = Forge Version
helper.ui.dynamicvariabletextfield.variables.forgeversion.desc = Gets the Forge version.
helper.ui.dynamicvariabletextfield.variables.modversion = Mod Version
helper.ui.dynamicvariabletextfield.variables.modversion.desc = Gets the version of a mod my its mod ID.%n%%n%Just replace '<modid>' in the placeholder%n%with an existing mod ID.
helper.ui.dynamicvariabletextfield.variables.totalmods = Total Mods Count
helper.ui.dynamicvariabletextfield.variables.totalmods.desc = Gets the total mods count.%n%This includes disabled mods.
helper.ui.dynamicvariabletextfield.variables.loadedmods = Active Mods Count
helper.ui.dynamicvariabletextfield.variables.loadedmods.desc = Gets the active mods count.%n%This doesn't include disabled mods.
helper.creator.items.string.alignment = Alignment
helper.creator.items.string.alignment.desc = Sets the text alignment.%n%%n%§cUseful when the text width is%n%§cnot always the same, like for%n%§cplaceholder text values.
helper.creator.items.string.alignment.left = Left
helper.creator.items.string.alignment.right = Right
helper.creator.items.string.alignment.centered = Centered
helper.creator.items.string.border.alignment = alignment
helper.creator.custombutton.config.actiontype.runcmd.desc = Runs a CMD/Terminal command. Supports per-OS commands, like in the example.
helper.creator.custombutton.config.actiontype.runcmd.desc.value = Command
helper.creator.custombutton.config.actiontype.runcmd.desc.value.example = [windows:start.bat]; [macos:./Start]; [linux:./start.sh];
helper.creator.custombutton.config.actiontype.closegui.desc = Closes the displayed GUI.
helper.ui.current = Current Menu
helper.ui.current.layouts = Layouts
helper.ui.current.layouts.desc = Create and manage your layouts for this menu.
helper.ui.current.layouts.new = New
helper.ui.current.layouts.new.desc = Create a new layout for this menu.
helper.ui.current.layouts.manage = Manage Layouts
helper.ui.current.layouts.manage.desc = Manage your existing layouts for this menu.
helper.ui.current.layouts.manage.edit = Edit
helper.ui.current.layouts.manage.edit.desc = Edit this layout in the layout editor.
helper.ui.current.advanced = Advanced
helper.ui.current.advanced.desc = Contains tools for advanced users.%n%%n%§c§lWARNING:%n%This stuff can §cbreak things%n%and is not needed in most cases!
helper.ui.customguis = Custom GUIs
helper.ui.customguis.new = New
helper.ui.customguis.new.desc = Create an §cempty §rGUI and%n%fill it with things.
helper.ui.customguis.new.sure = §c§lAre you sure?%n%%n%%n%Do you really want to create a new §lempty §rGUI?%n%%n%§cThis is §lnot §r§cthe same as customizing%n%§can existing menu!%n%%n%If you want to customize an exiting menu,%n%create a §llayout §rinstead.%n% %n% %n%
helper.ui.customguis.manage = Manage GUIs
helper.ui.customguis.manage.desc = Manage your existing GUIs.
helper.ui.tools = Tools
helper.ui.tools.menuinfo.off = Menu Info: §cOff
helper.ui.tools.menuinfo.on = Menu Info: §aOn
helper.ui.tools.menuinfo.desc = Show the menu identifier of this menu.%n%%n%You can left-click the identifier%n%to copy it.
helper.ui.tools.buttoninfo.off = Button Info: §cOff
helper.ui.tools.buttoninfo.on = Button Info: §aOn
helper.ui.tools.buttoninfo.desc = Show informations about vanilla buttons%n%when hovering them.%n%%n%Has no effect on custom buttons.
helper.ui.misc = Miscellaneous
helper.ui.misc.closegui = §cCLOSE MENU
helper.ui.misc.closegui.desc = Close the current menu.
helper.ui.misc.openworldloading = Open World Loading Screen
helper.ui.misc.openworldloading.desc = Will open a dead instance of the%n%world loading screen, to%n%be able to customize it.
helper.ui.misc.openmessagescreen = Open Message Screen
helper.ui.misc.openmessagescreen.desc = Will open a dead instance of the%n%message screen, to%n%be able to customize it.%n%%n%This screen is used when%n%joining a server or a singleplayer world.
helper.ui.reload.desc = Reload FancyMenu.%n%%n%§lWill reload:%n%- Panoramas%n%- Slideshows%n%- Mod Config%n%- Layouts%n%%n%§c§lWill NOT reload:%n%- Animations
helper.editor.ui.unsavedwarning = §c§lAre you sure?%n%%n%%n%All unsaved changes for the current layout%n%will get lost!%n% %n% %n%
helper.editor.ui.layout = Layout
helper.editor.ui.layout.new = New
helper.editor.ui.layout.open = Open
helper.editor.ui.layout.save = Save
helper.editor.ui.layout.saveas = Save As
helper.editor.ui.layout.saveas.entername = §lEnter Layout Name
helper.editor.ui.layout.saveas.failed = §c§lSaving Failed!%n%%n%%n%Unsupported layout name or layout already exists!%n% %n% %n%
helper.editor.ui.layout.properties = Properties
helper.editor.ui.edit = Edit
helper.editor.ui.edit.undo = Undo
helper.editor.ui.edit.redo = Redo
helper.editor.ui.edit.copy = Copy
helper.editor.ui.edit.paste = Paste
helper.editor.ui.element = Element
helper.editor.ui.element.new = New
helper.editor.ui.element.manageaudio = Manage Audios
helper.editor.ui.element.manageaudio.loop.on = Loop: §aOn
helper.editor.ui.element.manageaudio.loop.off = Loop: §cOff
helper.editor.ui.element.deletedvanillabuttons = Deleted Vanilla Buttons
helper.editor.ui.element.deletedvanillabuttons.entry.desc = Leftclick to undo deletion.
helper.editor.ui.exit = Exit
helper.editor.ui.exit.desc = Close the editor.
helper.editor.ui.layoutproperties.newelement = New Element
helper.ui.warning = §lWarning!
helper.ui.warning.unicode = Unicode fonts are not fully supported by the FancyMenu UI!%n%Please consider turning unicode fonts off in the language settings!
helper.creator.error.invalidfile = §c§lError!%n%%n%%n%Invalid or non-existent file!%n% %n% %n% %n%
helper.creator.add.splash = Splash Text
helper.creator.add.splash.single = Single Splash Text
helper.creator.add.splash.single.desc = Enter the splash text content.
helper.creator.add.splash.multi = Multi Splash Text
helper.creator.add.splash.multi.desc = Choose a text file with splash texts.
helper.creator.items.splash.bounce.on = Bouncing: §aOn
helper.creator.items.splash.bounce.off = Bouncing: §cOff
helper.creator.items.splash.refresh.on = Refreshing: §aOn
helper.creator.items.splash.refresh.off = Refreshing: §cOff
helper.creator.items.splash.refresh.desc = Pick a new splash everytime the menu%n%is getting reloaded or openend.
helper.creator.items.splash.basecolor = Base Color
helper.creator.items.splash.rotation = Rotation
helper.creator.items.delay = Delay Appearance
helper.creator.items.delay.off = Delay: §cOff
helper.creator.items.delay.firsttime = Delay: §6First Time
helper.creator.items.delay.everytime = Delay: §aEverytime
helper.creator.items.delay.seconds = Set Delay In Seconds
helper.creator.items.delay.fadein.off = Fade-In: §cOff
helper.creator.items.delay.fadein.on = Fade-In: §aOn
helper.creator.items.delay.fadein.speed = Set Fade-In Speed
fancymenu.helper.creator.layoutoptions.randommode.on = Random Mode: §aOn
fancymenu.helper.creator.layoutoptions.randommode.off = Random Mode: §cOff
fancymenu.helper.creator.layoutoptions.randommode.btn.desc = Pick a random layout of the same%n%group when the menu gets opened.%n%%n%Can be used to randomize%n%backgrounds and other elements.
fancymenu.helper.creator.layoutoptions.randommode.setgroup = Set Random Group
fancymenu.helper.creator.layoutoptions.randommode.setgroup.btn.desc = Set the group of this random layout.%n%One layout per group gets picked%n%when the menu gets opened.
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.on = Randomize Only First Time: §aOn
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.off = Randomize Only First Time: §cOff
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.btn.desc = If layouts of this random group%n%should be random everytime the%n%menu gets opened or if only one layout%n%should be picked the first time%n%the menu gets opened.
fancymenu.helper.creator.backgroundoptions.backgroundanimation.set = Set Background
fancymenu.helper.creator.backgroundoptions.backgroundanimation.set.desc = Sets the selected animation%n%as active background animation.
fancymenu.helper.creator.backgroundoptions.backgroundanimation.clear = Clear
fancymenu.helper.creator.backgroundoptions.backgroundanimation.clear.desc = Removes the currently%n%active background animation.
fancymenu.helper.editor.items.buttons.buttonbackground = Button Background
fancymenu.helper.editor.items.buttons.buttonbackground.normalbackground = Normal Background
fancymenu.helper.editor.items.buttons.buttonbackground.hoverbackground = Hover Background
fancymenu.helper.editor.items.buttons.buttonbackground.type.image = Image
fancymenu.helper.editor.items.buttons.buttonbackground.type.image.chooseimage = Choose Image
fancymenu.helper.editor.items.buttons.buttonbackground.type.animation = Animation
fancymenu.helper.editor.items.buttons.buttonbackground.type.animation.none = NONE
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.on = Loop Background Animation: §aOn
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.off = Loop Background Animation: §cOff
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.btn.desc = Set the background animation to loop..or not.
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.on = Restart On Hover: §aOn
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.off = Restart On Hover: §cOff
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.btn.desc = Restart the background animation on hover.
fancymenu.helper.editor.items.visibilityrequirements = Visibility Requirements
fancymenu.helper.editor.items.visibilityrequirements.btn.desc = Set requirements for the element to be visible.
fancymenu.helper.editor.items.visibilityrequirements.enabled = {}: §aEnabled
fancymenu.helper.editor.items.visibilityrequirements.disabled = {}: §cDisabled
fancymenu.helper.editor.items.visibilityrequirements.toggle.btn.desc = §oLeftclick to toggle requirement.
fancymenu.helper.editor.items.visibilityrequirements.showif = Show If
fancymenu.helper.editor.items.visibilityrequirements.showif.btn.desc = Show element if condition is met.
fancymenu.helper.editor.items.visibilityrequirements.showifnot = Show If Not
fancymenu.helper.editor.items.visibilityrequirements.showifnot.btn.desc = Show element if condition is NOT met.
fancymenu.helper.editor.items.visibilityrequirements.requirement = Requirement
fancymenu.helper.editor.items.visibilityrequirements.singleplayer = Is Singleplayer
fancymenu.helper.editor.items.visibilityrequirements.singleplayer.desc = Check if the user is in singleplayer.
fancymenu.helper.editor.items.visibilityrequirements.multiplayer = Is Multiplayer
fancymenu.helper.editor.items.visibilityrequirements.multiplayer.desc = Check if the user is in multiplayer.
fancymenu.helper.editor.items.visibilityrequirements.worldloaded = Is World Loaded
fancymenu.helper.editor.items.visibilityrequirements.worldloaded.desc = Check if a world is loaded.%n%%n%A world is loaded when the user%n%is in a SP or MP world.
fancymenu.helper.editor.items.visibilityrequirements.realtimehour = Is Real Time Hour
fancymenu.helper.editor.items.visibilityrequirements.realtimehour.desc = Check if the real time's current hour is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one hour%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.realtimehour.valuename = Real Time Hour(s) (Separate Values By Comma)
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute = Is Real Time Minute
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute.desc = Check if the real time's current minute is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one minute%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute.valuename = Real Time Minute(s) (Separate Values By Comma)
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond = Is Real Time Second
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond.desc = Check if the real time's current second is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one second%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond.valuename = Real Time Second(s) (Separate Values By Comma)
fancymenu.helper.editor.items.visibilityrequirements.windowwidth = Is Window Width
fancymenu.helper.editor.items.visibilityrequirements.windowwidth.desc = Check if the window width is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one width%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.windowwidth.valuename = Window Width(s) (Separate Values By Comma)
fancymenu.helper.editor.items.visibilityrequirements.windowheight = Is Window Height
fancymenu.helper.editor.items.visibilityrequirements.windowheight.desc = Check if the window height is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one height%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.windowheight.valuename = Window Height(s) (Separate Values By Comma)
fancymenu.helper.editor.items.visibilityrequirements.windowwidthbiggerthan = Is Window Width Bigger Than
fancymenu.helper.editor.items.visibilityrequirements.windowwidthbiggerthan.desc = Check if the window width is bigger than X.
fancymenu.helper.editor.items.visibilityrequirements.windowwidthbiggerthan.valuename = Window Width
fancymenu.helper.editor.items.visibilityrequirements.windowheightbiggerthan = Is Window Height Bigger Than
fancymenu.helper.editor.items.visibilityrequirements.windowheightbiggerthan.desc = Check if the window height is bigger than X.
fancymenu.helper.editor.items.visibilityrequirements.windowheightbiggerthan.valuename = Window Height
fancymenu.helper.editor.items.visibilityrequirements.buttonhovered = Is Button Hovered
fancymenu.helper.editor.items.visibilityrequirements.buttonhovered.desc = Check if a specific button is hovered.%n%%n%§cTo get the element ID of a button,%n%§cright-click it and click 'Copy Element ID'.
fancymenu.helper.editor.items.visibilityrequirements.buttonhovered.valuename = Element ID
fancymenu.helper.editor.items.visibilityrequirements.language = Is Game Language
fancymenu.helper.editor.items.visibilityrequirements.language.desc = Check for a specific game language.
fancymenu.helper.editor.items.visibilityrequirements.language.valuename = Language ID
fancymenu.helper.editor.items.visibilityrequirements.fullscreen = Is Fullscreen
fancymenu.helper.editor.items.visibilityrequirements.fullscreen.desc = Check if the game window is fullscreen.
fancymenu.helper.editor.items.visibilityrequirements.oswindows = Is OS Windows
fancymenu.helper.editor.items.visibilityrequirements.oswindows.desc = Check if the operating system is Windows.
fancymenu.helper.editor.items.visibilityrequirements.osmac = Is OS macOS
fancymenu.helper.editor.items.visibilityrequirements.osmac.desc = Check if the operating system is macOS.
fancymenu.helper.editor.items.visibilityrequirements.oslinux = Is OS Linux
fancymenu.helper.editor.items.visibilityrequirements.oslinux.desc = Check if the operating system is Linux.
fancymenu.helper.editor.items.visibilityrequirements.modloaded = Is Mod Loaded
fancymenu.helper.editor.items.visibilityrequirements.modloaded.desc = Check if a specific mod is loaded.%n%%n%You can separate multiple values by comma,%n%to check for more than one mod%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.modloaded.valuename = Mod ID(s) (Separate Values By Comma)
fancymenu.helper.editor.items.visibilityrequirements.serveronline = Is Server Online
fancymenu.helper.editor.items.visibilityrequirements.serveronline.desc = Check if a specific server is online.
fancymenu.helper.editor.items.visibilityrequirements.serveronline.valuename = Server IP
fancymenu.helper.editor.items.copyid = Copy Element ID
fancymenu.helper.editor.items.copyid.btn.desc = Copy the ID of this element, to use%n%it in visibility requirements, etc.
fancymenu.helper.ui.dynamicvariabletextfield.variables.local = Localize Text
fancymenu.helper.ui.dynamicvariabletextfield.variables.local.desc = Localizes a text by the given key.%n%%n%Just replace '<localization.key>' in the%n%placeholder with a localization key.%n%%n%§cCheck the wiki for how to add%n%§cyour own text localizations!%n%%n%§cWiki: fm.keksuccino.de%n%%n%§lExample:%n%%local:some.local.key%
fancymenu.config.showgrid = Show Grid
fancymenu.config.showgrid.desc = Add a grid to the editor for easier aligning.
fancymenu.config.gridsize = Grid Size
fancymenu.config.gridsize.desc = The inner size of one grid square.
fancymenu.helper.editor.properties.scale.btn.desc = Force a GUI scale for this menu.%n%%n%This will override the scale%n%set in the Minecraft settings.%n%%n%§cOnly overrides the scale for the specific menu,%n%§cnot all menus.
fancymenu.helper.editor.properties.autoscale.on = Layout Auto-Scaling: §aOn
fancymenu.helper.editor.properties.autoscale.off = Layout Auto-Scaling: §cOff
fancymenu.helper.editor.properties.autoscale.btn.desc = Let FancyMenu handle the scale of%n%the menu, so your layout works for%n%every scale and resolution.%n%%n%§cThis will make text elements look%n%§cblurry at some scales.%n%§cThis can't be fixed and the best%n%§cworkaround is to use images%n%§cwith background as text elements.
fancymenu.helper.editor.properties.autoscale.basesize.popup.desc.line1 = Here you can set the base window size of your layout.
fancymenu.helper.editor.properties.autoscale.basesize.popup.desc.line2 = This should be the size your layout was designed for.
fancymenu.helper.editor.properties.autoscale.basesize.popup.desc.line3 = If you made it in the current window size, just leave the values like they are.
fancymenu.helper.editor.properties.autoscale.error = §c§lSomething went wront!%n%%n%Setting base size for auto-scaling failed!%n%Please check if both values are §lbigger than 0%n%and that they are §lvalid numbers§r.%n% %n% %n% %n% %n%
fancymenu.helper.ui.dynamicvariabletextfield.categories.other = Other
fancymenu.helper.ui.dynamicvariabletextfield.categories.server = Server
fancymenu.helper.ui.dynamicvariabletextfield.categories.realtime = Real Life Time
fancymenu.helper.ui.dynamicvariabletextfield.categories.player = Player
fancymenu.helper.ui.dynamicvariabletextfield.categories.client = Client
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimeyear = Year
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimemonth = Month
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimeday = Day
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimehour = Hour
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimeminute = Minute
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimesecond = Second
fancymenu.helper.ui.dynamicvariabletextfield.variables.servermotd = Server MOTD
fancymenu.helper.ui.dynamicvariabletextfield.variables.servermotd.desc = Gets the MOTD of a server.%n%%n%Just replace '<serverIP>' in the%n%placeholder with a valid server IP.%n%%n%§lExample:%n%%servermotd:gommehd.net%
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverping = Server PING
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverping.desc = Gets the current ping to a server.%n%%n%Just replace '<serverIP>' in the%n%placeholder with a valid server IP.%n%%n%§lExample:%n%%serverping:gommehd.net%
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverplayercount = Server Players Count
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverplayercount.desc = Gets the player count of a server.%n%%n%Just replace '<serverIP>' in the%n%placeholder with a valid server IP.%n%%n%§lExample:%n%%serverplayercount:gommehd.net%
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverstatus = Server Status
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverstatus.desc = Gets the status (online/offline) of a server.%n%%n%Just replace '<serverIP>' in the%n%placeholder with a valid server IP.%n%%n%§lExample:%n%%serverstatus:gommehd.net%
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverversion = Server Version
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverversion.desc = Gets the MC version of a server.%n%%n%Just replace '<serverIP>' in the%n%placeholder with a valid server IP.%n%%n%§lExample:%n%%serverversion:gommehd.net%
fancymenu.helper.ui.dynamicvariabletextfield.variables.percentram = Currently Used RAM in %
fancymenu.helper.ui.dynamicvariabletextfield.variables.usedram = Currently Used RAM in MB
fancymenu.helper.ui.dynamicvariabletextfield.variables.maxram = Max RAM in MB
fancymenu.helper.editor.layoutoptions.backgroundoptions.setbackground = Set Background
fancymenu.helper.editor.layoutoptions.backgroundoptions.setbackground.btn.desc = Set an image, animation, panorama%n%or slideshow as background.
fancymenu.helper.editor.layoutoptions.backgroundoptions.keepaspect.on = Keep Background Aspect Ratio: §aOn
fancymenu.helper.editor.layoutoptions.backgroundoptions.keepaspect.off = Keep Background Aspect Ratio: §cOff
fancymenu.helper.editor.layoutoptions.backgroundoptions.slideimage.on = Slide Wide Background: §aOn
fancymenu.helper.editor.layoutoptions.backgroundoptions.slideimage.off = Slide Wide Background: §cOff
fancymenu.helper.editor.layoutoptions.backgroundoptions.slideimage.btn.desc = Slide the background image from%n%the left to the right window side,%n%if it has a wide format.%n%%n%§cOnly works for background images.%n%§cnot slideshows, animations or panorama cubes.
fancymenu.helper.editor.layoutoptions.backgroundoptions.image.clear = Clear
fancymenu.helper.editor.layoutoptions.backgroundoptions.image.clear.btn.desc = Removes the currently%n%active background image.
fancymenu.helper.editor.items.orientation.element.setidentifier = Set Element ID
fancymenu.helper.editor.items.orientation.element.setidentifier.identifiernotfound = §c§lError!%n%%n%No element found with this element ID!%n%%n%%n%%n%
fancymenu.helper.editor.items.orientation.element.btn.desc = Set the position of another element as%n%orientation origin point, so this element%n%will always move with its parent element.%n%%n%§cYou need the element ID%n%§cof the parent element here.%n%§cYou can get the element ID%n%§cwhen you right-click an element.

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loading.animation.loadingframes = Ładowanie klatek animacji dla {}
loading.animation.prerendering = Wstępne renderowanie animacji {}
loading.animation.done = Gotowe!
helper.button.menuinfo = Info o Menu
helper.button.buttoninfo = Info o Przyciskach
helper.button.reload = Odśwież
helper.button.createlayout = Utwórz Układ
helper.menuinfo.identifier = Identyfikator Menu
helper.buttoninfo.idnotfound = <id nie znalezione>
helper.buttoninfo.keynotfound = <przycisk nie ma klucza>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Klucz
helper.buttoninfo.labelwidth = Szerokość Etykiety
helper.creator.menu.add = Dodaj
helper.creator.menu.audio = Audio
helper.creator.menu.hidden = Ukryte
helper.creator.menu.save = Zapisz
helper.creator.menu.close = Zamknij
helper.creator.messages.sure = Jesteś pewien?
helper.creator.empty = BRAK
helper.creator.layoutempty.title = Układ jest pusty!
helper.creator.layoutempty.desc = Twój układ nie ma zawartości.%n%%n%Zanim zapiszesz, dostosuj układ!
helper.creator.audioalreadyloaded.title = Audio już załadowane!
helper.creator.audioalreadyloaded.desc = Audio które próbujesz dodać jest już częścią tego układu!%n%%n%Nie możesz dodać tego samego audio wiele razy.
helper.creator.invalidaudio.title = Nieprawidłowy plik audio!
helper.creator.invalidaudio.desc = Plik który chcesz załadować nie istnieje lub ma nieobsługiwany typ pliku.%n%%n%Sprawdź ścieżkę pliku i upewnij się, że plik jest prawidłowym plikiem audio WAV!
helper.creator.invalidimage.title = Nieprawidłowy obraz!
helper.creator.invalidimage.desc = Obraz który chcesz załadować nie istnieje lub ma nieobsługiwany typ pliku.%n%%n%Obsługiwane typy plików to JPG/JPEG, PNG i GIF.
helper.creator.imagenotfound.title = Nie znaleziono obrazu!
helper.creator.imagenotfound.desc = Obraz który chcesz dodać nie istnieje%n%w określonej lokalizacji.
helper.creator.animationnotfound.title = Nie znaleziono animacji!
helper.creator.animationnotfound.desc = Animacja którą chcesz dodać nie istnieje.%n%%n%Być może zapomniałeś dodać wszystkich obowiązkowych zmiennych do jego właściwości?%n%%n%Zawsze pamiętaj, że musisz ponownie uruchomić grę%n%po dodaniu nowej animacji do folderu animacji.
helper.creator.texttooshort.title = Tekst jest za krótki!
helper.creator.texttooshort.desc = Twój tekst musi mieć conajmniej jeden znak!%n%W przeciwnym razie… on… byłby niczym.%n%%n%Nikt nie chce być niczym, więc nie rób tego z tekstem!
helper.creator.cannotdelete.title = Obiekt nie może zostać usunięty!
helper.creator.cannotdelete.desc = Przepraszamy, ale nie możesz usunąć tego obiektu.%n%%n%Będziesz musiał nauczyć się z tym żyć..
helper.creator.savefile = Czy chcesz zapisać swój układ w pliku dostosowywania?
helper.creator.savefile.keep = Zapisz i pozostaw inne układy włączone
helper.creator.savefile.disable = Zapisz i wyłącz inne układy
helper.creator.savefile.cancel = Anuluj
helper.creator.layoutoptions.renderorder = Kolejność Renderowania
helper.creator.layoutoptions.renderorder.background = Tło
helper.creator.layoutoptions.renderorder.foreground = Pierwszy Plan
helper.creator.layoutoptions.version.mc = Wersja Minecrafta
helper.creator.layoutoptions.version.fm = Wersja FancyMenu
helper.creator.layoutoptions.version.minimum = Ustaw Minimum
helper.creator.layoutoptions.version.minimum.mc = Minimalna Wersja Minecrafta
helper.creator.layoutoptions.version.minimum.fm = Minimalna Wersja FancyMenu
helper.creator.layoutoptions.version.maximum = Ustaw Maksimum
helper.creator.layoutoptions.version.maximum.mc = Maksymalna Wersja Minecrafta
helper.creator.layoutoptions.version.maximum.fm = Maksymalna Wersja FancyMenu
helper.creator.layoutoptions.resetbackground = Resetuj Tło
helper.creator.layoutoptions.requiredmods = Wymagane Mody
helper.creator.layoutoptions.requiredmods.desc = Wymagane Mody [ID modów, oddzielone przecinkami]
helper.creator.close = Czy naprawdę chcesz zamknąć kreatora układu?
helper.creator.audio.delete = Usuń
helper.creator.audio.delete.msg = Czy na pewno chcesz usunąć te audio?
helper.creator.audio.enableloop = Włącz pętlę
helper.creator.audio.disableloop = Wyłącz pętlę
helper.creator.add.image = Obraz
helper.creator.add.image.path = Ścieżka obrazu
helper.creator.add.animation = Animacja
helper.creator.add.animation.entername = Wpisz nazwę animacji
helper.creator.add.animation.entername.title = Nazwa Animacji
helper.creator.add.text = Tekst
helper.creator.add.text.newtext = Nowy Tekst
helper.creator.add.button = Przycisk
helper.creator.add.button.label = Etykieta Przycisku
helper.creator.add.audio = Audio
helper.creator.vanillabutton.autoclick = Kliknij Przycisk
helper.creator.vanillabutton.autoclick.popup = Automatyczne Kliknięcia Przycisków
helper.creator.backgroundoptions = Opcje Tła
helper.creator.backgroundoptions.backgroundanimation = Animacje Tła
helper.creator.backgroundoptions.backgroundimage = Obraz w tle
helper.creator.backgroundoptions.chooseimage = Wybierz Obraz
helper.creator.backgroundoptions.random = Losowy
helper.creator.backgroundoptions.notrandom = Nie Losowy
helper.creator.backgroundoptions.addanimation = Dodaj
helper.creator.backgroundoptions.removeanimation = Usuń
helper.creator.backgroundoptions.animations = Animacje
helper.creator.backgroundoptions.randomizeanimations = Losuj Animacje
helper.creator.custombutton.config = Działanie Przycisku
helper.creator.custombutton.config.actionvalue = Wartość Akcji [{}]
helper.creator.custombutton.config.actiontype = Rodzaj Akcji
helper.creator.custombutton.config.actiontype.sendmessage.desc = Wyślij wiadomość czatu lub polecenie.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Wiadomość/Polecenie
helper.creator.custombutton.config.actiontype.openlink.desc = Otwórz link w domyślnej przeglądarce.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Zamknij Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc = Dołącz do serwera Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = IP Serwera
helper.creator.custombutton.config.actiontype.loadworld.desc = Załaduj świat Minecraft.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = Nazwa folderu świata
helper.creator.custombutton.config.actiontype.openfile.desc = Otwórz plik lub folder.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Ścieżka
helper.creator.custombutton.config.actiontype.prevbackground.desc = Przejdź do poprzedniego tła menu.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Przejdź do następnego tła menu.
helper.creator.custombutton.config.texture = Tekstura przycisku
helper.creator.custombutton.config.texture.normal = Normalna
helper.creator.custombutton.config.texture.hovered = Wskazany
helper.creator.custombutton.config.texture.reset = Zresetuj tekstury
helper.creator.items.setorientation = Ustaw Orientację
helper.creator.items.delete = Usuń
helper.creator.items.border.posx = pozX
helper.creator.items.border.posy = pozY
helper.creator.items.border.orientation = orientacja
helper.creator.items.border.width = szerokość
helper.creator.items.border.height = wysokość
helper.creator.items.button.editlabel = Edytuj Etykietę
helper.creator.items.vanillabutton.resetorientation = Zresetuj Orientację
helper.creator.items.vanillabutton.hide = Ukryj Przycisk
helper.creator.items.vanillabutton.noorientation.title = Wymagana specjalna ostrożność!
helper.creator.items.vanillabutton.noorientation.desc = §oStandardowe przyciski wymagają poklepania głowy, zanim cię posłuchają.%n%%n%%n%Aby §lzmienić ich rozmiar lub je przenieść§r, najpierw musisz dać im §lorientację§r!%n%%n%Możesz to zrobić, klikając §lprawym przyciskiem myszy§r na przycisk.
helper.creator.items.string.setscale = Ustaw Skalę
helper.creator.items.string.setcentered = Ustaw Na Środku
helper.creator.items.string.setuncentered = Ustaw Nie Na Środku
helper.creator.items.string.setshadow = Ustaw Cień
helper.creator.items.string.setnoshadow = Usuń Cień
helper.creator.items.string.edit = Edytuj Zawartość
helper.creator.items.string.border.centered = wyśrodkowany
helper.creator.items.string.border.scale = skala
helper.creator.items.string.scale.invalidvalue.title = Niewłaściwa Wartość!
helper.creator.items.string.scale.invalidvalue.desc = Wartość którą chcesz ustawić nie jest prawidłową wartością skali!%n%%n%Przykłady wartości skali: 1.0, 2.0, 0.5
helper.creator.deleteobject = Czy na pewno chcesz §lUSUNĄĆ §rten objekt?%n%%n%§lNie można cofnąć tej akcji!
helper.creator.choosefile.enterorchoose = §lWprowadź Ścieżkę Lub Wybierz Plik
helper.creator.choosefile.choose = Wybierz Plik
helper.creator.choosefile.notsupported = §cEksplorator plików nie jest obsługiwany lub wyłączony! Wprowadź ręcznie ścieżkę.
helper.creator.webstring.multiline = Ustaw wiele linii tekstu
helper.creator.webstring.nomultiline = Ustaw brak wielu linii tekstu
helper.creator.web.invalidurl = §c§lnieprawidłowy URL!%n%%n%Ten adres URL nie jest prawidłowym adresem lub nie istnieje!
helper.creator.web.enterurl = Wprowadź URL
helper.creator.add.webimage = Obraz Sieciowy
helper.creator.add.webtext = Tekst Sieciowy
helper.creator.editlayout = Edytuj Układ
helper.creator.editlayout.popup.loadall = Załaduj Wszystko
helper.creator.editlayout.popup.loadselected = Załaduj Wybrany Układ
helper.creator.editlayout.popup.layouts = Układy
helper.creator.editlayout.popup.cancel = Anuluj
helper.creator.editlayout.popup.actionscount = {} akcje dostosowywania
helper.creator.editlayout.nolayouts.msg = §c§lNie znaleziono układów!%n%%n%%n%To menu nie zawiera żadnych układów!%n%%n%Jeśli chcesz dostosować to menu, użyj przycisku „Utwórz układ”!
helper.creator.editlayout.popup.msg = Istnieje więcej niż jeden plik dostosowywania dla tego ekranu menu!%n%%n%Czy chcesz załadować pełny układ i połączyć wszystkie%n%czy po prostu chcesz załadować konkretny?%n%%n%§cWartości dostosowywania gubią się podczas łączenia wielu układów!
helper.creator.editlayout.single.override = Zastąp istniejący układ
helper.creator.editlayout.single.asnew.keep = Zapisz jako nowy układ i pozostaw inne włączone
helper.creator.editlayout.single.asnew.disable = Zapisz jako nowy układ i wyłącz inne
helper.creator.items.button.hoverlabel = Etykieta Po Wskazaniu
helper.creator.items.button.hoverlabel.text = Tekst Etykieta Po Wskazaniu
helper.creator.items.button.hoverlabel.reset = Zresetuj Etykietę Po Wskazaniu
helper.creator.items.button.hoversound = Etykieta Po Wskazaniu
helper.creator.items.button.hoversound.path = Ścieżka Dźwięku Po Wskazaniu
helper.creator.items.button.hoversound.reset = Zresetuj Dźwięk Po Wskazaniu
helper.creator.editlayout.unsupportedvalues = §c§lNieobsługiwane wartości!%n%%n%%n%Twój układ zawiera nieobsługiwane wartości!%n%Te wartości nie działają w kreatorze układu.%n%%n%Prawdopodobnie używasz jakiegoś §lobliczenia pozycji lub rozmiaru%n%w jednej z sekcji dostosowywania..%n%%n%Ręcznie przekonwertuj te obliczenia na wartości bezwzględne i spróbuj ponownie.
helper.creator.backgroundoptions.setpanorama = Wide Image?
helper.creator.backgroundoptions.panorama = Wide
helper.creator.backgroundoptions.nopanorama = Normal
helper.creator.textures.invalidcharacters = §c§lNieprawidłowe znaki!%n%%n%%n%Nazwa pliku obrazu zawiera nieprawidłowe znaki!%n%%n%Proszę używać tylko znaków "a-z", "0-9", ".", "_" and "-".%n%Spacje, wielkie litery i wszelkie inne znaki specjalne nie są obsługiwane.
helper.buttons.tools.dropdownlabel = Dostosowywanie
helper.buttons.tools.overridemenu = Zastąp Za Pomocą
helper.buttons.tools.resetoverride = Zresetuj Zastąpienie
helper.buttons.tools.closecustomgui = Zamknij GUI
helper.buttons.tools.customguis = Niestandardowe GUI
helper.buttons.tools.customguis.open = Otwórz GUI
helper.buttons.tools.customguis.delete = Usuń GUI
helper.buttons.tools.customguis.pickbyname = Wybierz Według Nazwy
helper.buttons.tools.customguis.openbyname = Otwórz Według Nazwy
helper.buttons.tools.customguis.deletebyname = Usuń Według Nazwy
helper.buttons.tools.customguis.sure = §c§lJesteś pewny?%n%%n%%n%Czy naprawdę chcesz §lusunąć §rten GUI?%n%%n%§lNie można cofnąć tej akcji!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lNieprawidłowy identyfikator!%n%%n%%n%Nie znaleziono niestandardowego GUI z tym identyfikatorem!%n% %n% %n% %n%
helper.buttons.tools.creategui = Utwórz GUI
helper.buttons.tools.creategui.allowesc = Zezwól
helper.buttons.tools.creategui.donotallowesc = Nie Zezwalaj
helper.buttons.tools.creategui.invalididentifier = §cNieprawidłowy identyfikator!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentyfikator jest już w użyciu! Proszę wybrać inny!
helper.buttons.tools.creategui.allowescdesc = Zezwól ESC Na Zamknięcie Menu
helper.buttons.tools.creategui.menuidentifier = Identyfikator Menu
helper.buttons.tools.creategui.menutitle = Tytuł menu (opcjonalnie)
helper.buttons.tools.creategui.create = Utwórz
gameintro.skip = NACIŚNIJ SPACJĘ ABY POMINĄĆ
helper.creator.items.chooselayer = Wybierz Warstwę
customization.items.webstring.unabletoload = Nie można załadować tekstu internetowego! Nieprawidłowy adres URL lub brak połączenia z Internetem!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = Otwiera niestandardowy interfejs GUI.
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Identyfikator Menu
helper.creator.items.button.delayappearance = Opóźnij pojawianie się objektu
helper.creator.items.button.delayappearance.desc = Opóźnienie pojawiania się w sekundach [Obsługa wartości dziesiętnych]
helper.creator.items.button.delayappearance.invalidvalue = §c§lNiewłaściwa Wartość!%n%%n%%n%To nie jest poprawna ilość sekund!%n%Może twoja wartość jest za długa. (..NIE BĄDŹ Z TEGO DUMNY!)%n%%n%Przykłady Wartości: 3, 2.0, 0.05, 0.8, 10.5

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loading.animation.loadingframes = Carregando quadros de animação por {}
loading.animation.prerendering = Pre-renderizando animação {}
loading.animation.done = Pronto!
helper.button.menuinfo = Info. Do Menu
helper.button.buttoninfo = Info. Do Botão
helper.button.reload = Carregar
helper.button.createlayout = Criar Layout
helper.menuinfo.identifier = Indentificador de Menu
helper.buttoninfo.idnotfound = <id não encontrado>
helper.buttoninfo.keynotfound = <botão não tem chave>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Chave
helper.buttoninfo.labelwidth = Largura do Rótulo
helper.creator.menu.add = Adicionar
helper.creator.menu.audio = Áudio
helper.creator.menu.hidden = Escondido
helper.creator.menu.save = Salvar
helper.creator.menu.close = Fechar
helper.creator.messages.sure = Você tem certeza?
helper.creator.empty = VAZIO
helper.creator.layoutempty.title = Layout está vazio!
helper.creator.layoutempty.desc = Seu layout não tem conteúdo.%n%%n%Faça um pouco de mágica de customização antes de salvar!
helper.creator.audioalreadyloaded.title = Áudio já carregado!
helper.creator.audioalreadyloaded.desc = O áudio que você quer adicionar já é parte deste layout!%n%%n%Você não pode adicionar o mesmo áudio várias vezes.
helper.creator.invalidaudio.title = Arquivo de áudio inválido!
helper.creator.invalidaudio.desc = O arquivo que você quer carregar não existe ou possue um tipo de arquivo não suportado.%n%%n%Por favor cheque seu caminho de arquivo e tenha certeza que seu arquivo tem o tipo WAV!
helper.creator.invalidimage.title = Arquivo de imagem inválido!
helper.creator.invalidimage.desc = A imagem que você quer carregar não existe ou possue um tipo de arquivo não suportado.%n%%n%Tipos de arquivos suportados são JPG/JPEG, PNG e GIF.
helper.creator.imagenotfound.title = Imagem não encontrada!
helper.creator.imagenotfound.desc = A imagem que você quer adicionar não existe%n%no local especificado.
helper.creator.animationnotfound.title = Animação não encontrada!
helper.creator.animationnotfound.desc = A animação que você quer adicionar não existe.%n%%n%Talvez você esqueceu de adicionar todas as variáveis obrigatórias para suas propriedades?%n%%n%Lembre-se que você terá que reiniciar seu jogo%n%depois de adicionar uma nova animação pra pasta de animações.
helper.creator.texttooshort.title = Texto muito curto!
helper.creator.texttooshort.desc = Seu texto precisa de pelo menos um caractere para ser um texto!%n%Ou..não...seria nada.%n%%n%Ninguém quer ser nada, então não faça isso com seu texto!
helper.creator.cannotdelete.title = Objeto não pode ser deletado!
helper.creator.cannotdelete.desc = Desculpe, mas você não pode deletar este objeto.%n%%n%Você vai ter que aprender a conviver com isso...
helper.creator.savefile = Você deseja salvar seu layout para um arquivo de customização agora?
helper.creator.savefile.keep = Salvar e manter outros layouts ativados
helper.creator.savefile.disable = Salvar e desativar outros layouts
helper.creator.savefile.cancel = Cancelar
helper.creator.layoutoptions.renderorder = RenderOrder
helper.creator.layoutoptions.renderorder.background = Plano de fundo
helper.creator.layoutoptions.renderorder.foreground = Primeiro plano
helper.creator.layoutoptions.version.mc = Versão Minecraft
helper.creator.layoutoptions.version.fm = Versão FancyMenu
helper.creator.layoutoptions.version.minimum = Colocar mínimo
helper.creator.layoutoptions.version.minimum.mc = Versão mínima Minecraft
helper.creator.layoutoptions.version.minimum.fm = Versão mínima FancyMenu
helper.creator.layoutoptions.version.maximum = Colocar máximo
helper.creator.layoutoptions.version.maximum.mc = Versão máxima Minecraft
helper.creator.layoutoptions.version.maximum.fm = Versão máxima FancyMenu
helper.creator.layoutoptions.resetbackground = Resetar Plano de fundo
helper.creator.layoutoptions.requiredmods = Mods requeridos
helper.creator.layoutoptions.requiredmods.desc = Mods requeridos [modid, separated by commas]
helper.creator.close = Você realmente quer fechar o criador de layout?
helper.creator.audio.delete = Deletar
helper.creator.audio.delete.msg = Você realmente quer deletar este áudio?
helper.creator.audio.enableloop = Ligar Loop
helper.creator.audio.disableloop = Desligar Loop
helper.creator.add.image = Imagem
helper.creator.add.image.path = Caminho de imagem
helper.creator.add.animation = Animation
helper.creator.add.animation.entername = Inserir nome de animação
helper.creator.add.animation.entername.title = Nome de animação
helper.creator.add.text = Texto
helper.creator.add.text.newtext = Novo texto
helper.creator.add.button = Botão
helper.creator.add.button.label = Rótulo de botão
helper.creator.add.audio = Áudio
helper.creator.vanillabutton.autoclick = Clicar botão
helper.creator.vanillabutton.autoclick.popup = Cliques de botão automático
helper.creator.backgroundoptions = Opções do background
helper.creator.backgroundoptions.backgroundanimation = Animações do background
helper.creator.backgroundoptions.backgroundimage = Imagem de background
helper.creator.backgroundoptions.chooseimage = Escolher imagem
helper.creator.backgroundoptions.random = Aleatório
helper.creator.backgroundoptions.notrandom = Não aleatório
helper.creator.backgroundoptions.addanimation = Adicionar
helper.creator.backgroundoptions.removeanimation = Remover
helper.creator.backgroundoptions.animations = Animações
helper.creator.backgroundoptions.randomizeanimations = Aleatorizar animações
helper.creator.custombutton.config = Ação de botão
helper.creator.custombutton.config.actionvalue = Valor de ação [{}]
helper.creator.custombutton.config.actiontype = Tipo de ação
helper.creator.custombutton.config.actiontype.sendmessage.desc = Mande uma mensagem no chat ou comando.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Mensagem/Comando
helper.creator.custombutton.config.actiontype.openlink.desc = Abrir o link em seu navegador padrão.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Sair do Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc = Juntar-se a um servidor de Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = IP de Servidor
helper.creator.custombutton.config.actiontype.loadworld.desc = Carregar um mundo de Minecraft.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = Nome da pasta do mundo
helper.creator.custombutton.config.actiontype.openfile.desc = Abrir um arquivo ou pasta.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Caminho
helper.creator.custombutton.config.actiontype.prevbackground.desc = Trocar para o background de menu prévio.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Trocar para o background de menu próximo.
helper.creator.custombutton.config.texture = Textura do botão
helper.creator.custombutton.config.texture.normal = Normal
helper.creator.custombutton.config.texture.hovered = Flutuando
helper.creator.custombutton.config.texture.reset = Resetar texturas
helper.creator.items.setorientation = Colocar orientação
helper.creator.items.delete = Deletar
helper.creator.items.border.posx = posX
helper.creator.items.border.posy = posY
helper.creator.items.border.orientation = orientação
helper.creator.items.border.width = largura
helper.creator.items.border.height = altura
helper.creator.items.button.editlabel = Editar rótulo
helper.creator.items.vanillabutton.resetorientation = Resetar orientação
helper.creator.items.vanillabutton.hide = Esconder botão
helper.creator.items.vanillabutton.noorientation.title = Cuidado especial requerido!
helper.creator.items.vanillabutton.noorientation.desc = §oBotões padrões precisam de um pouco de carinho antes de escutá-lo.%n%%n%%n%Para §lredimensionar ou movê- §rlos, eles precisaram de §lorientação §rantes!%n%%n%Você pode fazer isso ao §lclicar com o botão direito §rno botão.
helper.creator.items.string.setscale = Colocar escala
helper.creator.items.string.setcentered = Colocar no centro
helper.creator.items.string.setuncentered = Colocar fora do centro
helper.creator.items.string.setshadow = Colocar sombra
helper.creator.items.string.setnoshadow = Colocar sem sombra
helper.creator.items.string.edit = Editar conteúdo
helper.creator.items.string.border.centered = centralizado
helper.creator.items.string.border.scale = escala
helper.creator.items.string.scale.invalidvalue.title = Valor inválido!
helper.creator.items.string.scale.invalidvalue.desc = O valor que você quer colocar não é uma escala de valor válida!%n%%n%Exemplos de escala de valor: 1.0, 2.0, 0.5
helper.creator.deleteobject = Você realmente quer §lDELETAR §resse objeto?%n%%n%§lEssa ação não pode ser desfeita!
helper.creator.choosefile.enterorchoose = §lColocar caminho ou escolher arquivo
helper.creator.choosefile.choose = Escolher arquivo
helper.creator.choosefile.notsupported = §cSelecionador de arquivo não suportado ou desativado! Por favor coloque o caminho manualmente.
helper.creator.webstring.multiline = Colocar multilinha
helper.creator.webstring.nomultiline = Colocar sem multilinha
helper.creator.web.invalidurl = §c§lURL Inválido!%n%%n%Esse URL não é valido ou não existe!
helper.creator.web.enterurl = Colocar URL
helper.creator.add.webimage = Imagem da Web
helper.creator.add.webtext = Texto da Web
helper.creator.editlayout = Editar Layouts
helper.creator.editlayout.popup.loadall = Carregar todos
helper.creator.editlayout.popup.loadselected = Carregar Layout selecionado
helper.creator.editlayout.popup.layouts = Layouts
helper.creator.editlayout.popup.cancel = Cancelar
helper.creator.editlayout.popup.actionscount = {} ação de customização
helper.creator.editlayout.nolayouts.msg = §c§lNenhum layout encontrado!%n%%n%%n%Esse menu não tem nenhum layout!%n%%n%Se você quer customizar esse menu, por favor use o botão de "Criar Layout"!
helper.creator.editlayout.popup.msg = Tem mais de um arquivo de customização para essa tela!%n%%n%Você quer carregar o layout inteiro e combinar todos%n%ou você quer carregar um específico?%n%%n%§cValores de customização meta ficam perdidos ao customizar layouts!
helper.creator.editlayout.single.override = Sobrescrever layout existente
helper.creator.editlayout.single.asnew.keep = Salvar como um novo layout e desligar outros
helper.creator.editlayout.single.asnew.disable = Salvar como um novo layout e desligar outros
helper.creator.items.button.hoverlabel = Flutuarrótulo
helper.creator.items.button.hoverlabel.text = Texto Flutuarrótulo
helper.creator.items.button.hoverlabel.reset = Resetar Flutuarrótulo
helper.creator.items.button.hoversound = Flutuarsom
helper.creator.items.button.hoversound.path = Caminho de flutuarsom
helper.creator.items.button.hoversound.reset = Resetar flutuarsom
helper.creator.editlayout.unsupportedvalues = §c§lValor não suportado!%n%%n%%n%Seu layout tem valores não suportados!%n%Esses valores não funcionam no criador de layout.%n%%n%Você provavelmente está usando §lposição ou cálculo de tamanho%n%em alguma seção de customização.%n%%n%Por favor converta os cálculos manualmente para valores absolutos e tente denovo.
helper.creator.backgroundoptions.setpanorama = Wide Image?
helper.creator.backgroundoptions.panorama = Wide
helper.creator.backgroundoptions.nopanorama = Normal
helper.creator.textures.invalidcharacters = §c§lCaractéres inválidos!%n%%n%%n%O nome de sua imagem tem caracteres inválidos!%n%%n%Por favor use apenas "a-z", "0-9", ".", "_" e "-".%n%Espaço, letras em CAPSLOCK ou caracteres especiais não são suportados.
helper.buttons.tools.dropdownlabel = Customizacão
helper.buttons.tools.overridemenu = Sobrescrever com
helper.buttons.tools.resetoverride = Resetar sobrescrever
helper.buttons.tools.closecustomgui = Fechar GUI
helper.buttons.tools.customguis = GUIs customizadas
helper.buttons.tools.customguis.open = Abrir GUI
helper.buttons.tools.customguis.delete = Deletar GUI
helper.buttons.tools.customguis.pickbyname = Pegar por nome
helper.buttons.tools.customguis.openbyname = Abrir por nome
helper.buttons.tools.customguis.deletebyname = Deletar por nome
helper.buttons.tools.customguis.sure = §c§lAre you sure?%n%%n%%n%Você realmente quer §ldeletar §ressa GUI?%n%%n%§lEssa ação não pode ser desfeita!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lIndentificador inválido!%n%%n%%n%Nenhuma GUI customizada encontrada!%n% %n% %n% %n%
helper.buttons.tools.creategui = Criar GUI
helper.buttons.tools.creategui.allowesc = Permitir
helper.buttons.tools.creategui.donotallowesc = Não permitir!
helper.buttons.tools.creategui.invalididentifier = §cInvalid identifier!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentificador já em uso! Por favor escolha outro!
helper.buttons.tools.creategui.allowescdesc = Permitir ESC fechar menu
helper.buttons.tools.creategui.menuidentifier = Indentificador de menu
helper.buttons.tools.creategui.menutitle = Título de Menu (Opcional)
helper.buttons.tools.creategui.create = Criar
gameintro.skip = APERTE ESPAçO PARA PULAR
helper.creator.items.chooselayer = Escolher camada
customization.items.webstring.unabletoload = Impossível carregar texto da web! URL inválido ou sem conexão!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = Abre uma GUI customizada.
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Identificador de Menu
helper.creator.items.button.delayappearance = Delay de aparição
helper.creator.items.button.delayappearance.desc = Delay de aparição em segundos [Decimal Value Support]
helper.creator.items.button.delayappearance.invalidvalue = §c§lValor inválido!%n%%n%%n%Isso não é um valor válido de segundos!%n%Talvez seu valor seja grande demais. (..NÃO SE ORGULHE DISSO!)%n%%n%Exemplos de valor: 3, 2.0, 0.05, 0.8, 10.5
custombuttons.action.opengui.cannotopengui = §c§lImpossível de abrir GUI!%n%%n%%n%A GUI que você quer abrir não existe ou não tem suporte!%n%%n%Se isso é uma GUI existente, por favor contate o desenvolvedor para ajuda.
helper.creator.custombutton.config.actiontype.opengui.desc = Abre uma GUI pelo identificador.
helper.creator.custombutton.config.actiontype.opengui.desc.value = Identificador de Menu
helper.creator.popup.hidefor.delayeverytime = Delay sempre
helper.creator.popup.hidefor.delayfirsttime = Delay uma vez

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loading.animation.loadingframes = 正在加载以下动画帧 {}
loading.animation.prerendering = 正在预渲染动画 {}
loading.animation.done = 完成!
helper.button.menuinfo = 菜单信息
helper.button.buttoninfo = 按钮信息
helper.button.reload = 重载
helper.button.createlayout = 创建布局
helper.menuinfo.identifier = 菜单ID
helper.buttoninfo.idnotfound = <没有id>
helper.buttoninfo.keynotfound = <按钮没有 Key 值>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Key
helper.buttoninfo.labelwidth = 文本宽度
helper.creator.menu.add = 添加
helper.creator.menu.audio = 音频
helper.creator.menu.hidden = 隐藏的
helper.creator.menu.save = 保存
helper.creator.menu.close = 关闭
helper.creator.messages.sure = 是否确定?
helper.creator.empty = 空
helper.creator.layoutempty.title = 布局一干二净!
helper.creator.layoutempty.desc = 你的布局没有任何内容。%n%%n%在你保存之前先搞一些骚操作!
helper.creator.audioalreadyloaded.title = 已经加载音频!
helper.creator.audioalreadyloaded.desc = 你想添加的音频此前已经加入此布局!%n%%n%你不能多次添加同一个音频。
helper.creator.invalidaudio.title = 无效音频文件!
helper.creator.invalidaudio.desc = 你想加载的文件不存在,或者是不支持的文件格式。%n%%n%请检查你的文件路径并且确保你的文件是一个有效的 WAV 音频文件!
helper.creator.invalidimage.title = 无效图片文件!
helper.creator.invalidimage.desc = 你想加载的图片不存在,或者是不支持的文件格式。%n%%n%支持 JPG/JPEG PNG 和 GIF。
helper.creator.imagenotfound.title = 无法找到图片!
helper.creator.imagenotfound.desc = 你想添加的图片%n%在指定目录不存在。
helper.creator.animationnotfound.title = 无法找到动画!
helper.creator.animationnotfound.desc = 你想添加的动画不存在。%n%%n%也许你忘记了把所有必填变量写入它的 properties%n%%n%一定要记得,当你在动画文件夹添加了新的动画后,%n%你必须重启游戏。
helper.creator.texttooshort.title = 文本太短了!
helper.creator.texttooshort.desc = 你的文本起码需要一个字符!%n%除非..它...要成为虚无。%n%%n%没人想要成为虚无,己所不欲勿施于人!
helper.creator.cannotdelete.title = 无法删除元素!
helper.creator.cannotdelete.desc = 抱歉,你不能删除这个元素。%n%%n%你需要学会如何与其共事..
helper.creator.savefile = 你想现在将你的布局保存到自定义文件吗?
helper.creator.savefile.keep = 保存并保持其他布局开启
helper.creator.savefile.disable = 保存并关闭其他布局
helper.creator.savefile.cancel = 取消
helper.creator.layoutoptions.renderorder = 渲染顺序
helper.creator.layoutoptions.renderorder.background = 背景
helper.creator.layoutoptions.renderorder.foreground = 前景
helper.creator.layoutoptions.version.mc = 我的世界版本
helper.creator.layoutoptions.version.fm = FancyMenu 版本
helper.creator.layoutoptions.version.minimum = 设置最低值
helper.creator.layoutoptions.version.minimum.mc = 最低我的世界版本
helper.creator.layoutoptions.version.minimum.fm = 最低 FancyMenu 版本
helper.creator.layoutoptions.version.maximum = 设置最高值
helper.creator.layoutoptions.version.maximum.mc = 最高我的世界版本
helper.creator.layoutoptions.version.maximum.fm = 最高 FancyMenu 版本
helper.creator.layoutoptions.resetbackground = 重置背景
helper.creator.layoutoptions.requiredmods = 需求的模组
helper.creator.layoutoptions.requiredmods.desc = 需求的模组 [modid, 以逗号分隔]
helper.creator.close = 你真的想要关闭布局创建器吗?
helper.creator.audio.delete = 删除
helper.creator.audio.delete.msg = 你真的想要删除此音频吗?
helper.creator.audio.enableloop = 循环§c关闭
helper.creator.audio.disableloop = 循环§a开启
helper.creator.add.image = 图片
helper.creator.add.image.path = 图片路径
helper.creator.add.animation = 动画
helper.creator.add.animation.entername = 以名字添加
helper.creator.add.animation.entername.title = 动画名字
helper.creator.add.text = 文本
helper.creator.add.text.newtext = 新的文本
helper.creator.add.button = 按钮
helper.creator.add.button.label = 按钮文本
helper.creator.add.audio = 音频
helper.creator.vanillabutton.autoclick = 自动点击
helper.creator.vanillabutton.autoclick.popup = 自动点击按钮
helper.creator.backgroundoptions = 背景设置
helper.creator.backgroundoptions.backgroundanimation = 背景动画
helper.creator.backgroundoptions.backgroundimage = 背景图片
helper.creator.backgroundoptions.chooseimage = 选择图片
helper.creator.backgroundoptions.random = 随机
helper.creator.backgroundoptions.notrandom = 不随机
helper.creator.backgroundoptions.addanimation = 添加
helper.creator.backgroundoptions.removeanimation = 移除
helper.creator.backgroundoptions.animations = 动画
helper.creator.backgroundoptions.randomizeanimations = 随机动画
helper.creator.custombutton.config = 按钮行为
helper.creator.custombutton.config.actionvalue = 行为值[{}]
helper.creator.custombutton.config.actiontype = 行为类型
helper.creator.custombutton.config.actiontype.sendmessage.desc = 发送一条聊天消息或指令。
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = 消息/指令
helper.creator.custombutton.config.actiontype.openlink.desc = 在你的默认浏览器打开一条链接。
helper.creator.custombutton.config.actiontype.openlink.desc.value = 链接
helper.creator.custombutton.config.actiontype.quitgame.desc = 退出我的世界。
helper.creator.custombutton.config.actiontype.joinserver.desc = 加入一个我的世界服务器。
helper.creator.custombutton.config.actiontype.joinserver.desc.value = 服务器 IP
helper.creator.custombutton.config.actiontype.loadworld.desc = 加载一个世界。
helper.creator.custombutton.config.actiontype.loadworld.desc.value = 世界文件夹名称
helper.creator.custombutton.config.actiontype.openfile.desc = 打开一个文件或文件夹。
helper.creator.custombutton.config.actiontype.openfile.desc.value = 路径
helper.creator.custombutton.config.actiontype.prevbackground.desc = 切换到上一个菜单背景。
helper.creator.custombutton.config.actiontype.nextbackground.desc = 切换到下一个菜单背景。
helper.creator.custombutton.config.texture = 按钮贴图
helper.creator.custombutton.config.texture.normal = 普通
helper.creator.custombutton.config.texture.hovered = 光标接触
helper.creator.custombutton.config.texture.reset = 重置贴图
helper.creator.items.setorientation = 设置方位
helper.creator.items.delete = 删除
helper.creator.items.border.posx = X 位置
helper.creator.items.border.posy = Y 位置
helper.creator.items.border.orientation = 方位
helper.creator.items.border.width = 宽度
helper.creator.items.border.height = 高度
helper.creator.items.button.editlabel = 编辑文本
helper.creator.items.vanillabutton.resetorientation = 重置方位
helper.creator.items.vanillabutton.hide = 隐藏按钮
helper.creator.items.vanillabutton.noorientation.title = 需要特别照顾!
helper.creator.items.vanillabutton.noorientation.desc = §o要想原版按钮听你的话你得轻轻摸摸它的头。%n%%n%%n%要§l缩放或移动§r他们你必须先给它们设置一个§l方位§r%n%%n%可以通过§l右击§r按钮来设置。
helper.creator.items.string.setscale = 设置大小
helper.creator.items.string.setshadow = 阴影§c关
helper.creator.items.string.setnoshadow = 阴影§a开
helper.creator.items.string.edit = 编辑内容
helper.creator.items.string.border.centered = 居中
helper.creator.items.string.border.scale = 大小
helper.creator.items.string.scale.invalidvalue.title = 无效值!
helper.creator.items.string.scale.invalidvalue.desc = 你想要设置的大小值无效!%n%%n%大小值示例1.02.00.5
helper.creator.deleteobject = 你真的想要§l删除§r这个元素吗
helper.creator.choosefile.enterorchoose = §l输入路径或选择文件
helper.creator.choosefile.choose = 选择文件
helper.creator.choosefile.notsupported = §c不支持文件选择器或其已关闭请手动输入路径。
helper.creator.webstring.multiline = 显示多行§c关
helper.creator.webstring.nomultiline = 显示多行§a开
helper.creator.web.invalidurl = §c§l无效的 URL%n%%n%此 URL 无效或不存在!
helper.creator.web.enterurl = 输入 URL
helper.creator.add.webimage = 网络图片
helper.creator.add.webtext = 网络文本
helper.creator.editlayout = 编辑布局
helper.creator.editlayout.popup.loadall = 加载全部
helper.creator.editlayout.popup.loadselected = 加载选中的布局
helper.creator.editlayout.popup.layouts = 布局
helper.creator.editlayout.popup.cancel = 取消
helper.creator.editlayout.popup.actionscount = {} 个自定义操作
helper.creator.editlayout.nolayouts.msg = §c§l未找到任何布局%n%%n%%n%此菜单不包含任何布局!%n%%n%如果你想自定义这个菜单,请使用“创建布局”按钮!
helper.creator.editlayout.popup.msg = 有多个自定义文件是关于此菜单的!%n%%n%你想要加载全部布局并组合它们,%n%还是仅想加载指定的一个?%n%%n%§c自定义的元值会在组合数个布局时丢失
helper.creator.editlayout.single.override = 重写已有布局
helper.creator.editlayout.single.asnew.keep = 保存为新布局并保持其他布局启用
helper.creator.editlayout.single.asnew.disable = 保存为新布局并关闭其他布局
helper.creator.items.button.hoverlabel = 光标接触文本
helper.creator.items.button.hoverlabel.text = 光标接触文本
helper.creator.items.button.hoverlabel.reset = 重置光标接触文本
helper.creator.items.button.hoversound = 光标接触音频
helper.creator.items.button.hoversound.path = 光标接触音频路径
helper.creator.items.button.hoversound.reset = 重置光标接触音频
helper.creator.editlayout.unsupportedvalues = §c§l不支持的值%n%%n%%n%你的布局包含了不支持的值!%n%这些值在布局创建器中不可用。%n%%n%在你的自定义部分%n%你可能使用了某种§l位置或大小值。%n%%n%请手动把这些数值转换为绝对值然后再试一次。
helper.creator.backgroundoptions.setpanorama = 拉伸图片?
helper.creator.backgroundoptions.panorama = 拉伸
helper.creator.backgroundoptions.nopanorama = 普通
helper.creator.textures.invalidcharacters = §c§l无效字符%n%%n%%n%你图片的文件名包含了无效字符!%n%%n%请只使用 “a-z”“0-9”“.”“_”和“-”。%n%不支持空格,大写字母和其他任何特殊字符。
helper.buttons.tools.dropdownlabel = 自定义
helper.buttons.tools.overridemenu = 以...重写
helper.buttons.tools.resetoverride = 重置重写
helper.buttons.tools.closecustomgui = 关闭 GUI
helper.buttons.tools.customguis = 自定义的 GUIs
helper.buttons.tools.customguis.open = 打开 GUI
helper.buttons.tools.customguis.delete = 删除 GUI
helper.buttons.tools.customguis.pickbyname = 以名称选取
helper.buttons.tools.customguis.openbyname = 以名称打开
helper.buttons.tools.customguis.deletebyname = 以名称删除
helper.buttons.tools.customguis.sure = §c§l你确定吗%n%%n%%n%你确实想要§l删除§r这个 GUI 吗?%n%%n%§l此操作无法撤销%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§l无效的标识符%n%%n%%n%用此标识符无法找到任何自定义的 GUI%n% %n% %n% %n%
helper.buttons.tools.creategui = 创建 GUI
helper.buttons.tools.creategui.allowesc = 允许
helper.buttons.tools.creategui.donotallowesc = 不允许
helper.buttons.tools.creategui.invalididentifier = §c无效标识符
helper.buttons.tools.creategui.identifieralreadyused = §c标识符已经被使用请起另外一个
helper.buttons.tools.creategui.allowescdesc = 允许按 ESC 键来关闭菜单
helper.buttons.tools.creategui.menuidentifier = 菜单标识符
helper.buttons.tools.creategui.menutitle = 菜单标题(可选)
helper.buttons.tools.creategui.create = 创建
gameintro.skip = 按下空格以跳过
helper.creator.items.chooselayer = 选择最表层元素
customization.items.webstring.unabletoload = 无法加载网络文本!无效的 URL 或未连接到互联网!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = 打开一个自定义的 GUI。
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = 菜单标识符
helper.creator.items.button.delayappearance = 延时显示
helper.creator.items.button.delayappearance.desc = 延迟数秒显示 [支持十进制值]
helper.creator.items.button.delayappearance.invalidvalue = §c§l无效值%n%%n%%n%这不是一个有效的秒数值!%n%也许你的值太大了。(..可别为此感到自豪!)%n%%n%示例值32.00.050.810.5
custombuttons.action.opengui.cannotopengui = §c§l无法打开 GUI%n%%n%%n%你想打开的 GUI 不存在或者不被支持!%n%%n%如果这是一个存在的 GUI请联系 FancyMenu 的开发者来为其添加支持。
helper.creator.custombutton.config.actiontype.opengui.desc = 根据菜单标识符打开 GUI。
helper.creator.custombutton.config.actiontype.opengui.desc.value = 菜单标识符
helper.creator.popup.hidefor.delayeverytime = 每次都延时
helper.creator.popup.hidefor.delayfirsttime = 仅第一次打开时延时
helper.creator.windowsize = 窗口大小限制
helper.creator.windowsize.biggerthan = 大于
helper.creator.windowsize.smallerthan = 小于
helper.creator.windowsize.biggerthan.desc = 仅在窗口大于 X 时启用布局
helper.creator.windowsize.smallerthan.desc = 仅在窗口小于 X 时启用布局
helper.creator.windowsize.currentwidth = 当前窗口宽度
helper.creator.windowsize.currentheight = 当前窗口高度
helper.menuinfo.idcopied = 已复制到剪贴板!
helper.excludemenu = 剔除菜单
helper.excludemenu.soft = 软剔除
helper.excludemenu.full = 全剔除
helper.excludemenu.current = 剔除当前
helper.excludemenu.byidentifier = 根据标识符剔除
helper.excludemenu.remove = 移除以剔除的菜单
helper.excludemenu.excludebundle = 剔除以给定标识符开头的所有菜单?
helper.excludemenu.excludejustthis = 仅当前菜单
helper.excludemenu.excludeall = 所有菜单
helper.creator.custombutton.config.actiontype.movefile.desc = 把文件移动到一个新路径。
helper.creator.custombutton.config.actiontype.movefile.desc.value = 文件路径 + 新路径,以“;”分隔
helper.creator.custombutton.config.actiontype.copyfile.desc = 把文件复制到一个新路径。
helper.creator.custombutton.config.actiontype.copyfile.desc.value = 文件路径 + 目标路径,以“;”分隔
helper.creator.custombutton.config.actiontype.deletefile.desc = 删除一个文件。
helper.creator.custombutton.config.actiontype.deletefile.desc.value = 文件路径
helper.creator.custombutton.config.actiontype.renamefile.desc = 重命名一个文件。
helper.creator.custombutton.config.actiontype.renamefile.desc.value = 文件路径 + 带文件格式的新文件名
helper.creator.custombutton.config.actiontype.reloadmenu.desc = 重载现在显示的菜单。
helper.creator.custombutton.config.actiontype.runscript.desc = 运行一个按钮脚本。
helper.creator.custombutton.config.actiontype.runscript.desc.value = 不带文件格式的脚本文件名
helper.creator.custombutton.config.actiontype.downloadfile.desc = 下载文件至一个目录。
helper.creator.custombutton.config.actiontype.downloadfile.desc.value = URL + 下载至的路径,以“;”分隔
helper.creator.custombutton.config.actiontype.unpackzip.desc = 解压一个 ZIP 文件到一个路径。
helper.creator.custombutton.config.actiontype.unpackzip.desc.value = 文件路径 + 目标路径,以“;”分隔
helper.creator.custombutton.config.actionvalue.example = 示例:{}
helper.creator.custombutton.config.actiontype.openlink.desc.value.example = https://google.com
helper.creator.custombutton.config.actiontype.sendmessage.desc.value.example = Hello @all!
helper.creator.custombutton.config.actiontype.joinserver.desc.value.example = mc.coolserver.com
helper.creator.custombutton.config.actiontype.loadworld.desc.value.example = myworld
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value.example = coolcustomgui
helper.creator.custombutton.config.actiontype.opengui.desc.value.example = some.menu.identifier
helper.creator.custombutton.config.actiontype.openfile.desc.value.example = config/fancymenu/changelog.txt
helper.creator.custombutton.config.actiontype.movefile.desc.value.example = config/fancymenu/image.jpg;config/moveto/image.jpg
helper.creator.custombutton.config.actiontype.copyfile.desc.value.example = config/fancymenu/image.jpg;config/fancymenu/imagecopy.jpg
helper.creator.custombutton.config.actiontype.deletefile.desc.value.example = config/fancymenu/rickroll.gif
helper.creator.custombutton.config.actiontype.renamefile.desc.value.example = config/fancymenu/image.jpg;newimagename.jpg
helper.creator.custombutton.config.actiontype.downloadfile.desc.value.example = https://myhoster.com/layout.zip;config/fancymenu/layout.zip
helper.creator.custombutton.config.actiontype.unpackzip.desc.value.example = config/fancymenu/archive.zip;config/fancymenu/unpacked/
helper.creator.custombutton.config.actiontype.runscript.desc.value.example = coolscript
helper.creator.rightclick.scale = GUI 尺寸
helper.creator.rightclick.scale.invalid = §c§l无效的尺寸%n%%n%%n%尺寸值需要大于 0
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc = 静音或取消静音 FancyMenu 添加的菜单的背景音效。
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value = 是/否
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value.example = true
helper.creator.items.button.resetlabel = 重置文本
helper.creator.vanillabutton.move.notification.dontshowagain = 不再显示
helper.creator.items.custombutton.onlydisplayin = 仅在......时显示
helper.creator.items.custombutton.onlydisplayin.outgame = 游戏外
helper.creator.items.custombutton.onlydisplayin.singleplayer = 单人游戏
helper.creator.items.custombutton.onlydisplayin.multiplayer = 多人游戏
helper.creator.items.custombutton.onlydisplayin.reset = 重置
helper.creator.items.button.clicksound = 设置点击音效
helper.creator.items.button.clicksound.reset = 重置点击音效
helper.popup.togglecustomization.enable = 自定义§c关
helper.popup.togglecustomization.disable = 自定义§a开
helper.creator.object.stretch = 拉伸
helper.creator.object.stretch.x = 至屏幕宽度
helper.creator.object.stretch.y = 至屏幕高度
helper.creator.object.stretch.unsupportedorientation = §c§l不支持的方位%n%%n%%n%拉伸不支持该元素目前的方位。%n%%n%§l支持的方位{}
helper.creator.backgroundoptions.backgroundpanorama = 背景全景图
helper.creator.backgroundoptions.panoramas = 全景图
helper.creator.backgroundoptions.panoramas.set = 设置背景
helper.creator.backgroundoptions.panoramas.set.desc = 将选定的全景图%n%设置为启用的背景全景图。
helper.creator.backgroundoptions.panoramas.clear = 清除
helper.creator.backgroundoptions.panoramas.clear.desc = 移除当前%n%启用的背景全景图。
helper.creator.items.button.btndescription = Tooltip
helper.creator.items.button.btndescription.desc = 当鼠标移至按钮上方时%n%显示的 Tooltip。%n%%n%使用格式符 “#n#”以换行。
helper.buttons.customization.onoff.btndesc = 开关当前菜单的%n%自定义内容。%n%%n%§c打开以%n%§c启用布局
helper.buttons.customization.menuinfo.btndesc = 显示当前打开的菜单的%n%§c菜单标识符。%n%%n%你可以左击菜单标识符%n%来复制它。
helper.buttons.customization.buttoninfo.btndesc = 当光标移至原版按钮上方时%n%显示一些关于它们的有用信息。
helper.buttons.customization.createlayout.btndesc = 在一个功能齐全的 GUI 编辑器中%n%对当前打开的菜单进行自定义!%n%%n%§c重要提示%n%当你想要编辑一个现存的菜单时%n%这是首选的方式!
helper.buttons.customization.editlayout.btndesc = 编辑当前打开菜单%n%对应的布局。
helper.buttons.customization.creategui.btndesc = 创建一个新的GUI%n%并随心所欲创作!%n%%n%§c重要提示%n%如果你不想完全重写现存菜单而编辑它%n%你就不应该使用这个工具!%n%%n%要编辑一个菜单,请使用%n%§o创建布局§r
helper.buttons.customization.customguis.btndesc = 你所有自定义 GUIs 的列表。%n%%n%如果你从未创建过自定义 GUI%n%此处就是空白的。
helper.buttons.customization.overridewith.btndesc = 以你的自定义 GUI%n%重写当前菜单。%n%%n%§c重要提示%n%如果你想编辑%n%一个现有菜单的外观,%n%你就不应该使用这个。%n%%n%要编辑一个菜单,%n%请使用布局!
helper.buttons.customization.closecustomgui.btndesc = 关闭当前打开的自定义 GUI。
helper.buttons.reload.btndesc = 将会重载菜单,包括%n%布局,模组设置以及更多。%n%%n%当手动修改布局%n%或编辑配置后非常有用。%n%%n%§c重要提示%n%这不会重载动画!%n%在你添加或编辑动画之后%n%你需要重启你的游戏!
helper.buttons.customization.managelayouts = 管理布局
helper.buttons.customization.managelayouts.enable = §a启用§r布局
helper.buttons.customization.managelayouts.enabled = §a已启用
helper.buttons.customization.managelayouts.disable = §c停用§r布局
helper.buttons.customization.managelayouts.disabled = §c已停用
helper.buttons.customization.managelayouts.delete = 删除布局
helper.buttons.customization.managelayouts.delete.msg = §c§l你确定吗%n%%n%%n%你真的想要§c§l删除§r这个布局吗%n%%n%§c§l此操作无法撤销
helper.buttons.customization.managelayouts.btndesc = 管理当前打开菜单的%n%所有布局。
helper.buttons.customization.managelayouts.layout.btndesc = §l布局信息%n%%n%状态:{}%n%自定义操作:{}%n%%n%§c左击以打开更多选项
helper.creator.object.moveup = 移至上层
helper.creator.object.moveup.desc = 将元素往高移动一层。%n%%n%§c重要提示%n%在光标下的元素总是在最高层,%n%所以在你把光标移开之前%n%你不会看到效果。{}
helper.creator.object.moveup.desc.subtext = %n%%n%§6§l上一次操作%n%移至上层§7{}
helper.creator.object.movedown = 移至下层
helper.creator.object.movedown.desc = 将元素往低移动一层。%n%%n%§c重要提示%n%在光标下的元素总是在最高层,%n%所以在你把光标移开之前%n%你不会看到效果。{}
helper.creator.object.movedown.desc.subtext = %n%%n%§6§l上一次操作%n%移至下层§7{}
helper.buttons.customization.managelayouts.openintexteditor = 在文本编辑器中打开
helper.buttons.customization.managelayouts.openintexteditor.desc = 在你的默认文本编辑器中%n%打开这个布局。%n%%n%§c重要提示IMPORTANT:%n%在你手动编辑布局文件后,%n%你需要点击“重载”按钮!
helper.creator.opencloseaudio = 开启/关闭音效
helper.creator.opencloseaudio.desc = 在菜单被开启或关闭时%n%播放音效。
helper.creator.opencloseaudio.reset.desc = 将重置此音效。
helper.creator.openaudio = 菜单开启音效
helper.creator.openaudio.reset = 重置菜单开启音效
helper.creator.openaudio.desc = 在启动菜单时播放音效。
helper.creator.closeaudio = 菜单关闭音效
helper.creator.closeaudio.reset = 重置菜单关闭音效
helper.creator.closeaudio.desc = 在关闭菜单时播放音效。
helper.creator.deleteselectedobjects = 你真的要§l删除§r所有选中的元素吗
helper.creator.multiselect.object.deleteall = 全部删除
helper.creator.multiselect.object.deleteall.btndesc = 删除所有的选中元素。
helper.creator.multiselect.object.stretchall = 全部延伸
helper.creator.multiselect.object.stretchall.btndesc = 延伸所有§l可延伸的元素§r到菜单的长或宽。
helper.creator.multiselect.vanillabutton.resetorientation = 重置所有原点位置
helper.creator.multiselect.vanillabutton.resetorientation.btndesc = 重置所有选中的原版按钮的原点位置。
helper.creator.multiselect.vanillabutton.hideall = 全部隐藏
helper.creator.multiselect.vanillabutton.hideall.btndesc = 隐藏所有选中的原版按钮。
helper.creator.multiselect.button.buttontexture.btndesc = 为所有选中的按钮设置常规和悬浮材质。
helper.creator.multiselect.button.buttontexture.reset.btndesc = 重置所有选中按钮的按钮材质。
helper.creator.multiselect.button.clicksound.btndesc = 为所有选中的按钮设置点击音效。
helper.creator.multiselect.button.clicksound.reset.btndesc = 重置所有选中按钮的点击音效。
helper.creator.multiselect.button.hoversound.btndesc = 为所有选中的按钮设置悬浮音效。
helper.creator.multiselect.button.hoversound.reset.btndesc = 重置所有选中按钮的悬浮音效。
helper.creator.add.playerentity = 玩家实体
helper.creator.items.playerentity.setscale = 设置比例
helper.creator.items.playerentity.playername = 玩家名称
helper.creator.items.playerentity.playername.auto = 自动获取
helper.creator.items.playerentity.playername.setname = 设置名称
helper.creator.items.playerentity.skin = 设置皮肤
helper.creator.items.playerentity.cape = 设置披风
helper.creator.items.playerentity.texture.local = 本地材质
helper.creator.items.playerentity.texture.url = 链接
helper.creator.items.playerentity.rotation = 旋转
helper.creator.items.playerentity.rotation.auto = 自动旋转
helper.creator.items.playerentity.rotation.custom = 自定义旋转
helper.creator.items.playerentity.rotation.custom.bodyx = 横向身体旋转
helper.creator.items.playerentity.rotation.custom.bodyy = 竖直身体旋转
helper.creator.items.playerentity.rotation.custom.headx = 横向头部旋转
helper.creator.items.playerentity.rotation.custom.heady = 竖直头部旋转
helper.creator.items.playerentity.showname.off = 显示名称§c否
helper.creator.items.playerentity.showname.on =显示名称§a是
helper.creator.items.playerentity.crouching.off = 是否下蹲§c否
helper.creator.items.playerentity.crouching.on = 是否下蹲§a是
helper.creator.items.playerentity.parrot.off = 显示鹦鹉§c否
helper.creator.items.playerentity.parrot.on = Show Parrot§a是
helper.creator.items.playerentity.slim.off = 迁细皮肤§c否
helper.creator.items.playerentity.slim.on = 迁细皮肤§a是
helper.creator.items.playerentity.setscale.btndesc = 设置玩家实体的尺寸。
helper.creator.items.playerentity.playername.btndesc = 设置玩家实体的名称。
helper.creator.items.playerentity.playername.auto.btndesc = 将自动设置玩家实体的名称为客户端玩家的名称。
helper.creator.items.playerentity.playername.setname.btndesc = 手动设置玩家实体的名称。%n%%n%所设置名称不一定真的要有对应玩家。
helper.creator.items.playerentity.skin.btndesc = 手动设置玩家实体的皮肤。%n%%n%此皮肤将覆盖原本的玩家皮肤。
helper.creator.items.playerentity.cape.btndesc = 手动设置玩家实体的披风。%n%%n%此披风将覆盖原本的玩家披风。
helper.creator.items.playerentity.rotation.btndesc = 设置头和身体的旋转角度。
helper.creator.items.playerentity.rotation.auto.btndesc = 玩家实体的视线将会追踪光标位置。
helper.creator.items.playerentity.rotation.custom.btndesc = 设置玩家实体的旋转。
helper.creator.items.playerentity.showname.btndesc = 隐藏玩家实体的名称。
helper.creator.items.playerentity.crouching.btndesc = 设置和玩家实体是否下蹲。
helper.creator.items.playerentity.parrot.btndesc = 嘎啊啊啊!
helper.creator.items.playerentity.slim.btndesc = 设置玩家实体是否该应用迁细皮肤模型。%n%%n%迁细皮肤模型的双臂更瘦。
helper.creator.items.playerentity.texture.invalidtexture.title = 无效材质!
helper.creator.items.playerentity.texture.invalidtexture.desc = 材质不存在或材质文件无效。%n%%n%§l支持的图片格式§rPNG
popup.apply = 应用
helper.creator.items.orientation.btndesc = 设置此元素坐标起算的原点位置原点。%n%%n%§c注%n%你可以在调整窗口大小后查看原点位置是如何影响元素位置的。
helper.creator.add.slideshow = 幻灯片
helper.creator.add.slideshow.entername = 通过名称添加
helper.creator.add.slideshow.entername.title = 输入幻灯片名称
helper.creator.backgroundoptions.backgroundslideshow = 背景幻灯片
helper.creator.backgroundoptions.backgroundslideshow.set = 设置背景
helper.creator.backgroundoptions.backgroundslideshow.set.desc = 将选中的幻灯片设置为激活的背景幻灯片。
helper.creator.backgroundoptions.backgroundslideshow.clear = 清除
helper.creator.backgroundoptions.backgroundslideshow.clear.desc = 将选中的幻灯片从激活的背景幻灯片中移除。
helper.creator.backgroundoptions.slideshows = 幻灯片
helper.creator.slideshownotfound = §c§l未找到幻灯片%n%%n%输入的幻灯片不存在!%n%大概是名称打错了?
helper.creator.sidemenu.settings.btndesc = 布局编辑器设置
helper.creator.sidemenu.settings.on = §a开
helper.creator.sidemenu.settings.off = §c关
helper.creator.sidemenu.settings.vanillanotification = 移动原版按钮时警告
helper.creator.sidemenu.settings.popupmenuscale = 右键弹出菜单尺寸
helper.creator.add.shapes = 形状
helper.creator.add.shapes.rectangle = 矩形
helper.creator.items.shape.color = 颜色
helper.creator.items.shape.color.btndesc = 为形状设置十六进制颜色。%n%%n%§c注%n%你可以使用十六进制颜色设置形状透明度!
helper.creator.object.movedown.desc.subtext.vanillabutton = %n%%n%你不能移动§c原版按钮后§c的元素%n%%n%然而你可以重新设置%n%§l布局渲染顺序§r至'§l背景§r'%n%以渲染所有处在例如原版按钮的默认菜单内容后的元素。%n%%n%§l右键§r编辑器背景以设置§l布局渲染顺序§r
helper.buttons.tools.misc = 杂项
helper.buttons.tools.misc.btndesc = 包含更多菜单自定义工具和选项。
helper.buttons.tools.misc.openloadingscreen = 打开世界加载界面
helper.buttons.tools.misc.openloadingscreen.btndesc = 打开一个“静止的”世界加载界面以对其进行自定义操作。%n%%n%§c注%n%点击 §l打开主菜单§r按钮§r即可关闭此菜单。
helper.buttons.tools.misc.openmainmenu = 打开主菜单
helper.buttons.tools.misc.openmainmenu.btndesc = 打开主菜单。%n%适用于卡在某个菜单中时。
helper.buttons.tools.misc.openmessagescreen = 打开提示界面
helper.buttons.tools.misc.openmessagescreen.btndesc = 打开一个你在世界加载界面前或离开一个世界时看到的提示界面以对其进行自定义操作。%n%%n%§c注%n%点击 §l打开主菜单§r按钮§r即可关闭此菜单。
helper.menubar.expand = 展开菜单栏
helper.menubar.shrink = 缩放菜单栏
helper.menubar.settings = FancyMenu 设置
fancymenu.config = FancyMenu 设置
fancymenu.config.categories.general = 通用
fancymenu.config.enablehotkeys = 启用模组热键
fancymenu.config.playmenumusic = 默认菜单音乐
fancymenu.config.stopworldmusicwhencustomizable = 停止世界音乐
fancymenu.config.playbackgroundsounds = 自定义音乐
fancymenu.config.playbackgroundsoundsinworld = 自定义世界音乐
fancymenu.config.defaultguiscale = 默认 GUI 尺寸
fancymenu.config.showdebugwarnings = 调试警告
fancymenu.config.categories.customization = 自定义项
fancymenu.config.showcustomizationbuttons = 自定义控制
fancymenu.config.softmode = 普通模式
fancymenu.config.advancedmode = 高级模式
fancymenu.config.categories.mainmenu = 主菜单 [通用]
fancymenu.config.hidebranding = 隐藏品牌消息
fancymenu.config.hidelogo = 隐藏原版 Logo
fancymenu.config.hiderealmsnotifications = 隐藏领域更新图标
fancymenu.config.showmainmenufooter = 主菜单脚注
fancymenu.config.hideforgenotifications = 隐藏 Forge 通知
fancymenu.config.copyrightposition = 版权信息位置
fancymenu.config.copyrightcolor = 版权信息颜色
fancymenu.config.categories.world_loading_screen = 世界加载界面
fancymenu.config.showloadingscreenanimation = 世界加载动画
fancymenu.config.showloadingscreenpercent = 世界加载百分比
fancymenu.config.categories.mainmenu_splash = 主菜单 [闪烁文字]
fancymenu.config.hidesplashtext = 隐藏闪烁文字
fancymenu.config.splashcolor = 闪烁文字颜色
fancymenu.config.splashtextfile = 自定义闪烁文字文件
fancymenu.config.splashorientation = 闪烁文字原点位置
fancymenu.config.splashrotation = 闪烁文字旋转
fancymenu.config.splashx = 闪烁文字 X 坐标
fancymenu.config.splashy = 闪烁文字 Y 坐标
fancymenu.config.categories.loading = 游戏加载
fancymenu.config.gameintroanimation = 游戏开场动画
fancymenu.config.loadingscreendarkmode = 游戏加载界面黑暗模式
fancymenu.config.showanimationloadingstatus = 动画加载状况
fancymenu.config.allowgameintroskip = 跳过游戏开场
fancymenu.config.customgameintroskiptext = 游戏开场文字
fancymenu.config.loadinganimationcolor = FancyMenu 加载动画颜色
fancymenu.config.preloadanimations = 预加载动画
fancymenu.config.categories.minecraftwindow = Minecraft 窗口
fancymenu.config.customwindowtitle = 自定义窗口标题
fancymenu.config.customwindowicon = 自定义窗口图标
fancymenu.config.categories.layouteditor = 布局编辑器
fancymenu.config.showvanillamovewarning = 移动按钮警告
fancymenu.config.editordeleteconfirmation = 删除二次确认
fancymenu.config.categories.ui = FANCYMENU UI
fancymenu.config.uiscale = FancyMenu UI 尺寸
fancymenu.config.enablehotkeys.desc = 是否启用 FancyMenu 的热键。%n%重启后生效。
fancymenu.config.playmenumusic.desc = 是否启用默认 Minecraft 菜单音乐。
fancymenu.config.stopworldmusicwhencustomizable.desc = 是否在打开自定义菜单时暂停原版音乐。
fancymenu.config.playbackgroundsounds.desc = 是否启用使用 FancyMenu 添加的自定义菜单背景音乐。
fancymenu.config.playbackgroundsoundsinworld.desc = 是否在世界加载完成后(游戏中)播放使用 FancyMenu 添加的自定义菜单背景音乐。
fancymenu.config.defaultguiscale.desc = 一个将在游戏第一次启动后被设置的默认 GUI 尺寸。%n%对整合包很实用。%n%缓存文件储存在 /mods/fancymenu/。
fancymenu.config.showdebugwarnings.desc = 是否将 FancyMenu 的警告信息打印到游戏日志。%n%错误信息不受此项设置影响。
fancymenu.config.showcustomizationbuttons.desc = 是否显示 FancyMenu 的自定义工具栏。%n%可在正常菜单中按下 §lCTRL + ALT + C%n% 启用和关闭。
fancymenu.config.softmode.desc = 是否通过禁用背景自定义支持以将模组兼容性最大化。%n%如单人游戏选择世界和多人游戏菜单的滚动菜单。
fancymenu.config.advancedmode.desc = 是否启用部分使用不当会损坏游戏的进阶特功能。
fancymenu.config.hidebranding.desc = 是否隐藏主菜单左下角的品牌信息。
fancymenu.config.hidelogo.desc = 是否隐藏主菜单的 Minecraft Logo。
fancymenu.config.hiderealmsnotifications.desc = 是否隐藏主菜单的领域更新图标。
fancymenu.config.showmainmenufooter.desc = 是否在主菜单显示一个类似于每个 YouTube 上的 Minecraft 视频末尾的 “发现更多” 的脚注。
fancymenu.config.hideforgenotifications.desc = 是否隐藏所有譬如测试版警告或更新提醒的Forge提醒。
fancymenu.config.copyrightposition.desc = 设置版权信息的位置。%n%%n%§l可用参数%n%top-left, top-centered, top-right,%n%bottom-left, bottom-centered,%n%bottom-right
fancymenu.config.copyrightcolor.desc = 设置版权信息的十六进制颜色代码。
fancymenu.config.showloadingscreenanimation.desc = 是否隐藏世界加载界面的加载动画。
fancymenu.config.showloadingscreenpercent.desc = 是否隐藏世界加载界面的加载百分比文字。
fancymenu.config.hidesplashtext.desc = 是否隐藏闪烁文字。
fancymenu.config.splashcolor.desc = 设置闪烁文字的基础颜色。%n%仅接受十六进制颜色。
fancymenu.config.splashtextfile.desc = 设置供闪烁文字读取使用的 TXT 文件。%n%一行一条。%n%%n%此值应设置为文件路径。
fancymenu.config.splashorientation.desc = 设置闪烁文字的坐标原点。%n%也就是闪烁文字坐标起算的原点。%n%%n%§l可用参数:%n%original, top-left, mid-left,%n%bottom-left, top-centered, mid-centered,%n%bottom-centered, top-right, mid-right,%n%bottom-right
fancymenu.config.splashrotation.desc = 设置闪烁文字的旋转角度。
fancymenu.config.splashx.desc = 设置横向闪烁文字使用其坐标原点作为原点 (X:0 Y:0)。
fancymenu.config.splashy.desc = 设置垂直闪烁文字使用其坐标原点作为原点 (X:0 Y:0)。
fancymenu.config.gameintroanimation.desc = 通过名称指定一个动画在进入主菜单前播放。(像其他那些超酷的游戏一样)
fancymenu.config.loadingscreendarkmode.desc = 启用游戏加载界面黑暗模式。
fancymenu.config.showanimationloadingstatus.desc = 动画加载界面是否显示加载进程的细节信息。
fancymenu.config.allowgameintroskip.desc = 是否允许玩家按下 SPACE 键跳过开场动画。
fancymenu.config.customgameintroskiptext.desc = 设置自定义跳过开场动画的文字。
fancymenu.config.loadinganimationcolor.desc = 设置动画加载界面指针的颜色。%n%这是你将在 FancyMenu 加载所有动画时看到的动画。
fancymenu.config.preloadanimations.desc = 在游戏加载时预加载动画材质。%n%这将导致加载界面在最后冻结。%n%但可有效防止动画在第一次播放时卡顿。
fancymenu.config.customwindowtitle.desc = 设置自定义 Minecraft 窗口标题。
fancymenu.config.customwindowicon.desc = 启用自定义 Miencraft 窗口图标。%n%详情请查询 Wiki:%n%§lfm.keksuccino.de
fancymenu.config.showvanillamovewarning.desc = 启用试图在布局编辑器中移动未设置坐标原点的原版按钮时的警告。
fancymenu.config.editordeleteconfirmation.desc = 启用删除元素时的二次确认弹出窗口。
fancymenu.config.uiscale.desc = FancyMenu 自定义工具栏尺寸。
helper.ui.dynamicvariabletextfield.variables.desc = §l占位符信息值%n%%n%在文字中插入会被替换为真实信息的占位符。%n%如玩家名称或 Minecraft 版本。%n%%n%§l§c注意%n%你将在编辑器中看到占位符本身,而在真实菜单中看到被替换成的真实数值。
helper.ui.dynamicvariabletextfield.variables.playername = 玩家名称
helper.ui.dynamicvariabletextfield.variables.playername.desc = 获取玩家名称。
helper.ui.dynamicvariabletextfield.variables.playeruuid = 玩家 UUID
helper.ui.dynamicvariabletextfield.variables.playeruuid.desc = 获取玩家 UUID。
helper.ui.dynamicvariabletextfield.variables.mcversion = Minecraft 版本
helper.ui.dynamicvariabletextfield.variables.mcversion.desc = 获取 Minecraft 版本。
helper.ui.dynamicvariabletextfield.variables.forgeversion = Forge 版本
helper.ui.dynamicvariabletextfield.variables.forgeversion.desc = 获取 Forge 版本。
helper.ui.dynamicvariabletextfield.variables.modversion = 模组版本
helper.ui.dynamicvariabletextfield.variables.modversion.desc = 通过 MODID 获取对应模组版本。%n%%n%将占位符中的 '<modid>' 替换成存在的 MODID 即可。
helper.ui.dynamicvariabletextfield.variables.totalmods = 全部模组计数
helper.ui.dynamicvariabletextfield.variables.totalmods.desc = 获取全部模组总数量。%n%包括禁用模组。
helper.ui.dynamicvariabletextfield.variables.loadedmods = 启用模组计数
helper.ui.dynamicvariabletextfield.variables.loadedmods.desc = 获取全部模组总数量。%n%不包括禁用模组。
helper.creator.items.string.alignment = 对齐
helper.creator.items.string.alignment.desc = 设置文字对齐。%n%%n%§c在文字内容%n%§c不总一样时很实用比如%n%§c占位符文字值。
helper.creator.items.string.alignment.left = 左对齐
helper.creator.items.string.alignment.right = 右对齐
helper.creator.items.string.alignment.centered = 中心对齐
helper.creator.items.string.border.alignment = 对齐
helper.creator.custombutton.config.actiontype.runcmd.desc = 执行一个 CMD / 终端指令。 支持如示例中的特定操作系统。
helper.creator.custombutton.config.actiontype.runcmd.desc.value = 指令
helper.creator.custombutton.config.actiontype.runcmd.desc.value.example = [windows:start.bat]; [macos:./Start]; [linux:./start.sh];
helper.creator.custombutton.config.actiontype.closegui.desc = 关闭正显示的 GUI。
helper.ui.current = 当前菜单
helper.ui.current.layouts = 布局
helper.ui.current.layouts.desc = 为此菜单创建和管理你的布局。
helper.ui.current.layouts.new = 新建布局
helper.ui.current.layouts.new.desc = 为此菜单新建布局。
helper.ui.current.layouts.manage = 管理布局
helper.ui.current.layouts.manage.desc = 管理此菜单的你的现存布局。
helper.ui.current.layouts.manage.edit = 编辑布局
helper.ui.current.layouts.manage.edit.desc = 在布局编辑器中编辑此布局。
helper.ui.current.advanced = 高级
helper.ui.current.advanced.desc = 包含适用于高级用户的工具。%n%%n%§c§l警告%n%此项极可能 §c损坏部分文件%n%且在绝大多数情况下并不必要!
helper.ui.customguis = 自定义 GUI
helper.ui.customguis.new = 新建 GUI
helper.ui.customguis.new.desc = 创建一个§c空的§r GUI 并向其中填充对象。
helper.ui.customguis.new.sure = §c§l你确定吗%n%%n%%n%你真的要新建一个§c空的§r GUI 吗?%n%%n%§c这和自定义现存菜单§l完全不§r§c一样%n%%n%如果你想自定义一个现存的菜单,请创建一个 §l布局§r。%n% %n% %n%
helper.ui.customguis.manage = 管理 GUI
helper.ui.customguis.manage.desc = 管理你的现存的 GUI。
helper.ui.tools = 工具
helper.ui.tools.menuinfo.off = 菜单信息§c关
helper.ui.tools.menuinfo.on = 菜单信息§a开
helper.ui.tools.menuinfo.desc = 展示此菜单的菜单 ID。%n%%n%左键 ID 即可复制。
helper.ui.tools.buttoninfo.off = 按钮信息§c关
helper.ui.tools.buttoninfo.on = 按钮信息§a开
helper.ui.tools.buttoninfo.desc = 将光标悬浮在原版按钮上显示其相关信息。%n%%n%H对自定义按钮无效。
helper.ui.misc = 杂项
helper.ui.misc.closegui = §c关闭菜单
helper.ui.misc.closegui.desc = 关闭正显示的菜单。
helper.ui.misc.openworldloading = 打开世界加载界面
helper.ui.misc.openworldloading.desc = 打开一个“静止的”世界加载界面以对其进行自定义操作。
helper.ui.misc.openmessagescreen = 打开提示界面
helper.ui.misc.openmessagescreen.desc = 打开一个你在世界加载界面前或离开一个世界时看到的提示界面以对其进行自定义操作。%n%%n%此界面将在加入单人世界或服务器时被使用。
helper.ui.reload.desc = 重载 FancyMenu。%n%%n%§l将会重载%n%- 全景图%n%- 幻灯片%n%- 模组配置%n%- 布局%n%%n%§c§不会重载%n%- 动画
helper.editor.ui.unsavedwarning = §c§l你确定吗%n%%n%%n%所有未保存的对当前布局做出的更改将会丢失!%n% %n% %n%
helper.editor.ui.layout = 布局
helper.editor.ui.layout.new = 新建
helper.editor.ui.layout.open = 打开
helper.editor.ui.layout.save = 保存
helper.editor.ui.layout.saveas = 另存为
helper.editor.ui.layout.saveas.entername = §l输入布局名称
helper.editor.ui.layout.saveas.failed = §c§l保存失败%n%%n%%n%不支持的布局名称或布局已存在。%n% %n% %n%
helper.editor.ui.layout.properties = 配置
helper.editor.ui.edit = 编辑
helper.editor.ui.edit.undo = 撤销
helper.editor.ui.edit.redo = 重做
helper.editor.ui.edit.copy = 复制
helper.editor.ui.edit.paste = 粘贴
helper.editor.ui.element = 元素
helper.editor.ui.element.new = 新建
helper.editor.ui.element.manageaudio = 管理音频
helper.editor.ui.element.manageaudio.loop.on = 循环§a开
helper.editor.ui.element.manageaudio.loop.off = 循环§c关
helper.editor.ui.element.deletedvanillabuttons = 删除所有原版按钮
helper.editor.ui.element.deletedvanillabuttons.entry.desc = 左键以撤销删除
helper.editor.ui.exit = 退出
helper.editor.ui.exit.desc = 关闭编辑器
helper.editor.ui.layoutproperties.newelement = 新建元素
helper.ui.warning = §l警告
helper.ui.warning.unicode = Unicode 字体并不被 FancyMenu UI 所完全支持!%n%请考虑在语言设置中关闭 Unicode 字体!
helper.creator.error.invalidfile = §c§l错误%n%%n%%n%文件无效或不存在!%n% %n% %n% %n%
helper.creator.add.splash = 闪烁文字
helper.creator.add.splash.single = 单行闪烁文字
helper.creator.add.splash.single.desc = 输入闪烁文字内容。
helper.creator.add.splash.multi = 多行闪烁文字
helper.creator.add.splash.multi.desc = 选择一个定义闪烁文字的文本文件。
helper.creator.items.splash.bounce.on = 弹跳§a开
helper.creator.items.splash.bounce.off = 弹跳§c关
helper.creator.items.splash.refresh.on = 刷新§a开
helper.creator.items.splash.refresh.off = 刷新§c关
helper.creator.items.splash.refresh.desc = 在每次菜单被重载或刷新的同时刷新闪烁文字。
helper.creator.items.splash.basecolor = 基色
helper.creator.items.splash.rotation = 旋转
helper.creator.items.delay = 延迟效果
helper.creator.items.delay.off = 延迟§c关
helper.creator.items.delay.firsttime = 延迟§6第一次
helper.creator.items.delay.everytime = 延迟§a每次
helper.creator.items.delay.seconds = 以秒数为单位设置延迟时间。
helper.creator.items.delay.fadein.off = 渐入§c关
helper.creator.items.delay.fadein.on = 渐入§a开
helper.creator.items.delay.fadein.speed = 设置渐入速度。
fancymenu.helper.creator.layoutoptions.randommode.on = 随机模式§a开
fancymenu.helper.creator.layoutoptions.randommode.off = 随机模式§c关
fancymenu.helper.creator.layoutoptions.randommode.btn.desc = 在菜单启动时随机选取一个组中的布局。%n%%n%可被用于制作随机背景等。
fancymenu.helper.creator.layoutoptions.randommode.setgroup = 设置随机组。
fancymenu.helper.creator.layoutoptions.randommode.setgroup.btn.desc = 为此随机布局设置组。%n%菜单每次启动时将随机选取组中的一个布局。
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.on = 仅在第一次随机§a开
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.off = 仅在第一次随机§c关
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.btn.desc = 每次在菜单被打开时随机选择随机组中的一个布局,%n%或仅在菜单第一次被打开时随机挑选一个布局。
fancymenu.helper.creator.backgroundoptions.backgroundanimation.set = 设置背景动画
fancymenu.helper.creator.backgroundoptions.backgroundanimation.set.desc = 将选中的动画设置为启用的背景动画。
fancymenu.helper.creator.backgroundoptions.backgroundanimation.clear = 清除
fancymenu.helper.creator.backgroundoptions.backgroundanimation.clear.desc = 将选中的动画从启用的背景动画中移除。

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type = panorama
panorama-meta {
name = betterminecraftpanorama
speed = 1
fov = 85.0
angle = 25.0
}

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@ -0,0 +1,100 @@
#Game settings
[settings]
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0
richSoilBoostChance = 0.2
#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0
cuttingBoardFortuneBonus = 0.1
#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
#Vanilla item overrides
[overrides]
#Should items inside the tag 'farmersdelight:comfort_foods' grant 5 minutes of Comfort when eaten? (defaults to vanilla SoupItems)
comfortFoodTagEffect = true
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
rabbitStewJumpBoost = true
#Should most vanilla tools register a dispenser behavior when facing a Cutting Board?
dispenserUsesToolsOnCuttingBoard = true
#Stack size overrides
[overrides.stack_size]
#Should SoupItems in the following list become stackable to 16, much like Farmer's Delight's meals?
enableStackableSoupItems = false
#List of SoupItems. Default: vanilla soups and stews.
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
#Toggle this setting to instead make ALL SoupItems stackable, except the ones on the list (deny-list). This affects items from other mods, so be careful!
overrideAllSoupItems = false
#World generation
[world]
#Generate crop items on a Shipwreck's supply chests
cropsOnShipwreckSupplyLoot = true
#Generate crop items on Village houses (all biomes)
cropsOnVillageHouseLoot = true
#Generate Compost Heaps across all village biomes
genVillageCompostHeaps = true
#Wild Cabbage generation
[world.wild_cabbages]
#Generate wild cabbages on beaches
genWildCabbages = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10
#Sea Beet generation
[world.wild_beetroots]
#Generate sea beets on beaches
genWildBeetroots = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10
#Wild Potato generation
[world.wild_potatoes]
#Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3)
genWildPotatoes = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Wild Carrot generation
[world.wild_carrots]
#Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9)
genWildCarrots = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Wild Onion generation
[world.wild_onions]
#Generate wild onions on temperate biomes (temperature between 0.4 and 0.9)
genWildOnions = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Tomato Vines generation
[world.wild_tomatoes]
#Generate tomato vines on arid biomes (temperature 1.0 or higher)
genWildTomatoes = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Wild Rice generation
[world.wild_rice]
#Generate wild rice on swamps and jungles
genWildRice = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10

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["ForestCraft Configuration"]
["ForestCraft Configuration".generation]
#No comment
beehive = true
#No comment
deep_rock = true
#No comment
crystal_biome = true
#No comment
dogs = true
#No comment
blueberry = true
#No comment
sharp_leaves = true
#No comment
spore_mush = true
#No comment
ancient_temples = true
#No comment
snowberry = true
#No comment
fossil = true
#No comment
bones = true
#No comment
light_bulbs = true
#No comment
dandelion_hills = true
#No comment
dandelions = true
#No comment
dandelion_fields = true
#No comment
iguana_king_nests = true
#No comment
crocus_flowers = true
#No comment
sea_sponges = true
#No comment
niter_ores = true
#No comment
sulfur_ores = true
#No comment
sky_fragments = true
#No comment
dirt_piles = true
#No comment
mesa_piles = true
#No comment
gem_golems = true
#No comment
cicadas = true
#No comment
thunder_birds = true
#No comment
terror_birds = true
#No comment
spore_zombie = true
#No comment
krocks = true
#No comment
bakudans = true
#No comment
air_suckers = true
#No comment
deers = true
#No comment
soul_blazes = true
#No comment
eaters_of_the_depths = true
#No comment
wood_abominations = true
#No comment
night_watchers = true
#No comment
#Range: 1 ~ 100
desert_bones_rarity = 50
#No comment
#Range: 1 ~ 100
fossil_rarity = 50
#No comment
#Range: 1 ~ 16
dogs_lair_min = 4
#No comment
#Range: 1 ~ 16
dogs_lair_max = 8
#No comment
#Range: 1 ~ 100
crystal_biome_rarity = 30
#No comment
#Range: 1 ~ 100
cicadas_rarity = 10
#No comment
#Range: 1 ~ 100
sky_fragment_rarity = 5
#No comment
#Range: 1 ~ 16
spore_mush_rarity = 4
#No comment
#Range: 1 ~ 100
night_watchers_rarity = 5
#No comment
#Range: 1 ~ 100
eater_of_the_depths_rarity = 30
#No comment
#Range: 1 ~ 1000
ancient_temple_rarity = 800
#No comment
#Range: 1 ~ 255
crystal_biome_height = 18
#No comment
#Range: 1 ~ 100
kelpy_rarity = 3
["ForestCraft Configuration".mechanics]
#No comment
squid_bucket = true
#No comment
flint_and_steel = true
#No comment
default_fishing = true
#No comment
need_bait = false
["ForestCraft Configuration".client]
#No comment
bossbars = true
["ForestCraft Configuration".spawn]
#No comment
#Range: 1 ~ 100
crocus_spawn_weight = 10
#No comment
#Range: 1 ~ 100
crocus_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
crocus_spawn_max_count = 2
#No comment
#Range: 1 ~ 100
terror_bringer_spawn_weight = 2
#No comment
#Range: 1 ~ 100
terror_bringer_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
terror_bringer_spawn_max_count = 2
#No comment
#Range: 1 ~ 100
krock_spawn_weight = 10
#No comment
#Range: 1 ~ 100
krock_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
krock_spawn_max_count = 2
#No comment
#Range: 1 ~ 100
bakudan_spawn_weight = 10
#No comment
#Range: 1 ~ 100
bakudan_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
bakudan_spawn_max_count = 3
#No comment
#Range: 1 ~ 100
air_sucker_spawn_weight = 1
#No comment
#Range: 1 ~ 100
air_sucker_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
air_sucker_spawn_max_count = 2
#No comment
#Range: 1 ~ 100
eater_of_the_depths_spawn_weight = 1
#No comment
#Range: 1 ~ 100
eater_of_the_depths_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
eater_of_the_depths_spawn_max_count = 1
#No comment
#Range: 1 ~ 100
infected_zombie_spawn_weight = 30
#No comment
#Range: 1 ~ 100
infected_zombie_spawn_min_count = 2
#No comment
#Range: 1 ~ 100
infected_zombie_spawn_max_count = 6
#No comment
#Range: 1 ~ 100
thunder_screamer_spawn_weight = 5
#No comment
#Range: 1 ~ 100
thunder_screamer_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
thunder_screamer_spawn_max_count = 1
#No comment
#Range: 1 ~ 100
deer_spawn_weight = 10
#No comment
#Range: 1 ~ 100
deer_spawn_min_count = 3
#No comment
#Range: 1 ~ 100
deer_spawn_max_count = 4
#No comment
#Range: 1 ~ 100
wood_abomination_spawn_weight = 2
#No comment
#Range: 1 ~ 100
wood_abomination_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
wood_abomination_spawn_max_count = 1
#No comment
#Range: 1 ~ 100
gem_golem_spawn_weight = 40
#No comment
#Range: 1 ~ 100
gem_golem_spawn_min_count = 2
#No comment
#Range: 1 ~ 100
gem_golem_spawn_max_count = 4
#No comment
#Range: 1 ~ 100
dandelioneer_spawn_weight = 5
#No comment
#Range: 1 ~ 100
dandelioneer_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
dandelioneer_spawn_max_count = 1
#No comment
#Range: 1 ~ 100
insane_dog_spawn_weight = 60
#No comment
#Range: 1 ~ 100
insane_dog_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
insane_dog_spawn_max_count = 1
#No comment
#Range: 1 ~ 100
alpha_insane_dog_spawn_weight = 5
#No comment
#Range: 1 ~ 100
alpha_insane_dog_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
alpha_insane_dog_spawn_max_count = 1
#No comment
#Range: 1 ~ 100
night_bat_spawn_weight = 2
#No comment
#Range: 1 ~ 100
night_bat_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
night_bat_spawn_max_count = 3
#No comment
#Range: 1 ~ 100
kelpy_spawn_weight = 10
#No comment
#Range: 1 ~ 100
kelpy_spawn_min_count = 1
#No comment
#Range: 1 ~ 100
kelpy_spawn_max_count = 2

View File

@ -0,0 +1,24 @@
#Client only settings, mostly things related to rendering
[client]
#Toggle off to make missing model text in the gui fit inside the slot.
zoomInMissingModelTextInGui = false
#Enable uploading cloud geometry to the GPU for faster rendering.
forgeCloudsEnabled = true
#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
disableStairSlabCulling = false
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = true
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false

View File

@ -0,0 +1,119 @@
#General options
[general]
#Enable FPS Reducer features.
enableFpsReducer = true
#Waiting time(sec) until reducing FPS. (0:OFF)
#Range: 0 ~ 86400
waitingTime = 300
#Frame rate during reducing.
#Range: 1 ~ 60
idleFps = 10
#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
#Range: 0 ~ 2
detectMoving = 1
#Ignore the mouse button holding.
ignoreHoldButton = false
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppress master volume if the window is inactive.
suppressSound = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#Enable HUD.
hudEnabled = false
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#HUD information (1:FPS/CPU(long), 1:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only)
#Range: 0 ~ 5
hudInfo = 4
#HUD offsets from reference positions at the screen edge.
[hud_offset]
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topRight_X = -2
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerRight_Y = 0
#Range: > -2147483648
bottomRight_X = -2
#Range: > -2147483648
bottomRight_Y = -2
#Range: > -2147483648
bottomCenter_X = 0
#Range: > -2147483648
bottomCenter_Y = -2
#Range: > -2147483648
bottomLeft_X = 2
#Range: > -2147483648
bottomLeft_Y = -2
#Range: > -2147483648
centerLeft_X = 2
#Range: > -2147483648
centerLeft_Y = 0
#Alignments of HUD strings.
[hud_alignment]
#Range: 0 ~ 2
topLeft = 0
#Range: 0 ~ 2
topCenter = 2
#Range: 0 ~ 2
topRight = 1
#Range: 0 ~ 2
centerRight = 1
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomLeft = 0
#Range: 0 ~ 2
centerLeft = 0
#Extra options
[extra]
#HUD color
hudColor = "f0f0f0"
#Reduced fps HUD color
hudReductionColor = "00f000"
#HUD color for FPS display in GUI screen(inventory and menu).
hudGuiModeColor = "00f0f0"
#Allow player configuration mode.
allowPlayerConfig = true
#CPU usage type. (0:one processor basis, 1:all processors basis)
#Range: 0 ~ 1
cpuUsageType = 0
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
#Range: 0 ~ 1
cpuUsageThread = 0
#Debug options
[debug]
#Enable debug log
debugLog = false
#Show event log on the game screen.
logInChat = false

View File

@ -0,0 +1,40 @@
#Enables backups to run automatically.
auto = true
#If set to true, no messages will be displayed in chat/status bar.
silent = false
#The number of backup files to keep.
#More backups = more space used
#0 - Infinite
#Range: 0 ~ 32000
backups_to_keep = 12
#Timer in minutes.
#5 - backups every 5 minutes
#60 - backups every hour
#360 - backups every 6 hours
#1440 - backups once every day
#Range: 1 ~ 43800
backup_timer = 1440
#0 - Disabled (output = folders)
#1 - Best speed
#9 - Smallest file size
#Range: 0 ~ 9
compression_level = 1
#Absolute path to backups folder.
folder = ""
#Prints (current size | total size) when backup is done.
display_file_size = true
#Add extra files that will be placed in backup _extra_/ folder.
extra_files = []
#Maximum total size that is allowed in backups folder. Older backups will be deleted to free space for newer ones.
max_total_size = "50 GB"
#Only create backups when players have been online.
only_if_players_online = true
#Create a backup when server is stopped.
force_on_shutdown = false
#Advanced features that shouldn't be changed unless you know what you are doing.
[advanced]
#Buffer size for writing files.
#Range: 256 ~ 65536
buffer_size = 4096

View File

@ -0,0 +1,3 @@
{
chapter_groups: [ ]
}

View File

@ -0,0 +1,811 @@
{
id: "199DB27DAA5DBED8"
group: ""
order_index: 0
filename: "a_new_beginning"
title: "Minecraft Adventure"
icon: "minecraft:grass_block"
default_quest_shape: "square"
default_hide_dependency_lines: false
quests: [
{
title: "The Beginning!"
icon: "minecraft:grass_block"
x: -2.5d
y: 2.0d
id: "7AB5EA68B6C4B8C8"
tasks: [{
id: "7CD52E1D2BAF4A81"
type: "dimension"
title: "A Brand New Experience Awaits"
icon: "minecraft:grass_block"
dimension: "minecraft:overworld"
}]
rewards: [
{
id: "4DFB4CC237502C15"
type: "item"
item: "alexsmobs:animal_dictionary"
}
{
id: "136CAEB9E27B9ECF"
type: "item"
item: {
id: "minecraft:written_book"
Count: 1b
tag: {
pages: ["{\"text\":\"Welcome to your New Minecraft Adventure!\\n\\nThis Modpack expands plenty on the Vanilla Concepts but also adds plenty of your favourite mods!\\n\\nThe Quests are there to help you progress to the different chapters.\\nGo Explore & Build!\"}"]
RepairCost: 0
title: "Adventure"
author: "SharkieWasBanned"
display: {
Name: "{\"text\":\"Minecraft Adventure!\"}"
}
}
}
}
]
}
{
title: "Obtain a Blue Journal from the Gatekeeper"
x: 0.5d
y: 2.0d
dependencies: [
"2CDBF098AD7C89B6"
"1E9C60EA7D7336BC"
]
dependency_requirement: "all_started"
id: "4BB003FB5E9C99DB"
tasks: [{
id: "456818E430F3986A"
type: "item"
item: "blue_skies:blue_journal"
}]
rewards: [
{
id: "3CDEAB77C9D8FF90"
type: "item"
item: "blue_skies:turquoise_stonebrick"
count: 12
}
{
id: "4854E7466A90D9BF"
type: "item"
item: "blue_skies:lunar_stonebrick"
count: 12
}
{
id: "5BC441861A9FF36E"
type: "xp"
xp: 100
}
]
}
{
x: -2.5d
y: 6.5d
optional: true
id: "6C3B01A7B7F1E9D3"
tasks: [{
id: "34786D2B0FE3FCC1"
type: "kill"
title: "Kill The Frostmaw"
icon: {
id: "mowziesmobs:ice_crystal"
Count: 1b
tag: {
Damage: 0
}
}
entity: "mowziesmobs:frostmaw"
value: 1L
}]
rewards: [
{
id: "53C6986046708C12"
type: "item"
item: "iceandfire:bestiary"
}
{
id: "54E23E22B86446A4"
type: "xp"
xp: 100
}
]
}
{
x: 5.0d
y: 5.0d
optional: true
id: "08D7F64175B84606"
tasks: [{
id: "7850C5D106B3CE52"
type: "kill"
title: "Kill Barako"
icon: "mowziesmobs:barako_mask"
entity: "mowziesmobs:barako"
value: 1L
}]
rewards: [
{
id: "07D74B490D03B0C6"
type: "item"
item: {
id: "forbidden_arcanus:forbiddenmicon"
Count: 1b
tag: {
Open: 0b
}
}
}
{
id: "269A4F2916BA633B"
type: "xp"
xp: 100
}
]
}
{
x: -4.0d
y: 6.5d
optional: true
id: "4B7FCCD488B4ED19"
tasks: [{
id: "3C9A81C9F7CC6C9B"
type: "kill"
title: "Kill The Wroughtnaut"
icon: "mowziesmobs:wrought_helmet"
entity: "mowziesmobs:ferrous_wroughtnaut"
value: 1L
}]
rewards: [
{
id: "7432BC0E3B1EC5D1"
type: "xp"
xp: 100
}
{
id: "5B0194C71245DF39"
type: "item"
item: "forbidden_arcanus:obsidian_with_iron"
}
]
}
{
x: 2.0d
y: 6.5d
optional: true
id: "2828C683211249D8"
tasks: [{
id: "39524051078E248C"
type: "kill"
title: "Kill a Lightning Dragon"
icon: "iceandfire:lightning_dragon_heart"
entity: "iceandfire:lightning_dragon"
value: 1L
}]
rewards: [
{
id: "3E0F14B5AFE88FEB"
type: "item"
item: "outvoted:void_heart"
}
{
id: "007576A7B69C556F"
type: "xp"
xp: 100
}
]
}
{
x: 0.5d
y: 6.5d
optional: true
id: "2BC09EFED0153000"
tasks: [{
id: "78F39981D003FF1F"
type: "kill"
title: "Kill a Ice Dragon"
icon: "iceandfire:ice_dragon_heart"
entity: "iceandfire:ice_dragon"
value: 1L
}]
rewards: [
{
id: "7FC91D4361AE6086"
type: "xp"
xp: 100
}
{
id: "2B2A16456B084D92"
type: "item"
item: {
id: "iceandfire:dragonbone_sword_ice"
Count: 1b
tag: {
Damage: 0
}
}
}
]
}
{
x: -1.0d
y: 6.5d
optional: true
id: "49E9728582747C9C"
tasks: [{
id: "04DC70A876412E42"
type: "kill"
title: "Kill a Fire Dragon"
icon: "iceandfire:fire_dragon_heart"
entity: "iceandfire:fire_dragon"
value: 1L
}]
rewards: [
{
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{
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}
{
x: 3.5d
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description: ["Use the Shard to Summon the Pigmen Legion event by creating a Nether Reactor Core with the Blocks provided and a Beacon"]
dependencies: ["4FDD6E1A2FEF94C0"]
id: "03069BDE18298BD8"
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{
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{
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{
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optional: true
id: "454A8136DFE37D96"
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{
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{
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optional: true
id: "11B95B1DFB7BC600"
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}
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{
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{
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{
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{
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{
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{
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{
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}
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{
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{
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{
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}
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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tag: {
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}
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{
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{
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{
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{
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{
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}
]
}

View File

@ -0,0 +1,167 @@
{
id: "0F08324DFA8B7BFD"
group: ""
order_index: 4
filename: "atum"
title: "Atum"
icon: "minecraft:sandstone"
default_quest_shape: ""
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dependencies: ["629E94DDF3449758"]
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id: "31EA137F6628E71A"
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}]
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{
id: "49696E5049EF2501"
type: "item"
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tag: {
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}
}
}
{
id: "5A3EDFA5794D2403"
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{
title: "Enter Atum"
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x: -3.0d
y: -0.5d
id: "629E94DDF3449758"
tasks: [{
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tag: {
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{
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entity: "atum:assassin"
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rewards: [{
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{
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}]
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{
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id: "2523D75836CA5302"
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entity: "atum:sergeant"
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}]
rewards: [{
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{
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id: "0A54359CFE1E62D6"
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entity: "atum:stoneguard"
value: 1L
}]
rewards: [{
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}]
}
]
}

View File

@ -0,0 +1,130 @@
{
id: "548F6C8C65E929D9"
group: ""
order_index: 5
filename: "everbright"
title: "Everbright"
icon: "blue_skies:turquoise_stonebrick"
default_quest_shape: ""
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quests: [
{
x: -0.5d
y: -0.5d
id: "27CD46C8E6EC2E3B"
tasks: [{
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}]
rewards: [{
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tag: {
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RepairCost: 0
title: "Everdawn"
author: "SharkieWasBanned"
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}
{
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y: -0.5d
dependencies: ["37B01786D1F519C6"]
id: "084BFF7D3DD9BB24"
tasks: [{
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type: "kill"
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entity: "blue_skies:summoner"
value: 1L
}]
rewards: [{
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}
{
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dependencies: ["207769EC3251F70E"]
id: "17EE59DC9B0C44B7"
tasks: [{
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tag: {
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}
}
}
entity: "blue_skies:starlit_crusher"
value: 1L
}]
rewards: [{
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type: "item"
item: "minecraft:nether_star"
}]
}
{
title: "Collect 4 Dungeon Keys"
icon: "blue_skies:blinding_key"
x: 1.0d
y: -0.5d
dependencies: ["27CD46C8E6EC2E3B"]
id: "37B01786D1F519C6"
tasks: [{
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count: 4L
}]
rewards: [{
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type: "xp"
xp: 100
}]
}
{
title: "Collect 4 Dungeon Keys"
x: 4.0d
y: -0.5d
dependencies: ["084BFF7D3DD9BB24"]
id: "207769EC3251F70E"
tasks: [{
id: "7FB4F19B7B7F9932"
type: "item"
item: "blue_skies:nature_key"
count: 4L
}]
rewards: [{
id: "523DB91988FA0340"
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xp: 100
}]
}
]
}

View File

@ -0,0 +1,144 @@
{
id: "7A7E777C67E216AC"
group: ""
order_index: 6
filename: "everdawn"
title: "Everdawn"
icon: "blue_skies:lunar_stonebrick"
default_quest_shape: ""
default_hide_dependency_lines: false
quests: [
{
x: -0.5d
y: -0.5d
id: "23B2A759FBB4DBFF"
tasks: [{
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type: "dimension"
title: "Enter Everdawn"
icon: "blue_skies:lunar_stonebrick"
dimension: "blue_skies:everdawn"
}]
rewards: [{
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item: {
id: "minecraft:written_book"
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tag: {
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RepairCost: 0
title: "Everdawn"
author: "SharkieWasBanned"
display: {
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}
}
}
}]
}
{
x: 5.5d
y: -0.5d
dependencies: ["375FB9826C8942B8"]
id: "4F3FD11CA8C37BFA"
tasks: [{
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type: "kill"
title: "Kill The Arachnarch"
icon: {
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tag: {
BlockStateTag: {
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}
}
entity: "blue_skies:arachnarch"
value: 1L
}]
rewards: [
{
id: "337C4A7763914FC6"
type: "item"
item: {
id: "patchouli:guide_book"
Count: 1b
tag: {
"patchouli:book": "twilightforest:guide"
}
}
}
{
id: "5CE14A0D0DCF4BC7"
type: "xp"
xp: 100
}
]
}
{
title: "Collect 4 Dungeon Keys"
x: 1.0d
y: -0.5d
dependencies: ["23B2A759FBB4DBFF"]
id: "69871007BC2BB95E"
tasks: [{
id: "055CA19EEE17EC85"
type: "item"
item: "blue_skies:blinding_key"
count: 4L
}]
rewards: [{
id: "1EE04D0BC95568AD"
type: "xp"
xp: 100
}]
}
{
x: 2.5d
y: -0.5d
dependencies: ["69871007BC2BB95E"]
id: "433FD23CAA2F4CEA"
tasks: [{
id: "2AF8CE4F7464FE5C"
type: "kill"
title: "Kill The Alchemist"
icon: "blue_skies:dawn_blinding_keystone"
entity: "blue_skies:alchemist"
value: 1L
}]
rewards: [
{
id: "794BE8A8DF703552"
type: "item"
item: {
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tag: {
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}
}
}
{
id: "1D38106F41648F0A"
type: "xp"
xp: 100
}
]
}
{
title: "Collect 4 Poison Dungeon Keys"
x: 4.0d
y: -0.5d
dependencies: ["433FD23CAA2F4CEA"]
id: "375FB9826C8942B8"
tasks: [{
id: "2E53AC6DA2C9B3B0"
type: "item"
item: "blue_skies:poison_key"
count: 4L
}]
}
]
}

View File

@ -0,0 +1,37 @@
{
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@ -0,0 +1,100 @@
{
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View File

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View File

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View File

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View File

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{
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View File

@ -0,0 +1,324 @@
{
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title: "Kill The Alpha Yeti"
icon: "twilightforest:yeti_trophy"
entity: "twilightforest:yeti_alpha"
value: 1L
}]
rewards: [
{
id: "001C578290F8EFAD"
type: "item"
item: {
id: "twilightforest:yeti_helmet"
Count: 1b
tag: {
Damage: 0
Enchantments: [{
lvl: 2s
id: "minecraft:protection"
}]
}
}
}
{
id: "176A7CDC393D916A"
type: "xp"
xp: 100
}
]
}
{
x: -9.5d
y: -0.5d
dependencies: ["4CE8FD63A0C24BAB"]
id: "4FC8E227EB322F31"
tasks: [{
id: "738B91475E4AE8C0"
type: "kill"
title: "Kill The Naga"
icon: "twilightforest:naga_trophy"
entity: "twilightforest:naga"
value: 1L
}]
rewards: [
{
id: "393A7FA813C4E0E5"
type: "item"
item: "twilightforest:naga_courtyard_miniature_structure"
}
{
id: "77EF80530DBE0AF0"
type: "xp"
xp: 100
}
]
}
{
title: "Kill The Minoshroom"
x: -6.5d
y: -0.5d
dependencies: ["0C14744D6958DA73"]
id: "6D88EB4B4C5D0F85"
tasks: [{
id: "3593483F1A08B67B"
type: "kill"
title: "Minoshroom"
icon: "twilightforest:minoshroom_trophy"
entity: "twilightforest:minoshroom"
value: 1L
}]
rewards: [
{
id: "475EEFFB0DB5A8AF"
type: "item"
item: "leos_mushrooms:mario_red_mushroom"
}
{
id: "1EF7B12813C903B7"
type: "xp"
xp: 100
}
]
}
{
x: -3.5d
y: -0.5d
dependencies: ["6FECCBCEE8B8689A"]
id: "2FD0D09762B44607"
tasks: [{
id: "54F713ADE384A5C8"
type: "kill"
title: "Kill The Knight Phantom"
icon: "twilightforest:knight_phantom_trophy"
entity: "twilightforest:knight_phantom"
value: 1L
}]
rewards: [
{
id: "1D3DE86621B9E484"
type: "item"
item: {
id: "twilightforest:knightmetal_helmet"
Count: 1b
tag: {
Damage: 0
}
}
}
{
id: "6D3DA44F3F99A19F"
type: "xp"
xp: 100
}
]
}
{
x: 2.5d
y: -0.5d
dependencies: ["50A6E8E0E86A03A7"]
id: "7AE5E5DF512EBB7E"
tasks: [{
id: "30C2CABE11936B71"
type: "kill"
title: "Kill a Giant Miner"
icon: "minecraft:player_head"
entity: "twilightforest:giant_miner"
value: 1L
}]
rewards: [
{
id: "0A3484C37EDB7DE5"
type: "item"
item: {
id: "twilightforest:giant_sword"
Count: 1b
tag: {
Damage: 0
}
}
}
{
id: "6483ABA17859DA41"
type: "xp"
xp: 100
}
]
}
{
title: "Collect a Questing Ram Trophy"
x: 4.0d
y: -0.5d
dependencies: ["7AE5E5DF512EBB7E"]
id: "36B38A4159C007E2"
tasks: [{
id: "4AFF1F866CD11889"
type: "item"
item: "twilightforest:quest_ram_trophy"
}]
rewards: [
{
id: "729144C27FF7A1A5"
type: "xp"
xp: 100
}
{
id: "5095A5AD6852B424"
type: "item"
item: "minecraft:ender_eye"
count: 3
}
]
}
{
title: "Collect a Snow Queen Trophy"
x: 1.0d
y: -0.5d
dependencies: ["08589AA889AF057F"]
id: "50A6E8E0E86A03A7"
tasks: [{
id: "609D7BEBFFBFDC19"
type: "item"
item: "twilightforest:snow_queen_trophy"
}]
rewards: [
{
id: "33CC8D9BD2E659DC"
type: "item"
item: "iceandfire:summoning_crystal_ice"
}
{
id: "4BCDF87C9AC0FA6D"
type: "xp"
xp: 100
}
]
}
{
title: "Collect a Hydra Trohpy"
x: -5.0d
y: -0.5d
dependencies: ["6D88EB4B4C5D0F85"]
id: "6FECCBCEE8B8689A"
tasks: [{
id: "4FCEDF6500E9E897"
type: "item"
item: "twilightforest:hydra_trophy"
}]
rewards: [
{
id: "0851EBD6C9B91DB2"
type: "item"
item: "iceandfire:amythest_gem"
}
{
id: "2305CE46A8A045DF"
type: "xp"
xp: 100
}
]
}
]
}

View File

@ -0,0 +1,20 @@
{
version: 13
title: "Chapters"
default_reward_team: false
default_consume_items: false
default_autoclaim_rewards: "disabled"
default_quest_shape: "square"
default_quest_disable_jei: false
emergency_items_cooldown: 300
drop_loot_crates: false
loot_crate_no_drop: {
passive: 4000
monster: 600
boss: 0
}
disable_gui: false
grid_scale: 0.5d
pause_game: false
lock_message: ""
}

View File

@ -0,0 +1,9 @@
[general]
#Whether to display the dragon on the main menu or not
"Custom main menu" = false
#True if riding dragons should make the player take a 3rd person view automatically.
"Auto 3rd person when riding dragon" = true
#Whether to use the vanilla font in the bestiary or not
"Use Vanilla Font" = false

View File

@ -0,0 +1,453 @@
[Generation]
[Generation.Dimensions]
#True if using blacklists, false if using whitelists for dragons and structure gen.
"Use Dimension Blacklist" = false
#Whitelist dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
whitelistDimensionsDragons = ["minecraft:overworld"]
#Whitelisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
whitelistDimensionsFeature = ["minecraft:overworld"]
#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
whitelistDimensionsMobs = ["minecraft:overworld"]
#Blacklisted dragon gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
blacklistDimensionsDragons = ["minecraft:the_nether", "minecraft:the_end"]
#Blacklisted feature(cyclops caves, hydra dens, etc) gen dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
blacklistDimensionsFeature = ["minecraft:the_nether", "minecraft:the_end"]
#Blacklisted mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
blacklistDimensionsMobs = ["minecraft:the_nether", "minecraft:the_end"]
[Generation.Ores]
#Whether to generate copper ore or not
"Generate Copper Ore" = false
#Whether to generate silver ore or not
"Generate Silver Ore" = true
#Whether to generate sapphire ore or not
"Generate Sapphire Ore" = true
#Whether to generate amethyst ore or not
"Generate Amethyst Ore" = true
[Generation.Dragon]
#Whether to generate dragon skeletons or not
"Generate Dragon Skeletons" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Skeleton Chance" = 300
#Whether to generate dragon caves or not
"Generate Dragon Caves" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Cave Chance" = 180
#Whether to generate dragon roosts or not
"Generate Dragon Roosts" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Roost Chance" = 360
#1 out of this number chance per block that gold will generate in dragon lairs.
#Range: 1 ~ 10000
"Dragon Den Gold Amount" = 4
#Ratio of Stone(this number) to Ores in Dragon Caves
#Range: 1 ~ 10000
"Dragon Cave Ore Ratio" = 45
[Generation.Structures-Features]
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
#Range: 1 ~ 10000
"Dangerous World Gen Dist From Spawn" = 800
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
#Range: 1 ~ 10000
"Dangerous World Gen Dist Seperation" = 300
#Whether to generate glacier biomes or not
"Generate Glaciers" = true
#Glacier Spawn Weight. Higher number = more common
#Range: 1 ~ 10000
"Glacier Spawn Weight" = 4
#True if mausoleums are allowed to generate
"Generate Mausoleums" = true
#One out of this number chance per chunk to generate a mausoleum.
#Range: 1 ~ 10000
"Mausoleum Gen Chance" = 1800
#Whether to generate graveyards or not
"Generate Graveyards" = true
#Graveyard rarity.
#Range: 2 ~ 10000
"Graveyard Chance" = 46
[Dragons]
[Dragons.Griefing]
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
#Range: 0 ~ 2
"Dragon Griefing" = 0
#True if tamed dragons can follow the griefing rules.
"Tamed Dragon Griefing" = true
#The percentage chance for a block to drop as an item when a dragon breaks it.
#Range: 0.0 ~ 1.0
"Dragon Block Breaking Drop Chance" = 0.10000000149011612
#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese"
blacklistedBreakBlocks = []
#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese"
noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"]
[Dragons.Attributes]
#How long it takes(in ticks) for a dragon egg to hatch
#Range: > 1
"Dragon Egg Hatch Time" = 7200
#Dragon Flap Noise Distance - Larger number, further away you can hear it
#Range: 0 ~ 10000
"Dragon Flap Noise Distance" = 4
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
#Range: 0 ~ 10000
"Dragon Flute Distance" = 4
#Max dragon health. Health is scaled to this
#Range: 1.0 ~ 100000.0
"Dragon Health" = 500.0
#Max dragon attack damage. Attack Damage is scaled to this
#Range: 1 ~ 10000
"Dragon Attack Damage" = 17
#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Fire breath)" = 2.0
#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Ice breath)" = 2.5
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Lightning breath)" = 3.5
#Change this to slow down or speed up dragon or amphithere flight.
#Range: 0.0 ~ 2.0
"Dragon Flight Speed Modifier" = 1.0
#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
"Dragon Moved Wrongly Error Fix" = false
[Dragons.Behaviour]
#How high dragons can fly, in Y height.
#Range: > 100
"Max Dragon Flight Height" = 128
#How far away dragons will detect gold blocks being destroyed or chests being opened
#Range: 0 ~ 10000
"Dragon Gold Search Length" = 30
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
"Dragons Despawn" = true
#True if tamed dragons go to sleep at night.
"Tamed Dragons Sleep" = true
#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
"Dragons Dig When Stuck" = true
#True if dragons can drop their skull on death.
"Dragons Drop Skull" = true
#True if dragons can drop their heart on death.
"Dragons Drop Heart" = true
#True if dragons can drop their blood on death.
"Dragons Drop Blood" = true
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
"Explosive Dragon Breath" = false
#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Dragon Target Search Length" = 128
#How many blocks away can dragons wander from their defined "home" position.
#Range: 1 ~ 10000
"Dragon Wander From Home Distance" = 40
#Every interval of this number in ticks, dragon hunger decreases.
#Range: 1 ~ 10000
"Dragon Hunger Tick Rate" = 3000
#Every interval of this number in ticks, dragon allowed to break blocks.
#Range: 0 ~ 10000
"Dragon Block Break Cooldown" = 5
#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
"Villagers Fear Dragons" = true
#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
"Animals Fear Dragons" = true
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
"Intelligent Dragon Pathfinding" = false
[Mobs]
[Mobs.Pixies]
#True if pixie villages are allowed to spawn
"Spawn Pixies" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Pixies Chance" = 60
#size of pixie villages
#Range: 1 ~ 10000
"Pixie Village Size" = 5
#True if pixies are allowed to steal from players
"Pixies Steal Items" = true
[Mobs.Cyclops]
#True if cyclops caves are allowed to spawn
"Spawn Cyclopes Caves" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Cyclops Cave Chance" = 100
#True if wandering cyclopes are allowed to spawn
"Spawn Wandering Cyclopes" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Wandering Cyclops Chance" = 100
#Maximum cyclops health
#Range: 1.0 ~ 10000.0
"Cyclops Max Health" = 150.0
#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Cyclopes Sheep Search Length" = 17
#Cyclops attack strength
#Range: 1.0 ~ 10000.0
"Cyclops Attack Strength" = 15.0
#Amount of damage done with cyclops bite attack.
#Range: 1.0 ~ 10000.0
"Cyclops Bite Strength" = 40.0
#Whether or not cyclops can break logs or leaves in their way
"Cyclops Griefing" = true
[Mobs.Sirens]
#Maximum siren health
#Range: 1.0 ~ 10000.0
"Siren Max Health" = 50.0
#True if siren islands are allowed to spawn
"Spawn Sirens" = true
#True to make the screen pink when sirens attract players
"Use Siren Shader" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sirens Chance" = 400
#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
#Range: 100 ~ 24000
"Siren Max Sing Time" = 12000
#how long(in ticks) a siren has to wait after failing to lure in a player
#Range: 100 ~ 24000
"Siren Time Between Songs" = 2000
[Mobs.DeathWorms]
#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
#Range: 1 ~ 10000
"Death Worm Target Search Length" = 64
#Default deathworm health, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Health" = 10.0
#Default deathworm attack strength, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Attack Strength" = 3.0
#True if deathworms are allowed to spawn
"Spawn Death Worms" = true
#True if wild deathworms are allowed to target and attack monsters
"Death Worms Target Monsters" = true
#Deathworm spawn weight. Higher = lower chance to spawn
#Range: 1 ~ 10000
"Death Worm Spawn Weight" = 30
#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Death Worm Spawn Check Chance" = 3
[Mobs.Cockatrice]
#Maximum cockatrice health
#Range: 1.0 ~ 10000.0
"Cockatrice Health" = 40.0
#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
#Range: > 1
"Cockatrice chicken Search Length" = 30
#True if chickens lay rotten eggs.
"Chickens Lay Rotten Eggs" = true
#True if cockatrices are allowed to spawn
"Spawn Cockatrices" = true
#Cockatrice spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Cockatrice Spawn Weight" = 4
#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Cockatrice Spawn Check Chance" = 0
[Mobs.Stymphalians]
#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Stymphalian Bird Target Search Length" = 64
#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
#Range: 0 ~ 10000
"Stymphalian Bird Feather Drop Chance" = 25
#Stymphalian bird feather attack strength.
#Range: 0.0 ~ 10000.0
"Stymphalian Bird Feather Attack Strength" = 1.0
#How far away stymphalian birds will consider other birds to be in the same flock.
#Range: 1 ~ 10000
"Stymphalian Bird Flock Length" = 40
#How high stymphalian birds can fly, in Y height.
#Range: > 10
"Max Stymphalian Bird Flight Height" = 80
#True if stymphalian birds are allowed to spawn
"Spawn Stymphalian Birds" = true
#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
"Stymphalian Birds drop ore dict items" = true
#True if stymphalian birds are allowed to target and attack animals
"Stymphalian Birds Target Animals" = false
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Stymhphalian Bird Chance" = 80
[Mobs.Trolls]
#True if trolls are allowed to spawn
"Spawn Trolls" = true
#True if trolls are allowed to drop their weapon on death.
"Trolls Drop Weapon" = true
#Troll spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Troll Spawn Weight" = 40
#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Troll Spawn Check Chance" = 10
#Maximum troll health
#Range: 1.0 ~ 10000.0
"Troll Max Health" = 50.0
#Troll attack strength
#Range: 1.0 ~ 10000.0
"Troll Attack Strength" = 10.0
[Mobs.Myrmex]
#True if myrmex colonies are allowed to spawn
"Spawn Myrmex" = true
#How many ticks it takes for a Myrmex Queen to produce an egg.
#Range: 1 ~ 10000
"Myrmex Gestation Length" = 2500
#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
#Range: 1 ~ 100000
"Myrmex Hatch Length" = 35000
#One out of this number chance per chunk to generate a myrmex hive.
#Range: 1 ~ 10000
"Myrmex Colony Gen Chance" = 150
#How many maximum individuals a myrmex colony can have.
#Range: 10 ~ 10000
"Myrmex Colony Max Size" = 80
#Base Myrmex(worker) attack strength
#Range: 1.0 ~ 10000.0
"Myrmex Base Attack Strength" = 3.0
#The maximum radius myrmex area allowed to wander/forage
#Range: 100 ~ 20000
"Myrmex Maximum Wnader Radius" = 4000
[Mobs.Amphitheres]
#True if amphitheres are allowed to spawn
"Spawn Amphitheres" = true
#Amphithere spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Amphithere Spawn Weight" = 50
#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Amphithere Villager Search Length" = 64
#How many ticks it takes while riding an untamed amphithere to tame it.
#Range: 1 ~ 10000
"Amphithere Tame Time" = 400
#How fast amphitheres fly.
#Range: 0.0 ~ 3.0
"Amphithere Flight Speed" = 1.75
#Maximum amphithere health
#Range: 1.0 ~ 10000.0
"Amphithere Max Health" = 50.0
#Amphithere attack strength
#Range: 1.0 ~ 10000.0
"Amphithere Attack Strength" = 7.0
[Mobs.SeaSerpents]
#True if sea serpents are allowed to spawn
"Spawn Sea Serpents" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sea Serpent Chance" = 250
#Whether or not sea serpents can break weak blocks in their way
"Sea Serpent Griefing" = true
#Default sea serpent health, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Health" = 20.0
#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Attack Strength" = 4.0
[Mobs.Hippocampus]
#True if hippocampi are allowed to spawn
"Spawn Hippocampus" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Hippocampus Chance" = 40
#Change this to slow down or speed up hippocampus swimming.
#Range: 0.0 ~ 2.0
"Hippocampus Swim Speed Modifier" = 1.0
[Mobs.Hippogryph]
#True if hippogryphs are allowed to spawn
"Spawn Hippogryphs" = true
#Hippogryph spawn weight. Lower = lower chance to spawn.
#Range: 1 ~ 10000
"Hippogryph Spawn Weight" = 2
#Change this to slow down or speed up hippogryph flight.
#Range: 0.0 ~ 2.0
"Hippogryph Flight Speed Modifier" = 1.0
[Mobs.Gorgons]
#True if gorgon temples are allowed to spawn
"Spawn Gorgons" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Gorgon Chance" = 75
#Maximum gorgon health
#Range: 1.0 ~ 10000.0
"Gorgon Max Health" = 100.0
[Mobs.Others]
#True if dread liches are allowed to spawn
"Spawn Liches" = true
#Dread Lich spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Lich Spawn Weight" = 2
#Maximum hydra health
#Range: 1.0 ~ 10000.0
"Hydra Max Health" = 250.0
#True if hydra caves are allowed to generate
"Generate Hydra Caves" = true
#One out of this number chance per chunk to generate a hydra cave.
#Range: 1 ~ 10000
"Hydra Caves Gen Chance" = 100
#Maximum ghost health.
#Range: 1.0 ~ 10000.0
"Ghost Max Health" = 30.0
#Maximum ghost attack strength.
#Range: 0.0 ~ 10000.0
"Ghost Attack Strength" = 3.0
#True if ghosts can rarely spawn from brutal PvP deaths.
"Ghost Spawn from PvP deaths" = true
#Villager Scribe House generation weight. Lower = lower chance to spawn
#Range: 30 ~ 10000
"Villager Scribe House Weight" = 30
[Items]
#Default attack strength of a dragonsteel sword.
#Range: 5.0 ~ 2.147483647E9
"Dragonsteel Sword Base Attack Strength" = 25.0
#Default armor value of dragonsteel chestplate.
#Range: > 7
"Dragonsteel Base Armor" = 12
#Default durability value of dragonsteel tools.
#Range: > 1
"Dragonsteel Base Durability" = 8000
#Default durability value of dragonsteel equipment.
#Range: > 1
"Dragonsteel Base Durability Equipment" = 8000
#Disable this to remove easter egg with tinkers installed.
Weezer = true
#Percentage of critical strike that will disarm with easter egg tinkers material.
#Range: 0.0 ~ 1.0
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
#True if the summon crystal can load chunks to find dragons.
"Chunk Load Summon Crystal" = true
#True if the dragon bone fire sword ignites attackers.
"Dragon Bone Fire Abilities" = true
#True if the dragon bone ice sword freezes attackers.
"Dragon Bone Ice Abilities" = true
#True if the dragon bone lightning sword strikes attackers.
"Dragon Bone Lightning Abilities" = true
[Pathfinding]
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
#Range: > 1
"Dragon Pathfinding Threads" = 3
#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
#Range: > 1
"Dragon Max Pathfinding Nodes" = 5000

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["Structure Config"]
#This is the configuration section for controlling the minimum and maximum feature spread distance for structures (in chunks)
#WARNING: THE MINIMUM SPREAD DISTANCE CANNOT BE GREATER THAN THE MAXIMUM SPREAD DISTANCE!
["Structure Config"."Structure Feature Distance Values"]
["Structure Config"."Structure Feature Distance Values"."Illager Archer Tower"]
#Archer Tower: Minimum spread dist
#Range: 1 ~ 256
archerTowerMinDist = 45
#Archer Tower: Maximum spread dist
#Range: 1 ~ 256
archerTowerMaxDist = 70
["Structure Config"."Structure Feature Distance Values"."Illager Centre"]
#Centre: Minimum spread dist
#Range: 1 ~ 256
centreMinDist = 60
#Centre: Maximum spread dist
#Range: 1 ~ 256
centreMaxDist = 90
["Structure Config"."Structure Feature Distance Values"."Illager Fort"]
#Fort: Minimum spread dist
#Range: 1 ~ 256
fortMinDist = 250
#Fort: Maximum spread dist
#Range: 1 ~ 256
fortMaxDist = 255
["Structure Config"."Structure Feature Distance Values"."Illager Mine"]
#Mine: Minimum spread dist
#Range: 1 ~ 256
mineMinDist = 50
#Mine: Maximum spread dist
#Range: 1 ~ 256
mineMaxDist = 75
["Structure Config"."Structure Feature Distance Values"."Illager Tower"]
#Tower: Minimum spread dist
#Range: 1 ~ 256
towerMinDist = 65
#Tower: Maximum spread dist
#Range: 1 ~ 256
towerMaxDist = 70
["Structure Config"."Structure Feature Distance Values"."Ice Castle"]
#Castle: Minimum spread dist
#Range: 1 ~ 256
iceCastleMinDist = 80
#Castle: Maximum spread dist
#Range: 1 ~ 256
iceCastleMaxDist = 85
#This is the configuration section for controlling the biomes structures spawn in.
["Structure Config"."Structure Feature Blacklists"]
["Structure Config"."Structure Feature Blacklists"."Illager Archer Tower"]
#Biomes for Illager Archer Tower to not spawn in
blacklist = ["river", "ocean", "the_end", "nether"]
["Structure Config"."Structure Feature Blacklists"."Illager Centre"]
#Biomes for Illager Centre to not spawn in
blacklist = ["river", "ocean", "the_end", "nether"]
["Structure Config"."Structure Feature Blacklists"."Illager Fort"]
#Biomes for Illager Fort to not spawn in
blacklist = ["river", "ocean", "extreme_hills", "nether", "the_end", "HILLS", "taiga", "icy", "swamp", "overworld"]
["Structure Config"."Structure Feature Blacklists"."Illager Mine"]
#Biomes for Illager Mine to not spawn in
blacklist = ["river", "ocean", "taiga", "extreme_hills", "jungle", "plains", "icy", "the_end", "nether", "beach", "forest", "swamp"]
["Structure Config"."Structure Feature Blacklists"."Illager Tower"]
#Biomes for Illager Tower to not spawn in
blacklist = ["river", "ocean", "the_end", "nether", "taiga", "extreme_hills", "beach", "icy", "desert", "mesa"]
["Structure Config"."Structure Feature Blacklists"."Ice Castle"]
#Biomes for Ice Castle to not spawn in. Ice castles only spawn on top of peaks of mountains anyways
blacklist = ["none", "jungle", "mesa", "plains", "savanna", "the_end", "beach", "forest", "ocean", "desert", "river", "swamp", "mushroom", "nether"]
["Structure Config"."Structure Feature Blacklists"."Dimensional Blacklist"]
#Dimensions for all Illagers+ structures to not spawn in
blacklist = ["minecraft:the_nether", "minecraft:the_end"]
#This is the configuration section for controlling the amount of entities per wave to spawn.
#WARNING: LISTS MUST BE NO LONGER OR SHORTER THAN 8 ENTRIES!
#NOTE: SETTING THE LIST TO ALL ZEROS WILL PREVENT THAT ENTITY FROM SPAWNING IN ANY WAVES!
["Structure Config"."Raid Wave Member Config"]
["Structure Config"."Raid Wave Member Config".Archer]
#Archer Wave Counts
wave_counts = [1, 0, 0, 0, 1, 2, 2, 3]
["Structure Config"."Raid Wave Member Config".Berserker]
#Berserker Wave Counts
wave_counts = [0, 0, 0, 0, 0, 1, 1, 1]
["Structure Config"."Raid Wave Member Config"."Black Iron Golem"]
#Black Iron Golem Wave Counts
wave_counts = [0, 0, 1, 0, 0, 1, 0, 1]
["Structure Config"."Raid Wave Member Config".Enchanter]
#Enchanter Wave Counts
wave_counts = [0, 1, 0, 1, 0, 1, 0, 1]
["Structure Config"."Raid Wave Member Config".Furantur]
#Furantur Wave Counts
wave_counts = [1, 0, 1, 1, 0, 2, 1, 2]
["Structure Config"."Raid Wave Member Config".Hoarder]
#Hoarder Wave Counts
wave_counts = [1, 1, 1, 1, 1, 1, 1, 1]
["Structure Config"."Raid Wave Member Config"."Illager King"]
#Illager King Wave Counts
wave_counts = [0, 0, 0, 1, 0, 0, 0, 1]
["Structure Config"."Raid Wave Member Config".Necromancer]
#Necromancer Wave Counts
wave_counts = [0, 0, 1, 0, 1, 1, 1, 1]
["Structure Config"."Raid Wave Member Config".Miner]
#Miner Wave Counts
wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
["Structure Config"."Raid Wave Member Config".Frostmancer]
#Frostmancer Wave Counts
wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
["Structure Config"."Raid Wave Member Config".Illager_General]
#Illager General Wave Counts
wave_counts = [1, 0, 0, 1, 0, 0, 1, 1]

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[
{
"dimension": "minecraft:the_nether",
"mod": "infernalexp",
"mincount": {
"amount": 5,
"mod": "infernalexp",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "exoticbirds",
"mincount": {
"amount": 5,
"mod": "exoticbirds",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "earthmobsmod",
"mincount": {
"amount": 5,
"mod": "earthmobsmod",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "unnamedanimalmod",
"mincount": {
"amount": 5,
"mod": "unnamedanimalmod",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "alexsmobs",
"mincount": {
"amount": 5,
"mod": "alexsmobs",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "cnb",
"mincount": {
"amount": 5,
"mod": "cnb",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mod": "alexsmobs",
"mincount": {
"amount": 5,
"mod": "alexsmobs",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mod": "cnb",
"mincount": {
"amount": 5,
"mod": "cnb",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "aquaculture",
"mincount": {
"amount": 5,
"mod": "aquaculture",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "cavesandcliffs",
"mincount": {
"amount": 5,
"mod": "cavesandcliffs",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "upgrade_aquatic",
"mincount": {
"amount": 5,
"mod": "upgrade_aquatic",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mod": "comfortable_nether",
"mincount": {
"amount": 5,
"mod": "comfortable_nether",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "quark",
"mincount": {
"amount": 5,
"mod": "quark",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mod": "quark",
"mincount": {
"amount": 5,
"mod": "quark",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "enviromental",
"mincount": {
"amount": 5,
"mod": "enviromental",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "frozenup",
"mincount": {
"amount": 5,
"mod": "frozenup",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "oddwatermobs",
"mincount": {
"amount": 5,
"mod": "oddwatermobs",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "terraincognita",
"mincount": {
"amount": 5,
"mod": "terraincognita",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "dungeons_mobs",
"mincount": {
"amount": 10,
"mod": "dungeons_mobs",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "minecraft",
"mincount": {
"amount": 100,
"mod": "minecraft",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "mowziesmobs",
"mincount": {
"amount": 10,
"mod": "mowziesmobs",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mob": "minecraft:skeleton",
"mincount": {
"amount": 0,
"hostile": true,
"perplayer": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mob": "minecraft:zombie",
"mincount": {
"amount": 0,
"hostile": true,
"perplayer": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mob": "dungeons_mobs:armored_skeleton",
"mincount": {
"amount": 0,
"hostile": true,
"perplayer": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mob": "dungeons_mobs:armored_zombie",
"mincount": {
"amount": 0,
"hostile": true,
"perplayer": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "feywild",
"mincount": {
"amount": 5,
"mod": "feywild",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "apotheosis",
"mincount": {
"amount": 5,
"mod": "apotheosis",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "forestcraft",
"mincount": {
"amount": 5,
"mod": "forestcraft",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "bettermushrooms",
"mincount": {
"amount": 5,
"mod": "bettermushrooms",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "betterlands",
"mincount": {
"amount": 5,
"mod": "betterlands",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "combustivefishing",
"mincount": {
"amount": 5,
"mod": "combustivefishing",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "dannys_expansion",
"mincount": {
"amount": 5,
"mod": "dannys_expansion",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "desolation",
"mincount": {
"amount": 5,
"mod": "desolation",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "druidcraft",
"mincount": {
"amount": 5,
"mod": "druidcraft",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "eidolon",
"mincount": {
"amount": 5,
"mod": "eidolon",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "enderlinginvaders",
"mincount": {
"amount": 5,
"mod": "enderlinginvaders",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "extendedmushrooms",
"mincount": {
"amount": 5,
"mod": "extendedmushrooms",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "greekfantasy",
"mincount": {
"amount": 5,
"mod": "greekfantasy",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "betterdefaultbiomes",
"mincount": {
"amount": 5,
"mod": "betterdefaultbiomes",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "iceandfire",
"mincount": {
"amount": 5,
"mod": "iceandfire",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "kobolds",
"mincount": {
"amount": 5,
"mod": "kobolds",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "leos_mushrooms",
"mincount": {
"amount": 5,
"mod": "leos_mushrooms",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "mutantbeasts",
"mincount": {
"amount": 5,
"mod": "mutantbeasts",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "projectvibrantjourneys",
"mincount": {
"amount": 5,
"mod": "projectvibrantjourneys",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "savageandravage",
"mincount": {
"amount": 5,
"mod": "savageandravage",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "snowpig",
"mincount": {
"amount": 5,
"mod": "snowpig",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "supplementaries",
"mincount": {
"amount": 5,
"mod": "supplementaries",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "farlanders",
"mincount": {
"amount": 10,
"mod": "farlanders",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "toadterror",
"mincount": {
"amount": 5,
"mod": "toadterror",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "twist",
"mincount": {
"amount": 5,
"mod": "twist",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "untamedwilds",
"mincount": {
"amount": 10,
"mod": "untamedwilds",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "undead_expansion",
"mincount": {
"amount": 5,
"mod": "undead_expansion",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "whisperwoods",
"mincount": {
"amount": 5,
"mod": "whisperwoods",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "wilds",
"mincount": {
"amount": 5,
"mod": "wilds",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "wyrmroost",
"mincount": {
"amount": 5,
"mod": "wyrmroost",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "dungeonsmod",
"mincount": {
"amount": 10,
"mod": "dungeonsmod",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "pandoras_creatures",
"mincount": {
"amount": 5,
"mod": "pandoras_creatures",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "organics",
"mincount": {
"amount": 5,
"mod": "organics",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mod": "rotten_piglins",
"mincount": {
"amount": 5,
"mod": "rotten_piglins",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mod": "organics",
"mincount": {
"amount": 5,
"mod": "organics",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:atum",
"mod": "dungeonsmod",
"mincount": {
"amount": 5,
"mod": "dungeonsmod",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "theabyss:theaabyssdim",
"mod": "dungeonsmod",
"mincount": {
"amount": 5,
"mod": "dungeonsmod",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:the_nether",
"mod": "betternether",
"mincount": {
"amount": 10,
"mod": "betternether",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "restored_earth",
"mincount": {
"amount": 5,
"mod": "restored_earth",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:overworld",
"mod": "mutantmore",
"mincount": {
"amount": 5,
"mod": "mutantmore",
"perchunk": true
},
"result": "deny"
},
{
"dimension": "minecraft:nether",
"mod": "mutantmore",
"mincount": {
"amount": 5,
"mod": "mutantmore",
"perchunk": true
},
"result": "deny"
}
]

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#Settings for Inventory HUD
[inventoryhud]
#Inventory HUD alpha
#Range: 0 ~ 100
invAlpha = 0
#Toggle on by default
byDefault = false
#Inventory HUD vertical mode
invVert = false
#Inventory HUD mini mode
invMini = false
#Animate recently picked up items
animatedInv = false
#Hide background if inventory is empty
hideBackground = false
#Settings for ArmorStatus HUD
[armorhud]
#Show/Hide armor
showArmor = true
#Show item durability bar
armBars = true
#Show/Hide armor
showOff = true
#Is Armor Damage HUD enabled
ArmorDamage = true
#Hide if durability is above this (in percentage):
#Range: 0 ~ 100
armAbove = 100
#Armor HUD durability view (PERCENTAGE, DAMAGE, DAMAGE LEFT)
#Allowed Values: PERCENTAGE, DAMAGE, DAMAGE_LEFT, OFF
armView = "PERCENTAGE"
#Show/Hide armor
showInv = false
#Show/Hide empty slot icon
showEmpty = true
#Show/Hide armor
showMain = true
#Move all items at once or each one
moveAll = true
#Show/Hide armor
showArrows = false
#Show overall count of items in main/off hand
showCount = false
#ArmorHUD scale in persentage from 50 to 150
#Range: 50 ~ 150
armScale = 100
#Settings for Potions HUD
[potionshud]
#Is Potions HUD enabled
Potions = true
#Potion HUD gap
#Range: -5 ~ 5
potGap = 0
#Potion HUD mini mode
potMini = false
#Potion HUD alpha
#Range: 0 ~ 100
potAlpha = 100
#Potion HUD horizontal mode
potHor = false
#DONT TOUCH THESE FIELDS!
[positions]
#Arrows vertical align
#Allowed Values: TOP, CENTER, BOTTOM
arrVal = "BOTTOM"
#InvIcon vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invVal = "BOTTOM"
#Potion HUD position (Y)
#Range: -9999 ~ 9999
yPotionPos = 34
#OffHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
offVal = "BOTTOM"
#Helmet vertical align
#Allowed Values: TOP, CENTER, BOTTOM
helmVal = "BOTTOM"
#Armor HUD position (Y)
#Range: -9999 ~ 9999
yArmPos = 70
#Inventory HUD position (X)
#Range: -9999 ~ 9999
xPos = 0
#Armor HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
armValign = "BOTTOM"
#Boots vertical align
#Allowed Values: TOP, CENTER, BOTTOM
bootVal = "BOTTOM"
#Chestplate horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
chestHal = "MIDDLE"
#MainHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
mainHal = "MIDDLE"
#OffHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
offHal = "MIDDLE"
#InvIcon horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHal = "MIDDLE"
#Inventory HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invValign = "BOTTOM"
#InvIcon position (X)
#Range: -9999 ~ 9999
invPosX = -103
#Potion HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
potHalign = "RIGHT"
#InvIcon position (Y)
#Range: -9999 ~ 9999
invPosY = 20
#Boots horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
bootHal = "MIDDLE"
#Armor HUD position (X)
#Range: -9999 ~ 9999
xArmPos = 0
#MainHand position (X)
#Range: -9999 ~ 9999
mainPosX = 103
#Chestplate vertical align
#Allowed Values: TOP, CENTER, BOTTOM
chestVal = "BOTTOM"
#MainHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
mainVal = "BOTTOM"
#Helmet position (Y)
#Range: -9999 ~ 9999
helmPosY = 54
#Inventory HUD position (Y)
#Range: -9999 ~ 9999
yPos = 150
#Helmet position (X)
#Range: -9999 ~ 9999
helmPosX = 103
#MainHand position (Y)
#Range: -9999 ~ 9999
mainPosY = 71
#Potion HUD position (X)
#Range: -9999 ~ 9999
xPotionPos = 60
#Chestplate position (X)
#Range: -9999 ~ 9999
chestPosX = 103
#Chestplate position (Y)
#Range: -9999 ~ 9999
chestPosY = 37
#Boots position (Y)
#Range: -9999 ~ 9999
bootPosY = 37
#Boots position (X)
#Range: -9999 ~ 9999
bootPosX = -103
#Leggings horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
legHal = "MIDDLE"
#OffHand position (Y)
#Range: -9999 ~ 9999
offPosY = 71
#Helmet horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
helmHal = "MIDDLE"
#Arrows horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
arrHal = "MIDDLE"
#Potion HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
potValign = "TOP"
#Arrows position (X)
#Range: -9999 ~ 9999
arrPosX = 103
#Inventory HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHalign = "MIDDLE"
#OffHand position (X)
#Range: -9999 ~ 9999
offPosX = -103
#Arrows position (Y)
#Range: -9999 ~ 9999
arrPosY = 20
#Armor HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
armHalign = "MIDDLE"
#Leggings position (Y)
#Range: -9999 ~ 9999
legPosY = 54
#Leggings position (X)
#Range: -9999 ~ 9999
legPosX = -103
#Leggings vertical align
#Allowed Values: TOP, CENTER, BOTTOM
legVal = "BOTTOM"

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[inventory]
#Range: 0 ~ 54
sneakShowAmount = 54
#Range: 0 ~ 54
normalShowAmount = 0
bypassLockedContainer = false
blacklist = ["refinedstorage:disk_drive"]
#Range: 1 ~ 18
showItemPreLine = 9
[customContainerName]
blacklist = ["thermal"]
onlyShowVanilla = false

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[advanced]
#Debug mode enabled
DebugMode = false
#Display search bar in the center
CenterSearch = false
#Set low-memory mode (makes search very slow, but uses less RAM)
LowMemorySlowSearchEnabled = false
#How items should be handed to you
#Allowed Values: INVENTORY, MOUSE_PICKUP
GiveMode = "MOUSE_PICKUP"
#Max number of columns shown
#Range: 4 ~ 100
MaxColumns = 7
#Max. recipe gui height
#Range: > 175
RecipeGuiHeight = 350
[colors]
#Color values to search for
SearchColors = ["White:EEEEEE", "LightBlue:7492cc", "Cyan:00EEEE", "Blue:2222dd", "LapisBlue:25418b", "Teal:008080", "Yellow:cacb58", "GoldenYellow:EED700", "Orange:d97634", "Pink:D1899D", "HotPink:FC0FC0", "Magenta:b24bbb", "Purple:813eb9", "JadedPurple:43324f", "EvilPurple:2e1649", "Lavender:B57EDC", "Indigo:480082", "Sand:dbd3a0", "Tan:bb9b63", "LightBrown:A0522D", "Brown:634b33", "DarkBrown:3a2d13", "LimeGreen:43b239", "SlimeGreen:83cb73", "Green:008000", "DarkGreen:224d22", "GrassGreen:548049", "Red:963430", "BrickRed:b0604b", "NetherBrick:2a1516", "Redstone:ce3e36", "Black:181515", "CharcoalGray:464646", "IronGray:646464", "Gray:808080", "Silver:C0C0C0"]
[sorting]
#Sorting order for the ingredient list. Valid stages: [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, TOOL_TYPE, WEAPON_DAMAGE, ARMOR, MAX_DURABILITY]
IngredientSortStages = ["ALPHABETICAL", "MOD_NAME", "WEAPON_DAMAGE", "TOOL_TYPE", "ARMOR", "TAG", "INGREDIENT_TYPE", "CREATIVE_MENU"]
[search]
#Search mode for Mod Names (prefix: @)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ModNameSearchMode = "REQUIRE_PREFIX"
#Search mode for Tooltips (prefix: #)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TooltipSearchMode = "ENABLED"
#Search mode for Tag Names (prefix: $)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TagSearchMode = "REQUIRE_PREFIX"
#Search mode for Creative Tab Names (prefix: %)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
CreativeTabSearchMode = "DISABLED"
#Search mode for Colors (prefix: ^)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ColorSearchMode = "DISABLED"
#Search mode for resources IDs (prefix: &)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ResourceIdSearchMode = "DISABLED"
#Search advanced tooltips (visible with F3+H)
SearchAdvancedTooltips = false
[modname]
#Formatting for mod name tooltip
#Use these formatting keys:
#black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
#obfuscated, bold, strikethrough, underline, italic
ModNameFormat = "blue italic"

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{
"loadOrder": []
}

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